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17:52 | FIXED | FUCK YOU! |
17:36 | FUCKYOU | Error on Ark Smash |
17:16 | TEST | The upcoming tests will show if it works the way it should though. |
17:15 | DONE | |
- = 16 Jun 2021 = - | ||
16:06 | NOTE | this will be tested along the way though. |
16:06 | FIXED | #154 should be fixed now |
11:54 | CONFIRMED | At least the "Oh no, you don't!" works! |
11:52 | DEBUG | One debug trick should give me at least a few answers... I hope |
11:51 | TECHNO | Technically this should not be possible in any way. How can I be so sure? Because this would not be allowed in the underlying callback system. The callback system comes into place one the stack is empty and not a moment sooner. The fact tha the callback features keep on being called make this very odd |
11:50 | BUG | The stack overflow comes in the entire screen, eh? |
8:44 | TEST | During the 3rd test of Y Anhysbys I will test if this auto-move works! |
8:25 | DONE | "Oh no, you don't!" |
- = 15 Jun 2021 = - | ||
23:28 | CLOSED | |
23:05 | TEST | Take III |
23:05 | MYSTERY | Why this crash doesn't come for Foxy where the same kind of routine is used is beyond me, though |
23:05 | VOID | Let's void that one then |
23:03 | HUH | WTF? |
23:00 | TEST | And let's move on! |
22:52 | FIXED | Identifier issue |
22:45 | DONE | ExHuRU's "Protection Protocol" passive should now work |
21:46 | NOTE | When you have an old savegame file, the achievement will be awarded when you use that move again |
21:45 | DONE | Obtaining "Sisters in all but blood" will trigger the achievement for Wendicka having all her spells and abilities |
18:26 | FIXED | A little casing error |
18:17 | DONE | "A small step for a man, but a giant leap for mankind" |
12:39 | VOID | What the actual fuck? |
12:22 | COSMETIC | Sped up the start of combat effect |
10:21 | FIXED | Scope closure missing |
10:17 | NOTE | The achievements will not be announced until the battle is over, though. |
10:17 | NOTE | Older savegames with numbers already higher than the achievements require will award these achievements on the next kill |
10:16 | DONE | The Achievement bound to the number of total kills should now be awarded once the number of kills has been executed |
- = 14 Jun 2021 = - | ||
22:29 | FORCE | Let's force my way out of this one! |
22:27 | BUG | It appears a bug prevents entering the bar in New Game+ cycles.... |
19:43 | ANNOUNCEMENT | |
13:10 | TEST | Well, will it work this time then? |
13:09 | FIXED | Illegal function call in resetting data for The Hawk when starting a new cycle |
12:13 | STATUS | Testing cycle 3 |
12:13 | NOTE | I cannot test that now, over time this will have to come out |
12:13 | FIXED | #156 ??? |
9:36 | CLOSED | |
- = 13 Jun 2021 = - | ||
22:39 | FIXED | Small ref error |
22:35 | DONE | |
22:22 | FIXED | Corrections on blockmap |
- = 12 Jun 2021 = - | ||
23:25 | STATUS | At least this feature is now done |
23:18 | FAILURE | I cannot log this now due to an internet failure |
23:18 | BUG | It appears stats are not altered on selling jewels. |
23:04 | TEST | Again - Take IX |
23:04 | FAILURE | Total crash during debug |
22:32 | TEST | Take VIII |
22:32 | DEBUG | A few extra debug lines to find out! |
22:28 | INVESTIGATION | I need to see why! |
22:28 | BUG | The "Lousy T-Shirt" drop does not appear to happen. |
20:58 | TEST | Take VII |
20:58 | ARCHIVE | Source directory old game |
20:55 | FIXED | Illegal Function Call |
20:29 | ARCHIVE | The Old Game is currently being archived. At least the release files. Probably to be never used again, but ya never know |
20:28 | SITE | Added tag ARCHIVE |
20:24 | FIXED | Blockmap |
20:20 | TEST | Take VI |
20:20 | STATUS | Mesa Back |
17:00 | STATUS | Other tests come later! |
17:00 | FIXED | SpellAni conflict |
16:50 | TEST | Take V |
16:50 | FIXED | Conflict |
16:46 | TEST | Take IV |
16:46 | FUCKYOU | Have it your way then |
16:43 | TEST | Take III |
16:43 | FIXED | Missing linkback to Hawk in Black Hole Dweller's Lair |
16:11 | TEST | Take II |
16:11 | MYSTERY | no idea why this happens, I'll run a complete rebuild to rule out all kind of crap |
16:10 | FAILURE | Complete Freeze |
16:10 | TEST | Take I |
16:10 | SCRIPT | Black Hole Dweller |
13:06 | CONFIRMED | Kthura-Hacking succesful |
13:04 | STATUS | Important to keep this one up! |
13:03 | CHECKED | Music correctly taken up in the game's JCR6 resource files |
13:00 | KTHURA | Quick hack to temporarily cope with that issue |
12:55 | APOLLO | Build project generating new project data in the process |
12:52 | TECHNO | The current version of Kthura cannot yet scroll in listboxes, and no time to do that now, so I'll have to improvise a little |
12:50 | ART | Imported For the Black Hole Dweller. This picture was not there when the first version of Star Story was being made as far as I remember |
