| Github | Itch.io |
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| 20:38:53 | ENHANCEMENT | |
| 20:38:12 | TECHNO | |
| 20:17:02 | TECHNO | |
| 20:16:06 | FAILURE | |
| 20:13:59 | EXPERIMENT | |
| 18:56:44 | DEBUG | As well as a way to panic the way in the measuring procedure. This is where things appear to go wrong after all. |
| 18:56:19 | DEBUG | |
| 18:43:09 | LINUX | I already saw that SCI would crash when going into graphics mode in Virtual Box (Zorin OS) A friend of mine now tried to get an SCI game running on a real Linux PC (Gentoo), with the same result. It will be quite a hassle now to sort out what went wrong, or why. In any case, this endangers the coming of a Linux version, but it's too early to give up yet. I'll try out what options to debug this all out I have at my disposal. |
| 18:38:44 | CONFIRMED | All pre Quayaro stuff accounted for. |
| 18:17:46 | TEST | |
| 18:17:42 | CONFIG | |
| 15:17:10 | STATUS | My work as a whole won't end there, though. |
| 15:11:32 | LINUX | ![]() My pal managed to get House Of Cards running in Linux. Since Luna's Father uses the same executable that should theoretically mean that Luna's Father should work in Lunx, as well. Star Story for which I am now preparing the move to SCI should therefore work too. So all-in-all, the Linux version has made a very critical step forward. Mesa happy! |
| 15:08:16 | TEST | |
| 15:08:14 | TEST | |
| 15:08:04 | COSMETIC | |
| 15:06:44 | LINK | |
| 15:06:36 | MAPSCRIPT | The beheaded elf |
| 14:51:00 | MAP | |
| 14:47:43 | LINK | |
| 14:42:04 | ACHIEVEMENT | |
| 14:39:56 | SCENARIO | |
| - = 03 Nov 2024 = - | ||
| 21:07:06 | DONE | |
| 21:02:06 | TEST | |
| 20:40:54 | NOTE | |
| 20:40:32 | MAP | |
| 13:23:31 | CONFIRMED | It works! |
| 13:20:52 | TEST | |
| 13:20:30 | LINK | |
| 13:17:22 | NOTE | |
| 13:17:07 | JUDGMENT | So far so good! |
| 13:14:29 | TEST | |
| 12:57:17 | MAP | |
| 12:44:25 | NOTE | |
| 12:44:07 | NOTE | |
| 12:43:00 | STUPIDITY | |
| 12:42:56 | STUPIDITY | |
| 12:38:14 | TEST | |
| 12:37:42 | MAP | |
| 09:39:07 | STATUS | |
| - = 02 Nov 2024 = - | ||
| 23:19:22 | STATUS | I have a New Game+ to add, a lot of alpha testing to do, and there are a crapload of features still not implemented. In other words, this is gonna take awhile. |
| 23:18:05 | STATUS | I'll move Quayaro likely to #011. The reason is because I plan to make entering that room a point of no return, and I'd like to stop the music upon entering, which is all easier when Quayaro has a room to himself. |
| 22:52:56 | FIXED | |
| 22:50:31 | CONFIRMED | That appears to be okay now. |
| 22:46:42 | TEST | |
| 22:46:40 | FIXED | |
| 22:44:59 | FIXED | |
| 22:44:21 | FIXED | |
| 22:43:50 | FIXED | |
| 22:38:03 | TEST | |
| 22:37:56 | MAP | |
| 20:46:40 | CONFIRMED | Everything appears to be in order |
| 20:42:51 | TEST | |
| 20:19:32 | FIXED | |
| 20:18:52 | KTHURA | Take MMMDCCLXXVII |
| 20:18:50 | KTHURA | ![]() Again! |
| 20:18:23 | FAILURE | |
| 20:17:29 | KTHURA | I know this sounds odd, but I need to open Kthura to see the results! |
| 20:16:59 | KTHURA | Take MMMDCCLXXVI |
