1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
20:56STATUS
STATUSI think the next stop will be bullet subtraction and reloading
20:56CLOSED
20:56CONFIRMED
CONFIRMEDRight!
19:05TEST
TESTAnd let's see how things turn out now, eh?
19:04FIXED
FIXED#68 Defense stat was not properly compiled... It should be now
18:48VOID
VOIDWendicka Thanks to an issue in the Neil syntax when it comes to numbers as .1212 (the 0 must always come first in Neil... Not sure what to do to fix this).
18:48CONFIRMED
CONFIRMEDBakina #68 - Indeed the damage done was indeed way too high
18:45TEST
18:45DEBUG
18:45INVESTIGATION
18:41CLOSED
17:35TEST
17:34DONE
17:31SCRIPT
SCRIPTA table for storing status change data
13:49STATUS
STATUSBriggs time for a break
13:48CONFIRMED
CONFIRMEDAT LAST!
13:45TEST
TESTWell?
13:23OFFTOPIC
OFFTOPIC
13:21FIXED
FIXEDAnd that should also fix the enemies that do not always appear even when they should
13:20FIXED
FIXEDCase issue in Kthura for C++
13:15DEBUG
DEBUGmore debug
13:09DEBUG
DEBUGWTF is going on here?
13:00TEST
TESTWell?
13:00DEBUG
DEBUGLet's narrow things down a bit
12:57TEST
TESTAnd how about now?
12:57COCKROACH
COCKROACHGRRR!
12:46TEST
TESTLet's see
12:46DONE
DONEI've set an "Always" field to enemies on the field guaranteeing they always appear. This is in order to make sure the enemy tutorial doesn't go off in an empty room, which would be quite ludicrous
12:19FIXED
FIXEDMonster should also disappear from the map after defeat
12:07CONFIRMED
CONFIRMEDAlmost there.
11:39TEST
TESTTake III
11:39CONFIRMED
CONFIRMEDKota The error does however confirm that the main issue appears to be fixed, but I gotta test more to make sure!
11:38FIXED
FIXEDOld code typo...
11:34TEST
TESTTake II
11:34FIXED
FIXEDScope issue
11:30TEST
TESTTake I
11:30FIXED
FIXEDAnd should fix this issue
11:30SCRIPT
SCRIPTThis has been don enow
11:30INVESTIGATION
INVESTIGATIONDr. Sal’pr’drita Enemy freeze examined... Yes, I didn't yet completely work out the conflict prevention routine....
1:52STATUS
STATUSThe Goddess Okay, that's in order for now... The next challenge will be why all enemies deactivate after combat as that is really puzzling me, but it's time to have break now... Be back soon
1:45TEST
TESTTake VI
1:45COSMETIC
COSMETICspeed and y coordinate reconfigured
1:44FIXED
FIXEDLevel number didn't increase
1:40TEST
TESTTake V (I forgot to mentio take IV)
1:40COSMETIC
COSMETICangle fix?
1:40FIXED
FIXEDExperience bar must reset after leveling up
1:34FIXED
FIXEDAnyway, it's fixed now!
1:34HUH
HUHWTF? How did that tag get like that?
1:33TEST
TESTTake III
1:33FIXED
FIXEDScope error
1:29TEST
TESTTake II
1:29FIXED
FIXEDDeclaration issue
1:25TEST
TESTTake I
1:25SCRIPT
SCRIPTLevel Up has been implemented for the front row
- = 4 Feb 2021 = -
23:12STATUS
STATUSI am first gonna see if I can make Wendicka and Crystal actually gain levels
23:12BUG
BUG#70 - Later concern, but I must sort it out!
23:12JUDGMENT
JUDGMENT Reggie Better
23:05TEST
TESTTake X
23:05EXPERIMENT
EXPERIMENTLet's try this
23:04JUDGMENT
JUDGMENT Not quite
22:54TEST
TESTTake IX
22:54EXPERIMENT
EXPERIMENTLet's see what happens now then?
