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13:27:20 | C++ |  And I also linked this into SCI |
13:27:08 | C++ |  TQSG has been expanded with the AltPic feature |
13:26:50 | SYSTEM |  That will also bring us to SCI version 1.6.0 - Although the update was small the effects of the Lua update (and another update) has too great effects. |
13:24:48 | VISUALSTUDIO |  Take MMMDCCXCVI |
13:24:44 | VISUALSTUDIO |  I will first rebuild both SCI run and SCI build. |
13:24:14 | LUA | In Linux I was already forced to use Lua 5.4.7 in stead of 5.4.0 on which the Windows version was built. I now also upgraded Lua for Windows to 5.4.7 in order to keep both versions the same. |
09:19:42 | TECHNO |  A nice expansion to TQSG came up, however I do need some workout here, so hang on with me. :) |
- = 13 Nov 2024 = - |
21:08:31 | STATUS |  Things may be a bit of a slowdown, but I had little time, also a bit of a personal dip but more importantly, I am trying to figure out what the best approach would be to do Quayaro as a boss. Luna's Father is not my best RPG (in my own personal opinion), but still I don't want to rush things, and I'd like Quayaro to come out nicely. I have several ideas, but it's always a big challenge to see what is doable and what is not. Quayaro is really the kind of boss I wanna do justice. Luna's Father is technically a kind of sequal to a novel in which Quayaro is one of the most important villains. There he's actually one of my best villains. So you understand why a good workout is important. |
20:44:27 | LINUX |  My Linux tester didn't get the last version binary of SCI_Run. He should have now. This executable has the engine that runs both Luna's Father and House of Cards. |
12:32:40 | LINUX |  A little experiment showed me that House Of Cards could run in Zorin OS with the Windows exe running in Wine However I do not like that entire concept, but if worst comes to worst.... |
- = 12 Nov 2024 = - |
18:12:47 | STATUS |  Headaches and other obligations made me unable to work anything out today. |
- = 11 Nov 2024 = - |
21:59:11 | ACHIEVEMENT |  Luna's Father |
19:50:54 | NOTE |  It's not much, but it's something, eh? |
19:50:44 | MAP |  Put on the map |
19:40:17 | ART |  Sprite |
15:54:30 | SEARCH |  Some searching need to be done. I hope that goes well. |
- = 09 Nov 2024 = - |
23:07:41 | MUSIC |  An Unwavering Will by Nihilore has been chosen as background music for the fight against Quayaro |
15:04:26 | CONFIRMED |  So far, so good! |
14:47:01 | TEST |  Take MMMDCCXCV |
14:46:58 | FIXED |  Syntax error in mapscript |
14:45:49 | KTHURA |  Which has to happen anyway, given that I need to put in Quayaro anyway. Doing that will fix the compass in the process. |
14:45:03 | FIXED |  That has been fixed, but the fix will likely not take place until the map has been edited. |
14:40:22 | FAILURE |  The compass data got fucked up in the process. |
14:29:47 | TEST |  Take MMMDCCXCIV |
14:29:46 | STATUS |  Let's get ready to rumble! |
14:29:38 | LINK |  What I got has been linked |
14:29:29 | COSMETIC |  Note, I need to put in the actual art sprite in, that comes later. |
14:29:13 | MAPSCRIPT |  Pre-Final boss |
13:24:00 | MAP |  Prepare map |
12:07:51 | NOTE |  Although the game will crash in the current state as no record of Quayaro has yet been set up |
12:07:33 | CONFIG |  Base config that can start the boss fight with Quayaro |
- = 07 Nov 2024 = - |
20:44:05 | SCENARIO |  Pre final boss |
- = 05 Nov 2024 = - |
18:23:56 | FAILURE |  I can't even go to my kitchen to put my dinner in the microwave or a BSOD pops up. |
16:57:10 | FAILURE |  Since this is MicroSCHOFT something was bound to fail, but at least I've something. |
16:56:48 | VISUALSTUDIO |  A bit of an update done here. |
12:36:53 | VISUALSTUDIO |  Well, things appear to be working again.... phwew! |
11:49:11 | SYSTEM |  Here goes! |
11:49:07 | FAILURE |  Well, if nothing works anymore, just reboot |
11:48:38 | FAILURE |  Failure complete now VS doesn't work at all... |
