Title
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0:07SPELLANI
SPELLANICorona
- = 25 Jul 2024 = -
23:29NOTE
NOTE Since the boss itself is not yet functional the game will not react properly.... yet!
23:29MAPSCRIPT
MAPSCRIPTBoss activation script
18:39JUDGMENT
JUDGMENT Right, I could reach the boss... Sheesh!
18:33NERF
NERF Rachel's FP went up TOO quickly
18:29JUDGMENT
JUDGMENT Well it appears to work.... somehow
18:29TEST
TEST Take MMMCCLXX
18:29VOID
VOID Void attempt
18:27FUCKYOU
FUCKYOU I don't understand what the game's playing at, but it's NOT operating the way it should... that much is clear!
17:35TEST
TEST Take MMMCCLXIX
17:35VOID
VOID Trouble with Scyndi's poles voided? (I really must make sure they are properly placed, as it works pretty precise).
17:28TEST
TEST Take MMMCCLXVIII
17:28VOID
VOID A pass zone that keeps on being ignored somehow. I hope this void works, though... Stupid thing, it causes no issues for Myrah. Only for Scyndi. Why?
17:27FIXED
FIXED Cosmetic cockroach in the floor that keeps coming back
17:12TEST
TEST Take MMMCCLXVII
17:12MAP
MAP Chests on floor 005 configured
17:00TEST
TEST Take MMMCCLXVI
17:00DONE
DONE Scyndi A few changes in the RENC data
16:58TECHNO
TECHNO later testups will see if this is a systematic thing (as only then there's hope to prevent this from happening in the final release)
14:19HUH
HUHI do not know why this happens, but targetting suddnely went wrong
14:14TEST
TEST Take MMMCCLXV
14:14FUCKYOU
FUCKYOU Can happen, but was in this case not very handy
14:14FUCKYOU
FUCKYOU Game Over
14:12TEST
TEST Take MMMCCLXIV
14:12HUH
HUHSomething went wrong
13:59TEST
TEST Take MMMCCLXIII
13:59FIXED
FIXED Another crash for Aziëlla
13:42TEST
TEST Take MMMCCLXII
13:42FIXED
FIXED Aziella should be fixed now
13:41HUH
HUHCrash on Aziella spellcasting?
13:41CONFIRMED
CONFIRMEDFix on Rachel confirmed
13:41FIXED
FIXED Timed Blow didn't work fully
13:27TEST
TEST Take MMMCCLXI
- = 24 Jul 2024 = -
22:12FIXED
FIXED "Sweety" did not harm the enemies. It only showed the HP they should have lost
21:57TEST
TEST Take MMMCCLX
21:53FIXED
FIXED Arena coordinate issue
21:48TEST
TEST Take MMMCCLIX
21:48FIXED
FIXED 404
21:44TEST
TEST Take MMMCCLVIII
21:44FIXED
FIXED Arena not properly linked
21:38TEST
TEST Take MMMCCLVII
21:38MAP
MAP Random encounters configured
19:34ARENA
ARENA Luna Lava River
- = 23 Jul 2024 = -
23:01DATABASE
DATABASE I did set up a database thingy, but it's far from complete yet
22:50NOTE
NOTE And it will stay that way until further notice. The boss is lesser important at the present time, y'know.
22:50MAP
MAP Antaa Potkut has been placed in the proper place in the dungeon. Trying to approach it in order to activate the boss battle will for the time being crash the game!
22:45NOTE
NOTE (The name appears to mean "fire" in Finnish).
22:45ART
ARTArt for boss Antaa Potkut (public domain art)
9:39STATUS
STATUS And the next step will be to add the random encounters
9:38JUDGMENT
JUDGMENT That appears to be working properly.... Good!
9:38JUDGMENT
JUDGMENT Take MMMCCLVI
9:37JUDGMENT
JUDGMENT I need to test something else
0:01JUDGMENT
JUDGMENT It works, but a little cosmetic fix is needed
0:01TEST
TEST Take MMMCCLV
- = 22 Jul 2024 = -
23:47MAP
MAP 002 lower part
17:14FIXED
FIXED Blockmap issue
17:10CONFIRMED
CONFIRMED003 works
17:05TEST
TEST Take MMMCCLIV
17:05FIXED
FIXED Blockmap sissue on link to lower part 003
17:03CONFIRMED
CONFIRMEDLower part 004 appears to be ok
16:53TEST
TEST Take MMMCCLIII
16:52MAPSCRIPT
MAPSCRIPTAdapted it
16:52DONE
DONE Copied the code
16:52TECHNO
TECHNO No NEED to re-invent the wheel here.
16:52SEARCH