| 20:16:54 | GENERATION | |
| 20:14:53 | MAP | |
| 19:02:02 | STATUS | |
| 19:01:48 | STATUS | |
| 17:25:21 | CONFIRMED | So far, so good! |
| 16:55:00 | TEST | |
| 16:54:55 | NOTE | I will (of course) make that happen later. |
| 16:54:30 | MAP | |
| 16:04:17 | C++ | |
| 11:26:05 | STATUS | |
| 11:25:43 | VERIFY | |
| 11:20:13 | VERIFY | |
| 11:20:08 | VERIFY | |
| 11:19:45 | SECURITY | That has been fixed now! |
| - = 01 Nov 2024 = - | ||
| 23:21:32 | STATUS | |
| 23:11:52 | TEST | |
| 23:11:49 | FIXED | |
| 23:07:42 | TEST | |
| 23:07:40 | FAILURE | |
| 23:02:57 | TEST | |
| 23:02:56 | FIXED | |
| 22:58:56 | TEST | Take MMMDCCLXX |
| 22:58:55 | FIXED | |
| 22:52:23 | TEST | |
| 22:52:21 | STATUS | |
| 22:51:26 | NOTE | |
| 22:51:18 | MUSIC | |
| 22:39:31 | ACHIEVEMENT | |
| 22:31:05 | STATUS | |
| 22:30:32 | CONFIG | |
| 22:28:38 | BOSS | |
| 22:10:32 | SCENARIO | |
| 22:10:26 | SCENARIO | |
| 12:03:27 | CONFIRMED | So far, so good! |
| 11:53:12 | TEST | |
| 11:36:24 | NERF | (Too many Ultra Sonic is not fun. Only frustrating). |
| 11:26:57 | TEST | |
| 11:26:56 | CONFIG | |
| 11:16:43 | FIXED | |
| 11:16:10 | FOE | |
| 11:06:46 | TEST | |
| 11:06:44 | NOTE | |
| 11:06:32 | NOTE | |
| 11:06:14 | MAP | |
| 11:06:05 | ART | |
| 11:05:46 | ART | |
| 10:59:59 | NOTE | I'm afraid the same art will have to do when it comes to the boss Mercedes. |
| 10:59:29 | ART | |
| - = 31 Oct 2024 = - | ||
| 23:38:19 | NOTE | |
| 22:22:46 | CONFIRMED | So far, so good! |
| 22:20:39 | TEST | |
| 22:20:15 | NOTE | She won't appear yet, but trying to approach the place where she will be will (for now) crash the game |
| 22:19:44 | MAP | |
| 20:49:37 | STATUS | |
| 20:49:09 | FUCKYOU | |
| 20:46:44 | TEST | |
| 20:46:42 | FIXED | |
| 20:46:38 | COCKROACH | |
| 20:44:16 | FUCKYOU | |
| 20:43:49 | FUCKYOU | |
| 20:43:36 | CONFIRMED | Main issue fixed |
| 20:41:53 | TEST | |
| 20:41:51 | FIXED | |
| 20:41:30 | COCKROACH | |
| 20:39:55 | TEST | |
| 20:39:52 | FIXED | |
| 20:38:48 | COCKROACH | |
| 20:35:05 | TEST | |
| 20:34:56 | FIXED | |
| 20:33:22 | FIXED | |
| 20:30:54 | TEST | |
| 20:30:53 | VOID | What the? |
| 20:10:16 | TEST | |
| 20:10:13 | MAPSCRIPT | A few more bonus possibilities |
| 20:09:44 | MAP | |
| 13:59:08 | NOTE | Everything in Linux section of that log, applies to Luna's Father as well. |
| 13:58:02 | FAILURE | VMs can be a very nasty thing when it comes to hardware required by games My distro does seem allergic to the drivers to get full access also. But then again, with this many Linux distros, it's hard to get drivers for all distros. I hope owners of real Linux computers (and who know what they are doing), can help me out on that one. So yeah, officially we got a failure here, but given the likely nature of things, things ain't hopeless. |
| 12:22:02 | TECHNO | Why? Because HOC and LF use the same SCI engine which I'm trying to port to Linux. LF is a big game, but HOC is pretty small. Easier to get into my VM. If HOC works, LF is also likely to work. Capiche? |
| 08:01:20 | FAILURE | |
| 00:40:59 | CONFIRMED | It all appears to be working |
