1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
20:52STATUS
STATUSFoxy Slagimon Forest should now be completely playable
20:18CONFIRMED
CONFIRMEDCool! That worked!
20:13KTHURA
KTHURACoordinate bug on the tile area placement visual
19:42VOID
VOIDAstrilopup DA FUCK!?
19:38FAILURE
FAILUREThe reason why Twitter moderated me is clear now.... Dang.... Intelligence is NOT their forte. They completely missed a pun, based on what another Twitter user sent me... God damn it.... Stupidity is an unforgivable sin for a moderator!
19:30FIXED
FIXEDReggie crash incident leads to real crash when reloading music
19:03TEST
19:03FIXED
18:58CHECKLIST
18:42TEST
TESTTake XVIII
18:42FIXED
FIXEDI forgot some more vital stuff
18:36TEST
TESTTake XVII
18:36FIXED
FIXEDEvent duplication
18:25TEST
TESTTake XVI
18:14FIXED
FIXEDCode typo!
18:02FAILURE
FAILUREAdmiral Johnson Twitter really lost it in the quality of their moderators....
Moderating is a work of art, I suppose
18:01TEST
TESTTake XV
18:01VOID
VOIDCockroach
17:46TEST
TESTTake XIV
17:43FIXED
FIXEDTexturing issue
17:43TEST
TESTTake XIII
17:36COSMETIC
COSMETICKota Positioning error
14:03STATUS
STATUSBut further tests are a later concern
14:03FIXED
FIXEDANother issue
13:59TEST
TESTTake XII
13:59COSMETIC
COSMETICAlmost there!
13:55TEST
TESTTake XI
13:55FIXED
FIXEDPortrait issue
13:46TEST
TESTTake X
13:46FUCKYOU
FUCKYOUI want this to be over and done with, but that simply is NOT ALLOWED to happen, eh?
13:46FIXED
FIXEDType error
13:42TEST
TESTTake IX
13:42FIXED
FIXED?
13:37TEST
TESTTake VIII
13:37FUCKYOU
FUCKYOU....
13:34TEST
TESTTake VII
13:34FUCKYOU
FUCKYOU_
13:29TEST
TESTTake VI
13:29EXPERIMENT
EXPERIMENTThis then?
13:16TEST
TESTYirl Take V
13:16FUCKYOU
FUCKYOUSue Void more stuff
13:11TEST
TESTIV
13:10FIXED
FIXEDAnother Syntax Error
13:07TEST
TESTTake III
13:07STUPIDITY
STUPIDITYNeil != C++
13:07FIXED
FIXEDSyntax error
13:02FIXED
FIXEDReggie I forgot that this boss was set to copy the stats of the "real" ExHuRU if he'd still be in the party as a playable character
12:48TEST
TESTTake II
11:55FIXED
FIXEDPicture issue
11:39NOTE
NOTE The "Total Destruction" move refers to Crystal's SPELLANI for the ARK SMASH... I will test that out fully once she has this ARM....
11:38STATUS
STATUSAnd all left for me to do now, is to see if this all works....
11:26AI
AIBoss ExHuRU
8:53SCRIPT
SCRIPTPre-boss and postboss scripts have been written
- = 19 Apr 2021 = -
23:50STATUS
STATUSBriggs Next step should be the boss itself.... Shouldn't be too hard, but due to its unique AI, and the fact that I'm tired, I guess it has to wait until tomorrow
23:46MUSIC
MUSICThis will (as before) be the boss music during this specific boss fight
23:42TRANSFER
TRANSFERStrangled by Matt MacFarland
23:35CONFIRMED
CONFIRMEDSo far, so good!
23:26TEST
TESTTake III
23:26FIXED
FIXEDI think I fixed it
23:20NOTE
NOTE Gotta say it again

23:20INVESTIGATION
INVESTIGATIONWhy?
23:19BUG
BUGExHuRU doesn't move to the spot he has to move to
23:19FIXED
FIXEDFixed the door
23:11TEST
TESTTake II
23:11EXPERIMENT
EXPERIMENTDid I save the map? (I made a few changes to prevent conflicts)
23:10HUH
HUHNothing happens
23:06TEST
TESTThis simply allows me to put things to da test!
23:05NOTE
NOTE Game WILL crash when boss fight starts! This was intentional!
23:04MAPSCRIPT
MAPSCRIPTBoss
21:43FAILURE
FAILUREAnd just when I thought I'd seen it all

They can't be serious! I really hope this was just a staged picture.... I really hope so!

