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0:07 | SPELLANI |  Corona |
- = 25 Jul 2024 = - |
23:29 | NOTE |  Since the boss itself is not yet functional the game will not react properly.... yet! |
23:29 | MAPSCRIPT |  Boss activation script |
18:39 | JUDGMENT |  Right, I could reach the boss... Sheesh! |
18:33 | NERF |  Rachel's FP went up TOO quickly |
18:29 | JUDGMENT |  Well it appears to work.... somehow |
18:29 | TEST |  Take MMMCCLXX |
18:29 | VOID |  Void attempt |
18:27 | FUCKYOU |  I don't understand what the game's playing at, but it's NOT operating the way it should... that much is clear! |
17:35 | TEST |  Take MMMCCLXIX |
17:35 | VOID |  Trouble with Scyndi's poles voided? (I really must make sure they are properly placed, as it works pretty precise). |
17:28 | TEST |  Take MMMCCLXVIII |
17:28 | VOID |  A pass zone that keeps on being ignored somehow. I hope this void works, though... Stupid thing, it causes no issues for Myrah. Only for Scyndi. Why? |
17:27 | FIXED |  Cosmetic cockroach in the floor that keeps coming back |
17:12 | TEST |  Take MMMCCLXVII |
17:12 | MAP |  Chests on floor 005 configured |
17:00 | TEST |  Take MMMCCLXVI |
17:00 | DONE |  A few changes in the RENC data |
16:58 | TECHNO |  later testups will see if this is a systematic thing (as only then there's hope to prevent this from happening in the final release) |
14:19 | HUH |  I do not know why this happens, but targetting suddnely went wrong |
14:14 | TEST |  Take MMMCCLXV |
14:14 | FUCKYOU |  Can happen, but was in this case not very handy |
14:14 | FUCKYOU |  Game Over |
14:12 | TEST |  Take MMMCCLXIV |
14:12 | HUH |  Something went wrong |
13:59 | TEST |  Take MMMCCLXIII |
13:59 | FIXED |  Another crash for Aziëlla |
13:42 | TEST |  Take MMMCCLXII |
13:42 | FIXED |  Aziella should be fixed now |
13:41 | HUH |  Crash on Aziella spellcasting? |
13:41 | CONFIRMED |  Fix on Rachel confirmed |
13:41 | FIXED |  Timed Blow didn't work fully |
13:27 | TEST |  Take MMMCCLXI |
- = 24 Jul 2024 = - |
22:12 | FIXED |  "Sweety" did not harm the enemies. It only showed the HP they should have lost |
21:57 | TEST |  Take MMMCCLX |
21:53 | FIXED |  Arena coordinate issue |
21:48 | TEST |  Take MMMCCLIX |
21:48 | FIXED |  404 |
21:44 | TEST |  Take MMMCCLVIII |
21:44 | FIXED |  Arena not properly linked |
21:38 | TEST |  Take MMMCCLVII |
21:38 | MAP |  Random encounters configured |
19:34 | ARENA |  Lava River |
- = 23 Jul 2024 = - |
23:01 | DATABASE |  I did set up a database thingy, but it's far from complete yet |
22:50 | NOTE |  And it will stay that way until further notice. The boss is lesser important at the present time, y'know. |
22:50 | MAP |  Antaa Potkut has been placed in the proper place in the dungeon. Trying to approach it in order to activate the boss battle will for the time being crash the game! |
22:45 | NOTE |  (The name appears to mean "fire" in Finnish). |
22:45 | ART |  Art for boss Antaa Potkut (public domain art) |
9:39 | STATUS |  And the next step will be to add the random encounters |
9:38 | JUDGMENT |  That appears to be working properly.... Good! |
9:38 | JUDGMENT |  Take MMMCCLVI |
9:37 | JUDGMENT |  I need to test something else |
0:01 | JUDGMENT |  It works, but a little cosmetic fix is needed |
0:01 | TEST |  Take MMMCCLV |
- = 22 Jul 2024 = - |
23:47 | MAP |  002 lower part |
17:14 | FIXED |  Blockmap issue |
17:10 | CONFIRMED |  003 works |
17:05 | TEST |  Take MMMCCLIV |
17:05 | FIXED |  Blockmap sissue on link to lower part 003 |
17:03 | CONFIRMED |  Lower part 004 appears to be ok |
16:53 | TEST |  Take MMMCCLIII |
16:52 | MAPSCRIPT |  Adapted it |
16:52 | DONE |  Copied the code |
16:52 | TECHNO |  No NEED to re-invent the wheel here. |
