1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
11:19FIXED
FIXEDFoes count from 0 in this system not 1
11:11TEST
TESTTake X
11:11VISUALSTUDIO
VISUALSTUDIOSuccess!
11:11VISUALSTUDIO
VISUALSTUDIOAgain?
11:10FIXED
FIXEDCode typo in C++ code causing a syntax error
11:09FAILURE
FAILUREAstrilopup Crystal McLeen - Big alternate WTF?
11:09VISUALSTUDIO
VISUALSTUDIOCompiling
11:09C++
C++I hope this fixes the hotspot issue on scaled images
11:09FIXED
FIXEDCode typo
11:07TEST
TESTTake IX
10:57SCRIPT
SCRIPTBackStab effect
10:47DONE
DONEDon't show pointers with a negative gauge value
10:44TODO
TODOThe monster has backstab so I do need to script that effect... Well, since I needed that effect for Foxy too, I guess that was something to be done soon anyway
10:43CONFIRMED
CONFIRMEDSo far so good, but....
10:38TEST
TESTTake VIII
10:38ENHANCEMENT
ENHANCEMENTSped up the way the FireSpider gets faster
10:36VOID
VOIDUsing NeilUse() in a class definition is asking for trouble... I really need to see what I can do about this
10:14TEST
TESTTake VII
10:14FIXED
FIXEDFixing another issue
10:14LINK
LINKDone so now, anwyway
10:14STUPIDITY
STUPIDITYForgot to link the new hurt routine to the boss itself
10:08TEST
TESTTake VI
10:08FIXED
FIXEDCode Typo
10:04TEST
TESTTake V
10:04FIXED
FIXEDHaste makes waste, Jeroen!
10:00TEST
TESTTake IV
9:59ENHANCEMENT
ENHANCEMENTAlso allowed me to speed up the boss each time it's attacked
9:59VOID
VOIDAnother way to get the invincibility done
9:52INVESTIGATION
INVESTIGATIONWhy?
9:52BUG
BUGFoxy The boss' invincibility setup didn't work somehow
9:51CONFIRMED
CONFIRMEDAdmiral Lovejoy Sue Wendicka cannot be switched
9:47TEST
TESTTake III
9:47FIXED
FIXEDStart-up configuration script errors
9:41TEST
TESTTake II
9:41FIXED
FIXEDStart up script reference incorrect
9:41CONFIRMED
CONFIRMEDPre-boss script works
9:32TEST
TESTTake I
9:32DONE
DONECharacters should take on the dead pose when out of HP
8:17STATUS
STATUSAs dying characters is VERY likely in this fight, I might as well put in some stuff for that first, though, in order to test things out!
8:15NOTE
NOTE Stuff is NOT yet finished, but that doesn't really matter.... I can at least prepare to test stuff out
7:52DONE
DONEA few last-minute fixups
0:03STATUS
STATUSI'll get to the actual test tomorrow, as I'm almost falling asleep
0:03NOTE
NOTE I did update my labs, but nothing there is tested yet
0:02BACKUP
BACKUPThe Goddess Running
0:00STATUS
STATUSI am exhausted now, and I really need to sleep
- = 21 Mar 2021 = -
23:57CONFIG
CONFIGStartup config for the combat
23:23ENHANCEMENT
ENHANCEMENTHurtResponse field added to fighter class -- This will help with the "Kill Wendicka" thing, and I can also chain this to the Goddess later
23:18MAPSCRIPT
MAPSCRIPTPre-Boss Script
23:11MUSIC
MUSICMusic for this specific boss
22:34FAILURE
FAILUREIf you know Dutch and hear this, your heart will break.... Really, I bursted in tears... And the fact that the one who tells this story could not show himself, does make it even worse...

