| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 15:45:03 | TEST | Take MMMCCCLXXIX |
| 15:45:02 | VOID | Yeah, you can't fix what ain't broken! |
| 15:44:50 | VOID | I hope! |
| 15:39:40 | TEST | Take MMMCCCLXXVIII |
| 15:39:39 | FUCKYOU | Sys |
| 15:38:19 | TEST | Take MMMCCCLXXVII |
| 15:38:18 | FUCKYOU | |
| 14:51:34 | BUG | |
| 14:48:14 | TEST | Take MMMCCCLXXVI |
| 14:48:13 | FIXED | I guess something more was required |
| 14:46:09 | TEST | Take MMMCCCLXXV |
| 14:44:57 | SCRIPT | |
| 13:52:17 | JUDGMENT | |
| 13:51:36 | TEST | ![]() Take MMMCCCLXXIV |
| 13:51:35 | FIXED | Scope error |
| 13:50:40 | TEST | Take MMMCCCLXXIII |
| 13:45:57 | TECHNO | This WILL not be possible to test right away, except for the question if it compiles or not. Once it does, I can prepare for the test step later. |
| 13:45:20 | DONE | |
| 13:05:40 | TEST | Take MMMCCCLXXII |
| 12:42:35 | DONE | |
| 12:23:36 | DONE | |
| 08:33:39 | TEST | Take MMMCCCLXXI |
| 08:33:35 | STATUS | ![]() Good Morning! |
| - = 05 Mar 2025 = - | ||
| 23:27:24 | TEST | Take MMMCCCLXX |
| 23:27:23 | STATUS | I am up to the point of reaching the Hawk when it comes to testing the Hard Mode. I always hate testing that, but as I do want to please the no life games (as far as they can be pleased) as well, I need to go on. |
| 23:17:37 | DONE | Dinner. Eating is also part of the job. |
| 20:50:24 | TEST | Take MMMCCCLXIX |
| 20:50:21 | DONE | |
| 17:32:00 | TEST | Take MMMCCCLXVIII |
| 17:31:57 | FIXED | Configration error in the boss fight in the Dark Caves Of Shillington |
| 15:18:29 | TEST | Take MMMCCCLXVII |
| 15:18:27 | STATUS | In the mean time I have to keep testing and fixing |
| 14:30:12 | ITCH.IO | |
| 11:24:07 | CONFIRMED | AT LAST!! |
| 11:22:24 | TEST | Take MMMCCCLXVI |
| 11:22:23 | NOTE | |
| 11:21:31 | TEST | Take MMMCCCLXV |
| 11:21:27 | FIXED | Wait a minute I think I found the source of evil |
| 11:19:49 | TEST | ![]() Take MMMCCCLXIV |
| 11:19:47 | FORCE | Let's force things a little, then |
| 11:19:36 | DEBUG | |
| 10:59:05 | DEBUG | |
| 10:58:29 | NOTE | |
| 10:58:17 | COCKROACH | Not effective, eh? |
| 10:57:43 | TEST | Take MMMCCCLXIII |
| 10:55:33 | TEST | Take MMMCCCLXII |
| 10:55:30 | NOTE | |
| 10:53:54 | FIXED | |
| 09:04:14 | TEST | Take MMMCCCLXI |
| 09:04:14 | STATUS | Let's throw in a small test |
| 01:08:06 | TEST | ![]() Take MMMCCCLX |
| 01:08:04 | FIXED | |
| 00:25:44 | NOTE | |
| 00:24:23 | HUH | |
| 00:23:19 | TEST | Take MMMCCCLIX |
| 00:23:18 | MYSTERY | |
| 00:18:53 | TEST | Take MMMCCCLVIII |
| 00:18:53 | CODEROT | |
| 00:15:48 | TEST | Take MMMCCCLVII |
| 00:15:44 | NOTE | If it's a hard game you want, a hard game you'll get! |
| 00:15:06 | TRANSFER | |
| 00:13:31 | STATUS | Now it *is* time to get onto the test of the hard mode, but before I get onto that... Let's make sure the vocals for John Lovejoy are transferred (I waited with that in order NOT to annoy myself). |
| 00:12:49 | CONFIRMED | It appears to be working! |
| 00:02:48 | TEST | ![]() Take MMMCCCLVI |
| 00:02:47 | FIXED | One last typo |
| 00:00:00 | TEST | Take MMMCCCLV |
| - = 04 Mar 2025 = - | ||
| 23:59:58 | C++ | |
| 23:56:32 | STATUS | I guess now the less fun part comes! Cleaning up. |
