| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 10:41:19 | TEST | Take DCCXCIII |
| 10:41:16 | NOTE | |
| 10:39:24 | TECHNO | In order to make this possible I had to rewrite the PermaKill feature. The new version is completely reliant on GINIE, but that only creates cleaner SaveGames. Could also make the transfer to ANOTHER new version easier (but I really hope this will be the final version). |
| 10:37:52 | DONE | |
| 00:05:01 | STATUS | Well, that's it for today then. :) |
| 00:02:32 | JUDGMENT | |
| 00:00:04 | JUDGMENT | |
| - = 04 Jan 2025 = - | ||
| 23:59:09 | FAILURE | Dang... Slow down mode initiated? |
| 23:57:45 | STUDY | |
| 23:57:25 | JUDGMENT | |
| 23:55:48 | TEST | Take DCCXCII |
| 23:55:46 | CODEROT | |
| 23:53:38 | TEST | ![]() Take DCCXCI |
| 23:53:36 | LINK | |
| 23:52:47 | TEST | Take DCCXC |
| 23:52:45 | DONE | |
| 23:43:16 | STATUS | Next step! Saving itself! |
| 23:42:29 | STATUS | Well? |
| 23:40:07 | TEST | ![]() Take DCCLXXXIX |
| 23:40:05 | CODEROT | |
| 23:38:28 | TEST | ![]() Take DCCLXXXVIII |
| 23:38:26 | CODEROT | |
| 23:36:30 | TEST | Take DCCLXXXVII |
| 23:36:28 | CODEROT | |
| 23:35:02 | TEST | Take DCCLXXXVI |
| 23:34:58 | HUH | |
| 23:31:33 | TEST | ![]() Take DCCLXXXV |
| 23:31:29 | VOID | Well? |
| 23:27:45 | TEST | Take DCCLXXXIV |
| 23:27:43 | EXPERIMENT | |
| 23:22:24 | TEST | Take DCCLXXXIII |
| 23:22:22 | DUMMIED | |
| 23:21:33 | TEST | Take DCCLXXXII |
| 23:21:29 | EXPERIMENT | |
| 23:11:45 | TEST | Take DCCLXXXI |
| 23:11:43 | FUCKYOU | |
| 23:07:31 | TEST | Take DCCLXXX |
| 23:07:27 | FIXED | ![]() Code typo |
| 23:06:37 | TEST | ![]() Take DCCLXXIX |
| 23:06:35 | FIXED | That should also fix the nil value I'm facing now |
| 23:06:23 | CONVERT | |
| 22:57:06 | TEST | Take DCCLXXVIII |
| 22:57:04 | NOTE | |
| 22:55:20 | LINK | |
| 22:37:11 | STATUS | First a tiny break |
| 22:36:58 | STATUS | The next step will be to get the SaveGame routine on the move, and once that works, a lot of trouble can be taken out of my hands. |
| 22:36:18 | CONFIRMED | FINALLY! |
| 22:34:47 | TEST | Take DCCLXXVII |
| 22:34:21 | VOID | ??? |
| 22:30:02 | TEST | ![]() Take DCCLXXVI |
| 22:30:00 | FIXED | ???? |
| 22:25:10 | TEST | Take DCCLXXV |
| 22:25:09 | DEBUG | |
| 22:17:15 | TEST | Take DCCLXXIV |
| 22:17:13 | FIXED | Ternary error |
| 22:14:56 | TEST | Take DCCLXXIII |
| 22:14:52 | VOID | ![]() Should not be needed, but I think this should solve that issue. Well, somehow, I think |
| 22:11:13 | REPORT | Activated clickable: NPC_SAVE1(0816,1152) - Trying to walk to (0816,1152) It *is* as I suspected. |
| 22:09:14 | TEST | Take DCCLXXII |
| 22:09:13 | HUH | |
| 22:07:09 | TEST | Take DCCLXXI |
| 22:07:06 | DEBUG | |
| 22:03:52 | TEST | ![]() Take DCCLXX |
| 22:03:49 | DEBUG | |
