1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | ||
11:16 | FIXED | Should be done now |
11:01 | NOTE | I really must take care of the dominance issue.... :-/ |
10:49 | CONFIRMED | So far, so good! |
10:42 | TEST | Take I |
10:34 | MAPSCRIPT | Feenalaria pre-ghosthouse |
- = 14 Apr 2021 = - | ||
13:45 | CONFIRMED | YAY! That all works! |
13:39 | TEST | Take IV |
13:39 | FIXED | Reggie object had to be invisible when not in use |
13:38 | FIXED | Scenario auto error, after Wendicka and crew learned to speak the common language of Phantasar |
13:33 | TEST | Take III |
13:03 | STUPIDITY | Forgot to unpop |
11:59 | FIXED | Code typo |
11:59 | STATUS | Something came in between, but the test is now performed |
8:47 | TEST | Take I |
8:47 | STATUS | That's better |
7:25 | STATUS | I am a bit tired stilll (out of bed too early it seems), so I need a little break now.. But I'll get to test all this soon.... |
7:24 | MAPSCRIPT | Rosetta |
- = 13 Apr 2021 = - | ||
23:58 | STATUS | That leaves all but Rosetta |
23:58 | NOTE | Merchant scripted... That is the version of her you cannot understand because she too speaks the common language of Phantasar which Wendicka and friends do not understand. |
23:50 | FIXED | No dupe removals, please! |
23:49 | CONFIRMED | Merya reacts properly |
23:36 | STATUS | It's all part o fthe process |
23:35 | FIXED | Illegal group call |
22:03 | CONFIRMED | That works! |
21:23 | NOTE | This font is used in the Phantasar mission to indicate the Phantasar language is spoken but now understood due to Rosetta's language spell. |
21:22 | TRANSFER | Coolvetica font |
18:29 | STATUS | Before I get onto the others, I see a font file missng.... |
18:28 | CONFIRMED | Very good, Rachel ain't there, since I don't have all ARMS yet |
18:21 | FIXED | RPG List check error |
18:05 | FIXED | Debug version conflict |
18:00 | MAPSCRIPT | Rachel will not be present if Crystal doesn't have all ARMS (except her final one) |
17:41 | FIXED | I think something went wrong here... Let's try this again, shall we? |
17:37 | MAPSCRIPT | I've made sure Rachel can react to you before you've been taught to speak the language of Phantasar |
17:36 | CONFIRMED | All's well! |
15:04 | TEST | Take II |
15:03 | FIXED | Syntax mistake |
14:53 | TEST | Let's see |
14:23 | MAPSCRIPT | For that I wrote a few extra functions, but they will serve to make the rest of the NPCs quicker coded, as most of them are just saying something silly anyway (as usual in RPG towns). |
14:22 | MAPSCRIPT | Irravonia |
13:33 | STATUS | the next step will be to get the entire town up and running, which is gonna be one hell of a job, folks..... |
13:33 | CONFIRMED | This works! |
13:29 | TEST | Another test! |
13:01 | FAILURE | Answer: No! |
13:01 | FIXED | Fixed it! |
12:40 | STUPIDITY | Just what I thought |
12:26 | BUG | Something did not entirely go the way it should, I'm afraid |
12:20 | TEST | Well a small test will have to do now! |
12:03 | FAILURE | Hoe diep zijn we gezonken? How low did we go? DIT geloof je toch niet? You can't believe this can you? |
12:02 | LINK | Music linked to the city of Frendor |
7:46 | FAILURE | Sad... Isn't it!? |
- = 12 Apr 2021 = - | ||
20:21 | NOTE | Some serious Issues have been found in the Phantasar font |
19:58 | STATUS | System works??? |
19:28 | TEST | Take III |
19:28 | FIXED | Syntax error |
19:15 | TEST | Take II |
19:15 | FIXED | A little error in setup |
19:11 | TEST | A few tests will have to help me on this one! |
19:11 | NOTE | I can only HOPE this will work, properly, since a lot of different files had to be changed for this (hard to believe, I know, but true, nonetheless). |
18:54 | SCRIPT | Shilder system done (untested) |
18:25 | NOTE | Wisdom! |
15:13 | FAILURE | So clear! |
14:06 | FAILURE | Asbolutely PATHETIC... Isn't it? |
11:47 | KTHURA | A few preps for the scripter, but loads of work to be done here. |
1:18 | STATUS | So far for today.... Tomorrow is another day |
1:00 | FIXED | I hope I fixed the issue that the boss forces the Phantasar basic combat tune over the boss |
0:37 | REMINDER | |
0:33 | MAPSCRIPT | Boss |
- = 11 Apr 2021 = - | ||
22:33 | CONFIRMED | Savespots appear to work.... good |
21:44 | MAPSCRIPT | Save spots activated in Frendor Bushes |
