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17:54 | TEST | Take XXX |
17:54 | FUCKYOU | Oh crap! |
17:51 | TEST | Take XXIX |
17:51 | FIXED | Not too fast, Jeroen |
17:50 | TEST | Take XXVIII |
17:47 | OPTIMIZATION | Only clear the screen when needed (this will prevent loads of needless initiations and removals, which slow the system down) |
17:43 | TEST | Take XXVII |
17:43 | EXPERIMENT | I wanna know! |
17:30 | TEST | Take XXVI |
17:30 | DEBUG | MOAR information please |
17:27 | NOTE | I do not know why the scroll down icon does not appear on the place where it should |
17:26 | FIXED | Scrolling issue |
17:00 | TEST | Take XXV |
17:00 | DONE | Scrolling |
16:43 | TEST | Take XXIV |
16:43 | DONE | Highlight |
16:36 | ENHANCEMENT | Mouse pointer enhanced |
16:35 | STATUS | Getting there |
16:34 | TEST | Take XXIII |
16:26 | HUH | The stack overflow disappeared as mysteriously as it came, I see. |
16:18 | TEST | Take XXII |
16:18 | TEST | Investigation Home come? |
16:18 | BUG | Stack overflow??? |
14:46 | TEST | Take XXI |
14:46 | FIXED | Minor fixes |
14:46 | TEST | Take XX |
13:27 | STUPIDITY | You don't have to tell me, that was really really stupid! |
13:27 | FIXED | Writer routine didn't write colors into the database |
13:25 | GIMP | Font graphics adaption (no transparency, how could I be so stupid?) |
13:25 | SITE | Added tag GIMP |
13:19 | NOTE | INTERESTING! |
13:18 | TEST | Take XIX |
12:59 | DEBUG | More info |
12:52 | BUG | I still see no text though.... But my debug bars are clear that something is happening |
12:52 | FIXED | Byte check doesn't count up |
12:52 | FIXED | Overwidth |
12:43 | TEST | Take Take XVII |
12:43 | FIXED | I *THINK* I fixed that issue |
12:42 | DEBUG | Interesting.... all characters are 0? |
12:42 | TEST | Take XVI |
12:42 | DEBUG | MOAR DEBUG |
12:31 | TEST | Take XV |
12:31 | FIXED | Code Typo |
12:30 | TEST | XIV |
12:29 | EXPERIMENT | Mesa distrust.... Mesa try this! |
12:16 | TEST | Take XIII |
12:16 | DEBUG | Marker of 'nil' positions |
12:12 | TEST | Take XII |
12:12 | NOTE | The computer did crash, but this could be the result of my debug routine, so another test must give me more clarity |
12:12 | DUMMIED | Debug code confirming this |
12:12 | CONFIRMED | Very good |
12:09 | FIXED | ? |
12:08 | INVESTIGATION | It is as I feared.... The loop routine does not work the way it should |
11:26 | INVESTIGATION | Why? |
11:26 | HUH | Nothing to see.... at all! |
11:21 | TEST | Take X |
11:21 | FIXED | Link code error |
11:18 | TEST | Take IX |
11:18 | FIXED | Missing link |
11:13 | TEST | Take VIII |
11:13 | FIXED | Syntax error |
11:07 | FIXED | Missing declaration |
10:59 | TEST | Take VII |
10:58 | FIXED | Identifier mistakes |
10:57 | FIXED | declaration typo |
10:52 | TEST | Take VI |
10:51 | FIXED | Blockmap issue (I hope) |
10:50 | TEST | Take IV (this is how it always goes, eh?) |
10:50 | FIXED | Flow script reference wrong |
10:47 | TEST | Take III |
10:46 | FIXED | Issue in Neil when numbers come halfway files being used... (Identifiers may not start with a number, but Neil checked the entire string and not just the first byte) |
10:42 | TEST | Take II |
10:42 | FIXED | Library error |
10:39 | BUG | Library error |
10:38 | TEST | Take I |
10:22 | LINK | Established |
9:51 | SCRIPT | Link Code written.... So now is the time to finally link it all ;) |
9:42 | STATUS | But this way I can at least test a few things out... That is, after writing some link up code |
