1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
22:06:28STATUS
STATUSLet's throw in a little test. I'm 100% sure I'll get an error, but let's see what I gotta do next.
20:08:43NOTE
NOTE Not NEARLY there yet, though.

All required assets are probably missing, but I'll find out later.

20:08:13CONFIRMED
CONFIRMEDIT COMPILES!
20:06:56TEST
TESTTake XLIII
20:06:54VOID
VOIDAnother one
20:06:17SCYNDI
SCYNDI Take XLII
20:06:13VOID
VOIDDev class no longer really needed
20:06:04TEST
TESTTake XLI
20:06:00SCYNDI
SCYNDI More conversions
19:38:19TEST
TESTTake XL
19:38:16SCYNDI
SCYNDI and is not a keyword in Scyndi
19:37:28TEST
TESTTake XXXIX
19:37:27SCYNDI
SCYNDI More conversions falling behind?
19:35:36SCYNDI
SCYNDI ReggieTake XXXVIII
19:35:28VOID
VOIDOne static method calling another is still an issue in Scyndi (for some odd reason)
19:34:28SCYNDI
SCYNDI Take XXXVII
19:34:25SCYNDI
SCYNDI or is NOT a keyword in Scyndi
19:33:13SCYNDI
SCYNDI Take XXXVI
19:33:10SCYNDI
SCYNDI And another
19:32:33TEST
TESTTake XXXV
19:32:28SCYNDI
SCYNDI BakinaDelegate is always nil by default. Scyndi doesn't need to be told
19:30:32SCYNDI
SCYNDI Take XXXIV
19:30:28VOID
VOIDAdmiral JohnsonDeclaration bug
19:30:01SCYNDI
SCYNDI Take XXXIII
19:29:58SCYNDI
SCYNDI More of that
19:28:15SCYNDI
SCYNDI Take XXXII
19:28:13SCYNDI
SCYNDI Conversion things
19:25:17TEST
TESTTake XXXI
19:25:13VOID
VOIDScyndi declaration bug for locals. Still clueless about how to tackle that one properly
19:22:59TEST
TESTTake XXX
19:22:57FIXED
FIXEDMissing link to core library
19:17:51SCYNDI
SCYNDI And that was about time too
19:17:45SCYNDI
SCYNDI Xenobi+= and -= support
18:42:12TEST
TESTTake XXIX
18:42:11SCYNDI
SCYNDI Loading converted
18:34:54SCYNDI
SCYNDI Take XXVIII
18:34:52SCYNDI
SCYNDI Loading adapted
17:50:54NOTE
NOTE There are propbably even more takes, but this was so plex that I couldn't log everything.
17:50:51SCYNDI
SCYNDI Admiral LovejoyTake XXVII
17:50:25SCYNDI
SCYNDI Take XXVI
17:50:24SCYNDI
SCYNDI Take XXV
17:50:24SCYNDI
SCYNDI Take XXIV
17:50:23SCYNDI
SCYNDI Take XXIII
17:50:18SCYNDI
SCYNDI Several work outs
11:34:20SCYNDI
SCYNDI Take XXII
11:34:16VOID
VOIDGroup -> Class
11:30:37SCYNDI
SCYNDI Take XXI
11:23:45SCYNDI
SCYNDI Scyndi IS now able to handle macros. The support is just as dirty as in NIL, and I wouldn't recommend using these unless you KNOW what you are doing!
10:26:00DONE
DONEA bit of workout on PSaveGame
- = 16 Nov 2024 = -
23:28:28DUMMIED
DUMMIEDFunction that won't be used anymore anyway
23:23:34C++
C++Take XX
23:21:51LINK
LINKGlue code
23:21:44C++
C++CrystalAPI created
23:14:03OFFTOPIC
OFFTOPICNow it's funny to see the checker flag and the starting shot on the same page

Only if you check the dates you can see that a lot of time had passed.

