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14:24DEBUG
DEBUGYirl More info
14:21HUH
HUHNothing happened? Curious
14:20VISUALSTUDIO
VISUALSTUDIOTake IV
14:19INVESTIGATION
INVESTIGATIONHow come?
14:19HUH
HUHA total crash
14:17TEST
TESTTake III
14:17FIXED
FIXEDDupe def
14:08TEST
TESTTake II
14:08STUPIDITY
STUPIDITYI don't wanna talk about it!
14:08FIXED
FIXEDMissing underscore
14:00TEST
TESTTake I
13:55NOTE
NOTE And saving and going back to the Hawk is not yet even shown
13:55NOTE
NOTE It's not yet possible to beam to the next room, but that's not important now... I need to see if the stuff I set up so far works, at all.... Beaming, and stuff should be the easy part
13:43SCRIPT
SCRIPTPart of the transporter script is written now.
12:00VISUALSTUDIO
VISUALSTUDIORecompile Apollo
11:59KTHURA
KTHURARebuild
9:27APOLLO
APOLLOAnd Apollo will just need to be recompiled and everything should immediately take effect
9:27KTHURA
KTHURAThis will also affect the Kthura Editor
9:26FIXED
FIXEDOne required fixed that could haunt me otherwise
9:25NOTE
NOTE I need to study if I can do the same with normal draw.
9:24C++
C++Negative scaling in TQSG added for XDraw()
- = 3 May 2021 = -
21:49STATUS
STATUSSo far for today.... Tomorrow I hope to do the transporter
20:58TEST
TESTTake VII
20:58VOID
VOIDTaken care of?
20:58FUCKYOU
FUCKYOUCase?
20:54TEST
TESTExHuRU Take VI
20:47CONFIRMED
CONFIRMEDHangar <=> Hidden Layer link works
20:47FIXED
FIXEDCard picked up not removed from map
20:46FIXED
FIXEDDupe rank 6 character if you enter Excalibur before Johnson joins the party
20:33TEST
TESTSo onto Take V
20:33TEST
TESTBriggs That was Take IV
20:33FIXED
FIXEDYirl Group error
20:30FIXED
FIXEDAnother
20:19TEST
TESTTake III
20:19FIXED
FIXEDCode typo
20:17TEST
TESTTake II
20:03FIXED
FIXEDIllegal group call syntax (forgotten . )
20:00TEST
TESTTake I
20:00STATUS
STATUSTechnically the first floor should now work with the exception that the central transporter that you will need to nagivate through this dungeon has not yet been scripted, so that thing will (for now) ignore you.
19:59LINK
LINKBakina And I've linked that to the map
19:59MAPSCRIPT
MAPSCRIPTGo to Hangar
19:57LINK
LINKLinked First area to the Hangar... That is one-way only, I need to link back also
19:56MAPSCRIPT
MAPSCRIPTSouth Door Script
19:55MAPSCRIPT
MAPSCRIPTShow Cards
19:55MAPSCRIPT
MAPSCRIPTGrab Cards
19:55MAPSCRIPT
MAPSCRIPTUnlock new floors
19:55MAPSCRIPT
MAPSCRIPTConfigure Cards
16:01TEST
TESTTake V
16:01FIXED
FIXEDFull detection was not operating the way it properly should
15:57TEST
TESTTake IV
15:56NOTE
NOTE Crystal As this was a bug that does not affect the Easy Mode, I cannot yet check if the easy mode is affected... It very likely is, though
15:55FIXED
FIXEDAmmo reload initial definition error
15:47TEST
TESTTake III
15:47FIXED
FIXEDIllegal class call
15:47FUCKYOU
FUCKYOUGRRR!
15:43TEST
TESTTake II (oh man!)
15:43FIXED
FIXEDMetaTable misdefinition
15:41MAPSCRIPT
MAPSCRIPTReloads for Crystal
15:18CONFIRMED
CONFIRMEDIt appears to be working now
15:15TEST
TESTTake II
15:15FIXED
FIXEDMissing link
15:13TEST
TESTLet's see if this works the way it should
15:11DONE
DONEName of the area on top of screen in Excaliby
13:46STUDY
STUDY I had to take a look to how the dungeon has been set up.... This looks like it's gonna be easy
13:46CONFIRMED
CONFIRMEDAll bugs accounted for
13:40TEST
TESTTake V
13:40FIXED
FIXEDDoors wouldn't close
13:31TEST
TESTTake IV
13:31FIXED
FIXEDBlockmap issue
13:30NOTE
NOTE But wait there's more!