20:56STATUS
STATUSNext stop... Boss ExHuRU
20:55STATUS
STATUSAdmiral Lovejoy Not yet been able to fully test, but no matter
20:02TEST
TESTTake III
20:02NOTE
NOTE I really should see if there's a better method for this when I get to this in TFTR
20:01FIXED
FIXEDType issue
19:57TEST
TESTTake II (sigh)
19:57FIXED
FIXEDGroup issue
19:39TEST
TESTBakina Let's test another floor and see along the way if the ARM works,eh?
19:27NOTE
NOTE ExHuRU This should enable Crystal's "Doping Shot" ARM
19:27SCRIPT
SCRIPTAP Recovery
15:21TEST
TESTTake I
15:21SCRIPT
SCRIPTStomp
15:21SPELLANI
SPELLANISTOMP
13:08SCRIPT
SCRIPTRemove target
11:19CONFIRMED
CONFIRMEDBiohazard ARM for Crystal gets obtained
10:08TEST
TESTTake III
10:08MAP
MAPMusic data added
10:07FIXED
FIXEDI think I found the cause of the insert error
9:51TEST
TESTTake II
9:49COSMETIC
COSMETICSome floors still suffer, though.... Things are really NOT the way they SHOULD be, that's for sure
9:47NOTE
NOTE Kinda odd that x insertions affect y values.... Nothing I see in the source code could cause this, so I'm a bit in confusion
9:47FIXED
FIXEDDr. Sal’pr’drita Some insertion issues
8:20TEST
TESTTake I
8:15LINK
LINKLink back to the map from second part of the facility
8:12LINK
LINKFacility lab to next floor
8:11LINK
LINKFacility lab to previous floor
0:39BUG
0:32NOTE
NOTE Not fully sure if the modifier picks them up accordingly though
0:31ENHANCEMENT
ENHANCEMENTHovering the mouse over them shows their tag
0:31KTHURA
KTHURAExit markers appear now
- = 18 Apr 2021 = -
23:21TEST
TESTNo crashes popped up, in Kthura... Makes me expect none in Apollo either....
23:19KTHURA
KTHURAI will need this in the Kthura engine (to prevent tons of crashes over non-existent custom pivots)
23:18TECHNO
TECHNOInvoke will just call the method of a class or group, if is exists, and ignore it if it doesn't.

Furthermore, it it *is* a member of the class but it's not a method (properties won't count either), the request is also ignored.

23:17LUA
LUAInvoke feature added to classes in Neil (I hope this works)
22:37FIXED
FIXEDA few more fixes
22:31COSMETIC
COSMETICCam position
22:22FIXED
FIXEDSigh!
14:50MAPSCRIPT
MAPSCRIPTDiablo
13:52SPELLANI
SPELLANIMoo
13:12OFFTOPIC
OFFTOPICThis is post number 8000 - Dang that always goes TOO FAST!
13:12ANALYSIS
ANALYSISYup, I did indeed forget something important (which was not what got me now, thanks to Wendicka's Killer Blow ability, but which will surely get me in future tests).
13:10VOID
VOIDParameter issue
13:06TEST
TESTTime to run the test.... Take I
12:45DONE
DONEAnd I had to feed myself as well.... Damn good eggies!
12:45DONE
DONEKota Kitty has her food now
12:16TODO
TODOBefore I start testing, I'm gonna feed Kitty (my cat).
12:15NOTE
NOTE Diablo will for now ignore you, as scripting him is a later concern
12:15MAPSCRIPT
MAPSCRIPTCrystal And once all cows have been killed Diablo should appear
12:15MAPSCRIPT
MAPSCRIPTCows should work now!
9:55MAPSCRIPT
MAPSCRIPTCount the cows
8:43GO
GOSo the GO language can from this point only do one thing... which is to GO away!
8:42FAILURE
FAILUREBriggs All documentation considered, it's clear that there's no good alternative for GOPATH, except for moving all my Go modules to the place where I DON'T WANT THEM TO BE UNDER ANY CONDITION!!
- = 17 Apr 2021 = -
22:58COSMETIC
COSMETICDominance fix
22:45NOTE
NOTE Perhaps I need to work out the Apollo CLI engine after all... Crappy idiots!
22:44FAILURE
FAILUREFor some reason Google saw fit to remove one of the few features that were great about Go! So much fo Go, then!
22:15GO
GOData generator for the Jukebox has been transferred and adapted
22:12FIXED
FIXEDTrouble with the background music
22:01FIXED
FIXEDDiablo misreferrence
22:01FIXED
FIXEDThat does indeed fix all trouble
21:45EXPERIMENT
EXPERIMENTRolf What will happen if I do this?
21:34DEBUG
DEBUGLet's see
21:34HUH
HUHImpossible bug
20:42FIXED
FIXEDCode Typo
20:38TEST
TESTA small test is easy, at this point
20:37DONE
DONEStart-up Marlon's Garden
18:36KTHURA
KTHURAFixed Tag overview issue
18:36MAP
MAPBlockMap Marlon's garden
18:25C#
C#That's the launcher part, that is
18:25KTHURA
KTHURAScroll bar to the console output textbox
18:22VERIFIED
VERIFIEDBoth tunes for Marlon's Garden are present
16:05MAPSCRIPT
MAPSCRIPTQuit save block - Marlon's House
16:05MAPSCRIPT
MAPSCRIPTQuit save block - Space Port
13:47CONFIRMED
CONFIRMEDOkay, the quit save block appears to be working! Yay!
13:44TEST
TESTAnother go then!
13:27BUG
BUGI see I forgot to script the exit of Frendor, I also need to take care of that....
13:27FIXED
FIXEDI guess that didn't work so well
13:24CONFIRMED
CONFIRMEDDr. Sal’pr’drita Well, quit saving in general works, but how about the place where it's blocked... Let's go!
13:21TEST
TESTA few tests will have to sort this out....
13:19DONE
DONEIn the Hawk, quit saving should be blocked, but in none of the other maps
12:56CONFIRMED
CONFIRMEDWijze mensen bestaan dus TOCH?

