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14:52VISUALSTUDIO
VISUALSTUDIORecompiling Apollo
14:47POWERSHELL
POWERSHELLLet's first run my building script
14:47APOLLO
APOLLOA complete rebuild of all stuff will be in order!
14:46NOTE
NOTE It is of course not yet said that everything works the way it should, but we'll have to see...
14:31DONE
DONEAdaption completed
14:26REMOVED
REMOVEDThe removal has already been done, by the way
14:25NOTE
NOTE It doesn't end there yet. Previously the old GameVar sub did the saving of stuff.... But since I had to remove that part, it can no longer do that, so a few adaptions are required
14:25LINK
LINKLinked
14:24NEIL
NEILThe Neil Glue code
14:24C++
C++Code to make the API go
11:18TECHNO
TECHNOI think I will resort to my original plan to put the gamevars in the main core of the Apollo Engine....
9:02MYSTERY
MYSTERYI really do not know why this happens, but I do know that the GameVars routine may be to blame for #141 -- The reasons why are beyond me. Nothing stacks up in there, so stack overflows are impossible in every single way.... Yet they happen... What I could find was pretty specific on that...
- = 6 Jul 2021 = -
20:38TEST
TESTResuming!
20:26VOID
VOIDAstrilopup Issue with hidden area floor 14 Excalibur
19:59TEST
TESTAnd let's go on....
19:59FIXED
FIXEDIdentifier issue
19:53TEST
TESTLet's resume at Excalibur Floor 005
19:52FIXED
FIXEDExperience bar was NOT supposed to remain visible once the level cap has been reached
17:58TEST
TESTI'll go for the Flower Jungle now... In this cycle I'll skip most of the side-quests... I trust them all right now... I may need one or two more cycles to do the very last things before the alpha can be officially open....
16:36NOTE
NOTE Thanks to my Dumbledore debug system I have a few characters close to the level cap... This allows me to test a few important things I want to be tested before the open alpha will be released
16:36TEST
TESTI've tested up to finishing the science facility
16:31NOTE
NOTE Stach has not yet been updated to this, this will be done later....
14:37CONFIRMED
CONFIRMEDI DID IT!!!!
14:35FIXED
FIXEDSue In C++ the packed block didn't load into memory causing zlib to malfunction
14:30C++
C++That should also be taken care of now, but let's see
14:22C++
C++The same issues here
14:22FIXED
FIXEDFixed those
14:22C#
C#Some things were not right
13:46FIXED
FIXEDFixed that!
13:46C++
C++I forgot to detect the BLOCK tag in JCR6 files
13:46C#
C#Builder takes it up (partially)
12:40C#
C#Some preparations to advance the builder
12:40TEST
TESTI've taken care of Belioss and Marlon's garden
9:24C++
C++Made sure the blocks are flushed before Apollo is closed.
9:10NOTE
NOTE At this moment no visual effect in the game, but that was supposed to happen, since the game files do not use blocks yet.... At least that means there are no conflicts, which is good....
9:08TEST
TESTLet's see
7:55C++
C++Classes in the C++ library for JCR6 adapted for Blocks support
- = 5 Jul 2021 = -
22:48NOTE
NOTE I cannot yet make the game take advantage of that yet.... Adapting the building is not the hard part since the builder is written in C#, however Apollo itself is NOT. It's written in C++. I need to adapt the C++ libraries, and that is due to the way the memory management works in C++ more of a challenge....
22:46C#
C#NJCR supports it now as well.....
20:46NOTE
NOTE That does not necesarily prove things, though....
20:45C#
C#Rolf A test program looks hopeful... At least Heks doesn't show any serious trouble....
19:23NOTE
NOTE ExHuRU And I also did the writer only yet... Without writing, reading cannot be tested after all...
19:12NOTE
NOTE It's far from sure that this game my take advantage of that, but future games might
19:12C#
C#The C# version of JCR6 should now be able to create blocks to pack multiple files together in one big packed block.... Similar to solid archiving in 7z and RAR
17:10FIXED
FIXEDDA FUUUUCK!?