SEARCH The quick next and prev functions
16:48NOTE
NOTE No... not an extra take for that one.
16:47COSMETIC
COSMETIC Francis All of these are cosmetic, yet they had to be taken care of, didn't they?
16:46FIXED
FIXED A little flaw in the lava flow
16:44FIXED
FIXED Floor fix
16:41JUDGMENT
JUDGMENT Almost
16:28TEST
TEST Take MMMCCLII
16:28NOTE
NOTE The chain to the next area (the lower part of 004) will NOT yet work, and crash the game in stead... (for now)
16:27MAP
MAP Arae 005 compelete
16:05NOTE
NOTE Still lots to do here, thoughh
16:04MAP
MAP Part of area 005
10:27VOID
VOID I *REFUSE* to call this "fixed", but it works, and the player will never be the wiser...
10:25TEST
TEST Take MMMCCLI
10:25REMOVED
REMOVEDI'm afraid this was the only way to get rid of that cockroach.
10:23HUH
HUHEven forcing doesn't work.... This is REALLY getting odd
10:21TEST
TEST Take MMMCCL
10:21VOID
VOID Better?
10:20FUCKYOU
FUCKYOU This is gonna be harder than I thought it would be
10:18TEST
TEST Take MMMCCXLIX
10:18FORCE
FORCE I hope this forces stuff to work properly
10:17COCKROACH
COCKROACH One tag zone *is* properly tagged, but randomly ignored
10:14TEST
TEST Take MMMCCXLVIII
10:14STATUS
STATUS All pass zones accounted for?????
10:14FIXED
FIXED One more pass zone not properly tagged (and thus Scyndi could not use her whip to get across)
10:12COCKROACH
COCKROACH Close, but no cigar
10:09TEST
TEST Take MMMCCXLVII
10:09VOID
VOID And another void
10:09FIXED
FIXED Myrah Still not right
10:05TEST
TEST Take MMMCCXLVI
10:05FIXED
FIXED Pass map fault
10:05VOID
VOID Tag issue
10:05FIXED
FIXED Puzzle oversight
9:58MAP
MAP Area 004
- = 21 Jul 2024 = -
23:44STATUS
STATUS So far.... so good!
23:41TEST
TEST Take MMMCCXLV
23:41FIXED
FIXED Taken care of that
23:37STUPIDITY
STUPIDITY And I forgot two more hook spots. Silly me!
23:34TEST
TEST Take MMMCCXLIV
23:34FIXED
FIXED Bonus issue
23:34FIXED
FIXED Non-operational hook spot
23:27TEST
TEST Take MMMCCXLIII
23:27FIXED
FIXED A hook spot missing
23:27VOID
VOID Compass trouble
23:21TEST
TEST Take MMMCCXLII
23:20NOTE
NOTE A full test is not yet possible as the second part of it is yet out of reach... But that'll be taken care of later.
23:19MAP
MAP Area 003
18:19STATUS
STATUS So far, for now!
18:06NOTE
NOTE But no extra take for that one!
18:05FIXED
FIXED Finer fixes
17:59TEST
TEST Take MMMCCXLI
17:59FIXED
FIXED Myrah couldn't shoot her target
17:59FIXED
FIXED Lava didn't move
17:56FIXED
FIXED Ankie van 't Grunnersven Value messup
17:52TEST
TEST Take MMMCCXL
17:52FUCKYOU
FUCKYOU Void!
17:47MAP
MAP Link up zones and exit point
17:43NOTE
NOTE A few more things to do before the testing can start
17:37NOTE
NOTE This is only the first half. After all, you're gonna take on (nearly) all areas TWICE here.
17:37FIXED
FIXED Syntax error
17:36MAP
MAP Base of area 002
17:29FIXED
FIXED A few fixups
15:45TEST
TEST Take MMMCCXXXIX
15:45CONFIRMED
CONFIRMEDIt seems more like it... One more take to be 100% sure
15:42TEST
TEST Take MMMCCXXXVIII
15:42FIXED
FIXED For real this time?
15:39TEST
TEST Take MMMCCXXXVII
15:39FIXED
FIXED And the fuckshit at the secret bonus should also be fixed now
15:36TEST
TEST Take MMMCCXXXVI
15:36NOTE
NOTE I do need to check a few other things, though
15:36DEBUG
DEBUG A few debug thingies I no longer need deactivated
15:36CONFIRMED
CONFIRMEDAt last!
15:31TEST
TEST Take MMMCCXXXV
15:31VOID
VOID Well that appears to work.. But I need to void a second occurance
15:30TEST
TEST Take MMMCCXXXIV
15:29C++
C++I've tried to void this
15:29DEBUG
DEBUG Here it comes... The C++ code now claims that the "INSERTX" property doesn't have a proper translation, which is correct, it hasn't

