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15:42C++
C++And now the alpha modification actually takes place
15:39C++
C++Expanded this a little
15:36C++
C++Core code to make alpha blending possible
15:33FAILURE
FAILUREC++ never ceases to amaze me... I type code and C++ deems it error... I change it and now it's even more error... I change it back exactly the way it was, and ... It compiles.... Do you get it?
15:23UPDATED
15:22STATUS
STATUSThat brings us to the next stage of this operation...
15:21CONFIRMED
CONFIRMEDIt works!
15:19TEST
TESTTake III
15:19DONE
DONEClicking out should work now
15:19DONE
DONEMouse pointer appears in field menu
15:18CONFIRMED
CONFIRMEDYirl So far that works
15:16TEST
TESTTake II
15:15FIXED
FIXEDSyntax Error
15:13TEST
TESTTake I
15:13DONE
DONEFirst work out changing char in field menu
1:51BACKUP
BACKUPRunning
1:50TODO
1:34ANALYSIS
ANALYSISReggie I think the system is allergic to leading spaces... Shouldn't be a problem... but I have no other explanation....
1:30EXPERIMENT
EXPERIMENTI wonder
1:28EXPERIMENT
EXPERIMENTAn experimental string shows.... It is really beyond me know why the HP and AP values don't show... nothing makes this possible... But yet it happens... What happens under the hood that I cannot see?
1:22TEST
TESTWell, I dunno
1:22INVESTIGATION
INVESTIGATIONMOAR DEBUG!
1:18DEBUG
DEBUGI sure wanna know why the HP and AP values are not shown
1:09TEST
TESTLet's check it out
1:04FIXED
FIXEDExHuRU Maybe THIS fixes all that crap?
1:03NOTE
NOTE the Good news is that the gauges appear to be on the right positions
1:02JUDGMENT
JUDGMENT

