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16:06ALPHA
ALPHAI hope I can cover the mines of Airom properly now
12:18DONE
DONEOh, I changed the names of the junk colleciton areas to names more fitting for the current political situation
12:00ALPHA
ALPHASue Let's go for the Eugorvnia caves
11:59NOTE
11:58STATUS
STATUSRolf Another day, let's get things done.
1:01STATUS
STATUSTime to call it though
0:58VOID
VOIDThe decimal error in Eugorvnia Caves. I already had my suspicions
- = 12 Oct 2021 = -
23:56CONFIRMED
CONFIRMEDApparently this fixes the issue. Not sure how this could happen, though.
23:51ALPHA
ALPHAFoxy Talked enough let's resume the action
23:50ALPHA
ALPHANow I also tested the sideway in the Volcania plains dungeon
23:50ALPHA
ALPHAIt goes without saying also that this means the Flower Jungle has been succesfully tested
23:46ALPHA
ALPHAOh yeah, I guess it was obvious I was testing Excalibur now
23:46FIXED
FIXEDDid I fix it?
23:43HUH
HUHNo "LeaveTrans"? My source code says otherwise
20:45STATUS
STATUSWith that the end of the final alpha is coming near, at least!
20:45ALPHA
ALPHAEugorvnia science facility II
17:02ALPHA
ALPHATime now to set Marlon's Garden in order
17:01ALPHA
ALPHAExHuRU Testing of the graveyard concluded
12:57ALPHA
ALPHALet's go... again!
12:57NOTE
NOTE For the casual mode no changes
12:56BOOST
BOOSTHigher level boss graveyard in hard mode
12:56NERF
NERFLower level in easy mode, boss Graveyard
- = 11 Oct 2021 = -
23:11ALPHA
ALPHAAnd let's resume the test!
23:10FIXED
FIXEDBoss in Dark Graveyard really had the wrong level calculation. That has been fixed
22:46ALPHA
ALPHALet's resume the action!
22:46FIXED
FIXEDSyntax error
22:46STUPIDITY
STUPIDITYDon't be too fast, Jeroen
22:46ALPHA
ALPHABelioss
22:37NOTE
NOTE Testing will go along the way, but for now this will do
22:37FIXED
18:58TECHNO
TECHNONot that it mattesr for Star Story anymore, though, but for "The Fairy Tale REVAMPED","63 fires of lung" and "Star Story II" (the latter two in particular) this will still matter
18:58KTHURA
KTHURAAnd this will make my work in Kthura much easier
18:58C++
C++Some updates for June19
- = 10 Oct 2021 = -
13:00CONFIRMED
CONFIRMEDVoid confirmed
12:42ALPHA
ALPHAYirl In which I am now testing Frendor bushes of the "Phantasar" sidequest
12:42ITCH.IO
ITCH.IOUpdating the alpha
12:41FUCKYOU
FUCKYOUAnd I lost a lot of fucking data with that crash too.
12:41NOTE
NOTE And I hope that covers them all now!
12:41VOID
VOIDWell, let's void that for Blizzard.
12:40COCKROACH
COCKROACHCrash in multi target spellani (that famous impossible cockroach that keeps popping up)
- = 9 Oct 2021 = -
21:00NOTE
NOTE #167 Must be easy to fix, however, this is not yet important to make the game go into beta. It's only cosmetic after all.
20:59ALPHA
ALPHABlack Castle (side quest tested)
20:48BUG
17:37ALPHA
ALPHAAlpha done up to the point where the first stuff on Nizozemska is done
13:22ALPHA
ALPHAComplete up to Volcania completed
12:02OFFTOPIC
OFFTOPIC
11:38CLOSED
CLOSEDOh, I see #165 was already fixed... Closed it!
11:36ALPHA
ALPHALet's roll it!
11:36GENERATION
GENERATIONvUpdate
11:36GITHUB
GITHUBUpdating
11:33CLOSED
CLOSEDFor now I'll close #166, however I *is* possible things are not in order yet!
