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20:20 | FIXED | Crystal's "TRUE" SR stats should NEVER have been linked... That would only lead to potential conflicts, as the base variables could still differ |
20:08 | BUG | Crystal's stat screen crashes the game, and I need to figure out how come |
20:02 | TEST | Take XVIII |
20:02 | CONFIG | ExHuRU's base resistances |
19:54 | TEST | Take XVII |
19:47 | FIXED | Crystal ARMS crash |
19:43 | TEST | Take XVI |
19:43 | VOID | GRRR! |
19:38 | TEST | Take XV |
19:38 | FIXED | SIGH! |
19:35 | TEST | Take XIV |
19:35 | FIXED | And the bug causing that BSOD should also be fixed |
19:35 | CONFIG | slowed down the slowdown on the doors |
19:31 | BUG | But that's not my main issue yet! |
19:24 | TEST | Take XIII |
19:24 | CONFIG | I've set the config a bit differently, and hopefully that will work things out a bit better |
19:20 | TEST | Take XII |
19:20 | FIXED | I think I fixed a few more issues |
19:20 | COCKROACH | Not there yet... Although Things are beginning to take shape |
19:15 | TEST | Take XI |
19:15 | FIXED | One issue fixed, but is that enough? |
19:13 | DONE | I've put in a few event polls... Perhaps they will at least prevent total freeze-ups |
19:08 | TEST | Take X |
19:08 | DEBUG | MOAR DEBUG |
19:08 | TEST | Take XI |
19:08 | FIXED | Code typoe |
19:04 | TEST | Take VIII |
19:04 | DEBUG | These lines must tell me more |
19:04 | COCKROACH | I really don't know anymore |
18:56 | TEST | Take VII |
18:56 | DONE | Washed hands |
18:54 | TODO | natural break |
18:54 | COSMETIC | A bit of a timer down on the "red alert" effect |
18:53 | FIXED | I did fix a few things here, but if that fixes the whole issue I really don't know |
18:53 | SECURITY | I've set up a quick time-out measure.... It will crash things out when it all takes too long |
18:52 | BUG | In ExHuRU kicking in the doors, things are harder..... |
18:52 | FIXED | Red alert had a few issues.... None too critical though, so easy to fix |
18:34 | TEST | Take VI |
18:34 | FUCKYOU | Missed one |
18:32 | TEST | Take V |
18:32 | CONFIRMED | At least the start of the conversation works... right? |
18:32 | FIXED | Wrong group |
18:29 | TEST | Take IV |
18:29 | FIXED | Another syntax error |
18:28 | TEST | Take III |
18:28 | FIXED | Syntax error |
18:27 | TEST | Take II |
18:27 | FIXED | Bad function call |
18:26 | FIXED | Code typo |
18:25 | FIXED | Entirely bad definition block |
18:25 | FIXED | 6 Unknown Identifiers |
18:24 | VOID | Unknown Identifier |
18:19 | TEST | Take I |
18:18 | STATUS | Time to put it all to da test! |
17:02 | SCRIPT | Both should join the party |
17:02 | DONE | Creation of character ExHuRU |
17:01 | NOTE | (You will NOT see them yet appear in her ARMS screen... This will be taken care of later) |
17:01 | DONE | Getup for Crystal's starting ARMs |
16:37 | MAPSCRIPT | ExHuRU's intrusion has been scripted, but there's still a lot to do |
15:33 | TEST | Let's see now! |
15:33 | FIXED | Crystal crash |
15:33 | CONFIRMED | Yes! |
15:31 | FIXED | I think? |
15:29 | DEBUG | Why? |
15:11 | BUG | NOTHING happens |
15:08 | TEST | Let's see if that happens |
15:08 | MAPSCRIPT | Crystal should be coming home now |
14:23 | TODO | |
14:20 | CONFIRMED | ALL CLEAR! |
14:20 | TEST | Take XVI |
14:10 | FIXED | I think the issue that doesn't allow you to remove stuff fromt he vault |
14:10 | CONFIRMED | That appears to work |
14:08 | TEST | Take XV will tell meif it's stil there |
14:08 | EXPERIMENT | savegame with stuff in the vault |
14:07 | CONFIRMED | That looks better |
14:04 | TEST | Take XIV |
14:04 | COSMETIC | Icon correction |
13:55 | BUG | But there's still a lot not right! |
13:55 | CONFIRMED | Okay, that part works |
13:53 | TEST | PLEASE? |
