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17:25TEST
TESTTake XIV
17:25CHECKED
CHECKEDAdmiral Lovejoy Crystal McLeen - Big alternate A few more look ups
17:06TEST
TESTTake XIII
17:06FUCKYOU
FUCKYOUFUck it!
17:02TEST
TESTBriggs Take XII
17:01FIXED
FIXEDStat misreferences
17:01STUPIDITY
STUPIDITYThis one is for myself

16:59COCKROACH
COCKROACHStill no good?
16:51TEST
TESTTake XI
16:51COSMETIC
COSMETICAnd (just like in the original game) buffed stats will be green and debuffed stats will be red in the status menu
16:51FIXED
FIXEDI think I got the little bugger
16:48BUG
BUGBut stuff is still not in order... The stat ups do not appear to take place...
16:48STATUS
STATUSAll compiling errors accounted or
16:32STATUS
STATUS(Slowly getting there... Be patient my friends).
16:32TEST
TESTTake X
16:32FIXED
FIXEDMissing return statement
16:27TEST
TESTTake IX
16:27FIXED
FIXEDSyntax error
16:08TEST
TESTTake VIII
16:08FIXED
FIXEDScope error
16:07TEST
TESTYirl Take VII
15:42HUH
14:42TEST
TESTTake VI
14:42FIXED
FIXEDAbility misreferrence
14:41BUG
BUGCRAP!
14:36TEST
TESTTake V
14:36FIXED
FIXEDAdmiral Johnson I hope
14:35STUPIDITY
STUPIDITYJeroen, je bent een piemel!
14:35CHECKED
CHECKEDSavegame data
14:31DEBUG
DEBUGIt goes wrong on checking if floor 16 of Excalibur has been unlocked or not.... hmmm
14:28TEST
TESTTake IV
14:28FIXED
FIXEDOPLETTEN!
14:26TEST
TESTTake III
14:26DEBUG
DEBUGLet's see then
14:15INVESTIGATION
INVESTIGATIONWhy?
14:15BUG
BUGCrystal does NOT teach "Sisters in all but blood"
14:12TEST
TESTTake II
14:12FIXED
FIXEDGroup error in teaching
13:56TEST
TESTTake I
13:56NOTE
NOTE I must note that I must check both obtaining and using this move.... This can take some time to do well
13:53NOTE
NOTE It should be noted that this move only works if both Wendicka and Crystal are up front (since only Wendicka can peform it, so she needed to be up front anyway, I only needed to check for Crystal).
13:52SCRIPT
SCRIPTKota Sisters in all but blood
13:21CONFIRMED
CONFIRMEDSo far everything appears to be working!
13:08TEST
TESTTake III
13:08DUMMIED
DUMMIED?
13:07HUH
HUH?
13:04TEST
TESTTake II
13:04FIXED
FIXEDLibrary order issue
13:03TEST
TESTDr. Sal’pr’drita Let's check this out! - Test I
13:02NOTE
NOTE Recover spots will always remove all buffs and debuffs
13:02NOTE
NOTE The manner in how this happen is *of course* dependent on the chosen difficulty setting
13:02NOTE
NOTE Briggs This will SLOWLY cause buffs and debuffs to expire
13:01SCRIPT
SCRIPTParty.AutoBuffExpire()
12:50SCRIPT
SCRIPTAuto buff expire
12:36COSMETIC
COSMETICAnnouncement stat up
12:25STATUS
STATUSFrom here I can fully work out the buff code
12:19CONFIRMED
CONFIRMEDAt last! It works!
12:09TEST
TESTTake V
12:09POWERSHELL
POWERSHELLAnother round of the barf-script
12:01TEST
TESTTake IV (I didn't want to number them, but it seems we're going into that direction now).
12:01FIXED
FIXEDNOW we got a real issue to fix.... A syntax mistake in the glue code
11:59TEST
TESTFUCK IT!
11:58FUCKYOU
FUCKYOUCode typos
11:55TEST
TESTAgain!
11:55FIXED
FIXEDGRRR!
11:53TEST
TESTExHuRU Quick test
11:33STATUS
STATUSAfter that I will check if the character tag lister works the way it should
11:33STATUS
STATUSPreparing my lunch
9:36STATUS
STATUSI will have to run the tests later though, so something came in between.....
9:28DEBUG
DEBUGTag overview in debug system
9:23NOTE
NOTE BARF = Build Apollo Resource File (what else did you think?)
9:23POWERSHELL
POWERSHELLThat's just a matter of barf-ing anew
9:22FIXED
FIXEDA small mistake in the glue code
9:21VISUALSTUDIO
VISUALSTUDIOTime to compile all this
9:20LINK
LINKThat should link it all together
9:20TECHNO
TECHNOWhich I wrote for the RPG APIs in pure Lua due to the complexity of the used Meta Tables
9:20LUA
LUADr. Sal’pr’drita API Glue Script
9:19C++
C++All chars listout
9:19APOLLO
APOLLOA few adaptions here needed
8:56SCRIPT
SCRIPTBuffing itself works now, but I do need to set a few more things in order (or this would all be too easy)
8:36GENERATION
GENERATIONvUpdates were falling behind? Oh, crap!
8:36NOTE
NOTE (Yeah, they won't have me on that one, again... I hope)
8:36SCRIPT
SCRIPTAdapted Item linkup script for buffing
8:24FIXED
FIXEDNow Crystal's ARMS would always miss
8:22STATUS
STATUSReggie Start to support buffing
8:19FUCKYOU
FUCKYOUOnce again did the system just reset (for updates) without my consent.

