1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
21:35:54FIXED
FIXEDI think I found the little bugger!
21:30:44TEST
TESTTake CCCLXXXVIII
21:30:42DEBUG
DEBUGLet's add a little debug line
21:30:36HUH
HUHDa fuck?
21:27:01TEST
TESTTake CCCLXXXVII
21:26:58DONE
DONEBASE definition for Stats
20:17:52TEST
TESTTake CCCLXXXVI
20:17:51FUCKYOU
FUCKYOU_
20:16:30TEST
TESTTake CCCLXXXV
20:16:26FIXED
FIXEDMisspelled?
20:15:09TEST
TESTSueTake CCCLXXXIV
20:15:04DONE
DONEInventory number of items has been set to the stat manipulator
20:11:52TEST
TESTDr. Sal’pr’dritaTake CCCLXXXIII
20:11:50FIXED
FIXEDANOTHER syntax error
20:11:12TEST
TESTTake CCCLXXXII
20:11:09FIXED
FIXEDSyntax error
18:33:42DEBUG
DEBUGTake CCCLXXXI
18:33:37DEBUG
DEBUGWorkout
16:57:55STATUS
STATUSTime for a break. (It's not like I'd finish this project this year, anyway) *ba-dum-tish*
16:57:24CONFIRMED
CONFIRMEDNOW I see what I wanted to see.
16:55:12TEST
TESTTake CCCLXXX
16:55:07STUPIDITY
STUPIDITYI know where I went wrong, and I think I fixed it!
16:53:33TEST
TESTTake CCCLXXIX
16:53:27DEBUG
DEBUGWendickaFireWorksNo proper response?

That's odd! Let's add an extra debug line to get a few things confirmed.

16:48:19TEST
TESTTake CCCLXXVIII
16:48:15FIXED
FIXEDSyntax error
16:46:17TEST
TESTTake CCCLXXVII
16:46:13LAZY
LAZYIt SHOULD save me a lot of work when most of the script is being done.
16:45:47SCRIPT
SCRIPTDistraction metatable set up
16:34:52SCRIPT
SCRIPTSueFireWorksA bit of preparational scripting
16:29:16SECURITY
SECURITYSet up stuff to prevent me from getting in trouble for a few reserved tags in RPGChar
16:27:19SOLVED
SOLVEDAha, it needs the character itself, and it needs the string data... That shouldn't be too hard
16:26:03SEARCH
SEARCHLet's use antonius to find that one
16:25:53REPORT
REPORT Can this character shoot? is the last debug console message, eh?
16:25:23REPORT
REPORT The interstate call is fine now
16:22:25TEST
TESTBakinaTake CCCLXXVI
16:22:00COCKROACH
COCKROACHIt doesn't end there, though as a nil was reported where that shouldn't be possible. Let's through in another take on this!
16:21:37FIXED
FIXEDWell that has been upgraded to the current way interstate calls are done
16:19:21REPORT
REPORT
Creating character UniWendicka,1,Wendicka -> UniWendicka,1,Wendicka

That kind of output should never be possible, but I THINK I know what happened there.

16:16:59COCKROACH
COCKROACHThis is gonna be a long ride
16:14:39TEST
TESTTake CCCLXXV
16:14:33DEBUG
DEBUGAnd some debug lines added that I may be needing
16:14:15DONE
DONECreating characters should be possible now
15:29:04REPORT
REPORT FireWorksRight! What it wants to see is index Create.
15:26:10TEST
TESTYirlTake CCCLXXIV
15:25:45TECHNO
TECHNOI really need to restudy if e index does what it's supposed to be doing, you know.
15:25:22DEBUG
DEBUGAdmiral LovejoyI've set up the data I need a bit further
15:24:09STATUS
STATUSHmmm...
15:23:59TEST
TESTTake CCCLXXIII
15:21:30STATUS
STATUSWell, time to get the show on the road for RPGChar
15:20:34TEST
TESTTake CCCLXXII
15:20:33STATUS
STATUSLet's get ready to rumble!
