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22:25LAZY
LAZYProperty as a quick link to the chosen AI script
21:45CHECKED
CHECKEDOne important thing has been checked, as that could really spook things up if that was not right.... Fortunately that is all cool
21:42STATUS
STATUSBefore I can code an AI though there is still a lot of crap to do
21:30GENERATION
GENERATIONAnd all adapted enemy data regenerated
21:30C#
C#Wendicka Now that took some work, but I got my foe-pre-compiler so far now that it will work out all actions, including the "system actions", which is something not used in the new version, but that is now all properly converted.

Good!

21:06STUDY
STUDY Briggs I've studied the data of the enemies in order to make sure I get the AI right
21:06ABILITY
ABILITYFoxy Attack
16:34STATUS
STATUSNext stop: The Enemies Strike Back
16:34TODO
16:32DONE
DONEThat settles it, then
16:23TEST
TESTTake XI
16:22DONE
DONEElemental resistance was not yet properly covered, it seems
15:58TEST
TESTTake X
15:58LAZY
LAZYAnother bug prevention for later
15:53TEST
TESTTake IX
15:50SPELLANI
SPELLANISpark
13:50STATUS
STATUSNot a real problem though.... It's easy to adept stuff for this ;)
13:50STATUS
STATUSOkay, the crash happening now had to happen as I didn't yet put the SpellAni in for Wendicka's only ability yet (the only one she has at her disposal at this point of the game, that is, as she'll gain more... of course).
13:46TEST
TESTTake VIII
13:46VOID
VOIDThis asks for dirty code straight from Hell
13:43TEST
TESTTake VII
13:43FIXED
FIXEDNot all lines using a corrected function were adapted yet
13:39TEST
TESTThe Goddess Take VI
13:39FIXED
FIXEDNon-existant function called?
13:35TEST
TESTTake V
13:35VOID
VOIDNaah!
13:35FUCKYOU
FUCKYOU"non-existent situation"?
13:27TEST
TESTTake IV
13:27FIXED
FIXEDSyntax error
13:17TEST
TESTTake III
13:17FIXED
FIXEDDr. Sal’pr’drita Bad Function setup
12:37TEST
TESTYirl Crystal McLeen - Big alternate Take II
12:37LAZY
LAZYVoided a stupid function call....
12:33TEST
TESTTake I
- = 9 Feb 2021 = -
23:28STATUS
STATUSI must take my rest now, but I hope I can get the test on the move soon
23:25DONE
DONEAbility counter.... Very important for Foxy and most of all Wendicka... Those two can learn new abilities based on this (on Foxy a few other factors play a role)
23:20LINK
LINKSome last linkups done
23:20CHECKLIST
23:17DONE
DONEAbilties have been put in
21:57CONFIRMED
CONFIRMEDThat appears to be working
21:53TEST
TESTA little test
21:53DONE
DONEHover detection abilities
20:10STUDY
STUDY Abilities....

Here some workout is needed.

