1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | ||
20:52 | STATUS | Slagimon Forest should now be completely playable |
20:18 | CONFIRMED | Cool! That worked! |
20:13 | KTHURA | Coordinate bug on the tile area placement visual |
19:42 | VOID | DA FUCK!? |
19:38 | FAILURE | The reason why Twitter moderated me is clear now.... Dang.... Intelligence is NOT their forte. They completely missed a pun, based on what another Twitter user sent me... God damn it.... Stupidity is an unforgivable sin for a moderator! |
19:30 | FIXED | Reggie crash incident leads to real crash when reloading music |
19:03 | TEST | |
19:03 | FIXED | |
18:58 | CHECKLIST | |
18:42 | TEST | Take XVIII |
18:42 | FIXED | I forgot some more vital stuff |
18:36 | TEST | Take XVII |
18:36 | FIXED | Event duplication |
18:25 | TEST | Take XVI |
18:14 | FIXED | Code typo! |
18:02 | FAILURE | Twitter really lost it in the quality of their moderators.... Moderating is a work of art, I suppose |
18:01 | TEST | Take XV |
18:01 | VOID | Cockroach |
17:46 | TEST | Take XIV |
17:43 | FIXED | Texturing issue |
17:43 | TEST | Take XIII |
17:36 | COSMETIC | Positioning error |
14:03 | STATUS | But further tests are a later concern |
14:03 | FIXED | ANother issue |
13:59 | TEST | Take XII |
13:59 | COSMETIC | Almost there! |
13:55 | TEST | Take XI |
13:55 | FIXED | Portrait issue |
13:46 | TEST | Take X |
13:46 | FUCKYOU | I want this to be over and done with, but that simply is NOT ALLOWED to happen, eh? |
13:46 | FIXED | Type error |
13:42 | TEST | Take IX |
13:42 | FIXED | ? |
13:37 | TEST | Take VIII |
13:37 | FUCKYOU | .... |
13:34 | TEST | Take VII |
13:34 | FUCKYOU | _ |
13:29 | TEST | Take VI |
13:29 | EXPERIMENT | This then? |
13:16 | TEST | Take V |
13:16 | FUCKYOU | Void more stuff |
13:11 | TEST | IV |
13:10 | FIXED | Another Syntax Error |
13:07 | TEST | Take III |
13:07 | STUPIDITY | Neil != C++ |
13:07 | FIXED | Syntax error |
13:02 | FIXED | I forgot that this boss was set to copy the stats of the "real" ExHuRU if he'd still be in the party as a playable character |
12:48 | TEST | Take II |
11:55 | FIXED | Picture issue |
11:39 | NOTE | The "Total Destruction" move refers to Crystal's SPELLANI for the ARK SMASH... I will test that out fully once she has this ARM.... |
11:38 | STATUS | And all left for me to do now, is to see if this all works.... |
11:26 | AI | Boss ExHuRU |
8:53 | SCRIPT | Pre-boss and postboss scripts have been written |
- = 19 Apr 2021 = - | ||
23:50 | STATUS | Next step should be the boss itself.... Shouldn't be too hard, but due to its unique AI, and the fact that I'm tired, I guess it has to wait until tomorrow |
23:46 | MUSIC | This will (as before) be the boss music during this specific boss fight |
23:42 | TRANSFER | Strangled by Matt MacFarland |
23:35 | CONFIRMED | So far, so good! |
23:26 | TEST | Take III |
23:26 | FIXED | I think I fixed it |
23:20 | NOTE | Gotta say it again |
23:20 | INVESTIGATION | Why? |
23:19 | BUG | ExHuRU doesn't move to the spot he has to move to |
23:19 | FIXED | Fixed the door |
23:11 | TEST | Take II |
23:11 | EXPERIMENT | Did I save the map? (I made a few changes to prevent conflicts) |
23:10 | HUH | Nothing happens |
23:06 | TEST | This simply allows me to put things to da test! |
23:05 | NOTE | Game WILL crash when boss fight starts! This was intentional! |
23:04 | MAPSCRIPT | Boss |
21:43 | FAILURE | And just when I thought I'd seen it all They can't be serious! I really hope this was just a staged picture.... I really hope so! |
20:56 | STATUS | Next stop... Boss ExHuRU |
20:55 | STATUS | Not yet been able to fully test, but no matter |
20:02 | TEST | Take III |
20:02 | NOTE | I really should see if there's a better method for this when I get to this in TFTR |
20:01 | FIXED | Type issue |
19:57 | TEST | Take II (sigh) |
19:57 | FIXED | Group issue |
19:39 | TEST | Let's test another floor and see along the way if the ARM works,eh? |
19:27 | NOTE | This should enable Crystal's "Doping Shot" ARM |
19:27 | SCRIPT | AP Recovery |
15:21 | TEST | Take I |
15:21 | SCRIPT | Stomp |
15:21 | SPELLANI | STOMP |
13:08 | SCRIPT | Remove target |