I may be a Windows user (by lack of less terrible option at this moment), but my computer is still mine, not Microsoft's!

- = 13 May 2021 = -
19:34STATUS
STATUSThe Goddess As this will get me into more complex stuff I'll save that for tomorrow.... The buffs and debuffs can be quite bothersome to code well....
19:21NOTE
NOTE I do need to script out this movem but for that I also need the buff moves to be working properly
19:20MAPSCRIPT
MAPSCRIPTCrystal will teach you "Sisters in all but blood" if Wendicka has Voltsunami and all abilities her comrades can teach her, if McLeen has been defeated and if Crystal has obtained the Ark Smash
18:56NOTE
NOTE very irritating, as it really undermines many safety issues
18:56VOID
VOIDLua destructor bug
18:46DEBUG
DEBUGI'll for now bypass the randomizer in Foxy teaching, as otherwise this test will take forever!
18:26C#
C#Rolf I've altered the Apollo builder a bit... this will add the data for if you want a console or not. This will only affect Windows builds of Apollo, since this this something that is only there in Windows anyway.

Since I did not yet update my C++ code, nothing will happen here, but as I'm getting closer and closer to the point where this could be needed.

13:16FIXED
FIXEDAn object that doesn't belong here
13:00FIXED
FIXEDBlockmap Issue
12:43CONFIRMED
CONFIRMEDFINALLY!
12:37TEST
TESTLet's see
12:37EXPERIMENT
EXPERIMENTLet's try some manual manipulation
12:24FAILURE
FAILURECrash out of the blue on Kthura... What the fuck was happening there?
12:19TEST
TESTWell?
12:18DEBUG
DEBUGLet's see what the fuck is happening here
12:02BUG
BUGRolf Coordinates do not seem right here
11:58TEST
TESTAgain!
11:58FIXED
FIXEDCode typo
11:56TEST
TESTTime for testing
11:49MAPSCRIPT
MAPSCRIPTThe conveyor on Trash collection site - Marine should work now
11:10TEST
TESTAnother test then
11:08FIXED
FIXEDBlockmap issue in the "Playground" floor of Excalibur
10:23TEST
TESTWell, let's test stuff again, shall we?
9:52STATUS
STATUSI could hardly see through my glasses, so I needed to clean them....
9:50NOTE
NOTE Crystal But as the randomizer was against me on this test another one will be needed
9:50CONFIRMED
CONFIRMEDAt least I know that no crashes happen on the Hawk
9:49FIXED
FIXEDMissing scenario Hawk for Yirl
9:41TEST
TESTLet's see
9:40MAPSCRIPT
MAPSCRIPTFoxy can randomly teach you how to pickpocket now
- = 12 May 2021 = -
21:36BACKUP
BACKUPRunning
21:26FIXED
FIXEDI think I fixed #140
19:30STATUS
STATUSI really need my rest now.... See ya later!
19:29NOTE
NOTE Both are no reason for extra tests.... It will seem later if this is all succesful
19:29FIXED
FIXEDNo actor removal
19:16CONFIRMED
CONFIRMEDMulti-target moves fired by George McLeen will not hit Crystal
19:13BUG
19:10NOTE
NOTE No extra test for this one.... (unless other bugs pop up)
19:10NOTE
NOTE (older savegames may still suffer past this point).
19:10FIXED
FIXEDDupe McLeen fight
18:57TEST
TESTTake IX
18:54GENERATION
GENERATIONXenobi Lic Data Updated
18:53FIXED
FIXEDAdmiral Lovejoy And fix andother crash in the McLeen fight
18:53STATUS
STATUSAstrilopup And that should cover them all
18:53ABILITY
ABILITYSummon Cyborg Medic
18:40ABILITY
ABILITYSummon Cyborg Ji
18:39ABILITY
ABILITYSummon Cyborg Gunner
18:38ABILITY
ABILITYSummon CyberAstrilopup
18:38ABILITY
ABILITYSummon Cybog Captain
18:28DONE
DONEYum!
18:19STATUS
STATUSI'll be back!
18:18TODO
TODOXenobi Eating
18:18STATUS
STATUSDinner's ready
18:08TODO