18:12STATUS
STATUSNext stop, using spells/special abilities in combat.
18:07CONFIRMED
CONFIRMEDAll's cool now! Yay!
18:02TEST
TESTTake XXXII
18:02FIXED
FIXEDAstrilopup I think
18:02STUPIDITY
STUPIDITYForgotten "return" command?
18:02BUG
BUGNot there yet though, as the inventory spook up is still an issue
18:02CONFIRMED
CONFIRMEDOkay, that part is fixed
17:59TEST
TESTTake XXXI
17:59POWERSHELL
POWERSHELLDone
17:59STUPIDITY
STUPIDITYI had to rerun the barf script....
17:57TEST
TESTTake XXX
17:57FIXED
FIXEDI think I got the bugger????
17:42TEST
TESTRolf Take XXIX
17:42DEBUG
DEBUGExHuRU Extra line will have to give some clearance here
17:42COCKROACH
COCKROACHVery well, resistance value is indeed 3, while it should be 6
17:36TEST
TESTTake XXVIII
17:36DEBUG
DEBUGA debug line must explain why
17:35COCKROACH
COCKROACHNope... still damage
17:32TEST
TESTTake XXVII
17:18GITHUB
GITHUBLater concern but I did issue NeilProject/Neil#22
17:14CHECKED
CHECKEDThe rest looks okay, though
17:13NOTE
NOTE Which makes it evident that I need protection against dupe labels
17:12FIXED
FIXEDAh, an error in the case statement
17:11ANALYSIS
ANALYSISMy savegame database analyser shows at least that the healing as an element is configured correctly
14:52STATUS
STATUSI only need to push that to later....
14:52BUG
BUGItem gets picked up in the field menu, that should not happen
14:51BUG
BUGHealing damages in stead of healing
14:51BUG
BUGSue Items substraction not happening the way it should
14:47TEST
TESTTake XXVI
14:47FIXED
FIXEDBad field
14:47TEST
TESTTake XXV
14:42FIXED
FIXED..... GRRR!
14:42FUCKYOU
FUCKYOUCODE TYPO!!!!
14:39TEST
TESTTake XXIV
14:39FUCKYOU
FUCKYOUForgot to declare..... URGH!
14:36TEST
TESTTake XXIII
14:36CONFIRMED
CONFIRMEDAt least the script no longer cancels for no reason, so way to go!
14:36VOID
VOIDXenobi Not really a bug, but a bit of a downer in the way things work in my current script... I guess I need to work that one out properly later to prevent issues with other SpellAni transfers
14:31TEST
TESTCrystal Take XXII
14:31FIXED
FIXEDI think the cancelor should not trigger anymore now (at least, I hope so)
14:28CONFIRMED
CONFIRMEDIt does confirm the game no longer crashes on it and doesn't try to perform the move anyway, so this cockroach did benefit me in the end
14:27NOTE
NOTE Although I now know how to fix that, don't worry
14:27COCKROACH
COCKROACHAction still canceled without reason
13:35TEST
TESTTake XXI
13:35FIXED
FIXEDConflict of data... I see that I made a few mistakes when setting up the character creator and that the effects were not only still visible in my savegame file, but also confusing me about what data to access
13:34EXPERIMENT
EXPERIMENTSorting a few things out
13:21TEST
TESTTake XX
13:21DEBUG
DEBUGExtra debug on why the item was rejected while the chosen socket was definitely not empty
13:20FIXED
FIXEDGauge reset on rejection
13:15GENERATION
GENERATIONRequires another script generation... A smaller one this time, though
13:14FIXED
FIXEDBroken IAA record
13:13HUH
HUHBakina And the spellani is also called even after rejection.... That should not happen
13:13HUH
HUHSomething went wrong with the SpellAni linkup
13:09TEST
TESTTake XIX
13:09STUPIDITY
STUPIDITYSomething I should not have forgotten, but you know how some things go, eh?
13:08FIXED
FIXEDLinkup issue in items linker
12:55TEST
TESTTake XVIII
12:55STATUS
STATUSWell what should be and what is are often two different things, and hardly related at all, so I gotta test stuff out now,eh?
12:55LINK
LINKAnd that should link everything together ready to resume the testing
12:54SCRIPT
SCRIPTGeneral healing effect
12:49GITHUB
GITHUBAn updata on MyData that might be years overdue (oops)
12:38FIXED
FIXEDAnd fixed a few bugs that were in the original code, which were only a minor thing in Dyrt, but would be really terrible for Star Story
12:36SPELLANI
SPELLANIFoxy I've copied the "glitter" effect from Dyrt and adapted the code a little
12:01STUDY
STUDY Wendicka Yikes.... What was my original engine a primitive one.... Having a separate spellani for group and single healing, why with my current technology that is no longer needed.... Well, I think I know a way to cover this... It's dirty, but it saves me the trouble to go through all records one by one
11:58NOTE
NOTE All I can check now is if the game doesn't crash on that particular thing.... The items I got now are still a bit dependent on a non-existent SpellAni script, so I guess I need to cover that first
11:57DONE
DONEAn item should now be taken away from you if you use one
- = 8 Feb 2021 = -
23:57STATUS
STATUSThe game will (for safety reason) still crash, as there are still a few important things to be done, but the basis works now, which is good... right?
23:56DUMMIED
DUMMIEDNo longer needed debug lines
23:56CONFIRMED
CONFIRMEDthat works
23:51TEST
TESTTake XVII
23:51FIXED
FIXEDCode typo
23:47TEST
TESTTake XVI
23:47SOLVED
SOLVEDI think
23:40TEST
TESTTake XV
23:40INVESTIGATION
INVESTIGATIONWhat I did see though is that the hovering does always return false when used on the heroes... Even on briggs, yet why he still seems targetable and the girls appear not is still beyond me
23:39FIXED
FIXEDKota No icon for Guard
23:33TEST
TESTTake XIV
23:33FIXED
FIXEDC-String issue
23:31TEST
TESTTake XIII
23:31VOID
VOIDGRRR!
23:28TEST
TESTTake XII
23:28DEBUG
DEBUGI've added an extra debug line that must gimme a few answers
23:25BUG
BUGBut the question is still how come that Wendicka and Crystal are not being targeted
23:25FIXED
FIXEDIndiscriminate error
23:22TEST
TESTTake XI
23:22FIXED
FIXEDDoes it work now?
23:22FUCKYOU
FUCKYOUFix ignored
23:22TEST
TESTYirl Take X
23:15FIXED
FIXEDThe Goddess I think I fixed that target issue... well part of it, as it appears that both Wendicka and Crystal are untargetable from the start... but why
23:05TEST
TESTTAKE IX
23:04ABILITY
ABILITYGuard - Will always miss for now, but that will make it easier not to let Briggs to be in my way
23:01HUH
HUHI could select the enemy and Briggs, but not Wendicka and not Crystal... WTF is going on here?
23:01TEST
TESTTake VIII
22:54FIXED
FIXEDPrefix issue?
22:32TEST
TESTTake VII
22:32FIXED
FIXEDDid I fix the argumentation?
22:29TEST
TESTTake VI
22:29FIXED
FIXEDLinkup elsewhere faulty
22:28FIXED
FIXEDCancel feature did not properly link back to the combat
22:23TEST
TESTReggie Take V
22:23FIXED
FIXED?
22:23FUCKYOU
FUCKYOUAARGH!
22:19TEST
TESTTake IV
22:19VOID
VOIDWell?
22:16TEST
TESTTake II
22:16FIXED
FIXEDCRAP!
22:11TEST
TESTTo work or not to work... that's the question

