1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
11:16FIXED
FIXEDShould be done now
11:01NOTE
NOTE I really must take care of the dominance issue.... :-/
10:49CONFIRMED
CONFIRMEDSo far, so good!
10:42TEST
TESTTake I
10:34MAPSCRIPT
MAPSCRIPTFeenalaria pre-ghosthouse
- = 14 Apr 2021 = -
13:45CONFIRMED
CONFIRMEDFoxy YAY! That all works!
13:39TEST
TESTTake IV
13:39FIXED
FIXEDReggie object had to be invisible when not in use
13:38FIXED
FIXEDScenario auto error, after Wendicka and crew learned to speak the common language of Phantasar
13:33TEST
TESTTake III
13:03STUPIDITY
STUPIDITYForgot to unpop
11:59FIXED
FIXEDCode typo
11:59STATUS
STATUSSomething came in between, but the test is now performed
8:47TEST
TESTTake I
8:47STATUS
STATUSThat's better
7:25STATUS
STATUSI am a bit tired stilll (out of bed too early it seems), so I need a little break now.. But I'll get to test all this soon....
7:24MAPSCRIPT
MAPSCRIPTRosetta
- = 13 Apr 2021 = -
23:58STATUS
STATUSThat leaves all but Rosetta
23:58NOTE
NOTE Merchant scripted... That is the version of her you cannot understand because she too speaks the common language of Phantasar which Wendicka and friends do not understand.
23:50FIXED
FIXEDAstrilopup No dupe removals, please!
23:49CONFIRMED
CONFIRMEDMerya reacts properly
23:36STATUS
STATUSFoxy It's all part o fthe process
23:35FIXED
FIXEDIllegal group call
22:03CONFIRMED
CONFIRMEDThat works!
21:23NOTE
NOTE This font is used in the Phantasar mission to indicate the Phantasar language is spoken but now understood due to Rosetta's language spell.
21:22TRANSFER
TRANSFERAdmiral Johnson Coolvetica font
18:29STATUS
STATUSBefore I get onto the others, I see a font file missng....
18:28CONFIRMED
CONFIRMEDVery good, Rachel ain't there, since I don't have all ARMS yet
18:21FIXED
FIXEDRPG List check error
18:05FIXED
FIXEDDebug version conflict
18:00MAPSCRIPT
MAPSCRIPTRachel will not be present if Crystal doesn't have all ARMS (except her final one)
17:41FIXED
FIXEDI think something went wrong here... Let's try this again, shall we?
17:37MAPSCRIPT
MAPSCRIPTI've made sure Rachel can react to you before you've been taught to speak the language of Phantasar
17:36CONFIRMED
CONFIRMEDAll's well!
15:04TEST
TESTTake II
15:03FIXED
FIXEDSyntax mistake
14:53TEST
TESTLet's see
14:23MAPSCRIPT
MAPSCRIPTFor that I wrote a few extra functions, but they will serve to make the rest of the NPCs quicker coded, as most of them are just saying something silly anyway (as usual in RPG towns).
14:22MAPSCRIPT
MAPSCRIPTIrravonia
13:33STATUS
STATUSthe next step will be to get the entire town up and running, which is gonna be one hell of a job, folks.....
13:33CONFIRMED
CONFIRMEDThis works!
13:29TEST
TESTAnother test!
13:01FAILURE
FAILURE

Answer: No!

13:01FIXED
FIXEDYirl Fixed it!
12:40STUPIDITY
STUPIDITYJust what I thought
12:26BUG
BUGSomething did not entirely go the way it should, I'm afraid
12:20TEST
TESTYirl Well a small test will have to do now!
12:03FAILURE
FAILUREHoe diep zijn we gezonken?

How low did we go?

DIT geloof je toch niet?

You can't believe this can you?

12:02LINK
LINKMusic linked to the city of Frendor
7:46FAILURE
FAILURESad... Isn't it!?

- = 12 Apr 2021 = -
20:21NOTE
NOTE Some serious Issues have been found in the Phantasar font
19:58STATUS
STATUSSystem works???
19:28TEST
TESTTake III
19:28FIXED
FIXEDSyntax error
19:15TEST
TESTTake II
19:15FIXED
FIXEDSue A little error in setup
19:11TEST
TESTA few tests will have to help me on this one!
19:11NOTE
NOTE I can only HOPE this will work, properly, since a lot of different files had to be changed for this (hard to believe, I know, but true, nonetheless).
18:54SCRIPT
SCRIPTShilder system done (untested)
18:25NOTE
NOTE Wisdom!

15:13FAILURE
FAILURESo clear!

14:06FAILURE
FAILUREAsbolutely PATHETIC... Isn't it?