TODOLet's first check my food
18:08BUG
BUGIt doesn't end here, because McLeen can call in cyborgs for help... oh brother....
17:57TEST
TESTTake VIII - For the win (I mean, winning against McLeen)
17:56STATUS
STATUSMy food is on... I can perform the test, but I do need to check the kitchen every now and then
17:52STATUS
STATUSBefore I test McLeen towards victory, I first need to mind my food, as that is nearly ready.... After dinner I will see what I can do next....
17:51CONFIRMED
CONFIRMEDLast-man-standing event works the way it should
17:47TEST
TESTTake VII
17:47OPTIMIZATION
OPTIMIZATIONMade sure the Crystal-last-one event would not stack up the music stack needlessly
17:46TECHNO
TECHNOThis doesn't only spook up the Crystal alone event... It would actually spook up all scripted combats (random encounters and bosses appearing as random encounters would be safe, but bosses tied to the scenario would not be).
17:45VOID
VOIDScheduling conflict
17:23TEST
TESTTake VI
17:23FUCKYOU
FUCKYOUANOTHER!
17:19TEST
TESTTake V
17:19FIXED
FIXEDFoxy Code Typo
17:00TEST
TESTTake IV
17:00FUCKYOU
FUCKYOUfuck you!
16:46TEST
TESTTake III
16:46FIXED
FIXEDWendicka Another scope error
16:37TEST
TESTTake II
16:06FIXED
FIXEDScope error
15:53TEST
TESTTake II
15:53FIXED
FIXEDMacro issue
15:53FIXED
FIXEDIdentifier issue
15:52TEST
TESTTake I
15:42NOTE
NOTE I will first test to make sure the Crystal stuff works... This is the hardest to test to the sooner that's covered, the better!
15:42NOTE
NOTE This covers both victory or the Crystal-as-last-one-standing script
15:41MAPSCRIPT
MAPSCRIPTPost boss scripts
15:04FIXED
FIXEDFile name error
15:03FIXED
FIXEDA small fix I saw needed in the fight against McLeen
14:24STUDY
STUDY The FreeConsole() function will be very handy for the release builds of the game.... Very good to keep this in mind
14:21NOTE
NOTE No specific test needed for that
14:21FIXED
FIXEDGroup error
14:13CONFIRMED
CONFIRMEDSue Admiral Johnson Almost there
14:08TEST
TESTTake XII
14:08FIXED
FIXEDI think I got it....
14:02TEST
TESTTake XI
14:02VOID
VOIDBetter this way?
14:02HUH
HUHThe story is getting stranger and stranger
13:50TEST
TESTYirl Take X
13:50DEBUG
DEBUGI've added some extra lines as I really can't see why the kill requests are being ignored... Well sort of, as the log do indicate the function itself is called, but that's all....
13:27TEST
TESTTake IX
13:26EXPERIMENT
EXPERIMENTLet's try this then?
13:26HUH
HUHIgnored, eh?
12:40TEST
TESTTake VII
12:39FIXED
FIXEDCode copy conflict
12:35TEST
TESTTake VI
12:35FIXED
FIXEDIdentifer issue
12:22TEST
TESTAnd with Take V I will have to see if killing off in combat works... I won't use the boss for this yet...
11:46LINK
LINKAnd linked the wipe system to the combat system
11:46DEBUG
DEBUGA kill command that only works during combat
11:21NOTE
NOTE Now I need to find out if I can link this up to the combat system
11:21STATUS
STATUSAll bugs appear to be accounted for
11:18TEST
TESTTake VI
11:18COSMETIC
COSMETICCoordinate correction on "defeated" message
11:17COSMETIC
COSMETICMore time to wait in wipe message
11:16EXPERIMENT
EXPERIMENTDoes this fix the crash?
11:15FIXED
FIXEDI discovered a code typo (would only crash the game in easy mode, but still.. better fix it now, anyway)
9:56TEST
TESTTake V
9:56FIXED
FIXEDIllegal class call
9:55STUPIDITY
STUPIDITYWhat the hell was I doing there?
9:47TEST
TESTTake IV
9:47FIXED
FIXEDWrong var referrence
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