| 00:25:28 | TEST | |
| 00:25:25 | FIXED | |
| 00:25:19 | FIXED | |
| 00:22:08 | STUPIDITY | |
| 00:14:21 | TEST | |
| 00:14:19 | MAP | |
| - = 30 Oct 2024 = - | ||
| 23:21:09 | DONE | |
| 19:13:13 | NOTE | |
| 19:12:54 | C++ | |
| 14:23:44 | TECHNO | |
| 14:23:03 | ENHANCEMENT | |
| - = 29 Oct 2024 = - | ||
| 23:59:29 | LINUX | The issue with SCI in Linux seems suddenly solved. Now a true test will be hard, but the game House of Cards could help me here. If House of Cards works, I think it's safe to assume Luna's Father (and any other game using SCI) will work as well. |
| 22:28:06 | COSMETIC | |
| 22:24:47 | CONFIRMED | And now it appears to work properly |
| 22:23:19 | TEST | |
| 22:23:16 | FIXED | |
| 22:22:08 | FIXED | Juggernaut event (must for now crash the game) not triggered |
| 22:17:20 | TEST | |
| 21:58:35 | GENERAL | |
| 20:11:34 | SECURITY | |
| 20:09:19 | TODO | |
| 20:07:41 | MAP | |
| 19:59:08 | GENERAL | |
| 18:29:40 | GENERAL | It should be noted though that Juggernaut itself will be taken care later! |
| 18:15:43 | LINUX | |
| 16:02:58 | MYSTERY | |
| 16:02:40 | COSMETIC | Nobody will know it's there, because it's there, but everyone will notice when it's not there. |
| 15:57:12 | TEST | |
| 15:57:02 | BOOST | Just because I'm such a nice guy! |
| 15:56:43 | SCRIPT | |
| 15:33:55 | STUPIDITY | |
| 15:33:17 | TEST | |
| 15:33:07 | MAP | |
| 15:07:25 | LINUX | Side effect of trying to get SCI to work. |
| 15:06:40 | KTHURA | Let's fire up Kthura |
| 15:05:32 | LINUX | Until that time, let's focus on a few different matters. |
| 14:28:32 | CONFIRMED | At least that appears to be working |
| 14:03:29 | LINUX | I will still try to get the Scyndi compiler to work in Linux. |
| 14:01:52 | FAILURE | |
| 14:01:35 | FAILURE | (while it just exists on the spot it should be, so why the computer is lying I don't know as the other SDL2 files just load). |
| - = 28 Oct 2024 = - | ||
| 22:04:31 | STUDY | |
| 20:43:55 | NOTE | Still taking a break, but good to see that my VM managed to end all the crap. |
| 20:28:55 | GENERAL | |
| 20:28:40 | FAILURE | |
| 20:27:21 | FAILURE | |
| 19:51:35 | LINUX | |
| 18:42:52 | SITE | |
| 18:40:25 | LINUX | |
| 18:39:58 | TECHNO | For now it's not important, and since my own projects have their very own TQSL libraries, and basically I just have to adept those to be compatible to SDL3. (Not having to worry about such migrations was not the primary, but still one of the reasons to set that ystem up). This will be a later concern, since there are (as far as I could find out) no stable versions of SDL3 yet, and I won't make the move until I can be sure there is. |
| 18:38:12 | STUDY | |
| 16:22:59 | NOTE | Testing will only be possible once I actually get to work things out. |
| 16:22:14 | LINUX | |
| 14:17:56 | LINUX | |
| 14:16:37 | LINUX | |
| 14:16:16 | LINUX | |
| - = 27 Oct 2024 = - | ||
| 09:25:14 | TEST | |
| 09:25:12 | FIXED | |
| 09:19:57 | TEST | |
| 09:19:49 | FIXED | |
| 09:14:41 | TEST | |
| 09:14:37 | MAP | |
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