22:51JUDGMENT
JUDGMENT Astrilopup Rolf Does a bit batter on the rotation, but there is some question about the hotspot I think
22:44TEST
TESTTake VIII
22:44COSMETIC
COSMETICSped up "You win" animation
22:43EXPERIMENT
EXPERIMENTI see rotation is still a bit of an issue
22:35LAZY
LAZYExtra property
22:25TEST
TESTTake VII
22:25TECHNO
TECHNONormally not possible in Neil, but the linkup with C++ can something cause this to happen
22:24FIXED
FIXEDCase error
22:19TEST
TESTTake VI
22:18FIXED
FIXEDError in Apollo Glue code
22:17FIXED
FIXEDError in boolean expression checking victory
22:02TEST
TESTTake V
22:02FIXED
FIXEDBad boolean expression
22:01TEST
TESTTake IV
21:57FIXED
FIXEDYawn
21:25TEST
TESTTake III
21:25FIXED
FIXEDHuh?
21:17TEST
TESTTake II
21:17VOID
VOIDVoided that! (This is Microsoft's failure not mine, so I refuse to speak of a fix)
21:16FAILURE
FAILUREAdmiral Lovejoy This is what I hate about MS-DOS and systems derived of it..... backslashes where slashes should have been used in stead!
21:06TEST
TESTIn the meantime I can prepare for take I, though
21:06DONE
DONEAnd put some snert on in my kitchen in order to eat
21:06DONE
DONETaken a break
19:24LINK
LINKSue Linked
19:19SCRIPT
SCRIPTXenobi The Victory Screen has been scripted
17:50VISUALSTUDIO
VISUALSTUDIOFor starters recompiling Apollo
17:50STATUS
STATUSBut before that a lot needs to be done first
17:49APOLLO
APOLLONo telling if it works,yet, but the upcoming tests will tell... Likely
17:49NEIL
NEILGlue code
17:40C++
C++Well yeah, I did have to prepare Apollo for that.... Not fully there yet!
16:11OFFTOPIC
OFFTOPIC
16:04TECHNO
TECHNONow it is my plan to make the letters "You Win!" turn in scaled and rotating in the same manner as in the original game, however study is required, as I am not fully sure about how TQSG handles that, however since Kthura requires this, there must be a way, eh?
16:02NOTE
NOTE Please note, this routine has not yet been linked up in the main flow so whether or not a group has been defeated will (for now) not mean anything at all.
16:01SCRIPT
SCRIPTA checkup routine has been made to check if a team as or has not been defeated
1:55NOTE
NOTE Although the damage Briggs and the girls do is incredably high... Now Briggs is not really much wonder, but the girls.... I need to sort this out....
1:55JUDGMENT
JUDGMENT This seems about right
1:54TEST
TESTTake XXXII
1:50FIXED
FIXEDExperience didn't work, but I think I fixed that....
1:48CONFIRMED
CONFIRMEDwhich finally works, but still....
1:48COSMETIC
COSMETICSpeed up death animation for enemies
1:34TEST
TESTTake XXXI
1:34VOID
VOIDLet's try this.... Does that void this issue?
1:32FIXED
FIXEDCode typo
1:27TEST
TESTTake XXX
1:27FIXED
FIXEDAdmiral Johnson I guess I'm getting sleepy
1:20TEST
TESTTake XXIX
1:20VOID
VOIDBakina Let's ignore this, shall we?
1:19FUCKYOU
FUCKYOUfuckit!
1:12TEST
TESTFoxy Take XXVIII
1:12COSMETIC
COSMETICDoes THIS slow down the death sequence?
1:12FIXED
FIXEDAP going up forever where it should only happen once
1:10BUG
BUGNot quite, but getting closer
0:56TEST
TESTTake XXVII
0:56VOID
VOIDRandom idiocy
0:52TEST
TESTTake XXVI
0:52FIXED
FIXEDBad class member
0:52FUCKYOU
FUCKYOUI am getting awfully tired of this
0:42TEST
TESTTake XXV
0:42FIXED
FIXEDIdentifier conflict
0:40TEST
TESTTake XXIV
0:40LAZY
LAZYVoided issues for the future
0:31TEST
TESTTake XXIII
0:31FIXED
FIXEDThat SHOULD fix all that... At least I hope so...
0:31LINK
LINKCall to function to check stuff out!
0:30STUPIDITY
STUPIDITYWell, the latter was easy to explain I guess
0:30BUG
BUGBy why the enemy sprites don't collapse and disappear, THAT requires some thought....
0:29BUG
BUGYet they still move over the guage, but that is not that strange as I still need to update that part
0:29CONFIRMED
CONFIRMEDAt least I got it confirmed that dead enemies are no longer targetable by the player, which is a good thing....