| 22:00:03 | TEST | Take DCCLXIX |
| 22:00:02 | COSMETIC | |
| 21:59:35 | FIXED | Code typo |
| 21:56:15 | TEST | Take DCCLXVIII |
| 21:55:49 | CODEROT | |
| 21:20:48 | FUCKYOU | |
| 21:18:58 | FUCKYOU | |
| 21:18:55 | FUCKYOU | |
| 21:17:23 | EXPERIMENT | |
| 21:17:20 | EXPERIMENT | |
| 21:14:33 | DEBUG | |
| 21:10:49 | HUH | ERROR> Kthura error: Object doesn't exist Da fuck? |
| 21:07:18 | LAZY | |
| 21:07:14 | LAZY | |
| 21:05:23 | HUH | Well, it works now, but I really don't understand this. |
| 21:00:19 | TEST | Take DCCLXIV |
| 21:00:17 | DEBUG | Hardcore working, and this can cause some crashes, but if so, I can finally get a few things on the road. |
| 20:50:43 | TEST | Take DCCLXIII |
| 20:50:41 | DEBUG | |
| 20:49:12 | TEST | Take DCCLXII |
| 20:49:11 | DEBUG | |
| 20:46:27 | TEST | Take DCCLXI |
| 20:46:01 | DEBUG | |
| 20:43:10 | CONFIRMED | ![]() ![]() Well the clickable list DOES appear to be properly generated |
| 20:40:35 | TEST | Take DCCLX |
| 20:40:33 | DEBUG | |
| 20:40:30 | DEBUG | |
| 20:36:38 | STATUS | ![]() the enemies do indeed not appear YET. After all, they are not yet generated at all. That comes later! |
| 20:32:25 | CONFIRMED | At least all tutorials appear to work. |
| 20:32:09 | BUG | And entering the field where the Astrilopups could be overheard even cases a C-Stack-Overflow |
| 20:31:08 | BUG | The save book is being ignored. I need to sort out why |
| 20:29:40 | HUH | |
| 20:28:04 | TEST | Take DCCLVIII |
| 20:28:01 | SCENARIO | |
| 20:21:17 | TEST | Take DCCLVII |
| 20:21:13 | C++ | |
| 20:21:06 | HUH | |
| 20:18:24 | DEBUG | |
| 20:18:16 | C++ | I made the error message more precise so I can get some clarifications |
| 20:17:55 | HUH | |
| 20:13:42 | TEST | Take DCCLV |
| 20:13:40 | CODEROT | |
| 20:12:29 | TEST | Take DCCLIV |
| 20:12:26 | DEBUG | |
| 19:40:33 | TEST | Take DCCLIII |
| 19:40:31 | DONE | |
| 19:40:19 | DONE | Put my food on the stove. It's 7:40pm and I haven't yet eaten my dinner. |
| 19:36:17 | TEST | Take DCCLII |
| 19:36:12 | CODEROT | :upper doesn't work anymore |
| 19:34:31 | TEST | Take DCCLI |
| 19:34:29 | LINK | |
| 19:32:29 | TEST | Take DCCL |
| 19:32:24 | FUCKYOU | |
| 19:27:05 | TEST | Take DCCXLIX |
| 19:24:46 | CODEROT | |
| 19:22:31 | TEST | ![]() Take DCCXLVIII |
| 19:22:26 | CODEROT | |
| 19:19:16 | TEST | Take DCCXLVII |
| 19:18:50 | SCRIPT | |
| 19:14:09 | STATUS | We're getting somewhere, but there's still a LOOOOOONG way to go |
| 19:11:24 | TEST | Take DCCXLVI |
| 19:11:22 | VOID | Another void? |
| 19:11:13 | TEST | Take DCCXLV |
| 19:11:13 | VOID | := |
| 19:06:52 | TEST | Take DCCXLIV |
| 19:00:16 | C++ | |
| 19:00:10 | FIXED | HideButLabel faulty? |
| 19:00:00 | VOID | Huh? |
| 18:58:05 | TEST | Take DCCXLIII |
| 18:58:02 | FIXED | Bad extern |