11:47KTHURA
KTHURABriggs A few preps for the scripter, but loads of work to be done here.
1:18STATUS
STATUSSo far for today.... Tomorrow is another day
1:00FIXED
FIXEDI hope I fixed the issue that the boss forces the Phantasar basic combat tune over the boss
0:37REMINDER
0:33MAPSCRIPT
MAPSCRIPTBoss
- = 11 Apr 2021 = -
22:33CONFIRMED
CONFIRMEDSavespots appear to work.... good
21:44MAPSCRIPT
MAPSCRIPTSave spots activated in Frendor Bushes
11:04STATUS
STATUSIn the Kthura editor, a start should be made with making the scripting engine, and in the game to activate the save spots... Of course, like all Sundays time is not on my hand today
11:04STATUS
STATUSfor now I'll focus on matters at hand...
10:32NOTE
NOTE ExHuRU #131 - More of a note about this mystery, than a serious bug issue... But if it happens during open alpha/beta testing I can at least make my testers know, it's a known issue
10:07EXPERIMENT
EXPERIMENTI've dummied the line in question... I really hope that voids the issue... The line in question was a debug line anyway, and on the bright side a "CSayF" line, which means it would be ignored in the final version anyway.
10:05INVESTIGATION
INVESTIGATIONSeeing that it's the c-string converter, I guess it's the destructor in the action class that is to blame... Apparantly Lua is already flushing data before calling the destructor?
8:24EXPERIMENT
EXPERIMENTI've been altering the script a bit... It appears the mysterious crash is caused by a certain line #139 in one of the three class files of the combat routine... (at least so far the C++ traceback shows me)
- = 10 Apr 2021 = -
23:47OFFTOPIC
OFFTOPICI HOPE this has been photoshopped

23:44FAILURE
FAILUREAnd the "unexplainable crash" struck me again.... Let's see if I can extract some data this time
23:24TEST
TESTTake X
23:24FIXED
FIXEDDirectory error
23:23CONFIRMED
CONFIRMEDEarlier fix
23:05TEST
TESTTake IX
23:05FIXED
FIXEDExHuRU I think I fixed it... I hope so....
23:01TEST
TESTTake VIII
23:01DEBUG
DEBUGExtra debug line
23:00INVESTIGATION
INVESTIGATIONlet's see what happens here
23:00HUH
HUHThis cannot be....
22:51TEST
TESTTake VII
22:51MAPSCRIPT
MAPSCRIPTLeave Frendor Bushes
22:04FIXED
FIXEDDeclaration error
22:04CONFIG
CONFIGNumerbic changes
21:59TEST
TESTTake VI
21:17FIXED
FIXEDBakina Another syntax error
21:12TEST
TESTTake V
21:12FIXED
FIXEDSyntax error
21:12DONE
DONEDinner!
20:10TEST
TESTTake IV
20:10FIXED
FIXEDCrystal Wendicka Lovejoy - Big alternate Identifier typo
20:10DONE
DONEPut my food onto the heather
19:18TEST
TESTTake III
19:18RECOVERED
RECOVEREDDr. Sal’pr’drita Too eager to remove faulty lines
19:14TEST
TESTTake II
19:14FIXED
FIXEDBlunder!
19:14STUPIDITY
STUPIDITYI guess I was too fast here
19:13BUG
BUGBut there's more....
19:12FIXED
FIXEDWrong map linked
19:12TEST
TESTTake I (Back to the main thing)
19:03CONFIRMED
CONFIRMEDThese are not the girls you're looking for
18:58TEST
TESTTake B
18:58FIXED
FIXEDCode typo
18:56TEST
TESTTake A (take I counts for phantasar, and I will do that take again)
18:51MAPSCRIPT
MAPSCRIPT"These are not the girls you're looking for"
18:35NOTE
NOTE HOLD THE SHOW! Before I go to Phantasar first something else I forgot!
18:33TEST
TESTTake I
18:32STATUS
STATUSThe moment supreme!
18:32LINK
LINKAll linked together
18:27NOTE
NOTE And I expect disaster along the way, to be honest.... This is likely a killer process....
18:27STATUS
STATUSNothing to see yet.... I now must link it all into the mapscript, and after the that the testing can begin
18:23SCRIPT
SCRIPTThe announcement of the first encounter
18:18SCRIPT
SCRIPTThe random encounters in Phantasar have been scripted... Well most of that, as there's one more thing to do!
17:49NOTE
NOTE Crystal I know it looks nothing is happening, but I'm in the middle of complex stuff, which contains little to report.
17:49LINK
LINKFoe level linkup (I need it for the Phantasar maps).
15:45LINK
LINKWendicka Metadata copy
14:34GITHUB
GITHUBPinned #102
14:34UPDATED
14:33NOTE
NOTE I must check later though if this won't conflict with other characters teaching Wendicka, but that's a later thing
14:33CHECKED
CHECKEDData in savegame is not the way I wanted to see, but that's alright... It doesn't appear to cause any bugs either, so all's well... At least for now....
14:32CONFIRMED
CONFIRMEDAs far as I can check Wendicka learning from party members works (at least from Rolf).
14:31BUG
14:15TEST
TESTTake III
14:11TODO
TODONatural break
14:11FIXED
FIXEDSyntax error
14:08TEST
TESTTake II
14:07CLOSED
14:06NOTE
NOTE Yeah, that was a bit backlogged there
14:06UPDATED
14:05FIXED
FIXEDScenario tag error
14:02TEST
TESTRolf Take I
14:02STATUS
STATUSWell, I gotta put this to da test....
13:48SCRIPT
SCRIPTWendicka can now learn "Kolme" from Rolf if Crystal has obtained the Doping Shot, and Rolf has obtained Kolme..... (Crystal having Doping Shot is after all only possible by completing the Graveyard).
13:35BUG
13:18BUG
13:16MAP
MAPBlockMap should now be in order
12:22DONE
DONEFed my cat... Poor girl was hungry
12:19BACKUP
BACKUPBefore that I will (safety pre-caution) make another backup first
12:19STATUS
STATUSNow for the "real" deal, as the new Kthura will now be put to the real test.... An actual map being used in a project
12:11FIXED
FIXEDA few workouts
11:57TEST
TESTThe Goddess Take I
11:57LINK
LINKAnd the link to the blockmap viewer, oh yeah!
11:55LINK
LINKLinkback to the map from this screen
11:44KTHURA
KTHURABlockmap shower (untested)
11:12STATUS
STATUSThis can be crucial to the work-out on the Frendor Bushes, where you can get in the Phantasar Easter Egg sidequest section
11:11KTHURA
KTHURAWorking on BlockMap overview
10:52OFFTOPIC
OFFTOPICGELUKKIG ZIJN ER OOK NOG GOEDE EN EERVOLLE VIROLOGEN! ZE BESTAAN NOG!