16:13TEST
TESTTake IV
16:13FIXED
FIXEDI hope
11:50NOTE
NOTE Admiral Lovejoy But it'll have to wait until later, I'm afraid!
11:49JUDGMENT
JUDGMENT Bakina But I didn't fully see what I wanted to see, so some fixups are still required
11:49CONFIRMED
CONFIRMEDAt least there are no crashes
11:33TEST
TESTTake III
11:33VOID
VOIDNeil Bug on new items
11:25TEST
TESTTake II
11:25FIXED
FIXEDTwo unknown identifiers fixed
11:14TEST
TESTTake I
11:13NOTE
NOTE Testing won't exactly be easy, but I'll give it a try anyway. Also time is also not my best friend today, but let's see what I can do!
11:13LINK
LINKLinked to the ability
11:12SPELLANI
SPELLANIA new animation for Quake as the old seems impossible.
- = 4 Jul 2021 = -
11:55TEST
TESTResume at Phantasar
11:40NOTE
NOTE I know I should fix the Quake move, but I'm short on time today, so it'll have to wait a few more days
11:39DONE
DONEThe master test has been done
8:05FIXED
FIXEDAlpha channel issue in White Apocalypse
7:38TEST
TESTSue Let's resume the Black Castle
7:38DONE
DONEA good night's sleep
- = 3 Jul 2021 = -
22:23STATUS
STATUSthe Master is for tomorrow... I must know when to quit a session!
22:23STATUS
STATUSUp to defeating the Elite Cid's apprentice
21:34TEST
TESTLet's go on!
21:33NOTE
NOTE It DOES appear that the game runs faster now on the enemies, but it's too soon to be sure
21:33FIXED
FIXEDIdiocy
21:20STATUS
STATUSI'm first gonna test the Black Castle ... Again....
21:17NOTE
NOTE (The only reason I kept them in is because I wanted the game to be like the original. I actually regret that decission)
17:45NOTE
NOTE And I really must stress this... this is the first AND last time I'm working with enemies in the field in an RPG game like this...
17:44EXPERIMENT
EXPERIMENTI've set up an alternate way of distance calculation... Hopefully this fixes the slowdown issues I got with the enemies in the field
15:58STATUS
STATUSKota Well up to the point where Wendicka meets her biological family everything has been tested
15:29NOTE
NOTE Dang! Hearing heavy metal is not a good idea while you're having a headache
15:29CONFIRMED
CONFIRMEDI guess this is a lot better
14:53TEST
TESTA test will have to confirm this I suppose
14:52NOTE
NOTE I can only hope this really makes things better, but I really don't know
14:51COSMETIC
COSMETICI've also sped up the disappearing of the Goddess as that took waaaay too long!
14:50BOOST
BOOSTThe (undefeatable) boss on the Volcanic plains will powerup faster... This fight just took too long!
13:17GITHUB
GITHUBLet's push that one too then....
13:17HUH
HUHOh, and older unpushed fix?
13:17CLOSED
13:16CONFIRMED
CONFIRMEDAT LAST!
12:34TEST
TESTTake III
12:33FIXED
FIXEDIllegal Function Call
12:32STUPIDITY
STUPIDITYI can't do anything right, can I?
12:23TEST
TESTTake II then
12:23FUCKYOU
FUCKYOUI was hoping I could do this in ONE take... oh well
12:22TEST
TESTThat was the result of take I
12:22FIXED
FIXEDSyntax error
10:36TODO
TODOXenobi First I'm gonna take a shower
10:35CHEAT
CHEATAnd unless people read this devlog (which I know only a few do) you'll never be the wiser, anyway
10:35NOTE
NOTE Crystal I know this is a rushed solution totally not a good candidate for a beauty contest. I must admit I'm tired of this project, I want to seek a new challenge, and this serves the bill right.... There is a point were perfectionism only gets you down the drain.
