1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
15:36BUG
BUGAh!
15:34TEST
TESTOf course "TAKE I" as I do not know at all if this even works at all ;)
15:09NOTE
NOTE Once the "New Game" section is fully operational, I can fire the official starting shot as then we can finally get to the game itself
15:09LINK
LINKAnd I've linked that to the "New Game" menu item
15:08NEIL
NEILScript written that will chain the game to the New Game flow
14:52SCRIPT
SCRIPTI've set up the first stage of the New Game script... Please note this stage is nothing more but a welcoming note, but still....
13:18C++
C++So I made a little API that can at least tell the scripts where the game main package is located, and this way, I just have to make sure that Go application is always located in the same folder
13:15TECHNO
TECHNOEspecially when programs are written in C or C++, one may NEVER assume the directory they are started from, however as I am partly dependent on an external program written in Go, Apollo needs to know the exact location of that program.
- = 8 Sep 2020 = -
23:36SITE
SITEExtra icons for this devlog active
23:27DEBUG
DEBUG"Bye" command
23:27FIXED
FIXEDmodule 255 bug in Neil?
23:02TEST
TESTTake V
23:02FIXED
FIXEDSyntax error
22:59TEST
TESTTake IV
22:59FIXED
FIXEDlink ending
22:59FIXED
FIXEDEgg
22:56TEST
TESTTake III
22:56FIXED
FIXEDNope! Nope! Nope! But I got the bugger now!
22:56TEST
TESTTake II
22:55VOID
VOIDI hope I voided this for now
22:54BUG
BUGWhatever?
22:53TEST
TESTTake I
22:53STATUS
STATUSIt's not yet tested, so that will be the next step!
22:53DEBUG
DEBUGI've set up my debug console interpreter...
22:16JCR6
JCR6Now, to stick with the facts I just rebuild the ARF file
22:15LINK
LINKI've linked this now to the Apollo system
22:12LUA
LUARight, deftable has been added
21:51LUA
LUAWorked on Neil
20:39FIXED
FIXEDFINALLY!
20:26FUCKYOU
FUCKYOUDang!
20:26COCKROACH
COCKROACHMUST be... but what is possible and what happens are two different things I see on the background of my screen
20:25FIXED
FIXEDWell one strange has should be fixed now
20:22INVESTIGATION
INVESTIGATIONTook me tons of takes to get to the bottom of this and I can't log them all
20:22FUCKYOU
FUCKYOUtons of made up errors
19:38STATUS
STATUSAnd that concludes THIS part of the story
19:38JUDGMENT
JUDGMENT Right-o
19:37TEST
TESTTake XXV
19:37CONFIG
CONFIGSo a bit more was needed
19:37COSMETIC
COSMETICYet not good enough
19:37JUDGMENT
JUDGMENT better
19:35TEST
TESTTake XXIV
19:35COSMETIC
COSMETICMore size
19:34TEST
TESTTake XXIII
19:34FIXED
FIXEDSyntax error
19:33TEST
TESTTake XXII
19:33COSMETIC
COSMETICCoordinate fixups
19:17CONFIRMED
CONFIRMEDAT LAST!
19:15TEST
TESTTake XXI
19:15FIXED
FIXEDI see now
19:08TEST
TESTTake XX
19:08STATUS
STATUSWe're getting somewhere now, though
19:08FIXED
FIXEDIllegal call
19:06TEST
TESTTake XIX
19:06FIXED
FIXEDI think?
19:06BUG
BUGNon-existent module member?
19:05TEST
TESTTake XVIII
19:05FIXED
FIXEDI fixed that
19:03INVESTIGATION
INVESTIGATIONWell, it appears that the required parameters did not make it through somehow
19:02BUG
BUGWell, the bug is now in the console, but that's another story
19:02HUH
HUHAnd suddenly it works?
19:02TEST
TESTTake XVII
19:02DEBUG
DEBUGExtra data in C++
18:59MYSTERY
MYSTERYThings appear to get odd when multiple keys are pressed at once
18:57C++
C++And compile the entire engine, but hey, maybe we're getting somewhere now? (I hope)
18:57EXPERIMENT
EXPERIMENTI need to try this
18:55BUG
BUGHowever it reports the stuff like it were keyhits and not keydowns
18:55DEBUG
DEBUGI undummied the log and now I do see that some progress HAS been made
18:53COCKROACH
COCKROACHSIGH!
18:53FUCKYOU
FUCKYOUgood
18:53FUCKYOU
FUCKYOUNo
18:53FUCKYOU
FUCKYOUSTILL
18:52TEST
TESTTake XVI
18:51EXPERIMENT
EXPERIMENTThe Goddess Now, I gotta see then if THIS takes the cake.... :-/
18:49COCKROACH
COCKROACHAstrilopup Still no good however
18:46TEST
TESTSue Take XV
18:46STATUS
STATUSBakina Of course, the question is now... Does it work now?
