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22:06:28 | STATUS | Let's throw in a little test. I'm 100% sure I'll get an error, but let's see what I gotta do next. |
20:08:43 | NOTE | Not NEARLY there yet, though. All required assets are probably missing, but I'll find out later. |
20:08:13 | CONFIRMED | IT COMPILES! |
20:06:56 | TEST | Take XLIII |
20:06:54 | VOID | Another one |
20:06:17 | SCYNDI | Take XLII |
20:06:13 | VOID | Dev class no longer really needed |
20:06:04 | TEST | Take XLI |
20:06:00 | SCYNDI | More conversions |
19:38:19 | TEST | Take XL |
19:38:16 | SCYNDI | and is not a keyword in Scyndi |
19:37:28 | TEST | Take XXXIX |
19:37:27 | SCYNDI | More conversions falling behind? |
19:35:36 | SCYNDI | Take XXXVIII |
19:35:28 | VOID | One static method calling another is still an issue in Scyndi (for some odd reason) |
19:34:28 | SCYNDI | Take XXXVII |
19:34:25 | SCYNDI | or is NOT a keyword in Scyndi |
19:33:13 | SCYNDI | Take XXXVI |
19:33:10 | SCYNDI | And another |
19:32:33 | TEST | Take XXXV |
19:32:28 | SCYNDI | Delegate is always nil by default. Scyndi doesn't need to be told |
19:30:32 | SCYNDI | Take XXXIV |
19:30:28 | VOID | Declaration bug |
19:30:01 | SCYNDI | Take XXXIII |
19:29:58 | SCYNDI | More of that |
19:28:15 | SCYNDI | Take XXXII |
19:28:13 | SCYNDI | Conversion things |
19:25:17 | TEST | Take XXXI |
19:25:13 | VOID | Scyndi declaration bug for locals. Still clueless about how to tackle that one properly |
19:22:59 | TEST | Take XXX |
19:22:57 | FIXED | Missing link to core library |
19:17:51 | SCYNDI | And that was about time too |
19:17:45 | SCYNDI | += and -= support |
18:42:12 | TEST | Take XXIX |
18:42:11 | SCYNDI | Loading converted |
18:34:54 | SCYNDI | Take XXVIII |
18:34:52 | SCYNDI | Loading adapted |
17:50:54 | NOTE | There are propbably even more takes, but this was so plex that I couldn't log everything. |
17:50:51 | SCYNDI | Take XXVII |
17:50:25 | SCYNDI | Take XXVI |
17:50:24 | SCYNDI | Take XXV |
17:50:24 | SCYNDI | Take XXIV |
17:50:23 | SCYNDI | Take XXIII |
17:50:18 | SCYNDI | Several work outs |
11:34:20 | SCYNDI | Take XXII |
11:34:16 | VOID | Group -> Class |
11:30:37 | SCYNDI | Take XXI |
11:23:45 | SCYNDI | Scyndi IS now able to handle macros. The support is just as dirty as in NIL, and I wouldn't recommend using these unless you KNOW what you are doing! |
10:26:00 | DONE | A bit of workout on PSaveGame |
- = 16 Nov 2024 = - | ||
23:28:28 | DUMMIED | Function that won't be used anymore anyway |
23:23:34 | C++ | Take XX |
23:21:51 | LINK | Glue code |
23:21:44 | C++ | API created |
23:14:03 | OFFTOPIC | Now it's funny to see the checker flag and the starting shot on the same page Only if you check the dates you can see that a lot of time had passed. |
23:12:36 | SYSTEM | I also see the plan to kill. Something SCI does not yet even yet support, so that's gonna need to be done also |
23:12:04 | NOTE | it will likely not work anyway, as there's too much to adapt. |
23:11:46 | SCRIPT | Okay, I couldn't resist, yet I shouldn't |
23:03:48 | STATUS | The main menu comes later |
23:03:40 | JUDGMENT | So far so good |
23:02:56 | TEST | Take XIX |
23:02:51 | FIXED | Link issue |
23:02:30 | TEST | Take XVIII |
23:02:29 | LAZY | Sigh! |
23:00:45 | ANNOUNCEMENT | Well, let's just fire it once more, shall we. |
22:57:36 | STATUS | Now that's not ALL assets, only the base ones. |
22:57:22 | STATUS | All base assets accounted for |
22:56:53 | TEST | Take XVII |
22:56:51 | TRANSFER | Name in l337. Not gonna repeat. |
22:53:44 | TEST | Take XVI |
22:53:42 | TRANSFER | OCAL |
22:51:05 | TEST | Take XV |
22:51:03 | TRANSFER | Tricky CC |
22:50:37 | TEST | Take XIV |
22:50:37 | TRANSFER | System font |
22:50:22 | TEST | Take XIII |
22:50:21 | TRANSFER | Robotica font |
22:50:13 | TEST | Take XII |
22:50:05 | TRANSFER | Tricky Private Graphics |
22:36:39 | STATUS | The first issue due to missing assets |
22:35:14 | TEST | Take XI |
22:35:07 | FIXED | Flip |
22:35:00 | TEST | Take X |
22:34:54 | FIXED | upper conflict |
22:26:37 | FUCKYOU | Don't you hate BOSDs as much as I do? |
21:33:23 | NOTE | (But this is actually the EASY part) |
21:33:01 | CONFIRMED | All compiling errors accounted for |
21:30:58 | TEST | Take IX |
21:30:58 | FIXED | Missing link |