10:34CLOSED
10:34VOID
- = 2 Jul 2021 = -
19:52FIXED
FIXEDBut it seems to be in order again.... (I hope)
19:52FAILURE
FAILUREAdmiral Johnson Something went wrong with the devlog
- = 5000 B.C, maybe? = -
Mystery time!TEST
TESTLeeet's go! Resume the testing!
- = 2 Jul 2021 = -
19:48FIXED
FIXEDReggie Correction required
19:39FAILURE
FAILURE
Misschien moet ik hem deze keer ook centreren

19:30TEST
TESTResuming!
19:30NOTE
NOTE

Must be repeated all da time!

19:29BOOST
BOOSTDumbledore boost.... It was needed or these tests will take by far too long
19:08TODO
TODOByt also to prepare my food
19:08TEST
TESTAbout to resume the test....
15:32STATUS
STATUSUp to Science Facility (halfway) checked.....
11:48CHECKED
CHECKEDSomething suspicious happened, but I must have seen it wrong, based on the data I checked
11:35TEST
TESTAgain!
11:34FIXED
FIXEDFixed it
11:34FUCKYOU
FUCKYOUSyntax error
11:34TEST
TESTResuming at arrival Ji rubbe
11:30FIXED
FIXEDBakina When targets were killed by poison prior to doing their moves they'd still perform their move.
- = 1 Jul 2021 = -
21:32NERF
NERFNeeds to gain powerups for Wendicka's Mjöllnir were ridiculous so I nerfed them greatly.
21:07NOTE
NOTE
19:52ANNOUNCEMENT
ANNOUNCEMENTI have a few plans for Star Story II, but it will take a long time before that project will actually start (if it starts at all, as these projects are very hard to set up properly).
15:48NOTE
NOTE
Goede acties bestaan dus nog!

Schrijf je huisarts

15:47TODO
TODOI need some food... I'm getting hungry
15:47CONFIRMED
CONFIRMEDThat works
15:10TEST
TESTTake V
15:10FIXED
FIXED....
15:10STUPIDITY
STUPIDITYParameters added to the wrong function call....
15:08INVESTIGATION
INVESTIGATIONWhy?
15:08BUG
BUGThat didn't work....... at all
15:00TEST
TESTAdmiral Lovejoy Take IV
15:00DONE
DONEThat should do it!
14:56STATUS
STATUSWell, perhaps having this the way back is also a good idea, eh?
14:26CONFIRMED
CONFIRMEDThat all works
14:20TEST
TESTTake III
14:19FIXED
FIXEDSyntax error (x2)
14:16TEST
TESTTake II
14:16FIXED
FIXEDForgotten group
14:06STUPIDITY
STUPIDITYI was right... It would not be only one take
14:03TEST
TESTTake I
14:03STATUS
STATUSNow testing the vault feature, I hope that's only one take, but knowing me.... Well
14:02STATUS
STATUSTested up to reaching the Hawk
13:41INVESTIGATION
INVESTIGATIONI will now investigate the quick vault store feature... Only works with a mouse
13:40SCRAPPED
The "Quick Vault Icon" is not really needed, so it will be scrapped. Result of some earlier designs, but the current work out is that way that it won't do well
12:39FIXED
FIXEDCheat fix
11:36CHECKED
CHECKEDNothing in the issue tracker that makes sense to do now
11:34STATUS
STATUSDone up to the point where the junkyard starts
11:23NOTE
NOTE Things simply went too slow here
11:23DEBUG
DEBUGBoosted my Dumbledore cheat
10:00STATUS
STATUSFoxy Well It's time to resume this cycle test!
8:07NOTE
NOTE I've come to the point in the game were Yirl and Foxy come back in. Foxy in particular can be a bit of a hassle due to her randomized spell learning, yet, her current status is that way she should get the last moves I still haven't fully worked out on her, but the only way to test that, is by just letting things go on.
- = 30 Jun 2021 = -
21:05STATUS
STATUSTesting done, up to the arrival at the (outside of) the illegal bar.
