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9:44TEST
TESTExHuRU Take IV
9:44FUCKYOU
FUCKYOUAnother?
9:43TEST
TESTTake III
9:43VOID
VOIDFUCK YOU, ASSHOLE!
9:42TEST
TESTTake II
9:36FIXED
FIXEDScope error
9:34TEST
TESTTake I
9:34STATUS
STATUSWell, before I get onto the boss fight itself, I first want to see if wiping works... That is the event that should later be triggered when you lose a fight. I don't need to trigger a fight for that (it's not even yet linked to the combat engine).
9:22STATUS
STATUSGetting there.... slowly.....
9:21LINK
LINKSchedul Flushing
9:07NOTE
NOTE (Only available in the debug version).
9:07DEBUG
DEBUGBakina Quick "wipe" cheat from the field
9:06STATUS
STATUSBriggs Most of the pre-work is done, but I'm not there yet!
9:06CONFIRMED
CONFIRMEDIt does... good
9:06TEST
TESTLet's see if the alias linkups work as intended
9:05APOLLO
APOLLOAlias setting
9:05MUSIC
MUSICSetup for wipe out
7:54SCRIPT
SCRIPTI've set up the wipe system, needed for lost battles
- = 11 May 2021 = -
21:31AI
AIGeorge McLeen
20:51STATUS
STATUSWhat I wanted to work today, does at least work
20:47TEST
TESTTake IV
20:46FIXED
FIXEDLinkup error in Apollo
20:43TEST
TESTQuick test
20:41CONFIRMED
CONFIRMEDYirl Analysing software gives the results I wanted to see
20:31GENERATION
GENERATIONAnd I need another neg
20:31APOLLO
APOLLOCrystal Alias
20:26DONE
DONEAdmiral's name change was forgotten, so good thing I remembered
19:22TEST
TESTTake II then?
19:22FIXED
FIXEDYup a linkup error
19:18TEST
TESTStill a small test is possible to check if the entire link up works
18:44NOTE
NOTE And if you would win the fight anyhow, the game will crash anyway
18:44NOTE
NOTE But his AI (which is special due to him refusing to target Crystal) has not yet been set up and that will lead to a crash when the battle starts or when he's about to make his first move
18:43MAPSCRIPT
MAPSCRIPTBoss McLeen will activate
17:22NOTE
NOTE As players of the original game should know is that McLeen will NEVER attack Crystal, however if she remains as the "last-man-standing" (or in her case "last-woman-standing") the battle will end, McLeen will beam her out of the station, causing a "game over". In this new game this will just count as a "wipe" causing the game to continue at the last respawn point. This has however not yet been implemented so I need to set a few things up here.
17:19CONFIRMED
CONFIRMEDThe music has been properly transferred into the new game
16:59MUSIC
MUSICThe music for the McLeen fight was not present
13:16STATUS
STATUSBefore I go on, I first need to do my backlogged bookkeeping
13:13CONFIRMED
CONFIRMEDWorks....
13:11TEST
TESTAgain?
13:11STUPIDITY
STUPIDITYForgot to save a Map adaption?
13:10FIXED
FIXEDLink issue
12:51TEST
TESTQuick Test
12:51MAPSCRIPT
MAPSCRIPTMade sure some scenario stuff that should not be seen right away on floor 015 is properly hidden
- = 10 May 2021 = -
21:46STATUS
STATUSBut that's not for today
21:45STATUS
STATUSThe fight against "The Mole" is next
21:45CONFIRMED
CONFIRMEDWorks
21:45TEST
TESTSo let's see
21:38NOTE
NOTE If that works, I got covered what I wanted today
21:38MAPSCRIPT
MAPSCRIPTLab of "The Mole"
20:44STATUS
STATUSThat settles it for this particular part
20:31TEST
TESTWendicka Take X
20:31STATUS
STATUSalmost there....
20:31FIXED
FIXEDInfinite loop in the Voltsunami SpellAni
20:31TEST
TESTKota Take IX
20:20TECHNO
TECHNO(was possible due to the spellani being copied, and adjusted, but as the new engine has a diferent approach, this didn't work out so well)
20:20FIXED
FIXEDDr. Sal’pr’drita Conflict between the old game and new new
20:12TEST
TESTTake VII
20:11TECHNO
TECHNOThat linkup could never be an issue if the charge didn't work
20:10FIXED
FIXEDSpellAni link up
20:10CONFIRMED
CONFIRMEDThe charge up itself appears to be working....
20:02NOTE
NOTE No extra tests needed for that one (it all comes down to the results of the current test).
20:02COSMETIC
COSMETICState pose reset
19:49NOTE
NOTE Hey, eating is important too, you know!