0:57TEST
TESTTake III
0:57COCKROACH
COCKROACHThere's always one that gets through the loopholes, eh?
0:55TEST
TESTTake II
0:55FIXED
FIXEDUnknown Identifiers
0:51FIXED
FIXEDHP, AP, experience and level should now appear on the statistics screen
0:38CONFIRMED
CONFIRMEDYup, now that now more confusion was possible, I see that the bug does indeed seem to be fixed
0:36TEST
TESTAnd see how I can get this up now!
0:36CLEANUP
CLEANUPAll faulty and debug savegames, and the one and only official savegame has been kept
0:29TEST
TESTA test must confirm this, of course!
0:28FIXED
FIXEDI think I fixed it all!
0:25DEBUG
DEBUGMoar debug lines needed I suppose
0:25TEST
TESTCrystal Didn't turn up anything usefull
0:20DEBUG
DEBUGBefore all else I now have an opening to investigate #32 - And I've added an extra debug line to get into this matter
0:10JUDGMENT
JUDGMENT Better!
0:08TEST
TESTTake III
0:08JUDGMENT
JUDGMENT Admiral Lovejoy A bit of moment required, maybe?
0:06TEST
TESTTake II
0:06FIXED
FIXEDAnd a fix in the process
0:06OPTIMIZATION
OPTIMIZATIONThe Goddess Less code... Possibly also a bit of speed winning?
0:02TEST
TESTTake I
0:02DONE
DONEName of character should appear now
- = 5 Oct 2020 = -
23:59BUG
BUGIssued as #32 -- Although this is a high priority bug, I cannot attend it immediately, but I will do so as soon as possible.
23:56DONE
DONESet name
23:55BUG
BUGStudy showed that the string data is not loaded from a savegame.... Why not?
22:44TEST
TESTTake VI
22:43CONFIG
CONFIGWendicka A bit of coordinate workout
22:43JUDGMENT
JUDGMENT Almost there
22:41TEST
TESTTake V
22:41EXPERIMENT
EXPERIMENTHmmmm?
22:36TEST
TESTTake IV
22:36VISUALSTUDIO
VISUALSTUDIOcompiling
22:36FIXED
FIXEDAstrilopup I think?
22:36HUH
HUH?? C++ is acting up on me
22:33TEST
TESTTake III
22:33POWERSHELL
POWERSHELLI must "barf" again
22:33FIXED
FIXEDMissing "end"
22:31TEST
TESTTake II
22:29VISUALSTUDIO
VISUALSTUDIOCompiling
22:29NEIL
NEILAnd Some Link up Code for ARF
22:29C++
C++I even needed to add some C++ code for that
22:29FIXED
FIXEDAdmiral Johnson I forgot to put LoadNew in the image class for Apollo
22:21TEST
TESTTake I
22:21STATUS
STATUSAll that will do for now if show the face of the currently chosen character
22:21DONE
DONESet the status for the left panel
21:58CONFIG
CONFIGSue More slowdown
21:56TEST
TESTTake IX
21:56CONFIG
CONFIGFine tuning
21:56TEST
TESTTake VIII
21:54CONFIG
CONFIGA few changes to see if that leads to a better effect
21:51TEST
TESTTake VII
21:51COSMETIC
COSMETICEffect for icons
21:50VOID
VOIDVoid succesful
21:45TEST
TESTTake VI
21:45VOID
VOIDLet's void it then
21:41FUCKYOU
FUCKYOU0 icons.... That is a lie.... By why this lie?
21:39TEST
TESTTake V
21:39FUCKYOU
FUCKYOUWrong function
21:37TEST
TESTBakina Take IV
21:37DEBUG
DEBUGWell?
21:35COCKROACH
COCKROACHNo Icon Strip?
21:33TEST
TESTTake III
21:32FIXED
FIXEDI think?
21:31FAILURE
FAILURESituation "UniWendicka"?
21:29TEST
TESTTake II
21:28DEBUG
DEBUGLet's investigate why!
21:25FAILURE
FAILUREBriggs Nil Value
21:23TEST
TESTTake I
20:56DONE
DONEI've set up the Icon strip
20:25NOTE
NOTE My food is being cooked now.... ;)
20:25JUDGMENT
JUDGMENT Better
20:17TEST
TESTKota Take IV
20:17COSMETIC
COSMETICFine-tuning with coordinates
20:16JUDGMENT
JUDGMENT Not bad, but a few tiny fixups are in order
20:10TEST
TESTTake III
20:10FIXED
FIXEDIdentifier issue
20:04NOTE
NOTE The icons and the stuff the boxes should contain is not yet in there
20:03DONE
DONEWorkbox UI setup
19:30CONFIRMED
CONFIRMEDNo crashes happen
19:28TEST
TESTLet's go for it!
19:27NOTE
NOTE All I can check is if the game won't crash during the start up now
19:27DONE
DONEThe startup loader will load the icons
18:47CONFIRMED
CONFIRMEDAs far as I can check this works
18:45TEST
TESTTake II
18:45EXPERIMENT
EXPERIMENTReggie Let's see
18:45HUH
HUHDa fuck?
18:41TEST
TESTA quick test must tell me if this works, or not!
18:41CONFIG
CONFIGBase config
14:52STATUS
STATUSFINALLY!
14:50TEST
TESTTake VII
14:50FIXED
FIXEDFixed that!
14:36BUG
BUGDr. Sal’pr’drita FINALLY AN ERROR MESSAGE THAT MAKES SENSE!!!!

THEY DO EXIST!

14:34TEST
TESTTake VI
14:34VOID
VOIDI hope
14:33COCKROACH
COCKROACHWhen the computer wants an excuse to make sure it doesn't work, it will make sure it doesn't work!
14:30TEST
TESTTake V
14:30FIXED
FIXEDWell I am at least sure that this is a fix, but does that fix the entire bug
14:30SOLVED
SOLVEDAdmiral Lovejoy Wait a minute I think I found it
14:29FUCKYOU
FUCKYOUThe error thrown now makes even less sense
14:26INVESTIGATION
INVESTIGATIONIf this happens there must be something else that is wrong, but finding that when the computer lies, is hard... Next to impossible.
14:26DEBUG
DEBUGThe erroor thrown is a lie... How do I know.... the line the traceback pointed to would have thrown the same error immediately on calling the game routines as a whole if there was even the slightiest hint of truth there....
14:05TEST
TESTTake IV
14:05FIXED
FIXEDIllegal property
14:01TEST
TESTTake III
14:01CHEAT
CHEATAh yeah, I had to bypass a certain routine
13:59TEST
TESTTake II
13:59FIXED
FIXEDUnknown identifiers
13:55TEST
TESTTake I
13:55NOTE
NOTE Of course, all you'll see (for now) is a blank screen, but that blank screen tells me all I need to know for now!
13:55NOTE
NOTE Now everything should be linked in full....
13:55LINK
LINKAdmiral Johnson Linked to the field routines
13:41STATUS
STATUSNow we're almost there.... Now I need to make sure the field callback function is written and the link is fully established into the field flow (and not just to the underlying core features).
13:40NOTE
NOTE It's hard to work when the cat is sitting in front of your screen.
13:39LINK
LINKAnd now from Party also fully established
13:19LINK
LINKCall back setup made for clicking party members in the character bar
- = 4 Oct 2020 = -
23:50STATUS
STATUSI only noticed that I have more trouble concentrating than I should have...

