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22:50COCKROACH
COCKROACHIt no longer freeze, but now it skips the scroll completely
22:45TEST
TESTHmmmm
22:45STATUS
STATUShmmmmm
22:41FIXED
FIXEDScaling error on mouse pointer
22:35EXPERIMENT
EXPERIMENTWell, I really don't know, but I gotta try... i guess
22:34DEBUG
DEBUGThe results shown in the log are getting more and more ridiculous, really!
22:23DEBUG
DEBUGA timeout catchup
22:15TEST
TESTWell And another test :-/
22:14DEBUG
DEBUGA few extra debug lines will have to help out here
22:13INVESTIGATION
INVESTIGATIONFor some odd reason, the system keeps looping the start up callback... There is no way in which this should be possible, so I wonder why this happens
22:08NOTE
NOTE What I see is that it keeps repeating the start event, and throws a flow in....
22:01INVESTIGATION
INVESTIGATIONI need to sort out why
22:00COCKROACH
COCKROACHeverything freezes... But no clue why
21:33EXPERIMENT
EXPERIMENTI need to sort out if this works
21:04BACKUP
BACKUPRunning
20:25FIXED
FIXEDmisformed "if"
20:23FIXED
FIXEDAltframing config incomplete
20:19TEST
TESTTake III
20:19FIXED
FIXEDC++ to script linkup typo fixed
20:17TEST
TESTTake II
20:17FIXED
FIXEDWhich has been fixed of course!
20:17SOLVED
SOLVEDAh, because it was mispelled in Neil's keyword list
20:16MYSTERY
MYSTERYI wonder why it didn't recognize "and" as a keyword
20:16FIXED
FIXEDTwo code typos
20:14TEST
TESTWell, gotta wait and see I suppose
20:13NEIL
NEILI've translated my Blitzmax code to Neil... Hopefully it will create the same results
20:13FIXED
FIXEDScope errors
19:31SITE
SITEThere are still some iconless tags, but they will be recovered over time...
19:28FIXED
FIXEDI think I fixed that....
19:27BUG
BUGInternal error.....
19:26NOTE
NOTE Let us see if it all works now.... :-/
19:25LINK
LINKIt's always important to check that all.... I hate that, but that's the woe of a new engine, I guess....
19:24FIXED
FIXEDMissing link
19:23NOTE
NOTE Hey I need to finish that project too, you know!
19:23DONE
DONEStar Story Stuff
14:47STATUS
STATUSI need a break now....
14:46FIXED
FIXEDYup, it's fixed!
14:46SOLVED
SOLVEDWell that should sove the matter
14:46TRANSFER
TRANSFERThat has been done now
14:46STUPIDITY
STUPIDITYAh, some assets were still not properly transferred
14:31INVESTIGATION
INVESTIGATIONAnd I need to find out why!
14:31MYSTERY
MYSTERYfor some reason things go wrong on showing the logos
13:39NOTE
NOTE before this tune can be fully implemented though, I do need to get some things done first, though
13:38MUSIC
MUSICAs a result I can confirm that "Once upon a time around the solar system" by Eric Matyas has been succesfully aliased and is now useable for the game... Whooohooo!
13:36JCR6
JCR6And that was succesful
13:35C#
C#I've had to modify the Apollo builder in order to make sure aliases were properly taken care of
12:31CONFIRMED
CONFIRMEDYup, the pointer moves with the mouse!
12:13NOTE
NOTE Since this is an auto-api (as the events do not require extra data like images, fonts, kthura maps and so on do I could easily do that), the NEIL linking will happen automatically.
12:12C++
C++API Written for mouse position capturing
12:04DONE
DONEI've set a mouse pointer in the game... it does not yet respond to the mouse though, as I didn't yet put that feature into Apollo... Which is of course what will happen next.
11:56NEIL
NEILImage.Obtain
11:40C++
C++And shows me I need to set up an SDL_Graphics panic system, as the stuff that happened had to throw an error, that's for sure
11:40C++
C++A lot of internal linkings were busted
10:57TEST
TESTTake IV
10:57FIXED
FIXEDInternal error
10:54TEST
TESTTake III
10:54CONFIRMED
CONFIRMEDApparently, so!
