1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
20:55 | CONFIRMED |  No real issues yet... or so it seems |
20:45 | TEST |  Take DCCLXIII |
20:45 | FIXED |  Forgot 2nd dimension |
20:41 | TEST |  Take DCCLXII |
20:41 | FIXED |  I fixed the issue |
20:41 | STUPIDITY |  I KNEW I should have used classes in stead of plain tables.... THAT IS WHAT SCYNDI IS FOR.... Oh well... |
20:39 | TEST |  Take DCCLXI |
20:39 | FIXED |  Syntax error |
20:38 | TEST |  Take DCCLX |
20:38 | FIXED |  Code typo |
20:35 | TEST |  Take DCCLIX |
20:35 | NOTE |  No visual effects. If stuff compiles and doesn't crash, I'll have to consider it "working" |
20:35 | DONE |  Panel Flow activation |
19:44 | TEST |  Take DCCLVIII |
19:44 | FIXED |  Case issue |
19:42 | TEST |  Take DCCLVII |
19:42 | DONE |  Tab change |
19:30 | TEST |  Take DCCLVI |
18:38 | TEST |  Take DCCLV |
18:38 | FIXED |  Ah, I see now! |
18:37 | BUG |  All the same icon? That is NOT how it should be |
18:22 | TEST |  Take DCCLIV |
18:22 | FUCKYOU |  Whiner! |
18:21 | TEST |  Take DCCLIII |
18:21 | DONE |  Return to field. |
18:21 | DONE |  Icon row |
17:52 | TEST |  Take DCCLII |
17:52 | FIXED |  Missing link |
17:50 | TEST |  Take DCCLI |
17:50 | DONE |  Workout on background |
17:21 | NOTE |  Hey, resting is part of the job too, you know! |
17:21 | TODO |  Time to eat some soup.... |
17:21 | STATUS |  So far, so good! |
17:20 | TEST |  Take DCCL |
17:20 | FIXED |  Code typo |
17:18 | TEST |  Take DCCXLIX |
17:18 | FIXED |  Forgotten "break" in a C++ switch case |
17:18 | TEST |  Take DCCXLVIII |
17:18 | FIXED |  Was nil transfer really absent? How could I? |
17:16 | TEST |  Take DCCXLVII |
17:16 | FIXED |  Ah, forgotten underscore makes a conflict with a global function |
17:14 | TEST |  Take DCCXLVI |
17:14 | DEBUG |  Claims the system tries to transfer functions. I wonder why |
17:09 | TEST |  Take DCCXLV |
17:08 | FIXED |  Casee error (I guess that's what I get for not using classes) |
17:05 | TEST |  Take DCCXLIV |
17:05 | VOID |  Need to remove .lbc? |
17:03 | COCKROACH |  Now this is fixed, so what the fuck is that moaning? |
17:02 | TEST |  Take DCCXLIII |
17:02 | FIXED |  Tab script directory error |
16:57 | TEST |  Take DCCXLII |
16:57 | LINK |  Link to Rosetta from the menu... |
16:56 | TEST |  Take DCCXLI |
16:56 | FIXED |  Events had to be included |
16:55 | TEST |  Take DCCXL |
16:55 | NOTE |  I still need to code the full menu, but at least I can test the current set up would actually lead to the menu at all |
16:54 | LINK |  Linked the party bar to all this |
16:51 | NOTE |  Not there yet, though |
16:44 | LINK |  Quick Link Code |
16:20 | NOTE |  The effect itself comes later |
16:16 | ENHANCEMENT |  Party boxes enhanced to make the "flash" effect possible |
16:16 | SITE |  Added tag ENHANCEMENT |
15:46 | TEST |  Take DCCXXXIX |
15:46 | FUCKYOU |  Oh, there was more? |
15:45 | TEST |  Take DCCXXXVIII |
15:44 | DONE |  MR |
15:40 | TEST |  Take DCCXXXVII |
15:40 | STATUS |  I need to do a little checkup |
15:38 | FIXED |  Click mistake |
15:32 | DONE |  Copying to all the situation tabs I could (for now) think off |
15:22 | DONE |  I've created a template which will make my life easier creating all the tabs |
15:19 | STATUS |  All compiler errors accounted for (which is quicker than I thought) |
15:18 | TEST |  Take DCCXXXVI |
15:18 | FIXED |  Syntax error |
15:17 | TEST |  Take DCCXXXV |
15:17 | FIXED |  One single letter can do this! |
15:16 | TEST |  Take DCCXXXIV |
15:16 | STATUS |  All I can check for now is if the code I wrote compiles at all.... But that is already worth A LOT! |
15:12 | STATUS |  Time to resume the action |
12:25 | NOTE |  And some real-life stuff prevents me now from continuing.... Catch y'all later! |
12:25 | SCRIPT |  Set up the basis for the field menu |
11:49 | FIXED |  Oops some data got messed up |
11:49 | PROJECT |  update |
11:47 | ART |  Icons for the field menu |
11:26 | JUDGMENT |  Perfect! That houw the FP bars had to look |
11:18 | TEST |  Take DCCXXXIII |
11:18 | EXPERIMENT |  ??? |
11:17 | TEST |  Take DCCXXXII |
11:17 | FIXED |  Force level count mistake (???) |
11:02 | CONFIRMED |  So far... so good! |