I have no clue why... All I can do is write for tomorrow to link the party bar at the bottom to the Field Menu

23:45NOTE
NOTE Rolf It's not yet linked to the interface
23:45LINK
LINKLink module setup
23:37TECHNO
TECHNONow the field menu will both act as a flow as as a sub.... This to make it possible for the combat menu to pop up some stuff, rather than to go to this menu entirely... This is not as hard as it seems, especially not now that I have an engine functioning better than NALA could on this depertment....
23:33NOTE
NOTE And not yet accessible at all, also
23:33NOTE
NOTE Which is now only a blank screen linked to my debugging system
23:32SCRIPT
SCRIPTA basis has been set up for the field menu
23:24LUA
LUASmall Adaption done to Neil
21:22STATUS
STATUSBriggs Well this will do for now....
21:12CONFIRMED
CONFIRMEDWell! That works! I wonder why I had some mouse trouble on my debug scripts, though
20:34COCKROACH
COCKROACHThings are not working the way they should.
20:27TEST
TESTLet's see how this goes
20:27KTHURA
KTHURAScripted the enemy spots
20:19TEST
TESTLet's see if that's true
20:19KTHURA
KTHURAThe script should show me the spot for
20:15KTHURA
KTHURAEmpty script created.... I need that to see the markers for Random Treasures and monsters.... It's not that likely I'll change their setups, but still for debugging I must be able to see them properly.
11:49STATUS
STATUSTime is short today, so I cannot do much
1:39STATUS
STATUSNow I did say that I was thinking about the combat engine, but I think it would be more prudent to get onto the field menu first... And that menu may also cause me a lot of headaches... The inventory screen in particular....
1:38CONFIRMED
CONFIRMEDPFWEW!
1:34TEST
TESTTake XXXIII - And that should now be the final take.... I hope!
1:34DONE
DONEI've brought Briggs back
1:33DUMMIED
DUMMIEDDr. Sal’pr’drita And checkup stuff has been dummied as well
1:32DUMMIED
DUMMIEDWalkTo debug I no longer need
1:31CONFIRMED
CONFIRMEDAT LAST!
1:29TEST
TESTTake XXXII
1:29FIXED
FIXEDAHA! Type error on function declaration!
1:25TEST
TESTXenobi Wendicka Lovejoy - Big alternate Take XXXI
1:25FIXED
FIXEDSyntax error
1:22TEST
TESTTake XXX
1:21HUH
HUHDA FUCK!
1:19TEST
TESTTake XXIX
1:19DEBUG
DEBUGMore debug has to get me on track (I hope)
1:18FUCKYOU
FUCKYOUThis cannot be....
1:15TEST
TESTTake XXVIII
1:15STUPIDITY
STUPIDITYRolf Ah.... Wrong C-string-expression
1:12TEST
TESTTake XXVII
1:11FUCKYOU
FUCKYOUThe boolean variable just doesn't contain a value???
1:09TEST
TESTTake XXVI
1:09DEBUG
DEBUGForce What does this do?
1:09RESULT
DA FUUUUUUUCK!
1:09TEST
TESTTake XXV
1:06DEBUG
DEBUGI MUST know now!
0:51TEST
TESTTake XXIV
0:51EXPERIMENT
EXPERIMENTThis way then?
0:47TEST
TESTTake XXIII
0:47FIXED
FIXEDSyntax error
0:45TEST
TESTTake XXII
0:45EXPERIMENT
EXPERIMENTXenobi I wanna see what happens now... Crystal does walk to the correct position, but ONLY if the distance between her and Wendicka is less than 96 pixels (causing her to get no further walking instructions)
0:40TEST
TESTTake XXI
0:40NOTE
NOTE It's getting late... Forgive me!
0:40FIXED
FIXEDIllegal Function Call
0:36TEST
TESTFoxy Take XX
0:36DEBUG
DEBUGDebugging the hard way then.... :-/
0:34COCKROACH
COCKROACHAnd now Crystal does NOTHING at all!
0:32TEST
TESTTake XIX
0:32EXPERIMENT
EXPERIMENTCrystal walks in all directions, except where she HAS to go.... Let's try to work this out with some extra routine and more debug crap, as I am still not sure what she's doing!
0:25TEST
TESTTake XVIII
0:25DEBUG
DEBUGMoar debug data must give me answers
0:23BUG
BUGCrystal does walk but doesn't seem to understand where to go to AT ALL!
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