Title
Github Itch.io

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0:15TEST
TEST Take MCDXXXV
0:14SCRIPT
SCRIPTQuick script that should do the actual AI handling
- = 4 Nov 2023 = -
23:55STATUS
STATUS All compilation errors accounted for
23:54TEST
TEST Irravonia Take MCDXXXIV
23:54FIXED
FIXED variable misspelling
23:53TEST
TEST Take MCDXXXIII
23:53FIXED
FIXED Object needed
23:52TEST
TEST Jake Take MCDXXXII
23:52VOID
VOID I should really find a good way to tackle definitions with locals in them in declarations
23:51TEST
TEST Take MCDXXXI
23:51VOID
VOID I see
23:48TEST
TEST Tai Take MCDXXX
23:48NOTE
NOTE I can only test now if this compiles, but hey... here goes!
23:47AI
AI Default script
23:40SITE
SITE Added tag AI
22:14CONFIRMED
CONFIRMEDMarrilona Rachel And NOW it appears to be working
22:14TEST
TEST Take MCDXXIX
22:14FIXED
FIXED Syntax error
22:13TEST
TEST Take MCDXXVIII
21:51SCRIPT
SCRIPTRachel The Foe compiler will now properly sort out all actions in a way the AI can easily process them.
21:21JUDGMENT
JUDGMENT Well so far so good.
21:21TEST
TEST Take MCDXXVII
20:56MEDICAL
MEDICAL I needed to take a break anyway, but migraine made sure I took it.
20:56SITE
SITE Aziella Added tag MEDICAL
20:55TEMPLATE
TEMPLATE AI
- = 3 Nov 2023 = -
19:09JUDGMENT
JUDGMENT Cool!
19:07TEST
TEST Take MCDXXVI
19:07DONE
DONE Scyndi Code
19:06STUPIDITY
STUPIDITY I forgot something
19:05TEST
TEST Take MCDXXV
19:05TECHNO
TECHNO I might have a few plans for the wand store, but I need to think those through first. They will require you have spells anyway, so at the present time it's no use to waste any code on that anyway. So for now here too the game will crash when you try to speak to the storekeeper
19:03LINK
LINK Luna Wand Store now linked to enter and leave
18:44TEST
TEST Take MCDXXIV
18:44FORCE
FORCE I guess I gotta force this... AGAIN!
18:35TEST
TEST Take MCDXXIII
18:35NOTE
NOTE Francis Since weapon upgrades is not yet available, speaking to the storekeeper will for now crash the game
18:35LINK
LINK Weapon shop should now be available to enter and leave.
12:38TEST
TEST Take MCDXXII
12:38VOID
VOID Underscore inconstitence
12:33TEST
TEST Myrah Take MCDXXI
12:33FORCE
FORCE Aziella Forced a few things through
12:33SITE
SITE Added tag FORCE
12:32FAILURE
FAILURE Once again trouble with the mapaction
12:30TEST
TEST Take MCDXX
12:25LINK
LINK Itemshop linkups that will allow entering and leaving the item shop
11:57TEST
TEST Take MCDXIX
11:57FIXED
FIXED Scenario tag in Rosetta database
11:53TEST
TEST Take MCDXVIII
11:53NOTE
NOTE As you know, inns are no longer in use in this game, but it's there, so I have to include them.
11:52SCENARIO
SCENARIO Innkeper
11:45NOTE
NOTE Does not justify another take
11:45JUDGMENT
JUDGMENT Almost... A little tinkering was required
11:43TEST
TEST Take MCDXVII
11:43FIXED
FIXED Code typos in exiting the inn
11:39TEST
TEST Take MCDXVI
11:39JUDGMENT
JUDGMENT Now I see the data I want to see
11:38TEST
TEST Take MCDXV
11:38KTHURA
KTHURASave!
11:38FAILURE
FAILURE No good
11:37TECHNO
TECHNO That a data check
11:37TEST
TEST Take MCDXIV
11:36GENERATION
GENERATIONForcefully regenerate data
11:35FAILURE
FAILURE System doesn't respond to clicking the inn
11:33TEST
TEST Take MCDXIII
11:33LINK
LINK Inn links to make entering and leaving possible (trying to speak to the innkeeper will crash the game)
10:58FIXED
FIXED Scyndi Color change on scroll arrows when achievement on bottom of the screen was achieved
10:53TEST
TEST Take MCDXII
10:53FIXED
FIXED Scroll error?
