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17:00GENERATION
GENERATIONCrystal Generation complete
16:59NEIL
NEILData Generation Script for starting a New Game+
10:06C#
C#Expansions to QuickNeil to make the entire operation possible
9:57STATUS
STATUSVery well, now it is important to note that I've come to the point that the New Game+ can start, or rather, that you can start a new cycle of the game.

This is a pretty delecate process. A lot of data has to be reset, but a lot of data must remain... An extra generator tool will be in order to accomplish all this, so the next step will be to write that generator in order to prepare for the big cycle transfer itself

- = 18 May 2021 = -
12:58STATUS
STATUSI'll be taking a few days off now... I need my rest... Soon I'll setup the start of the New Game+ and run more test and dig through my issue tracker to get more and more dealt with....

See ya soon!

12:57CONFIRMED
CONFIRMEDIt all works... yeah!
12:50TEST
TESTTake IV
12:49FIXED
FIXEDSyntax error
12:46TEST
TESTTake III
12:46FIXED
FIXEDA few linkup issues
12:42TEST
TESTTake II
12:39GENERATION
GENERATIONRegenerate is needed in order to fix this!
12:39FIXED
FIXEDTypo in generated code
12:36TEST
TESTTake I
12:36LINK
LINKLinked to the final Johnson event
12:34NOTE
NOTE Yirl A temp crash will happen when the credits have done rolling. This is a safety measure.
12:34SCRIPT
SCRIPTCredits code written
12:10GENERATION
GENERATIONI've generated the data for the credits.... Now to code the routine to display it all on screen
12:01NOTE
NOTE The message below was sent with a delay, as I was already done with preparations after my break when it was sent
12:01STATUS
STATUSI will take a break now.... I will get onto the preparations for the end credits later....
- = 17 May 2021 = -
18:08STATUS
STATUSFINALLY!
18:01TEST
TESTTake V
18:01MYSTERY
MYSTERY(How did that one surive the original game development, or was I really that lazy back then to take the mispelled version?)
18:01FIXED
FIXEDScenario tag typo
17:58TEST
TESTTake IV
17:58VOID
VOIDWendicka Crash?
17:45TEST
TESTTake III
17:45FIXED
FIXEDKota Another conflict?
17:42TEST
TESTAnother go then?
17:42FIXED
FIXEDIdentifier conflict
17:39TEST
TESTLet's see
16:14ENHANCEMENT
ENHANCEMENTActor and other objects can beam now (if this is done well, that is)
14:06FIXED
FIXEDSyntax error
13:45TEST
TESTI will first test if up to that forced crash it all works
13:29NOTE
NOTE After a break I will get to that.
13:28NOTE
NOTE Speaking to Johnson will work, up to the moment the end credits will appear, then the game will crash, as the end credits have not yet been scripted
13:28MAPSCRIPT
MAPSCRIPTSome NPCs scripted
13:07CONFIRMED
CONFIRMEDRight.... Stuff is not working...
12:43TEST
TESTTake III
12:43STUPIDITY
STUPIDITYDr. Sal’pr’drita IDIOT!
12:32TEST
TESTTake II
12:32FIXED
FIXEDScope error
12:30TEST
TESTLet's see
12:30MAPSCRIPT
MAPSCRIPTPost boss event on the post-boss location start
11:39MAPSCRIPT
MAPSCRIPTTemplate script set up for the post game Exclibur room
10:42NOTE
NOTE I've not yet fully sorted out the balancing, this comes later!
10:42STATUS
STATUSThe final boss appears to be working properly
10:11TEST
TESTWell, since this is still the Goddess fight we're talking about let's count on... -- Take XXXIII
10:11SCRIPT
SCRIPTDispell Effect
9:52COSMETIC
COSMETICA small radius change to the gun drones
8:46STATUS
STATUSThe Goddess Next stop is to implement the spell effect script "Dispell Everything"
8:45STATUS
STATUSSo far everything works
8:36TEST
TESTTake XXXII
8:36COSMETIC
COSMETICI increased the radius with wich the drones circle around the goddess
8:36FIXED
FIXEDI think i fixed it!
8:35RESULT
Aha, the reason of all evil has been found
8:32TEST
TESTTake XXXI
0:47STATUS