13:30FIXED
FIXEDGot the bugger fixed
12:45MYSTERY
MYSTERYDr. Sal’pr’drita By why does the zone-action routine not respond the way it should?
12:44RESULT
Very the script does load
12:35TEST
TESTExHuRU Take IV
12:35FIXED
FIXEDAudio crash
12:31DEBUG
DEBUGWendicka Let's find out more about this
12:31HUH
HUHMapScript ignored
12:25TEST
TESTTake III
12:25FIXED
FIXEDLink start spot error
12:20TEST
TESTKota Take II
12:20FIXED
FIXEDSyntax error in Hawk
12:17TEST
TESTTake I
12:17NOTE
NOTE I don't expect this to go well in one go, but tests will have to put more light on stuff
11:35LINK
LINKAnd that should put everything together
11:34MAPSCRIPT
MAPSCRIPTHawk part of arriving at Excalibur
11:15NOTE
NOTE I still need to set things up from the Hawk though
11:15MAPSCRIPT
MAPSCRIPTWelcoming script in Excalibur
10:17NOTE
NOTE And newer savegames shouldn't suffer
10:16FIXED
FIXEDExit point error in the initial Excalibur unlock... Now the damage to savegames past this *is* permanent, but that doesn't really matter, as the other transporters will work things out anyway
10:15MAP
MAPMeta config set
10:12MUSIC
MUSICCheckup
10:11SYSTEM
SYSTEMWell, I guess we're up-to-date, again
9:45SYSTEM
SYSTEMWindows keep whining about an update, so I guess I must give it what it wants.... See ya later!
9:44SCRIPT
SCRIPTPreparational script to get Rolf out of the party during the Excalibur mission and to make sure Johnson is in the group (but only if you already found her, which already happens in an early stage of this mission).
- = 2 May 2021 = -
22:32ITCH.IO
ITCH.IOThe same will happen here later this week
22:31GAMEJOLT
Old game packages NO LONGER downloadable
14:26TEST
TESTTake V
13:55FIXED
FIXEDCrash on "Fear" move
13:49NOTE
NOTE (Silly how something so trivial can require so many takes)
13:49TEST
TESTTake IV
13:48GENERATION
GENERATIONAnd that requires a another neg-execution
13:47APOLLO
APOLLOAlias to cover stuff
13:42TEST
TESTThe Goddess Take III
13:35CONFIRMED
CONFIRMEDQuit save blocked in the caves (for good reasons, but it's confirmed now)
13:35DONE
DONEDone now anyway
13:35FAILURE
FAILUREMap changes not saved (which was needed for the fix to take effect)
13:31TEST
TESTTake II
13:31FIXED
FIXEDData conflict also fixed
13:31DONE
DONEI did forget something important.... Some end dungeon scripts
13:20BUG
BUGAh, data conflict between the two versions
13:19STATUS
STATUSDoes the boss work?
13:19CONFIRMED
CONFIRMEDLeaving Caves works
13:17CONFIRMED
CONFIRMEDLink to caves works
13:14TEST
TESTLet's roll - Take I
13:14DONE
DONERolf Yum! Coffee at the ready
13:13TODO
TODOFirst a cup of coffee
13:12STATUS
STATUSWell, all I can do now is check if everything works, or not
13:12LINK
LINKCrystal Caves => Plains
13:10LINK
LINKPlains => Caves
13:03MAPSCRIPT
MAPSCRIPTBoss Volcania Caves
12:54FAILURE
FAILUREDevice connection issues
12:53CONFIRMED
CONFIRMEDReggie Yup, what I wanted to know is in order
12:53CHECKED
CHECKEDMusic files
12:51MAP
MAPMusic set for the Volcania Caves
10:15STATUS
STATUSWhile I do have little time today, I MUST take a break now.....
9:49TEST
TESTTake V
9:49FIXED
FIXEDFixed now then?
9:49FUCKYOU
FUCKYOUAstrilopup It's keeps fucking this up, eh?
9:44TEST
TESTTake IV
9:44FIXED
FIXEDPlease?
9:44COCKROACH
COCKROACHReturning to that, however
9:44CONFIRMED
CONFIRMEDStarting NIM from terminal works
9:39TEST
TESTTake III (only 1 should be required... GRR!)
