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15:37 | FIXED |  Scroll conflict |
15:35 | TEST |  Take MMCCXLIX |
15:35 | FIXED |  Syntax error |
15:32 | TEST |  Take MMCCXLVIII |
15:32 | FIXED |  Forgot to adapt one line that had to be done for scrolling down |
15:28 | TEST |  Take MMCCXLVII |
15:28 | NOTE |  And now a full test is possible |
15:28 | SCRIPT |  Scroll down |
15:28 | CONFIRMED |  Right |
13:36 | TEST |  Take MMCCXLVI |
13:36 | FIXED |  Var mistake |
13:35 | TEST |  Take MMCCXLV |
13:35 | SCRIPT |  Scroll up arrow should work, however no way to test that yet except for making sure no compiler errors pop up |
13:28 | STATUS |  Now before I actually get into actually equipping skills, I first wanna do the scrolling in the inventory. Now appears to be a proper time to do so |
13:26 | CONFIRMED |  And the inventory filter I made for these works as well |
13:24 | CONFIRMED |  The tutorial pops up upon picking up your first skill item |
13:21 | TEST |  Take MMCCXLIV |
13:17 | CONFIG |   Set |
13:17 | C++ |  Treasure data editor adapted to skills |
13:15 | MAP |  A small part of 006. Well just enough to put in the skill chest. |
13:07 | TUTORIAL |  Skills |
12:43 | NOTE |  Skills can NOT yet be equipped. That part has yet to be set up, but before I can even get to that, a lot of work has to be done first. |
12:42 | SCRIPT |  Inventory routine adapted |
12:18 | DATABASE |  The elemental ward skills have been added |
12:18 | DATABASE |  Skills added |
10:13 | STATUS |  So far, so good |
9:12 | TEST |  Take MMCCXLIII |
9:12 | COSMETIC |  Face Krandar in savegame screen properly cut |
1:09 | TEST |  Take MMCCXLII |
1:09 | FIXED |  Cosmetic fault in the savegame screen |
1:02 | TEST |  Take MMCCXLI |
1:02 | CONFIG |  Renc |
1:01 | STUPIDITY |  I *knew* I forgot something important |
1:00 | TEST |  Take MMCCXL |
0:56 | MAP |  Room 004 |
- = 5 Dec 2023 = - |
23:17 | CONFIRMED |  It is... Whooohooo! |
23:16 | TEST |  Take MMCCXXXIX |
23:16 | TECHNO |  Now I need to throw in another test to see if all data is indeed permanenced like it should be |
23:11 | TEST |  Take MMCCXXXVIII |
23:11 | CONFIRMED |  At least it's good to know that the audio effect works now |
23:10 | FIXED |  Wrong module |
23:08 | TEST |  Take MMCCXXXVII |
23:03 | FIXED |  ????? |
23:03 | CHECKED | The audio file itself is okay |
23:02 | INVESTIGATION |  Why? |
23:02 | FUCKYOU |  Fix ignored! |
23:01 | TEST |  Take MMCCXXXVI |
23:01 | FIXED |  ? |
23:00 | BUG |  Audio not loaded? |
22:55 | TEST |  Take MMCCXXXV |
22:55 | FIXED |  I think I found out why |
22:55 | BUG |  Nothing happens |
22:53 | TEST |  Take MMCCXXXIV |
22:53 | VOID |  Aaargh! |
22:51 | TEST |  Take MMCCXXXIII |
22:51 | FIXED |  Link up issue |
22:50 | TEST |  Take MMCCXXXII |
22:50 | SCRIPT |  Gauntlet itself should now work |
22:01 | TEST |  Take MMCCXXXI |
22:01 | MAPSCRIPT |  Gauntlet |
20:59 | STATUS |  AT LAST! |
20:58 | TEST |  Take MMCCXXX |
20:58 | FIXED |  Label Typo |