10:43STATUS
STATUSBut I'll continue that later today
10:42ALPHA
ALPHAThe Alpha is by the way up to the point where I gotta start on Volcania
10:41TECHNO
TECHNOAdmiral Johnson Only on the next wipe I'll know if this works, as this is hard to test at the present time, but for now this will do.
10:41FORCE
FORCEI'll force my way though then
10:38FUCKYOU
FUCKYOUBakina It's that fucking scheduling conflict again... I'm gonna go to very drastic measures now!
10:38STUDY
- = 7 Oct 2021 = -
21:57ALPHA
ALPHACompleted up to the point where Crystal has to fight her solo-boss
20:55NOTE
NOTE This particular bug however will need to be looked at when I got my debugger fully turned back on, as this is a rather complex one, I'm afraid
20:54BUG
13:01ALPHA
ALPHAI've tested the game up to the point where you get onto the Hawk.... So far so good.
- = 6 Oct 2021 = -
23:28ALPHA
ALPHALet's continue in the Dark Caves
23:24VOID
VOIDAh, a miscalculation in Neil's bug for decimals without leading zero
23:23BUG
BUGFor some odd reason the boss' level in the Dark Caves in incredibly high in the easy mode
22:41ALPHA
ALPHAYaqirpa completed
19:36STATUS
STATUSA few important things came in between, however I got myself a start up savegame now in the Yaqirpa
18:57ALPHA
ALPHAStarting an easy-mode game in order to make the final alpha test myself. I do hope my alpha tester can also do a bit more before XMas as I really hope I can release the game as beta before 2022
18:56CONFIRMED
CONFIRMEDFixed at last!
18:54TEST
TESTTake III
18:54EXPERIMENT
EXPERIMENTWill THIS do the trick then?
18:53COCKROACH
COCKROACHNope, that didn't do anything
18:30TEST
TESTTake II
17:53FIXED
FIXEDI do not not what causes the crash when you cancel loading a new savegame... All I can hope it's fixed now
- = 25 Sep 2021 = -
21:53ANNOUNCEMENT
ANNOUNCEMENTCrystal

Meet Gavida Klahré

She's planned to be the main protagonist for Star Story II

- = 19 Sep 2021 = -
21:46STATUS
STATUSAnd that will be all for now....
21:46ALPHA
ALPHAMy main alpha tested could play the game in alpha up to the savespot halfway the dungeon.... This is great progress, already.... I hope I can start up my own big alpha test soon
21:44ITCH.IO
ITCH.IOA quick devlog update could be in order there....
21:43ITCH.IO
ITCH.IOUploading the new version
21:43POWERSHELL
POWERSHELLComplete rebuild
21:36UPDATED
UPDATEDLicense data
21:36JUDGMENT
JUDGMENT As far as I can judge for now, this fixes the issue, but like I said before, this is one of those issues of which you never know it's fixed... you can only know it isn't if this happens again!
21:34TEST
TESTTake V
21:34VOID
VOIDOh well!
21:34FAILURE
FAILUREC++ can really get under my skin sometimes
21:33TEST
TESTCrystal Take IV
21:33EXPERIMENT
EXPERIMENTNo clue if this will work, but here goes nothing!
21:20FAILURE
FAILUREClearly this only makes matters worse... But why?
21:18FAILURE
FAILUREWell that didn't work out too well, either!
21:17TEST
TESTTake III
21:17FORCE
FORCELet's force it then!
21:16FAILURE
FAILUREVisualStudio won't compile as this didn't require C++ code to get modified (crap)
21:16TEST
TESTTake II
21:16FIXED
FIXEDInternal script syntax error (had nothing to do with this, but got in the way)
21:14TEST
TESTTake I
21:14TECHNO
TECHNOThis is however one of those bugs you can never be sure of, if they are fixed or not. You can only be sure it's not if the error pops up again... That makes this issue in particular very frustrating.
21:13FIXED
FIXEDNot sure but I've done some study to Lua's core features, as it appear s the mysterious stack overflow errors are caused there.
