1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
14:33HUH
HUHSuddenly it doesn't happen anymore?
14:25TEST
TESTAdmiral Johnson Take IX
14:24FIXED
FIXEDKota C-Format error
14:21TEST
TESTTake VIII
14:21FIXED
FIXEDCode Typo
14:17TEST
TESTTake VII
14:17SECURITY
SECURITYPlus a timeout check to make sure the game crashes out with my BSOD, to prevent total freezes in the future.
14:17DEBUG
DEBUGI think I know where this must happen and I placed an extra debug line on the spot to make sure I can find more more information
14:04MYSTERY
MYSTERYThat shouldn't cause a total freeze, though
14:03FIXED
FIXEDTicker has at least been fixed, as that didn't work
14:01INVESTIGATION
INVESTIGATIONI wonder why
14:01BUG
BUGI see the program freezes completely....
13:56TEST
TESTTake VI
13:52FIXED
FIXEDBad Scope
13:47TEST
TESTTake V
13:46COSMETIC
COSMETICAudio on shot
13:44FIXED
FIXEDSue Wrong reference to victory for player
13:38TEST
TESTTake IV
13:38CONFIG
CONFIGA few extra color issues
13:38FIXED
FIXEDCosmetic issue
13:36FIXED
FIXEDCode Typo
13:32TEST
TESTTake III
13:32FIXED
FIXEDMath formula error
13:31FIXED
FIXEDDeclaration error
13:28TEST
TESTTake II
13:28FIXED
FIXEDScope Error
13:24TEST
TESTTake I
13:24NOTE
NOTE Reggie Of course, when you can win a game you can also lose it, however I'll get into the deep of that later, first I gotta test winning
13:23SCRIPT
SCRIPTWinning the NIM game should work now
11:17FAILURE
FAILUREEPIC FAIL

8:38NOTE
NOTE SOOOO TRUE!