11:04 | STATUS | In the Kthura editor, a start should be made with making the scripting engine, and in the game to activate the save spots... Of course, like all Sundays time is not on my hand today |
11:04 | STATUS | for now I'll focus on matters at hand... |
10:32 | NOTE | #131 - More of a note about this mystery, than a serious bug issue... But if it happens during open alpha/beta testing I can at least make my testers know, it's a known issue |
10:07 | EXPERIMENT | I've dummied the line in question... I really hope that voids the issue... The line in question was a debug line anyway, and on the bright side a "CSayF" line, which means it would be ignored in the final version anyway. |
10:05 | INVESTIGATION | Seeing that it's the c-string converter, I guess it's the destructor in the action class that is to blame... Apparantly Lua is already flushing data before calling the destructor? |
8:24 | EXPERIMENT | I've been altering the script a bit... It appears the mysterious crash is caused by a certain line #139 in one of the three class files of the combat routine... (at least so far the C++ traceback shows me) |
- = 10 Apr 2021 = - | ||
23:47 | OFFTOPIC | I HOPE this has been photoshopped |
23:44 | FAILURE | And the "unexplainable crash" struck me again.... Let's see if I can extract some data this time |
23:24 | TEST | Take X |
23:24 | FIXED | Directory error |
23:23 | CONFIRMED | Earlier fix |
23:05 | TEST | Take IX |
23:05 | FIXED | I think I fixed it... I hope so.... |
23:01 | TEST | Take VIII |
23:01 | DEBUG | Extra debug line |
23:00 | INVESTIGATION | let's see what happens here |
23:00 | HUH | This cannot be.... |
22:51 | TEST | Take VII |
22:51 | MAPSCRIPT | Leave Frendor Bushes |
22:04 | FIXED | Declaration error |
22:04 | CONFIG | Numerbic changes |
21:59 | TEST | Take VI |
21:17 | FIXED | Another syntax error |
21:12 | TEST | Take V |
21:12 | FIXED | Syntax error |
21:12 | DONE | Dinner! |
20:10 | TEST | Take IV |
20:10 | FIXED | Identifier typo |
20:10 | DONE | Put my food onto the heather |
19:18 | TEST | Take III |
19:18 | RECOVERED | Too eager to remove faulty lines |
19:14 | TEST | Take II |
19:14 | FIXED | Blunder! |
19:14 | STUPIDITY | I guess I was too fast here |
19:13 | BUG | But there's more.... |
19:12 | FIXED | Wrong map linked |
19:12 | TEST | Take I (Back to the main thing) |
19:03 | CONFIRMED | These are not the girls you're looking for |
18:58 | TEST | Take B |
18:58 | FIXED | Code typo |
18:56 | TEST | Take A (take I counts for phantasar, and I will do that take again) |
18:51 | MAPSCRIPT | "These are not the girls you're looking for" |
18:35 | NOTE | HOLD THE SHOW! Before I go to Phantasar first something else I forgot! |
18:33 | TEST | Take I |
18:32 | STATUS | The moment supreme! |
18:32 | LINK | All linked together |
18:27 | NOTE | And I expect disaster along the way, to be honest.... This is likely a killer process.... |
18:27 | STATUS | Nothing to see yet.... I now must link it all into the mapscript, and after the that the testing can begin |
18:23 | SCRIPT | The announcement of the first encounter |
18:18 | SCRIPT | The random encounters in Phantasar have been scripted... Well most of that, as there's one more thing to do! |
17:49 | NOTE | I know it looks nothing is happening, but I'm in the middle of complex stuff, which contains little to report. |
17:49 | LINK | Foe level linkup (I need it for the Phantasar maps). |
15:45 | LINK | Metadata copy |
14:34 | GITHUB | Pinned #102 |
14:34 | UPDATED | |
14:33 | NOTE | I must check later though if this won't conflict with other characters teaching Wendicka, but that's a later thing |
14:33 | CHECKED | Data in savegame is not the way I wanted to see, but that's alright... It doesn't appear to cause any bugs either, so all's well... At least for now.... |
14:32 | CONFIRMED | As far as I can check Wendicka learning from party members works (at least from Rolf). |
14:31 | BUG | |
14:15 | TEST | Take III |
14:11 | TODO | Natural break |
14:11 | FIXED | Syntax error |
14:08 | TEST | Take II |
14:07 | CLOSED | |
14:06 | NOTE | Yeah, that was a bit backlogged there |
14:06 | UPDATED | |
14:05 | FIXED | Scenario tag error |
14:02 | TEST | Take I |