18:44DUMMIED
DUMMIEDKota I've dummed the debug line causing the loads of output... If everything works now things should be ok... right?
18:43EXPERIMENT
EXPERIMENTReggie I've altered the script and I gotta see if this does something
18:42RESULT
Admiral Lovejoy I guess THAT explains.... The names given are completely written out, I see
18:42INVESTIGATION
INVESTIGATIONAdmiral Johnson I've put in some extra debug features to sort that one out!
18:27RESULT
Briggs It appears SDL doesn't understand the keynames I asked about
18:26TEST
TESTDr. Sal’pr’drita Take XIV
18:26INVESTIGATION
INVESTIGATIONRolf I need to find out more, so more debug data to the output
18:24MYSTERY
MYSTERYXenobi NONE of the keys required to activate the console register
18:23TEST
TESTFoxy Take XIII
18:23DEBUG
DEBUGYirl I've been adding some extra debug crap to find out what is going on... This will generate a LOT of output, but hopefully it will answer a few questions
18:21TEST
TESTExHuRU Take XII
18:21EXPERIMENT
EXPERIMENTCrystal I'll try to get this done on another way
18:19INVESTIGATION
INVESTIGATIONWendicka The system does show we ARE in development mode
18:17TEST
TESTTake XI
18:15ANNOUNCEMENT
ANNOUNCEMENTCrystal McLeen - Big alternate Behold Crystal McLeen... ;)
18:15BUG
BUGDebug features do not appear to work at all (they are ignored)

I need to sort out why

17:58TEST
TESTTake X
17:58FIXED
FIXEDFont reference?
17:55TEST
TESTTake IX
17:54FIXED
FIXEDIllegal function definition
17:53TEST
TESTTake VIII
17:53FIXED
FIXEDI hope
17:53COCKROACH
COCKROACH.....
17:52TEST
TESTTake VII
17:52FIXED
FIXEDBad loadstate request
17:51TEST
TESTTake VI
17:50COCKROACH
COCKROACHSo there was still one more, eh?
17:50TEST
TESTTake V
17:50FIXED
FIXEDUnknown identifiers
17:46TEST
TESTTake IV
17:45SOLVED
SOLVEDAh! I found out what cases THAT one!
17:45HUH
HUHIllegal instruction?
17:42TEST
TESTTake III
17:42GENERATION
GENERATIONThat only required me to regenerate a new ARF
17:42FIXED
FIXEDByte was not recognized as type by Neil
17:40TEST
TESTTake II
17:40STATUS
STATUSThe code compiles....
17:38VOID
VOIDThat issue has been voided, although I have put in a littebit of a not that this should work with GCC as well, as I don't know if Microsoft's alternatives are supported there...
17:25FAILURE
FAILUREWell I guess it wasa mistake to rely on Microsoft anyway, eh?
17:25FAILURE
FAILUREand even their own guidelines don't work so it seems....
17:24FAILURE
FAILUREAnother "deprecation" error (read: Microsoft trying to kill C++)
17:22BUG
BUGstill no good!
17:22C++
C++Let's compile again to see what happens now
17:22FIXED
FIXEDMore of those
17:22FIXED
FIXEDForgotten "std::" I hate that namespace
17:21STUPIDITY
STUPIDITYI forgot to check the compiler's error log!
17:20BUG
BUGError: Module Events does not have an element named: KEYBYNAME

Hmm... did I forget to compile or something cheesy like that?

17:19UPDATED
UPDATEDProject file
17:18C++
C++Oh yeah, I forgot to menton that I also did a quick key recognizer
17:18NOTE
NOTE And I expect tons of trouble
17:18TEST
TESTTake I
17:17LINK
LINKMain menu linked
17:16STATUS
STATUSIt must be noted though that the console is not operational yet..... All it should do is show what's already on it, and allow you to go back by hitting escape
17:16LINK
LINKI've set the link to the console
16:34FONT
FONTFont transferred from the Bubble MonoGame project... Hey it's a good font, and I don't need to defend myself for the MonoGame crew
16:33TECHNO
TECHNOWhich I will this time entirely write in script
16:33DONE
DONEStart to a debug console
13:51TECHNO
TECHNOMakes transferring stuff also easier
13:50NOTE
NOTE Or at least not my MAIN hard drive....
13:50NOTE
NOTE I simply don't wanna use my harddrive for this....