19:49DONE
DONEEaten my pizza
19:19TEST
TESTTake VI
19:19FIXED
FIXEDInfinite charge loop
19:14TEST
TESTTake IV & V
19:14DONE
DONEExHuRU Put my pizza in the oven
19:14FIXED
FIXEDCase issue
18:16TECHNO
TECHNOWell at least the main parse error all seem to be accounted for now, which counts for something
18:15FIXED
FIXEDCharge ignore
17:43TEST
TESTTake III
17:43FIXED
FIXEDSyntax error
16:32FIXED
FIXEDTake II
16:32FIXED
FIXEDGrouping error
16:28TEST
TESTThe Goddess Take I for this spell
16:27NOTE
NOTE During my further test of the secret level I will get more into this
13:54SPELLANI
SPELLANIVolttsunami
13:43SCRIPT
SCRIPTCharged moves should now activate
13:30SCRIPT
SCRIPTCharge up moves should charge, however the engine will not yet respond to charged moves (it's just the required memory storage that is defined now).
10:48STATUS
STATUSAs I said now I can script out the charge up moves....
10:48CONFIRMED
CONFIRMEDVery very very good
10:37CONFIRMED
CONFIRMEDAt least I know now that Foxy's Dragon Inferno works the way it should
10:37FUCKYOU
FUCKYOUIdiot!
10:27CONFIRMED
CONFIRMEDBut at least this confirms that the transporter being ignored is fixed
10:26FIXED
FIXEDWrong group
10:05STATUS
STATUSI also need to note that if I'm correct I'm at the point that Wendicka can learn "Volttusnami" which is a charge up move.... The system does not support that yet, so this should (for now) cause a "miss". The actual code to make this working comes later.
9:48FIXED
FIXEDSecret transporter was inoperative
- = 9 May 2021 = -
22:29STATUS
STATUSI'll get into the level of the mole later
22:17TEST
TESTTake XI
22:09FIXED
FIXEDInferno implementation reference error
22:08FIXED
FIXEDTarget disappearing when they shouldn't
22:04COSMETIC
COSMETICsped up the planet flow
22:04FIXED
FIXEDSize of planet Mercury
21:57TEST
TESTTake X
21:56MAPSCRIPT
MAPSCRIPTReggie Access to secret level 2
21:40TEST
TESTTake IX
21:40FIXED
FIXEDTrivial error
21:39FUCKYOU
FUCKYOURolf AAARGH!
21:35TEST
TESTTake VIII
21:35FIXED
FIXEDAstrilopup More of those
21:18TEST
TESTTake VII
21:18FIXED
FIXEDThe Goddess Star coordinate error
21:13TEST
TESTTake VI
21:13FIXED
FIXEDY issue
20:51FIXED
FIXEDIllegal "Each"
20:41TEST
TESTTake V
20:40FIXED
FIXEDBroken planet loader
20:26TEST
TESTTake IV
20:26FIXED
FIXEDSyntax error
20:22TEST
TESTTake III
20:21FIXED
FIXEDCrystal Unknown identifiers in Ark Smash animation
20:01TEST
TESTTake II (that fix had nothing to do with the Ark Smash after all)
20:01FIXED
FIXEDBlockmap issues in the casino
19:31TEST
TESTTake I
19:30NOTE
NOTE I really doubt this will work in one go, but who knows
19:30SPELLANI
SPELLANIArk Smash
14:37STATUS
STATUSMy next stop will be to animate the Ark Smash
14:36CONFIRMED
CONFIRMEDSo far so good
13:53NOTE
NOTE That is if no bugs are there of course, as this has not yet been tested
13:53MAPSCRIPT
MAPSCRIPTThe Jerrycans on floor 012 will move just like they did in the original version
13:52CHARACTER
CHARACTERYirl can now teach Wendicka "Follow Me" if the conditions are met
11:57FIXED
FIXEDBad Hawk linkups
11:36FIXED
FIXEDAlias error
11:19FIXED
FIXEDMalformed C string format in the internal Kthura map switch of Excalibur
11:18FIXED
FIXEDSue No music on area 11 and higher
10:37FIXED
FIXEDmissing period
10:12MAPSCRIPT
MAPSCRIPTThe boss on floor 10 has been scripted
10:03OFFTOPIC
OFFTOPICTrue!

1:52STATUS
STATUSThe boss can now be implemented
1:40FIXED
FIXEDTons of crap
1:33MAPSCRIPT
MAPSCRIPTScriptout of the bridge on floor 10 of Excalibur
- = 8 May 2021 = -
21:47FIXED
FIXEDMany fixes as a log went wrong here
21:24MAPSCRIPT
MAPSCRIPTAnd Rachel will give you the Ark Smash when you succesfully completed Airom.
21:08CONFIRMED
CONFIRMEDSo far so good.
