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14:24 | DEBUG | More info |
14:21 | HUH | Nothing happened? Curious |
14:20 | VISUALSTUDIO | Take IV |
14:19 | INVESTIGATION | How come? |
14:19 | HUH | A total crash |
14:17 | TEST | Take III |
14:17 | FIXED | Dupe def |
14:08 | TEST | Take II |
14:08 | STUPIDITY | I don't wanna talk about it! |
14:08 | FIXED | Missing underscore |
14:00 | TEST | Take I |
13:55 | NOTE | And saving and going back to the Hawk is not yet even shown |
13:55 | NOTE | It's not yet possible to beam to the next room, but that's not important now... I need to see if the stuff I set up so far works, at all.... Beaming, and stuff should be the easy part |
13:43 | SCRIPT | Part of the transporter script is written now. |
12:00 | VISUALSTUDIO | Recompile Apollo |
11:59 | KTHURA | Rebuild |
9:27 | APOLLO | And Apollo will just need to be recompiled and everything should immediately take effect |
9:27 | KTHURA | This will also affect the Kthura Editor |
9:26 | FIXED | One required fixed that could haunt me otherwise |
9:25 | NOTE | I need to study if I can do the same with normal draw. |
9:24 | C++ | Negative scaling in TQSG added for XDraw() |
- = 3 May 2021 = - | ||
21:49 | STATUS | So far for today.... Tomorrow I hope to do the transporter |
20:58 | TEST | Take VII |
20:58 | VOID | Taken care of? |
20:58 | FUCKYOU | Case? |
20:54 | TEST | Take VI |
20:47 | CONFIRMED | Hangar <=> Hidden Layer link works |
20:47 | FIXED | Card picked up not removed from map |
20:46 | FIXED | Dupe rank 6 character if you enter Excalibur before Johnson joins the party |
20:33 | TEST | So onto Take V |
20:33 | TEST | That was Take IV |
20:33 | FIXED | Group error |
20:30 | FIXED | Another |
20:19 | TEST | Take III |
20:19 | FIXED | Code typo |
20:17 | TEST | Take II |
20:03 | FIXED | Illegal group call syntax (forgotten . ) |
20:00 | TEST | Take I |
20:00 | STATUS | Technically the first floor should now work with the exception that the central transporter that you will need to nagivate through this dungeon has not yet been scripted, so that thing will (for now) ignore you. |
19:59 | LINK | And I've linked that to the map |
19:59 | MAPSCRIPT | Go to Hangar |
19:57 | LINK | Linked First area to the Hangar... That is one-way only, I need to link back also |
19:56 | MAPSCRIPT | South Door Script |
19:55 | MAPSCRIPT | Show Cards |
19:55 | MAPSCRIPT | Grab Cards |
19:55 | MAPSCRIPT | Unlock new floors |
19:55 | MAPSCRIPT | Configure Cards |
16:01 | TEST | Take V |
16:01 | FIXED | Full detection was not operating the way it properly should |
15:57 | TEST | Take IV |
15:56 | NOTE | As this was a bug that does not affect the Easy Mode, I cannot yet check if the easy mode is affected... It very likely is, though |
15:55 | FIXED | Ammo reload initial definition error |
15:47 | TEST | Take III |
15:47 | FIXED | Illegal class call |
15:47 | FUCKYOU | GRRR! |
15:43 | TEST | Take II (oh man!) |
15:43 | FIXED | MetaTable misdefinition |
15:41 | MAPSCRIPT | Reloads for Crystal |
15:18 | CONFIRMED | It appears to be working now |
15:15 | TEST | Take II |
15:15 | FIXED | Missing link |
15:13 | TEST | Let's see if this works the way it should |
15:11 | DONE | Name of the area on top of screen in Excaliby |
13:46 | STUDY | I had to take a look to how the dungeon has been set up.... This looks like it's gonna be easy |
13:46 | CONFIRMED | All bugs accounted for |
13:40 | TEST | Take V |
13:40 | FIXED | Doors wouldn't close |
13:31 | TEST | Take IV |
13:31 | FIXED | Blockmap issue |
