1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
15:21CONFIRMED
CONFIRMEDThings work now, and I can also confirm that when I enter the correct credentials the game moves on to the next page
15:19TEST
TESTLet's see.....
14:55FIXED
FIXEDerror disappeared before you could read it
14:43STUPIDITY
STUPIDITYHaste makes waste, Jeroen
14:41TEST
TESTTake IV
14:41CONFIRMED
CONFIRMEDCrystal Failed login does show the error
14:41FIXED
FIXEDclicking fields didn't work
14:38TEST
TESTTake III
14:38FIXED
FIXEDbad arg line
14:38FIXED
FIXEDReact without clicking
13:24STATUS
STATUSAlthough stuff will have to wait a tiny bit longer, as few other things came in my way
13:14DONE
DONEWell, that issue has been taken care of!
13:09TODO
TODOFirst of all I need to take a natural break on the worst possible moment!
13:09CONFIRMED
CONFIRMEDContact is being made, but there are still a few issues to take care off
13:08TEST
TESTTake II
13:08FIXED
FIXEDFile misnaming lead to Game Jolt routines not being picked up by Neil
13:06TEST
TESTTake I
13:06SCRIPT
SCRIPTThe game should now be able to see if your credentials are correct and to throw an error if they are not.
12:56SCRIPT
SCRIPTI've set up a quick script which can easily contact Game Jolt for me... Not to mention that if a good solution arrises to call the API through C++ in stead of this Go program I can just replace this script and all instances calling it should be fine
12:29C++
C++Apollo will now automatically change directory to the place where the main package file is located. When calling alternate applications (as is needed for the Game Jolt API, unfortunately) this is the better run
12:28C++
C++I need to think Phil for a good cross-platform "cd" macro ;)

Thank you

11:56OFFTOPIC
OFFTOPICI was working on the original game, that would later be remade as "The Fairy Tale REVAMPED", totally unaware of what was happening when a friend of mine made a phone call to me. He demanded I turned on my TV to "Nederland 1", which is in the Netherlands the channel that is always cancelling its normal programming when something really disastrous happens. His story was vague, and hardly made sense to me, but I decided to obey it was very unusual for him to be so demanding. That was exactly 19 years ago today that this happened. And what I saw on the TV was this.

I did soon hear than a plane crashed into that tower and as things were pretty vague, I was wondering about an accident until I saw the second plane ram the second tower with the precision of a surgeon, and I knew that this was deliberate. But I was wondering, what was happening as aside from mass murder this action was also suicide. Very soon already I heard experts speculate on no evidence at all, but only speculations that Osama Bin Laden could be behind these attacks, as he had not only a reason to do something like this, but also the stuff you need to do this. I also remember the theories coming up, like how Nostradamus is said to have foreseen these attacks as the 3rd World War would start with a burning city caused by two metal birds. I also remember how the number of planes flying dropped increasingly as people were struck with fear. Of course, this was the day I truly learned how dangerous terrorists can be, but I still try to get an image of those who lost their lives that days due to the action of some despicable cowards who had the illusion they'd become heroes. I remember an image somebody who jumped out of the window out of fear of the fire, against better judgment as nobody can survive a fall from that height. I do think about these attacks a lot, as I think a lot about many things every day. Their lives ended for nothing while I was lucky not to be in New York or even in the U.S. at all, and that alone granted me the luck to live on. No please not put any anti-islam messages below this post, I will report them to the moderation team. I condemn those terrorists and the organization they belonged to only. Most of all, I have my thoughts with the people who died that day loads of times, and now on the anniversary of these attacks I only want to express them in public. I hope for a world where Christians, Muslims, atheists, Buddhists, well, people of any group or race to live together in a world and accept our differences, or maybe even embrace them.

You may say that I'm a dreamer.
But I'm not the only one.
Perhaps some day, you will join us.
And the world will live as one.