10:53VOID
VOID Position crap
10:48TEST
TEST Take MCDXI
10:48FIXED
FIXED Check mistakes
10:46TEST
TEST Take MCDX
10:46FIXED
FIXED 2x Code typo
10:45TEST
TEST Take MCDIX
10:45FIXED
FIXED Code typos
10:40TEST
TEST Take MCDVIII
10:40SCRIPT
SCRIPTScrolling should work now
10:34STATUS
STATUS And I *DO* have time to try to get the scrolling done!
10:34STATUS
STATUS GOOD NEWS EVERYONE! So far it all works!
10:32TEST
TEST Take MCDVII
10:32LINK
LINK Linked
10:30STATUS
STATUS Now to link this to the field menu
10:30STATUS
STATUS All compiler errors accounted for
10:29TEST
TEST Take MCDVI
10:29FIXED
FIXED Varname mistake
10:21TEST
TEST Take MCDV
10:21FIXED
FIXED Forgotten object var
10:20TEST
TEST Take MCDIV
10:20VOID
VOID Sigh!
10:19TEST
TEST Take MCDIII
10:19TECHNO
TECHNO Luna Testing will, once again be by compiling only. Since the code has not yet been linked, there are no visual effects anyway
10:18SCRIPT
SCRIPTBasis for achievement overview. I decided to do that, since the enemy AI is complex and I don't really have the time for that today.
8:56ALPHA
ALPHA Before I can really get into allowing alpha testing, I do want the enemies to be able to strike back, so that will be one of my prime priorities now
8:56SITE
SITE Added tag ALPHA
- = 2 Nov 2023 = -
23:50MYSTERY
MYSTERY And suddenlty without any reason it didn't work before, but it does work now.... The camp site speech has been adapted.
23:46TEST
TEST Take MCDII
23:46MYSTERY
MYSTERY The other is still a mystery... Oh well....
23:44FIXED
FIXED I think I got one tackled
23:43COCKROACH
COCKROACH Thw two fixes are simpley... ignored
23:41TEST
TEST Take MCDI
23:41FIXED
FIXED Should work now!
23:29STUPIDITY
STUPIDITY And I also reckon I forgot something very important
23:29FIXED
FIXED Camp error
23:24TEST
TEST Take MCD
23:24FIXED
FIXED I think I fixed her now.
23:24BUG
BUG Feenalaria doesn't
23:24CONFIRMED
CONFIRMEDIrravonia works now
23:17TEST
TEST Take MCCCXCIX
23:16FIXED
FIXED Link with Irravonia not functional
23:14TEST
TEST Take MCCCXCVIII
23:14FIXED
FIXED File not found
23:12TEST
TEST Take MCCCXCVII
23:12FIXED
FIXED Old habits die hard
23:07TEST
TEST Take MCCCXCVI
23:07SCRIPT
SCRIPTAnd this had of course to be scripted too
23:07SCENARIO
SCENARIO Francis A further workout of speaking with Irravonia
23:07SCRIPT
SCRIPTFeenalaria
23:05SCENARIO
SCENARIO Feenalaria
21:59DONE
DONE Fandalora added to savegame icons
18:42STATUS
STATUS Time for a break!
18:42STATUS
STATUS Well, that should do it!
18:33TEST
TEST Take MCCCXCV
18:33DONE
DONE Winning combat should automatically update the achievements if appliccable
18:28TEST
TEST Take MCCCXCIV
18:28CONFIRMED
CONFIRMEDAt least Fandalora works
18:28VOID
VOID Crap!
18:26TEST
TEST Take MCCCXCIII
18:26MAPSCRIPT
MAPSCRIPTFandalora
18:21SCENARIO
SCENARIO Fandalora
18:05TEST
TEST Take MCCCXCII
18:05DEBUG
DEBUG Deactivated compiler directives in my C++ code to debug this one!
18:03TEST
TEST Take MCCCXCI
18:03FIXED
FIXED Now then?
