1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 | ||
22:45:14 | TEST | Take MMCCVII |
22:45:12 | FIXED | Code typo |
22:44:22 | TEST | Take MMCCVI |
22:44:12 | CONVERT | M¨nchhaussen |
21:54:04 | BUG | |
21:12:57 | TEST | Take MMCCV |
21:12:56 | CODEROT | Wendicka's removal still based on the array starting on 1 |
21:07:10 | TEST | Take MMCCIV |
21:07:09 | LINK | RPG2Stat |
21:06:26 | TEST | Take MMCCIII |
21:06:25 | CODEROT | FPS and Wendicka should go to spot 4 not 5 |
21:05:37 | TEST | Take MMCCII |
21:05:36 | LINK | Events |
21:05:07 | TEST | Take MMCCI |
21:05:06 | LINK | Graphics |
21:04:16 | TEST | Take MMCC |
21:04:15 | CODEROT | Another gv. |
21:03:38 | TEST | Take MMCXCIX |
21:03:37 | DONE | Several things |
21:02:11 | TEST | Take MMCXCVIII |
21:02:10 | CODEROT | gv. |
21:01:28 | TEST | Take MMCXCVII |
21:01:27 | LINK | Link |
20:56:27 | TEST | Take MMCXCVI |
20:56:25 | CONVERT | MapScript |
20:53:06 | MUSIC | "The Complex" by Kevin McLeod has been transferred |
20:52:49 | KTHURA | The Ruins Of The Y Anhysbys has been transferred |
20:39:13 | TEST | Take MMCXCV |
20:39:13 | OFFTOPIC | Yeah, I'm getting REALLY angry now! |
20:39:02 | FIXED | Illegal fuck call |
20:37:16 | TEST | Take MMCXCIV |
20:37:15 | FUCKYOU | Does it work now? |
20:32:19 | TEST | Take MMCXCIII |
20:32:18 | FIXED | I think I fixed it |
20:30:46 | HUH | Wendicka's ability list DOES show she should learn something new... yet when she attacks that doesn't happen. I'd like to know WHY! |
20:27:21 | TEST | Take MMCXCII |
20:27:20 | STUPIDITY | Scyndi != Python And that's only a good thing! |
20:26:35 | TEST | Take MMCXCI |
20:26:33 | VOID | I think I voided this |
20:23:25 | TEST | Take MMCXC |
20:22:51 | STUPIDITY | The cockroach with the Hawk turned up again, but that wasn't the worst of it... No, no, no.. the worst of it was that that fucking debug line I added NOW crashed the game. |
20:21:05 | TEST | Take MMCLXXXIX |
20:21:05 | FUCKYOU | Malformed Boolean Expression |
20:20:03 | TEST | Take MMCLXXXVIII |
20:20:03 | LINK | InterVar, and while I'm testing I'll also be eating my Chinese food (although it's actually Indonesian, but in the Netherlands only a few are able to tell). |
20:17:38 | TEST | Take MMCLXXXVII |
20:17:38 | LINK | Now it is linked |
20:17:05 | CHARACTER | Wendicka will learn then when you reach the final area of the shroom forest.. That is after I linked the event to the map, as that was not automated in Star Story. |
20:16:41 | ABILITY | Begone! |
20:08:08 | VOID | Well, it was only cosmetic so... |
20:07:59 | CONFIRMED | So that WAS indeed the issue... |
20:06:38 | TEST | Take MMCLXXXVI |
20:06:37 | EXPERIMENT | Why does the transpad not operate? Will it work when I only use an TiledArea in stead of a StrechedArea (don't forget that Star Story was originally the first game to be written with Kthura and StrechedArea didn't exist back then). |
20:00:12 | TEST | Take MMCLXXXV |
19:56:15 | TODO | First to the kitchen to prepare a plate of Chinese Food to put in my Microweave |
19:55:55 | BUG | The transpad doesn't work... I really need to sort that out |
19:55:42 | MAP | Final room |
19:42:58 | TEST | Take MMCLXXXIV |
19:42:56 | STUPIDITY | Forgot to tag the barrier so it wouldn't disappear after combat |
19:36:43 | TEST | Take MMCLXXXIII |
19:36:42 | FUCKYOU | More crap? |
19:35:06 | TEST | Take MMCLXXXII |
19:35:04 | FUCKYOU | No Load |
19:33:40 | TEST | Take MMCLXXXI |
19:33:39 | FIXED | 404 |
19:31:21 | TEST | Take MMCLXXX |
19:31:21 | LINK | Link & Anyway |
19:26:53 | TEST | Take MMCLXXIX |
19:26:51 | MAP | Boss Area |
19:14:34 | MAPSCRIPT | Boss Shroom Forest |