20:57 | JUDGMENT |  ALMOST |
20:47 | TEST |  Take MMCCXXIX |
20:47 | FIXED |  One letter... Only ONE fucking letter! |
20:23 | TEST |  Take MMCCXXVIII |
20:23 | HUH |   EOF expected... Well there *is* an EOF, so what is that moaning....? |
20:19 | TEST |  Take MMCCXXVII |
20:19 | FIXED |  Well, almost.... sheesh! |
20:14 | TEST |  Take MMCCXXVI |
20:14 | FIXED |  I think I found the source of evil |
20:06 | COCKROACH |  But still no good, eh? |
20:04 | TEST |  Take MMCCXXV |
20:04 | GENERATION |  Requires me to generate all that stuff AGAIN! Oh well.... |
20:04 | FIXED |  Quote error in generated stuff |
19:16 | STATUS |  First a break and then I'm gonna sort out why |
19:15 | COCKROACH |  Nothing happens |
19:14 | TEST |  Take MMCCXXIV |
19:14 | NOTE |  I know this will also go wrong when Scyndi, Rachel and Aziëlla get their field actions done |
19:13 | FIXED |  GRRR.... Letter swap. |
19:11 | TEST |  Take MMCCXXIII |
19:11 | FORCE |  That's what I thought. Back to the runtime testing |
19:09 | FORCE |  Take MMCCXXII |
19:09 | FORCE |  Let's FORCE things now then |
19:08 | FUCKYOU |  Fix ignored |
19:07 | TEST |  Take MMCCXXI |
19:07 | GENERATION |  The next generation should generate the correct data... At least, I hope so! |
19:03 | FIXED |  The generator created unclosed scopes |
18:59 | TEST |  Take MMCCXX |
18:59 | FUCKYOU |  GRRR! |
18:58 | TEST |  Take MMCCXIX |
18:58 | DEBUG |  Added a proper error catching so I can debug |
18:58 | BUG |  Generated script faulty |
18:55 | TEST |  Take MMCCXVIII |
18:55 | MAP |  Area 010add Fuckyou Missing declaration. Idiot! |
18:54 | TEST |  Take MMCCXVII |
18:53 | FIXED |  Kthura link needed |
18:53 | TEST |  Take MMCCXVI |
18:52 | FIXED |  Link to JCR6 required for all this |
18:51 | TEST |  Take MMCCXV |
18:51 | DONE |  Last preps |
18:48 | STUPIDITY |  I was WAAAY to fast! |
18:31 | TEST |  Take MMCCXIV |
18:30 | SCRIPT |  What is behind a crash wall will remain invsible until the wall has been broken |
15:42 | CONFIRMED |  So far, so good! |
15:40 | TEST |  Take MMCCXIII |
15:40 | FIXED |  Audio tag error |
15:32 | TEST |  Take MMCCXII |
15:32 | DONE |  A few preps to make the gauntlet for Luna possible (it doesn't yet work and picking it up will still crash the game) |
13:16 | STATUS |  Time for a break |
13:02 | KTHURA |  Take MMCCXI |
13:02 | CONFIRMED |  It appears to work now... or at least no more crashes or faulty maps as far as I can tell now. Now let's see what Kthura editor will do |
13:01 | TEST |  Take MMCCX |
13:01 | TECHNO |  An extra take is needed for confirmation |
12:59 | TEST |  Take MMCCIX |
12:59 | FORCE |  Let's force up some data then |
12:58 | FUCKYOU |  Another "Dupe"... How can that happen? |
12:56 | C++ |  Take MMCCVIII |
12:56 | FUCKYOU |  Fuck you! |
12:55 | C++ |  Take MMCCVII |
12:55 | FIXED |  Manual fixup as a load of broken stuff was generated |
12:52 | C++ |  Take MMCCVI |
12:52 | C++ |  Auto fixer for damaged maps due to this bug |
12:52 | FIXED |  Texture missing |