10:50:44 | FAILURE |  Without any given reason Visual Studio claims that fixing stuff was not possible. Fuck it! |
10:36:15 | VISUALSTUDIO |  The data I see on screen imples VS is being removed and reinstalled. Well, sometimes that's the best way to go anyway. |
10:34:55 | TECHNO |  I can only hope this won't threaten Luna's Father and House of Cards and any future projects of mine. |
10:34:01 | VISUALSTUDIO |  A repair sequence has been setup. Hopefull that does something. |
10:33:37 | FAILURE |  Some internet tips didn't appear to help. |
10:31:45 | FAILURE |  Visual Studio has begun to close down without any errors on several projects of mine. Unfortunately this also includes Jalondi which is a vital tool in my current work. |
00:35:21 | FAILURE |  Well, still to deal with segmentation faults and as I am reliant on someone else to test, this is gonna be hell to debug. |
- = 04 Nov 2024 = - |
22:35:52 | LINUX |  I guess I have a lot to sort out here. |
22:35:41 | FAILURE |  And a segmentation fault? |
22:35:33 | FAILURE |  MEDALS.INI not optional? |
22:06:14 | LINUX |  Take MMMDCCXCIII |
22:06:10 | TRANSFER |  Transfer to Linux |
22:06:05 | FIXED |  I think I fixed this |
21:58:08 | INVESTIGATION |  Let's see what's wrong then. |
21:52:55 | FAILURE |  I guess this means progress. |
21:28:23 | LINUX |  Now I really get to the woes of a VM, so once again, I shall have to wait for my friend with a real Linux PC to test things out. |
21:27:54 | CONFIRMED |  Well, so far so good. |
21:08:57 | TEST |  Take MMMDCCXCII |
21:08:56 | FIXED |  I see now what went wrong. Good! |
21:06:57 | FORCE |  Let's force the compiler into action then |
21:06:48 | FAILURE |  Linux insists on keeping the old version for some silly reason |
21:00:09 | LINUX |  Take MMMDCCXCI |
20:59:34 | GITHUB |  TQSG updated |
20:57:23 | TECHNO |  A yeah, a few little modifications to TQSG were not yet transferred. |
20:56:19 | LINUX |  Take MMMDCCXC |
20:56:16 | LINUX |  Compiling time |
20:56:09 | LINUX |  Now I got the source code in Linux |
20:54:06 | GITHUB |  Source code SCI updated on github |
20:51:29 | ITCH.IO |  I'll update House of Cards on itch.io. For now the easiest way to transfer my JCR6 file to Linux. |
20:51:24 | SITE |  Added tag ITCH.IO |
20:50:15 | CONFIRMED |  At works too! Great! |
20:49:55 | TECHNO |  Take MMMDCCLXXXIX (And now Luna's Father) |
20:49:34 | CONFIRMED |  House of Cards works without trouble now in Windows. |
20:48:29 | WINDOWS |  That is for Windows. Once that's done, I'll try to get things on the move in Linux. |
20:48:03 | SCYNDI |  Both projects (Luna & Cards) will now be rebuilt, and I will update the alpha version of House Of Cards on Itch.io |
20:46:40 | TECHNO |  The version of SCI will now be officially upgraded to 1.5.0 Although this could be seen as a minor update, the results are downright drastic. |
20:45:00 | CONFIRMED |  That does indeed solve all my trouble. At least, in Windows. I will have to check later in Linux. |
20:39:52 | VISUALSTUDIO |  Take MMMDCCLXXXVIII |
20:39:47 | FIXED |  I did do a little mistake there. |
20:38:53 | ENHANCEMENT |  Extra debug and stuff done in order to get things well on the move |
20:38:12 | TECHNO |  I've found the issue. The version checking is the source of all evil here. |
20:17:02 | TECHNO |  Now this is as well good and bad news. As this makes it a more general issue. |
20:16:06 | FAILURE |  Right... In Windows I now get the same trouble. WTF is going on? |
20:13:59 | EXPERIMENT |  I've done a few adeptions. Although the trouble is in Linux I'll first check out a few things in Windows. |
18:56:44 | DEBUG |  As well as a way to panic the way in the measuring procedure. This is where things appear to go wrong after all. |
18:56:19 | DEBUG |  In order to cope with that one, I've placed a few extra debugging lines into SCI. |