13:30 | NOTE | But wait there's more! |
13:30 | FIXED | Got the bugger fixed |
12:45 | MYSTERY | By why does the zone-action routine not respond the way it should? |
12:44 | RESULT | Very the script does load |
12:35 | TEST | Take IV |
12:35 | FIXED | Audio crash |
12:31 | DEBUG | Let's find out more about this |
12:31 | HUH | MapScript ignored |
12:25 | TEST | Take III |
12:25 | FIXED | Link start spot error |
12:20 | TEST | Take II |
12:20 | FIXED | Syntax error in Hawk |
12:17 | TEST | Take I |
12:17 | NOTE | I don't expect this to go well in one go, but tests will have to put more light on stuff |
11:35 | LINK | And that should put everything together |
11:34 | MAPSCRIPT | Hawk part of arriving at Excalibur |
11:15 | NOTE | I still need to set things up from the Hawk though |
11:15 | MAPSCRIPT | Welcoming script in Excalibur |
10:17 | NOTE | And newer savegames shouldn't suffer |
10:16 | FIXED | Exit point error in the initial Excalibur unlock... Now the damage to savegames past this *is* permanent, but that doesn't really matter, as the other transporters will work things out anyway |
10:15 | MAP | Meta config set |
10:12 | MUSIC | Checkup |
10:11 | SYSTEM | Well, I guess we're up-to-date, again |
9:45 | SYSTEM | Windows keep whining about an update, so I guess I must give it what it wants.... See ya later! |
9:44 | SCRIPT | Preparational script to get Rolf out of the party during the Excalibur mission and to make sure Johnson is in the group (but only if you already found her, which already happens in an early stage of this mission). |
- = 2 May 2021 = - | ||
22:32 | ITCH.IO | The same will happen here later this week |
22:31 | GAMEJOLT | Old game packages NO LONGER downloadable |
14:26 | TEST | Take V |
13:55 | FIXED | Crash on "Fear" move |
13:49 | NOTE | (Silly how something so trivial can require so many takes) |
13:49 | TEST | Take IV |
13:48 | GENERATION | And that requires a another neg-execution |
13:47 | APOLLO | Alias to cover stuff |
13:42 | TEST | Take III |
13:35 | CONFIRMED | Quit save blocked in the caves (for good reasons, but it's confirmed now) |
13:35 | DONE | Done now anyway |
13:35 | FAILURE | Map changes not saved (which was needed for the fix to take effect) |
13:31 | TEST | Take II |
13:31 | FIXED | Data conflict also fixed |
13:31 | DONE | I did forget something important.... Some end dungeon scripts |
13:20 | BUG | Ah, data conflict between the two versions |
13:19 | STATUS | Does the boss work? |
13:19 | CONFIRMED | Leaving Caves works |
13:17 | CONFIRMED | Link to caves works |
13:14 | TEST | Let's roll - Take I |
13:14 | DONE | Yum! Coffee at the ready |
13:13 | TODO | First a cup of coffee |
13:12 | STATUS | Well, all I can do now is check if everything works, or not |
13:12 | LINK | Caves => Plains |
13:10 | LINK | Plains => Caves |
13:03 | MAPSCRIPT | Boss Volcania Caves |
12:54 | FAILURE | Device connection issues |
12:53 | CONFIRMED | Yup, what I wanted to know is in order |
12:53 | CHECKED | Music files |
12:51 | MAP | Music set for the Volcania Caves |
10:15 | STATUS | While I do have little time today, I MUST take a break now..... |
9:49 | TEST | Take V |
9:49 | FIXED | Fixed now then? |
9:49 | FUCKYOU | It's keeps fucking this up, eh? |
9:44 | TEST | Take IV |
9:44 | FIXED | Please? |
9:44 | COCKROACH | Returning to that, however |
9:44 | CONFIRMED | Starting NIM from terminal works |
9:39 | TEST | Take III (only 1 should be required... GRR!) |
9:36 | FUCKYOU | All those trivial fucking issues aout of the way now? |