22:07CHECKED
CHECKEDI needed to check some code, prior to setting this up
22:04STATUS
STATUSPreparing for the boss, and this is a rather special boss, so some work-out is needed here
21:58STATUS
STATUSNo crashes on the way.... Why does it never crash during the VS tests....
20:23VISUALSTUDIO
VISUALSTUDIOTake K
20:22NOTE
NOTE I'll make a longer run, as up to the boss I'm not really to implement much new stuff
20:15FAILURE
FAILUREBakina I really need to sort out what the fuck is happening in the system, as once again the system crashed without any logical explanation, however this time in the middle of an enemy SpellAni sequence, which makes things even stranger
19:55TEST
TESTTake J
19:54FIXED
FIXEDTrigger Happy does no damage
19:54TEST
TESTTake I redo
13:39NOTE
NOTE Hold the show, my time's up
13:39TEST
TESTTake I
13:39FIXED
FIXEDDeclaration error
13:36TEST
TESTTake H
13:35STATUS
STATUSWell I may have to quit stuff soon, as I'm expecting a visitor any moment, but I'll try to do what I can
13:32TODO
TODOAdmiral Johnson Yirl Natural break, and after that I'll take this with me in the test of the rest of this dungeon.
13:31CHECKED
CHECKEDAbility Data
13:31NOTE
NOTE Time is not on my side today, and I may have to cut my work any moment now... :-/
13:30SCRIPT
SCRIPTEffect Trigger Happy
0:53BUG
0:26CHECKED
CHECKEDXenobi's spell list to prevent crashes furtheron in this test
0:22FIXED
FIXEDCrash which can occur when foes slain drop no items
0:13TEST
TESTTake G
0:12GENERATION
GENERATIONNeg
0:11FAILURE
FAILURENew enemy artwork must always be negged before used :-(
- = 20 Mar 2021 = -
23:27TEST
TESTTake F
23:27TRANSFER
TRANSFEREnemy picture of salamander wasn't yet transferred
23:23TEST
TESTAstrilopup Take E
23:23FIXED
FIXEDSyntax convertation conflicts (easily happens when just importing old Lua scripts into Neil to get things done)
23:18TEST
TESTTake D
23:18FIXED
FIXEDAnother illegal function call
23:15TEST
TESTKota Take C
23:15FIXED
FIXEDIllegal Function Call
23:13TEST
TESTTake B
23:13FIXED
FIXEDTable defintion Lua/Neil conflict
23:12FIXED
FIXEDDeclararation issue
22:58TEST
TESTTake A
22:48STATUS
STATUSWhen it comes to the boss, this is (of course) a boss that is a special boss as this is a boss in which Wendicka in particular must be killed off in order to get a very important event to be triggered, so that will come later....
22:42STATUS
STATUSUp to the point where we're gonna meet the boss, stuff should work
22:14KTHURA
KTHURAI've made some needed adaptions as the way BlitzMax handles this is not supported in my current SDL2 driver for Kthura (although some research may be required).
18:28KTHURA
KTHURAI really must investigate why commas in tags are so problematic in Kthura for C++ while C# (and BlitzMax) never appeared to mind
18:09FIXED
FIXEDForgotten map status command added
17:57FIXED
FIXEDSeveral syntax errors
17:46MAPSCRIPT
MAPSCRIPTYo, Ho! Yo, Ho!

A pirate's life for me!

17:25TFT
TFTMore work done.... But now back to Star Story
- = 18 Mar 2021 = -
8:48OFFTOPIC
OFFTOPICIK BEN BOOS!

Dit is een typisch gevalletje MES OP DE KEEL ZETTEN! WALGELIJK!