8:36CONFIRMED
CONFIRMEDAll clear
8:32TEST
TESTTake III
8:32FIXED
FIXEDAI bad readout
8:28TEST
TESTTake II
8:28FIXED
FIXEDWrong boolean comparing
8:25TEST
TESTtake I
8:15LINK
LINKYirl Linked to the actual shooting
8:15SCRIPT
SCRIPTAI execution
- = 30 Apr 2021 = -
20:01STATUS
STATUSI need to rest now.... Next step will be to put in the AI, which should be the easy part, as NIM AIs are not hard to code normally, plus, most preconfiguration has already been done for that
19:19DUMMIED
DUMMIEDDebug line, which could only slow down stuff, and which I no longer need
19:06STATUS
STATUSBriggs Well, all issues accounted for
19:02TEST
TESTTake XV
18:59CONFIG
CONFIGI've sped the projectiles up... Hopefully it's more acceptable now
18:51CONFIRMED
CONFIRMEDIt works, but it *is* kinda slow
18:48TEST
TESTTake XIV
18:48FIXED
FIXEDSyntax error
18:48STUPIDITY
STUPIDITYI was too fast
18:38TEST
TESTTake XIII
18:38DEBUG
DEBUGNarrowed data
18:38RESULT
Hmm.....
18:37TEST
TESTTake XII
18:37DEBUG
DEBUGAdmiral Lovejoy Extra stuff to find out what is happening
18:36TEST
TESTTake XI
17:17COCKROACH
COCKROACHBut the projectile still doesn't appear, and I do not know why
17:16CONFIRMED
CONFIRMEDBakina Crash is fixed
17:10TEST
TESTTake X
17:09FIXED
FIXED"Each" error?
17:08FIXED
FIXEDProjectile not visible
16:59TEST
TESTTake IX
16:59FIXED
FIXEDAnother
16:54TEST
TESTTake VIII
16:42FIXED
FIXEDStatic error
15:52TEST
TESTTake VII
15:52FIXED
FIXEDWell, later concern, this was an in-game back also, anyway, which is now fixed
15:51VOID
VOIDNeil didn't check the value when it should have done that
15:50HUH
HUH'Table'?
15:42TEST
TESTTake VI
15:42FIXED
FIXEDStatic error
15:42JUDGMENT
JUDGMENT At least the speed of the UFO seems fine now
15:41FUCKYOU
FUCKYOUStatic issue
15:15TEST
TESTTake V
15:15CHECKED
CHECKEDLog does indicate the shooter did indeed activate
15:14FIXED
FIXEDDone now
15:14STUPIDITY
STUPIDITYCycle function not included
15:14SOLVED
SOLVEDOh, wait I think I already found out
15:13DEBUG
DEBUGLet's see why shooting doesn't take place
15:12CONFIG
CONFIGAdmiral Johnson Slowed the UFO
15:11BUG
BUGExHuRU It also doesn't shoot, and that's more terrible
15:11UNDESIREABLE
UNDESIREABLENow the UFO goes too fast, but that's easy to take care of!
15:09TEST
TESTTake IV
14:48FIXED
FIXEDDr. Sal’pr’drita Syntax error due to a code typo
14:45TEST
TESTTake III
14:44FUCKYOU
FUCKYOUDang!
14:31TEST
TESTTake II
14:31FIXED
FIXEDScope Error
14:29TEST
TESTTake I
13:56NOTE
NOTE As the links link to non-existing stuff now, their activation will cause an error, but that's not the issue right now!
13:56LINK
LINKEndGame Linkups
13:55SCRIPT
SCRIPTChecking for end game
13:55CONFIG
CONFIGSped things up a bit
13:54SCRIPT
SCRIPTFiring projectiles should work now
13:48JUDGMENT
JUDGMENT Basically it works as it should, but the flight speed of the UFO is terribly slow, so I need something to make that quicker somehow
13:12TEST
TESTTake TWO!
13:11FIXED
FIXEDKota Alrighty
13:11SITE
SITEDue to that I had to first sort a few things out here, as git got acting up on me because of that
13:11FAILURE
FAILUREA I/O error on my device?
13:08TEST
TESTTake ONE!
12:17FAILURE
FAILURECtrl-X I see the text disappear, and yet when pasting old clipboard data appears.... This system really is busted!
12:17FAILURE
FAILUREEmbedding tweets appears to cause issues. Just linking then Link
12:13SCRIPT
SCRIPTAnd besides... I also added the needed class, and I wanna make sure no parse errors live in there, before I start using it
12:12NOTE
NOTE Briggs Shooting itself won't happen yet.... Something as trivial as just a flying UFO can sometimes be enough for tons of bugs
11:50SCRIPT
SCRIPTthe ship which should kill the NIM-actors should now fly over, but not yet shoot
- = 29 Apr 2021 = -
22:46FAILURE
FAILUREStuff acts up on me... okay
17:06STATUS
STATUSThe shooting itself does not yet take place, but that's a later concern
17:06SCRIPT
SCRIPTRemoval can be selected
15:55FIXED
FIXEDStuff
15:25SCRIPT
SCRIPTHover shoot
14:31STATUS
STATUSFINALLY!
14:30VOID
VOIDAlright, alright, already!
13:51VOID
VOID?
13:51HUH
HUH?
13:03C++
C++Flush API
13:00FIXED
FIXEDSome identifier issues
12:26SCRIPT
SCRIPTRow choosing player
11:55AI
AICrystal Added the situation in any of the rows have zero.... I really forgot to take that one in order, that would have lead to crashes later (or stupid moves) so I got that one covered now!
11:06C++
C++GetChar() API function
- = 28 Apr 2021 = -
23:39STATUS
STATUSRolf FINALLY!
23:34FIXED
FIXED2x Syntax Error
23:30MUSIC
MUSICOverworld linked to NIM game
23:30FIXED
FIXEDIdentifier issues
23:22FIXED
FIXEDScope error
23:11SCRIPT
SCRIPTRow selection
21:54PLAN
PLANDr. Sal’pr’drita Now the plan is to make it possible to select the row and the number to shoot by either using the mouse or the keyboard. Just what the player prefers
21:53COSMETIC
COSMETICCoordinate correction
21:20FIXED
FIXEDFuck you!
21:13SCRIPT
SCRIPT"Which row?"
20:59FIXED
FIXEDMan record error
20:13FIXED
FIXEDOf course!
20:13FUCKYOU
FUCKYOUReggie code typo
20:10FUCKYOU
FUCKYOUDang!
20:04FIXED
FIXEDOops
20:00SCRIPT
SCRIPTA bit more scriptups
0:33TEST
TESTTake XXIII
0:33FIXED
FIXEDAAARGH!
0:32TEST
TESTTake XXII
0:32NOTE
NOTE Now the player would never get this error (as it's a debug cheat thing), but still it's handier this way
0:32FIXED
FIXEDExtra code to fix this crap
0:31C++
C++API changeups
0:31SOLVED
SOLVEDI see
0:26TEST
TESTTake XXI
0:26EXPERIMENT
EXPERIMENTLet's see....
0:25HUH
HUH"Get Member Out of Range (1:0)"
0:18TEST
TESTTake XX
0:18COSMETIC
COSMETICFine tuning
0:18JUDGMENT
JUDGMENT better, but not good enough
0:15TEST
TESTTake XIX
0:15EXPERIMENT
EXPERIMENTlet's see what happens this way
0:10TEST
TESTRolf Take XVIII
0:10FIXED
FIXEDOkay, then
0:10FUCKYOU
FUCKYOU"Static"
0:08TEST
TESTThe Goddess Take XVII
0:07FIXED
FIXEDSmall issue
- = 27 Apr 2021 = -
23:42FAILURE
FAILUREHA HA!