18:55:17 | MAP | Area 004 |
17:20:12 | TEST | Take MMCLXXVIII |
17:20:10 | FIXED | Blockmap issue |
17:15:01 | TEST | Take MMCLXXVII |
17:14:58 | COCKROACH | Why it randomly can't find the player after beaming to the Hawk is still the mystery among mysteries. |
16:43:07 | TEST | Take MMCLXXVI |
16:43:07 | FORCE | Now then? |
16:43:03 | FUCKYOU | Fix ignored! |
16:39:10 | TEST | Take MMCLXXV |
16:39:09 | FUCKYOU | I fixed that coderot, but Scyndi didn't take it too well... Perhaps I need to go in a tougher go, as this is really getting on my nerves! |
16:36:20 | TEST | Take MMCLXXIV |
16:36:20 | CODEROT | Graphics.SetScale |
16:34:38 | TEST | Take MMCLXXIII |
16:34:37 | CODEROT | MOAR of that! |
16:33:49 | TEST | Take MMCLXXII |
16:33:48 | CODEROT | Screen |
16:33:25 | TEST | Take MMCLXXI |
16:33:21 | FUCKYOU | Audio link |
16:32:56 | TEST | Take MMCLXX |
16:32:55 | LINK | Graphics |
16:32:00 | CODEROT | Image.LoadNew |
16:31:33 | TEST | Take MMCLXIX |
16:31:33 | FIXED | Fuck-a-duck! |
16:30:04 | DONE | Take MMCLXVIII |
16:30:01 | HUH | Stomp! |
15:31:17 | TEST | Take MMCLXVII |
15:31:16 | LINK | Anyway |
15:30:37 | TEST | Take MMCLXVI |
15:30:35 | LINK | Events |
15:30:27 | TEST | Take MMCLXV |
15:30:26 | LINK | Combat link (safe, as this is only loaded after the rest is loaded, so no conflicts are to be expected) |
15:00:07 | TEST | Take MMCLXIV |
15:00:04 | CONVERT | Taken care of that one! |
14:59:56 | STATUS | A little surprise for me. Yirl already learned his Trigger-Happy move, yet I didn't yet script it out, so the game crashed. |
14:39:34 | TEST | Take MMCLXIII |
14:39:33 | FIXED | Syntax error in script |
14:38:16 | TEST | Take MMCLXII |
14:37:57 | MAP | Workout Area 003 (you're gonna HATE it) |
13:45:20 | FIXED | A data fix that should add the "clearing" position of the Grass Jungle to the Hawk's location (that bug wasn't discovered before, as it's not a very important location, yet it had to be there). |
12:08:45 | TEST | Take MMCLXI |
12:08:45 | ART | Transfer Wolf (by Aeris) |
12:07:22 | TEST | Take MMCLX |
12:07:21 | FIXED | Code typo |
12:05:58 | TEST | Take MMCLIX |
12:05:57 | FIXED | Declaration and definition syntax error |
12:05:50 | TEST | Take MMCLVIII |
12:04:43 | MAP | Area 002 Shroom Forest |
11:05:05 | DONE | Development cheats have been added to combat... This place is not meant to be easy, and for me as a Dev it would be impossible to do it right, if I had to deal with that. |
00:58:11 | DONE | I've added some enemies to the Shroom Forest. An alternate way as custom items are a bit of an issue, but it appears to be working |
00:06:32 | TEST | Take MMCLVII |
00:06:31 | FIXED | Hawk linkup fuckups |
00:06:24 | TEST | Take MMCLVI |
00:03:54 | KTHURA | The launcher is having trouble getting linked to the SDL2 libraries properly, but as Code::Blocks was suddenly acting entirely sandboxed without any obvious reasons I guess the blame lies that in the fact that SDL2 doesn't live in that sandbox. I had to reinstall Code::Blocks entirely, and now I could at least get the editor to work, which is, of course, the most important part. I will try to deal with the Launcher later. |
- = 27 Jan 2025 = - | ||
21:31:51 | STATUS | Wish me luck on that one! |
21:31:43 | KTHURA | And now the moment has come I have to compile the Kthura Map Editor to Linux |
21:30:53 | TEST | Take MMCLV |
21:30:52 | VOID | Now then??? |
21:29:38 | TEST | Take MMCLIV |
21:29:37 | VOID | ??? |
21:24:38 | TEST | Take MMCLIII |
21:24:37 | INVESTIGATION | Why? |
21:24:08 | HUH | No appearance? |
21:22:33 | TEST | Take MMCLII |
21:22:32 | DONE | Shroom Forest should be added at a medal rate of 25% |
