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17:25 | TEST | Take XIV |
17:25 | CHECKED | A few more look ups |
17:06 | TEST | Take XIII |
17:06 | FUCKYOU | FUck it! |
17:02 | TEST | Take XII |
17:01 | FIXED | Stat misreferences |
17:01 | STUPIDITY | This one is for myself |
16:59 | COCKROACH | Still no good? |
16:51 | TEST | Take XI |
16:51 | COSMETIC | And (just like in the original game) buffed stats will be green and debuffed stats will be red in the status menu |
16:51 | FIXED | I think I got the little bugger |
16:48 | BUG | But stuff is still not in order... The stat ups do not appear to take place... |
16:48 | STATUS | All compiling errors accounted or |
16:32 | STATUS | (Slowly getting there... Be patient my friends). |
16:32 | TEST | Take X |
16:32 | FIXED | Missing return statement |
16:27 | TEST | Take IX |
16:27 | FIXED | Syntax error |
16:08 | TEST | Take VIII |
16:08 | FIXED | Scope error |
16:07 | TEST | Take VII |
15:42 | HUH | |
14:42 | TEST | Take VI |
14:42 | FIXED | Ability misreferrence |
14:41 | BUG | CRAP! |
14:36 | TEST | Take V |
14:36 | FIXED | I hope |
14:35 | STUPIDITY | Jeroen, je bent een piemel! |
14:35 | CHECKED | Savegame data |
14:31 | DEBUG | It goes wrong on checking if floor 16 of Excalibur has been unlocked or not.... hmmm |
14:28 | TEST | Take IV |
14:28 | FIXED | OPLETTEN! |
14:26 | TEST | Take III |
14:26 | DEBUG | Let's see then |
14:15 | INVESTIGATION | Why? |
14:15 | BUG | Crystal does NOT teach "Sisters in all but blood" |
14:12 | TEST | Take II |
14:12 | FIXED | Group error in teaching |
13:56 | TEST | Take I |
13:56 | NOTE | I must note that I must check both obtaining and using this move.... This can take some time to do well |
13:53 | NOTE | It should be noted that this move only works if both Wendicka and Crystal are up front (since only Wendicka can peform it, so she needed to be up front anyway, I only needed to check for Crystal). |
13:52 | SCRIPT | Sisters in all but blood |
13:21 | CONFIRMED | So far everything appears to be working! |
13:08 | TEST | Take III |
13:08 | DUMMIED | ? |
13:07 | HUH | ? |
13:04 | TEST | Take II |
13:04 | FIXED | Library order issue |
13:03 | TEST | Let's check this out! - Test I |
13:02 | NOTE | Recover spots will always remove all buffs and debuffs |
13:02 | NOTE | The manner in how this happen is *of course* dependent on the chosen difficulty setting |
13:02 | NOTE | This will SLOWLY cause buffs and debuffs to expire |
13:01 | SCRIPT | Party.AutoBuffExpire() |
12:50 | SCRIPT | Auto buff expire |
12:36 | COSMETIC | Announcement stat up |
12:25 | STATUS | From here I can fully work out the buff code |
12:19 | CONFIRMED | At last! It works! |
12:09 | TEST | Take V |
12:09 | POWERSHELL | Another round of the barf-script |
12:01 | TEST | Take IV (I didn't want to number them, but it seems we're going into that direction now). |
12:01 | FIXED | NOW we got a real issue to fix.... A syntax mistake in the glue code |
11:59 | TEST | FUCK IT! |
11:58 | FUCKYOU | Code typos |
11:55 | TEST | Again! |
11:55 | FIXED | GRRR! |
11:53 | TEST | Quick test |
11:33 | STATUS | After that I will check if the character tag lister works the way it should |
11:33 | STATUS | Preparing my lunch |
9:36 | STATUS | I will have to run the tests later though, so something came in between..... |
9:28 | DEBUG | Tag overview in debug system |
9:23 | NOTE | BARF = Build Apollo Resource File (what else did you think?) |
9:23 | POWERSHELL | That's just a matter of barf-ing anew |
9:22 | FIXED | A small mistake in the glue code |
9:21 | VISUALSTUDIO | Time to compile all this |
9:20 | LINK | That should link it all together |
9:20 | TECHNO | Which I wrote for the RPG APIs in pure Lua due to the complexity of the used Meta Tables |
9:20 | LUA | API Glue Script |