- = 10 Sep 2020 = -
23:12STATUS
STATUSWell And that's all for today... I'm tired!
23:02GITHUB
GITHUBMaking sure all repos are up-to-date
23:01BACKUP
BACKUPRunning!
23:01STATUS
STATUSAT LAST!
23:01CONFIRMED
CONFIRMEDAnd NOW it works the way it should
22:59TEST
TESTAnd test again!
22:58C++
C++So let's do that!
22:58STUPIDITY
STUPIDITYOf course, C++ code only takes effect if you compile that crap first, Jeroen!
22:57TEST
TESTLet's see if it works properly now
22:57FIXED
FIXEDAh, the order in which the API got the script parameters was invalid
22:51BUG
BUGI see the right text alignment doesn't work
22:49TEST
TESTLet's see if that works
22:49DONE
DONENext and Cancel will now appear on the credential screen
22:21CONFIRMED
CONFIRMEDYes, that does the trick....
22:20TEST
TESTAnd test out what will happen
22:20FORCE
FORCELet's force things here
22:18BUG
BUGThey are not registered in the gamevars according to the debugger.... Odd, since they are directly set to the metatable linked to this system, so I need to find out why this happens...
22:18HUH
HUHFor some reason there is a bit of an issue with the Game Jolt credentials
22:08LINK
LINKWendicka And that glues everything together
22:08NEIL
NEILLink script
22:02C++
C++So that has been done
22:00FAILURE
FAILUREThe execution command Lua offers in its newer version is a bit bogus, and therefore I'll have to work a few things out.... Luckily (and that's the advantage of C/C++) there is a SIMPLE YET EFFECTIVE launch command (unlike Go and C#) , so writing a new API should be easy
21:56NOTE
NOTE So far so good, but we're not there yet!
21:55VERIFIED
VERIFIEDAnd a quick chechout shows me the data I wanted to see
21:54POWERSHELL
POWERSHELLI've set up a few routines to speed things up
21:52GO
GOWell I got the stuff covered to make at least sure a user login is legit
21:39DUMMIED
DUMMIEDI had to dummy some more
21:23FAILURE
FAILUREToo bad Go has no compiler directives like #if or #ifdef or whatever... If one language would have gone well by that (and desperately need it) it's Go... Oh well... There's more wrong with Go than just that.
21:20NOTE
NOTE Still a lot on this department though!
21:19VERIFIED
VERIFIEDCheckups do seem alright now!
21:18GENERATION
GENERATIONSome new data was needed thanks to that
21:17SECURITY
SECURITYDug up some data from Game Jolt itself Ineeded
21:13STUPIDITY
STUPIDITYAnd here I was thinking Go didn't handle it well, forgetting a trivial yet crucial trap I fell in....
21:13FIXED
FIXEDThe Goddess Some bugs I got in Go....
20:03SECURITY
SECURITYSecurity readout done in Go, however I do not yet know if it works....
19:30NOTE
NOTE Astrilopup I do need to work out some secu read-out though
19:30GO
GOUntested login
19:09NOTE
NOTE Sue Somebody did tell me to turn my library into a DLL. Since I use Visual C++ that didn't appear to be an option, as the way the Go compiler works is not compatible with the compiler Visual C++ uses. Since CodeBlocks doesn't work on me (it starts and immediately terminates) and VS2019 works, and since I am not much game to sort all C++ IDEs out (there are many, and all work entirely different when it comes to project buildups) I'll have to stick with VS2019 for now... At least I know how to get things done there...
19:07NOTE
NOTE Before I can seriously move things on I need to adept my Go program that opens extra websites for support of using the Game Jolt API (this because all C++ libraries I tried so far refused to compile).
Due to security reasons this program will NOT be open sourced. Now the Go library I'll use is already on Github, so at least part is open sourced, but a few more things won't be.
17:17DYRT
DYRTBakina Now I did take it up to myself to get a few things done in Dyrt as well... It would not do me well if this game was finished before Dyrt was completely done, right?
17:16SITE
SITEAdded tag DYRT
17:01TEST
TESTKota And NOW to test everything out!
17:01FIXED
FIXEDI think I fixed the backspace for space issue
17:00NOTE
NOTE Reggie I do need to test it all out though, but first....
17:00FIXED
FIXEDI think I fixed the cursor problem
16:55HUH
HUHAdmiral Lovejoy The button works, however the keyboard backspace is registered as a normal space somehow?
16:53EXPERIMENT
EXPERIMENTLet's see
16:50BUG
BUGAdmiral Johnson But for some reason the backspace key is ignored
16:50CONFIRMED
CONFIRMEDIt works
16:49TEST
TESTBriggs But I don't know if it's fully gonna work, though!
16:48EXPERIMENT
EXPERIMENTI've done a little mathematical trick to switch fields with the tab key
15:53TEST
TESTDr. Sal’pr’drita Well, let's see
15:53CONFIG
CONFIGbetter?
15:52TEST
TESTRolf And of course, I gotta see what happens now
15:52DONE
DONEa bit of a work out
15:50JUDGMENT
JUDGMENT Xenobi This clears up a lot
15:49TEST
TESTAnd another go then....
15:49FIXED
FIXEDFoxy that
15:49FUCKYOU
FUCKYOUCODE TYPO!
15:47TEST
TESTYirl Let's see
15:47NOTE
NOTE Hopefully this will make things easier
15:46DONE
DONEExHuRU Hovering effect
15:45COCKROACH
COCKROACHI'm a bit through with this, so I guess I need a different approach
15:42DONE
DONECrystal I've increased the click field of the "Yes" and "No" buttons as you'd almost think they don't work given the precise clicks you need to do
15:39TEST
TESTAnd another test is in order!
15:39FIXED
FIXEDWendicka Another Syntax error
15:38TEST
TESTAnd another go!
15:38FIXED
FIXEDSyntax error
15:31ANNOUNCEMENT
ANNOUNCEMENTPoof! Crystal gone... Look on the previous page to find here...