20:53FIXED
FIXEDPostBoss Scenario didn't activate
20:41FIXED
FIXEDCompletion issue
20:39FIXED
FIXEDAdmiral Lovejoy Music error
20:17MAPSCRIPT
MAPSCRIPTBoss fight should work now
20:17REMINDER
16:39NOTE
NOTE But first a little break.
16:38STATUS
STATUSXenobi Right, all's ready now to set up the boss in Airom. This boss is unique in the game as this is the only boss who can all be fought once in all cycles together. This because this boss is only a guardian for Crystal's ultimate ARM. The Ark Smash. (This will also be the only dungeon which will in all cycles that come next be unlocked from the start if you did it in an earlier cycle, although you will need to unlock the world world Phantasar first, which is (I guess) only obvious.
16:20FIXED
FIXEDReturn Error in "Follow Me"
16:00FIXED
FIXEDAstrilopup Wrong class member in "Follow Me"
15:46FIXED
FIXEDPanacea icon missing
15:23FIXED
FIXEDCombat start = Crash!
15:14FIXED
FIXEDHmmm? Did I just have a syntax error getting these oddities?
14:58NOTE
NOTE And with this the map should work except for the boss and "prize". This however comes later.
14:57MAPSCRIPT
MAPSCRIPTRandom encounters (this is a Phantasar mission after all)
14:10TEST
TESTTake II
13:44FIXED
FIXEDBakina Meta error
13:37TEST
TESTI will first test if everything works the way it should, before I add the random encounters

Take I

13:36FIXED
FIXEDSmall error spot in time
13:35MAPSCRIPT
MAPSCRIPTSecret passages will be hidden and shown
13:27FIXED
FIXEDAnd the background music didn't work, which has been fixed now
13:27MAPSCRIPT
MAPSCRIPTWendicka The save spots have been activated
12:07TEST
TESTBefore I script everything out, I first need to make a quick checkup if everything works properly or not!
10:23CONFIRMED
CONFIRMEDSo far, so good!
10:04TEST
TESTAgain!
10:04FIXED
FIXEDDa fuuck?
8:55NOTE
NOTE Please note, when completing Airom (which you cannot do yet, as the map is present, but it's script is not yet),the game will for now crash, as I will script obtaining the Ark Smash itself later
8:54MAPSCRIPT
MAPSCRIPTRachel has been set to unlock Airom
- = 7 May 2021 = -
18:36STATUS
STATUSSo far... I need a break now!
18:36CONFIRMED
CONFIRMEDAll's well that ends well!
18:33TEST
TESTWell?
18:33FIXED
FIXEDThere was however a fault in the reference to the Rising Nova ARM
18:33CONFIRMED
CONFIRMEDYup, that part of the problem is confirmed now by the log
18:31TEST
TEST....
18:31FIXED
FIXED?
18:19BUG
BUGRachel doesn't appear in Frendor when she should... This is what I need to sort out when I resume my actions
17:19TEST
TESTFuck it more!
17:19VOID
VOIDRight then?
17:18MYSTERY
MYSTERYWTF is going on there
15:36TEST
TESTFuck it!
15:36VOID
VOIDWell, whatever magic caused it, a void has been set up to prevent this from happening again!
15:35HUH
HUHKota WTF? Nothing could have caused a target to be a nil value
14:08TEST
TESTLet's see, then...
14:08FIXED
FIXEDDominance issue (cosmetic)
14:07FIXED
FIXEDBlockmap issue on last door (very important)
12:46FUCKYOU
FUCKYOUAdmiral Johnson Boss Take IX
12:12FUCKYOU
FUCKYOUI keep doing that! Much much longer will I torture myself with that?
11:53MYSTERY
MYSTERYthe crash didn't happen again... odd
11:53VOID
VOIDdecimal issue in Neil
11:40VISUALSTUDIO
VISUALSTUDIOBoss Take VIII
11:39HUH
HUHSue Foxy Stuff is getting stranger by the minute
11:37TEST
TESTBoss Take VII
11:37VOID
VOIDNon-existent barrier appears to be a problem
11:36HUH
HUHI don't know what happened, but I do know that it was not right!
11:27TEST
TESTBoss Take VI
11:27FIXED
FIXED....
11:27FUCKYOU
FUCKYOUCODE TYPO! Oh I hate myself for this!
10:52TEST
TESTBoss Take V
10:52TECHNO
TECHNOExtra debug item for me
10:37TEST
TESTBoss Take IV
10:37FIXED
FIXEDRight-on
10:37FUCKYOU
FUCKYOUWhy wasn't this parse error seen before?
10:32TEST
TESTBoss Take III
10:32VOID
VOIDThis way then?
10:32COCKROACH
COCKROACHFUCK YOU!
10:28TEST
TESTBoss Take II
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