23:12:36SYSTEM
SYSTEMI also see the plan to kill. Something SCI does not yet even yet support, so that's gonna need to be done also
23:12:04NOTE
NOTE it will likely not work anyway, as there's too much to adapt.
23:11:46SCRIPT
SCRIPTOkay, I couldn't resist, yet I shouldn't
23:03:48STATUS
STATUSThe main menu comes later
23:03:40JUDGMENT
JUDGMENT So far so good
23:02:56TEST
TESTTake XIX
23:02:51FIXED
FIXEDLink issue
23:02:30TEST
TESTTake XVIII
23:02:29LAZY
LAZYSigh!
23:00:45ANNOUNCEMENT
ANNOUNCEMENTWell, let's just fire it once more, shall we.

22:57:36STATUS
STATUSNow that's not ALL assets, only the base ones.
22:57:22STATUS
STATUSAdmiral JohnsonAll base assets accounted for
22:56:53TEST
TESTTake XVII
22:56:51TRANSFER
TRANSFERName in l337. Not gonna repeat.
22:53:44TEST
TESTTake XVI
22:53:42TRANSFER
TRANSFEROCAL
22:51:05TEST
TESTTake XV
22:51:03TRANSFER
TRANSFERTricky CC
22:50:37TEST
TESTTake XIV
22:50:37TRANSFER
TRANSFERSystem font
22:50:22TEST
TESTTake XIII
22:50:21TRANSFER
TRANSFERKotaRobotica font
22:50:13TEST
TESTTake XII
22:50:05TRANSFER
TRANSFERTricky Private Graphics
22:36:39STATUS
STATUSBriggsThe first issue due to missing assets
22:35:14TEST
TESTTake XI
22:35:07FIXED
FIXEDThe GoddessFlip
22:35:00TEST
TESTTake X
22:34:54FIXED
FIXEDupper conflict
22:26:37FUCKYOU
FUCKYOUDon't you hate BOSDs as much as I do?
21:33:23NOTE
NOTE (But this is actually the EASY part)
21:33:01CONFIRMED
CONFIRMEDAll compiling errors accounted for
21:30:58TEST
TESTTake IX
21:30:58FIXED
FIXEDMissing link
21:29:48TEST
TESTTake VIII
21:29:30LAZY
LAZYIt's just laziness. It'll void me tons of problems later!
21:29:14VOID
VOIDI just set up a quick Flow library.
21:22:01TEST
TESTTake VII
21:22:00HUH
HUHFoxy?
21:20:45TEST
TESTBriggsTake VI
21:20:44FIXED
FIXEDCorrection error
21:19:29TEST
TESTTake V
21:19:27VOID
VOIDNo more or in Scyndi
21:19:05TEST
TESTTake IV
21:19:04VOID
VOIDWell, that's been taken care of!
21:18:39HUH
HUHMagically code transforms back in its original form
21:17:52TEST
TESTTake III
21:17:51FIXED
FIXEDAnd I have the feeling this one will haunt me for a very long time. I might even set up a library for it, to save me a lot of trouble.
21:16:11TEST
TESTTake II
21:16:08FIXED
FIXEDNot Screen. but Graphics.
21:14:34TEST
TESTTake I
21:14:31SITE
SITEI'm gonna reset the takes ONE LAST time, and I will keep them counting during the course of this remake
20:59:47NOTE
NOTE Yeah something tells me I'm gonna need that one. I will icon it, and set up the proper style later.
20:59:13SITE
SITEAdded tag SCYNDI
20:59:03SCRIPT
SCRIPTThe main script (only used for starting up and loading some core assets) has been converted to Scyndi
19:52:02TODO
19:49:05TODO
19:41:48NOTE
NOTE WendickaIt does go without saying, but everything posted on this DevLog from this day henchforth only applies to the new SCI version, okay?
19:39:51TECHNO
TECHNOI can copy them in and adept them. Easy as pie.
19:39:38SEARCH
SEARCHSearching the original databases.
19:37:21LINK
LINKAnd to link to to the new
19:37:15SYSTEM
SYSTEMI had to unlink my GitHub desktop from the old folder
19:35:41DONE
DONESyldeyn should not be bothered by the original .neil scripts anymore.
19:14:56PLAN
19:01:02TECHNO
TECHNODr. Sal’pr’dritaSince most of the data appears to be set up in pure Neil code, I have the feeling I'll be getting a bit of work here.
18:59:30NOTE
NOTE Syldeyn will have to ignore all Neil scripts.

