1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
20:20FIXED
FIXEDMain package error
13:45TEST
TESTTake II
13:45FIXED
FIXEDSue Syntax error
13:44TEST
TESTBut a little test is possible now!
13:44C#
C#A few pre-work things taken care of, but not there yet!
13:22TECHNO
TECHNOThis is needed for the release
13:22C#
C#Builder now has global config
12:18NOTE
NOTE First lunch, but then I'm gonna see if I can configure the Apollo builder for releases
12:17CONFIRMED
CONFIRMEDAll is okay here
12:15APOLLO
APOLLOBuild date more accurate now
12:03STUDY
STUDY A bit of study for things in PowerShell
11:50CONFIRMED
CONFIRMEDAT LAST!
11:37TEST
TESTTake XII
11:20VOID
VOIDThat voids another issue
11:14DUMMIED
DUMMIEDLeftofer from old situation causing crashes now
11:12FIXED
FIXEDA font fix, but that's not really relevant, right now
10:51TEST
TESTTake XI
10:51VOID
VOIDLet's try this!
10:49HUH
HUHAnd no transport anymore, this is getting fucking annoying now!
10:34TEST
TESTTake X
10:33CONFIRMED
CONFIRMEDI could see that ï worked, though
10:33VOID
VOIDPerhaps this voids that?
10:33HUH
HUHWhat the.....?
10:22TEST
TESTTake IX
10:22HUH
HUHReactivated then
10:22HUH
HUHTransport deactivated?
10:22FONT
FONTï
10:14HUH
HUHBakina But why didn't the transporter work?
10:14CONFIRMED
CONFIRMEDWell that worked
9:55TEST
TESTAdmiral Lovejoy Take IX
9:55EXPERIMENT
EXPERIMENTRolf Let's try a different approach then, eh?
9:53COCKROACH
COCKROACHFirst dupe player and now no player, but we did have to crash, didn we?
9:24TEST
TESTTake VIII
9:24EXPERIMENT
EXPERIMENTDA FUCK?
9:18TEST
TESTTake VII
9:17VOID
VOID???
9:17HUH
HUHSue ???
9:13TEST
TESTTake VI
9:13VOID
VOIDAnother one
9:13FIXED
FIXEDExHuRU Crash
9:01TEST
TESTTake V
9:01KTHURA
KTHURAIn order to fix the crash I've adusted the intro map a bit
8:51GAMEJOLT
And the API on Game Jolt has been disabled forever... Older games cannot access the API anymore (and the new game doesn't support it).
8:48COSMETIC
COSMETICI made "LOADING" appear sooner to prevent confusion
8:48CONFIRMED
CONFIRMEDStuff works as intended, but
8:43TEST
TESTTake IV
8:43CONFIRMED
CONFIRMEDAt least I know that the debug console is indeed no longer operative
8:43NOTE
NOTE There's more wrong, but first a little test if stuff does work so far
8:42COSMETIC
COSMETIC"Loading" when the game itself works
8:41FIXED
FIXEDThe game still asked for Game Jolt, which it shouldn't do
8:37TEST
TESTTake III
8:37FIXED
FIXEDAh, should have known the booleans were also still there
8:27TEST
TESTKota Take II
8:26FIXED
FIXEDAnd indeed that happened, as the New Game routine was not yet fully set for use with the new internal system
8:23TEST
TESTTake I
8:22NOTE
NOTE When this works, the old Game Jolt API will be terminated PERMANENTLY even for older versions of the game!
8:22CHECKED
CHECKEDGame Jolt is indeed deactivated
8:21NOTE
NOTE I am first gonna start my own personal open alpha test... This was planned anyway, however I won't test much of the game's content prior to release, just the start up.... Due to all my own New Game+ cycles some issues could have arisen here
8:16NOTE
NOTE (If needed I can always turn it back on, you know)
8:15DEBUG
DEBUGThe debug mode has been turned off... That means nobody (myself included) can access the debug console anymore
8:14ARCHIVE
ARCHIVE Archived all my old savegames.... It's not likely I'll need those anymore, but ya never know
- = 17 Jul 2021 = -
21:50STATUS
STATUSAnd with that the game can be prepared for the first alpha release... Please note, this will take some measures to be taken first.... I don't have a release mode in my builder yet, or it has at least never been fully put to the test so I need to sort that one out. A few engine adaptions are also required, so I doubt that release will take place tomorrow, but don't worry... Rome wasn't built in one day either....
20:54TEST
TESTAgain!
20:53FIXED
FIXEDIs that all?
20:53STUPIDITY
STUPIDITYAnother one?
20:43TEST
TESTWell, here we go ... AGAIN!
20:43FIXED
FIXEDCode typo
20:38TEST
TESTAnd again (no not take XXI, as that was only for BlitzKrieg, and that part is over).
