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22:50 | COCKROACH | It no longer freeze, but now it skips the scroll completely |
22:45 | TEST | Hmmmm |
22:45 | STATUS | hmmmmm |
22:41 | FIXED | Scaling error on mouse pointer |
22:35 | EXPERIMENT | Well, I really don't know, but I gotta try... i guess |
22:34 | DEBUG | The results shown in the log are getting more and more ridiculous, really! |
22:23 | DEBUG | A timeout catchup |
22:15 | TEST | Well And another test :-/ |
22:14 | DEBUG | A few extra debug lines will have to help out here |
22:13 | INVESTIGATION | For some odd reason, the system keeps looping the start up callback... There is no way in which this should be possible, so I wonder why this happens |
22:08 | NOTE | What I see is that it keeps repeating the start event, and throws a flow in.... |
22:01 | INVESTIGATION | I need to sort out why |
22:00 | COCKROACH | everything freezes... But no clue why |
21:33 | EXPERIMENT | I need to sort out if this works |
21:04 | BACKUP | Running |
20:25 | FIXED | misformed "if" |
20:23 | FIXED | Altframing config incomplete |
20:19 | TEST | Take III |
20:19 | FIXED | C++ to script linkup typo fixed |
20:17 | TEST | Take II |
20:17 | FIXED | Which has been fixed of course! |
20:17 | SOLVED | Ah, because it was mispelled in Neil's keyword list |
20:16 | MYSTERY | I wonder why it didn't recognize "and" as a keyword |
20:16 | FIXED | Two code typos |
20:14 | TEST | Well, gotta wait and see I suppose |
20:13 | NEIL | I've translated my Blitzmax code to Neil... Hopefully it will create the same results |
20:13 | FIXED | Scope errors |
19:31 | SITE | There are still some iconless tags, but they will be recovered over time... |
19:28 | FIXED | I think I fixed that.... |
19:27 | BUG | Internal error..... |
19:26 | NOTE | Let us see if it all works now.... :-/ |
19:25 | LINK | It's always important to check that all.... I hate that, but that's the woe of a new engine, I guess.... |
19:24 | FIXED | Missing link |
19:23 | NOTE | Hey I need to finish that project too, you know! |
19:23 | DONE | Star Story Stuff |
14:47 | STATUS | I need a break now.... |
14:46 | FIXED | Yup, it's fixed! |
14:46 | SOLVED | Well that should sove the matter |
14:46 | TRANSFER | That has been done now |
14:46 | STUPIDITY | Ah, some assets were still not properly transferred |
14:31 | INVESTIGATION | And I need to find out why! |
14:31 | MYSTERY | for some reason things go wrong on showing the logos |
13:39 | NOTE | before this tune can be fully implemented though, I do need to get some things done first, though |
13:38 | MUSIC | As a result I can confirm that "Once upon a time around the solar system" by Eric Matyas has been succesfully aliased and is now useable for the game... Whooohooo! |
13:36 | JCR6 | And that was succesful |
13:35 | C# | I've had to modify the Apollo builder in order to make sure aliases were properly taken care of |
12:31 | CONFIRMED | Yup, the pointer moves with the mouse! |
12:13 | NOTE | Since this is an auto-api (as the events do not require extra data like images, fonts, kthura maps and so on do I could easily do that), the NEIL linking will happen automatically. |
12:12 | C++ | API Written for mouse position capturing |
12:04 | DONE | I've set a mouse pointer in the game... it does not yet respond to the mouse though, as I didn't yet put that feature into Apollo... Which is of course what will happen next. |
11:56 | NEIL | Image.Obtain |
11:40 | C++ | And shows me I need to set up an SDL_Graphics panic system, as the stuff that happened had to throw an error, that's for sure |
11:40 | C++ | A lot of internal linkings were busted |
10:57 | TEST | Take IV |
10:57 | FIXED | Internal error |
10:54 | TEST | Take III |
10:54 | CONFIRMED | Apparently, so! |
10:54 | C++ | Can I compile properly now? |
10:54 | FORCE | Before I could recompile though I had to force something off |
10:52 | FIXED | I think I took care of a needless hang-up on last-minute Lua panics |
10:45 | TEST | Take II |
10:44 | FIXED | See... it didn't work.... A code typo |
10:43 | TEST | Of course I may not take this for granted so let's see how things go, eh? |
10:40 | FIXED | And fix everything |
10:40 | LINK | This should establish the link |
10:40 | NEIL | Part two done |
10:39 | C++ | Part one done |
10:39 | STUPIDITY | I forgot to link the tiling to the scripting |
10:37 | FIXED | And that should fix everything |
10:37 | FORCE | I forced that loop to stop! |
10:37 | COCKROACH | This turned into an infinite loop |
10:35 | FIXED | Extreme panic on duplicate error messages... Now only the first will show in a Blue Screen of Death, any later errors will only show on the CLI console... |
10:26 | C++ | Added tiling to the scripting APIs |
- = 4 Sep 2020 = - | ||
21:08 | OFFTOPIC | Oh my! |
17:58 | NOTE | Neither of them are useful on this point, but at least I cannot forget about them anymore |
17:58 | FONT | And the Phantasar font (for the secret Phantasar part). |
17:57 | FONT | The fonts do need conversion, and I did so on the Astrilopup font |
17:02 | FIXED | Or should I have used this take in stead? |
17:02 | C++ | I forgot to alter the Width and Height methods in TQSG |
15:51 | C++ | When loading from JCR6, altframing should happen automatically, *if* a frames file is present. |
15:25 | NOTE | Although untested I don't expect any serious trouble, but hey, ya never know! |
15:25 | C++ | AltFraming made possible in TQSG |
14:47 | APOLLO | I can already see I may need to modify TQSG, which is a driving power under Apollo.... I hope that goes well, as it may not be an easy thing to do |
14:44 | BUG | |
14:41 | FIXED | Issue in Neil causing type names in strings to trigger Neil, while they shouldn't |
12:49 | STATUS | But first a break... I'm tired.... |
12:45 | C++ | I needed C# here as C and C++ have no default directory read-out library, and why is anyone's guess.... (well, in the older days it was due to OS incompatibilities, but that excuse should in 2020 AD no longer be valid) |
12:44 | C# | A Builder for Apollo games has been created... I only need to make sure it picks up libraries accordingly |
12:40 | STATUS | There is still a lot to be done, though, before the starting shot can sound... And Dyrt is not yet finished either, so I still got some WORK to do! |
12:39 | ANNOUNCEMENT | And let's say I will no longer post the Apollo stuff on the old Dyrt Devlog as a result. |
12:30 | CONFIRMED | Indeed that works... whooohooo! |
12:29 | SOLVED | I see now... |
12:26 | SITE | Site icon there now... I will try to set the others over time (and the other tags will cause the older posts to be updated automatically, so no issue there!) |
12:24 | MYSTERY | I do not know why the border colors don't show... |
12:24 | FIXED | Date and time stuff didn't show |
12:23 | FAILURE | Ah... For some odd reason it was still using the old Dyrt Template, even though I clearly instructed it not to |
12:20 | COCKROACH | Still no good I see |
12:20 | TEST | Let's see how things look now |
12:17 | CONFIRMED | Clearly all pictures show, so their URLS must be correct |
12:16 | SITE | Devlog created on September 4th, 2020 on 12:15:45 |
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