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14:31SCRIPT
SCRIPTDisease animation
14:18FIXED
FIXEDCode typo in an unrelated fix
14:08TEST
TESTTake VI
14:08FIXED
FIXEDCode typo
14:05TEST
TESTTake V
14:05FIXED
FIXEDClass issue
13:47TEST
TESTTake IV
13:47FIXED
FIXEDA few Kthura dominance issues
13:43TEST
TESTTake III
13:41FIXED
FIXEDTaken ARMS chests in savegames could crash the game if it handles a map with multiple layers in stead of just one (the 3 other ARMS chests were all on maps with only one layer).
13:35TEST
TESTTake II
13:35NOTE
NOTE But that "fuck you" was now really to myself, as I did put that obligation into Neil for a reason
13:35FUCKYOU
FUCKYOUForgotten declaration
13:25TEST
TESTWell, I gotta try the dungeon out now for real, with all enemies working -- Wish me luck -- Take I
13:24STATUS
STATUSWill it all work?
13:23SCRIPT
SCRIPTCausing status changes
12:48SCRIPT
SCRIPTI've made a beginning to the paralysis status change
11:52MAPSCRIPT
MAPSCRIPTThe secret passage will now be invisible unless the player enters it
11:50VOID
VOIDView issues caused by my rotten tiler
10:41FIXED
FIXEDMissing Reggie kick
9:13TEST
TESTKota Another take then?
9:13FIXED
FIXEDSmall fix
9:11TEST
TESThere goes
9:10DONE
DONESome unrelated business taken care off.. hey, it still needs to be done.. right?
7:57TECHNO
TECHNOBriggs (No walking actings, that's the cake)
7:56NOTE
NOTE (And it's fortunate that with both the pirate event and the pre-final dungeon event neither will cause serious issues... At least that's what I hope)
7:55NOTE
NOTE I haven't yet written the welcoming script, but with ZA that's easy to implement from the savegame anyway
7:53MAPSCRIPT
MAPSCRIPTI've been rewriting part of the mapscript, as this was producing bad results
- = 5 Mar 2021 = -
23:39LINK
LINKGo to Y anhisbis
23:28CONFIRMED
CONFIRMEDAt last!
23:26TEST
TESTWell, let see now
23:25VOID
VOIDXenobi Now nearly all my savegames I made after I arrived at the Hawk for the first time were useless, but as I was not game to get my data reset I hacked my savegame file... Since the savegames are just JCR6 files and most data even being text file based, this was very very easy
23:24FIXED
FIXEDI think I fixed this
23:04TEST
TESTDo I get the expected error now?
23:03FIXED
FIXEDArrive issue
22:14STATUS
STATUSThe idea for now is to make the next step in the process to start on Y Anhysbys....
22:13STATUS
STATUSThings appear to be in order... (for now)
22:02NOTE
NOTE In my save Foxy now learned "Stun Stab", and that enables me to get working on status changes more thoroughly, but that won't be before I starrt on the Y Anhisbis mission
22:01TEST
TESTAnd let's go on, here!
22:01STUPIDITY
STUPIDITY(And then to think that way of working was already not there when I was working on Dyrt.NET... figures)
22:00FIXED
FIXEDA kind of error I simply can't stop making
21:56CONFIRMED
CONFIRMEDAt least Münchhaussen appears to be working.... yay!
21:43TEST
TESTWe'll have to wait and see...
21:43DEBUG
DEBUGIs it all okay now?
21:43ANALYSIS
ANALYSISMore analysis
21:43COSMETIC
COSMETICmore fine tuning
21:42COSMETIC
COSMETICConfiguration finetuneing
21:38FIXED
FIXEDWrong function type
21:37BUG
BUGBut not quite yet
21:37STATUS
STATUSDr. Sal’pr’drita getting there
21:30TEST
TESTAnd here we go ... again..... :-/
21:30FIXED
FIXEDReggie Invalid delegate definitions
21:19TEST
TESTWell, this time then?
21:19STATUS
STATUSOh brother
21:19FIXED
FIXEDFoxy had to break in with a bug of hers....
21:15TEST
TESTLet's see now
21:15FIXED
FIXEDcode typo
21:11TEST
TESTLet's go... again!
21:10NOTE
NOTE I've removed the umlaut on the name Münchhausen temporarily... I will put it back later, though
21:10FIXED
FIXEDSyntax error
20:59STATUS
STATUSWell, Münchhausen will be tested, among many other things... let's go!
19:41STATUS
STATUSOf course, I'll need to test if this works the way it's intended... This is gonna be a nice ride...
19:25OFFTOPIC
OFFTOPICThe ARM is named after Karl Friedrich Hieronymus Baron von M¨nchhausen. This is actually NOT a fictional person (despite Wikipedia claiming otherwise), but a real person who was rather fond of fantastic stories. One of the states he flew through the sky on a cannon ball. Crystal's ARM is based on this story.