17:56TEST
TEST Take MCCCXC
17:56C++
C++A hard way to fix, but it COULD work
17:54VOID
VOID Function overload failure
17:47TEST
TEST Take MCCCLXXXIX
17:46FIXED
FIXED Code rot
17:46TEST
TEST Take MCCCLXXXVIII
17:46DEBUG
DEBUG Right... I guess I'm getting close
17:38TEST
TEST Myrah Take MCCCLXXXVII
17:37DEBUG
DEBUG Crash on banking errors
17:22TEST
TEST Take MCCCLXXXVI
17:22DUMMIED
DUMMIED Crash
17:20TEST
TEST Take MCCCLXXXV
17:20ACHIEVEMENT
ACHIEVEMENT I'm in love with a fairytale
17:20SITE
SITE Added tag ACHIEVEMENT
16:49CONFIRMED
CONFIRMEDAs far as I can check Medals registered the achievements. Good!
16:46TEST
TEST Take MCCCLXXXIV
16:46FIXED
FIXED Faulty achievement record
16:44TEST
TEST Take MCCCLXXXIII
16:44DONE
DONE Achievements should now also be taken to the medal system
16:18TEST
TEST Take MCCCLXXXII
16:18DUMMIED
DUMMIED Debug lines I no longer need and which would only get in the way
16:17FIXED
FIXED Conflict between how Lua and how Scyndi settle things
16:16SOLVED
SOLVED But wait, I KNOW where it goes wrong... Haha!
16:15DEBUG
DEBUG The logs show that a properly split string is returned
16:12TEST
TEST Take MCCCLXXXI
16:12FIXED
FIXED Added Irravonia to the savegame icons, but something went wrong along the way here
16:11TEST
TEST Take MCCCLXXX
16:11FUCKYOU
FUCKYOU Well some hard config here then
16:10FUCKYOU
FUCKYOU VS keeps insisting on going for the wrong project
16:10TEST
TEST Take MCCCLXXIX
16:10DEBUG
DEBUG Moar workout
16:09SITE
SITE Wriggled at bit with this devlog. Took more trouble that I had estimated.
16:01DEBUG
DEBUG Jake The split does seem to show what I want to see...
16:00TEST
TEST Take MCCCLXXVIII
16:00DEBUG
DEBUG I am really not getting this anymore
15:45TEST
TEST Take MCCCLXXVII
15:45DEBUG
DEBUG Line in the core script of Scyndi
15:44DEBUG
DEBUG HARDCORE DEBUG!
15:43COCKROACH
COCKROACH The string splitter really doesn't work properly
15:41DEBUG
DEBUG Take MCCCLXXVI
15:41FIXED
FIXED Bad approach
15:38DEBUG
DEBUG Take MCCCLXXV
15:38DEBUG
DEBUG Well?
15:38COCKROACH
COCKROACH Still no fucking good! All achievements are given while that should not happen.
15:37TEST
TEST Take MCCCLXXIV
15:36FIXED
FIXED Wrong var in the Scyndi core script
15:35SOLVED
SOLVED I think I found the source of all evil!
15:34TEST
TEST Take MCCCLXXIII
15:34INVESTIGATION
INVESTIGATION It does seem no tables are created. I need to sort this out.
15:29FIXED
FIXED Part of the issue solved... The non-awared achievements were simply not checked at all.
15:28HUH
HUHWhat the logs shows does NOT make sense at all, but cit is clear that it's absolutely WRONG!
15:26TEST
TEST Take MCCCLXXII
15:26DEBUG
DEBUG More log lines then
15:17INVESTIGATION
INVESTIGATION So I need to find out why!
15:17BUG
BUG Nope! Achievements for which the conditions were not met were awarded
15:14TEST
TEST Take MCCCLXXI
15:13FAILURE
FAILURE Compiler didn't compile (because my C++ code wasn't altered in the process). However this change DID require a new setup on things the compiler can handle
15:11TEST
TEST Tai Take MCCCLXX
15:11FIXED
FIXED Issue in Scyndi's internal script
15:09MYSTERY
MYSTERY Infinite loop
15:08TEST
TEST Take MCCCLXIX
15:08FAILURE
FAILURE Nil value... Perhaps the compiling of SCI was not properly done when I made those adaptions
15:05TEST
TEST Take MCCCLXVIII
15:05FIXED
FIXED Illegal function call
15:02TEST
TEST Take MCCCLXVII
15:02DONE
DONE Automated achievement update for loading a new map
14:35STATUS
STATUS All compiler errors accounted for
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(c) Jeroen P. Broks