9:36FUCKYOU
FUCKYOUAll those trivial fucking issues aout of the way now?
9:35FIXED
FIXEDReference error
9:35FUCKYOU
FUCKYOUI really get tired of this
9:30TEST
TESTSo a Take II is (fuck that) still required, I suppose
9:30FIXED
FIXEDYup, a bug HAD to come....
9:25TEST
TESTThe Goddess Should only be a formality, but hey, let's see what'll happen
9:24NOTE
NOTE Shouldn't give any trouble, but then again, debugging has done crazier things
9:24MAPSCRIPT
MAPSCRIPTFinding the stick in the sewers
9:23LINK
LINKTerminal in Hawk linked to NIM (reward for solving sewers)
8:41NOTE
NOTE That won justify another test... if the rest works, all's fine!
8:41FIXED
FIXEDMinor level error
8:27TEST
TESTTake IV
8:27FIXED
FIXEDWrong group
8:27STUPIDITY
STUPIDITYWhy do I keep on doing that?
7:55TEST
TESTTake III
7:55FIXED
FIXEDConfiguration error
7:51TEST
TESTTake II
7:50FIXED
FIXEDCode conflict
7:42TEST
TESTLet's see....
7:42DONE
DONESue A few finishing touches (that is if no bugs occur)
7:41MAPSCRIPT
MAPSCRIPTPost Boss script
7:29GENERATION
GENERATIONNeg
7:28APOLLO
APOLLOXenobi Boss Alias
7:28MAPSCRIPT
MAPSCRIPTBoss Sewers
- = 1 May 2021 = -
23:27STATUS
STATUSSo far..... Depending on my time tomorrow the boss of the sewers may be implemented, and that would be another thing out of the way
23:26GITHUB
GITHUBUpdated
23:24BACKUP
BACKUPWendicka Running
23:24CONFIRMED
CONFIRMEDSo far, so good!
22:32TEST
TESTAdmiral Lovejoy Take III
22:17GENERATION
GENERATIONAgain
22:17FAILURE
FAILUREAh I need to force things as no assets were modified
22:16GENERATION
GENERATIONNeg is required though
22:15APOLLO
APOLLOAlias for zombies
22:04TEST
TESTTake II
22:04FIXED
FIXEDWrong function called
18:50TEST
TESTWell, let's see - Test II
18:30FIXED
FIXEDThe bug itself has been fixed, of course
18:30VOID
VOIDDamage due to old bug
18:25TEST
TESTThere's not much to this dungeon, so I can start testing up to the point where the boss will be
18:25MAP
MAPMusic Set
17:59STATUS
STATUSNot yet ready to test all this, though
17:56NOTE
NOTE Kota mentions this randomly... The higher the difficulty the lower the chance he mentions the sewers and he must mention it in order to unlock the sewers
17:54MAPSCRIPT
MAPSCRIPTPossibility to unlock the sewers
17:53CONFIRMED
CONFIRMEDAppears to be working
17:13TEST
TESTAstrilopup Bakina Well let's see how this will go, then
17:06LINK
LINKLink for arrival event
17:05MAPSCRIPT
MAPSCRIPTFurther workout on victory of the NIM game
16:41CONFIRMED
CONFIRMEDSo far it works... The game WILL crash when you win, but that is because I haven't yet set all that stuff up
15:59STATUS
STATUSThe NIM game should be completely done now.... However I still need to make sure the entirely link works, and when you win against Kota, this should unlock Excalibur, so there's more work to do
15:49CONFIRMED
CONFIRMEDAnd the chain back also appears to be working
15:49CONFIRMED
CONFIRMEDIt appears to be working
15:34TEST
TESTTake B
15:32FIXED
FIXEDCode typo
15:29TEST
TESTTake A
15:29NOTE
NOTE What appears depends on your language setting
15:29ART
ARTIK HEB GEWONNEN!
15:29ART
ARTI WON!
15:11STATUS
STATUSNow the "I WIN"
15:11NOTE
NOTE No more tests required here
15:08FIXED
FIXEDColor Issue
14:53TEST
TESTTake XII
14:52FIXED
FIXEDAnd I also think I fixed it
14:52SOLVED
SOLVEDI think I found the little devil about the freezing (which did happen again), and also why it does not always happen
14:51TEST
TESTFoxy Take XI
14:43FIXED
FIXEDBoolean syntax error
14:42TEST
TESTTake IX
14:41FIXED
FIXEDNil issue
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