16:52 | SEARCH |  The quick next and prev functions |
16:48 | NOTE |  No... not an extra take for that one. |
16:47 | COSMETIC |  All of these are cosmetic, yet they had to be taken care of, didn't they? |
16:46 | FIXED |  A little flaw in the lava flow |
16:44 | FIXED |  Floor fix |
16:41 | JUDGMENT |  Almost |
16:28 | TEST |  Take MMMCCLII |
16:28 | NOTE |  The chain to the next area (the lower part of 004) will NOT yet work, and crash the game in stead... (for now) |
16:27 | MAP |  Arae 005 compelete |
16:05 | NOTE |  Still lots to do here, thoughh |
16:04 | MAP |  Part of area 005 |
10:27 | VOID |  I *REFUSE* to call this "fixed", but it works, and the player will never be the wiser... |
10:25 | TEST |  Take MMMCCLI |
10:25 | REMOVED |  I'm afraid this was the only way to get rid of that cockroach. |
10:23 | HUH |  Even forcing doesn't work.... This is REALLY getting odd |
10:21 | TEST |  Take MMMCCL |
10:21 | VOID |  Better? |
10:20 | FUCKYOU |  This is gonna be harder than I thought it would be |
10:18 | TEST |  Take MMMCCXLIX |
10:18 | FORCE |  I hope this forces stuff to work properly |
10:17 | COCKROACH |  One tag zone *is* properly tagged, but randomly ignored |
10:14 | TEST |  Take MMMCCXLVIII |
10:14 | STATUS |  All pass zones accounted for????? |
10:14 | FIXED |  One more pass zone not properly tagged (and thus Scyndi could not use her whip to get across) |
10:12 | COCKROACH |  Close, but no cigar |
10:09 | TEST |  Take MMMCCXLVII |
10:09 | VOID |  And another void |
10:09 | FIXED |  Still not right |
10:05 | TEST |  Take MMMCCXLVI |
10:05 | FIXED |  Pass map fault |
10:05 | VOID |  Tag issue |
10:05 | FIXED |  Puzzle oversight |
9:58 | MAP |  Area 004 |
- = 21 Jul 2024 = - |
23:44 | STATUS |  So far.... so good! |
23:41 | TEST |  Take MMMCCXLV |
23:41 | FIXED |  Taken care of that |
23:37 | STUPIDITY |  And I forgot two more hook spots. Silly me! |
23:34 | TEST |  Take MMMCCXLIV |
23:34 | FIXED |  Bonus issue |
23:34 | FIXED |  Non-operational hook spot |
23:27 | TEST |  Take MMMCCXLIII |
23:27 | FIXED |  A hook spot missing |
23:27 | VOID |  Compass trouble |
23:21 | TEST |  Take MMMCCXLII |
23:20 | NOTE |  A full test is not yet possible as the second part of it is yet out of reach... But that'll be taken care of later. |
23:19 | MAP |  Area 003 |
18:19 | STATUS |  So far, for now! |
18:06 | NOTE |  But no extra take for that one! |
18:05 | FIXED |  Finer fixes |
17:59 | TEST |  Take MMMCCXLI |
17:59 | FIXED |  Myrah couldn't shoot her target |
17:59 | FIXED |  Lava didn't move |
17:56 | FIXED |  Value messup |
17:52 | TEST |  Take MMMCCXL |
17:52 | FUCKYOU |  Void! |
17:47 | MAP |  Link up zones and exit point |
17:43 | NOTE |  A few more things to do before the testing can start |
17:37 | NOTE |  This is only the first half. After all, you're gonna take on (nearly) all areas TWICE here. |
17:37 | FIXED |  Syntax error |
17:36 | MAP |  Base of area 002 |
17:29 | FIXED |  A few fixups |
15:45 | TEST |  Take MMMCCXXXIX |
15:45 | CONFIRMED |  It seems more like it... One more take to be 100% sure |
15:42 | TEST |  Take MMMCCXXXVIII |
15:42 | FIXED |  For real this time? |
15:39 | TEST |  Take MMMCCXXXVII |
15:39 | FIXED |  And the fuckshit at the secret bonus should also be fixed now |
15:36 | TEST |  Take MMMCCXXXVI |
15:36 | NOTE |  I do need to check a few other things, though |
15:36 | DEBUG |  A few debug thingies I no longer need deactivated |
15:36 | CONFIRMED |  At last! |
15:31 | TEST |  Take MMMCCXXXV |
15:31 | VOID |  Well that appears to work.. But I need to void a second occurance |
15:30 | TEST |  Take MMMCCXXXIV |
15:29 | C++ |  I've tried to void this |
