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13:50JUDGMENT
JUDGMENT It works, but it's too damn slow
13:39TEST
TESTTake IV
13:39VOID
VOIDNeil issue with "new"
13:14TEST
TESTTake III
13:14FIXED
FIXEDReference error
10:59TEST
TESTTake II on Smoke Bomb
10:58FIXED
FIXEDConflict
10:11NOTE
NOTE A lot of fixes have been done here already, but the random factor makes proper testing impossible and as we are on the brink of release I want that move to work properly....
10:10DEBUG
DEBUGI've set Foxy to be forced to learn Smoke Bomb, regardless if the randomizer agrees with her.... This in order to test if that move works
- = 12 Jul 2021 = -
22:29STATUS
STATUSThe testing will resume at the start of the Facility - Part 2
22:29NOTE
NOTE But that was expected
22:29CONFIRMED
CONFIRMED"Cheer" works
20:13NOTE
NOTE Hey, life goes on, you know!
20:12DONE
DONEOther business I had to attend to
9:21STATUS
STATUSStart of Belioss
9:21NOTE
NOTE Not yet the good moment to test "Cheer" out.... But it will definitely come
8:10STATUS
STATUSAnd I am now at the start of Nizozemska
8:09TEST
TESTDuring the testing of the next dungeons I will see if this move works out
8:09DEBUG
DEBUGFirst I will force Cheer upon her in order to test that spell
8:08DEBUG
DEBUGI made a few force clauses in Foxy's ability list in order to allow more proper testing.
7:49SCRIPT
SCRIPT"I'm sexy and I know it" should now be awared when applicable
- = 11 Jul 2021 = -
20:19FIXED
FIXEDCrash
20:19FIXED
FIXEDXenobi Correction
20:12TEST
TESTOkay, then...
20:12FIXED
FIXEDWell?
20:12COCKROACH
COCKROACHI do NOT wanna talk about this!
19:02TEST
TESTWell..... Let's see.....
18:57NOTE
NOTE At least I hope so!
18:57FIXED
FIXEDAnd thus I could fix it
18:57TECHNO
TECHNOWell on the bright side, it confirmed what I suspected
18:56STUPIDITY
STUPIDITYIDIOT!
18:46TEST
TESTTake ... how many?
18:46SOLVED
SOLVEDRolf I think?
18:38COCKROACH
COCKROACHOh, man!
18:32BOOST
BOOSTAnd a little cycle based boost
18:32DEBUG
DEBUGAdmiral Lovejoy More shit
18:32FIXED
FIXEDGRRR!
18:03NOTE
NOTE ExHuRU I am talking about that fucking boss on Volcania....
18:03DEBUG
DEBUGLet's see!
18:03COCKROACH
COCKROACHIt must remain slow, eh?
16:45BUG
BUGI see that a lot of umlaut cases have nasty effects on the text... Easy to fix, but not needed before the first alpha release
- = 10 Jul 2021 = -
18:35NOTE
NOTE We'll have to see if that works out!
18:16FIXED
FIXEDHmmm?
18:12FIXED
FIXEDHotfix
17:58NOTE
NOTE I hope that works...
17:55EXPERIMENT
EXPERIMENTI'll have to see if this works out
17:48COCKROACH
COCKROACHSue I see that this is not fully effective.... No idea why
16:57DONE
DONEFoxy "Where no man has gone before" will now work!
16:39STATUS
STATUSLet's continue the action
16:32ENHANCEMENT
ENHANCEMENTAn event flush will take place before starting any scenario... Sometimes the first boxtext was skipped when stuff was combined with loading a new map... Hopefully this prevents that....
15:46FIXED
FIXEDA corruption error... Nothing serious...
15:42STATUS
STATUSRight, the (hopefully) final cycle test prior to release has begun...
12:53DONE
DONEThe achievements for reaching level 10,000 should all work now
12:29ITCH.IO
ITCH.IOPlease note the alpha version will ONLY be released on Itch.io and NOT on Game Jolt.... That has to do with Butler being an easier tool to update alphas with..... (well, that and another reason I'd rather keep to myself, thank you).
12:28STATUS
STATUSNow for the FINAL pre-release test cycle... That is "FINAL" when no serious issues that spook the game up big way show up during this cycle...
12:27DONE
DONECompleted this test cycle
9:39FIXED
FIXEDSG cleanup recovery mistake
8:40CLEANUP
CLEANUPSpace created.... I will need it to prepare the actual release, as that will be needed when this test is over...
