| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 21:10 | TEST |  Take MMDCCCXLVI |
| 21:10 | VOID |  I really gotta fix that |
| 21:09 | TEST |  Take MMDCCCXLV |
| 21:09 | FIXED |  Unclosed class |
| 20:57 | TEST |  Take MMDCCCXLIV |
| 20:52 | MAPSCRIPT |  The rain should now work |
| 20:26 | MAP |  Area 000 Done |
| 20:26 | MAP |  Area 001 Done |
| 15:19 | TEST |  Take MMDCCCXLIII |
| 15:19 | FIXED |  Boxtext tag typo |
| 15:17 | TEST |  Take MMDCCCXLII |
| 15:17 | FIXED |  Reference typo |
| 15:14 | TEST |  Take MMDCCCXLI |
| 15:14 | FIXED |  Missing link to music |
| 15:07 | TEST |  Take MMDCCCXL |
| 15:06 | GENERATION |  Fuck it! |
| 15:06 | FUCKYOU |  I missed the compass data (fuck it) |
| 15:04 | TEST |  Take MMDCCCXXXIX |
| 15:03 | GENERATION |  Some data that simply needs to exist.... for now |
| 14:58 | LINK |  Should work |
| 14:57 | SCENARIO |  Start |
| 14:57 | MAPSCRIPT |  Start |
| 14:57 | ART |  Banner |
| 14:57 | MAP |  Purple Rain Forest |
| 14:57 | NOTE |  I will add the purple rain itself later, but I have set a few things up. |
| 11:43 | STUDY |  Before I can go on a bit of study is required |
| 0:22 | DONE |  I've placed the game that way that I can now start on the side-quest where the entrance in Grysbow forest should lead to (you couldn't get there before as you need Scyndi to reach the entrance). |
| 0:17 | TEST |  Take MMDCCCXXXVIII |
| 0:17 | HUH |  Sceario not saved? |
| 0:13 | TEST |  Take MMDCCCXXXVII |
| 0:12 | CONFIG |  PIMI Aziella (was almost the same as Myrah's) |
| 0:11 | NOTE |  As long as you do not put Aziella on the front line, things should work almost fine. |
| 0:10 | FIXED |  Camp message didn't update |
| - = 7 Jan 2024 = - |
| 23:55 | TEST |  Take MMDCCCXXXVI |
| 23:55 | DUMMIED |  Shit I no longer need |
| 23:55 | FIXED |  And suddenly it works |
| 23:53 | TEST |  Take MMDCCCXXXV |
| 23:53 | DEBUG |  The results are getting crazier by the minute |
| 23:52 | TEST |  Take MMDCCCXXXIV |
| 23:51 | DEBUG |  Well let's try this. If this doesn't tell me more then something is DEFINITELY wrong here |
| 23:49 | TEST |  Take MMDCCCXXXIII |
| 23:49 | EXPERIMENT |  Once more |
| 23:49 | TEST |  Take MMDCCCXXXII |
| 23:49 | EXPERIMENT |  ???? |
| 23:43 | TEST |  Take MMDCCCXXXI |
| 23:43 | VOID |  Not properly saved? |
| 23:41 | TEST |  Take MMDCCCXXX |
| 23:41 | FIXED |  Pixmap format |
| 23:39 | TEST |  Take MMDCCCXXIX |
| 23:39 | FIXED |  Perhaps now then? |
| 23:39 | FIXED |  Missing? |
| 23:37 | TEST |  Take MMDCCCXXVIII |
| 23:37 | SCRIPT |  Azië;lla's accuracy should show infinity now |
| 23:37 | FONT |  Infinity |
| 23:27 | CONFIRMED |  So far, so good. |
| 23:26 | TEST |  Take MMDCCCXXVII |
| 23:26 | NOTE |  Aziëlla won't get her PFA until the last portion of the game, but as you know until that time stuff will have to work out |
| 23:25 | CHECKED | The PFA code for Aziëlla appear to be in order |
| 23:19 | TEST |  Take MMDCCCXXVI |
| 23:19 | FIXED |  Scenario directory error |
| 23:13 | TEST |  Take MMDCCCXXV |
| 23:13 | FIXED |  All missing #uses accounted for now? Please!? |
| 23:12 | TEST |  Take MMDCCCXXIV |
| 23:12 | FIXED |  Another |
| 23:11 | TEST |  Take MMDCCCXXIII |
| 23:10 | FIXED |  Missing #use |
| 23:06 | TEST |  Take MMDCCCXXII |
| 23:06 | MAPSCRIPT |  Aziëlla (and she should join the party too, but not yet be completely operative). |
| 22:50 | NOTE |  There is still some business to take care of first. |