18:43:09 | LINUX |  Unfortunately when it comes to Linux I have less good news. I already saw that SCI would crash when going into graphics mode in Virtual Box (Zorin OS) A friend of mine now tried to get an SCI game running on a real Linux PC (Gentoo), with the same result. It will be quite a hassle now to sort out what went wrong, or why. In any case, this endangers the coming of a Linux version, but it's too early to give up yet. I'll try out what options to debug this all out I have at my disposal. |
18:38:44 | CONFIRMED |  All pre Quayaro stuff accounted for. |
18:17:46 | TEST |  Take MMMDCCLXXXVII |
18:17:42 | CONFIG |  Random encounters will now also appear in area 006 till 009 |
15:17:10 | STATUS |  All that remains now as far as the main story line is concerned is the final boss and the ending sequence. My work as a whole won't end there, though. |
15:11:32 | LINUX |  My pal managed to get House Of Cards running in Linux. Since Luna's Father uses the same executable that should theoretically mean that Luna's Father should work in Lunx, as well. Star Story for which I am now preparing the move to SCI should therefore work too. So all-in-all, the Linux version has made a very critical step forward. Mesa happy! |
15:08:16 | TEST |  Take MMMDCCLXXXVI |
15:08:14 | TEST |  And Go! |
15:08:04 | COSMETIC |  Fine tuning |
15:06:44 | LINK |  Linking it all together |
15:06:36 | MAPSCRIPT |  The beheaded elf |
14:51:00 | MAP |  Required map adaptions |
14:47:43 | LINK |  Linked to the medal system |
14:42:04 | ACHIEVEMENT |  She feared the woman she'd never become |
14:39:56 | SCENARIO |  The beheaded elf |
- = 03 Nov 2024 = - |
21:07:06 | DONE |  A little blockmap thing, no big deal, and definitely not worth another take |
21:02:06 | TEST |  Take MMMDCCLXXXV |
20:40:54 | NOTE |  Quayaro is not yet present, and the party will also not YET react to the statue in this room. |
20:40:32 | MAP |  Quayaro's room |
13:23:31 | CONFIRMED |  It works! |
13:20:52 | TEST |  Take MMMDCCLXXXIV |
13:20:30 | LINK |  Now linking the cauldron to the map is not that hard |
13:17:22 | NOTE |  The cauldron has not yet been activated, that comes later! |
13:17:07 | JUDGMENT |  So far so good! |
13:14:29 | TEST |  Take MMMDCCLXXXIII |
12:57:17 | MAP |  Basis area 010 |
12:44:25 | NOTE |  Still a good thing I took care of that |
12:44:07 | NOTE |  Phwew! Things ain't as bad as I imagined |
12:43:00 | STUPIDITY |  Take MMMDCCLXXXII |
12:42:56 | STUPIDITY |  I messed a bit up with my savegame directory |
12:38:14 | TEST |  Take MMMDCCLXXXI |
12:37:42 | MAP |  Area 009 |
09:39:07 | STATUS |  I may be expecting some friends to visit me today, meaning I won't have much time to spend on the game or programming in general. |
- = 02 Nov 2024 = - |
23:19:22 | STATUS |  Oh, when you think that the fact that I'll start on Quayaro, the final boss, soon means the development of the game is almost over I must disappoint ya. I have a New Game+ to add, a lot of alpha testing to do, and there are a crapload of features still not implemented. In other words, this is gonna take awhile. |
23:18:05 | STATUS |  Now it's likely that area 009 will be the final regular area, and that 010 will be a savespot and a cauldron only. I'll move Quayaro likely to #011. The reason is because I plan to make entering that room a point of no return, and I'd like to stop the music upon entering, which is all easier when Quayaro has a room to himself. |
22:52:56 | FIXED |  Typo |
22:50:31 | CONFIRMED |  That appears to be okay now. |
22:46:42 | TEST |  Take MMMDCCLXXX |
22:46:40 | FIXED |  Missing hook spot for Scyndi (which would render the game in an unwinnable state, which I DON'T wish to happen). |
22:44:59 | FIXED |  Exit spot from area 009 was missing (would crash the game if you went back from 009 to 008) |
22:44:21 | FIXED |  Way back from 008 to 007 didn't work |
22:43:50 | FIXED |  Cosmetic Fixed label issue |
22:38:03 | TEST |  Take MMMDCCLXXIX |
22:37:56 | MAP |  008 |
20:46:40 | CONFIRMED |  Everything appears to be in order |
20:42:51 | TEST |  Take MMMDCCLXXVIII |
20:19:32 | FIXED |  Dominance issue but that's all |
20:18:52 | KTHURA |  Take MMMDCCLXXVII |
20:18:50 | KTHURA |   Again! |