That SHOULD therefore be fixed now, but I cannot be sure
- = 29 Aug 2021 = -
20:29NOTE
NOTE I may not yet be able to do something about that, but I hope I can plan a full Star Story day the upcoming week
20:28BUG
- = 27 Jul 2021 = -
19:43FAILURE
FAILUREI just need to post this again

16:49FAILURE
FAILURECUCKOO!!!!

12:01NOTE
NOTE I didn't put this into a library in order to make sure some game specific adaptions could still be needed, that's all
12:00TRANSFER
TRANSFERBoxText routine transferred from Star Story to The Fairy Tale
- = 26 Jul 2021 = -
11:46MYSTERY
MYSTERYI'll never figure this out, I suppose
11:45HUH
HUHAnd it works?
11:40INVESTIGATION
INVESTIGATIONWTF is going on here?
11:39COCKROACH
COCKROACHBut the game still says "no"?
11:39CONFIRMED
CONFIRMEDOpenURL.exe not copied any more
11:17APOLLO
APOLLOBuild all crap
11:15APOLLO
APOLLOConsole off again
11:10DUMMIED
DUMMIEDCopy of OpenURL.exe in the game's Apollo Project File
11:05STATUS
STATUSCompilation succesful
11:05VISUALSTUDIO
VISUALSTUDIOCompile
11:04C++
C++I now handled this a different way now... This should make the entire call to OpenURL.exe unneeded
9:22TODO
TODONatural break first...
9:22NOTE
NOTE And that is the reason for all this suffering, for sure
9:21SOLVED
SOLVEDAha!!!! Directory creation goes through OpenURL.exe as well....
9:20INVESTIGATION
INVESTIGATIONLet's investigate the results, shall we?
9:20SEARCH
SEARCHAntonius is now going through Apollo
9:18MYSTERY
MYSTERYIn the scripts I can find nothing more that is causing this issue, so I guess I most turn Apollo upside down
9:17DONE
DONEBriggs Bug tracker should now be called directly, without OpenURL.exe
8:54SEARCH
SEARCHKota A full scan of all files to a passible call request
8:23INVESTIGATION
INVESTIGATIONLet's see if I can get rid of all references to OpenURL.exe
- = 25 Jul 2021 = -
22:09TODO
TODOWendicka I made an issue on this in #163
22:09NOTE
NOTE For now this will do
22:03ITCH.IO
ITCH.IOA new version will be uploaded momentarily
22:02NOTE
NOTE For now I'll leave the console on to prevent trouble, and I hope I can get some time this week to fix this issue and to be able to remove that program from the game entirely, but for now, this will have to do...
22:01NOTE
NOTE Foxy Now I know that OpenURL.exe may be called and be to blame for this... I don't know why it's called there... I'll need to turn the savegame routine upsaide down for this.
22:01HUH
HUHSaving works, but still it tries to get to the Windows main screen....
21:56TEST
TESTAnd let's see what happens after a build now!
21:56APOLLO
APOLLOThe Goddess Console off again
21:50TEST
TESTLet's see now!
21:49FIXED
FIXEDI hope
21:48COCKROACH
COCKROACHSystem is messing on me
21:47FIXED
FIXEDA little mistake along the way
21:44C#
C#I had to adept the Apollo Builder for this
21:37VOID
VOIDfor now I'll include OpenURL with the release, but that should be done on a better way
21:33SEARCH
SEARCHDuring saving the game seems to call OpenURL for some reason.... I don't know why so I'm looking for any script that may do that....
21:28SOLVED
SOLVED"OpenURL" called? Why?
21:26VOID
VOIDThis should void the issue
21:26TECHNO
TECHNOUntil I know how to fix this I'll set the console on in the release version of the game....