14:59:15STATUS
STATUSTime for a little break, but I'll get into runtime testing later
14:32:01REPORT
REPORT All compilation errors accounted for
14:31:16TEST
TESTTake CCCLXXI
14:31:14LINK
LINKLink to Link
13:50:19TEST
TESTWendicka Lovejoy - Big alternateTake CCCLXX
13:50:16REMOVED
REMOVEDand
13:49:13TEST
TESTTake CCCLXIX
13:49:10DONE
DONEImage.Load -> LoadImage
13:47:49TEST
TESTKotaTake CCCLXVIII
13:47:48DUMMIED
DUMMIEDDev referrence I no longer need
13:46:05TEST
TESTTake CCCLXVII
13:46:03LINK
LINKFlow convert
13:45:15TEST
TESTTake CCCLXVI
13:45:13REMOVED
REMOVEDor
13:41:15TEST
TESTTake CCCLXV
13:41:13LINK
LINKEvents
13:40:31TEST
TESTTake CCCLXIV
13:40:29VOID
VOID:=
13:39:28TEST
TESTTake CCCLXIII
13:39:21LINK
LINKRolfAudio
13:38:26TEST
TESTTake CCCLXII
13:38:20DONE
DONEImageFont.Obtain -> ObtainFont
13:35:33TEST
TESTTake CCCLXI
13:35:31FIXED
FIXEDScreen -> Graphics
13:34:06TEST
TESTTake CCCLX
13:34:01LINK
LINKGraphics
13:33:58LINK
LINKSys
13:32:12TEST
TESTTake CCCLIX
13:32:10DONE
DONEA few more adaptions
12:37:59DONE
DONEFirst adaptions
12:37:52DONE
DONERename File
12:09:27STATUS
STATUSAnother day, another go. Even though it's the last day of the year
00:02:29STATUS
STATUSI guess it's only obvious that given the time this will be for tomorrow.
00:00:52REPORT
REPORT ReggieCrystal McLeen - Big alternateFlowSaveGame will have to be taken care of
- = 30 Dec 2024 = -
23:59:44TEST
TESTBakinaTake CCCLVIII
23:59:42DONE
DONEredefine NewChar function
23:55:24TEST
TESTTake CCCLVII
23:55:20FUCKYOU
FUCKYOUCore scripting is case sensitive.
23:53:41TEST
TESTTake CCCLVI
23:47:44VISUALSTUDIO
VISUALSTUDIOCompile
23:01:30C++
C++Small adaption to SCI
22:59:29LUA
LUAA small adaption to the Scyndi core script
22:50:10NOTE
NOTE But I think I have a better idea, though.
22:49:38SCYNDI
SCYNDI Scyndi will get a bit of trouble, as classes and groups are not in the GLOBALS group... They should be, though.
22:48:15TEST
TESTTake CCCLV
22:48:13STATUS
STATUSAnd that covers all compiler errors, so another runtime test is in order!
22:47:34TEST
TESTTake CCCLIV
22:47:33FUCKYOU
FUCKYOUAND.... ANOTHER!
22:46:26TEST
TESTTake CCCLIII
22:46:24VOID
VOIDAnd... ANOTHER
22:45:39TEST
TESTTake CCCLII
22:45:37VOID
VOIDAnother... well two actually
22:39:55TEST
TESTAdmiral JohnsonExHuRUTake CCCLI
22:39:51VOID
VOIDSelf
22:22:08TEST
TESTTake CCCL
22:22:03DUMMIED
DUMMIEDA line I no longer need
22:21:31TEST
TESTTake CCCXLIX
22:21:29SCYNDI
SCYNDI Rotation works different here!
22:20:22TEST
TESTAdmiral LovejoyTake CCCXLVIII
22:20:21LINK
LINKConvert
22:19:28TEST
TESTTake CCCXLVII
22:19:26LINK
LINKEvents
22:17:43TEST
TESTTake CCCXLVI
22:17:42FIXED
FIXEDBroken link
22:15:44TEST
TESTTake CCCXLV
22:15:39SCYNDI
SCYNDI Neil -> Scyndi: StarBar
22:03:52TEST
TESTTake CCCXLIV
22:03:50FUCKYOU
FUCKYOUAnother one!
21:55:04TEST
TESTTake CCCXLIII
21:54:46VOID
VOIDAnother Self
21:06:18TEST
TESTTake CCCXLII
21:06:15SCYNDI
SCYNDI Screen -> Graphics
21:04:29TEST
TESTTake CCCXLI
21:04:28FIXED
FIXEDANOTHER code typo
21:02:59TEST
TESTTake CCCXL
21:02:56FIXED
FIXEDCode typo
21:02:27TEST
TESTTake CCCXXXIX
21:02:25LINK
LINKLink to Link
21:00:24TEST
TESTXenobiTake CCCXXXVIII
21:00:22SCYNDI
SCYNDI Image.LoadNew -> LoadNewImage
20:57:50TEST
TESTThe GoddessTake CCCXXXVII
20:57:49VOID
VOIDSelf
20:57:16TEST
TESTTake CCCXXXVI
20:57:14LINK
LINKAdmiral JohnsonVies Bah!