21:29:48 | TEST | Take VIII |
21:29:30 | LAZY | It's just laziness. It'll void me tons of problems later! |
21:29:14 | VOID | I just set up a quick Flow library. |
21:22:01 | TEST | Take VII |
21:22:00 | HUH | ? |
21:20:45 | TEST | Take VI |
21:20:44 | FIXED | Correction error |
21:19:29 | TEST | Take V |
21:19:27 | VOID | No more or in Scyndi |
21:19:05 | TEST | Take IV |
21:19:04 | VOID | Well, that's been taken care of! |
21:18:39 | HUH | Magically code transforms back in its original form |
21:17:52 | TEST | Take III |
21:17:51 | FIXED | And I have the feeling this one will haunt me for a very long time. I might even set up a library for it, to save me a lot of trouble. |
21:16:11 | TEST | Take II |
21:16:08 | FIXED | Not Screen. but Graphics. |
21:14:34 | TEST | Take I |
21:14:31 | SITE | I'm gonna reset the takes ONE LAST time, and I will keep them counting during the course of this remake |
20:59:47 | NOTE | Yeah something tells me I'm gonna need that one. I will icon it, and set up the proper style later. |
20:59:13 | SITE | Added tag SCYNDI |
20:59:03 | SCRIPT | The main script (only used for starting up and loading some core assets) has been converted to Scyndi |
19:52:02 | TODO | |
19:49:05 | TODO | |
19:41:48 | NOTE | It does go without saying, but everything posted on this DevLog from this day henchforth only applies to the new SCI version, okay? |
19:39:51 | TECHNO | I can copy them in and adept them. Easy as pie. |
19:39:38 | SEARCH | Searching the original databases. |
19:37:21 | LINK | And to link to to the new |
19:37:15 | SYSTEM | I had to unlink my GitHub desktop from the old folder |
19:35:41 | DONE | Syldeyn should not be bothered by the original .neil scripts anymore. |
19:14:56 | PLAN | |
19:01:02 | TECHNO | Since most of the data appears to be set up in pure Neil code, I have the feeling I'll be getting a bit of work here. |
18:59:30 | NOTE | Syldeyn will have to ignore all Neil scripts. They are only still there for referrence purposes anyway, but will all disappear over time. |
18:58:20 | TRANSFER | Author and copyright data. No need at all to manually re-enter all that crap! |
18:58:01 | DONE | Base project set up |
18:33:23 | NOTE | #170 will remain untouched. I need to make sure this works properly in the new version, anyway. |
18:31:28 | HUH | I don't even understand myself what #169 is supposed to mean, but perhaps it'll be clear during the conversion. |
18:29:43 | BUG | #167 is an actual bug in the Kthura data most likely. This issue will be untouched, as it's likely it will pop up during the conversion |
18:26:10 | REMINDER | |
18:25:05 | CLOSED | |
18:23:17 | CLOSED | |
18:18:36 | ANNOUNCEMENT | |
- = 18 Oct 2024 = - | ||
22:57:11 | SITE | At least I converted this devlog to Azor, so that part has been put on the way |
22:52:02 | SITE | As you know I am planning to get this show on the road to convert Star Story to Scyndi's Creative Interpreter. That should end the long loading times at all battles, and hopefully if I can get SCI on the run in Linux, also get me to a Linux version of the game. |
- = 18 Sep 2024 = - | ||
11:09 | OFFTOPIC | |
- = 10 Sep 2024 = - | ||
17:28 | NOTE | The game will NOT yet be updated. This due to some technical issues arising due to me dumping Apollo. Now I was planning to (as soon as Luna's Father has been finished) to give Star Story another upgrade (the long loading times at each battle somehow force me to) this game to Scyndi's Creative Interpreter, and with that in mind, it's perhaps better to leave things the way they are. |
17:27 | KTHURA | Should be added into the Kthura map |
17:23 | SCENARIO | Text has been added for James Earl Jones in order to put his tombstone into the Dark Graveyard. |
16:58 | KTHURA | Compiling |
16:57 | KTHURA | Allow editor to automatically fix deprecated ALPHA tag to ALPHA255 tag |
- = 11 Feb 2024 = - | ||
12:40 | FIXED | Michael Jackson killed the game |
- = 9 Feb 2024 = - | ||
0:14 | ITCH.IO | A new release where this is taken in order will be uploaded momentarily |
0:14 | NERF | Level nerf in Groenhart forest. All things considered things there were berely insane, especially since you cannot leave that please until it's been completed at least once |
- = 9 Sep 2023 = - | ||
