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| 17:59 | FIXED | ![]() Neil Syntax error in link up script |
| 17:56 | TEST | Take III |
| 17:55 | EXPERIMENT | |
| 17:53 | DEBUG | |
| 17:50 | BUG | I think the stringmap reader in JCR6 is not acting the way it should |
| 17:49 | TEST | Take II |
| 17:49 | DEBUG | |
| 17:48 | INVESTIGATION | |
| 17:47 | HUH | |
| 17:45 | TEST | Take I |
| 17:45 | TEST | And then it's time to put it all to da test, eh? |
| 17:44 | SCRIPT | |
| 17:31 | STATUS | No idea yet if it all works... that will take testing, but before I can start on that I need to work out some stiff |
| 17:30 | LINK | |
| 17:30 | NEIL | |
| 17:13 | NOTE | |
| 17:13 | C++ | |
| 17:10 | C++ | |
| 17:05 | MAP | |
| 17:04 | KTHURA | |
| 17:03 | RESULT | |
| 17:01 | STUDY | |
| 17:00 | MAP | |
| 16:57 | NOTE | |
| 12:43 | STATUS | IT WORKS!!!!!
|
| 12:41 | DONE | I've undummied the WaitMinTicks and now see if the text appear speed is acceptable! |
| 12:28 | VOID | Well That "fixes" the game at least, but the bug causing this remains, so this is why I said "void" in stead of fix |
| 12:26 | TEST | And let's see what happens next |
| 12:26 | FORCE | I've forced the system to create a new table in a new class record |
| 12:24 | SOLVED | I think there's a bug in neil when it comes to tables in a class |
| 12:23 | HUH | |
| 12:11 | HUH | |
| 12:08 | DEBUG | |
| 12:07 | COCKROACH | That didn't make any difference |
| 12:05 | EXPERIMENT | |
| 11:56 | CONFIRMED | Okay, all textboxes contain the same data.... Something must have gone wrong when translating the scenario loader to Neil |
| 11:54 | TEST | I need another test to get a few things straight for myself |
| 11:52 | CHECKED | |
| 11:50 | HUH | |
| 11:48 | TEST | Let's see! |
| 11:45 | DEBUG |
|
| 11:43 | NOTE | |
| 11:39 | DEBUG | |
| 11:34 | BUG | It's just the height of the textbox that is failing |
| 11:34 | CONFIRMED | And the ember bar is generated accordingly |
| 11:34 | CONFIRMED | What does go well is the positioning and howing of the portrait of the person who speaks, though |
| 11:32 | NOTE | |
| 11:32 | CONFIRMED | And now the loading bar also appears |
| 11:31 | TEST | Okay, where were we? |
| 11:31 | HUH | |
| 11:00 | BUG | ![]() Okay, the events poller does work (that allows me at least to get out of the game without trouble and risking memory leaks), but the flipper does not, and I wonder why |
| 10:57 | TEST | Let's see |
| 10:57 | FIXED | A few obvious mistakes have been fixed, though |
| 10:56 | DUMMIED | |
| 10:55 | NOTE | |
| 10:55 | BUG | Infinite loop |
| 10:53 | TEST | ... |
| 10:53 | FIXED | Wrong method reference? |
| 10:37 | TEST | Well, let's see now! |
| 10:37 | FIXED | Case error... Yeah, when making direct links with Lua that is still possible |
| 10:34 | HUH | |
| 10:34 | CONFIRMED | That takes care of that one |
| 9:28 | VOID | Perhaps this should avoid this issue |
| 9:27 | ANALYSIS | |
| 9:25 | NOTE | |
| 9:22 | TEST | Test numero... what number are we? |
| 9:21 | FIXED | Link up code typo |
| 9:20 | FAILURE | And sometimes I wish Windows wasn't so damn stubborn about which app to show, when I need another! |
| 9:20 | BACKUP | |
| 9:18 | TEST | And another test is in order I suppose |
| 9:18 | C++ | |
| 9:18 | C++ | |
| 9:18 | LINK | |
| 9:18 | NEIL | |
| 9:15 | C++ | |
| 0:14 | STATUS | ![]() I know I still got a lot to do, and I must stick to it, but I also need my rest! |
| 0:13 | FIXED | MOAR MOAR MOAR! |
| - = 18 Sep 2020 = - | ||
| 23:52 | FIXED | MOAR fixes |
| 23:39 | TEST | Well? |
| 23:39 | FORCE | Forced a cockroach to get working |
| 23:30 | TEST | Another one then! |