14:02 | STATUS | Well, I gotta put this to da test.... |
13:48 | SCRIPT | Wendicka can now learn "Kolme" from Rolf if Crystal has obtained the Doping Shot, and Rolf has obtained Kolme..... (Crystal having Doping Shot is after all only possible by completing the Graveyard). |
13:35 | BUG | |
13:18 | BUG | |
13:16 | MAP | BlockMap should now be in order |
12:22 | DONE | Fed my cat... Poor girl was hungry |
12:19 | BACKUP | Before that I will (safety pre-caution) make another backup first |
12:19 | STATUS | Now for the "real" deal, as the new Kthura will now be put to the real test.... An actual map being used in a project |
12:11 | FIXED | A few workouts |
11:57 | TEST | Take I |
11:57 | LINK | And the link to the blockmap viewer, oh yeah! |
11:55 | LINK | Linkback to the map from this screen |
11:44 | KTHURA | Blockmap shower (untested) |
11:12 | STATUS | This can be crucial to the work-out on the Frendor Bushes, where you can get in the Phantasar Easter Egg sidequest section |
11:11 | KTHURA | Working on BlockMap overview |
10:52 | OFFTOPIC | GELUKKIG ZIJN ER OOK NOG GOEDE EN EERVOLLE VIROLOGEN! ZE BESTAAN NOG! |
8:13 | DONE | A bit of an extra fix for the Hawk setting |
0:20 | FIXED | Right a few fixups were needed |
0:06 | STATUS | So now the risky part begins.... Wish me luck. |
0:06 | KTHURA | This should cause the launcher to start the new Kthura editor, and catch off the console output, but in the current setup I cannot test this |
0:05 | C# | Start up changed |
0:01 | STATUS | This is because my next step require me to work out things with the building script in order to test.... And when this goes wrong I still need the old Kthura.... So that is why |
0:00 | SYSTEM | To make sure I can still use the old Kthura while the new is not fully done, I've placed a temporary copy of the old Kthura |
- = 9 Apr 2021 = - | ||
23:59 | KTHURA | Nearly ready for the great merge |
23:32 | TEST | Let's see! |
23:32 | KTHURA | Zone placement |
23:23 | KTHURA | Zone Draw function |
23:08 | FAILURE | Not yet as idiot as the authorities, though! |
23:08 | FIXED | Idiocy |
22:55 | MAPSCRIPT | Complete Belioss |
21:21 | FIXED | Blockmap issue |
20:56 | TEST | Well, will this work? |
20:56 | MAPSCRIPT | Boss |
20:48 | NOTE | Before I can get set to work I'll first work out the boss fight |
20:48 | MAP | I've set up the blockmap |
20:15 | FAILURE | SPOOFS! Some people can bring this up so wonderfully! |
20:14 | KTHURA | Almost there, but still a lot to do! |
17:02 | KTHURA | More stuff's done now! |
- = 8 Apr 2021 = - | ||
23:49 | TEST | Well, let's see how things go next |
23:49 | SCRIPT | Summon Cultist |
23:33 | TEST | And another test |
23:33 | FIXED | Check formula |
23:30 | MAPSCRIPT | Boss |
23:16 | STATUS | That means I can focus on the boss fight now |
23:16 | NOTE | Stuff appears to be working now |
22:48 | TEST | And let's resume the testing! |
22:32 | FAILURE | |
22:31 | DONE | Eating.... |
20:43 | TEST | Right.... How many more are required? |
20:43 | VOID | GRRR! |
20:39 | TEST | AGAIN! |
20:38 | FUCKYOU | case error (due to a direct call to a Lua method) |
20:29 | TEST | Well, this is gonna gimme nightmares... I think |
20:28 | FIXED | Script Illegal call |
20:11 | KTHURA | Labels work now |
18:33 | KTHURA | Part of the labelling done in C++ |
11:36 | NOTE | |
10:37 | NOTE | I see that I did some tricks indeed on the cultists.... I really forgot about that thing... Cultists can appear in both male and female form, and the computer picks them at random.... I must see how to cover that one best..... |
10:36 | LINK | Switching between Belioss and the Graveyard should no longer be an issue |
8:39 | NOTE | For the new Kthura it will just mean commas will be filtered out whenever you type them in tags |
8:38 | FAILURE | For some reasons the system fails whenever commas are encountered in tag names, however no odd code about commas is found so I really do not understand what the fuck is happening here. |
7:50 | FUCKYOU | And now a statement towards some unacceptable policies! |
- = 7 Apr 2021 = - | ||
21:53 | EXPERIMENT | In-Window shelling in WPF(C#).... The Kthura Launcher will need this with the current C++ editor being attached soon.... |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 |