| 18:54:09 | TEST | Take DCCXLII |
| 18:54:05 | STUPIDITY | |
| 18:49:17 | TEST | Take DCCXLI |
| 18:49:13 | CODEROT | Another array suffered from the start on 0 in stead of 1 |
| 18:46:16 | TEST | Take DCCXL |
| 18:46:14 | FIXED | The bug occurred because Crystal is now on index 1, since arrays did start on 1 in the Apollo engine, but had to start on 0 in this one |
| 18:27:02 | TEST | Take DCCXXXIX |
| 18:26:54 | FIXED | A bug on multiple aliases when writing in the debug .jql files (enters are essential here) |
| 18:20:07 | HUH | Take DCCXXXVIII |
| 18:20:02 | JCR6 | |
| 18:19:57 | HUH | |
| 18:09:12 | TEST | Take DCCXXXVII |
| 18:09:10 | DONE | |
| 18:01:31 | FIXED | Party positions |
| 17:57:43 | TEST | Take DCCXXXVI |
| 17:57:40 | CODEROT | |
| 17:53:12 | TEST | Take DCCXXXV |
| 17:53:11 | FUCKYOU | |
| 17:51:55 | TEST | Take DCCXXXIV |
| 17:51:53 | FUCKYOU | |
| 17:50:43 | TEST | Take DCCXXXIII |
| 17:50:41 | DONE | |
| 17:47:01 | FUCKYOU | Take DCCXXXII |
| 17:46:58 | FUCKYOU | |
| 17:44:50 | TEST | Take DCCXXXI |
| 17:44:49 | LINK | |
| 17:42:36 | TEST | Take DCCXXX |
| 17:42:33 | DONE | |
| 17:39:52 | TEST | ![]() Take DCCXXIX |
| 17:39:33 | DONE | |
| 16:50:05 | STATUS | Although present in the Kthura link up (since Luna's Father also uses that crap), I need a break now! |
| 16:49:43 | NOTE | |
| 16:48:25 | TEST | ![]() Take DCCXXVIII |
| 16:48:24 | FIXED | bad call by MapScript script caller |
| 16:45:59 | TEST | Take DCCXXVII |
| 16:45:58 | VOID | I really should make sure self in properties refers to the instance and not the the class as a whole, unless the property is static |
| 16:35:55 | TEST | Take DCCXXVI |
| 16:35:47 | DONE | Map.LoadedMap |
| 16:34:04 | TEST | Take DCCXXV |
| 16:34:02 | DONE | |
| 16:27:41 | TEST | Take DCCXXIV |
| 16:27:39 | VOID | Class or global fuckup |
| 16:16:57 | TEST | Take DCCXXIII |
| 16:16:45 | C++ | |
| 16:13:56 | TEST | Take DCCXXII |
| 16:13:55 | FUCKYOU | |
| 16:10:39 | TEST | Take DCCXXI |
| 16:10:37 | FUCKYOU | |
| 16:09:39 | TEST | ![]() Take DCCXX |
| 16:09:38 | FIXED | I hope... |
| 16:05:14 | TEST | Take DCCXIX |
| 16:05:13 | DEBUG | |
| 16:01:55 | TEST | Take DCCXVIII |
| 16:01:54 | DEBUG | ??? |
| 15:58:37 | TEST | Take DCCXVII |
| 15:58:34 | LINK | |
| 15:57:36 | TEST | Take DCCXVI |
| 15:57:33 | CODEROT | |
| 15:53:13 | TEST | Take DCCXV |
| 15:53:11 | FIXED | A few typos that magically made their way in |
| 15:51:26 | TEST | Take DCCXIV |
| 15:51:25 | VOID | I think I voided the issue causing Wendicka, Crystal and Briggs not to move to the transporter pads |
| 15:45:07 | TEST | Take DCCXIII |
| 15:45:04 | SCYNDI | |
| 15:41:14 | SOLVED | The source of evil has been found |
| 15:38:42 | DEBUG | |
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