9:41 | SCRIPT | Basis done for the Save Game routine in old XT style - The savegame data does not yet appear though |
- = 25 Mar 2021 = - | ||
17:11 | STATUS | Time to fake a DOS screen.... I already got the proper font for this, but the point is though, that I must take multiple screen modes in mind, and this can make this still a bit hard to do |
10:52 | OFFTOPIC | Learn Dutch and you'll find this story very enlightening. :) |
- = 24 Mar 2021 = - | ||
22:17 | FIXED | Exit Hut => Crash |
20:58 | MAPSCRIPT | Enter and leave the hut in the forest |
17:58 | NOTE | The Kthura Map Editor will likely be rewritten in C++ pretty soon.... The June19 project may even come in handy here.... The most important feature it needs before I can start on that operation is the pulldown menus and that can still be a hard way to go (unfortunately) |
16:55 | KTHURA | I've used a different method of accepting text in the Kthura editor... This voids a bug that was bothering me for quite awhile. I won't fix the true bug, as I wanna get out of MonoGame in which the current version of Kthura works completely, so I cannot rule out that the editor will have to be rewritten (again) in C++. I am only not yet fully sure about the best approach for this, and I am not yet in a hurry, but this is something to come |
16:46 | DONE | Every now and then I need to get out, so I've done this that..... |
- = 23 Mar 2021 = - | ||
23:21 | SCRIPT | Skeleton for the world map that will be used on Nizozemska and Phantasar |
22:44 | FIXED | A few needed linkups for Rolf were not properly done |
22:22 | FIXED | Rolf not added to the active party |
22:19 | FIXED | Syntax error |
22:13 | DONE | MapScript Welcome to Nizozemska Forest |
22:03 | VERIFIED | Rolf's data LOOKS correct |
20:38 | STATUS | That's it for this moment, but I'll be back soon! |
20:37 | STATUS | All's fine now! |
20:37 | TEST | Take XVI |
20:33 | FIXED | Still no good? |
20:26 | TEST | Take XV |
20:26 | HUH | What? |
20:24 | TEST | Take XIV |
20:24 | VOID | Perhaps I can void the issue by temporarily turning off the auto-hide for stuff outside the screen boundaries... The measure was only taken to prevent slowndown on enemies, anyway |
19:50 | SOLVED | Wait, a minute... I think I know what's happening |
19:50 | MYSTERY | The Rolf mystery is still not solved |
19:50 | FIXED | Code Typo |
19:42 | TEST | Take XIII |
19:41 | FIXED | Chain to Groenhart |
19:41 | DEBUG | Perhaps this debug line can tell me why |
19:41 | COCKROACH | Rolf remains invisible |
19:40 | FIXED | Cosmetic issue |
19:35 | TEST | Take XII |
19:34 | EXPERIMENT | I gotta see if this will work |
19:34 | INVESTIGATION | Nothing I see appers to make this possible |
19:33 | MYSTERY | I am still puzzled about why Rolf doesn't walk to his desinated spot |
18:58 | TEST | Take XI |
18:58 | FIXED | Doors won't close |
18:58 | FIXED | Illegal function call |
18:54 | TEST | Take X |
18:54 | FIXED | Ref error |
18:51 | TEST | Take IX |
18:50 | VOID | Does this set things straight? |
18:50 | FIXED | Doors wouldn't open |
18:46 | TEST | Take VIII |
18:44 | FIXED | The doors blocked me? |
18:41 | TEST | Take VII |
18:41 | FIXED | That should do it! |
18:40 | NOTE | the error does at least show all parse errors are accounted for |
18:40 | STUPIDITY | I keep forgetting to set the wind in Party Pop requests |
18:38 | TEST | Take VI |
18:38 | VOID | Impossibility |