20:37VOID
VOIDSomething is really wrong with the drones surrounding the Goddess. I hope I cheated it that way around that they cannot be harmed anymore
20:09TEST
TESTTake XX
20:09VISUALSTUDIO
VISUALSTUDIOCompiling
20:09EXPERIMENT
EXPERIMENTI hope I got the speed covered
20:07MYSTERY
MYSTERYAll scripts for the achievement look in order, so no idea why that didn't work
20:06COSMETIC
COSMETICThe moment is also a bit slow, but that's because the game runs on a bigger screen now, and the scripts do not yet take that into account
20:05FIXED
FIXEDSmoke direction ok now?
20:02BUG
BUGAnd the smoke's direction is not well.... Bug in the script, or the engine?
20:02BUG
BUGAchievement is nog awarded.... That's only a minor thing, but still
20:01STATUS
STATUSReggie Making progress, but
19:50TEST
TESTTake XIX
19:50FIXED
FIXEDScale issue
19:27MYSTERY
MYSTERYBut how that brown screen could happen, no clue at all
19:27FIXED
FIXEDAdmiral Johnson At least I fixed one crash
19:22FAILURE
FAILUREActually this won't do at all!

19:21JUDGMENT
JUDGMENT Xenobi No crashes, but for sure is that this is totally NOT working at all the way it should
19:16TEST
TESTXVIII
19:12POWERSHELL
POWERSHELLBarf
19:12FIXED
FIXEDA glue order issue
19:04VISUALSTUDIO
VISUALSTUDIOBakina Take XVII
19:04LINK
LINKAPI to Scripting engine thatis
19:04FIXED
FIXEDMissing Link
18:43VISUALSTUDIO
VISUALSTUDIONo matter - Take XVI
18:43FAILURE
FAILUREConflict
18:42VISUALSTUDIO
VISUALSTUDIOTake XV
18:41FIXED
FIXEDCrystal THAT should do it!
18:41SOLVED
SOLVEDWait, I found the source of evil
18:38INVESTIGATION
INVESTIGATIONBut why?
18:38DEBUG
DEBUGSo, the "blend mode" is to blame?
18:36FIXED
FIXEDTypo in Johnson's new ability quote
18:24VISUALSTUDIO
VISUALSTUDIOTake XIV
18:24POWERSHELL
POWERSHELLBarf to make sure
18:24APOLLO
APOLLOLink script adapted
18:22SCRIPT
SCRIPTAdapted to this new situation
18:21C++
C++Admiral Lovejoy I've set a few things right underwater
18:04VISUALSTUDIO
VISUALSTUDIOTake XIII
18:04NOTE
NOTE That means BIG BIG TROUBLE
18:04MYSTERY
MYSTERYA complete total crash without any warning it all....
17:58TEST
TESTTake XII
17:58FIXED
FIXEDFixed now, then?
17:58COCKROACH
COCKROACHI really hate this
17:44TEST
TESTTake XI
17:44VISUALSTUDIO
VISUALSTUDIONow then?
17:44STUPIDITY
STUPIDITYForgot to do as I said
17:39TEST
TESTTake X
17:38VISUALSTUDIO
VISUALSTUDIOCompiling.... Again!
17:38LAZY
LAZYAlias in Apollo itself
17:16TEST
TESTTake IX
17:16FIXED
FIXEDMissed one old method conflict
17:10TEST
TESTTake VIII
17:04FAILURE
FAILUREStill the case eh?
De WARE kwakzalvers
17:03POWERSHELL
POWERSHELLA "forced build" is now required, though
17:02FIXED
FIXEDWhich fixes ANOTHER crash
17:02APOLLO
APOLLOAliasses added
16:55TEST
TESTTake VII
16:55APOLLO
APOLLOProject file adaption
16:49RECOVERED
RECOVEREDAn another one
16:41TEST
TESTTake VI
16:24APOLLO
APOLLOI should note that both recoveries required an adaption of the project file
16:04RECOVERED
RECOVEREDAdmiral Johnson And another picture recovered
15:55TEST
TESTTake V
15:55FIXED
FIXEDThis fixes another crash
15:55STATUS
STATUSGood thing I archived the old
15:54RECOVERED
RECOVEREDA picture from the archive that didn't yet make it to the new game.....
14:55TEST
TESTTake IV
14:55FIXED
FIXEDBriggs Conflict by adding an extra method
14:55FIXED
FIXEDFunction ref issue
14:49TEST
TESTTake III
14:49FIXED
FIXEDFoxy This should fix this particular issue
14:49CHECKED
CHECKEDI've checked some more stuff and...
14:46REFERENCE
REFERENCE Kota All references should be right, eh?
14:45REMOVED
REMOVEDFalse reference
14:43NOTE
NOTE SOOOO TRUE!

14:40BUG
BUGI see
14:04NOTE
NOTE This is still in the middle of test take II
14:04DEBUG
DEBUGNow I can go in full for this new move
14:04DONE
DONEAll sorted out.... 20 manual kills isn't such a big hurdle
13:46FAILURE
FAILURESomething went wrong in the move calculation, but that shouldn't be too hard to fix
12:53NOTE
NOTE I must make sure #162 has been taken care of BEFORE releasing the game in any form....