15:29 | DEBUG |  Here it comes... The C++ code now claims that the "INSERTX" property doesn't have a proper translation, which is correct, it hasn't The brilliant part is that no were it wa even asked for So where this goes wrong... I honestly don't know |
15:22 | HUH |  And suddenly it works... somehow.... |
15:20 | TEST |  Take MMMCCXXXIII |
15:20 | DEBUG |  More crap to find out why the lie can exist then? |
15:20 | DEBUG |  The log shows that the number of objects to work out is... ZERO... Well TAHT is a lie! And how do I know so sure? Because the definition takes place just before the cycle is initiated. In other words, the cycle could NEVER have been initiated if this were true. |
15:15 | TEST |  Take MMMCCXXXII |
15:15 | FIXED |  C-String-Format Error |
15:14 | TEST |  Take MMMCCXXXI |
15:14 | DEBUG |  More crap to get me some answers |
15:11 | DEBUG |  The cycle function is called, that much is clear now... but for some reason it does nothing... Why? |
15:08 | TEST |  Take MMMCCXXX |
15:08 | DEBUG |  But the cycle bug didn't gimme any data, so let's sort that one out, eh? |
15:07 | FIXED |  Bug in the secret skill bonus... Definition didn't work (silly me) |
15:06 | TEST |  Take MMMCCXXIX |
15:06 | DEBUG |  A few extra lines should give me some clarity |
15:03 | INVESTIGATION |  And I need to find out, WHY! |
15:03 | BUG |  What doesn't work is the lava flow |
15:03 | CONFIRMED |  The secret skill bonus appears to be working (as far as I can check for now) |
14:59 | TEST |  Take MMMCCXXVIII |
14:59 | FIXED |  Another |
14:58 | TEST |  Take MMMCCXXVII |
14:58 | FIXED |  Code typo |
14:55 | TEST |  Take MMMCCXXVI |
14:55 | TECHNO |  I have considered making the objects for the Lava movement being detected automatically by MapAction, however, since this is most likely the only dungeon using this, it'll be more trouble than it's worth |
14:55 | MAPSCRIPT |  Lava should now move |
14:25 | TEST |  Take MMMCCXXV |
14:25 | VOID |  BOSS missing (data comes later, anyway) |
14:23 | TEST |  Take MMMCCXXIV |
14:23 | FIXED |  Code typo |
14:22 | TEST |  Take MMMCCXXIII |
14:22 | FIXED |  Some link up errors |
14:06 | TEST |  Take MMMCCXXII |
14:06 | FIXED |  Missing #use |
14:04 | TEST |  Take MMMCCXXI |
14:04 | DATABASE |  Some last data should be available now... There are no random encounters YET. |
10:35 | MAP |  Area 001 Lava River |
10:02 | LINK |  Basically just linked to to places together |
10:01 | MAPSCRIPT |  Base script Lava River |
- = 20 Jul 2024 = - |
23:58 | STATUS |  And now I really must call it a day, before I overwork myself... (which I easily do when I'm in the flow). |
23:57 | NOTE |  It's not much, but we gotta start somewhere, eh? |
23:56 | STATUS |  Well, at least that part is settled, eh? |
23:56 | ART |  Welcome text |
23:51 | MAP |  Already setting things up, so I won't forget |
23:48 | DATABASE |  Wolf updated correctly now! |
23:48 | FIXED |  Extension error |
23:48 | GENERATION |  Wolf |
23:47 | MUSIC |  "Until you are but ash" by Nihilore will be the tune for the Lava River |
23:40 | STATUS |  And DON"T YOU DARE to say I don't work hard! |
23:38 | STATUS |  Well, I guess that's it for now then! |
23:30 | GITHUB |  I'll also update the repositories |
23:29 | ALPHA |  Updating |
23:29 | BACKUP | Well a good moment to start the backup |
23:29 | CONFIRMED |   Next and Previous floors pointed by the compass, but the secret isn't. |
23:27 | TEST |  Take MMMCCXX |
23:27 | GENERATION |  Compass data (important at this point) |
23:27 | CONFIRMED |  That works too |
23:26 | CONFIRMED |  The secret works the way it should now! |
23:23 | TEST |  Take MMMCCXIX |
23:23 | COSMETIC |  Yeah, that's cosmetic, but important as it betrayed the secret |
23:23 | FIXED |  Label issue |
23:19 | TEST |  Take MMMCCXVIII |
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