But she can say "I'll be back!"

15:23TEST
TESTHowever another test is required to make sure it is!
15:23FIXED
FIXEDThe latter should be fixed now as well
15:20FIXED
FIXEDThe former is fixed now
15:19BUG
BUGAnd not to mention that the keyboard always takes the most lower key in a collumn
15:19BUG
BUGStart of test not in order
15:18TEST
TESTLet's see what will happen now!
15:18FIXED
FIXEDText position error
15:17NOTE
NOTE Some real life stuff got in the way
13:36TEST
TESTLet's see
13:36DONE
DONEAdded backspace and space
13:29STUPIDITY
STUPIDITYSomething you must watch yourself not to act too quickly, eh?
13:29FIXED
FIXEDAnd now it should work
13:29LINK
LINKLinked to the general flow
13:28STUPIDITY
STUPIDITYOf course nothing happens
13:27TEST
TESTAnother one then
13:27FIXED
FIXEDScope error
13:26FIXED
FIXED...
13:26STUPIDITY
STUPIDITYWhat the fuck was I doing?
13:25TEST
TEST...
13:24NOTE
NOTE Clicking the keys won't do anything yet, though
13:24SCRIPT
SCRIPTKeyboard should appear
13:14COCKROACH
COCKROACHI still don't see a cursor, but I do keep the possibility in mind this could be a little coordinate error and with the black background and the cursor also being black (which would be visible on the skyblue bar) I cannot see that, but I need text to confirm this, and that I don't have (yet)
13:13TEST
TESTTake ... I forgot to count, but okay
13:12COSMETIC
COSMETICHopefully this fixes the field issue I have
13:12FIXED
FIXEDCursor not flashing
13:12FIXED
FIXEDLogo conflict
13:08JUDGMENT
JUDGMENT There are some cosmetic issues, however
13:08CONFIRMED
CONFIRMEDAnd now it works
13:07STUPIDITY
STUPIDITYAh, forgot to rebuild
13:07INVESTIGATION
INVESTIGATIONWhy?
13:07COCKROACH
COCKROACHFix ignored
13:01FIXED
FIXEDFixed that
13:01STUPIDITY
STUPIDITYForgotten index.... That was the likely reason, and that was also the case
13:00BUG
BUGHowever in stead of the field names I get table references on screen
13:00CONFIRMED
CONFIRMEDThe crash has been fixed
13:00TEST
TESTTake IV
12:56EXPERIMENT
EXPERIMENTMaybe this fixes that?
12:51NOTE
NOTE Given the irreliable thing about Lua documentation, not a complete surprise, yet very extremely annoying
12:50FAILURE
FAILUREAnd that causes a complete crash without any form of warning
12:42TEST
TESTTake III
12:41EXPERIMENT
EXPERIMENTPerhaps....
12:40SOLVED
SOLVEDOh, wait I'm looking the wrong way
12:39C++
C++This could only happen if an outdated version of Apollo was used, but according to my compiler my code is up to date
12:39HUH
HUHWhat the ...
12:37TEST
TESTTake II
12:35FIXED
FIXEDPretty odd code typo
12:35TEST
TESTTake I
12:34SCRIPT
SCRIPTThe Game Jolt credential fields should appear now... You cannot yet however enter their contents.
12:15ENHANCEMENT
ENHANCEMENTThe system can retrieve the SDL ticks now
11:44FUCKYOU
FUCKYOUAnd here I was hoping 1 take would be enough.... I knew there was a little viper under the grass (that's Louis van Gaal English... Literal translations of Dutch idioms).
11:44FIXED
FIXEDCode typo
11:40TEST
TESTTake V
11:40FIXED