21:24FIXED
FIXEDA few blockmap issues in Excalibur and the Yaqirpa
21:24VOID
VOIDWendicka Crash upon learning Jolt under certain circumstances
21:24FAILURE
FAILUREThe savegame feature malfunctions when the console is not up.... I need to do a throrough investigation why this can happen, however due to lack of time now, that will have to wait. This issue will also affect the Fairy Tale and future games, so I need to give this one a view over time anyway
- = 19 Jul 2021 = -
14:33STATUS
STATUSLike I said I am going to take a break here, I will start a real big test later, and that should lead to the last things before the checker flag can be waved.... See ya, around!
8:24CONFIRMED
CONFIRMEDAt least the extra console window closes when running from the GUI, and that's most important right now
8:22FAILURE
FAILURENot exactly what I had in mind, but for now it will have to do, I fear
8:16FIXED
FIXEDConsole check in Apollo (affects ALL Apollo based games)
1:04C++
C++The Goddess Console release in Apollo if the identify file instructs the builder to
- = 18 Jul 2021 = -
23:48STATUS
STATUSI'll first be taking a break from this project... Some final stuff to be done will really come later....
23:47STATUS
STATUSSo far for now....
22:40ITCH.IO
ITCH.IOAgain!
22:40FIXED
FIXEDBetter now?
22:40COCKROACH
COCKROACHGRRR!
22:38ITCH.IO
ITCH.IOUploading again!
22:38FIXED
FIXEDI think
22:37FAILURE
FAILUREFailed
22:37ITCH.IO
ITCH.IOUploading first open alpha
22:36POWERSHELL
POWERSHELLQuick script to build and to call Butler
22:25NOTE
NOTE The "no music" version will also not be released during the alpha... it will be during the beta and stable
22:25GAMEJOLT
The open ALPHA will NOT be released on Game Jolt... This because gjpush is pain for a game that may require daily updates
22:24STATUS
STATUSNow I can prepare the itch release
22:21CONFIRMED
CONFIRMEDTHAT WORKS!
22:20TEST
TESTLet's see....
22:20STATUS
STATUSThe question is now: Does the release work?
22:15CONFIRMED
CONFIRMEDWorks!
22:15TEST
TESTQuick test
22:15POWERSHELL
POWERSHELLSet up a quick script for release building
22:12CONFIRMED
CONFIRMEDAs far as it looks like stuff appears to be in order now
22:10TEST
TESTTake XI
22:10FIXED
FIXEDARF had to be taken care of on its own
22:06TEST
TESTTake X
22:05FIXED
FIXEDSomething snuck into the code that was not right.... Killed it
22:02TEST
TESTReggie Dr. Sal’pr’drita Astrilopup Take IX
22:02FIXED
FIXEDThe damage
22:02FAILURE
FAILURESometimes the auto code organizer in Visual Studio can cause more harm than good
22:00TEST
TESTTake VIII
22:00FIXED
FIXEDDirry call needed
21:59BUG
BUGBut not there yet
21:59CONFIRMED
CONFIRMEDYup that does things right
21:48TEST
TESTTake VII
21:48FIXED
FIXEDAstrilopup Yirl Fixed it
21:48SOLVED
SOLVEDGot it!
21:48HUH
HUHNo results
21:46TEST
TESTTake VI
21:46DEBUG
DEBUGAdded extra line that must give me some answers
21:46INVESTIGATION
INVESTIGATIONwhy?
21:40FAILURE
FAILUREDoesn't do what it must do, though...
21:40TEST
TESTTake V
21:40C#
C#First set up to copy all required binaries in
20:56STATUS
STATUSFor the JCR part stuff appears to be working as far as I can check, but not there yet!
20:40TEST
TESTTake IV
20:39C#
C#Import copy to release
20:28NOTE
NOTE Not there yet!
20:28CONFIRMED
CONFIRMEDSo far it works
20:20TEST
TESTTake III
20:20FIXED
FIXEDMain package error
13:45TEST
TESTTake II
13:45FIXED
FIXEDSue Syntax error
13:44TEST
TESTBut a little test is possible now!
13:44C#
C#A few pre-work things taken care of, but not there yet!
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