18:35 | TEST | Take V |
18:28 | FIXED | Missin linups |
18:20 | FIXED | Door data incorrect |
18:19 | BUG | NO GOOD AT ALL! |
18:17 | TEST | Take IV |
18:17 | FIXED | Illegal Function Call x2 |
18:13 | TEST | Take III |
18:13 | FIXED | Door tag reference |
18:10 | TEST | Take II |
18:10 | LAZY | Quick ref to fix other things |
18:09 | FIXED | Bad definition creation Rolf's record |
18:08 | FIXED | Two static field references |
18:03 | TEST | Take I |
17:44 | MAPSCRIPT | Meet Sue |
17:23 | CHARACTER | Rolf is linked to ExHuRU, and the links have been set up |
17:22 | CHARACTER | Rolf |
17:10 | MAPSCRIPT | Welcome to Nizozemska |
9:40 | COCKROACH | Still no good, but I can't bear to hear that song anymore, so I issed this as #125, so I can get back to this one later |
9:29 | TEST | Take XXVI (if the bugs coming up now are only cosmetic, I will just ticket them and come back for them later) |
9:28 | STATUS | THAT should do it... I hope |
9:28 | CONFIG | A bit more fine tuning |
9:16 | FIXED | Yirl and Reggie missing (of some strange reason they were completely wiped from my Kthura data) |
9:11 | STATUS | Not the final take, but we're getting there now |
8:42 | TEST | Take XXV (final test? please!) |
8:41 | FIXED | Layer reference typo |
8:40 | FIXED | Error information dump error in my underlying C++ code |
8:38 | FIXED | Label reference error |
8:36 | FIXED | No event polls |
8:36 | FIXED | Goddess appear too fast |
8:36 | FIXED | Goddess appear area issue |
8:31 | STATUS | Not yet good enough, though... |
8:31 | STATUS | PROGRESSS |
8:17 | TEST | So let's torture myself once more with take XXIV |
8:17 | FUCKYOU | If the music in this fight wasn't downright beyond awful (I merely chose it to imply the dangerous nature of this boss) I could bear it ... a little.... Sorry.... I just hate that genre.... But since it was the most fitting genre for this particular fight..... |
8:16 | FUCKYOU | I hate this |
8:09 | TEST | Take XXIII |
6:31 | FUCKYOU | I don believe it! |
6:23 | TEST | Take XXII |
0:17 | FIXED | ? |
0:07 | FUCKYOU | fix ignored |
- = 22 Mar 2021 = - | ||
22:27 | TEST | Take XXI |
22:27 | FIXED | Group error |
22:02 | TEST | Take XX |
22:02 | FUCKYOU | code typo |
22:02 | TEST | Take XIX |
21:44 | FONT | Special font transferred |
21:33 | FIXED | Wrong group |
21:21 | NOTE | Issue is that I need a specific font now |
21:21 | CONFIRMED | first part of the Goddess release sequence works |
21:08 | TEST | Take XVIII |
20:44 | FUCKYOU | .... |
20:44 | TEST | Take XVII |
20:32 | FIXED | Wendicka mysteriously to 1 HP |
20:31 | BUG | Hmmm.... |
20:31 | TEST | Take XVI |
20:23 | FIXED | Code Typo |
20:16 | TEST | Take XV |
20:16 | FIXED | Missing group |
20:16 | FIXED | Forgotten declaration |
20:12 | TEST | And from here I can resume with Take XIV |
20:06 | SCRIPT | Post battle script |
16:44 | SCRIPT | Goddess released |
14:37 | CONFIG | Although I did a few more fine tunings |
14:37 | STATUS | As far as I can test now stuff appears to work |
14:16 | TEST | Take XIII |
14:16 | CONFIG | More fine tuning as things are still a bit slow and boring! |
14:16 | FIXED | Crash in the routine that checks Wendicka's death |
14:03 | TEST | Take XII |
13:52 | SPELLANI | Mjölnir |
11:56 | CONFIRMED | Progress, but there's still stuff to be done here |
11:50 | TEST | Take XI |
11:50 | DONE | A bit of more fine tuning |
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