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11:39 | TEST | Take XXX |
11:38 | LINK | Well, that should do it, I suppose |
11:38 | FIXED | Missing link |
11:17 | TEST | Take XXIX |
11:17 | DONE | Hit effect |
11:05 | FAILURE | My scooter broke yesterday and the trouble that brought denied me any work, yesterday |
- = 28 Jun 2021 = - | ||
7:32 | NOTE | Testing won't do... This is all under the hood so I won't see any effect, but this is of course important later! |
7:30 | STUPIDITY | How could I forget such an important thing |
7:29 | FIXED | Result counting |
- = 27 Jun 2021 = - | ||
19:12 | CONFIRMED | So far stuff works! |
19:00 | TEST | Take XXVIII |
18:59 | FIXED | Code Typo |
18:39 | TEST | Take XXVII |
18:39 | COSMETIC | sped up the movement |
18:39 | FIXED | Coordinate error |
18:39 | COSMETIC | Shortened it a bit |
18:39 | FIXED | Line error in bullet |
17:55 | TEST | Take XXVI |
17:55 | RECOVERED | Hmmm |
17:55 | HUH | da fuck? |
17:44 | TEST | Take XXV |
17:44 | FIXED | Crap! |
17:28 | TEST | Take XXIV |
17:28 | FUCKYOU | Group error |
17:14 | TEST | Take XXIII |
17:14 | FIXED | Scope Error |
17:04 | TEST | Take XXII |
17:03 | DONE | Shooting itself |
16:10 | CONFIRMED | Good! |
13:12 | TEST | Take XXII |
13:12 | FIXED | Member errors |
12:54 | TEST | Take XXI |
12:54 | STATUS | Let's get ready to rumble |
11:56 | STATUS | Backup still delaying stuff, but it appears to be almost open.... Gives me time to eat! |
11:55 | LINK | And link stuff togethe |
11:55 | DONE | Clicking the hovering number should also get things on the move |
11:55 | DONE | Taken a shower |
11:17 | STATUS | I guess I gotta wait until the backup (which got delayed) so done sorthing things out.... |
10:56 | DONE | Enter will accept the position, *if* a valid position is given |
10:51 | FUCKYOU | And did I forget to mention today that Marc van Ranst is beyond evil? |
10:50 | FAILURE | If I had only see this sooner.... oh well..... |
10:50 | FAILURE | Something went wrong in my backup last night.... Nothing serious, but it may slow things down today |
- = 26 Jun 2021 = - | ||
22:52 | CONFIRMED | So far, so good! |
22:48 | TEST | Take XX |
22:42 | NOTE | Only Enter doesn't yet work, but that comes later. |
22:41 | DONE | Keyboard input |
22:15 | STATUS | A few more steps to take today |
- = 5000 B.C, maybe? = - | ||
Mystery time! | CONFIRMED | So far.... So good! |
- = 26 Jun 2021 = - | ||
22:14 | TEST | Take XIX |
22:01 | COCKROACH | I hate it when this happens |
21:52 | TEST | Take XVIII |
21:52 | FUCKYOU | Did I already tell you that Marc van R is a first rate asshole? |
21:52 | FIXED | Fixed that fucker! |
21:10 | FUCKYOU | Member error |
21:01 | FUCKYOU | Vieze vuile klaploper dat je bent!!! |
21:00 | SITE | That should make things clear |
20:57 | SITE | A bit addtion to clarify my note! |
20:55 | TEST | Take XVII |
20:55 | NOTE | You cannot yet enter anything..... The line shows and that's it! |
20:55 | FUCKYOU | Marcske doet aan smaad |
20:54 | DONE | The asking line for the cannon position for keyboard users |
20:51 | CONFIRMED | And so far this enhancement works |
20:51 | CONFIRMED | Marcske is een vieze hondelul zonder fatsoen |
20:47 | TEST | Take XVI |
20:46 | FUCKYOU | Okay, enough about that bag of fucking fuckshit! |
20:36 | FUCKYOU | Lower than dirt! |
20:36 | FUCKYOU | Really... That man is just a fucking asshole of the worst degree! Honest! |
20:34 | OFFTOPIC | DEFAMATION ALERT!!! |
20:17 | VOID | Oh, fuck it! |
19:58 | TEST | Take XV |
19:58 | VOID | Issue |
19:46 | TEST | Take XIV |
19:45 | FIXED | Syntax error |
19:42 | TEST | Take XIII |
19:42 | ENHANCEMENT | In order to make sure the game can be played properly on multiple screen sizes, the size of the block can vary between 16 to 256 pixels based on the size of your screen. |
15:01 | TEST | Take XII |
15:01 | FIXED | Static error |
14:59 | TEST | Take XI |
14:58 | DONE | Show projectile |
14:52 | NOTE | |
13:50 | FAILURE | I'll keep repeating this for the time being |
13:46 | TEST | Take X |
13:46 | FIXED | Missing link for debugging |
13:38 | FIXED | Mouse coordinate error |
13:12 | TEST | Take IX |
13:04 | FIXED | Identifier Issue |
12:09 | TEST | Take VIII |
12:09 | NOTE | You can't click them yet, but hovering should highlight them |
12:09 | DONE | Numbers for mouse selection |
10:06 | CONFIRMED | As far as I can check it now, stuff works,the way it should |
9:45 | TEST | Take VII |
9:45 | CONFIG | Basis Config |
- = 25 Jun 2021 = - | ||
20:54 | CONFIRMED | FINALLY THE RESULT I WANTED! |
20:44 | TEST | Take VI |
20:44 | FIXED | Another illegal function call |
20:43 | TEST | Take V |
20:28 | FIXED | Illegal Function Call |
20:22 | TEST | Take IV |
20:22 | VOID | Extension issues... I really need to work that out some time |