They are only still there for referrence purposes anyway, but will all disappear over time.

18:58:20TRANSFER
TRANSFERAuthor and copyright data.

No need at all to manually re-enter all that crap!

18:58:01DONE
DONEBase project set up
18:33:23NOTE
NOTE #170 will remain untouched. I need to make sure this works properly in the new version, anyway.
18:31:28HUH
HUHI don't even understand myself what #169 is supposed to mean, but perhaps it'll be clear during the conversion.
18:29:43BUG
BUG#167 is an actual bug in the Kthura data most likely. This issue will be untouched, as it's likely it will pop up during the conversion
18:26:10REMINDER
18:25:05CLOSED
18:23:17CLOSED
18:18:36ANNOUNCEMENT
- = 18 Oct 2024 = -
22:57:11SITE
SITEAt least I converted this devlog to Azor, so that part has been put on the way
22:52:02SITE
SITEAs you know I am planning to get this show on the road to convert Star Story to Scyndi's Creative Interpreter. That should end the long loading times at all battles, and hopefully if I can get SCI on the run in Linux, also get me to a Linux version of the game.
- = 18 Sep 2024 = -
11:09OFFTOPIC
OFFTOPIC
- = 10 Sep 2024 = -
17:28NOTE
NOTE The game will NOT yet be updated. This due to some technical issues arising due to me dumping Apollo.

Now I was planning to (as soon as Luna's Father has been finished) to give Star Story another upgrade (the long loading times at each battle somehow force me to) this game to Scyndi's Creative Interpreter, and with that in mind, it's perhaps better to leave things the way they are.

17:27KTHURA
KTHURAShould be added into the Kthura map
17:23SCENARIO
SCENARIOText has been added for James Earl Jones in order to put his tombstone into the Dark Graveyard.

16:58KTHURA
KTHURAReggie Compiling
16:57KTHURA
KTHURAAllow editor to automatically fix deprecated ALPHA tag to ALPHA255 tag
- = 11 Feb 2024 = -
12:40FIXED
FIXEDMichael Jackson killed the game
- = 9 Feb 2024 = -
0:14ITCH.IO
ITCH.IOA new release where this is taken in order will be uploaded momentarily
0:14NERF
NERFLevel nerf in Groenhart forest. All things considered things there were berely insane, especially since you cannot leave that please until it's been completed at least once
- = 9 Sep 2023 = -
14:13ART
ARTNow this picture was drawn for Luna's father. My next planned project, yet since she already makes a cameo in Star Story, she's been included in that game as well and will appear in the next release on itch.io

Myrah

- = 23 Mar 2022 = -
21:23ITCH.IO
ITCH.IOThe fixed version is incoming here!
21:20FIXED
FIXEDAn important fix! SDL2.dll wasn't included in release builds by the Apollo builder. This has been fixed.... This will require an immediate update of both The Fairy Tale REVAMPED and Star Story.

Which is happening as we speak!