ONGELOOFLIJK

8:13DONE
DONEA bit of an extra fix for the Hawk setting
0:20FIXED
FIXEDRight a few fixups were needed
0:06STATUS
STATUSSo now the risky part begins.... Wish me luck.
0:06KTHURA
KTHURAThis should cause the launcher to start the new Kthura editor, and catch off the console output, but in the current setup I cannot test this
0:05C#
C#Wendicka Start up changed
0:01STATUS
STATUSThis is because my next step require me to work out things with the building script in order to test.... And when this goes wrong I still need the old Kthura.... So that is why
0:00SYSTEM
SYSTEMTo make sure I can still use the old Kthura while the new is not fully done, I've placed a temporary copy of the old Kthura
- = 9 Apr 2021 = -
23:59KTHURA
KTHURANearly ready for the great merge
23:32TEST
TESTLet's see!
23:32KTHURA
KTHURAZone placement
23:23KTHURA
KTHURAReggie Zone Draw function
23:08FAILURE
FAILURENot yet as idiot as the authorities, though!
23:08FIXED
FIXEDIdiocy
22:55MAPSCRIPT
MAPSCRIPTComplete Belioss
21:21FIXED
FIXEDBlockmap issue
20:56TEST
TESTWell, will this work?
20:56MAPSCRIPT
MAPSCRIPTBoss
20:48NOTE
NOTE Before I can get set to work I'll first work out the boss fight
20:48MAP
MAPAstrilopup I've set up the blockmap
20:15FAILURE
FAILURESPOOFS!

Some people can bring this up so wonderfully!

20:14KTHURA
KTHURAXenobi Almost there, but still a lot to do!
17:02KTHURA
KTHURAMore stuff's done now!
- = 8 Apr 2021 = -
23:49TEST
TESTWell, let's see how things go next
23:49SCRIPT
SCRIPTSummon Cultist
23:33TEST
TESTAnd another test
23:33FIXED
FIXEDCheck formula
23:30MAPSCRIPT
MAPSCRIPTBoss
23:16STATUS
STATUSThat means I can focus on the boss fight now
23:16NOTE
NOTE Stuff appears to be working now
22:48TEST
TESTAnd let's resume the testing!
22:32FAILURE
FAILURE
22:31DONE
DONEEating....
20:43TEST
TESTRight.... How many more are required?
20:43VOID
VOIDGRRR!
20:39TEST
TESTAGAIN!
20:38FUCKYOU
FUCKYOUcase error (due to a direct call to a Lua method)
20:29TEST
TESTWell, this is gonna gimme nightmares... I think
20:28FIXED
FIXEDScript Illegal call
20:11KTHURA
KTHURALabels work now
18:33KTHURA
KTHURAPart of the labelling done in C++
11:36NOTE
10:37NOTE
NOTE I see that I did some tricks indeed on the cultists.... I really forgot about that thing... Cultists can appear in both male and female form, and the computer picks them at random.... I must see how to cover that one best.....
10:36LINK
LINKSue Switching between Belioss and the Graveyard should no longer be an issue
8:39NOTE
NOTE For the new Kthura it will just mean commas will be filtered out whenever you type them in tags
8:38FAILURE
FAILUREFor some reasons the system fails whenever commas are encountered in tag names, however no odd code about commas is found so I really do not understand what the fuck is happening here.
7:50FUCKYOU
FUCKYOUAdmiral Lovejoy Fuck you

And now a statement towards some unacceptable policies!

- = 7 Apr 2021 = -
21:53EXPERIMENT
EXPERIMENTThe Goddess In-Window shelling in WPF(C#).... The Kthura Launcher will need this with the current C++ editor being attached soon....
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