11:19 | CONFIRMED | Biohazard ARM for Crystal gets obtained |
10:08 | TEST | Take III |
10:08 | MAP | Music data added |
10:07 | FIXED | I think I found the cause of the insert error |
9:51 | TEST | Take II |
9:49 | COSMETIC | Some floors still suffer, though.... Things are really NOT the way they SHOULD be, that's for sure |
9:47 | NOTE | Kinda odd that x insertions affect y values.... Nothing I see in the source code could cause this, so I'm a bit in confusion |
9:47 | FIXED | Some insertion issues |
8:20 | TEST | Take I |
8:15 | LINK | Link back to the map from second part of the facility |
8:12 | LINK | Facility lab to next floor |
8:11 | LINK | Facility lab to previous floor |
0:39 | BUG | |
0:32 | NOTE | Not fully sure if the modifier picks them up accordingly though |
0:31 | ENHANCEMENT | Hovering the mouse over them shows their tag |
0:31 | KTHURA | Exit markers appear now |
- = 18 Apr 2021 = - | ||
23:21 | TEST | No crashes popped up, in Kthura... Makes me expect none in Apollo either.... |
23:19 | KTHURA | I will need this in the Kthura engine (to prevent tons of crashes over non-existent custom pivots) |
23:18 | TECHNO | Invoke will just call the method of a class or group, if is exists, and ignore it if it doesn't. Furthermore, it it *is* a member of the class but it's not a method (properties won't count either), the request is also ignored. |
23:17 | LUA | Invoke feature added to classes in Neil (I hope this works) |
22:37 | FIXED | A few more fixes |
22:31 | COSMETIC | Cam position |
22:22 | FIXED | Sigh! |
14:50 | MAPSCRIPT | Diablo |
13:52 | SPELLANI | Moo |
13:12 | OFFTOPIC | This is post number 8000 - Dang that always goes TOO FAST! |
13:12 | ANALYSIS | Yup, I did indeed forget something important (which was not what got me now, thanks to Wendicka's Killer Blow ability, but which will surely get me in future tests). |
13:10 | VOID | Parameter issue |
13:06 | TEST | Time to run the test.... Take I |
12:45 | DONE | And I had to feed myself as well.... Damn good eggies! |
12:45 | DONE | Kitty has her food now |
12:16 | TODO | Before I start testing, I'm gonna feed Kitty (my cat). |
12:15 | NOTE | Diablo will for now ignore you, as scripting him is a later concern |
12:15 | MAPSCRIPT | And once all cows have been killed Diablo should appear |
12:15 | MAPSCRIPT | Cows should work now! |
9:55 | MAPSCRIPT | Count the cows |
8:43 | GO | So the GO language can from this point only do one thing... which is to GO away! |
8:42 | FAILURE | All documentation considered, it's clear that there's no good alternative for GOPATH, except for moving all my Go modules to the place where I DON'T WANT THEM TO BE UNDER ANY CONDITION!! |
- = 17 Apr 2021 = - | ||
22:58 | COSMETIC | Dominance fix |
22:45 | NOTE | Perhaps I need to work out the Apollo CLI engine after all... Crappy idiots! |
22:44 | FAILURE | For some reason Google saw fit to remove one of the few features that were great about Go! So much fo Go, then! |
22:15 | GO | Data generator for the Jukebox has been transferred and adapted |
22:12 | FIXED | Trouble with the background music |
22:01 | FIXED | Diablo misreferrence |
22:01 | FIXED | That does indeed fix all trouble |
21:45 | EXPERIMENT | What will happen if I do this? |
21:34 | DEBUG | Let's see |
21:34 | HUH | Impossible bug |
20:42 | FIXED | Code Typo |
20:38 | TEST | A small test is easy, at this point |
20:37 | DONE | Start-up Marlon's Garden |
18:36 | KTHURA | Fixed Tag overview issue |
18:36 | MAP | BlockMap Marlon's garden |
18:25 | C# | That's the launcher part, that is |
18:25 | KTHURA | Scroll bar to the console output textbox |
18:22 | VERIFIED | Both tunes for Marlon's Garden are present |
16:05 | MAPSCRIPT | Quit save block - Marlon's House |
16:05 | MAPSCRIPT | Quit save block - Space Port |
13:47 | CONFIRMED | Okay, the quit save block appears to be working! Yay! |
13:44 | TEST | Another go then! |
13:27 | BUG | I see I forgot to script the exit of Frendor, I also need to take care of that.... |
13:27 | FIXED | I guess that didn't work so well |
13:24 | CONFIRMED | Well, quit saving in general works, but how about the place where it's blocked... Let's go! |
