| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 0:15 | TEST |  Take MCDXXXV |
| 0:14 | SCRIPT |  Quick script that should do the actual AI handling |
| - = 4 Nov 2023 = - |
| 23:55 | STATUS |  All compilation errors accounted for |
| 23:54 | TEST |  Take MCDXXXIV |
| 23:54 | FIXED |  variable misspelling |
| 23:53 | TEST |  Take MCDXXXIII |
| 23:53 | FIXED |  Object needed |
| 23:52 | TEST |  Take MCDXXXII |
| 23:52 | VOID |  I should really find a good way to tackle definitions with locals in them in declarations |
| 23:51 | TEST |  Take MCDXXXI |
| 23:51 | VOID |  I see |
| 23:48 | TEST |  Take MCDXXX |
| 23:48 | NOTE |  I can only test now if this compiles, but hey... here goes! |
| 23:47 | AI |  Default script |
| 23:40 | SITE |  Added tag AI |
| 22:14 | CONFIRMED | |
| 22:14 | TEST |  Take MCDXXIX |
| 22:14 | FIXED |  Syntax error |
| 22:13 | TEST |  Take MCDXXVIII |
| 21:51 | SCRIPT |   The Foe compiler will now properly sort out all actions in a way the AI can easily process them. |
| 21:21 | JUDGMENT |  Well so far so good. |
| 21:21 | TEST |  Take MCDXXVII |
| 20:56 | MEDICAL |  I needed to take a break anyway, but migraine made sure I took it. |
| 20:56 | SITE |  Added tag MEDICAL |
| 20:55 | TEMPLATE |  AI |
| - = 3 Nov 2023 = - |
| 19:09 | JUDGMENT |  Cool! |
| 19:07 | TEST |  Take MCDXXVI |
| 19:07 | DONE |  Code |
| 19:06 | STUPIDITY |  I forgot something |
| 19:05 | TEST |  Take MCDXXV |
| 19:05 | TECHNO |  I might have a few plans for the wand store, but I need to think those through first. They will require you have spells anyway, so at the present time it's no use to waste any code on that anyway. So for now here too the game will crash when you try to speak to the storekeeper |
| 19:03 | LINK |  Wand Store now linked to enter and leave |
| 18:44 | TEST |  Take MCDXXIV |
| 18:44 | FORCE |  I guess I gotta force this... AGAIN! |
| 18:35 | TEST |  Take MCDXXIII |
| 18:35 | NOTE |  Since weapon upgrades is not yet available, speaking to the storekeeper will for now crash the game |
| 18:35 | LINK |  Weapon shop should now be available to enter and leave. |
| 12:38 | TEST |  Take MCDXXII |
| 12:38 | VOID |  Underscore inconstitence |
| 12:33 | TEST |  Take MCDXXI |
| 12:33 | FORCE |  Forced a few things through |
| 12:33 | SITE |  Added tag FORCE |
| 12:32 | FAILURE |  Once again trouble with the mapaction |
| 12:30 | TEST |  Take MCDXX |
| 12:25 | LINK |  Itemshop linkups that will allow entering and leaving the item shop |
| 11:57 | TEST |  Take MCDXIX |
| 11:57 | FIXED |  Scenario tag in Rosetta database |
| 11:53 | TEST |  Take MCDXVIII |
| 11:53 | NOTE |  As you know, inns are no longer in use in this game, but it's there, so I have to include them. |
| 11:52 | SCENARIO |  Innkeper |
| 11:45 | NOTE |  Does not justify another take |
| 11:45 | JUDGMENT |  Almost... A little tinkering was required |
| 11:43 | TEST |  Take MCDXVII |
| 11:43 | FIXED |  Code typos in exiting the inn |
| 11:39 | TEST |  Take MCDXVI |
| 11:39 | JUDGMENT |  Now I see the data I want to see |
| 11:38 | TEST |  Take MCDXV |
| 11:38 | KTHURA |  Save! |
| 11:38 | FAILURE |  No good |
| 11:37 | TECHNO |  That a data check |
| 11:37 | TEST |  Take MCDXIV |
| 11:36 | GENERATION |  Forcefully regenerate data |
| 11:35 | FAILURE |  System doesn't respond to clicking the inn |
| 11:33 | TEST |  Take MCDXIII |
| 11:33 | LINK |  Inn links to make entering and leaving possible (trying to speak to the innkeeper will crash the game) |
| 10:58 | FIXED |  Color change on scroll arrows when achievement on bottom of the screen was achieved |
