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4:25TODO
TODOSleep! I'll resumt this tomorrow!
4:25FIXED
FIXEDMissing exit spot
4:25FIXED
FIXEDDoors
4:04TEST
TESTTake VIII
4:04FIXED
FIXEDScheduling error coming to be due to a quick fix not performed carefully
4:02TEST
TESTTake VII
4:02FIXED
FIXEDLevel correction Wendicka forgotten
4:01FIXED
FIXEDMapText issue
3:57FIXED
FIXEDXenobi Wrong Min/Max function use
3:54TEST
TESTTake VI
3:54LINK
LINKSigh!
3:54FIXED
FIXEDLink to event after Astrilopup fight was mssing
3:49TEST
TESTTake V
3:49NERF
NERFDr. Sal’pr’drita This was too much!
3:42TEST
TESTTake IV
3:42FIXED
FIXEDEnemy reference typo
3:38TEST
TESTReggie Take III
3:38FIXED
FIXEDMissing group
3:38TEST
TESTTake II
3:38FIXED
FIXEDModule ID error
3:38TEST
TESTTake I
2:18NOTE
NOTE Not tested yet, and as this is a long string of events, I can only hope it will go right in one test shot, but I doubt that will happen!
2:12SCRIPT
SCRIPTEnd of Facility (for now)
- = 14 Mar 2021 = -
19:44CONFIRMED
CONFIRMEDSo far everything works
19:06STATUS
STATUSTime to continue
13:44FIXED
FIXEDmissing link
13:40MAPSCRIPT
MAPSCRIPTStart has been made to the event in which you can save Wendicka from the science facility
13:39NOTE
NOTE I gotta note, time is not on my side today... I'm expecting a vistor (just one, so leave me alone corona-razzia guys) today so there's little I can do... But before he arrives, I can get a few things in order...
- = 13 Mar 2021 = -
23:26COSMETIC
COSMETICThe speed of the combat effect #46 is too slow and some nasty effects do show
23:21OPTIMIZATION
OPTIMIZATIONAuto-hide what's beyond the screen boundaries
21:51OPTIMIZATION
OPTIMIZATIONArea 11 in the facility now has reject zones
21:44TEST
TESTThe next general tests will be used to get this done
21:30DONE
DONE#46 (untested)
21:28VOID
VOIDForwarding issue
17:19VOID
VOIDAudio issue
16:53FIXED
FIXEDCrash on Shine
16:48FIXED
FIXEDAP Cut didn't cut the AP usage... Even though it did show half the AP in the ability list
16:37FIXED
FIXEDLight SpellAni NIL/Neil conflict
16:37CONFIRMED
CONFIRMEDRolf Boss works
16:15TEST
TESTLet's go!
16:15NOTE
NOTE A test is required here, but it will be a quick cheated one
16:09MAPSCRIPT
MAPSCRIPTBoss in area 006 facility
0:38NOTE
NOTE Foxy The boss in room 006 is an optional boss... I won't go too much into the deep on that one, as it's only a boss meant ot be incredably strong, and not much else...
0:37CONFIRMED
CONFIRMEDThe powerups seem to be properly attached now... Time will tell if they do work the way they are intended
0:25FIXED
FIXEDFixed fix
0:13FIXED
FIXEDSyntax error
0:09FIXED
FIXEDDeclaration issue
- = 12 Mar 2021 = -
23:30NOTE
NOTE Newly started games from this point on have no danger
23:30NOTE
NOTE this will live faulty data in existing savegames. It's more trouble cleaning that up than to fix it... For the game it's not really harmful as the needless data is ignored.. It only takes up a bit of RAM needlessly.
23:29FIXED
FIXEDAdmiral Lovejoy I think I fixed the issues with the ability powerup
23:21FIXED
FIXEDThe large number of dupe ability powerups should now be gone
23:17NOTE
NOTE I will test this along th eway
23:17SPELLANI
SPELLANILight spells
21:57DEBUG
DEBUGFloor experience issue
21:57FIXED
FIXEDAP bug
20:53FIXED
FIXEDDid I fix the music issue in the facility? (No music change in combat. This is the first dungeon in which that is the case)
20:51CONFIRMED
CONFIRMEDFINALLY!
20:47TEST
TESTTake XVII
20:47FIXED
FIXEDAHA! A false definitetion in the LEAVE serial definition
20:46INVESTIGATION
INVESTIGATIONThe data I get does NOT make sense.... It says that "false" is given on opening stuff... That's a lie
20:40FUCKYOU
FUCKYOUXVI
20:38TEST
TESTXV
20:36TEST
TESTTAKE XV THEN?
20:35TEST
TESTXenobi Will Take XIV tell me more then?