14:13 | ART | Now this picture was drawn for Luna's father. My next planned project, yet since she already makes a cameo in Star Story, she's been included in that game as well and will appear in the next release on itch.io |
- = 23 Mar 2022 = - | ||
21:23 | ITCH.IO | The fixed version is incoming here! |
21:20 | FIXED | An important fix! SDL2.dll wasn't included in release builds by the Apollo builder. This has been fixed.... This will require an immediate update of both The Fairy Tale REVAMPED and Star Story. Which is happening as we speak! |
- = 14 Mar 2022 = - | ||
9:02 | STUPIDITY | Wrong devlog |
9:01 | CONFIRMED | Drown works, though |
9:01 | FIXED | Target error in Mega Quake and in Catastrophe |
8:42 | GAMEJOLT | This MAY happen later.... As you know my GameJolt account is in a kind of "closing" mode.... |
8:42 | ITCH.IO | Updated |
8:41 | MYSTERY | It's completely beyond me how it got there in the first place |
8:41 | FIXED | A crash on Nizozemska. |
- = 6 Jan 2022 = - | ||
11:30 | IMPORTANT | |
- = 3 Jan 2022 = - | ||
13:09 | IMPORTANT | |
13:09 | SITE | Added tag IMPORTANT |
- = 31 Dec 2021 = - | ||
16:15 | COCKROACH | I am actually clueless what causes that to happen, actually.... |
16:14 | FAILURE | The exe file is acting up again and I do not know why |
- = 25 Nov 2021 = - | ||
17:12 | NOTE | |
- = 24 Nov 2021 = - | ||
20:52 | STATUS | Not fully sure, but as far as I can see now it appears to be working... Later tests will have to confirm this, though.... |
19:07 | TEST | Take V |
19:07 | FIXED | Possible crash when having to create the proper directory |
19:07 | VOID | Security messing stuff up? |
19:07 | FIXED | No game tag in medals |
18:47 | TEST | Take IV |
18:47 | FIXED | C++ code was not yet properly set to fire things up |
18:46 | CONFIRMED | Indeed! |
18:46 | TEST | Take III |
18:46 | VOID | There they are again? |
18:43 | HUH | ??? |
18:41 | HUH | Savegames disappeared? |
18:40 | TEST | Take II |
18:40 | FAILURE | C++ is just pretty primiteive and I should never forget that after using more sophisticated languages |
18:40 | VOID | C++ code init issue |
18:04 | TEST | Take I |
18:04 | NOTE | I hope I do not have to turn on the development mode to check this all out, but we'll see |
18:03 | LINK | That would link it all together |
18:03 | NEIL | Achievement sub adapted |
18:03 | NEIL | Glue code |
17:43 | C++ | Completed underlying APIs |
17:43 | SCRIPT | Medal synchronizer |
- = 25 Oct 2021 = - | ||
18:40 | VOID | Small issue in Y Anhysbys |
- = 13 Oct 2021 = - | ||
21:37 | STATUS | Well, and that's it for now. I'm gonna take a break, and then focus on my other projects... See ya! |
21:36 | ITCH.IO | Announcement posted |
21:36 | GAMEJOLT | Announcement posted (and scheduled) |
21:34 | GAMEJOLT | Uploaded, but will be visible in a week! |
20:48 | ANNOUNCEMENT | And with that the project has ended.... Only some fine tuning will come next! |
20:45 | ITCH.IO | Beta on-line |
20:45 | POWERSHELL | Quick release builder |
20:30 | TODO | And after that Game Jolt will have to be prepared. |
20:29 | TODO | Update the script to upload to itch with Butler |
20:29 | TODO | Make sure a No-Music version can be easily created |
20:26 | STATUS | With this being done, I can finally get onto the last leg of the project before the project itself is officially closed and ready for beta. Please note, the project being officially closed doesn't mean no updates can be done. There are still some things in the issue tracker that need addressing, however, the main stuff is then done, and when this step is over the checker flag will be waved. |
20:24 | ALPHA | Well, that covers the final Alpha Test |
18:52 | NOTE | Once that's done, it's not time to release the beta YET, but then we certainly are closer to that point |
18:51 | ALPHA | All that remains now in the final boss fight |
18:51 | ALPHA | Done |
16:54 | ALPHA | Final part of Excalibur (not counting the final boss section) |
16:54 | CONFIRMED | Okay, it was still bad luck, eh? |
16:49 | ALPHA | Let's see now |
16:47 | DEBUG | For this some extra debug is going to be required |
16:46 | NOTE | I really wonder why Foxy keeps refusing to teach Wendicka "Pickpocket" ... The random factors can not be THAT unlucky |
16:46 | ALPHA | Success there..... |
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