19:17DONE
DONEI've written the script for the Münchhausen ARM
18:08FIXED
FIXED#107 - Although I cannot test this yet, as savegames existent with this bug will remain bugged... forever
18:07BUG
17:19TEST
TESTFoxy Take II
17:19FIXED
FIXED"Oops, sorry!" worked in a way it shouldn't!
14:06TEST
TESTTake I
14:06NOTE
NOTE it's hard to check if ExHuRU will indeed come to Wendicka's protection, however all I can do for now is trust on that ... If no proper occasion comes to test that manipulation through debug cheats will have to help me
14:05DONE
DONE"Protection Protocol"
14:05DONE
DONE"Oops! Sorry!"
- = 4 Mar 2021 = -
23:34STATUS
STATUSIn combat I still have a lot of nightmares to take care of though
23:34DONE
DONEObservatorium is considered done
22:36FIXED
FIXEDA few small fixups
22:21TEST
TESTNext part!
22:21VOID
VOIDTile issues in the corridor prior to the toilet part
22:19CHARACTER
CHARACTERRolf "Hah! Take that I'll kill ya" (Wendicka's Death Blow auto ability)
21:50TEST
TESTWell let's see if I can get through the observatorium WITHOUT crashing the game....
21:50FIXED
FIXEDReference error Foxy's Dragon Burn SpellAni
21:50NOTE
NOTE This has solely been put in in order to make reviving fallen characters possible
21:49SCRIPT
SCRIPTCuring status changes in battle possible now
21:40MAPSCRIPT
MAPSCRIPTAll zones within the observatorium should work now
20:45TEST
TESTTake II
20:45FIXED
FIXEDTag typo
20:42TEST
TESTAdmiral Lovejoy Well?
20:42MAPSCRIPT
MAPSCRIPTAnd Wendicka should make a not of the place when you first enter the actual dungeon part
20:40NOTE
NOTE And others should not be able to
20:40MAPSCRIPT
MAPSCRIPTWendicka should now be able to open the door with the terminal
19:41CONFIRMED
CONFIRMEDFormality it is... :)
19:39TEST
TESTTake VII should be only a formality... At least, that's what I hope....
19:38STATUS
STATUSAlmost there
19:38FIXED
FIXEDDominance issue on the teleport pad
19:35TEST
TESTTake VI
19:35FIXED
FIXEDA map fix (at least I hope this is fixed, as that particular issue is getting on my nerves now
19:33FIXED
FIXEDCoordinate error
19:33CONFIRMED
CONFIRMEDThat fixes stuff
19:31TEST
TESTTake V
19:31FIXED
FIXEDYirl No matter if the data is correct, if you forget to link it to the actual doors nothing will happen... dummy!
19:26TEST
TESTTake IV
19:26FIXED
FIXEDUpdate task forgotten in main updater
19:25TEST
TESTTake III
19:25FIXED
FIXEDXenobi Load issues
19:01TEST
TESTTake II
19:01FIXED
FIXEDWrong function
18:59TEST
TESTTake I
18:59TEST
TESTI cannot yet test that door to the main part, but at least I can test the doors in the start hall
18:58LINK
LINKA half link has been made to the doors leading into the dungeon itself, however this has to be tied to a specific script and that script has not yet been set up
18:57MAPSCRIPT
MAPSCRIPTThe sliding doors have now been scripted... At least the ones between the corridors and the entrance hall
18:56CONFIRMED
CONFIRMEDI suppose it is
18:06FUCKYOU
FUCKYOUTake XI
18:06VOID
VOIDI hope I voided the issue in the entrance hall now...
18:05NOTE
NOTE And in TFT REVAMPED I guess I need to worry for the floors in the Spirata temples and such, but that will be something to worry about later
18:04FAILURE
FAILUREThe experiment failed... The pre-rendered tiled areas all come out as empty textures, possibly even completely transparent. I'm afraid the tiled areas will therefore remain a problem for the time being... Easy for me to void.. well mostly, but it will get me some extra work, and I don't like that!
17:24TEST
TESTTake X
17:24EXPERIMENT
EXPERIMENTI've done a bit of experimentation in Kthura... Hopefully this will turn out my new Tiler works the way it should... It may eat a bit more RAM, but I should get speed plus bugless tiling in return...

At least, THAT's the idea.

16:54TEST
TESTThe Goddess Admiral Johnson Take XI
16:54FIXED
FIXEDLabel issue
16:54CONFIRMED
CONFIRMEDThat Start issue is succesfully voided
16:47TEST
TESTTake IX
16:47VOID
VOIDStart bogus
16:39TEST
TESTTake VIII
16:39KTHURA
KTHURALALALALA
16:38MYSTERY
MYSTERYNo clue how THAT could happen
16:38DEBUG
DEBUGThe log shows that the player has spawned outside the map range.... 5x the width of the map.....