The brilliant part is that no were it wa even asked for

So where this goes wrong... I honestly don't know

15:22HUH
HUHAnd suddenly it works... somehow....
15:20TEST
TEST Take MMMCCXXXIII
15:20DEBUG
DEBUG More crap to find out why the lie can exist then?
15:20DEBUG
DEBUG The log shows that the number of objects to work out is... ZERO... Well TAHT is a lie!

And how do I know so sure?

Because the definition takes place just before the cycle is initiated.

In other words, the cycle could NEVER have been initiated if this were true.

15:15TEST
TEST Take MMMCCXXXII
15:15FIXED
FIXED C-String-Format Error
15:14TEST
TEST Take MMMCCXXXI
15:14DEBUG
DEBUG More crap to get me some answers
15:11DEBUG
DEBUG The cycle function is called, that much is clear now... but for some reason it does nothing... Why?
15:08TEST
TEST Take MMMCCXXX
15:08DEBUG
DEBUG But the cycle bug didn't gimme any data, so let's sort that one out, eh?
15:07FIXED
FIXED Bug in the secret skill bonus... Definition didn't work (silly me)
15:06TEST
TEST Take MMMCCXXIX
15:06DEBUG
DEBUG A few extra lines should give me some clarity
15:03INVESTIGATION
INVESTIGATION And I need to find out, WHY!
15:03BUG
BUG What doesn't work is the lava flow
15:03CONFIRMED
CONFIRMEDThe secret skill bonus appears to be working (as far as I can check for now)
14:59TEST
TEST Take MMMCCXXVIII
14:59FIXED
FIXED Another
14:58TEST
TEST Take MMMCCXXVII
14:58FIXED
FIXED Code typo
14:55TEST
TEST Take MMMCCXXVI
14:55TECHNO
TECHNO I have considered making the objects for the Lava movement being detected automatically by MapAction,
however,
since this is most likely the only dungeon using this, it'll be more trouble than it's worth
14:55MAPSCRIPT
MAPSCRIPTLava should now move
14:25TEST
TEST Take MMMCCXXV
14:25VOID
VOID BOSS missing (data comes later, anyway)
14:23TEST
TEST Besje Take MMMCCXXIV
14:23FIXED
FIXED Code typo
14:22TEST
TEST Take MMMCCXXIII
14:22FIXED
FIXED Some link up errors
14:06TEST
TEST Take MMMCCXXII
14:06FIXED
FIXED Missing #use
14:04TEST
TEST Take MMMCCXXI
14:04DATABASE
DATABASE Some last data should be available now... There are no random encounters YET.
10:35MAP
MAP Area 001 Lava River
10:02LINK
LINK Basically just linked to to places together
10:01MAPSCRIPT
MAPSCRIPTBase script Lava River
- = 20 Jul 2024 = -
23:58STATUS
STATUS And now I really must call it a day, before I overwork myself... (which I easily do when I'm in the flow).
23:57NOTE
NOTE It's not much, but we gotta start somewhere, eh?
23:56STATUS
STATUS Well, at least that part is settled, eh?
23:56ART
ARTWelcome text
23:51MAP
MAP Already setting things up, so I won't forget
23:48DATABASE
DATABASE Wolf updated correctly now!
23:48FIXED
FIXED Extension error
23:48GENERATION
GENERATIONWolf
23:47MUSIC
MUSIC "Until you are but ash" by Nihilore will be the tune for the Lava River
23:40STATUS
STATUS And DON"T YOU DARE to say I don't work hard!
23:38STATUS
STATUS Well, I guess that's it for now then!
23:30GITHUB
GITHUBI'll also update the repositories
23:29ALPHA
ALPHA Updating
23:29BACKUP
Well a good moment to start the backup
23:29CONFIRMED
CONFIRMEDAppel Next and Previous floors pointed by the compass, but the secret isn't.
23:27TEST
TEST Take MMMCCXX
23:27GENERATION
GENERATIONCompass data (important at this point)
23:27CONFIRMED
CONFIRMEDThat works too
23:26CONFIRMED
CONFIRMEDThe secret works the way it should now!
23:23TEST
TEST Take MMMCCXIX
23:23COSMETIC
COSMETIC Yeah, that's cosmetic, but important as it betrayed the secret
23:23FIXED
FIXED Label issue
23:19TEST
TEST Take MMMCCXVIII
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(c) Jeroen P. Broks