| 10:53 | TEST |  Take MCDXII |
| 10:53 | FIXED |  Scroll error? |
| 10:53 | VOID |  Position crap |
| 10:48 | TEST |  Take MCDXI |
| 10:48 | FIXED |  Check mistakes |
| 10:46 | TEST |  Take MCDX |
| 10:46 | FIXED |  2x Code typo |
| 10:45 | TEST |  Take MCDIX |
| 10:45 | FIXED |  Code typos |
| 10:40 | TEST |  Take MCDVIII |
| 10:40 | SCRIPT |  Scrolling should work now |
| 10:34 | STATUS |  And I *DO* have time to try to get the scrolling done! |
| 10:34 | STATUS |  GOOD NEWS EVERYONE! So far it all works! |
| 10:32 | TEST |  Take MCDVII |
| 10:32 | LINK |  Linked |
| 10:30 | STATUS |  Now to link this to the field menu |
| 10:30 | STATUS |  All compiler errors accounted for |
| 10:29 | TEST |  Take MCDVI |
| 10:29 | FIXED |  Varname mistake |
| 10:21 | TEST |  Take MCDV |
| 10:21 | FIXED |  Forgotten object var |
| 10:20 | TEST |  Take MCDIV |
| 10:20 | VOID |  Sigh! |
| 10:19 | TEST |  Take MCDIII |
| 10:19 | TECHNO |  Testing will, once again be by compiling only. Since the code has not yet been linked, there are no visual effects anyway |
| 10:18 | SCRIPT |  Basis for achievement overview. I decided to do that, since the enemy AI is complex and I don't really have the time for that today. |
| 8:56 | ALPHA |  Before I can really get into allowing alpha testing, I do want the enemies to be able to strike back, so that will be one of my prime priorities now |
| 8:56 | SITE |  Added tag ALPHA |
| - = 2 Nov 2023 = - |
| 23:50 | MYSTERY |  And suddenlty without any reason it didn't work before, but it does work now.... The camp site speech has been adapted. |
| 23:46 | TEST |  Take MCDII |
| 23:46 | MYSTERY |  The other is still a mystery... Oh well.... |
| 23:44 | FIXED |  I think I got one tackled |
| 23:43 | COCKROACH |  Thw two fixes are simpley... ignored |
| 23:41 | TEST |  Take MCDI |
| 23:41 | FIXED |  Should work now! |
| 23:29 | STUPIDITY |  And I also reckon I forgot something very important |
| 23:29 | FIXED |  Camp error |
| 23:24 | TEST |  Take MCD |
| 23:24 | FIXED |  I think I fixed her now. |
| 23:24 | BUG |  Feenalaria doesn't |
| 23:24 | CONFIRMED |  Irravonia works now |
| 23:17 | TEST |  Take MCCCXCIX |
| 23:16 | FIXED |  Link with Irravonia not functional |
| 23:14 | TEST |  Take MCCCXCVIII |
| 23:14 | FIXED |  File not found |
| 23:12 | TEST |  Take MCCCXCVII |
| 23:12 | FIXED |  Old habits die hard |
| 23:07 | TEST |  Take MCCCXCVI |
| 23:07 | SCRIPT |  And this had of course to be scripted too |
| 23:07 | SCENARIO |  A further workout of speaking with Irravonia |
| 23:07 | SCRIPT |  Feenalaria |
| 23:05 | SCENARIO |  Feenalaria |
| 21:59 | DONE |  Fandalora added to savegame icons |
| 18:42 | STATUS |  Time for a break! |
| 18:42 | STATUS |  Well, that should do it! |
| 18:33 | TEST |  Take MCCCXCV |
| 18:33 | DONE |  Winning combat should automatically update the achievements if appliccable |
| 18:28 | TEST |  Take MCCCXCIV |
| 18:28 | CONFIRMED |  At least Fandalora works |
| 18:28 | VOID |  Crap! |
| 18:26 | TEST |  Take MCCCXCIII |
| 18:26 | MAPSCRIPT |  Fandalora |
| 18:21 | SCENARIO |  Fandalora |
| 18:05 | TEST |  Take MCCCXCII |
| 18:05 | DEBUG |  Deactivated compiler directives in my C++ code to debug this one! |
| 18:03 | TEST |  Take MCCCXCI |
| 18:03 | FIXED |  Now then? |
| 17:56 | TEST |  Take MCCCXC |
| 17:56 | C++ |  A hard way to fix, but it COULD work |
| 17:54 | VOID |  Function overload failure |
| 17:47 | TEST |  Take MCCCLXXXIX |
| 17:46 | FIXED |  Code rot |
| 17:46 | TEST |  Take MCCCLXXXVIII |