| 23:29 | OFFTOPIC | ![]() |
| 23:29 | FIXED | missing link |
| 23:28 | TEST | Well.... |
| 23:28 | FIXED | I guess I didn't do that one too well |
| 23:07 | TEST | Let's see then! |
| 23:07 | FIXED | All gone now? |
| 23:05 | HUH | |
| 22:46 | NOTE | |
| 22:41 | STATUS | Getting there.... slowly.... |
| 22:39 | FIXED | Lua/NIL/Neil conflict |
| 22:38 | TEST | Well? |
| 22:38 | REMOVED | |
| 22:36 | TEST | How many tests am I on already M? |
| 22:35 | VOID | Conflict |
| 22:34 | FIXED | More syntax errors |
| 22:34 | NOTE | |
| 22:33 | COSMETIC | |
| 22:28 | FIXED | Fix in Neil itself |
| 22:26 | NOTE | |
| 22:26 | NOTE | Will certainly not be the last one... I think |
| 22:25 | FIXED | Another conflict |
| 22:20 | STUPIDITY | |
| 22:19 | TEST | Lost track of counting, mind you! |
| 22:19 | VOID | Neil/Lua conflict |
| 22:17 | FIXED | NIL/Neil conflict ~= is allowed in NIL (but counted as "deprecated"), but forbidden in Neil |
| 22:14 | TECHNO | I am only not sure if all functions are covered in Neil, but most likely yes.I will have to sort things out! |
| 22:14 | DUMMIED | |
| 22:07 | CONFIRMED | Yes! An error appears, but this error DOES AT LEAST CONFIRM that the library itself is now properly being read! |
| 22:04 | FIXED | I think I found the issue! |
| 21:59 | DEBUG | |
| 21:57 | FUCKYOU | |
| 21:37 | CONFIRMED | Okay, it also appear to work the other way around |
| 21:36 | CONFIRMED | The "GET" link appears to work, but now the "SET" link |
| 21:30 | FIXED | MOAR Syntax errors |
| 21:29 | FIXED | Syntax Error |
| 21:28 | LUA | |
| 20:59 | BUG | I wonder why Neil didn't back out on the keyword "link" |
| 19:53 | NOTE | |
| 19:51 | NOTE | |
| 19:41 | TEST | Take XI |
| 19:40 | FIXED | References to outdated debug crap which was no longer useful, and now only causing errors |
| 19:38 | TEST | Take X |
| 19:38 | FIXED | I hope? |
| 19:35 | COCKROACH | So ONE little unknown identiefier managed to sneak past me, eh? |
| 19:32 | TEST | ![]() take IX |
| 19:31 | STATUS | None can tell if this works now, although my expectation is, it won't! |
| 19:31 | LINK | |
| 19:31 | VOID | Alternate function for BoxPic |
| 19:26 | TECHNO | Boxpic was a feature used in Dyrt which had to make sure that all pictures for textboxes, but also in other purposes where the same size... Star Story however has a completely different setup, so things should be done in a different manner also |
| 19:23 | VOID | One case of DarkText voided |
| 19:22 | VOID | ![]() GetFont doesn't exist in Apollo, so I replaced it with the equivalent that Apollo DOES have! |
| 19:21 | CONFIRMED | So far so good! |
| 19:21 | TEST | Take VIII |
| 19:21 | FIXED | Several unknown identifiers |
| 19:06 | TECHNO | ![]() Now "DarkText" is a library that was needed in Dyrt due to the used background, but in Star Story it's not needed, and will in fact only slow the the down needlessly, that should be removed |
| 19:05 | VOID | I removed to two "self" as they were both just mentioned in a destructor and that doesn't yet work very well |
| 19:01 | FIXED | The __LANG macro is now defined so that should work now! |
| 19:00 | RESULT | = __LANG in line #54(BOXTEXT) = SELF in line #??(BOXTEXT) = SELF in line #??(BOXTEXT) = BOXPIC in line #121(BOXTEXT) = DARKTEXT in line #126(BOXTEXT) = DARKTEXT in line #144(BOXTEXT) = ERROR in line #180(BOXTEXT) = ERROR in line #186(BOXTEXT) = ERROR in line #191(BOXTEXT) = ERROR in line #209(BOXTEXT) = GETFONT in line #211(BOXTEXT) Frankly, odd as it may seem this is good to see... It shows me that the main issues have been taken care of, and that the issues at hand are solely there due to calls to stuff Neil shouldn't support in the first place, but NIL did, so I just need to lead that otherwise, and that some libraries I won't need in Star Story but I did need in Dyrt are called, and that is just a matter of replacing functions.... The actual syntax issues (which I was most worried about) appear gone now, as this report only appears when that kind of stuff is taken care of! (Although it is possible the translation still generates invalid syntax in Lua, so let's not celebrate too early). |