20:35FIXED
FIXEDSyntax error
20:32TEST
TESTTake XIII will have to show some data about what is happening (and hopefully also why)
20:31LINK
LINKIngeneously linked everything
20:29DEBUG
DEBUGI've created a routine which will have to help me find out why this happens.
20:26COCKROACH
COCKROACHThe Goddess Doors are always unresponsive
20:20TEST
TESTTake XII
20:20FIXED
FIXEDLeft-right issue
20:20TEST
TESTTake XI
20:17FIXED
FIXEDKthura Tag Case Error (Kthura tags are case sensitive.... I have plans to allow insensitivity here) :(
20:11TEST
TESTTake X
20:11FIXED
FIXEDNon-existence check failure
20:08TEST
TESTTake IX
20:08FIXED
FIXEDYirl DOOOODMOE WORD IK HIERVAN!
20:05TEST
TESTTake VIII
20:05FIXED
FIXEDCode movement fault
20:01TEST
TESTTake VII
20:01FIXED
FIXEDNot gonna talk about this
20:00TEST
TESTTake VI
19:57FIXED
FIXEDAdmiral Johnson Illegal function call
19:54TEST
TESTTake V
19:54VOID
VOIDMeta issue
19:51TEST
TESTTake IV
19:51FIXED
FIXEDFunction definition issue
19:47TEST
TESTTake III
19:47FIXED
FIXEDFoxy Function issue
19:47FIXED
FIXEDAnother one
19:44TEST
TESTTake II
19:44FIXED
FIXEDSyntax error
19:44TEST
TESTTake I
19:37NOTE
NOTE I don't know if' it's "perfect", but time will tell, eh?
19:37MAPSCRIPT
MAPSCRIPTI've set up a system which should control the sliding doors....
14:23TEST
TESTTake VI
14:23FIXED
FIXEDEnemies at the start didn't disappear
14:06TEST
TESTTake V
14:05FIXED
FIXEDMusic link issue
14:05FIXED
FIXEDThe mole went straight though the door... Perhaps he need to open it first
13:52TEST
TESTAstrilopup Take IV
13:52FIXED
FIXEDActor issue
13:47TEST
TESTTake III
13:47FIXED
FIXEDMisformed macro
13:43TEST
TESTTake II
13:43RECOVERED
RECOVEREDDisappeared link
13:40TEST
TESTTake I
13:33LINK
LINKLinkthrough from Eugorvnia to the facility
13:32MAPSCRIPT
MAPSCRIPTStart of the facility
11:32REMINDER
0:29FAILURE
FAILUREExHuRU The combat routine crashes on me randomly... And then I refer to a C++ crash, so no error message whatsoever... This makes debugging impossible and I am now completely reliant on it happening while running the game in Visual Studio... Now I am completely reliant on pure luck.... I hate this.....
0:27FIXED
FIXEDaccess to next dungeon issue
0:06TEST
TESTFuck V
0:06FIXED
FIXEDYirl GRRR!
0:06FUCKYOU
FUCKYOUcrash on cancel effect
- = 11 Mar 2021 = -
23:50TEST
TESTBriggs Take IV
23:50FIXED
FIXEDSyntax error
23:50FUCKYOU
FUCKYOU) missing
23:28TEST
TESTTake III
23:28FIXED
FIXEDBoss reference error
23:24TEST
TESTTake II
23:24FIXED
FIXEDHide/Show error
23:21TEST
TESTTake I
23:15MAPSCRIPT
MAPSCRIPTBoss Eugornia
18:01FAILURE
FAILUREA crash on Yirl acting.... I wonder what's wrong here... I need to sort out why
16:32FIXED
FIXEDStatus change curing items didn't work
16:31FIXED
FIXEDCrash caused by poison
14:36FIXED
FIXEDMissing tag for poison status graphic
12:36FIXED
FIXEDStack overflow issue
7:52CONFIRMED
CONFIRMEDIt works... At least you can solve the puzzle... Now see if what happens if you re-enter this room
7:44SCRIPT
SCRIPTThe puzzle should work now (I hope)
- = 10 Mar 2021 = -
22:16NOTE
NOTE There's a reason why I kept quiet here, as I did expect a lot of crap
22:15FIXED
FIXEDSue Too much to log
20:41DONE
DONEI've made preparations for the sudoku puzzle... However I don't expect it to work (yet).... For sure is that the buttons will (for now) only make some quick debug logs...
17:24HUH
HUH???
17:21FAILURE
FAILUREA total crash without message or futher explanation... Nothing should be able to make that possible in this particular situation, so the question is why it happens now....
16:52FUCKYOU
FUCKYOUWhy is SDL2 so dominant over my other apps?