21:15:01 | TEST | Take MMCLI |
21:15:00 | SCRIPT | Ratio calculator |
21:10:03 | TEST | Take MMCL |
21:09:56 | VOID | Hopefully I also fixed the medals always 0 issue |
21:09:47 | FIXED | Leader issue Hawk |
20:49:35 | VOID | Take MMCXLIX |
20:49:33 | COCKROACH | No bug, yet it insists on it not to allow %Tags, so let's void it! (Fuck you!) |
20:43:37 | FUCKYOU | Take MMCXLVIII |
20:43:32 | FORCE | Well? |
20:39:04 | FUCKYOU | Take MMCXLVII |
20:38:58 | FUCKYOU | Code::Blocks claimed everything was up-to-date... Liar... it wasn't... I just modified some code. |
20:37:39 | TEST | Take MMCXLVI |
20:37:39 | C++ | Compiling |
20:37:27 | C++ | Now there is! |
20:37:23 | FUCKYOU | No %Tag checker? |
20:33:24 | TEST | Take MMCXLV |
20:33:23 | FUCKYOU | Let's see what will happen now? |
20:30:39 | TEST | Take MMCXLIV |
20:30:38 | VOID | Did I void the player crash issue? |
20:25:34 | TEST | Take MMCXLIII |
20:25:33 | FUCKYOU | Name |
20:23:16 | TEST | Take MMCXLII |
20:23:15 | FUCKYOU | Plural, no single |
20:21:09 | TEST | Take MMCXLI |
20:21:08 | FUCKYOU | Fuck-A-Duck |
20:20:22 | TEST | Take MMCXL |
20:20:21 | FUCKYOU | ANOTHER syntax error |
20:19:32 | TEST | Take MMCXXXIX |
20:19:31 | FIXED | Syntax error |
20:19:25 | TEST | Take MMCXXXVIII |
20:19:21 | DONE | Medal readout |
20:14:47 | CONFIRMED | At least Yorno appeared and did trigger the boolean setting that should help to get things on the move. |
20:01:22 | DEBUG | I am getting tired about those random crashes when you beam aboard the Hawk. More specific debug must help me here! |
19:53:14 | TEST | Take MMCXXXVII |
19:53:12 | FIXED | Bad interstate call |
19:52:23 | TEST | Take MMCXXXVI |
19:52:22 | DONE | Manual additions require manual linkups |
19:47:07 | FUCKYOU | I hate those kind of functions in which I always mistake the name (and this was actually posted before the take, but something went wrong) |
19:46:46 | TEST | Take MMCXXXV |
19:44:06 | TEST | Take MMCXXXIV |
19:44:02 | FIXED | Tag issue in scenario? |
19:30:26 | TEST | Take MMCXXXIII |
19:30:23 | HUH | Game is acting up on something odd |
19:25:29 | TEST | Take MMCXXXII |
19:20:56 | DONE | I've done a bit of manual tweaking in order to make it possible to meet Yorno (from Star Story II) at the crash site in the Grass Jungle if you've at least visited the Hawk once (please note, he'll only be there if Wendicka is in your party). |
13:59:09 | ENHANCEMENT | Savegame files will now be a lot smaller due to zlib solid compression of the party data |
13:56:42 | TEST | Take MMCXXXI |
13:56:41 | FIXED | Segmentation Fault (???) |
13:54:22 | TEST | Take MMCXXX |
13:54:21 | VOID | Segmentation Fault |
13:46:07 | TEST | Take MMCXXIX |
13:46:06 | DONE | Manual fix as the bar was still not right in my Hawk Data |
13:42:40 | MYSTERY | And now without any reason it just works. |
13:39:38 | TEST | Take MMCXXVIII |
13:39:37 | DEBUG | Why does the game crash when beaming back to the Hawk? |
12:31:54 | TEST | Take MMCXXVII |
12:31:52 | FONT | MonoF55 transferred |
12:29:02 | TEST | Take MMCXXVI |
12:29:01 | FIXED | ??? |
12:24:03 | TEST | Take MMCXXV |
12:24:02 | DEBUG | The listthrough works... Some data fault then? |
12:23:09 | TEST | Take MMCXXIV |
12:23:09 | DEBUG | More closer then |
12:21:35 | TEST | Take MMCXXIII |
12:21:35 | DEBUG | Harsh debug! At least I know the open and close commands are given, but not executed. Since the doors in The Hawk work, I know something must simply be wrong with the listup.... But I can never be sure! |
12:17:24 | TEST | Take MMCXXII |
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