- = 14 Mar 2022 = -
9:02STUPIDITY
STUPIDITYWrong devlog
9:01CONFIRMED
CONFIRMEDAstrilopup Dr. Sal’pr’drita Drown works, though
9:01FIXED
FIXEDTarget error in Mega Quake and in Catastrophe
8:42GAMEJOLT
This MAY happen later.... As you know my GameJolt account is in a kind of "closing" mode....
8:42ITCH.IO
ITCH.IOUpdated
8:41MYSTERY
MYSTERYIt's completely beyond me how it got there in the first place
8:41FIXED
FIXEDA crash on Nizozemska.
- = 6 Jan 2022 = -
11:30IMPORTANT
IMPORTANT
- = 3 Jan 2022 = -
13:09IMPORTANT
IMPORTANT
13:09SITE
SITEAdded tag IMPORTANT
- = 31 Dec 2021 = -
16:15COCKROACH
COCKROACHRolf I am actually clueless what causes that to happen, actually....
16:14FAILURE
FAILUREThe exe file is acting up again and I do not know why
- = 25 Nov 2021 = -
17:12NOTE
NOTE
- = 24 Nov 2021 = -
20:52STATUS
STATUSNot fully sure, but as far as I can see now it appears to be working... Later tests will have to confirm this, though....
19:07TEST
TESTTake V
19:07FIXED
FIXEDYirl Possible crash when having to create the proper directory
19:07VOID
VOIDSecurity messing stuff up?
19:07FIXED
FIXEDNo game tag in medals
18:47TEST
TESTTake IV
18:47FIXED
FIXEDC++ code was not yet properly set to fire things up
18:46CONFIRMED
CONFIRMEDIndeed!
18:46TEST
TESTTake III
18:46VOID
VOIDThere they are again?
18:43HUH
HUH???
18:41HUH
HUHSavegames disappeared?
18:40TEST
TESTTake II
18:40FAILURE
FAILUREC++ is just pretty primiteive and I should never forget that after using more sophisticated languages
18:40VOID
VOIDC++ code init issue
18:04TEST
TESTTake I
18:04NOTE
NOTE I hope I do not have to turn on the development mode to check this all out, but we'll see
18:03LINK
LINKThat would link it all together
18:03NEIL
NEILAchievement sub adapted
18:03NEIL
NEILGlue code
17:43C++
C++Completed underlying APIs
17:43SCRIPT
SCRIPTMedal synchronizer
- = 25 Oct 2021 = -
18:40VOID
VOIDSmall issue in Y Anhysbys
- = 13 Oct 2021 = -
21:37STATUS
STATUSWell, and that's it for now. I'm gonna take a break, and then focus on my other projects... See ya!
21:36ITCH.IO
ITCH.IOAnnouncement posted
21:36GAMEJOLT
Announcement posted (and scheduled)
21:34GAMEJOLT
Uploaded, but will be visible in a week!
20:48ANNOUNCEMENT
ANNOUNCEMENTXenobi Crystal McLeen - Big alternate And with that the project has ended.... Only some fine tuning will come next!

20:45ITCH.IO
ITCH.IOBeta on-line
20:45POWERSHELL
POWERSHELLQuick release builder
20:30TODO
TODOAnd after that Game Jolt will have to be prepared.
20:29TODO
TODOUpdate the script to upload to itch with Butler
20:29TODO
TODOMake sure a No-Music version can be easily created
20:26STATUS
STATUSWith this being done, I can finally get onto the last leg of the project before the project itself is officially closed and ready for beta. Please note, the project being officially closed doesn't mean no updates can be done. There are still some things in the issue tracker that need addressing, however, the main stuff is then done, and when this step is over the checker flag will be waved.
20:24ALPHA
ALPHAWell, that covers the final Alpha Test
18:52NOTE
NOTE Once that's done, it's not time to release the beta YET, but then we certainly are closer to that point
18:51ALPHA
ALPHAAll that remains now in the final boss fight
18:51ALPHA
ALPHADone
16:54ALPHA
ALPHAFinal part of Excalibur (not counting the final boss section)
16:54CONFIRMED
CONFIRMEDOkay, it was still bad luck, eh?
16:49ALPHA
ALPHALet's see now
16:47DEBUG
DEBUGFor this some extra debug is going to be required
16:46NOTE
NOTE I really wonder why Foxy keeps refusing to teach Wendicka "Pickpocket" ... The random factors can not be THAT unlucky
16:46ALPHA
ALPHAAdmiral Lovejoy Success there.....
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