FIXEDGV redirection error
11:38TEST
TESTTake VI
11:38FIXED
FIXEDBut I think I tackled that one now!
11:37BUG
BUGNow the "Yes" button works... The "No" button is ignored
11:34COSMETIC
COSMETICAlthough I now need to work things out a bit better on a few points, but that is a later concern
11:33CONFIRMED
CONFIRMEDNOW this works
11:32TEST
TESTTake V
11:32FIXED
FIXEDInvalid function definition
11:28TEST
TESTTake IV
11:28FIXED
FIXEDGV linkup
11:28FUCKYOU
FUCKYOUThings are never easy,eh?
11:26TEST
TESTTake III
11:26FIXED
FIXEDWhatever
11:26HUH
HUH?
11:25TEST
TESTTake II
11:25FIXED
FIXEDMissing API link
11:17TEST
TESTTake I (and hopefully it will stay at one take only)
11:17STATUS
STATUSQuestion is now... do they work?
11:17SCRIPT
SCRIPTActivated "Yes" and "No"
11:11LINK
LINKStages linked to the stage register
11:09TECHNO
TECHNOThis way i can simply east more easily whether or not the "yes" and "no" buttons work
11:09SCRIPT
SCRIPTThe Game Jolt logo will appear in stage 3, and nothing will be shown in stage 4
11:04NOTE
NOTE Hey, no need to obtain that one anew
11:03TRANSFER
TRANSFERGame Jolt logo transferred to Star Story from Dyrt.NET
10:52CONFIRMED
CONFIRMEDAt least I could do THIS right in one go!
10:50TEST
TESTQuick test (I hope)
10:30DONE
DONEI've put the "yes" and "no" buttons into the question whether or not to use Game Jolt
10:03GITHUB
GITHUBSorted a few things out in my repository
0:03DONE
DONETons of stuff....
- = 9 Sep 2020 = -
22:34STATUS
STATUSAT LAST!
21:32FIXED
FIXEDLinker works nows
21:26FIXED
FIXEDNeil did not recognize a few of its keywords as such.... (although it never caused trouble, but still)
21:25BUG
20:40TEST
TESTTake MCM
20:39FIXED
FIXEDa crapload of fixes....
19:37TEST
TESTTake I
19:37LINK
LINKAnd a link to the debugging system
19:28NOTE
NOTE Although a simple system to set up, it's not yet been tested, and some thing about data transfer in C/C++ are not fully clear to me, but this will have to do... The gamevars are important after all... I am a bit reliant on what the internet tells me here!
19:27SCRIPT
SCRIPTGameVar system
16:06CONFIG
CONFIGI've set the game to run in full screen from now on... I think I can tackle most of the issues that come up now
16:05FIXED
FIXEDA little issue fixed on Directory extraction
16:01TEST
TESTTAKE VII
16:01FIXED
FIXEDIdentifier issue in New Game
16:01CONFIRMED
CONFIRMEDThat void worked
15:59TEST
TESTTAKE VI
15:59VOID
VOIDI think I avoided that
15:49TECHNO
TECHNOI see... C++ has no garbage collector so killing states still on the run does not work out well... Let's build in a few safeguards for that....
15:48FUCKYOU
FUCKYOUTAKE V
15:48FORCE
FORCESo I forced a few things
15:48COCKROACH
COCKROACHIt just doesn't wanna work
15:41TEST
TESTTAKE IV
15:41HUH
HUHLittle conflict?
15:39TEST
TESTTAKE III
15:39FIXED
FIXEDI needed to import the mouse too
15:39FIXED
FIXEDIllegal function call
15:36TEST
TESTTAKE II
15:36LAZY
LAZYThis should cover that up... A few aliases :P
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59