STATUSBut I need to know when to quit a sessions in order not to overwork myself into the far deep of the night, so this will be for tomorrow!
0:46DEBUG
DEBUGI've set up a debug line for that
0:46JUDGMENT
JUDGMENT The stats of the Goddess appear to be way too high, and I need to sort that one out.... I mean 69K healing, and her speed being so incredibly fast, while she should have the average of all other characters, that's odd
0:45NOTE
NOTE This will be for later though
0:45STATUS
STATUSExHuRU I need to code the dispell script
0:40TEST
TESTTake XXX
0:40FIXED
FIXEDForgotten members
0:31TEST
TESTTake XXIX
0:31FIXED
FIXEDSyntax error
0:28TEST
TESTTake XXVIII
0:28DONE
DONEDrone stats based on yours... Things didn't turn out so well
0:28REMOVED
REMOVEDThe Goddess Removed a plan I first had... Too much trouble
0:16TEST
TESTTake XXVII
0:08JUDGMENT
JUDGMENT But I am still not seeing what I want to see
0:07STATUS
STATUSReggie So far all crashes accounted for
- = 16 May 2021 = -
23:53TEST
TESTTake XXVI
23:53FIXED
FIXEDType mismatch in flow function
23:53NOTE
NOTE Although I will see if I can work out a few things for the gun-drones later
23:52STATUS
STATUSAstrilopup All init faults appear to be accounted for
23:47TEST
TESTTake XXV
23:44FIXED
FIXEDMember misnaming
23:07TEST
TESTTake XXIV
23:07FIXED
FIXEDeach-function-fix
23:02TEST
TESTTake XXIII
23:02FIXED
FIXEDType issue
22:26TEST
TESTTake XXII
22:26STATUS
STATUSLet's see now!
14:42STATUS
STATUSAnd I'll have to continue this later!
14:42FIXED
FIXEDRolf Instance call error
14:42CONFIRMED
CONFIRMEDAT LAST!
14:37TEST
TESTTake XX
14:37FIXED
FIXEDModifier error on HP
14:37FIXED
FIXEDBase number error
13:27TEST
TESTTake XIX
13:27STUPIDITY
STUPIDITYI was too quick
13:24TEST
TESTTake XVIII
13:24DEBUG
DEBUGA proper error message will have to tell me how this can happen
13:23BUG
BUGNaN definition
13:18TEST
TESTTake XVII
13:17FIXED
FIXEDIllegal instance call
13:12TEST
TESTTake XVI
11:22FIXED
FIXEDQuick usage index error
11:18TEST
TESTTake XV
10:42FIXED
FIXEDQuotation error..... Lua may not see the difference between " and ', but Neil does (and pretty much tries to handle them the same way C does... well.. almost).
10:33FIXED
FIXEDSue Unknown identifiers
10:29TEST
TESTTake XIV
10:29GITHUB
GITHUBUpdated
10:26CONFIRMED
CONFIRMEDA nice list of errors, but since they were only possible due to reading the Goddess subscript I do now know the script is at least loaded
10:16TEST
TESTTake XIII
10:16STUPIDITY
STUPIDITYIdiot! When you check on upper you must also type in caps lock....
10:15ANALYSIS
ANALYSISThe logs confirm my suspicion
8:34JUDGMENT
JUDGMENT Crystal Clearly that script isn't run, however at least the battle starts up, that counts for something already
8:31TEST
TESTTake XII
8:31DEBUG
DEBUGExtra debug stuff must help me on that one
8:30NOTE
NOTE I also got the strong feeling that the Goddess script ain't being run
8:29STUPIDITY
STUPIDITYAstrilopup I need to save before I run the test
8:25TEST
TESTTake XI
8:25FIXED
FIXEDI think I found the bugger
8:23HUH
HUHMultiple goddesses and adds that SHRINK?
8:08TEST
TESTAdmiral Lovejoy Take X
8:08FIXED
FIXEDSyntax error
8:05TEST
TESTTake IX
8:03DATABASE
DATABASEAnd a few adaptions to the offending item...
8:03VOID
VOIDCatacher done
8:00ANALYSIS
ANALYSISAha.... A NAN.... Not quite sure how a NAN could come to be, but the system will now properly catch it and convert NANs to 0
7:52TEST
TESTTake VII
7:52STATUS
STATUSSleep overwhelmed me... so let's do that again!
- = 15 May 2021 = -
21:38TEST
TESTTake VII
21:38FUCKYOU
FUCKYOULet's add an extra debug line
21:36INVESTIGATION
INVESTIGATIONBakina And why up to foe 13? Only 6 addons where allowed... not over 10 (even in the hard mode 13 was never allowed).
21:36FORCE
FORCEFUCK YOU!
21:31TEST
TESTTake VI
21:31VOID
VOID???
21:21TEST