LINK

- = 17 Mar 2021 = -
23:41TEST
TESTTake III
23:41VOID
VOIDTag issues
22:59TEST
TESTTake II
22:59FIXED
FIXEDIdiotic definition dupe
22:54TEST
TESTTake I
22:54MAPSCRIPT
MAPSCRIPTA bit of a setup of the revisit Yaqirpa script
22:28CONFIRMED
CONFIRMEDAll clear
21:25TEST
TESTTake XIV
21:25FIXED
FIXEDMusic reference error
21:21TEST
TESTTake XIII
19:11DONE
DONEForced?
19:11COCKROACH
COCKROACHBriggs Fix ignored
19:11TEST
TESTExHuRU Take XII
19:11FIXED
FIXEDMusic
18:47TEST
TESTTake XI
18:47FIXED
FIXEDLibrary definition error
18:43TEST
TESTTake X
18:38FIXED
FIXEDAh, in stead of the Aurina Rate the skill number increased....
17:34DEBUG
DEBUGReggie Let's see why a skill error could pop up, as that would mean the skill variable was altered (which it's not)
17:33HUH
HUHDA FUUUUCK?
17:11TEST
TESTTake IX
17:11FIXED
FIXEDBug causing a very serious lag
17:02TEST
TESTSue Take VIII
17:02FIXED
FIXEDAnd that also fixes a cosmetic failure in the process
17:02ENHANCEMENT
ENHANCEMENTSwitching between desktop in game could cause strange results. I've built in a feature that can automatically recalculate stuff if needed
17:01FIXED
FIXEDField issue
15:14TEST
TESTTake VII
15:10DONE
DONEMy vote has been cast.
13:31TODO
TODOI am first going to cast my vote.... Today is election day for the Dutch parliament you know!
13:31FIXED
FIXEDField error
13:25TEST
TESTTake VI
13:24FIXED
FIXEDKick error
13:09TEST
TESTTake V
13:08FIXED
FIXEDIllegal function call
13:03TEST
TESTTake IV
13:03FIXED
FIXEDTransfer error
13:00TEST
TESTTake III
13:00FIXED
FIXEDMissing link to the KickReggie library
12:57TEST
TESTTake II
12:57FIXED
FIXEDSyntax error
12:57TEST
TESTTake I
12:57STATUS
STATUSNOW to go for Mid-Boss
12:55MYSTERY
MYSTERYI don't know how, but suddenly the Hawk navigation terminal DOES react to Ysperon being disabled
12:54CONFIRMED
CONFIRMEDAdmiral Lovejoy Works
12:30NOTE
NOTE Wendicka's level correction is my prime concern, though
12:30NOTE
NOTE Dr. Sal’pr’drita I also see that the Hawk's terminal doesn't take note of Ysperon being disabled, but I need to sort out if this is a bug or just a feature not yet implemented
12:26NOTE
NOTE Well now that this comes first, I can also verify #120 -- Sheesh... How could I have missed this idiocy?
12:26FIXED
FIXEDCrystal Should be fixed now
12:24NOTE
NOTE This bug is too vital to ignore for now, so I MUST set this straight
12:24BUG
BUGWOWOWOWOWOW! I see that Wendicka's level is not updated once she's saved from the science facility...
12:20NOTE
12:13FIXED
FIXEDYsperon not properly disabled
12:03TEST
TESTMid-Boss - Take I
12:03MAPSCRIPT
MAPSCRIPTMid-Boss
12:03MAP
MAPAdaptions needed on the Mid-Boss map
3:29NOTE
NOTE Bakina And after that I'll do some more preparational work for The Fairy Tale REVAMPED... Time seems right, eh?
3:28STATUS
STATUSI'll go for the Poloqor mansion first....
3:28CONFIRMED
CONFIRMEDGood!
3:28SCENARIO
SCENARIOExtra scenario added in Hawk, due to not going directly to Volcania anymore, as in the original game... This fits more in the character of the game I wanted it to be
2:50MAPSCRIPT
MAPSCRIPTThe entire Vulpina event
- = 16 Mar 2021 = -
23:09TEST
TESTTake III
23:09FIXED
FIXEDLink to Crystal & Xenobi event
13:49CONFIRMED
CONFIRMEDWorks!
13:49TEST
TESTTake II
13:49FIXED
FIXEDStone seller would crash the game
13:49STATUS
STATUSWell I'll be.... It goes well in ONE go... Well almost... only 2 minor issues
13:33TEST
TESTWell, let's take a look, eh?
13:33MAPSCRIPT
MAPSCRIPTVulpina Town
0:29TODO
TODOAdmiral Johnson The only NPC I need to script is the stone vendor, but I am dead tired now, so it has to wait ....Testing will also have to wait... I guess my little hours of sleep last night is catching up on me
0:11MAPSCRIPT
MAPSCRIPTStuff for Vulpina town
- = 15 Mar 2021 = -
17:33FIXED
FIXEDVisibility issue on the Hawk between the two events
17:33NOTE
NOTE hold it! Almost forgot
17:32TEST
TESTtake XVIII
17:32FIXED
FIXEDNow then?
17:32COCKROACH
COCKROACHNOPE!
17:32TEST
TESTTake XVII
17:21FIXED
FIXEDThat has been fixed
17:21SOLVED
SOLVEDThe Automated Zone Actions happening in every map were in the way
17:09TEST
TESTTake XVI
17:09COCKROACH
COCKROACHRolf No data? (The longs say this is not possible, so wtf is happening here?)
16:50TEST
TESTTake XV
16:50FIXED
FIXEDGroup neglection
16:46TEST
TESTWendicka Take XIV
16:31VOID
VOIDto ensure this doesn't happen again, all Zone Actions for a map you a no longer on are unlinked immediately and we'll never speak of those, ever again!
16:30HUH
HUHDA FUUUUUCK!
15:47TEST
TESTTake XIII
15:47FIXED
FIXEDOne more illegal function call
15:00TEST
TESTTake XII
14:59FIXED
FIXEDKota ?
14:59COCKROACH
COCKROACHDA FUUUUCK!?
14:28TEST
TESTTake XI
14:28FIXED
FIXEDIDIOT! MORON!
14:16TEST
TESTTake X
14:16FUCKYOU
FUCKYOUBriggs FUCK YOU!
14:16TEST
TESTTake IX
14:02FIXED
FIXEDID error disabling Ysperon
14:02COSMETIC
COSMETICExit spot Astrilopup guards
14:02NOTE
NOTE This debug line is only of value to me when the crash happens again, so I can so see a few more things, hoping to isolate the problem
13:46DEBUG
DEBUGLine The next debug line may provide some answers... It must narrow down a bit how things go after selecting a move causing a crash... I cannot yet see where this really goes wrong
13:07INVESTIGATION
INVESTIGATIONSo let's seek this out, my dear Watson!
13:07FAILURE
FAILUREAnother crash.... The random crashes do have a pattern... They all happen just after a new action is created for playable characters, so likely whatever it is that happens must go wrong there.
13:06FIXED
FIXEDIdiocy
9:10FAILURE
FAILURE
8:54FIXED
FIXEDAstrilopop texturing
8:54FIXED
FIXEDForeach syntax error
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