| 18:55 | TEST | ![]() Take VIII |
| 18:55 | FIXED | Scope issue |
| 18:53 | TEST | Take VII |
| 18:53 | FIXED | Does it do now then? |
| 18:53 | HUH | Did Neil not yet support "do" scopes? |
| 18:48 | TEST | Take VI |
| 18:48 | FIXED | NIL/Neil conflict (x2) |
| 18:44 | TEST | Take V |
| 18:44 | VOID | ![]() Neil does NOT wanna see do and then at the end of for/while/if |
| 18:16 | TEST | Take IV |
| 18:16 | VOID | Neil doesn't like ~= (and it's dirty syntax in Lua anyway) |
| 18:05 | STATUS | ![]() At least the syntax errors in the linker appear fixed.... But the most complex part has yet to come |
| 17:56 | SOLVED | ![]() Ah.... Window file conflict |
| 17:55 | COCKROACH | Fix ignored |
| 17:54 | TEST | Take III |
| 17:54 | FIXED | Syntax Error |
| 17:53 | TEST | ![]() Take II |
| 17:53 | FIXED | Code Typo |
| 17:46 | TEST | Take I |
| 17:45 | STATUS | Time for the moment catastrophale |
| 17:39 | TODO | I think I'll prepare my dinner first, though |
| 17:39 | STATUS | Well, the big catastrophe is about to begin.... I hope it will work out.... |
| 17:38 | MAPSCRIPT | |
| 17:35 | NOTE | |
| 17:35 | LINK | Loaded linked |
| 17:28 | LINK | |
| 17:19 | STATUS | Some links must be set up first though... I only did the base code so far.... |
| 17:17 | DONE | |
| 16:53 | NOTE | It is important to note that I now need to work a few things out as the system will really not know at all now what to do with all this crapload of code |
| 16:51 | LINK | |
| 16:51 | SCRIPT | |
| 16:49 | ANALYSIS | |
| 16:45 | NOTE | Ah voice acting stuff is present, but dummied.... Well that's a later concern, but I gotta keep it in mind I suppose |
| 16:42 | DUMMIED | |
| 16:39 | CONFIG | |
| 16:36 | LAZY | |
| 16:28 | REMOVED | Neil doesn't require the keyword "void" at constructors and destructors... (In fact, NEVER place them in Neil) |
| 16:24 | TRANSFER | |
| 16:23 | DONE | |
| 15:38 | NOTE | |
| 14:01 | STATUS | ![]() No errors (that was unexpected), but the logs look fine |
| 14:00 | TEST | Again! |
| 13:59 | FIXED | That should be fixed now |
| 13:58 | BUG | I *DID* get an error, but not the error I expected |
| 13:53 | TEST | ![]() And Now to see what'll happen! |
| 13:53 | LINK | |
| 13:39 | DEBUG | |
| 12:44 | DYRT | |
| 12:42 | STATUS | ![]() The log says everything's okay now... All I can do for now is trust on that, as the Lovejoy's intro is not yet fully scripted... That will happen soon, though! |
| 12:40 | TEST | Let's throw in another test! |
| 12:40 | VOID | I'll do it manually this time, but this really should not be possible in any way! |
| 12:39 | BUG | Scheduling itself works, but when the calling comes it complains about an expected string value (which should have been given automatically if missing, so WTF is the computer talking about? |
| 12:36 | TEST | ![]() Let's see now! |
| 12:35 | BUG | No static member "Schedule" exists???
|
| 12:33 | TEST | Another test then! |
| 12:33 | FIXED | Dang! |
| 12:29 | TEST | ![]() Let's see how things work out now! |
| 12:29 | LINK | |
| 12:20 | RESULT | |
| 12:17 | TEST | And again! |
| 12:17 | CHEAT | |
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