TESTXenobi Take V
21:20FIXED
FIXEDReference error
20:10TEST
TESTTake IV
20:10FIXED
FIXEDIllegal function call
20:07TEST
TESTTake III
20:07VOID
VOIDForward issue
20:03TEST
TESTTake II
20:03FIXED
FIXEDCode Typo
19:57TEST
TESTTake I
19:57SCRIPT
SCRIPTGoddess stats based on yours
18:55NOTE
NOTE Hold the show.... I found something I already suspected
18:52STATUS
STATUSAnd now the testing can finally begin?
18:52MAPSCRIPT
MAPSCRIPTAnd initiating the boss fight is now done
16:54SCRIPT
SCRIPTThis script will also end the battle once the combat reaches 1 HP... This is a kind of safety measure to bypass the normal fight end. That makes more sense given the final boss status, and is easier to go due to the invulnerability of the drones circling around her.
16:53SCRIPT
SCRIPTI've set up the script that will make the drones circle around the goddess
15:21TEST
TESTLet's see now!
15:21FIXED
FIXEDOne more adjustment
15:20STATUS
STATUSAlmost there
14:50TEST
TESTWell, before we get onto the boss itself one more test (at least, I hope it'll be only one).
14:49FIXED
FIXEDA few internal fixes
13:49GITHUB
13:47KTHURA
KTHURAKota That is a bug in Kthura
13:47BUG
BUGLayer issue when layers are renamed
12:54FIXED
FIXEDCoordinate fix on Wendicka's position
12:41MAPSCRIPT
MAPSCRIPTWendicka Post-Boss Script
12:41MAPSCRIPT
MAPSCRIPTSue Pre-Boss All set up
10:12TEST
TESTLet's see!
10:12MAPSCRIPT
MAPSCRIPTPre-Goddess fight
9:52REMOVED
REMOVEDJunk
9:52CONVERT
CONVERTConverted that to JFBF
9:51TRANSFER
TRANSFERAdmiral Johnson Electrica Salsa font by WoodCutter
9:43MUSIC
MUSICChecked "Spellbound", the song which will (just like in the original game) be used for the final battle
9:31FUCKYOU
FUCKYOUTake II
9:31NOTE
NOTE Yeah, it was really THAT trivial, but it does require more takes....
9:30FIXED
FIXED. that shouldn't be there
9:30FUCKYOU
FUCKYOUNope.... That's was too much to ask for!
9:28NOTE
NOTE (and I hope this time the only take I need)
9:28TEST
TESTI
9:28MAPSCRIPT
MAPSCRIPTExamine dead admiral
9:26CONFIRMED
CONFIRMEDVoid succesful
9:24TEST
TESTTake VI
9:24FUCKYOU
FUCKYOUAnother! It simply MUST go wrong, eh?
9:18TEST
TESTTake V
9:18FUCKYOU
FUCKYOUSyntax error
9:15TEST
TESTTake IV
9:15VOID
VOIDFoxy You can't fix what ain't broken, but let's see if this voids the issue???
9:15HUH
HUHReggie Crash? That cannot be!
9:15TEST
TESTTake III
9:09FIXED
FIXEDCode typo
9:07TEST
TESTTake II
9:06FIXED
FIXEDTag error
9:06TEST
TESTLet's see
8:07STATUS
STATUSFrom here it should only be the final boss, but I gotta test this all first
8:04MAPSCRIPT
MAPSCRIPTTalk to corpse
8:01MAPSCRIPT
MAPSCRIPTLast meeting with an admiral
6:50TEST
TESTTake III
6:50FIXED
FIXEDDid I fix that?
6:46HUH
HUHWTF? Doors moment instant in stead of sliding?
6:44TEST
TESTAnother one then
6:44NOTE
NOTE File misnamed, therefore ignored
6:43FIXED
FIXEDI see!
6:42STUDY
STUDY Let's see
6:41BUG
BUGNothing happens
6:39TEST
TESTLet's see
6:39MAPSCRIPT
MAPSCRIPTSliding doors in final part shoul work now
- = 14 May 2021 = -
23:38NOTE
NOTE Tomorrow I'll get to manipulating the doors, the last even before meeting the final boss, and who knows perhaps I can even get some pre-work done for the boss fight itself.

The boss itself is a complicated one (code wise), but doable... question is if time will be on my side to truly get things done.

23:28LINK
LINKGo to the room where the final boss is waiting for you (the point of no return)
17:50STATUS
STATUSWell in order to punish myself for that stupid move, I made myself listen a full hour to that "you are an idiot" song!

Really that was beyond stupid!

17:25STATUS
STATUSBakina And here I end this session for today. The preparations for the final boss are the next stop
17:25CONFIRMED
CONFIRMEDAll in order!
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