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22:27 | TEST |  Take MCXXI |
22:27 | VOID |  More trouble |
22:19 | TEST |  Take MCXX |
22:19 | VOID |  trouble |
22:13 | TEST |  Take MCXIX |
22:13 | FIXED |  Directory error |
21:59 | TEST |  Take MCXVIII |
21:59 | TECHNO |  Now this is so far the easy part (although I must remember to make the damage feature react to this in attacks). |
21:21 | DONE |  Guarding |
20:54 | ABILITY |  Francis attack |
20:54 | ABILITY |  Myrah Shoot |
20:54 | SITE |  Added tag ABILITY |
16:23 | TEST |  Take MCXVII |
16:23 | FIXED |  Oh well! |
16:21 | TEST |  Take MCXVI |
16:21 | DONE |  Hide items that are not yet unlocked (in Frendor Bushes Myrah cannot use her magic (as she has to learn her first spell first), and Francis cannot do Alchemy in battle (as Feenalaria will teach her), and both ladies cannot use their force abilities either, because Feenalaria will teach them about that as well. |
16:15 | TECHNO |  Does not justify another take |
16:15 | FIXED |  Tiny fix: Hover coordinate error |
16:09 | TEST |  Take MCXV |
16:09 | NOTE |  Now I needed to test anyway if the menu would also work in Dutch, so here goes nothing! |
16:09 | FIXED |  Missing top item fixed. Was a missing string in Rosetta |
16:06 | TEST |  Take MCXIV |
16:06 | EXPERIMENT |  And a little alteration which should not be necessary, but we'll see |
16:06 | CONFIG |  Height configuration altered |
16:05 | BUG |  Box height not conform the text height and why does the top item (attack) not appear? |
15:58 | TEST |  Take MCXIII |
15:57 | SCRIPT |  Items in combat menu |
15:52 | JUDGMENT |  Parfait! |
15:48 | TEST |  Take MCXII |
15:48 | FIXED |  Confusion |
15:47 | TEST |  Take MCXI |
15:47 | SCRIPT |  Work out on portrait |
15:31 | TEST |  Take MCX |
15:31 | FIXED |  Code typo |
15:15 | TEST |  Take MCIX |
15:15 | STATUS |  This will only draw the background wood print, but I need to check if the sizes are the way I want them to be |
15:15 | SCRIPT |   Draw Box |
12:46 | FUCKYOU |  And due to that fucking fuckcrap I just had to endure further progress that would normally be done quickly will have to wait. |
12:45 | STATUS |  AT LAST! |
12:43 | TEST |  Take MCVIII |
12:43 | VOID |  Identifier conflict |
12:41 | TEST |  Take MCVII |
12:41 | FIXED |  Code typo |
12:40 | FUCKYOU |  There is clearly still a bug in Scyndi when it comes to delegate parameters, that much is clear and needs investigation. For now I got working code thanks to voiding the way Scyndi should be used, since I don have time to fix this. |
12:38 | TEST |  Take MCVI |
12:38 | EXPERIMENT |  Void? |
12:36 | FUCKYOU |  FINALLY all compiler crap accounted for (for one fucking debug line) |
12:35 | FUCKYOU |  Take MCV |
12:35 | FUCKYOU |  ..... |
12:33 | FUCKYOU |  Take MCIV |
12:33 | FUCKYOU |  FUCK.... YOU! |
12:30 | FUCKYOU |  Take MCIII |
12:30 | FUCKYOU |  another debug line |
12:27 | FUCKYOU |  Take MCII |
12:27 | FUCKYOU |  ....... |
12:25 | FUCKYOU |  Take MCI |
12:25 | FUCKYOU |  sys required |
12:23 | TEST |  Take MC |
12:23 | DEBUG |  I really don't get it anymore! |
12:22 | COCKROACH |  Apparently not! |
12:19 | TEST |  Take MXCIX |
12:19 | FIXED |  Fixed it! |