| 22:49 | SCENARIO |  Aziëlla |
| 18:54 | TEST |  Take MMDCCCXXI |
| 18:53 | NOTE |  Aziëlla has not yet been scripted, meaning that trying to talk to her will crash the game (for now). |
| 18:52 | LINK |  Entering and exit should work now |
| 18:45 | MAP |  Interior Aziëlla's house |
| 18:20 | TEST |  Take MMDCCCXX |
| 18:20 | FIXED |  Unsaved foe picture |
| 18:14 | TEST |  Take MMDCCCXIX |
| 18:14 | FIXED |  Enemy image reference fault |
| 18:08 | TEST |  Take MMDCCCXVIII |
| 18:08 | FIXED |  / and \ conflict |
| 18:06 | TEST |  Take MMDCCCXVII |
| 18:06 | FUCKYOU |  And another one |
| 18:05 | TEST |  Take MMDCCCXVI |
| 18:05 | FUCKYOU |  Another #use line needed |
| 18:03 | TEST |  Take MMDCCCXV |
| 18:03 | VOID |  Same old declaration issue in Scyndi |
| 18:03 | TEST |  Take MMDCCCXIV |
| 18:03 | STATUS |  And now to test if it all works up to the point where we'll to enter Aziëlla's house |
| 18:01 | MAP |  Random encounters set |
| 17:59 | ARENA |  Forest with softtrees II |
| 17:58 | FOE |  Titan Slime |
| 17:57 | FOE |  Tiger |
| 13:44 | CONFIRMED |  Everything's working the way it should at the present time |
| 13:43 | FIXED |  ë was missing in the compass font |
| 13:42 | DEBUG |  The system will add a log entry when you activate Aziëlla's house, which confirms the link to the event has been established |
| 13:38 | TEST |  Take MMDCCCXIII |
| 13:38 | FIXED |  There was no starting point at area 003 |
| 13:34 | TEST |  Take MMDCCCXII |
| 13:13 | GENERATION |   Empty combat data (it must exist or the game will crash) |
| 13:12 | GENERATION |  Treasure Data |
| 12:28 | MAP |  I've set the forest part of Gagolton Forest. The interior of Aziëlla's house comes later |
| - = 6 Jan 2024 = - |
| 23:05 | TEST |  Take MMDCCCXI |
| 23:05 | ACHIEVEMENT |  "If"? "If" is good! |
| 22:55 | FIXED |  ü |
| 22:32 | FIXED |  I think the no targets on OS bug |
| 22:14 | ACHIEVEMENT |  Ritt der Walküren |
| 22:13 | BOSS |  Valkyrie Queen |
| 20:33 | STATUS |  See ya later |
| 20:32 | NOTE |  The boss comes later. |
| 20:32 | ALPHA |  Updated |
| 20:32 | STATUS |  So far so good! |
| 19:33 | TEST |  Take MMDCCCX |
| 19:33 | MAPSCRIPT |  Prep for boss |
| 19:11 | TEST |  Take MMDCCCIX |
| 19:11 | NOTE |  Trying to engage the boss fight should (for now) crash the game |
| 19:10 | CONFIG |  Map Config boss |
| 18:59 | TEST |  Take MMDCCCVIII |
| 18:59 | FIXED |  Wrong element in spell |
| 18:54 | CONFIRMED |  it works |
| 18:52 | TEST |  Take MMDCCCVII |
| 18:52 | SOLVED |  Ah wait, different issue? |
| 18:51 | TEST |  Take MMDCCCVI |
| 18:51 | COSMETIC |  Slower? |
| 18:49 | TEST |  Take MMDCCCV |
| 18:49 | COSMETIC |  A slot down on sailing the Styx? |
| 18:49 | C++ |  Rebuild |
| 18:49 | C++ |  Sleep |
| 18:46 | TEST |  Take MMDCCCIV |
| 18:45 | FUCKYOU |  .Obj. |
| 18:44 | TEST |  Take MMDCCCIII |
| 18:44 | FIXED |  Code typo |
| 18:37 | TEST |  Take MMDCCCII |
| 18:36 | MAPSCRIPT |  Charon should now bring you across the Styx |
| 18:23 | TEST |  Take MMDCCCI |
| 18:23 | DEBUG |  So let's now do a real cash check for Charon |
| 18:23 | CONFIRMED |  It was indeed a lie. For some reason the SCI engine did not compile before |
| 18:21 | VISUALSTUDIO |  Take MMDCCC |
| 18:21 | VISUALSTUDIO |  Let's make sure a recompile of SCI was performed, but testing in VS |
| 18:21 | MYSTERY |  The computer seems to to lie... All data I have points that out |