9:19 | C++ | All chars listout |
9:19 | APOLLO | A few adaptions here needed |
8:56 | SCRIPT | Buffing itself works now, but I do need to set a few more things in order (or this would all be too easy) |
8:36 | GENERATION | vUpdates were falling behind? Oh, crap! |
8:36 | NOTE | (Yeah, they won't have me on that one, again... I hope) |
8:36 | SCRIPT | Adapted Item linkup script for buffing |
8:24 | FIXED | Now Crystal's ARMS would always miss |
8:22 | STATUS | Start to support buffing |
8:19 | FUCKYOU | Once again did the system just reset (for updates) without my consent. I may be a Windows user (by lack of less terrible option at this moment), but my computer is still mine, not Microsoft's! |
- = 13 May 2021 = - | ||
19:34 | STATUS | As this will get me into more complex stuff I'll save that for tomorrow.... The buffs and debuffs can be quite bothersome to code well.... |
19:21 | NOTE | I do need to script out this movem but for that I also need the buff moves to be working properly |
19:20 | MAPSCRIPT | Crystal will teach you "Sisters in all but blood" if Wendicka has Voltsunami and all abilities her comrades can teach her, if McLeen has been defeated and if Crystal has obtained the Ark Smash |
18:56 | NOTE | very irritating, as it really undermines many safety issues |
18:56 | VOID | Lua destructor bug |
18:46 | DEBUG | I'll for now bypass the randomizer in Foxy teaching, as otherwise this test will take forever! |
18:26 | C# | I've altered the Apollo builder a bit... this will add the data for if you want a console or not. This will only affect Windows builds of Apollo, since this this something that is only there in Windows anyway. Since I did not yet update my C++ code, nothing will happen here, but as I'm getting closer and closer to the point where this could be needed. |
13:16 | FIXED | An object that doesn't belong here |
13:00 | FIXED | Blockmap Issue |
12:43 | CONFIRMED | FINALLY! |
12:37 | TEST | Let's see |
12:37 | EXPERIMENT | Let's try some manual manipulation |
12:24 | FAILURE | Crash out of the blue on Kthura... What the fuck was happening there? |
12:19 | TEST | Well? |
12:18 | DEBUG | Let's see what the fuck is happening here |
12:02 | BUG | Coordinates do not seem right here |
11:58 | TEST | Again! |
11:58 | FIXED | Code typo |
11:56 | TEST | Time for testing |
11:49 | MAPSCRIPT | The conveyor on Trash collection site - Marine should work now |
11:10 | TEST | Another test then |
11:08 | FIXED | Blockmap issue in the "Playground" floor of Excalibur |
10:23 | TEST | Well, let's test stuff again, shall we? |
9:52 | STATUS | I could hardly see through my glasses, so I needed to clean them.... |
9:50 | NOTE | But as the randomizer was against me on this test another one will be needed |
9:50 | CONFIRMED | At least I know that no crashes happen on the Hawk |
9:49 | FIXED | Missing scenario Hawk for Yirl |
9:41 | TEST | Let's see |
9:40 | MAPSCRIPT | Foxy can randomly teach you how to pickpocket now |
- = 12 May 2021 = - | ||
21:36 | BACKUP | Running |
21:26 | FIXED | I think I fixed #140 |
19:30 | STATUS | I really need my rest now.... See ya later! |
19:29 | NOTE | Both are no reason for extra tests.... It will seem later if this is all succesful |
19:29 | FIXED | No actor removal |
19:16 | CONFIRMED | Multi-target moves fired by George McLeen will not hit Crystal |
19:13 | BUG | |
19:10 | NOTE | No extra test for this one.... (unless other bugs pop up) |
19:10 | NOTE | (older savegames may still suffer past this point). |
19:10 | FIXED | Dupe McLeen fight |
18:57 | TEST | Take IX |
18:54 | GENERATION | Lic Data Updated |
18:53 | FIXED | And fix andother crash in the McLeen fight |
18:53 | STATUS | And that should cover them all |
18:53 | ABILITY | Summon Cyborg Medic |
18:40 | ABILITY | Summon Cyborg Ji |