Take I

22:11LINK
LINKI've linked everything together now
20:07OFFTOPIC
OFFTOPIC

Are you also tired of corona? We got over 30 other kinds of beer.

18:59ENHANCEMENT
ENHANCEMENTAlthough I think this is better
18:56NOTE
NOTE This should affect both items and abilities, but the latter cannot yet be checked
18:56SCRIPT
SCRIPTCancel function
17:04CHECKED
CHECKEDExHuRU I did check out a few things
15:09OFFTOPIC
OFFTOPICAstrilopup Sometimes MAGA idiots know how to amuse the MAGA opposers :P

Come one, this is just funny :P

12:15STATUS
STATUSIt works the way it has to work for now, but there is still a lot of work to be done here.... :-/
12:00TEST
TESTTake VI
12:00FIXED
FIXEDAH!
11:58TEST
TESTTake V
11:58FUCKYOU
FUCKYOUWhat is happening here?
11:50TEST
TESTTake IV
11:50FIXED
FIXEDSyntax error in Field Menu script
11:46TEST
TESTTake III
11:46FIXED
FIXEDIdentifier issue
11:46TEST
TESTAdmiral Lovejoy Take II
11:18FIXED
FIXEDScope error
11:18TEST
TESTTake I
11:16STATUS
STATUSSince there's no link back, calling for items basically ends the game for now, but still I can test stuff out, and that is what I will do
11:11LINK
LINKThe link to the selector has been made already, and should even work, however there is still a lot to be done.
11:11SCRIPT
SCRIPTScripted the functions that can be used to link the item selector to the combat flow
- = 7 Feb 2021 = -
23:40NOTE
NOTE Some unexpected stuff came in my way today, so I couldn't do as much as I planned
23:35CONFIG
CONFIGSet up for usage of items, ARMS and abilities in combat.... This setup will aslo help in switching party members
23:32OFFTOPIC
OFFTOPICLOL

- = 6 Feb 2021 = -
1:12STATUS
STATUSWe'll see I guess...
1:12STATUS
STATUSI think either items or abilities should be next
1:10FIXED
FIXEDColor changes on combatant actors due to "hurt" messages should not happen
1:08CONFIRMED
CONFIRMEDIt works
1:02TEST
TESTTake V
1:02FIXED
FIXEDCrystal ???
0:59TEST
TESTSue And that brings us to

Test IV

0:59VOID
VOIDNo "Cast" for Briggs
0:55TEST
TESTTake III
0:54FIXED
FIXEDMissing underscores
0:51TEST
TESTTake II
0:50FIXED
FIXEDDupe declaration
0:49TEST
TESTLet's see if that works the way it should, eh?
0:49LINK
LINKLinked to the combat menu
0:48ABILITY
ABILITYReload
0:24SCRIPT
SCRIPTAdmiral Johnson Reload effect
- = 5 Feb 2021 = -
22:36FIXED
FIXEDOf course!
22:36FUCKYOU
FUCKYOUSyntax error
22:34TEST
TESTAnother quick test!
22:34NOTE
NOTE And as in the original game, the ammo does NOT reset in the hard mode
22:34NOTE
NOTE This does NOT count for Crystal's ARMS, only for the hand weapons that replace regular attacks
22:33FIXED
FIXEDAmmo reset at the start of each battle
22:31CONFIRMED
CONFIRMEDClose, but no cigar.... not yet!
22:28TEST
TESTLet's see now!
22:28FIXED
FIXEDIt actually appears that the not going down of ammo wasn't the result of a yet unscripted part, but of a bug... Congratulations, Jeroen!
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