20:25COSMETIC
COSMETIC"Loading"
19:49TEST
TESTWendicka Take XVI
19:49DEBUG
DEBUGXenobi Some debug to get more sight on the situation
19:47FIXED
FIXEDI think I fixed ... part of the problem
19:46RESULT
Klopt genne jota van!

Helemaal niks!

19:42TEST
TESTTake XV
19:42DEBUG
DEBUGThis was something to be done anyway, but this may also help me debug a few things
19:42DONE
DONEAdded row numbers
19:40BUG
BUGWell, interesting all I see is a brown square, but that's not what I want to see
19:35NOTE
NOTE I hate conspiracy theories, but come on, let's face it...

19:23TEST
TESTTake XIV
19:23FIXED
FIXEDRUND!
19:21TEST
TESTTake XIII
19:21FIXED
FIXEDAdmiral Lovejoy Another
19:21TEST
TESTTake XII
19:17FIXED
FIXEDWrong instance
19:13TEST
TESTTake XI
19:13HUH
HUHWhat the?
19:02TEST
TESTXenobi Take X
19:02FIXED
FIXEDBad instance member
18:19TEST
TESTTake IX
18:19FIXED
FIXEDCode typo
18:15TEST
TESTTake VIII
18:15FIXED
FIXEDMissing properties
18:14FIXED
FIXEDMissing link
18:10TEST
TESTTake VII
18:10FIXED
FIXEDIdentifier issue
17:42TEST
TESTTake VI
17:42FIXED
FIXEDAnother scope error
17:38TEST
TESTTake V
17:38FIXED
FIXEDStupidity in debug
17:36TEST
TESTTake IV
17:36FIXED
FIXEDScope error
17:35DEBUG
DEBUGQuick start NIM
17:33NOTE
NOTE Astrilopup However a syntax error gets in my way
17:33CONFIRMED
CONFIRMEDLink up seems to work
17:30TEST
TESTTake III
17:30FIXED
FIXEDInclusion error
16:36TEST
TESTTake II
16:36FIXED
FIXEDThat should fix stuff
16:35LINK
LINKYeah, that was stupid
16:35MAPSCRIPT
MAPSCRIPTNIMLINK
10:45STUPIDITY
STUPIDITYFoxy And I forgot some crucial parts.... Figures!
10:39TEST
TESTFoxy Crystal McLeen - Big alternate Take I
10:38NOTE
NOTE The game will not yet work, only show some start work, but at least I can test the skeleton code out, as you'd be surprised how much can go wrong in this particular stage
10:38LINK
LINKLink to the NIM Game the way it's now has been established
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