9:35 | FIXED | Reference error |
9:35 | FUCKYOU | I really get tired of this |
9:30 | TEST | So a Take II is (fuck that) still required, I suppose |
9:30 | FIXED | Yup, a bug HAD to come.... |
9:25 | TEST | Should only be a formality, but hey, let's see what'll happen |
9:24 | NOTE | Shouldn't give any trouble, but then again, debugging has done crazier things |
9:24 | MAPSCRIPT | Finding the stick in the sewers |
9:23 | LINK | Terminal in Hawk linked to NIM (reward for solving sewers) |
8:41 | NOTE | That won justify another test... if the rest works, all's fine! |
8:41 | FIXED | Minor level error |
8:27 | TEST | Take IV |
8:27 | FIXED | Wrong group |
8:27 | STUPIDITY | Why do I keep on doing that? |
7:55 | TEST | Take III |
7:55 | FIXED | Configuration error |
7:51 | TEST | Take II |
7:50 | FIXED | Code conflict |
7:42 | TEST | Let's see.... |
7:42 | DONE | A few finishing touches (that is if no bugs occur) |
7:41 | MAPSCRIPT | Post Boss script |
7:29 | GENERATION | Neg |
7:28 | APOLLO | Boss Alias |
7:28 | MAPSCRIPT | Boss Sewers |
- = 1 May 2021 = - | ||
23:27 | STATUS | So far..... Depending on my time tomorrow the boss of the sewers may be implemented, and that would be another thing out of the way |
23:26 | GITHUB | Updated |
23:24 | BACKUP | Running |
23:24 | CONFIRMED | So far, so good! |
22:32 | TEST | Take III |
22:17 | GENERATION | Again |
22:17 | FAILURE | Ah I need to force things as no assets were modified |
22:16 | GENERATION | Neg is required though |
22:15 | APOLLO | Alias for zombies |
22:04 | TEST | Take II |
22:04 | FIXED | Wrong function called |
18:50 | TEST | Well, let's see - Test II |
18:30 | FIXED | The bug itself has been fixed, of course |
18:30 | VOID | Damage due to old bug |
18:25 | TEST | There's not much to this dungeon, so I can start testing up to the point where the boss will be |
18:25 | MAP | Music Set |
17:59 | STATUS | Not yet ready to test all this, though |
17:56 | NOTE | Kota mentions this randomly... The higher the difficulty the lower the chance he mentions the sewers and he must mention it in order to unlock the sewers |
17:54 | MAPSCRIPT | Possibility to unlock the sewers |
17:53 | CONFIRMED | Appears to be working |
17:13 | TEST | Well let's see how this will go, then |
17:06 | LINK | Link for arrival event |
17:05 | MAPSCRIPT | Further workout on victory of the NIM game |
16:41 | CONFIRMED | So far it works... The game WILL crash when you win, but that is because I haven't yet set all that stuff up |
15:59 | STATUS | The NIM game should be completely done now.... However I still need to make sure the entirely link works, and when you win against Kota, this should unlock Excalibur, so there's more work to do |
15:49 | CONFIRMED | And the chain back also appears to be working |
15:49 | CONFIRMED | It appears to be working |
15:34 | TEST | Take B |
15:32 | FIXED | Code typo |
15:29 | TEST | Take A |
15:29 | NOTE | What appears depends on your language setting |
15:29 | ART | IK HEB GEWONNEN! |
15:29 | ART | I WON! |
15:11 | STATUS | Now the "I WIN" |
15:11 | NOTE | No more tests required here |
15:08 | FIXED | Color Issue |
14:53 | TEST | Take XII |
14:52 | FIXED | And I also think I fixed it |
14:52 | SOLVED | I think I found the little devil about the freezing (which did happen again), and also why it does not always happen |
14:51 | TEST | Take XI |
14:43 | FIXED | Boolean syntax error |
14:42 | TEST | Take IX |
14:41 | FIXED | Nil issue |
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