0:28STATUS
STATUSNot out of the crap yet.... far from it, actually
0:24TEST
TESTKota Briggs Take XXII
0:24FIXED
FIXEDI think?
0:24ANALYSIS
ANALYSISCode analysis
0:21DEBUG
DEBUGYirl I made myself a hitpoint overview
0:19INVESTIGATION
INVESTIGATIONWell, I will need to give this a clear thought, my dear Watson!
0:18CONFIRMED
CONFIRMEDAt least Wendicka gets her AP when Briggs attacks.... Hey, gotta make progress somehow, eh?
0:18BUG
BUGRight the HP are not subtracted
- = 3 Feb 2021 = -
23:33TEST
TESTTake XXI
23:32VOID
VOIDThat should do it!
23:32FUCKYOU
FUCKYOU"No value"?
23:30TEST
TESTTake XX
23:30FUCKYOU
FUCKYOUVOIDED!
23:30FUCKYOU
FUCKYOUNOT AGAIN!
23:30TEST
TESTTake XIX
22:27STATUS
STATUSBug I DO desperately need a break now, so I'll be back later!
22:27DEBUG
DEBUGAnd a debug line has been added to see what is wrong
22:27BUG
BUGI do have the feeling though, that HP is not properly being subtracted, or that death is not being counted, anyway stuff doesn't work the way it should
22:25FIXED
FIXEDAP Up on actions didn't happen
22:17TEST
TESTTake XVIII
22:17FIXED
FIXED?
22:08TEST
TESTTake XVII
22:08DEBUG
DEBUGA debug line has been added to sort this one out!
22:08HUH
HUHNOTHING AT ALL could have caused the error I see now to happen (Neil is protected against that, and the class has been checked too).
21:56TEST
TESTReggie Take XVI
21:56FIXED
FIXEDScope error
21:56TEST
TESTDr. Sal’pr’drita Take XV
21:48FIXED
FIXEDAP properties added
21:48TEST
TESTExHuRU Take XIV
21:46FUCKYOU
FUCKYOUOh really?
21:40TEST
TESTTake XIII
21:40FIXED
FIXEDDoes THIS work then?
21:33TEST
TESTTake XII
21:33FIXED
FIXED!
21:33FUCKYOU
FUCKYOUAAARGH!
21:28TEST
TESTTake XI
21:28FIXED
FIXEDSyntax error
21:25TEST
TESTTake X
21:25FIXED
FIXEDThat's one.... And hopefully not more
21:05STATUS
STATUSKeeps one busy, eh?
21:04BUG
BUGThe heroes' side however.....
21:04STATUS
STATUSRight, the foes part really seems to be all unknown identifiers accounted for.... (About time)
20:55TEST
TESTTake IX
20:55FIXED
FIXEDNOW THEN?
20:55COCKROACH
COCKROACHDon't blame me for that
20:55STUPIDITY
STUPIDITYI guess I'm not concentrating anymore
20:55TEST
TESTTake VIII
20:55FIXED
FIXEDAdmiral Lovejoy ....
20:49COCKROACH
COCKROACHThey just keep on coming!
20:45TEST
TESTTake VII
20:45FIXED
FIXEDGRRR!
18:40TEST
TESTRolf Take VI
18:40FIXED
FIXEDCrystal Now then?
18:40COCKROACH
COCKROACHApparently not
18:36TEST
TESTTake V
18:36FIXED
FIXEDAll unknown identifiers accounted for? (At least in that particular script, as there are more)
18:25TEST
TESTTake IV
18:25FIXED
FIXEDSeveral unknown identifiers
18:25TEST
TESTTake III
18:20FIXED
FIXEDScope error!
18:15TEST
TESTTake II
18:15FIXED
FIXEDSyntax error
18:13TEST
TESTTake I
18:13STATUS
STATUSThe time to test has begun.....
16:08STATUS
STATUSAnd I must take a break before I start testing... I expect no trouble, but hey... who knows, eh?
16:07TODO
16:07NOTE
NOTE I can only check whatever happens for Wendicka, however this should work now for the other characters too....
16:07SCRIPT
SCRIPTAP should increase
16:02NOTE
NOTE However the level up system works seperately as it has to respond instantly, and that part has not yet been setup, so that will have to wait until later.
16:01SCRIPT
SCRIPTAdmiral Johnson I've set up the system to count experience points for killing enemies
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