20:55:38TEST
TESTTake CCCXXXV
20:55:37LINK
LINKJCR6
20:50:44TEST
TESTTake CCCXXXIV
20:50:43SCYNDI
SCYNDI Screen->Graphics
20:50:10TEST
TESTTake CCCXXXIII
20:50:09FUCKYOU
FUCKYOUAnother :=
20:36:56TEST
TESTTake CCCXXXII
20:36:48SCYNDI
SCYNDI KotaAnother FPS.Ticks -> Sys.Ticks
20:34:51TEST
TESTTake CCCXXXI
20:34:50VOID
VOIDAnother := x2
20:34:15TEST
TESTTake CCCXXX
20:34:13VOID
VOIDAnother
20:33:21TEST
TESTTake CCCXXIX
20:33:19VOID
VOID:=
20:32:50TEST
TESTTake CCCXXVIII
20:32:48SCYNDI
SCYNDI FPS.Tricks -> Sys.Ticks
20:31:31TEST
TESTTake CCCXXVII
20:31:30DONE
DONEScreen -> Graphics
20:30:51TEST
TESTTake CCCXXVI
20:30:49FAILURE
FAILURECrash
20:20:58TEST
TESTTake CCCXXV
20:20:56LINK
LINKRPG2Stat
20:19:51TEST
TESTTake CCCXXIV
20:19:50VOID
VOIDAnother :=
19:49:20TEST
TESTBriggsTake CCCXXIII
19:49:19VOID
VOID:=
19:48:50TEST
TESTBriggsTake CCCXXII
19:48:48DONE
DONEOld -> New
19:36:57TEST
TESTCrystalTake CCCXXI
19:36:56FIXED
FIXEDCode typo
19:34:17TEST
TESTTake CCCXX
19:34:15VOID
VOIDConstructor in groups issue
19:32:38TEST
TESTTake CCCXIX
19:32:37LINK
LINKrelink Box
19:31:40TEST
TESTTake CCCXVIII
19:31:39VOID
VOIDNo base value boolean
19:29:18TEST
TESTTake CCCXVII
19:29:16VOID
VOIDmethod self issue
19:28:21TEST
TESTTake CCCXVI
19:28:19FIXED
FIXEDand
19:20:43TEST
TESTTake CCCXV
19:20:42VOID
VOIDAnother one!
19:14:37TEST
TESTTake CCCXIV
19:14:35VOID
VOID:= x3
18:49:18TEST
TESTTake CCCXIII
18:49:15DONE
DONEVector converted
18:38:44STATUS
STATUSWell, let's get me a bowl of porridge while I wait for the search to be completed.
18:38:21DONE
DONEConversion other than Vector at least done.
18:34:33SEARCH
SEARCHAlso a request for a vector library (undoubtedly based on the same library in C++). I need to find where it is, meanwhile I'll take a few preps
18:30:50TECHNO
TECHNODr. Sal’pr’dritaa module class is not (yet) supported by Scyndi, so I'll have to resort a bit to dirty code
17:31:06TEST
TESTTake CCCXII
17:31:04VOID
VOID:=
17:30:46SCYNDI
SCYNDI AstrilopupSomething tells me, this is gonna get me a LOT of bugs in the future, but I really wanted to be proper on these things.
17:30:16FIXED
FIXEDFoxyArrays start with 1 in Lua, NIL and Neil, but with 0 in Scyndi
17:28:25TEST
TESTTake CCCXI
17:28:23NOTE
NOTE Well, still a lot to do, but let's put a few things to the test here!
17:28:08DONE
DONENeil -> Scyndi: SubParty
14:28:46REPORT
REPORT I see I gotta translate the Sub for party next
14:28:46STATUS
STATUSThe start up works .... again
14:28:45FUCKYOU
FUCKYOUHousekeeping by git... Never funny!
14:22:52TEST
TESTTake CCCX
14:22:50VOID
VOIDConfict (?)
14:16:13TEST
TESTTake CCCIX
14:16:11FIXED
FIXEDNeil referrence had to be Scyndi referrence
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