Title
Github Itch.io

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22:27TEST
TEST Take MCXXI
22:27VOID
VOID More trouble
22:19TEST
TEST Take MCXX
22:19VOID
VOID trouble
22:13TEST
TEST Take MCXIX
22:13FIXED
FIXED Directory error
21:59TEST
TEST Take MCXVIII
21:59TECHNO
TECHNO Now this is so far the easy part (although I must remember to make the damage feature react to this in attacks).
21:21DONE
DONE Guarding
20:54ABILITY
ABILITY Francis attack
20:54ABILITY
ABILITY Myrah Shoot
20:54SITE
SITE Rachel Added tag ABILITY
16:23TEST
TEST Take MCXVII
16:23FIXED
FIXED Oh well!
16:21TEST
TEST Take MCXVI
16:21DONE
DONE Hide items that are not yet unlocked (in Frendor Bushes Myrah cannot use her magic (as she has to learn her first spell first), and Francis cannot do Alchemy in battle (as Feenalaria will teach her), and both ladies cannot use their force abilities either, because Feenalaria will teach them about that as well.
16:15TECHNO
TECHNO Does not justify another take
16:15FIXED
FIXED Tiny fix: Hover coordinate error
16:09TEST
TEST Take MCXV
16:09NOTE
NOTE Now I needed to test anyway if the menu would also work in Dutch, so here goes nothing!
16:09FIXED
FIXED Missing top item fixed. Was a missing string in Rosetta
16:06TEST
TEST Take MCXIV
16:06EXPERIMENT
EXPERIMENT And a little alteration which should not be necessary, but we'll see
16:06CONFIG
CONFIGHeight configuration altered
16:05BUG
BUG Box height not conform the text height and why does the top item (attack) not appear?
15:58TEST
TEST Take MCXIII
15:57SCRIPT
SCRIPTItems in combat menu
15:52JUDGMENT
JUDGMENT Parfait!
15:48TEST
TEST Take MCXII
15:48FIXED
FIXED Confusion
15:47TEST
TEST Take MCXI
15:47SCRIPT
SCRIPTWork out on portrait
15:31TEST
TEST Take MCX
15:31FIXED
FIXED Code typo
15:15TEST
TEST Take MCIX
15:15STATUS
STATUS This will only draw the background wood print, but I need to check if the sizes are the way I want them to be
15:15SCRIPT
SCRIPTAziella Draw Box
12:46FUCKYOU
FUCKYOU And due to that fucking fuckcrap I just had to endure further progress that would normally be done quickly will have to wait.
12:45STATUS
STATUS AT LAST!
12:43TEST
TEST Take MCVIII
12:43VOID
VOID Identifier conflict
12:41TEST
TEST Take MCVII
12:41FIXED
FIXED Code typo
12:40FUCKYOU
FUCKYOU There is clearly still a bug in Scyndi when it comes to delegate parameters, that much is clear and needs investigation. For now I got working code thanks to voiding the way Scyndi should be used, since I don have time to fix this.
12:38TEST
TEST Take MCVI
12:38EXPERIMENT
EXPERIMENT Void?
12:36FUCKYOU
FUCKYOU FINALLY all compiler crap accounted for (for one fucking debug line)
12:35FUCKYOU
FUCKYOU Take MCV
12:35FUCKYOU
FUCKYOU .....
12:33FUCKYOU
FUCKYOU Take MCIV
12:33FUCKYOU
FUCKYOU FUCK.... YOU!
12:30FUCKYOU
FUCKYOU Take MCIII
12:30FUCKYOU
FUCKYOU another debug line
12:27FUCKYOU
FUCKYOU Take MCII
12:27FUCKYOU
FUCKYOU .......
12:25FUCKYOU
FUCKYOU Take MCI
12:25FUCKYOU
FUCKYOU sys required
12:23TEST
TEST Take MC
12:23DEBUG
DEBUG I really don't get it anymore!
12:22COCKROACH
COCKROACH Apparently not!
12:19TEST
TEST Take MXCIX
12:19FIXED
FIXED Scyndi Fixed it!
12:18STUPIDITY
STUPIDITY Found the issue (doh!)