13:50CONFIG
CONFIGPreparations for savegames
12:49NOTE
NOTE Unfortunately, due to C++ by far not being as advanced as C#, I cannot support alternate drives, like my C# version of Dirry can
12:47STATUS
STATUSHowever before I can start on the credentials I'll need 'Dirry' support
12:46STATUS
STATUSThe time has come now to prepare for starting a new game... In order to be as compatible as possible with mobile devices, I am not gonna work with keyboard input, so it's all mouse clicks, yes even with entering your Game Jolt Credentials.
11:33CONFIRMED
CONFIRMEDIt appears to be working now! Yay!
10:03TEST
TESTTake II
10:03FIXED
FIXEDSeveral issues
10:02BUG
BUGApparently not
10:02TEST
TESTAnd now to see if it works - Take I
10:02LINK
LINKLinked the linksup script to the sub
10:02NEIL
NEILMade the actual music library
8:07STATUS
STATUSEnabling me to set the music routine up at last
8:06LINK
LINKAnd that should all link it up
8:06NEIL
NEILInterstate glue code
8:06C++
C++Intersate APIs
- = 7 Sep 2020 = -
23:28CLOSED
23:28CLOSED
21:50FIXED
FIXEDAnd now i could finally fix some bugs that came in this procoess
21:49NEIL
NEILThe #use directive has been completely configured for use in Apollo
19:10DEBUG
DEBUGI see that thing go wrong much sooner than that
19:06FAILURE
FAILURETHe program just ends without a warning... This is a bit terrible as now I do not know what is actually going on
19:05TEST
TESTI've tried what will happen when I put the use statement in to get "Anyway" done
15:29FAILURE
FAILUREI wonder how long the old bug with JCR6 file requirements is gonna haunt me (simply having to recompile stuff, but still annoying)
15:28SECURITY
SECURITYI've set up the security data generator
- = 6 Sep 2020 = -
21:10NOTE
NOTE But at least I got one notice of an upcoming update
21:05FAILURE
FAILUREA bit setback now.... NONE of the libraries I tried so far to get http calls done in VS works... One one with the least terrible results produced over 200 error messages. Always funny how unaltered code can work sometimes, eh?
15:26CHECKLIST
15:26REMINDER
8:49CONFIRMED
CONFIRMEDAnd now it DOES work
8:48FIXED
FIXEDCoordinate error
8:35FIXED
FIXEDIllegal function call
8:35FIXED
FIXEDDid I fix it now?
8:35COCKROACH
COCKROACHGuess....
8:31TEST
TESTPretty please!
8:31TEST
TESTPLEASE!
8:31TEST
TESTDoes it work now?
8:31FIXED
FIXEDMOAR!
8:29FIXED
FIXEDMore crap
8:28TEST
TESTAnother test then....
8:28STUPIDITY
STUPIDITYYeah, I know I suck
8:28FIXED
FIXEDThose were faults in the linkup script
8:27BUG
BUGAnd I even see an error pop up now
8:27NOTE
NOTE None of the menu items WORK yet!
8:27SCRIPT
SCRIPTThe menu should now appear
8:26STUPIDITY
STUPIDITYwhy didn't I do so before?
8:26LINK
LINKDraw Text API function linked to Neil
- = 5 Sep 2020 = -
23:52STATUS
STATUSAnd time to get some rest, I reckon
23:52UPDATED
UPDATEDAll repositories updated
23:42OPTIMIZATION
OPTIMIZATIONI cannot completely prevent an FPS loss, but it has become less drastic than it originally was.
23:41FIXED
FIXEDAT LAST!
23:29COCKROACH
COCKROACHeither 1 or 0, even when deliberately set to float
- = 5000 B.C, maybe? = -
Mystery time!COCKROACH
COCKROACHIt seems we got ourselves a REAL cockroach here
- = 5 Sep 2020 = -
23:22DEBUG
DEBUGMoar data required
23:19EXPERIMENT
EXPERIMENTWell, I guess I gotta sort that out, so I made the scaling and coloring 'var' types, so no manipulation at all can take place
23:19DEBUG
DEBUGDo numbers only act as integers?
23:12DEBUG
DEBUGBug debug (prepare for a VERY low framerate)
23:06FIXED
FIXEDThat SHOULD be fixed now....
23:06SOLVED
SOLVEDIt appears that I made another scoping error?
23:05SOLVED
SOLVEDWait a minute, I think I solved the mystery
23:04HUH
HUHBut that line shows the only possible reason happens NOT to be the reason???
23:03DEBUG
DEBUGThe log shows that the entire for-loop is not skipped.... At least, done3 isn't updated... I've added an extra debug line that should be the answer why this happens
22:59DEBUG
DEBUGmore debug needed
22:56BUG
BUGNeilProject/Neil#16 -- But that's one to sort out later (should be an easy fix)
22:53INVESTIGATION
INVESTIGATIONI need to know so extra debug lines have been set in place
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