| 18:17 | TEST |  Take MMDCCXCIX |
| 18:17 | FIXED |  Syntax error |
| 18:16 | TEST |  Take MMDCCXCVIII |
| 18:16 | FIXED |  #use missing |
| 18:15 | TEST |  Take MMDCCXCVII |
| 18:15 | DEBUG |  In order to make sure this messagebox works, I will force Charon to reject payment reguardless if you had enough or not |
| 18:12 | C++ |  Required me to add a MessageBox funftion |
| 18:11 | MAPSCRIPT |   Basis for Charon |
| 17:39 | STUDY |  Take MMDCCXCVI |
| 17:39 | STUDY |  I must do a study take. The error I will enforce will provide me the information I need |
| 17:39 | SCENARIO |  Charon |
| 17:34 | MAPSCRIPT |  Costs for Charon calculated |
| - = 5 Jan 2024 = - |
| 17:05 | FIXED |  Lost soul too big |
| 0:27 | TEST |  Take MMDCCXCV |
| 0:27 | FIXED |  Crashes on Valkyrie |
| 0:21 | TEST |  Take MMDCCXCIV |
| 0:21 | VOID |  Dir issue |
| 0:17 | TEST |  Take MMDCCXCIII |
| 0:17 | STATUS |  Underworld playable until you meet Charon |
| 0:16 | MAP |  Renc set in underworld |
| 0:12 | ARENA |  Underworld |
| 0:03 | FOE |  Valkyrie |
| 0:03 | FOE |  Lost Soul |
| 0:03 | FOE |  Cadaver |
| - = 4 Jan 2024 = - |
| 19:00 | BITBUCKET |  Updated |
| 18:22 | GITHUB |  Updated |
| 17:57 | MAPSCRIPT |  Link back to Naked Rocks from the Underworld |
| 17:52 | TEST |  Take MMDCCXCII |
| 17:52 | VOID |  Boss temp data. True boss data comes later |
| 17:49 | TEST |  Take MMDCCXCI |
| 17:49 | VOID |  Need of a mapscript (actual script comes later) |
| 17:48 | TEST |  Take MMDCCXC |
| 17:48 | FIXED |  But caused a crash |
| 17:47 | CONFIRMED |  Portal opens |
| 17:46 | TEST |  Take MMDCCLXXXIX |
| 17:46 | FIXED |  Underworld would not open when it should |
| 17:40 | TEST |  Take MMDCCLXXXVIII |
| 17:40 | FIXED |  Missing unpop |
| 17:39 | CONFIRMED |  THAT appears to straighten out things. |
| 17:35 | TEST |  Take MMDCCLXXXVII |
| 17:35 | FORCE |  Let's force this to be voided or else we ain't gonna get ANYWHERE at all! |
| 17:35 | VOID |  Fuck you |
| 17:29 | COCKROACH |  Persistent... aren't we? |
| 17:27 | TEST |  Take MMDCCLXXXVI |
| 17:27 | FUCKYOU |  syntax error |
| 17:25 | TEST |  Take MMDCCLXXXV |
| 17:24 | VOID |  Let's see what will happen now |
| 16:57 | TEST |  Take MMDCCLXXXIV (Nice to have Butterly and Little Scorpion together on one entry) :) |
| 16:57 | FUCKYOU |  This is no longer possible. I've edded some debug code into the engine to see why this fucking fuckshit still keeps haunting me. |
| 16:53 | TEST |  Take MMDCCLXXXIII |
| 16:52 | VOID |  A cosmetic issue on Scyndi in her house |
| 16:52 | C++ |  Let's compile the engine once more |
| 16:48 | TEST |  Take MMDCCLXXXII |
| 16:48 | FIXED |  Arg thingy |
| 16:28 | TEST |  Take MMDCCLXXXI |
| 16:28 | NOTE |  The system will note that Scyndi learned the force ability "Vitalize" and it should even be visible in her force menu when you select "Force" in her combat menu. However the force itself has NOT yet been scripted. |
| 16:21 | LINK |  Linked the events to each other. |
| 16:20 | MAPSCRIPT |  Rachel post tower |
| 14:16 | MAP |  A record for Gagolton forest, but that is only for linking purposes now as I have other things to take care of first. |
| 13:41 | STATUS |  the scripts come later, though, I first gotta take care of a few other things. Plus I am suffering from a slight headache. |
| 13:40 | SCENARIO |  Back to Rachel |
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