16:52SCRIPT
SCRIPTAP to 0 effect
16:40FAILURE
FAILUREExHuRU Hmmm... Missing asset.... Aquamarine, eh?
16:37TEST
TESTWell?
16:37FIXED
FIXEDMap meta data error
16:31SPELLANI
SPELLANILet it go, let it go! The cold never bothered me, anyway!
16:13TEST
TESTI'll continue testing Eugorvnia.... I can only hope this all works the way it should
16:12SITE
SITEPlease note that the times noted for posts are not 100% accurate
16:01LINK
LINKCrystal Linked
16:01SCRIPT
SCRIPTEffect itself
16:01NOTE
NOTE What should work is that a character is marked as poison, and although the effect will not yet take place
15:55SCRIPT
SCRIPTPoison
15:25FIXED
FIXEDDr. Sal’pr’drita Spellani crash on paralysis fluid
15:25FIXED
FIXEDSmall transporter fixes
14:32NOTE
NOTE No way for me to test this yet.. I must blindly assume it works (which is given the way this all works pretty save. Also the transpad in the same room should immediately turn blue also)
14:31MAPSCRIPT
MAPSCRIPTActivation of the transpad
14:19NOTE
NOTE The trigger for the transpad does NOT yet work (naturally)....
14:18CONFIRMED
CONFIRMEDThat works... So far....
14:13NOTE
NOTE Just like in the original game you will at first not get any further than the first room, but you can still activate the transpad (I recommend against entering this place until very much later in the game. I warn ya).
14:13LINK
LINKLink to the actual cave itself
13:52MAPSCRIPT
MAPSCRIPTHide and show the entrance to the Eugorvnia Caves
12:33FIXED
FIXEDAlpha issue in status bar
12:06MUSIC
MUSICDark City is the background music for Eugorvnia (like in the original game).
11:40TEST
TESTQuick test is in order
11:40MAPSCRIPT
MAPSCRIPTWelcome to Eugorvnia
11:33TODO
9:36MAPSCRIPT
MAPSCRIPTSpeaking to Irvona in the Ji Temple will unlock the Black Castle (at least, it should)
0:36CONFIRMED
CONFIRMEDCrystal Right... Eugorvnia loads... All else is of later concern
0:33NOTE
NOTE Bakina Before Eugorvnia is being taken care of some other things are important oo, though
0:33LINK
LINKLink to next mission... Eugorvnia set up
0:08TEST
TESTA test is in order, and given the issues with the previous event, I know trouble is coming
0:08MAPSCRIPT
MAPSCRIPTFirst meeting with Yayorn
- = 9 Mar 2021 = -
23:55FIXED
FIXEDLearn message error for Xenobi
23:22CHARACTER
CHARACTERXenobi resistances
23:19STATUS
STATUSFINALLY!
23:06TEST
TESTTake XV
22:56FIXED
FIXEDTag typos
22:45TEST
TESTTake XIV
22:45FIXED
FIXEDFucking exit spot name tag issue
22:41FAILURE
FAILUREMy devlog tool crashed, yet the log appears to be properly updated???
22:41FAILURE
FAILUREWTF?
22:40TEST
TESTTake XIII
22:40FIXED
FIXEDIllegal Function call
22:40TEST
TESTTake XII
22:27FIXED
FIXEDAt least I fixed the issue in the mapscript now
22:24COCKROACH
COCKROACHStill fucked up, but I'll sort this out later!
22:20TEST
TESTTake XI
22:20FIXED
FIXEDPLEASE?
22:16COCKROACH
COCKROACHNO EFFECT!
22:12TEST
TESTTake X
22:12NOTE
NOTE The error itself persists, but that is needed, as this way I can test if this part of the issue has been fixed...
22:11FIXED
FIXEDI fixed that
22:11VISUALSTUDIO
VISUALSTUDIOThis was an issue in the underlying C++ code....
22:08BUG
BUGWendicka I see the issue.... Kthura's error itself is good, but the data it throws with it is incorrect, and I need to find out why this happens
21:56TEST
TESTTake IX
21:55DEBUG
DEBUGExtra debug crap
21:55HUH
HUHRolf GAMEMAP is not an actor is bullshit, as not call to that tag is made (GAMEMAP is the code name of the KthuraMap itself, so where does this bullcrap come from?)
21:47TEST
TESTTake VIII
21:47FIXED
FIXEDWendicka's removal didn' t take place
21:46FIXED
FIXEDSyntax error in Xenobi spell code
21:41TEST
TESTTake VII
21:38FIXED
FIXEDScope error in Xenobi's ability list
21:33FIXED
FIXEDSuddenly Crystal transforms in a pure biological human wearing her METEOR uniform
21:10TEST
TESTWendicka Take VI
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