12:18 | STUPIDITY |  Found the issue (doh!) |
12:18 | CONFIRMED |  the error is indeed a lie (and that is good to know) |
12:16 | TEST |  Take MXCVIII |
12:16 | FUCKYOU |  Futher investigation! |
12:15 | FUCKYOU |  Apparently that is not it! |
12:14 | TEST |  Take MXCVII |
12:13 | VOID |  That does the trick. But I need to find out why Init clauses have this effect, as that should NOT be possible (on the contrary, actually) |
12:11 | TEST |  Take MXCVI |
12:11 | VOID |  Experiment to void |
12:07 | TEST |  Take MXCV |
12:07 | DEBUG |  A few more log lines needed to see why |
12:07 | BUG |  "nil" for action delgate? |
12:02 | TEST |  Take MXCIV |
12:02 | VOID |  Differnet approach |
11:57 | TEST |  Take MXCIII |
11:57 | FIXED |  ObtainImageFont or ImageFont.Obtain is now just ObtainFont, but I keep forgetting that. |
11:53 | TEST |  Take MXCII |
11:53 | FIXED |  Broken link |
11:52 | TECHNO |  Please note, this all takes place under the hood, so I must rely on my logs. |
11:52 | TEST |  Take MXCI |
11:52 | SCRIPT |  Calculating max width (in pixels) of item text |
11:51 | ENHANCEMENT |  Caption property to make the combat menu change item names based on chosen language. |
10:32 | CONFIRMED |  So far so good! |
10:32 | TEST |  Take MXC |
10:32 | FIXED |  Missing link |
10:27 | TEST |  Take MLXXXIX |
10:27 | LINK |  Player turn diamonds linked to stage handler |
10:22 | SCRIPT |  Name pronunciation on going to the player combat menu |
9:20 | CONFIRMED |  And the main menu pops up, indeed! |
9:19 | TEST |  Take MLXXXVIII |
9:19 | TECHNO |  I can only test if everything compiles and if no crashes happen during startup loading. If the main menu appears, the test is succesful! |
9:18 | DONE |  Names of the heroes (audio) loaded in start up |
7:12 | TEST |  Take MLXXXVII |
7:12 | STUPIDITY |  Forgot to save |
7:12 | TEST |  Take MLXXXVI |
7:12 | VOID |  Which should now be voided |
7:11 | MYSTERY |  The crash has not been found, but at least I found another lie |
7:09 | VISUALSTUDIO |  Take MLXXXV |
7:09 | FAILURE |  Compiler crashed |
7:08 | TEST |  Take MLXXXIV |
7:08 | FIXED |  And this time a REAL error |
7:07 | TEST |  Take MLXXXIII |
7:07 | VOID |  Computer lies |
7:05 | BUG |  Apprently NOT! |
7:05 | TEST |  Take MLXXXII |
7:04 | STATUS |  Let's see if this all compiles |
- = 26 Oct 2023 = - |
23:08 | SCRIPT |  PIMI templates for Myrah and Francis. Not that they are complete or usable or anything, but hey, I gotta start SOMEWHERE! |
19:11 | CONFIRMED |  Good! |
18:57 | TEST |  Take MLXXXI |
18:57 | FIXED | |
18:55 | BUG |  Not quiete. but we're getting somewhere |
18:49 | TEST |  Take MLXXX |
18:49 | FIXED |  Wrong reserved var |
18:36 | TEST |  Take MLXXIX |
18:36 | FIXED |  Code typo |
18:32 | TEST |  Take MLXXVIII |
18:32 | SCRIPT |  Stage roll |
18:16 | SCRIPT |  When stage is IDLE the first diamond will be removed if it's an empty one. |
16:46 | TEST |  Take MLXXVII |
16:46 | FIXED |  Operator mistake |
16:44 | TEST |  Take MLXXVI |
16:44 | FIXED |  Syntax error |
16:42 | TEST |  Take MLXXV |
16:42 | FIXED |  ANOTHER!? |
16:38 | TEST |  Take MLXXIV |
16:38 | FIXED |  Code typo |
16:36 | TEST |  Take MLXXIII |
16:36 | FIXED |  Syntax error |