19:03TEST
TESTWendicka Leeeet's GO!
18:55TEST
TESTWhile testing the Yaqirpa for cycle 4, this cheat will show its worth (or bugs)
18:53DEBUG
DEBUGBriggs The Script has been fully worked out!
18:48DEBUG
DEBUGAdmiral Johnson To make all this possible to go faster I added a special cheat to do this
18:39TECHNO
TECHNOWell time to kick a few things off, then!
18:39TECHNO
TECHNOThe new cycle is therefore set to be done with more speed, and a new debug cheat was added to make this possible.
18:21TECHNO
TECHNOThe SaveGame Transfer tool will have to wait, until the alpha is released. This means that those who want to transfer will have to wait until the beta. This tool is not really a full promise anyway, but I'd like to get it done.
18:20TECHNO
TECHNOWhile this alpha version is released, I'm gonna test the easy and hard modes, although when it comes to the hard mode, no very serious tests, as I don't expect much trouble there, but I need to make sure some basis setups work well there.
18:19TECHNO
TECHNOWe're slowly getting more and more to the point where tests of new cycles are more of a formality than anything else. If no crucial issues come past me, this this cycle test, it may be time for me to prepare the first public alpha release.
18:17JUDGMENT
JUDGMENT Perfect!
17:40TEST
TESTTake XL
17:40FIXED
FIXEDAHA!
17:39HUH
HUHNothing happens?
17:15TEST
TESTTake XXXIX
17:15COSMETIC
COSMETICWait! One cosmetic thing, may still turn out things to be a bit better!
17:14STATUS
STATUSKota All done!
16:56TEST
TESTTake XXXVIII
16:56COSMETIC
COSMETICLet's do this differently
16:55JUDGMENT
JUDGMENT Not yet zufrieden
16:46TEST
TESTTake XXXVII
16:46NOTE
NOTE Yeah, that makes the game a tiny bit easier
16:46DONE
DONEI've decided to be nice and the right border of how far blocks can be placed will be shown....
15:08TEST
TESTTake XXXVI
15:08DONE
DONEAchievement Awarded if deserved
15:06DEBUG
DEBUGI need to debug the perfect game achievement
15:05NOTE
NOTE But I will make a few things better, though!
15:05JUDGMENT
JUDGMENT That will do
14:43TEST
TESTBriggs Take XXXV
14:43STATUS
STATUSInterrupted by a phone call, so let's go for that again!
13:22TEST
TESTTake XXXV
13:22FIXED
FIXEDForogtten music stack popping
13:21FIXED
FIXEDPosition ranking
13:21COSMETIC
COSMETICCut the end timer by 4
13:17STATUS
STATUSLet's get down to business, to get this done!
11:19STATUS
STATUSI'll be back later to take care of all that!
11:19BUG
BUGThe Goddess Forgot the music stack pop
11:18JUDGMENT
JUDGMENT end timer too long should be shorter
11:18BUG
BUGCosmetic bug: Position of ranking not right
11:18CONFIRMED
CONFIRMEDLinkback to game works
11:18CONFIRMED
CONFIRMEDBasis is ok
10:53TEST
TESTTake XXXIV
10:53FIXED
FIXEDMember issue
10:20TEST
TESTTake XXXIII
10:20STATUS
STATUSEverything should work now, but testing is required, so here goes!
10:20LINK
LINKThe required linkups done this time
10:17DONE
DONEEnd of game sequence written
- = 29 Jun 2021 = -
20:27JUDGMENT
JUDGMENT Perfect
19:24TEST
TESTYirl Take XXXII
19:24FIXED
FIXEDAlmost there (I think)
19:18TEST
TESTTake XXXI
19:17FIXED
FIXEDI hope
19:05FAILURE
FAILURE<INVALID DEVLOG RECORD>
13:01TEST
TESTDr. Sal’pr’drita Take XXXI
13:01FIXED
FIXEDStatic issues
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