| 23:55:50 | CONFIRMED | Yes! I got it to work! (I only tested the title screen, but that is for now, good enough!) |
| 23:46:55 | TEST | Take MMMCCCLIV |
| 23:46:54 | FIXED | ![]() Several fixes. |
| 23:46:41 | VOID | Let's use AppImage's bug against it, so the image ends up in the correct dir by default |
| 23:37:31 | TEST | Take MMMCCCLIII |
| 23:37:20 | VOID | AppImage sees fit to dump its output in the current directory and worse, it doesn't seem to have an alternate output switch |
| 23:36:37 | FIXED | Wrong exe called |
| 23:36:31 | FIXED | +x |
| 23:31:47 | STATUS | Nope, but that was not entirely unexpected. This will really take time to sort out. |
| 23:22:20 | STATUS | BUT... does it work? |
| 23:22:13 | STATUS | Well, I'll be... An AppImage *is* created... |
| 23:19:51 | TEST | ![]() Take MMMCCCLII |
| 23:19:50 | FIXED | Ah, that was a mistake in the project, and had nothing to do with the builder itself. |
| 23:18:40 | TEST | Take MMMCCCLI |
| 23:18:36 | HUH | Why isn't the icon copied? |
| 23:15:08 | TEST | Take MMMCCCL |
| 23:14:37 | FIXED | No "Type" in the .desktop file |
| 23:12:06 | TEST | Take MMMCCCXLIX |
| 23:12:05 | LINUX | |
| 23:11:56 | STATUS | It.... compiles ... ![]() |
| 23:09:51 | TEST | ![]() Take MMMCCCXLVIII |
| 23:09:50 | FIXED | Illegal C function call |
| 23:09:01 | TEST | Take MMMCCCXLVII |
| 23:09:00 | FIXED | Syntax error |
| 23:08:22 | C++ | |
| 23:08:21 | C++ | |
| 22:52:18 | SEARCH | |
| 22:51:49 | TEST | Take MMMCCCXLV |
| 22:51:48 | DONE | |
| 22:37:17 | TEST | Take MMMCCCXLIV |
| 22:37:16 | FIXED | ![]() There was even a compile error... sheesh! |
| 22:36:13 | FUCKYOU | |
| 22:36:10 | FUCKYOU | |
| 22:30:15 | TEST | Take MMMCCCXLII |
| 22:30:12 | FIXED | And x attribute wasn't added |
| 22:30:04 | FIXED | Copied in the Windows exe in stead of the Linux exe |
| 22:19:28 | TEST | Take MMMCCCXLI |
| 22:19:17 | TEST | Take MMMCCCXL |
| 22:19:16 | FIXED | Bad mounting |
| 22:17:08 | TEST | Take MMMCCCXXXIX |
| 22:17:07 | FIXED | Sigh! |
| 21:56:52 | TEST | Take MMMCCCXXXVIII |
| 21:56:51 | FIXED | Path issues |
| 21:52:06 | TEST | Take MMMCCCXXXVII |
| 21:52:03 | FIXED | ![]() Mount point not created |
| 21:43:41 | TEST | ![]() Take MMMCCCXXXVI |
| 21:43:40 | FIXED | Several |
| 21:43:01 | TEST | Take MMMCCCXXXV |
| 21:43:01 | FIXED | ; |
| 21:39:44 | TEST | Take MMMCCCXXXIV |
| 21:39:42 | FIXED | ![]() Illegal function call |
| 21:38:59 | TEST | Take MMMCCCXXXIII |
| 21:38:58 | FIXED | Declaration syntax error |
| 21:38:28 | TEST | Take MMMCCCXXXII |
| 21:38:24 | FIXED | "Tr" |
| 21:37:43 | TEST | Take MMMCCCXXXI |
| 21:37:43 | FIXED | ; |
| 21:37:16 | TEST | Take MMMCCCXXX |
| 21:37:15 | FUCKYOU | |
| 21:36:52 | C++ | |
| 21:34:39 | TECHNO | This WILL force me to unmout a lot of crap or my RAM won't be able to take it all.. Ow well! |
| 21:34:16 | C++ | |
| 20:40:11 | TEST | Take MMMCCCXXVIII |
| 20:40:09 | DONE | |
| 20:36:07 | TEST | Take MMMCCCXXVII |
| 20:36:06 | C++ | |
| 20:25:24 | STATUS | Right.... Well the first thing I'll need the builder to be able to is to write a manifest. The content of this manifest can differ per project, so come extra configuration is in order. |
| 20:22:47 | LINUX | |
| 20:22:44 | HUH | |
| 20:19:13 | DONE | |
| 20:18:42 | CONFIRMED | ![]() Stuff appears to work now! |
| 20:12:37 | LINUX | |
| 20:12:32 | HUH | |
| 20:09:13 | LINUX | |
| 20:09:11 | FIXED | ![]() I think |
| 20:06:15 | TEST | Take MMMCCCXXIII |
| 20:06:14 | MYSTERY | |
| 20:02:10 | TEST | Take MMMCCCXXII |
| 20:02:08 | FIXED | Debug line placed wrong |
| 20:00:46 | LINUX | |
| 20:00:17 | C++ | |
| 20:00:14 | FUCKYOU | ; |
| 19:59:54 | C++ | |
| 19:59:52 | FUCKYOU | |
| 19:59:37 | C++ | |
| 19:59:36 | FUCKYOU | |
| 19:59:01 | C++ | |
| 19:59:00 | FUCKYOU | |
| 19:57:43 | C++ | |
| 19:57:41 | SOLVED | Huh, it compiled all the time and suddenly a syntax error pops up |
| 19:57:00 | C++ | |
| 19:56:58 | DEBUG | |
| 19:56:53 | HUH | |
| 19:53:01 | C++ | |
| 19:52:58 | DEBUG | |
| 19:41:30 | LINUX | Take MMMCCCXIII |
| 19:41:27 | FIXED | Why the debug translations of the Scyndi Scripts? |
| 19:10:11 | LINUX | |
| 19:10:08 | FIXED | ![]() ? |
| 19:07:30 | FAILURE | Asking for a folder that doesn't exist without any proper reason, either! |
| 19:03:48 | LINUX | |
| 19:03:44 | REMOVED | |
| 18:58:43 | TEST | ![]() Take MMMCCCX |
| 18:58:42 | VOID | Ah.... Separate JCR6 files -> segfault! Let's ignore that for now. |
| 18:56:13 | CONFIG | |
| 18:33:45 | DONE | |
| 18:30:18 | TECHNO | Although I must be 100% sure that all Kthura Maps are properly compiled in release versions of the game, I will for now dummy the line that does so, for obvious reasons. (Compiling Kthura levels is a slow process and I cannot wait for that at every test). |
| 18:28:37 | REMOVED | |
| 18:27:59 | NOTE | |
| 18:27:00 | LINUX | Take MMMCCCIX |
| 18:26:54 | LINUX | |
| 18:24:43 | C++ | |
| 18:23:22 | TECHNO | Downside is that the .git folder gets backed up as well, but that's easy to get rid of! |
| 18:22:49 | BACKUP | |
| 18:01:20 | FAILURE | Oh yeah, did I note that setting up a VM allowing me to make Windows compilations failed. The trouble is that SCI has evolved during the production of Star Story and needs features the current Windows version of SCI doesn't support. If worst comes to works I may need to compile them on a different PC, but I hope it won't ever come to THAT point. |
| 17:59:57 | STATUS | Once the automated created of .AppImage works, I think it will be best if I still focus on the test of the Hard Mode first. |
| 17:59:18 | NOTE | |
| 17:59:05 | TECHNO | Now things are a bit complicated here, since I create my games on an ExFAT device, and ExFAT does not support SymLinks and .appimage requires those. Of course, I can still rely on RAM drives, so I guess I have to use those. |
| 17:57:33 | LINUX | |
| 17:57:02 | LINUX | |
| 16:59:15 | TEST | ![]() Take MMMCCCVIII |
| 16:59:14 | DONE | |
| 12:39:47 | MYSTERY | |
| 12:39:43 | MYSTERY | |
| 12:38:40 | KTHURA | Kthura managed to do this... but then again.... Kthura maps build prior to fixing, were only bound to show this behavior... but still. |
| 12:38:10 | BUG | isn't it frustrating how fixing one bug creates another. |
| 10:37:36 | TEST | Take MMMCCCVI |
| 10:37:34 | OFFTOPIC | |
| 10:37:17 | OFFTOPIC | |
| 09:55:44 | JUDGMENT | |
| 09:54:53 | TEST | Take MMMCCCV |
| 09:54:52 | COSMETIC | |
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