16:24TEST
TESTTake VII
16:23STATUS
STATUSI really wonder how many more are missing, actually
16:23TRANSFER
TRANSFERFoxy Missing asset
16:18TEST
TESTTake VI
16:18CONFIRMED
CONFIRMEDMusic properly aliased
16:18FIXED
FIXEDExHuRU Start point error
16:10TEST
TESTTake V
16:10COSMETIC
COSMETICDominance issue that gave a bit of a strange effect when beaming to the observatorium
16:10CONFIRMED
CONFIRMEDThis confirms though that the issue with the transpad leading to the observatorium has been fixed, though
16:09RECOVERED
RECOVEREDOddly disappeared starting point
16:06TEST
TESTTake IV
16:06INVESTIGATION
INVESTIGATIONElementary, my dear Watson.
The stuff SHOULD work now!
16:06FIXED
FIXEDSo I fixed that
16:06DEBUG
DEBUGThe debug line has spoken and provided an answer... The tag name was missspelled
16:02TEST
TESTTake III
16:02DEBUG
DEBUGHopefully this line provides me some answers as this is getting on my nerves
15:54HUH
HUHI really don't understand wtf is happening here....
15:52TEST
TESTTake II (entering Observatorium)
15:52KTHURA
KTHURAI did re-tag the object causing the transport though... Perhaps that helps (?)
15:51ANALYSIS
ANALYSISnothing odd found
15:46INVESTIGATION
INVESTIGATIONWhy?
15:46BUG
BUGAstrilopup Nothing happens
15:42LINK
LINKBriggs And that should link the junkyard to the observatorium (duh!)
15:42MAPSCRIPT
MAPSCRIPTTranspad to Observatorium scripted
15:30EXPERIMENT
EXPERIMENTI've set up an experimental tiler.... Time will tell if it works as intended... This tiler can by the way also be the key to enlarge screens, although you must take in order that this can cause a bit of a slowdown... or not... Who knows, eh?
14:39TEST
TESTTake III
14:39FIXED
FIXEDI hope
14:39BUG
BUGYirl a blockmap issue discovered which allows you to skip the boss guarding the observatorium
14:36TEST
TESTTake II
14:36CONFIRMED
CONFIRMEDAt least I can confirm that Yirl will no longer stop you when approaching the boss
14:36FIXED
FIXEDCode typo
14:33TEST
TESTLet's see
10:07MAPSCRIPT
MAPSCRIPTActivated the SupaQual boss in the junkyard
- = 3 Mar 2021 = -
22:22DONE
DONERed trasporter pads do also work now
21:22TEST
TESTScotty, beam me up!
21:22SCRIPT
SCRIPTBeaming up
21:15NOTE
NOTE Beaming up is NOT yet implemented... That's the next step
21:14CONFIRMED
CONFIRMEDCrystal Beaming down to a planet works
21:11FIXED
FIXEDTons of crap, actually
19:37TEST
TESTWell, let's see now
19:36FIXED
FIXEDPhysillium didn't apear
19:31TEST
TESTWell?
19:31LINK
LINKLinked this to the terminal sprite in the Hawk
19:30SCRIPT
SCRIPTThe Worlds you've unlocked should show now
19:30SCRIPT
SCRIPTFirst set up for the navigation computer in The Hawk
16:45FAILURE
FAILUREI sounded like a Corona Guru (read: nitwit), I really must find a different kind of wording for that!
16:44CONFIG
CONFIGMore distance then
16:41JUDGMENT
JUDGMENT However readability is a little issue now
16:41STATUS
STATUSIn basic the terminal works
16:39ENHANCEMENT
ENHANCEMENTProcess bar in loading game
16:39FIXED
FIXEDA few wrongs here
15:18NOTE
NOTE Sue The tutorials SHOULD appear, but for now crash the game
15:18NOTE
NOTE ExHuRU This should mean saving aboard the Hawk should be possible now
15:18LINK
LINKDr. Sal’pr’drita I've linked this flow to the Hawk
14:08SCRIPT
SCRIPTFlow
13:53SCRIPT
SCRIPTI've set up a class for handling the applications in the terminal
12:30FIXED
FIXEDDupe reference
12:27MAPSCRIPT
MAPSCRIPTVault door should work now
0:18TEST
TESTAnother Test!
0:18FIXED
FIXEDIssues with the sliding doors
0:12TEST
TESTA little test is in order
0:12MAPSCRIPT
MAPSCRIPTThe sliding doors on board the Hawk have now been scripted
- = 2 Mar 2021 = -
23:48DONE
DONEYou should now be able to talk to your party members about the current situation
23:40FIXED
FIXEDInivisble player
23:33TEST
TESTTake V
23:33FIXED
FIXEDWendicka/Crystal issue on board the Hawk
23:17TEST
TESTTake IV
23:17FIXED
FIXEDThat total act of idiocy!
23:17STUPIDITY
STUPIDITYKLOJO!!!
23:12TEST
TESTWendicka Take III
23:12FIXED
FIXEDKthura Tag Case Error
23:09TEST
TESTTake II
23:09FIXED
FIXEDMapScript Didn't show
23:09FIXED
FIXEDQuick Meta error
23:00TEST
TESTTake I
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