12:18CONFIRMED
CONFIRMEDthe error is indeed a lie (and that is good to know)
12:16TEST
TEST Take MXCVIII
12:16FUCKYOU
FUCKYOU Futher investigation!
12:15FUCKYOU
FUCKYOU Apparently that is not it!
12:14TEST
TEST Take MXCVII
12:13VOID
VOID That does the trick. But I need to find out why Init clauses have this effect, as that should NOT be possible (on the contrary, actually)
12:11TEST
TEST Take MXCVI
12:11VOID
VOID Experiment to void
12:07TEST
TEST Take MXCV
12:07DEBUG
DEBUG A few more log lines needed to see why
12:07BUG
BUG "nil" for action delgate?
12:02TEST
TEST Take MXCIV
12:02VOID
VOID Differnet approach
11:57TEST
TEST Take MXCIII
11:57FIXED
FIXED ObtainImageFont or ImageFont.Obtain is now just ObtainFont, but I keep forgetting that.
11:53TEST
TEST Take MXCII
11:53FIXED
FIXED Broken link
11:52TECHNO
TECHNO Please note, this all takes place under the hood, so I must rely on my logs.
11:52TEST
TEST Take MXCI
11:52SCRIPT
SCRIPTCalculating max width (in pixels) of item text
11:51ENHANCEMENT
ENHANCEMENT Caption property to make the combat menu change item names based on chosen language.
10:32CONFIRMED
CONFIRMEDSo far so good!
10:32TEST
TEST Take MXC
10:32FIXED
FIXED Luna Missing link
10:27TEST
TEST Take MLXXXIX
10:27LINK
LINK Player turn diamonds linked to stage handler
10:22SCRIPT
SCRIPTName pronunciation on going to the player combat menu
9:20CONFIRMED
CONFIRMEDAnd the main menu pops up, indeed!
9:19TEST
TEST Take MLXXXVIII
9:19TECHNO
TECHNO I can only test if everything compiles and if no crashes happen during startup loading. If the main menu appears, the test is succesful!
9:18DONE
DONE Names of the heroes (audio) loaded in start up
7:12TEST
TEST Take MLXXXVII
7:12STUPIDITY
STUPIDITY Forgot to save
7:12TEST
TEST Take MLXXXVI
7:12VOID
VOID Which should now be voided
7:11MYSTERY
MYSTERY The crash has not been found, but at least I found another lie
7:09VISUALSTUDIO
VISUALSTUDIO Take MLXXXV
7:09FAILURE
FAILURE Compiler crashed
7:08TEST
TEST Take MLXXXIV
7:08FIXED
FIXED And this time a REAL error
7:07TEST
TEST Take MLXXXIII
7:07VOID
VOID Computer lies
7:05BUG
BUG Apprently NOT!
7:05TEST
TEST Take MLXXXII
7:04STATUS
STATUS Let's see if this all compiles
- = 26 Oct 2023 = -
23:08SCRIPT
SCRIPTPIMI templates for Myrah and Francis. Not that they are complete or usable or anything, but hey, I gotta start SOMEWHERE!
19:11CONFIRMED
CONFIRMEDGood!
18:57TEST
TEST Take MLXXXI
18:57FIXED
FIXED Jake Francis After removed remaining diamonds were not moving accordingly
18:55BUG
BUG Not quiete. but we're getting somewhere
18:49TEST
TEST Take MLXXX
18:49FIXED
FIXED Tai Wrong reserved var
18:36TEST
TEST Take MLXXIX
18:36FIXED
FIXED Code typo
18:32TEST
TEST Marrilona Take MLXXVIII
18:32SCRIPT
SCRIPTStage roll
18:16SCRIPT
SCRIPTWhen stage is IDLE the first diamond will be removed if it's an empty one.
16:46TEST
TEST Rachel Take MLXXVII
16:46FIXED
FIXED Operator mistake
16:44TEST
TEST Take MLXXVI
16:44FIXED
FIXED Aziella Syntax error
16:42TEST
TEST Take MLXXV
16:42FIXED
FIXED ANOTHER!?