| 17:46 | DEBUG |  Right... I guess I'm getting close |
| 17:38 | TEST |  Take MCCCLXXXVII |
| 17:37 | DEBUG |  Crash on banking errors |
| 17:22 | TEST |  Take MCCCLXXXVI |
| 17:22 | DUMMIED |  Crash |
| 17:20 | TEST |  Take MCCCLXXXV |
| 17:20 | ACHIEVEMENT |  I'm in love with a fairytale |
| 17:20 | SITE |  Added tag ACHIEVEMENT |
| 16:49 | CONFIRMED |  As far as I can check Medals registered the achievements. Good! |
| 16:46 | TEST |  Take MCCCLXXXIV |
| 16:46 | FIXED |  Faulty achievement record |
| 16:44 | TEST |  Take MCCCLXXXIII |
| 16:44 | DONE |  Achievements should now also be taken to the medal system |
| 16:18 | TEST |  Take MCCCLXXXII |
| 16:18 | DUMMIED |  Debug lines I no longer need and which would only get in the way |
| 16:17 | FIXED |  Conflict between how Lua and how Scyndi settle things |
| 16:16 | SOLVED |  But wait, I KNOW where it goes wrong... Haha! |
| 16:15 | DEBUG |  The logs show that a properly split string is returned |
| 16:12 | TEST |  Take MCCCLXXXI |
| 16:12 | FIXED |  Added Irravonia to the savegame icons, but something went wrong along the way here |
| 16:11 | TEST |  Take MCCCLXXX |
| 16:11 | FUCKYOU |  Well some hard config here then |
| 16:10 | FUCKYOU |  VS keeps insisting on going for the wrong project |
| 16:10 | TEST |  Take MCCCLXXIX |
| 16:10 | DEBUG |  Moar workout |
| 16:09 | SITE |  Wriggled at bit with this devlog. Took more trouble that I had estimated. |
| 16:01 | DEBUG |  The split does seem to show what I want to see... |
| 16:00 | TEST |  Take MCCCLXXVIII |
| 16:00 | DEBUG |  I am really not getting this anymore |
| 15:45 | TEST |  Take MCCCLXXVII |
| 15:45 | DEBUG |  Line in the core script of Scyndi |
| 15:44 | DEBUG |  HARDCORE DEBUG! |
| 15:43 | COCKROACH |  The string splitter really doesn't work properly |
| 15:41 | DEBUG |  Take MCCCLXXVI |
| 15:41 | FIXED |  Bad approach |
| 15:38 | DEBUG |  Take MCCCLXXV |
| 15:38 | DEBUG |  Well? |
| 15:38 | COCKROACH |  Still no fucking good! All achievements are given while that should not happen. |
| 15:37 | TEST |  Take MCCCLXXIV |
| 15:36 | FIXED |  Wrong var in the Scyndi core script |
| 15:35 | SOLVED |  I think I found the source of all evil! |
| 15:34 | TEST |  Take MCCCLXXIII |
| 15:34 | INVESTIGATION |  It does seem no tables are created. I need to sort this out. |
| 15:29 | FIXED |  Part of the issue solved... The non-awared achievements were simply not checked at all. |
| 15:28 | HUH |  What the logs shows does NOT make sense at all, but cit is clear that it's absolutely WRONG! |
| 15:26 | TEST |  Take MCCCLXXII |
| 15:26 | DEBUG |  More log lines then |
| 15:17 | INVESTIGATION |  So I need to find out why! |
| 15:17 | BUG |  Nope! Achievements for which the conditions were not met were awarded |
| 15:14 | TEST |  Take MCCCLXXI |
| 15:13 | FAILURE |  Compiler didn't compile (because my C++ code wasn't altered in the process). However this change DID require a new setup on things the compiler can handle |
| 15:11 | TEST |  Take MCCCLXX |
| 15:11 | FIXED |  Issue in Scyndi's internal script |
| 15:09 | MYSTERY |  Infinite loop |
| 15:08 | TEST |  Take MCCCLXIX |
| 15:08 | FAILURE |  Nil value... Perhaps the compiling of SCI was not properly done when I made those adaptions |
| 15:05 | TEST |  Take MCCCLXVIII |
| 15:05 | FIXED |  Illegal function call |
| 15:02 | TEST |  Take MCCCLXVII |
| 15:02 | DONE |  Automated achievement update for loading a new map |
| 14:35 | STATUS |  All compiler errors accounted for |
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