12:45 | C++ |  Take MMCCV |
12:45 | FIXED |  Crack texture not added |
12:43 | C++ |  Take MMCCIV |
12:43 | C++ |  The MapAction tool has been adapted to generate "crack" data for Luna's PFA |
12:41 | TECHNO |  The event tied to the gauntlet has not yet been coded, so trying to pick that thing up will crash the game (for now) |
12:41 | MAP |  Area 003 |
- = 4 Dec 2023 = - |
21:54 | SCENARIO |  Text for puzzle |
21:22 | FIXED |  C string format error |
21:18 | TEST |  Take MMCCIII |
21:18 | CONFIG |  Random Encounters |
21:17 | ARENA |  Sayonara's tomb |
21:16 | MAP |  Area 002 |
18:42 | TEST |  Take MMCCII |
18:42 | FIXED |  NPC Krandar ignored after talk |
18:35 | TEST |  Take MMCCI |
18:35 | DEBUG |  And I hope I can find out why that infinite loop happens in the first place |
18:34 | DONE |  Time out to prevent infinite loop |
18:34 | FIXED |  No visual unpop |
18:24 | TEST |  Take MMCC |
18:24 | VOID |  Expanded the Kthura API |
18:20 | TEST |  Take MMCXCIX |
18:20 | FIXED |  The door was not operating entirely the way it should |
18:20 | FIXED |  Another Crash |
18:18 | TEST |  Take MMCXCVIII |
18:18 | FIXED |  UnPop Crash |
18:17 | FIXED |  Scenario typo |
18:12 | TEST |  Take MMCXCVII |
18:12 | FIXED |  Directory error |
18:10 | TEST |  Take MMCXCVI |
18:10 | FIXED |  For-error??? |
18:07 | TEST |  Take MMCXCV |
18:07 | FIXED |  Error in PartyPop routine |
18:04 | TEST |  Take MMCXCIV |
18:04 | FIXED |  And another |
18:04 | TEST |  Take MMCXCIII |
18:04 | FIXED |  Missing #use |
18:02 | TEST |  Take MMCXCII |
18:02 | TEST |  Krandar |
18:01 | MAPSCRIPT |  Krandar |
18:01 | SCENARIO |  Krandar |
13:06 | TEST |  Take MMCXCI |
13:06 | FUCKYOU |  Declaration issue voided |
12:32 | TEST |  Take MMCXC |
12:32 | FIXED |  Missing #use |
12:31 | TEST |  Take MMCLXXXIX |
12:31 | FIXED |  Scope error |
12:31 | TEST |  Take MMCLXXXVIII |
12:31 | FIXED |  #use error |
12:31 | TEST |  Take MMCLXXXVII |
12:31 | TECHNO |  Compilation tests |
12:31 | SCRIPT |  Pop routines |
12:25 | ART |  Sayonara Sprites |
9:48 | TRANSFER |  Sprite Krandar |
0:17 | STATUS |  I will first get onto Sayonara's tomb. The special medal dungeon comes later. |
0:16 | CONFIRMED |  Well, so far it all appears to be working. |
- = 3 Dec 2023 = - |
23:55 | TEST |  Take MMCLXXXVI |
23:55 | VOID |  Fuck? |
23:50 | TEST |  Take MMCLXXXV |
23:50 | FUCKYOU |  File named wrong |
23:48 | TEST |  Take MMCLXXXIV |
23:48 | FUCKYOU |  Another |
23:46 | TEST |  Take MMCLXXXIII |
23:46 | FIXED |  Need #use |
23:46 | TEST |  Take MMCLXXXII |
23:45 | DONE |  Basis Sayonara's tomb |
22:57 | TEST |  Take MMCLXXXI |
22:57 | DONE |  Campsite text |
22:25 | MAPSCRIPT |   Marata |
22:12 | SCENARIO |  Marata |
22:12 | CLOSED | |
13:35 | CONFIRMED | |
13:32 | TEST |  Take MMCLXXX |
13:31 | FIXED | #44 should be fixed now |
13:23 | TEST |  Take MMCLXXIX |
13:23 | FIXED |  Now it does... Or at least... it should do it |
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