16:38TEST
TEST Scyndi Take MLXXIV
16:38FIXED
FIXED Code typo
16:36TEST
TEST Take MLXXIII
16:36FIXED
FIXED Luna Syntax error
16:21TEST
TEST Take MLXXII
16:21FIXED
FIXED Code typo
16:20TEST
TEST Francis Take MLXXI
16:20DONE
DONE I've set up a few things for drawing enemies. Not sure if they'll work yet.
13:41STATUS
STATUS I need a break now.... Be back soon!
13:33FIXED
FIXED System couldn't find "Technotronic" by Eric Matyas
13:30JUDGMENT
JUDGMENT Myrah THAT should do it!
13:28TEST
TEST Myrah Take MLXX
13:28CONFIG
CONFIGHow much more do I need?
13:26TEST
TEST Take MLXIX
13:26CONFIG
CONFIGStill no good!
13:24TEST
TEST Take MLXVIII
13:23CONFIG
CONFIGFinetuning
13:23JUDGMENT
JUDGMENT Better, but I am not completely satisfied yet
13:18TEST
TEST Take MLXVII
13:18SOLVED
Ah!
13:16VISUALSTUDIO
VISUALSTUDIO Take MLXVI
13:16FAILURE
FAILURE Did something go wrong with the C++ compilation or something?
13:13TEST
TEST Take MLXV
13:13LINK
LINK Well, quick linking is more like it
13:13SCYNDI
SCYNDIGlue
13:12C++
C++Well, there you go!
13:12STUPIDITY
STUPIDITY DID I REALLY NOT PUT IN A SCALE API?
13:07TEST
TEST Take MLXIV
13:07COSMETIC
COSMETIC Magification and x position fine tuning
13:05CONFIRMED
CONFIRMEDParfait!
13:04TEST
TEST Take MLXIII
12:51FIXED
FIXED The system kept reloading the images, even when not needed.
12:43TEST
TEST Take MLXII
12:43COSMETIC
COSMETIC Luna would be below the status bar, so I must reduce things a bit. Distance from the horizon is fine now
12:41TEST
TEST Take MLXI
12:40COSMETIC
COSMETIC More distance between Myrah and Francis and a bit further from the horizon spot. Gotta keep in mind, only three heroes will be on the front row.
12:37TEST
TEST Jake Take MLX
12:37SCYNDI
SCYNDII guess I needed to recompile my scripts
12:36TEST
TEST Take MLIX
12:36LINK
LINK That links that crap
12:36SCYNDI
SCYNDIFrames glue code
12:35C++
C++Frames API
12:23TEST
TEST Take MLVIII
12:23FIXED
FIXED Variable conflict
12:20TEST
TEST Take MLVII
12:20FIXED
FIXED Missing link in Hero module
12:20FIXED
FIXED Definition error in Foe class
12:16TEST
TEST Take MLVI
12:16NOTE
NOTE This should lead to the heroes being shown in battle in their IDLE poses.
12:16LINK
LINK Linked to DrawScreen()
11:34SCRIPT
SCRIPTDraw heroes
10:40MUSIC
MUSIC "Defending the princess" by Eric Matyas imported for random encounters
10:23TEST
TEST Take MLV
10:23COSMETIC
COSMETIC Floor fixes
10:20TEST
TEST Take MLIV
10:20STATUS
STATUS Time to resume the action!
10:20DONE
DONE DAMN GOOD COFFEE!
10:16TODO
TODODRINK COFFEE!
10:12TODO
TODOMAKE COFFEE!
10:12FIXED
FIXED I REALLY need my morning coffee... RIGHT NOW!
10:10TEST
TEST Take MLIII
10:10FIXED
FIXED Tai I think I fixed the issue
10:07TEST
TEST Take MLII
10:07CONFIG
CONFIGNumberic changes
10:07JUDGMENT
JUDGMENT This is not quite right
10:05TEST
TEST Take MLI
10:04FIXED
FIXED Illegal function call
10:01TEST
TEST Take ML
10:01FIXED
FIXED I guess I need my morning coffee!
9:59TEST
TEST Take MXLIX
9:59LINK
LINK Done
9:59STUPIDITY
STUPIDITY Forgot to link the arena loader to the main loader
9:55TEST
TEST Take MXLVIII
9:55NOTE
NOTE This should give me the background of the battle... Whooohooo!
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(c) Jeroen P. Broks