13:21 | TEST | A few tests will have to sort this out.... |
13:19 | DONE | In the Hawk, quit saving should be blocked, but in none of the other maps |
12:56 | CONFIRMED | Wijze mensen bestaan dus TOCH? |
12:32 | NOTE | However as no mapscripts have yet been set up for this, this will likely not yet have effect |
12:32 | SCRIPT | Quit feature should now respond |
12:28 | NOTE | No visual effect comes from this yet! |
12:27 | SCRIPT | "Allow Quit Save" property |
11:44 | NOTE | Still a lot in that department, though, but that is a later concern |
11:44 | KTHURA | Scripting engine has been set up in the basics |
- = 16 Apr 2021 = - | ||
19:47 | BACKUP | Well, starting the backup isn't too taxing |
15:13 | STATUS | Before all that I've also decided to take a day off... I've been working a lot on this game now, and I reckon it's beginning to kill me... Of course, it keeps me busy during this (idiotic) lockdown, but I must also put my mind on other things, as well.... |
15:11 | STATUS | My first step in the development of Star Story at this point will be Marlon's Garden.... Which is a bit unlike any other dungeon of the game. After that I will get the Slagimon Forest on Phantasar done, and then the 2nd part of the Facility and so on... Seems a bit illogical, but this way, I can keep myself a bit clear. |
15:06 | UPDATED | |
0:08 | TEST | Well? |
0:08 | COSMETIC | A few sound things with the Merya easter egg event |
0:02 | FIXED | Several fixes |
- = 15 Apr 2021 = - | ||
23:45 | SCRIPT | Buying stuff SHOULD work now! |
23:04 | NOTE | I really should seek a different approach in TFT, that's for sure |
23:04 | FIXED | Type issue in linkup code |
22:54 | COSMETIC | Color fix |
22:48 | DONE | Description on hovering |
22:41 | FIXED | Crash on item pickup in the Phantasar Shop |
22:39 | FIXED | Correction |
22:26 | SCRIPT | The stock should be visible..... However buying is not yet possible |
22:17 | DATABASE | Adaptions needed for the store |
21:49 | CONFIRMED | SO FAR, SO GOOD! |
21:39 | TEST | Take III |
21:39 | FIXED | Illegal instance call |
21:35 | CHECKED | Price calculation |
20:31 | TEST | Take II |
20:31 | FIXED | Identifier error |
20:17 | TEST | Take I |
20:14 | NOTE | Once more all you will see is a blank panel, but at least I can start testing if the entire link up works! |
20:12 | LINK | This links everything together |
20:12 | MAPSCRIPT | Merchant activated |
20:04 | NOTE | For now the merchant will just show a blank panel.... The store code will be added later, I need to know if this works in general. |
20:03 | LINK | Linked to the field menu |
20:03 | NOTE | The "Apple" will always be in there, regardless if you found one or not.... First of all, the chance of not having an apple is very unlikely when you reach Frendor, but even if you missed it, it's the weakest item here, so not much harm in this. Second, and more importantly, this can prevent an empty stock, which I wanna prevent, as this is bound to get me a lot of false bug reports. |
19:46 | SCRIPT | I've set up the updater for the Phantasar Stock. Each item you either have in your inventory or in the vault on the moment you activate the merchant the stock will be updated |
15:20 | JUDGMENT | Better, but not yet perfect |
14:27 | TEST | Well, let's see how stuff goes now, eh? |
14:23 | FIXED | Colors of "colorbar" screen were still black, turning it invisible... Now it should be shown in full colors |
14:21 | FIXED | Does rotating Reggie work now? |
14:21 | FIXED | Reggie silhouette... I needed Reggie normally |
14:20 | BUG | Not quite there yet, I see |
13:55 | FIXED | Bad boolean formula |
13:46 | TEST | I hope this all works.... PROPERLY! |
13:36 | FIXED | Forgotten group |
13:30 | FIXED | Well, that should do it! |
13:18 | FUCKYOU | And let's show this again... To make sure, nobody can complain about the protest post covering this one up, anymore |
13:16 | BUG | Oh, wait a minute, I think I forgot something important! |
13:16 | NOTE | This will show a very odd easter egg, and I hope it'll work properly |
13:16 | MAPSCRIPT | Merya |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 |