12:32NOTE
NOTE However as no mapscripts have yet been set up for this, this will likely not yet have effect
12:32SCRIPT
SCRIPTReggie Quit feature should now respond
12:28NOTE
NOTE No visual effect comes from this yet!
12:27SCRIPT
SCRIPT"Allow Quit Save" property
11:44NOTE
NOTE Still a lot in that department, though, but that is a later concern
11:44KTHURA
KTHURAScripting engine has been set up in the basics
- = 16 Apr 2021 = -
19:47BACKUP
BACKUPWendicka Well, starting the backup isn't too taxing
15:13STATUS
STATUSBefore all that I've also decided to take a day off...

I've been working a lot on this game now, and I reckon it's beginning to kill me...

Of course, it keeps me busy during this (idiotic) lockdown, but I must also put my mind on other things, as well....

15:11STATUS
STATUSMy first step in the development of Star Story at this point will be Marlon's Garden....

Which is a bit unlike any other dungeon of the game.

After that I will get the Slagimon Forest on Phantasar done, and then the 2nd part of the Facility and so on... Seems a bit illogical, but this way, I can keep myself a bit clear.

15:06UPDATED
0:08TEST
TESTWell?
0:08COSMETIC
COSMETICA few sound things with the Merya easter egg event
0:02FIXED
FIXEDSeveral fixes
- = 15 Apr 2021 = -
23:45SCRIPT
SCRIPTBuying stuff SHOULD work now!
23:04NOTE
NOTE I really should seek a different approach in TFT, that's for sure
23:04FIXED
FIXEDType issue in linkup code
22:54COSMETIC
COSMETICColor fix
22:48DONE
DONEXenobi Description on hovering
22:41FIXED
FIXEDCrash on item pickup in the Phantasar Shop
22:39FIXED
FIXEDCorrection
22:26SCRIPT
SCRIPTThe stock should be visible..... However buying is not yet possible
22:17DATABASE
DATABASERolf Adaptions needed for the store
21:49CONFIRMED
CONFIRMEDSO FAR, SO GOOD!
21:39TEST
TESTTake III
21:39FIXED
FIXEDIllegal instance call
21:35CHECKED
CHECKEDPrice calculation
20:31TEST
TESTTake II
20:31FIXED
FIXEDIdentifier error
20:17TEST
TESTTake I
20:14NOTE
NOTE Once more all you will see is a blank panel, but at least I can start testing if the entire link up works!
20:12LINK
LINKThis links everything together
20:12MAPSCRIPT
MAPSCRIPTMerchant activated
20:04NOTE
NOTE For now the merchant will just show a blank panel.... The store code will be added later, I need to know if this works in general.
20:03LINK
LINKThe Goddess Linked to the field menu
20:03NOTE
NOTE The "Apple" will always be in there, regardless if you found one or not.... First of all, the chance of not having an apple is very unlikely when you reach Frendor, but even if you missed it, it's the weakest item here, so not much harm in this.

Second, and more importantly, this can prevent an empty stock, which I wanna prevent, as this is bound to get me a lot of false bug reports.

19:46SCRIPT
SCRIPTI've set up the updater for the Phantasar Stock. Each item you either have in your inventory or in the vault on the moment you activate the merchant the stock will be updated
15:20JUDGMENT
JUDGMENT Better, but not yet perfect
14:27TEST
TESTWell, let's see how stuff goes now, eh?
14:23FIXED
FIXEDAdmiral Lovejoy Colors of "colorbar" screen were still black, turning it invisible... Now it should be shown in full colors
14:21FIXED
FIXEDDoes rotating Reggie work now?
14:21FIXED
FIXEDReggie silhouette... I needed Reggie normally
14:20BUG
BUGNot quite there yet, I see
13:55FIXED
FIXEDBad boolean formula
13:46TEST
TESTI hope this all works.... PROPERLY!
13:36FIXED
FIXEDForgotten group
13:30FIXED
FIXEDWell, that should do it!
13:18FUCKYOU
FUCKYOUXenobi And let's show this again...

To make sure, nobody can complain about the protest post covering this one up, anymore

13:16BUG
BUGOh, wait a minute, I think I forgot something important!
13:16NOTE
NOTE This will show a very odd easter egg, and I hope it'll work properly
13:16MAPSCRIPT
MAPSCRIPTMerya
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