20:18:23 | FAILURE |  I was too quick. The generator needed more input from me first. |
20:17:29 | KTHURA |  I know this sounds odd, but I need to open Kthura to see the results! |
20:16:59 | KTHURA |  Take MMMDCCLXXVI |
20:16:54 | GENERATION |  Extra generation in motion |
20:14:53 | MAP |  007 |
19:02:02 | STATUS |  (Of course, once the final dungeon is finished there's still a lot to do). |
19:01:48 | STATUS |  When you notice you're reaching the end it's always harder to keep motivated. I don't want to rush this, yet I do want to get the job done. |
17:25:21 | CONFIRMED |  So far, so good! |
16:55:00 | TEST |  Take MMMDCCLXXV |
16:54:55 | NOTE |  Random encounters will (for now) not appear on floors past fighting Mercedes. I will (of course) make that happen later. |
16:54:30 | MAP |  Area 006 |
16:04:17 | C++ |  Done a bit of enhancement work to the Slyvina framework that is far overdue. |
11:26:05 | STATUS |  Next part will of course be floor 006 till 009, and yes Quayaro will be waiting for you at 010. |
11:25:43 | VERIFY |  Okay, that turns out well |
11:20:13 | VERIFY |  Take MMMDCCLXXIV |
11:20:08 | VERIFY |  And I need to check something in game |
11:19:45 | SECURITY |  A little secret didn't know its boundaries. That has been fixed now! |
- = 01 Nov 2024 = - |
23:21:32 | STATUS |  It seems to be okay... at least... for now! |
23:11:52 | TEST |  Take MMMDCCLXXIII |
23:11:49 | FIXED |  Boss would come again and again! |
23:07:42 | TEST |  Take MMMDCCLXXII |
23:07:40 | FAILURE |  Crash, but the reason is known to me. I really need to sort that one out! |
23:02:57 | TEST |  Take MMMDCCLXXI |
23:02:56 | FIXED |  Music error |
22:58:56 | TEST |  Take MMMDCCLXX |
22:58:55 | FIXED |  404 |
22:52:23 | TEST |  Take MMMDCCLXIX |
22:52:21 | STATUS |  That should cover all preparations |
22:51:26 | NOTE |  (A fitting title for somebody like her). |
22:51:18 | MUSIC |  Nobody by Nihilore will be played during your fight against Mercedes. |
22:39:31 | ACHIEVEMENT |  Oh Lord, would you buy me some humility? |
22:31:05 | STATUS |  Not there yet! |
22:30:32 | CONFIG |  Boss fight |
22:28:38 | BOSS |  Mercedes |
22:10:32 | SCENARIO |  Post-boss Mercedes |
22:10:26 | SCENARIO |  Pre-Boss Mercedes |
12:03:27 | CONFIRMED |  So far, so good! |
11:53:12 | TEST |  Take MMMDCCLXVIII |
11:36:24 | NERF |  AI nerf on Ghost Befindos. (Too many Ultra Sonic is not fun. Only frustrating). |
11:26:57 | TEST |  Take MMMDCCLXVII |
11:26:56 | CONFIG |  Random encounters |
11:16:43 | FIXED |  Tiny fix |
11:16:10 | FOE |  Ghost Befindo |
11:06:46 | TEST |  Take MMMDCCLXVI |
11:06:44 | NOTE |  (Nor is the enemy data even avaiable at the present time) |
11:06:32 | NOTE |  Game WILL still crash when you approach her. The boss event has not yet been scripted. |
11:06:14 | MAP |  Placed her into the map |
11:06:05 | ART |  Female Ghost Befindo Front (for the Mercedes encounter) |
11:05:46 | ART |  Male Befindo Ghost |
10:59:59 | NOTE |  I'm afraid the same art will have to do when it comes to the boss Mercedes. |
10:59:29 | ART |  Female Befindo Ghost |
- = 31 Oct 2024 = - |
23:38:19 | NOTE |  Before I get to work on Mercedes, I will first make work of the random encounters |
22:22:46 | CONFIRMED |  So far, so good! |
22:20:39 | TEST |  Take MMMDCCLXV |
22:20:15 | NOTE |  This will be where you will fight Mercedes. She won't appear yet, but trying to approach the place where she will be will (for now) crash the game |
22:19:44 | MAP |  Area 005 |
20:49:37 | STATUS |  And now it's time for me to eat. It's almost 9pm already, and I'm hungry! |
20:49:09 | FUCKYOU |  Nah ENDLICH! |
20:46:44 | TEST |  Take MMMDCCLXIV |
20:46:42 | FIXED |  Did I fix it? |
20:46:38 | COCKROACH |  It never ends |
20:44:16 | FUCKYOU |  Take MMMDCCLXIII |
20:43:49 | FUCKYOU |  But another ANOTHER fucking issue pops up in the process! |
20:43:36 | CONFIRMED |  Main issue fixed |
20:41:53 | TEST |  Take MMMDCCLXII |
20:41:51 | FIXED |  Please? |
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