16:21 | TEST |  Take MLXXII |
16:21 | FIXED |  Code typo |
16:20 | TEST |  Take MLXXI |
16:20 | DONE |  I've set up a few things for drawing enemies. Not sure if they'll work yet. |
13:41 | STATUS |  I need a break now.... Be back soon! |
13:33 | FIXED |  System couldn't find "Technotronic" by Eric Matyas |
13:30 | JUDGMENT |  THAT should do it! |
13:28 | TEST |  Take MLXX |
13:28 | CONFIG |  How much more do I need? |
13:26 | TEST |  Take MLXIX |
13:26 | CONFIG |  Still no good! |
13:24 | TEST |  Take MLXVIII |
13:23 | CONFIG |  Finetuning |
13:23 | JUDGMENT |  Better, but I am not completely satisfied yet |
13:18 | TEST |  Take MLXVII |
13:18 | SOLVED | Ah! |
13:16 | VISUALSTUDIO |  Take MLXVI |
13:16 | FAILURE |  Did something go wrong with the C++ compilation or something? |
13:13 | TEST |  Take MLXV |
13:13 | LINK |  Well, quick linking is more like it |
13:13 | SCYNDI |  Glue |
13:12 | C++ |  Well, there you go! |
13:12 | STUPIDITY |  DID I REALLY NOT PUT IN A SCALE API? |
13:07 | TEST |  Take MLXIV |
13:07 | COSMETIC |  Magification and x position fine tuning |
13:05 | CONFIRMED |  Parfait! |
13:04 | TEST |  Take MLXIII |
12:51 | FIXED |  The system kept reloading the images, even when not needed. |
12:43 | TEST |  Take MLXII |
12:43 | COSMETIC |  Luna would be below the status bar, so I must reduce things a bit. Distance from the horizon is fine now |
12:41 | TEST |  Take MLXI |
12:40 | COSMETIC |  More distance between Myrah and Francis and a bit further from the horizon spot. Gotta keep in mind, only three heroes will be on the front row. |
12:37 | TEST |  Take MLX |
12:37 | SCYNDI |  I guess I needed to recompile my scripts |
12:36 | TEST |  Take MLIX |
12:36 | LINK |  That links that crap |
12:36 | SCYNDI |  Frames glue code |
12:35 | C++ |  Frames API |
12:23 | TEST |  Take MLVIII |
12:23 | FIXED |  Variable conflict |
12:20 | TEST |  Take MLVII |
12:20 | FIXED |  Missing link in Hero module |
12:20 | FIXED |  Definition error in Foe class |
12:16 | TEST |  Take MLVI |
12:16 | NOTE |  This should lead to the heroes being shown in battle in their IDLE poses. |
12:16 | LINK |  Linked to DrawScreen() |
11:34 | SCRIPT |  Draw heroes |
10:40 | MUSIC |  "Defending the princess" by Eric Matyas imported for random encounters |
10:23 | TEST |  Take MLV |
10:23 | COSMETIC |  Floor fixes |
10:20 | TEST |  Take MLIV |
10:20 | STATUS |  Time to resume the action! |
10:20 | DONE |  DAMN GOOD COFFEE! |
10:16 | TODO |  DRINK COFFEE! |
10:12 | TODO |  MAKE COFFEE! |
10:12 | FIXED |  I REALLY need my morning coffee... RIGHT NOW! |
10:10 | TEST |  Take MLIII |
10:10 | FIXED |  I think I fixed the issue |
10:07 | TEST |  Take MLII |
10:07 | CONFIG |  Numberic changes |
10:07 | JUDGMENT |  This is not quite right |
10:05 | TEST |  Take MLI |
10:04 | FIXED |  Illegal function call |
10:01 | TEST |  Take ML |
10:01 | FIXED |  I guess I need my morning coffee! |
9:59 | TEST |  Take MXLIX |
9:59 | LINK |  Done |
9:59 | STUPIDITY |  Forgot to link the arena loader to the main loader |
9:55 | TEST |  Take MXLVIII |
9:55 | NOTE |  This should give me the background of the battle... Whooohooo! |
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