12:12TEST
TESTWendicka Take II
12:11FIXED
FIXEDTime and event issues
12:11BUG
BUGHold it!
12:09TEST
TESTTake I
12:09STATUS
STATUSThe Goddess Let's go!
11:57STATUS
STATUSBriggs Time to put all this to the test!
11:56SPELLANI
SPELLANIBlitzKrieg
11:06TECHNO
TECHNOHere too I will take the easy way to go.... By converting the original Lua script into this game.... It will otherwise be too much of a hassle
11:05STATUS
STATUSSo that will be the next hurdle to tackle
11:05NOTE
NOTE Important to note is that the move itself will at this point crash the game, as it refers to a non-existent SpellAni
11:05HACK
HACK I've created a hacked savegame. This savegame will enforce Rolf, ExHuRU (unavailable at this point) and Johnson to learn BlitzKrieg
9:59STATUS
STATUSBefore I start on BlitzKrieg I must first make a little check up on things
- = 16 Jul 2021 = -
20:30NOTE
NOTE I've come to the point that only 2 things matter.... BlitzKrieg and checking if the Game Jolt login screen is succesfully deactivated. For the latter I need to start a new test session, which I was planning to do anyway once the open alpha has begun (although I might focus on The Fairy Tale then for a few weeks to set my mind on other things for awhile), and BlitzKrieg is not a good idea to do now as I will need more time and energy to work on that than I have now....
18:34CONFIRMED
CONFIRMEDAll level 10,000 achievements appear to be working
15:28OFFTOPIC
OFFTOPICBRILLIANT

13:07NOTE
NOTE This is one of those bugs in which I can only be sure if it's fixed if luck is on my side, so we'll have to see how things go
13:03FIXED
FIXEDThis crash has been fixed
12:39NOTE
12:30DATABASE
DATABASEPrepare data to allow fix
10:59BUG
BUGRight a terrible crash could still happen in the boss fight in the Eugorvnia caves... 1 strike justifying another cycle before moving on to the public alpha
9:36STATUS
STATUSNow that Sky Dragon Slash appears to be working all that remains is testing all level 10,000 achievements and of course "BlitzKrieg".... The latter may require a bit of forcing though.... Oh well....
- = 15 Jul 2021 = -
17:38TEST
TESTTake V
17:38FIXED
FIXEDTimer needed or things go too fast
17:38FIXED
FIXEDRectangle not correct
17:37JUDGMENT
JUDGMENT Close but no cigar
17:21TEST
TESTTake IV
17:21FIXED
FIXEDTwo old code identifiers - Conflict
16:49BUG
BUGAnd that does NOT work
16:48CONFIRMED
CONFIRMEDCharging works, but now the move itself
16:40TEST
TESTTake III
16:40FIXED
FIXEDDr. Sal’pr’drita Fixing a crash
16:40REMOVED
REMOVEDOld conflicting trash
16:33TEST
TESTSo NOW I can go for Take II
16:33NOTE
NOTE Some things came in between
13:33TEST
TESTTake II
13:33FIXED
FIXEDReference error
12:58TEST
TESTTake I
12:58DEBUG
DEBUGI've set Foxy to force her to learn the Sky Dragon Slash combination
12:32FAILURE
FAILUREDr. Sal’pr’drita And the latter counts for something...
12:32NOTE
NOTE As SDL screen capturing doesn't appear to work the way it should the animation suffers a bit. I hope some people can help me to get that one on the run, as the documentation about that is terrible and the and the answers on StackOverflow and similar sites even worse....
12:31SPELLANI
SPELLANISky Dragon Slash
11:21STATUS
STATUSTime for the next step.... The actual slash itself
11:19SCRIPT
SCRIPTReggie Yirl Scripted
11:13NOTE
NOTE (THAT is the EASY part)
11:13STUDY
STUDY Scenario during charging
10:56STUDY
STUDY I need to study a few things out for "Sky Dragon Slash".... I will try to copy as much of the old code as possible, but some adaptions WILL be required anyway.
10:56CONFIRMED
CONFIRMEDThe fix works
- = 14 Jul 2021 = -
20:17NOTE
NOTE For closed alpha testers.... Sorry, but broken savegames will remain broken forever. This issue is NOT worth going through the trouble for all kinds of fixups
20:17FIXED
FIXEDI think I fixed the max level achievement issue (affected the entire front row).
20:04DONE
DONEAnd some other real life business...
20:04DONE
DONEVisited my barber.... That was way overdue
13:39FAILURE
FAILURE
11:57STATUS
STATUSToday I wanna focus on Foxy's "Sky Dragon Slash" sequence. When that's done only BlitzKrieg remains as an important thing... But that is a later concern
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