12:50 | FIXED | Error in this devlog |
12:38 | MAP | Config - A few configurations |
12:28 | DONE | Completing the second secret map in Excalibur will silently open the lair of the Black Hole Dweller. |
12:09 | STUDY | Black Hole |
12:04 | STATUS | I am in the first place following this Very important stuff today. (please note this is a lve stream, so if you are anywhere later than that this is posted, this may not show very much) |
0:14 | FIXED | ? No zone show? |
- = 11 Jun 2021 = - | ||
23:08 | TEST | And so we have Take III (I was hoping to do this in a jiffy not requiring multiple takes) |
23:08 | FIXED | Code typo |
22:58 | FIXED | Syntax error |
22:13 | TEST | A little test is in order |
- = 5000 B.C, maybe? = - | ||
Mystery time! | DONE | I've added Johnson's special skill |
- = 11 Jun 2021 = - | ||
15:59 | FIXED | Quotation bug |
15:57 | BUG | |
15:30 | FIXED | Crash on bosses due to reference issue |
11:45 | CLOSED | |
11:45 | CONFIRMED | |
11:06 | TEST | Quick check is in order, though |
11:06 | DONE | |
- = 10 Jun 2021 = - | ||
17:45 | STATUS | All done! |
17:42 | TEST | Take XLII |
17:42 | CONFIG | Sex-Switch-Slowdown |
17:41 | STATUS | almost there |
17:39 | TEST | Take XLI |
17:39 | FIXED | Moar errors |
17:35 | TEST | Take XL |
17:35 | GENERATION | Again! |
17:35 | FIXED | Bad Strings |
17:10 | TEST | Take XXXIX |
17:10 | GENERATION | Again! |
17:10 | FIXED | NewLine error in generated code |
17:06 | TEST | XXXVIII |
17:05 | GENERATION | Had to be done as a result |
17:05 | SCRIPT | Setup for cultists |
12:12 | STATUS | The only thing left now is to make sure the cultists do display properly |
12:12 | CONFIRMED | So far, so good |
12:04 | TEST | Take XXXVII |
9:42 | FIXED | Syntax error |
9:39 | TEST | Take XXXVI |
9:39 | FIXED | ANother oops |
9:23 | TEST | Take XXXV |
9:23 | FIXED | Oops! |
9:09 | TEST | Take XXXIV |
9:08 | DONE | Exit the Bestiary |
- = 9 Jun 2021 = - | ||
22:10 | TODO | |
21:56 | STATUS | I now should take care of the cultists as the system doesn't really like the fact that they can be randomly male or female. Not a very big issue, yet still one to take care of. |
21:49 | DONE | Debug feature made safe (Should now hide automatically when in realease, I mean) |
21:35 | TEST | Take XXXIV |
21:35 | FIXED | Forgotten member reference |
21:32 | TEST | Take XXXIII |
21:32 | FIXED | I think? |
21:31 | BUG | No response |
21:27 | TEST | Take XXXII |
21:27 | SCRIPT | Scrolling |
21:27 | CONFIRMED | Ok |
21:13 | TEST | Take XXXI |
21:13 | FUCKYOU | Let's not talk about this one |
21:09 | TEST | Take XXX |
21:09 | SCRIPT | Scroll arrows |
19:21 | STATUS | A scroller is all I need now |
19:21 | CONFIRMED | All cool |
19:14 | TEST | Take XXIX |
19:14 | FIXED | Coordinate error |
19:13 | JUDGMENT | Almost there |
19:06 | TEST | Take XXVIII |
19:06 | FIXED | I hope? |
19:06 | BUG | Not quite right yet |
19:00 | TEST | Take XXVII |
19:00 | FIXED | Illegal instance call |
18:49 | TEST | Take XXVI |
18:48 | FIXED | Instance missing |
18:46 | TEST | Take XXV |
18:46 | DONE | Status Change overview |
15:44 | FIXED | Color issue |
15:44 | TEST | Take XXIV |
15:36 | FIXED | No wind in load-up |
15:19 | TEST | Take XXIII |
15:19 | FIXED | Code Typo |
15:10 | TEST | Take XXII |
15:10 | DONE | Elemental resistances |
14:17 | COSMETIC | Alignment error |
14:15 | TEST | Take XXI |
14:15 | JUDGMENT | It works, but a few adjustments are in order |
13:36 | TEST | Take XX |
13:36 | DONE | Show description in bestiary |
12:47 | DONE | Class expanded with extra field to handle the description |
- = 8 Jun 2021 = - | ||
23:27 | TEST | Take XIX |
23:27 | FIXED | Color error |
23:21 | TEST | Take XVIII |
23:21 | GENERATION | Again! |
23:21 | FIXED | Dir error |
23:16 | TEST | Take XVII |
23:15 | FIXED | Syntax error |
22:38 | TEST | Take XVI |
22:38 | SCRIPT | Show Image |
22:01 | GENERATION | Must be done again as a result |
22:00 | DONE | Image getter in data |
19:26 | TEST | Take XV |
19:26 | NOTE | Only Foe name will be shown + highlighting the selected foe foe now |
19:25 | SCRIPT | Selecting Foe should work now |
17:27 | STATUS | That will do.... for now |
17:22 | TEST | Take XIV |
17:22 | DONE | Header |
17:09 | TEST | Take XIII |
17:09 | FIXED | Syntax error in generated code |
17:07 | TEST | Take XII |
17:07 | FIXED | .neil issue |
17:07 | TEST | Take XI |
17:07 | FIXED | More issues |
16:58 | STATUS | Getting somewhere now I suppose |
16:56 | TEST | Take X |
16:55 | GENERATION | We keep going on |
16:55 | FIXED | Okay, this was an actual error |
16:45 | TEST | TAKE IX |
16:45 | GENERATION | WHAT'S THAT!? |
16:41 | TEST | Take VIII |
16:41 | GENERATION | AGAIN! |
16:41 | FIXED | ? |
16:41 | COCKROACH | Fucking fuckshit! |
16:38 | TEST | Take VII |
16:37 | GENERATION | Data generated again |
16:37 | FIXED | ? |
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