13:53 | FIXED | Fixed now? |
13:50 | TEST | Take XII |
13:50 | FIXED | Missing CR |
13:48 | TEST | Take XI |
13:48 | FIXED | Icon correction, but fine tuning could still be in order here |
13:48 | FIXED | Immediate placement... Should NEVER happen |
13:47 | CONFIRMED | Partially.... Still a crapload of work to do here |
13:45 | TEST | Take X |
13:45 | EXPERIMENT | Does this work? |
13:44 | CONFIRMED | Yes, that solves a few things |
13:42 | TEST | Take IX |
13:42 | FIXED | I think I got it! |
13:39 | TEST | Take VIII |
13:39 | DEBUG | Another line then |
13:39 | COCKROACH | Whatever impossibility happens... I hope I can pin it down! |
13:21 | TEST | Take VII |
13:21 | DUMMIED | No longer needed debug line |
13:21 | FIXED | Ah... transfer error |
13:15 | TEST | Take VI |
13:15 | DEBUG | Quick debug line |
13:11 | FUCKYOU | Is it seriously looking for item "NIL"? Da fuck! |
13:09 | TEST | Take V |
13:09 | FIXED | Illegal Class Calls |
13:05 | CONFIRMED | This error could however only take place if the fix prior to test III was performed correctly, so that's good to know |
13:05 | FIXED | Sub-Load error |
13:03 | TEST | Take IV |
13:03 | NOTE | If the previous fix (the one before take III) works will be tested in take IV |
13:02 | FIXED | Syntax error |
13:00 | TEST | Take III |
13:00 | FIXED | Output about vault not correct |
13:00 | CONFIRMED | The "Void" I mentioned before |
12:57 | TEST | Take II |
12:57 | VOID | Empty string not well taken in savegames? |
12:57 | FIXED | Bad core class |
12:30 | TEST | Take I |
12:30 | TEST | But I can tset it now |
12:30 | NOTE | That is the main code, as there was no way at all I could test this yet..... |
12:29 | DONE | Vault is done |
- = 18 Feb 2021 = - | ||
23:25 | LINK | Quick setup for Vault Data, also easily portable to savegames |
22:43 | LINK | The cabinet in Wendicka's home should now link to the vault |
22:17 | STATUS | Well, the next steps will be to get the vault to work, but also to make it at least possible to obtain achievements... I really must check if it wasn't already possible to obtain some |
21:26 | VOID | I really do not know what is causing this, but at least things appear to be running.... Well, sort of.... I do fear for Crystal's ARMS now though.... |
19:46 | FAILURE | Now I get a crash when loading a savegame.... The most obvious explanation can only be that the system crashes on the linkups between Wendicka and her uniform counter part (same goes for Crystal).... This will need to be sorted out! |
19:46 | STATUS | So far so good! |
19:11 | TEST | Too many trival fixes to count it all... Must be a round MMMMMMDCLXVI |
19:10 | FUCKYOU | GRRR! |
18:46 | TEST | Take II |
18:46 | FIXED | Hotfixes |
18:42 | TEST | Take I |
18:42 | STATUS | It should work... right? |
18:42 | LINK | Linked it all together |
18:41 | MAPSCRIPT | Wendicka leaving kitchen |
18:41 | MAPSCRIPT | Kitchen speak |
18:19 | FIXED | Several trival bugs |
18:08 | TEST | Let's see how far things work up to here! |
17:47 | DONE | A few more removals that should take place during that event (not that I can test that, so I must trust stuff works the way it's intended) |
16:28 | STATUS | the link to the main game is not yet there.... This also means the game will (for now) crash as soon as you complete the prologue. |
16:27 | MAPSCRIPT | All the prologue crap should be done now |
15:10 | CONFIRMED | My RPG character viewer confirms the modifications |
15:07 | TEST | Take IX (from the normal route again) |
15:06 | FIXED | I think I found how Briggs could end up in here, but that also means data of non-existent characters could be modified, which should not be possible |
15:03 | FAILURE | My earlier save also confirmed that Briggs is non-existent |
