1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | ||
14:33 | HUH | Suddenly it doesn't happen anymore? |
14:25 | TEST | Take IX |
14:24 | FIXED | C-Format error |
14:21 | TEST | Take VIII |
14:21 | FIXED | Code Typo |
14:17 | TEST | Take VII |
14:17 | SECURITY | Plus a timeout check to make sure the game crashes out with my BSOD, to prevent total freezes in the future. |
14:17 | DEBUG | I think I know where this must happen and I placed an extra debug line on the spot to make sure I can find more more information |
14:04 | MYSTERY | That shouldn't cause a total freeze, though |
14:03 | FIXED | Ticker has at least been fixed, as that didn't work |
14:01 | INVESTIGATION | I wonder why |
14:01 | BUG | I see the program freezes completely.... |
13:56 | TEST | Take VI |
13:52 | FIXED | Bad Scope |
13:47 | TEST | Take V |
13:46 | COSMETIC | Audio on shot |
13:44 | FIXED | Wrong reference to victory for player |
13:38 | TEST | Take IV |
13:38 | CONFIG | A few extra color issues |
13:38 | FIXED | Cosmetic issue |
13:36 | FIXED | Code Typo |
13:32 | TEST | Take III |
13:32 | FIXED | Math formula error |
13:31 | FIXED | Declaration error |
13:28 | TEST | Take II |
13:28 | FIXED | Scope Error |
13:24 | TEST | Take I |
13:24 | NOTE | Of course, when you can win a game you can also lose it, however I'll get into the deep of that later, first I gotta test winning |
13:23 | SCRIPT | Winning the NIM game should work now |
11:17 | FAILURE | EPIC FAIL |
8:38 | NOTE | SOOOO TRUE! |
8:36 | CONFIRMED | All clear |
8:32 | TEST | Take III |
8:32 | FIXED | AI bad readout |
8:28 | TEST | Take II |
8:28 | FIXED | Wrong boolean comparing |
8:25 | TEST | take I |
8:15 | LINK | Linked to the actual shooting |
8:15 | SCRIPT | AI execution |
- = 30 Apr 2021 = - | ||
20:01 | STATUS | I need to rest now.... Next step will be to put in the AI, which should be the easy part, as NIM AIs are not hard to code normally, plus, most preconfiguration has already been done for that |
19:19 | DUMMIED | Debug line, which could only slow down stuff, and which I no longer need |
19:06 | STATUS | Well, all issues accounted for |
19:02 | TEST | Take XV |
18:59 | CONFIG | I've sped the projectiles up... Hopefully it's more acceptable now |
18:51 | CONFIRMED | It works, but it *is* kinda slow |
18:48 | TEST | Take XIV |
18:48 | FIXED | Syntax error |
18:48 | STUPIDITY | I was too fast |
18:38 | TEST | Take XIII |
18:38 | DEBUG | Narrowed data |
18:38 | RESULT | Hmm..... |
18:37 | TEST | Take XII |
18:37 | DEBUG | Extra stuff to find out what is happening |
18:36 | TEST | Take XI |
17:17 | COCKROACH | But the projectile still doesn't appear, and I do not know why |
17:16 | CONFIRMED | Crash is fixed |
17:10 | TEST | Take X |
17:09 | FIXED | "Each" error? |
17:08 | FIXED | Projectile not visible |
16:59 | TEST | Take IX |
16:59 | FIXED | Another |
16:54 | TEST | Take VIII |
16:42 | FIXED | Static error |
15:52 | TEST | Take VII |
15:52 | FIXED | Well, later concern, this was an in-game back also, anyway, which is now fixed |
15:51 | VOID | Neil didn't check the value when it should have done that |
15:50 | HUH | 'Table'? |
15:42 | TEST | Take VI |
15:42 | FIXED | Static error |
15:42 | JUDGMENT | At least the speed of the UFO seems fine now |
15:41 | FUCKYOU | Static issue |
15:15 | TEST | Take V |
15:15 | CHECKED | Log does indicate the shooter did indeed activate |
15:14 | FIXED | Done now |
15:14 | STUPIDITY | Cycle function not included |
15:14 | SOLVED | Oh, wait I think I already found out |
15:13 | DEBUG | Let's see why shooting doesn't take place |
15:12 | CONFIG | Slowed the UFO |
15:11 | BUG | It also doesn't shoot, and that's more terrible |
15:11 | UNDESIREABLE | Now the UFO goes too fast, but that's easy to take care of! |
15:09 | TEST | Take IV |
14:48 | FIXED | Syntax error due to a code typo |
14:45 | TEST | Take III |
14:44 | FUCKYOU | Dang! |
14:31 | TEST | Take II |
14:31 | FIXED | Scope Error |
14:29 | TEST | Take I |
13:56 | NOTE | As the links link to non-existing stuff now, their activation will cause an error, but that's not the issue right now! |
13:56 | LINK | EndGame Linkups |
13:55 | SCRIPT | Checking for end game |
13:55 | CONFIG | Sped things up a bit |
13:54 | SCRIPT | Firing projectiles should work now |
13:48 | JUDGMENT | Basically it works as it should, but the flight speed of the UFO is terribly slow, so I need something to make that quicker somehow |
13:12 | TEST | Take TWO! |
13:11 | FIXED | Alrighty |
13:11 | SITE | Due to that I had to first sort a few things out here, as git got acting up on me because of that |
13:11 | FAILURE | A I/O error on my device? |
13:08 | TEST | Take ONE! |