11:01 | TEST |  Take DCCXXXI |
11:01 | STUPIDITY |  Variable name was idx and not i |
11:00 | TEST |  Take DCCXXX |
11:00 | VOID |  Sigh! |
10:57 | TEST |  Take DCCXXIX |
10:57 | FIXED |  Function Definition Error |
10:52 | TEST |  Take DCCXXVIII |
10:52 | NOTE |  Since the menu itself has not yet been scripted, nothing will happen yet, except for a few logs on the debug log |
10:52 | SCRIPT |   Callback |
10:40 | TEST |  Take DCCXXVII |
10:40 | FIXED |  ??? |
10:37 | TEST |  Take DCCXXVI |
10:37 | DEBUG |  Well I'll be damned! |
10:35 | BUG |  NOTHING HAPPENS! |
10:32 | TEST |  Take DCCXXV |
10:32 | C++ |  What? No Alpha Support? |
10:22 | TEST |  Take DCCXXIV |
10:22 | SCRIPT |  Party over |
9:10 | TEST |  Take DCCXXIII |
9:09 | FUCKYOU |  A code typo is not a very good start of my day |
9:09 | TEST |  Take DCCXXII |
9:08 | MAPSCRIPT |  Reaction to touching the cauldron |
3:03 | TEST |  Take DCCXXI |
3:03 | STATUS |  And that's where I call it for now... See ya later! |
3:03 | STATUS |  FINALLY! |
3:01 | TEST |  Take DCCXX |
3:01 | FIXED |  ??? |
2:58 | TEST |  Take DCCXIX |
2:58 | VOID |  I hope... (should at least speed up the checks in speed a little, but still) |
2:55 | TEST |  Take DCCXVIII |
2:55 | DEBUG |  Well? |
2:54 | TEST |  Take DCCXVII |
2:54 | DEBUG |  MOAR |
2:51 | TEST |  Take DCCXVI |
2:51 | DEBUG |  back on |
2:51 | COCKROACH |  Well, what the freaking fuck |
2:50 | TEST |  Take DCCXV |
2:50 | FIXED |  ??? |
2:48 | TEST |  Take DCCXIV |
2:48 | DEBUG |  More log |
2:45 | TEST |  Take DCCXIII |
2:45 | FIXED |  Now then? |
2:42 | TEST |  Take DCCXII |
2:42 | FIXED |  Small Zone Action issue |
2:40 | TEST |  Take DCCXI |
2:40 | VOID |  It always happens, I suppose |
2:37 | TEST |  Take DCCX |
2:37 | FIXED |  I think I got it! |
2:35 | TEST |  Take DCCIX |
2:35 | FIXED |  Sigh |
2:34 | TEST |  Take DCCVIII |
2:34 | DEBUG |  How come? An extra log line |
2:34 | BUG |  Nothing happens |
2:31 | TEST |  Take DCCVII |
2:31 | FIXED |  Unknown Identifier |
2:29 | TEST |  Take DCCVI |
2:29 | SCRIPT |  Remove characters from the campsite who are not yet in the party |
2:27 | CONFIRMED |   So far so good! |
2:18 | TEST |  Take DCCV |
2:18 | FIXED | |
2:18 | CLOSED | |
2:14 | TEST |  Take DCCIV |
2:14 | FIXED |  Config error |
2:13 | FIXED |  Wrong localisation string |
2:11 | TEST |  Take DCCIII |
2:11 | FIXED |  Image tag error |
2:09 | TEST |  Take DCCII |
2:09 | FIXED |  Syntax error |
2:07 | TEST |  Take DCCI |
2:07 | FIXED |  Hurry error |
2:05 | TEST |  Take DCC |
2:05 | DONE |  Page in savegame menu |
1:48 | TEST |  Take DCXCIX |
1:48 | FIXED |  Interstate callback functions MUST be global |
1:45 | TEST |  Take DCXCVIII |
1:45 | VOID |  Empty callback to prevent crashes |
1:32 | TEST |  Take DCXCVII |
1:32 | FIXED |  Crash on camp site due to that |
1:32 | NOTE |  Set Compass Data |
1:32 | CONFIRMED |  Fianlly! |
1:28 | TEST |  Take DCXCVI |
1:28 | FIXED |  I think I fixed it |
1:24 | TEST |  Take DCXCV |
1:24 | MYSTERY |  This is really really odd |
1:23 | HUH |  The story is getting weirder... First it was only from the world map, but now even the load game fails |
1:19 | TEST |  Take DCXCIV |
1:19 | DEBUG |  Nothing can cause this, but let's see.... A bit more debug! |
1:12 | TEST |  Take DCXCIII |
1:12 | DEBUG |  MOAR DEBUG! |
1:09 | TEST |  Take DCXCII |
1:09 | DEBUG |  A very odd error, so I placed in a few more things to sort this one out |
1:01 | TEST |  Take DCXCI |
1:01 | FIXED |  Ref missing |
1:00 | TEST |  Take DCXC |
1:00 | DONE |  And picking your next destination should now be possible |
0:56 | TEST |  Take DCLXXXIX |
0:56 | DONE |  Hover |
0:54 | CONFIRMED |  At last! |
0:52 | TEST |  Take DCLXXXVIII |
0:52 | FIXED |  ??? |
0:52 | SOLVED | No data? |
0:50 | TEST |  Take DCLXXXVII |
0:50 | FUCKYOU |  A TYPO! |
0:49 | TEST |  Take DCLXXXVI |
0:49 | FIXED |  Missing #use (making debug impossible) |
0:48 | TEST |  Take DCLXXXV |
0:48 | DEBUG |  Let's add some extra debug crap in order to get a better view on things! |
0:46 | FIXED |  Well at least the camp site came back, but that's not enough for me |
0:43 | TEST |  Take DCLXXXIV |
0:43 | FIXED |  ???? |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |