1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
22:45:14TEST
TESTTake MMCCVII
22:45:12FIXED
FIXEDCode typo
22:44:22TEST
TESTWendickaTake MMCCVI
22:44:12CONVERT
CONVERTM¨nchhaussen
21:54:04BUG
21:12:57TEST
TESTTake MMCCV
21:12:56CODEROT
CODEROT Wendicka's removal still based on the array starting on 1
21:07:10TEST
TESTTake MMCCIV
21:07:09LINK
LINKRPG2Stat
21:06:26TEST
TESTTake MMCCIII
21:06:25CODEROT
CODEROT FPS and Wendicka should go to spot 4 not 5
21:05:37TEST
TESTAdmiral JohnsonTake MMCCII
21:05:36LINK
LINKEvents
21:05:07TEST
TESTTake MMCCI
21:05:06LINK
LINKGraphics
21:04:16TEST
TESTTake MMCC
21:04:15CODEROT
CODEROT Another gv.
21:03:38TEST
TESTTake MMCXCIX
21:03:37DONE
DONESeveral things
21:02:11TEST
TESTTake MMCXCVIII
21:02:10CODEROT
CODEROT gv.
21:01:28TEST
TESTTake MMCXCVII
21:01:27LINK
LINKLink
20:56:27TEST
TESTTake MMCXCVI
20:56:25CONVERT
CONVERTMapScript
20:53:06MUSIC
MUSIC"The Complex" by Kevin McLeod has been transferred
20:52:49KTHURA
KTHURAThe Ruins Of The Y Anhysbys has been transferred
20:39:13TEST
TESTThe GoddessTake MMCXCV
20:39:13OFFTOPIC
OFFTOPICYeah, I'm getting REALLY angry now!
20:39:02FIXED
FIXEDIllegal fuck call
20:37:16TEST
TESTTake MMCXCIV
20:37:15FUCKYOU
FUCKYOUDoes it work now?
20:32:19TEST
TESTTake MMCXCIII
20:32:18FIXED
FIXEDI think I fixed it
20:30:46HUH
HUHWendicka's ability list DOES show she should learn something new... yet when she attacks that doesn't happen. I'd like to know WHY!
20:27:21TEST
TESTTake MMCXCII
20:27:20STUPIDITY
STUPIDITYScyndi != Python

And that's only a good thing!

20:26:35TEST
TESTCrystalTake MMCXCI
20:26:33VOID
VOIDI think I voided this
20:23:25TEST
TESTTake MMCXC
20:22:51STUPIDITY
STUPIDITYThe cockroach with the Hawk turned up again, but that wasn't the worst of it... No, no, no.. the worst of it was that that fucking debug line I added NOW crashed the game.
20:21:05TEST
TESTRolfTake MMCLXXXIX
20:21:05FUCKYOU
FUCKYOUMalformed Boolean Expression
20:20:03TEST
TESTTake MMCLXXXVIII
20:20:03LINK
LINKInterVar, and while I'm testing I'll also be eating my Chinese food (although it's actually Indonesian, but in the Netherlands only a few are able to tell).
20:17:38TEST
TESTTake MMCLXXXVII
20:17:38LINK
LINKSueNow it is linked
20:17:05CHARACTER
CHARACTERWendicka will learn then when you reach the final area of the shroom forest.. That is after I linked the event to the map, as that was not automated in Star Story.
20:16:41ABILITY
ABILITYBegone!
20:08:08VOID
VOIDWell, it was only cosmetic so...
20:07:59CONFIRMED
CONFIRMEDSo that WAS indeed the issue...
20:06:38TEST
TESTTake MMCLXXXVI
20:06:37EXPERIMENT
EXPERIMENTAstrilopupWhy does the transpad not operate? Will it work when I only use an TiledArea in stead of a StrechedArea (don't forget that Star Story was originally the first game to be written with Kthura and StrechedArea didn't exist back then).
20:00:12TEST
TESTTake MMCLXXXV
19:56:15TODO
TODOFirst to the kitchen to prepare a plate of Chinese Food to put in my Microweave
19:55:55BUG
BUGThe transpad doesn't work... I really need to sort that out
19:55:42MAP
MAPFinal room
19:42:58TEST
TESTTake MMCLXXXIV
19:42:56STUPIDITY
STUPIDITYForgot to tag the barrier so it wouldn't disappear after combat
19:36:43TEST
TESTTake MMCLXXXIII
19:36:42FUCKYOU
FUCKYOUMore crap?
19:35:06TEST
TESTTake MMCLXXXII
19:35:04FUCKYOU
FUCKYOUNo Load
19:33:40TEST
TESTTake MMCLXXXI
19:33:39FIXED
FIXED404
19:31:21TEST
TESTReggieTake MMCLXXX
19:31:21LINK
LINKLink & Anyway
19:26:53TEST
TESTTake MMCLXXIX
19:26:51MAP
MAPBoss Area
19:14:34MAPSCRIPT
MAPSCRIPTBoss Shroom Forest
18:55:17MAP
MAPArea 004
17:20:12TEST
TESTTake MMCLXXVIII
17:20:10FIXED
FIXEDBlockmap issue
17:15:01TEST
TESTTake MMCLXXVII
17:14:58COCKROACH
COCKROACHWhy it randomly can't find the player after beaming to the Hawk is still the mystery among mysteries.
16:43:07TEST
TESTTake MMCLXXVI
16:43:07FORCE
FORCENow then?
16:43:03FUCKYOU
FUCKYOUYirlSueFix ignored!
16:39:10TEST
TESTTake MMCLXXV
16:39:09FUCKYOU
FUCKYOUI fixed that coderot, but Scyndi didn't take it too well... Perhaps I need to go in a tougher go, as this is really getting on my nerves!
16:36:20TEST
TESTTake MMCLXXIV
16:36:20CODEROT
CODEROT Graphics.SetScale
16:34:38TEST
TESTTake MMCLXXIII
16:34:37CODEROT
CODEROT MOAR of that!
16:33:49TEST
TESTTake MMCLXXII
16:33:48CODEROT
CODEROT Screen
16:33:25TEST
TESTTake MMCLXXI
16:33:21FUCKYOU
FUCKYOUAudio link
16:32:56TEST
TESTTake MMCLXX
16:32:55LINK
LINKGraphics
16:32:00CODEROT
CODEROT BriggsImage.LoadNew
16:31:33TEST
TESTTake MMCLXIX
16:31:33FIXED
FIXEDFuck-a-duck!
16:30:04DONE
DONETake MMCLXVIII
16:30:01HUH
HUHStomp!
15:31:17TEST
TESTTake MMCLXVII
15:31:16LINK
LINKAnyway
15:30:37TEST
TESTTake MMCLXVI
15:30:35LINK
LINKEvents
15:30:27TEST
TESTTake MMCLXV
15:30:26LINK
LINKCombat link (safe, as this is only loaded after the rest is loaded, so no conflicts are to be expected)
15:00:07TEST
TESTTake MMCLXIV
15:00:04CONVERT
CONVERTBakinaTaken care of that one!
14:59:56STATUS
STATUSA little surprise for me. Yirl already learned his Trigger-Happy move, yet I didn't yet script it out, so the game crashed.
14:39:34TEST
TESTTake MMCLXIII
14:39:33FIXED
FIXEDSyntax error in script
14:38:16TEST
TESTTake MMCLXII
14:37:57MAP
MAPWorkout Area 003 (you're gonna HATE it)
13:45:20FIXED
FIXEDA data fix that should add the "clearing" position of the Grass Jungle to the Hawk's location (that bug wasn't discovered before, as it's not a very important location, yet it had to be there).
12:08:45TEST
TESTThe GoddessTake MMCLXI
12:08:45ART
ARTTransfer Wolf (by Aeris)
12:07:22TEST
TESTTake MMCLX
12:07:21FIXED
FIXEDCode typo
12:05:58TEST
TESTTake MMCLIX
12:05:57FIXED
FIXEDDeclaration and definition syntax error
12:05:50TEST
TESTTake MMCLVIII
12:04:43MAP
MAPArea 002 Shroom Forest
11:05:05DONE
DONEDevelopment cheats have been added to combat... This place is not meant to be easy, and for me as a Dev it would be impossible to do it right, if I had to deal with that.
00:58:11DONE
DONEI've added some enemies to the Shroom Forest. An alternate way as custom items are a bit of an issue, but it appears to be working
00:06:32TEST
TESTWendickaTake MMCLVII
00:06:31FIXED
FIXEDHawk linkup fuckups
00:06:24TEST
TESTXenobiTake MMCLVI
00:03:54KTHURA
KTHURAThe launcher is having trouble getting linked to the SDL2 libraries properly, but as Code::Blocks was suddenly acting entirely sandboxed without any obvious reasons I guess the blame lies that in the fact that SDL2 doesn't live in that sandbox.

I had to reinstall Code::Blocks entirely, and now I could at least get the editor to work, which is, of course, the most important part. I will try to deal with the Launcher later.

- = 27 Jan 2025 = -
21:31:51STATUS
STATUSBakinaCrystal McLeen - Big alternateWish me luck on that one!
21:31:43KTHURA
KTHURAAnd now the moment has come I have to compile the Kthura Map Editor to Linux
21:30:53TEST
TESTTake MMCLV
21:30:52VOID
VOIDNow then???
21:29:38TEST
TESTKotaTake MMCLIV
21:29:37VOID
VOID???
21:24:38TEST
TESTTake MMCLIII
21:24:37INVESTIGATION
INVESTIGATIONWhy?
21:24:08HUH
HUHNo appearance?
21:22:33TEST
TESTTake MMCLII
21:22:32DONE
DONEShroom Forest should be added at a medal rate of 25%
21:15:01TEST
TESTTake MMCLI
21:15:00SCRIPT
SCRIPTRatio calculator
21:10:03TEST
TESTTake MMCL
21:09:56VOID
VOIDHopefully I also fixed the medals always 0 issue
21:09:47FIXED
FIXEDLeader issue Hawk
20:49:35VOID
VOIDTake MMCXLIX
20:49:33COCKROACH
COCKROACHNo bug, yet it insists on it not to allow %Tags, so let's void it! (Fuck you!)
20:43:37FUCKYOU
FUCKYOUTake MMCXLVIII
20:43:32FORCE
FORCEWell?
20:39:04FUCKYOU
FUCKYOUAdmiral LovejoyTake MMCXLVII
20:38:58FUCKYOU
FUCKYOUCode::Blocks claimed everything was up-to-date... Liar... it wasn't... I just modified some code.
20:37:39TEST
TESTTake MMCXLVI
20:37:39C++
C++Compiling
20:37:27C++
C++Now there is!
20:37:23FUCKYOU
FUCKYOUNo %Tag checker?
20:33:24TEST
TESTTake MMCXLV
20:33:23FUCKYOU
FUCKYOULet's see what will happen now?
20:30:39TEST
TESTTake MMCXLIV
20:30:38VOID
VOIDReggieDid I void the player crash issue?
20:25:34TEST
TESTTake MMCXLIII
20:25:33FUCKYOU
FUCKYOUName
20:23:16TEST
TESTTake MMCXLII
20:23:15FUCKYOU
FUCKYOUPlural, no single
20:21:09TEST
TESTTake MMCXLI
20:21:08FUCKYOU
FUCKYOUExHuRUFuck-A-Duck
20:20:22TEST
TESTTake MMCXL
20:20:21FUCKYOU
FUCKYOUANOTHER syntax error
20:19:32TEST
TESTTake MMCXXXIX
20:19:31FIXED
FIXEDSyntax error
20:19:25TEST
TESTTake MMCXXXVIII
20:19:21DONE
DONEMedal readout
20:14:47CONFIRMED
CONFIRMEDAt least Yorno appeared and did trigger the boolean setting that should help to get things on the move.
20:01:22DEBUG
DEBUGI am getting tired about those random crashes when you beam aboard the Hawk. More specific debug must help me here!
19:53:14TEST
TESTTake MMCXXXVII
19:53:12FIXED
FIXEDBad interstate call
19:52:23TEST
TESTDr. Sal’pr’dritaTake MMCXXXVI
19:52:22DONE
DONEManual additions require manual linkups
19:47:07FUCKYOU
FUCKYOUI hate those kind of functions in which I always mistake the name (and this was actually posted before the take, but something went wrong)
19:46:46TEST
TESTTake MMCXXXV
19:44:06TEST
TESTTake MMCXXXIV
19:44:02FIXED
FIXEDTag issue in scenario?
19:30:26TEST
TESTTake MMCXXXIII
19:30:23HUH
HUHGame is acting up on something odd
19:25:29TEST
TESTAdmiral LovejoyTake MMCXXXII
19:20:56DONE
DONEI've done a bit of manual tweaking in order to make it possible to meet Yorno (from Star Story II) at the crash site in the Grass Jungle if you've at least visited the Hawk once (please note, he'll only be there if Wendicka is in your party).
13:59:09ENHANCEMENT
ENHANCEMENTSavegame files will now be a lot smaller due to zlib solid compression of the party data
13:56:42TEST
TESTTake MMCXXXI
13:56:41FIXED
FIXEDSegmentation Fault (???)
13:54:22TEST
TESTTake MMCXXX
13:54:21VOID
VOIDSegmentation Fault
13:46:07TEST
TESTTake MMCXXIX
13:46:06DONE
DONEAstrilopupManual fix as the bar was still not right in my Hawk Data
13:42:40MYSTERY
MYSTERYAnd now without any reason it just works.
13:39:38TEST
TESTTake MMCXXVIII
13:39:37DEBUG
DEBUGWhy does the game crash when beaming back to the Hawk?
12:31:54TEST
TESTTake MMCXXVII
12:31:52FONT
FONTMonoF55 transferred
12:29:02TEST
TESTTake MMCXXVI
12:29:01FIXED
FIXED???
12:24:03TEST
TESTTake MMCXXV
12:24:02DEBUG
DEBUGThe listthrough works... Some data fault then?
12:23:09TEST
TESTTake MMCXXIV
12:23:09DEBUG
DEBUGMore closer then
12:21:35TEST
TESTTake MMCXXIII
12:21:35DEBUG
DEBUGHarsh debug! At least I know the open and close commands are given, but not executed. Since the doors in The Hawk work, I know something must simply be wrong with the listup.... But I can never be sure!
12:17:24TEST
TESTTake MMCXXII
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