8:24TEST
TESTAnd let's resume the action
8:24FIXED
FIXEDOne issue with max savegames
8:24POWERSHELL
POWERSHELLRenamed it for immediate action
8:247Z
7ZExtracted last savegame
8:237Z
7ZClean up some stuff
8:22SITE
SITEAdded tag 7Z
8:22NOTE
NOTE This was expected to happen on the road, no worries
8:22SYSTEM
SYSTEMSavegame list full
7:02FAILURE
FAILUREThe government has failed ..... AGAIN!

6:45STATUS
STATUSSome more testing today,..... We're almost there....
- = 9 Jul 2021 = -
20:53COSMETIC
COSMETICWater gun was turning the announcement icon + Crystal's portrait blue
19:14FIXED
FIXEDBlockmap issue in Belioss
16:32NOTE
NOTE The 1970s version uses a different scrolling system.... It can "spook" things up a little, but it's not a real bummer, so I'll lave it the way it is
16:28TEST
TESTI need to see if this is true though
16:28FIXED
FIXEDYirl I think I fixed a minor scrolling issue in the normal savegame screen....
16:01NOTE
NOTE But I will have to see later if that truly works out
16:01BOOST
BOOSTI've done a few more things to speed up the process on the boss in Volcania....
- = 8 Jul 2021 = -
18:48ANNOUNCEMENT
ANNOUNCEMENTThe first playable character of a possible Star Story II has her portrait ready!

11:27BUG
BUGI already suspected this, but there's a bug making stuff go over the slot cap.... I need to look into that....
11:19SYSTEM
SYSTEMA few checkups and maintenance actions will be taken care of in the meantime....
11:17CONFIRMED
CONFIRMEDExperience points however IS correctly linked
10:58NOTE
NOTE In older savegames the data is broken, but the system can automatically detect this, and fix that, so no problem here....
10:57FIXED
FIXED...
10:52BUG
BUGLink error found in Crystal
10:47CONFIRMED
CONFIRMEDAll issues accounted for
10:44TEST
TESTTake VI
10:10FIXED
FIXEDXenobi Allowing scrolling up was malfunctioning
10:10CONFIRMED
CONFIRMEDThat fixes a lot
10:07TEST
TESTAdmiral Johnson Take V
10:07FIXED
FIXEDCoordinate error on scroll up button
10:04TEST
TESTTake IV
10:03FIXED
FIXEDHover conflict
9:45OFFTOPIC
OFFTOPICCrystal
9:18TEST
TESTTake III
9:18FIXED
FIXEDSyntax error
9:05TEST
TESTTake II
9:05FIXED
FIXEDUnrelated issue, but despite the block, switching characters in the Yaqirpa prologue still worked, which shouldn't have been possible
8:57TEST
TESTTake I
8:57STATUS
STATUSBakina Well, the big question is now... DOES IT WORK?
8:57SCRIPT
SCRIPTExHuRU Wendicka Lovejoy - Big alternate Scrolling itself
7:47CONFIG
CONFIGThe setup is done to make sure the vault knows when scrolling might be in order
7:25CONFIG
CONFIGStart up the operation
7:22FAILURE
FAILUREI still need to repeat this one

unfortunately...
7:21CLEANUP
CLEANUPBefore I get to that I must first clean up my workplace, as the GameVar internal thing created more of a mess than I expected
7:20STATUS
STATUSOkay, I've created a nice situation to see if I can get #84 to work
- = 7 Jul 2021 = -
23:41STATUS
STATUSCycle complete
22:59TEST
TESTTake XXX
22:59FIXED
FIXEDGRRR!
22:59COCKROACH
COCKROACHKUT MET PEREN!
22:58TEST
TESTTake XXIX
22:58RECOVERED
RECOVEREDI see that the ABLUSED metatable was in the deleted code... Well good thing I archived it (and that I can see old statusses on GitHub as well).
22:50CONFIRMED
CONFIRMEDFINALLY!
22:31TEST
TESTTake XXVIII
22:31LINK
LINKFixed
22:31STUPIDITY
STUPIDITYLink forgotten
22:19TEST
TESTTake XXVII
22:19FIXED
FIXEDI forgot auto substitution (used in BoxText)
19:00STATUS
STATUSIt all seems to be alright now
18:58TEST
TESTTake XXVI (Load)
18:58STATUS
STATUSOkay
18:55TEST
TESTTake XXV (save)
18:55NOTE
NOTE As a result two more takes required... One to save and one to load
18:54FIXED
FIXEDAnother crucial generation bug in the underlying C++ code
18:52TEST
TESTTake XXIV
18:52NOTE
NOTE Crystal One more test is needed to see if loading games work properly
18:52CHECKED
CHECKEDThe data Stach shows me now looks good
18:52TEST
TESTTake XXIII
18:45STATUS
STATUSAll good now?