15:01 | FAILURE | The system tries to save data related to Briggs, while Briggs was removed from the database completely... How did he magically come back? |
15:01 | TEST | Take VIII |
14:59 | DEBUG | I've turned this into a proper panic handling, and perhaps I can also see this where where it goes wrong |
14:57 | DEBUG | From what I can see in the debug log, one of the statistics has been deemed "NULL".... |
14:55 | TEST | Take VII will therefore run from there! |
14:55 | VISUALSTUDIO | Let's take this from inside Visual Studio to sort out! |
14:55 | HUH | The savegame file (which fortunately did not yet overwrite any existing savegames) exists, but contains 0 bytes, so something must have gone REALLY REALLY wrong here |
14:54 | HUH | Now Stuff goes very strange... When I make a debug save the entire engine crashes... That should NOT be possible, so that needs to be sorted out! |
14:52 | TEST | Take VI |
14:52 | FIXED | Scenario tag typo |
14:50 | TEST | Take V |
14:50 | FIXED | Point tag invalid |
14:49 | TEST | Take IV |
14:48 | FIXED | Missing underscores |
14:46 | TEST | Take III |
14:46 | DONE | Make sure non-existent stuff is linked too |
14:39 | TEST | Take II |
14:39 | FIXED | SIIIIGH! |
14:37 | TEST | Let's test now |
14:35 | MAPSCRIPT | First part of the scenario set up... This to make sure I see the scenario respond.... |
14:33 | MAPSCRIPT | Crystal Creation |
12:58 | CONFIRMED | My RPGChar viewer tool confirms that all links have been established... |
12:56 | CONFIRMED | I can at least confirm that Wendicka did succesfully copy the level from her Uniformed counterpart |
12:54 | TEST | Take VIII |
12:54 | FIXED | GRRR! |
12:54 | STUPIDITY | AAAAARGH! Another bug of that! |
12:51 | TEST | Take VII |
12:51 | FIXED | Bug in the C++ link code |
12:48 | TEST | Take VI |
12:48 | FIXED | That should take care of that one |
12:48 | STUPIDITY | Ah, I can already see why this happens (what a dick I am) |
12:47 | FUCKYOU | Error that cannot possibly be right |
12:44 | TEST | Take V |
12:44 | RECOVERED | WTF? |
12:44 | HUH | Fixed reversed? |
12:32 | TEST | Take IV |
12:32 | FIXED | Case error (possible when you have some linkups in pure Lua) |
12:29 | TEST | Take III |
12:29 | STUPIDITY | Bad boolean expression (really beyond stupidity actually) |
12:23 | TEST | Take II |
12:23 | VOID | And void any negative effect |
12:23 | CHEAT | Well, since I cannot fix that issue, all I can do is cheat around it |
12:01 | BUG | Some ghost records are there.... I don't know how they can be there, but it's definitely not the way it should be |
11:57 | BUG | The system claims the character "Wendicka" already exists (which is NOT the case, so I need to sort out why this happens) |
11:55 | TEST | Take II |
11:55 | FIXED | Apollo linkup syntax error |
11:54 | TEST | Take I |
11:54 | LINK | Done |
11:48 | CHEAT | In order to cheat I will make (for now) the discovery of Crystal only create a new version of Wendicka... The actual script otherwise are (for now) of later concern.... I got my tools to check if stuff went right |
11:47 | SCRIPT | Wendicka in her general form creation script |
11:44 | FIXED | Hotfix in my C++ code |
11:18 | APOLLO | Existence checker added |
11:08 | FIXED | Some warnings popped in the Kthura API.... Fixed them. |
11:06 | VISUALSTUDIO | Compiling |
10:58 | NOTE | Testing is NOT yet possible, we'll have to see later if the linkups were all successful... I hate that too, you know, but I got no choice here. |
10:58 | LINK | That should link it all up... I hope |
10:53 | LUA | Link up code |
10:53 | C++ | With the little enhancement you can even do all in once (which is for Wendicka the quickest way to go) |
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