12:17 | FAILURE | Ctrl-X I see the text disappear, and yet when pasting old clipboard data appears.... This system really is busted! |
12:17 | FAILURE | Embedding tweets appears to cause issues. Just linking then Link |
12:13 | SCRIPT | And besides... I also added the needed class, and I wanna make sure no parse errors live in there, before I start using it |
12:12 | NOTE | Shooting itself won't happen yet.... Something as trivial as just a flying UFO can sometimes be enough for tons of bugs |
11:50 | SCRIPT | the ship which should kill the NIM-actors should now fly over, but not yet shoot |
- = 29 Apr 2021 = - | ||
22:46 | FAILURE | Stuff acts up on me... okay |
17:06 | STATUS | The shooting itself does not yet take place, but that's a later concern |
17:06 | SCRIPT | Removal can be selected |
15:55 | FIXED | Stuff |
15:25 | SCRIPT | Hover shoot |
14:31 | STATUS | FINALLY! |
14:30 | VOID | Alright, alright, already! |
13:51 | VOID | ? |
13:51 | HUH | ? |
13:03 | C++ | Flush API |
13:00 | FIXED | Some identifier issues |
12:26 | SCRIPT | Row choosing player |
11:55 | AI | Added the situation in any of the rows have zero.... I really forgot to take that one in order, that would have lead to crashes later (or stupid moves) so I got that one covered now! |
11:06 | C++ | GetChar() API function |
- = 28 Apr 2021 = - | ||
23:39 | STATUS | FINALLY! |
23:34 | FIXED | 2x Syntax Error |
23:30 | MUSIC | Overworld linked to NIM game |
23:30 | FIXED | Identifier issues |
23:22 | FIXED | Scope error |
23:11 | SCRIPT | Row selection |
21:54 | PLAN | Now the plan is to make it possible to select the row and the number to shoot by either using the mouse or the keyboard. Just what the player prefers |
21:53 | COSMETIC | Coordinate correction |
21:20 | FIXED | Fuck you! |
21:13 | SCRIPT | "Which row?" |
20:59 | FIXED | Man record error |
20:13 | FIXED | Of course! |
20:13 | FUCKYOU | code typo |
20:10 | FUCKYOU | Dang! |
20:04 | FIXED | Oops |
20:00 | SCRIPT | A bit more scriptups |
0:33 | TEST | Take XXIII |
0:33 | FIXED | AAARGH! |
0:32 | TEST | Take XXII |
0:32 | NOTE | Now the player would never get this error (as it's a debug cheat thing), but still it's handier this way |
0:32 | FIXED | Extra code to fix this crap |
0:31 | C++ | API changeups |
0:31 | SOLVED | I see |
0:26 | TEST | Take XXI |
0:26 | EXPERIMENT | Let's see.... |
0:25 | HUH | "Get Member Out of Range (1:0)" |
0:18 | TEST | Take XX |
0:18 | COSMETIC | Fine tuning |
0:18 | JUDGMENT | better, but not good enough |
0:15 | TEST | Take XIX |
0:15 | EXPERIMENT | let's see what happens this way |
0:10 | TEST | Take XVIII |
0:10 | FIXED | Okay, then |
0:10 | FUCKYOU | "Static" |
0:08 | TEST | Take XVII |
0:07 | FIXED | Small issue |
- = 27 Apr 2021 = - | ||
23:42 | FAILURE | HA HA! |
20:25 | COSMETIC | "Loading" |
19:49 | TEST | Take XVI |
19:49 | DEBUG | Some debug to get more sight on the situation |
19:47 | FIXED | I think I fixed ... part of the problem |
19:46 | RESULT | Klopt genne jota van! Helemaal niks! |
19:42 | TEST | Take XV |
19:42 | DEBUG | This was something to be done anyway, but this may also help me debug a few things |
19:42 | DONE | Added row numbers |
19:40 | BUG | Well, interesting all I see is a brown square, but that's not what I want to see |
19:35 | NOTE | I hate conspiracy theories, but come on, let's face it... |
19:23 | TEST | Take XIV |
19:23 | FIXED | RUND! |
19:21 | TEST | Take XIII |
19:21 | FIXED | Another |
19:21 | TEST | Take XII |
19:17 | FIXED | Wrong instance |
19:13 | TEST | Take XI |
19:13 | HUH | What the? |
19:02 | TEST | Take X |
19:02 | FIXED | Bad instance member |
18:19 | TEST | Take IX |
18:19 | FIXED | Code typo |
18:15 | TEST | Take VIII |
18:15 | FIXED | Missing properties |
18:14 | FIXED | Missing link |
18:10 | TEST | Take VII |
18:10 | FIXED | Identifier issue |
17:42 | TEST | Take VI |
17:42 | FIXED | Another scope error |
17:38 | TEST | Take V |
17:38 | FIXED | Stupidity in debug |
17:36 | TEST | Take IV |
17:36 | FIXED | Scope error |
17:35 | DEBUG | Quick start NIM |
17:33 | NOTE | However a syntax error gets in my way |
17:33 | CONFIRMED | Link up seems to work |
17:30 | TEST | Take III |
17:30 | FIXED | Inclusion error |
16:36 | TEST | Take II |
16:36 | FIXED | That should fix stuff |
16:35 | LINK | Yeah, that was stupid |
16:35 | MAPSCRIPT | NIMLINK |
10:45 | STUPIDITY | And I forgot some crucial parts.... Figures! |
10:39 | TEST | Take I |
10:38 | NOTE | The game will not yet work, only show some start work, but at least I can test the skeleton code out, as you'd be surprised how much can go wrong in this particular stage |
10:38 | LINK | Link to the NIM Game the way it's now has been established |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 |