18:45VISUALSTUDIO
VISUALSTUDIOcompiling
18:44FIXED
FIXEDA few more generation bugs in the underlying C++ code
18:44BUG
BUGStill no good, but the worst part appears to have been taken care of now
18:39TEST
TESTTake XXII
18:38FIXED
FIXEDGeneration bug in the underlying C++ code
18:38FIXED
FIXEDMissing extension in JCR file (savegame)
18:37BUG
BUGStuff doesn't work on MANY accounts
18:27TEST
TESTTake XXI
18:27FIXED
FIXEDProperty != Method
18:24TEST
TESTTake XX
18:24STUPIDITY
STUPIDITYFoxy I think that will happen some more.... Oh well
18:24STUPIDITY
STUPIDITYBriggs Barf forgotten
18:21CONFIRMED
CONFIRMEDVariables do load, btw... It went wrong on saving
18:21TEST
TESTTake XIX
18:21FIXED
FIXEDIllegal function call in glue code
18:15TEST
TESTTake XVIII
18:14VISUALSTUDIO
VISUALSTUDIOCompiling
18:14FIXED
FIXEDWendicka Show function was not internally linked to the API system
18:10TEST
TESTTake XVII
18:10FIXED
FIXEDWrong type number in Glue Script
18:06TEST
TESTKota Take XVI
18:06POWERSHELL
POWERSHELLWendicka Barf
18:05NOTE
NOTE New "Done" metatable
17:51TEST
TESTTake XV
17:51FIXED
FIXEDFixing a conflict in the process
17:50DONE
DONEAnother adaption required
17:46TEST
TESTTake XIV
17:46FIXED
FIXEDAnd in the Field's callback routines as well
17:42TEST
TESTTake XIII
17:42FIXED
FIXEDFieldMap conflicts fixed
17:41STATUS
STATUSProgress.... But not close to the finish line yet
17:40TEST
TESTTake XII
17:40VOID
VOIDWhy lua has no boolean checker is beyond me.... Would save up a lot of code, I tell ya!
17:18POWERSHELL
POWERSHELLDone that now anyway
17:18STUPIDITY
STUPIDITYForgot to barf, which is needed when you fix something in the Apollo glue scripts
17:16TEST
TESTTake XI
17:16FIXED
FIXEDAnother case error in the glue code fixed
17:13TEST
TESTThe Goddess Take X
17:13NOTE
NOTE A big trapdoor when linking case insensitive code to case sensitive underlying APIS and cores.
17:12FIXED
FIXEDCase error in linkups
17:09TEST
TESTTake IX
17:09FIXED
FIXEDAnother conflict gone!
16:51TEST
TESTTake VIII
16:51COCKROACH
COCKROACHAAARGH!!!!
16:50TEST
TESTTake VII
16:45FAILURE
FAILUREReally Microsoft should know you never include .cpp files, but header files only... In normal C++ usage, that is....
16:45FIXED
FIXEDThe Goddess #include error by VisualStudio include fuck
16:44HUH
HUHDA FUUUUUCK!?
16:34TEST
TESTTake VI
16:34FIXED
FIXEDAnother conflict gone
16:34SCRIPT
SCRIPTThat should do it
16:30NEIL
NEILGlue code to receive it and split it
16:30C++
C++Creating a dump
16:30STUPIDITY
STUPIDITYAh, de debug dumb is (of course) no longer functional... No matter....
16:00TEST
TESTTake V
16:00FIXED
FIXEDFixed those too
16:00STUPIDITY
STUPIDITYMissed a few macros
15:59TEST
TESTTake IV
15:59NOTE
NOTE (Okay "everything" might be too strong of a word, but you get what I mean, right?)
15:58FIXED
FIXEDThat should fix eveything
15:58DONE
DONEAdepted two marcos
15:58SOLVED
SOLVEDAha! Marco issue, that explains
15:57POWERSHELL
POWERSHELLDr. Sal’pr’drita Yirl Let's use my Antonius tool, then...
15:56COCKROACH
COCKROACHPersistent in this impossibility, aren't we?
15:55TEST
TESTTake III
15:55MYSTERY
MYSTERYit claims it has an unknown identifier, however no such thing appears to be present.... Hmmmm....
15:53RECOVERED
RECOVEREDA removal that was too quick -- Aurina
15:52TEST
TESTTake II
15:43POWERSHELL
POWERSHELLBARF script run
15:42VOID
VOIDAnd voided a few issues in this thing in other things
15:42FIXED
FIXEDReggie Conflict caused in the Aurina implementation
15:24TEST
TESTAstrilopup Take I
15:23NOTE
NOTE I did try to make sure that old savegame will remain compatible
15:23NOTE
NOTE This is one of those bugs of which you NEVER can tell if they are fixed, only when they happen again, you can tell they are not.... Still, all I can do is test if the game works properly now, and see what happens
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