10:54C++
C++Can I compile properly now?
10:54FORCE
FORCEBefore I could recompile though I had to force something off
10:52FIXED
FIXEDI think I took care of a needless hang-up on last-minute Lua panics
10:45TEST
TESTTake II
10:44FIXED
FIXEDSee... it didn't work.... A code typo
10:43TEST
TESTOf course I may not take this for granted so let's see how things go, eh?
10:40FIXED
FIXEDAnd fix everything
10:40LINK
LINKThis should establish the link
10:40NEIL
NEILPart two done
10:39C++
C++Part one done
10:39STUPIDITY
STUPIDITYI forgot to link the tiling to the scripting
10:37FIXED
FIXEDAnd that should fix everything
10:37FORCE
FORCEI forced that loop to stop!
10:37COCKROACH
COCKROACHThis turned into an infinite loop
10:35FIXED
FIXEDExtreme panic on duplicate error messages... Now only the first will show in a Blue Screen of Death, any later errors will only show on the CLI console...
10:26C++
C++Added tiling to the scripting APIs
- = 4 Sep 2020 = -
21:08OFFTOPIC
OFFTOPIC

Oh my!

17:58NOTE
NOTE Neither of them are useful on this point, but at least I cannot forget about them anymore
17:58FONT
FONTAnd the Phantasar font (for the secret Phantasar part).
17:57FONT
FONTThe fonts do need conversion, and I did so on the Astrilopup font
17:02FIXED
FIXEDOr should I have used this take in stead?
17:02C++
C++I forgot to alter the Width and Height methods in TQSG
15:51C++
C++When loading from JCR6, altframing should happen automatically, *if* a frames file is present.
15:25NOTE
NOTE Although untested I don't expect any serious trouble, but hey, ya never know!
15:25C++
C++AltFraming made possible in TQSG
14:47APOLLO
APOLLOI can already see I may need to modify TQSG, which is a driving power under Apollo.... I hope that goes well, as it may not be an easy thing to do
14:44BUG
14:41FIXED
FIXEDIssue in Neil causing type names in strings to trigger Neil, while they shouldn't
12:49STATUS
STATUSBut first a break... I'm tired....
12:45C++
C++I needed C# here as C and C++ have no default directory read-out library, and why is anyone's guess.... (well, in the older days it was due to OS incompatibilities, but that excuse should in 2020 AD no longer be valid)
12:44C#
C#A Builder for Apollo games has been created... I only need to make sure it picks up libraries accordingly
12:40STATUS
STATUSThere is still a lot to be done, though, before the starting shot can sound... And Dyrt is not yet finished either, so I still got some WORK to do!
12:39ANNOUNCEMENT
ANNOUNCEMENTAnd let's say I will no longer post the Apollo stuff on the old Dyrt Devlog as a result.
12:30CONFIRMED
CONFIRMEDIndeed that works... whooohooo!
12:29SOLVED
SOLVEDI see now...
12:26SITE
SITESite icon there now... I will try to set the others over time (and the other tags will cause the older posts to be updated automatically, so no issue there!)
12:24MYSTERY
MYSTERYI do not know why the border colors don't show...
12:24FIXED
FIXEDDate and time stuff didn't show
12:23FAILURE
FAILUREAh... For some odd reason it was still using the old Dyrt Template, even though I clearly instructed it not to
12:20COCKROACH
COCKROACHStill no good I see
12:20TEST
TESTLet's see how things look now
12:17CONFIRMED
CONFIRMEDClearly all pictures show, so their URLS must be correct
12:16SITE
SITEThe Goddess Astrilopup Sue Bakina Kota Reggie Admiral Lovejoy Admiral Johnson Briggs Dr. Sal’pr’drita Rolf Xenobi Foxy Yirl ExHuRU Crystal Wendicka Devlog created on September 4th, 2020 on 12:15:45
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