18:39 | ABILITY | Summon Cyborg Gunner |
18:38 | ABILITY | Summon CyberAstrilopup |
18:38 | ABILITY | Summon Cybog Captain |
18:28 | DONE | Yum! |
18:19 | STATUS | I'll be back! |
18:18 | TODO | Eating |
18:18 | STATUS | Dinner's ready |
18:08 | TODO | Let's first check my food |
18:08 | BUG | It doesn't end here, because McLeen can call in cyborgs for help... oh brother.... |
17:57 | TEST | Take VIII - For the win (I mean, winning against McLeen) |
17:56 | STATUS | My food is on... I can perform the test, but I do need to check the kitchen every now and then |
17:52 | STATUS | Before I test McLeen towards victory, I first need to mind my food, as that is nearly ready.... After dinner I will see what I can do next.... |
17:51 | CONFIRMED | Last-man-standing event works the way it should |
17:47 | TEST | Take VII |
17:47 | OPTIMIZATION | Made sure the Crystal-last-one event would not stack up the music stack needlessly |
17:46 | TECHNO | This doesn't only spook up the Crystal alone event... It would actually spook up all scripted combats (random encounters and bosses appearing as random encounters would be safe, but bosses tied to the scenario would not be). |
17:45 | VOID | Scheduling conflict |
17:23 | TEST | Take VI |
17:23 | FUCKYOU | ANOTHER! |
17:19 | TEST | Take V |
17:19 | FIXED | Code Typo |
17:00 | TEST | Take IV |
17:00 | FUCKYOU | fuck you! |
16:46 | TEST | Take III |
16:46 | FIXED | Another scope error |
16:37 | TEST | Take II |
16:06 | FIXED | Scope error |
15:53 | TEST | Take II |
15:53 | FIXED | Macro issue |
15:53 | FIXED | Identifier issue |
15:52 | TEST | Take I |
15:42 | NOTE | I will first test to make sure the Crystal stuff works... This is the hardest to test to the sooner that's covered, the better! |
15:42 | NOTE | This covers both victory or the Crystal-as-last-one-standing script |
15:41 | MAPSCRIPT | Post boss scripts |
15:04 | FIXED | File name error |
15:03 | FIXED | A small fix I saw needed in the fight against McLeen |
14:24 | STUDY | The FreeConsole() function will be very handy for the release builds of the game.... Very good to keep this in mind |
14:21 | NOTE | No specific test needed for that |
14:21 | FIXED | Group error |
14:13 | CONFIRMED | Almost there |
14:08 | TEST | Take XII |
14:08 | FIXED | I think I got it.... |
14:02 | TEST | Take XI |
14:02 | VOID | Better this way? |
14:02 | HUH | The story is getting stranger and stranger |
13:50 | TEST | Take X |
13:50 | DEBUG | I've added some extra lines as I really can't see why the kill requests are being ignored... Well sort of, as the log do indicate the function itself is called, but that's all.... |
13:27 | TEST | Take IX |
13:26 | EXPERIMENT | Let's try this then? |
13:26 | HUH | Ignored, eh? |
12:40 | TEST | Take VII |
12:39 | FIXED | Code copy conflict |
12:35 | TEST | Take VI |
12:35 | FIXED | Identifer issue |
12:22 | TEST | And with Take V I will have to see if killing off in combat works... I won't use the boss for this yet... |
11:46 | LINK | And linked the wipe system to the combat system |
11:46 | DEBUG | A kill command that only works during combat |
11:21 | NOTE | Now I need to find out if I can link this up to the combat system |
11:21 | STATUS | All bugs appear to be accounted for |
11:18 | TEST | Take VI |
11:18 | COSMETIC | Coordinate correction on "defeated" message |
11:17 | COSMETIC | More time to wait in wipe message |
11:16 | EXPERIMENT | Does this fix the crash? |
11:15 | FIXED | I discovered a code typo (would only crash the game in easy mode, but still.. better fix it now, anyway) |
9:56 | TEST | Take V |
9:56 | FIXED | Illegal class call |
9:55 | STUPIDITY | What the hell was I doing there? |
9:47 | TEST | Take IV |
9:47 | FIXED | Wrong var referrence |
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