19:33 | TEST | Take III |
19:33 | FIXED | missing link |
19:13 | TEST | Take II |
19:13 | FIXED | Property declaration error |
19:01 | TEST | Take I |
19:00 | STATUS | And thus testing is from now on possible |
18:59 | LINK | Linked what I have to the terminal |
18:43 | SCRIPT | Foundation |
18:14 | NOTE | Still stuff to though! |
18:13 | NOTE | Idiot Alert (I hate doing this, but this guy was asking for it!) |
18:12 | NOTE | The game itself may not come today. |
18:12 | SCRIPT | Basis for the shooting game |
- = 24 Jun 2021 = - | ||
21:37 | STATUS | And I will put in some more debug crap to speed things up on my end.... |
21:37 | STATUS | Now the 4th cycle comes... I hope this is the final cycle prior to the game's release, but the setbacks I have seen during cycle 3 were so small yet disasterous, that I may need some more to make stuff sure |
21:36 | DONE | Another cycle complete in testing |
20:13 | NOTE | Although I do not expect trouble, the next cycle test will likely confirm stuff |
20:12 | COSMETIC | McLeen Dispawn too late. Has been set earlier.... |
17:56 | FIXED | Reference typo |
16:55 | FIXED | Fixing the issue as a whole |
16:55 | GENERATION | Has Generated new data over the old |
16:55 | C# | There were a lot of old tags for accent marks and umlauts in these scenario files, as I merely used the old files and only adapted them on a few spots. The old tags don't work anymore, but I didn't wanna search the entire file knowing it wouldn't work out anyway, so a small C# tool had to do. |
10:24 | CONFIRMED | At last! |
10:19 | FIXED | FUCK YOU!!! |
- = 23 Jun 2021 = - | ||
21:21 | TECHNO | The only thing I need there now are scroll bars... which are gonna be a harder part of the job, i think |
21:10 | KTHURA | And the editor is also able to make a list of used textures. This to make sure I don't have to look through the entire list while working on a map.... Is only frustrating, you know. |
21:09 | KTHURA | Kthura is now more picky on the files it sees at textures so font files audio files etc. will now be ignored like they should |
21:08 | C++ | Update to the Kthura Map Editor |
19:36 | CLOSED | |
19:36 | CONFIRMED | Fix |
19:36 | TEST | Take II |
17:36 | FIXED | Syntax error |
17:35 | FAILURE | Failed |
17:35 | TEST | Take I |
17:30 | NOTE | During the test of the first part of Excalibur this will have to be checked |
17:30 | FIXED | |
15:26 | TEST | Take IV |
15:07 | OFFTOPIC | |
15:00 | STUPIDITY | Silly me |
15:00 | SOLVED | Oh wait... back then the charging wasn't there, so that explains... i think |
14:59 | MYSTERY | Still strange that this didn't affect Wendicka's Voltsunami |
14:59 | SOLVED | I think I solved this |
14:55 | MYSTERY | I do not know why White Apocalypse is not added to Xenobi's ability list.... There is no reason why this shouldn't happen |
14:55 | FIXED | Crash on the spell "Horror" |
14:03 | TEST | Take III |
14:03 | VOID | FUCK THAT! |
13:35 | TEST | Take II |
13:35 | FIXED | Method fix |
13:24 | NOTE | This test will be combined with testing the sewers in round 3.... Perfect place also, I suppose |
13:24 | TEST | Take I |
13:03 | SPELLANI | White Apocalypse |
12:46 | LINK | Achievement for Xenobi having all achievements established |
- = 22 Jun 2021 = - | ||
22:14 | STATUS | But before that first some workout on Xenobi so that in character data he's all done |
22:13 | STATUS | Flower Jungle Test 3 |
18:03 | STATUS | Next stop: Eugorvnia Caves! |
18:03 | NOTE | And the same as before |
18:03 | SCRIPT | "There is no life, in the void" |
17:53 | NOTE | Same note as below |
17:53 | SCRIPT | "Seek and you shall find" |
17:50 | NOTE | I cannot test this right away, I must trust on it that it works |
17:49 | SCRIPT | "Hasta la vista, baby!" |
14:02 | STATUS | And the Facility part 2 is the next dungeon for the third test! |
14:02 | STATUS | For now I'll keep on testing the way things are now.... In the next cycle I may push things a littlebit further though, as most content issues should now be fixed |
13:38 | GENERATION | Regenerating the data is of course in order! |
13:37 | FIXED | Error in the variable transfer (would affect variables that had to be transferred, but which contained either false, 0 or an empty string for a value. Even though they were defined to be transferred the generator ignored them). |
13:20 | NOTE | I cannot yet fully test this, however this will very likely come out once I start testing the Easy and the Hard modes, however, once the tests on the easy mode has begun, the first open alpha releases on Itch.io will likely be published as well (which will also be the moment that the Game Jolt API will be locked permanently for the old version of the game). |
13:19 | DONE | |
- = 21 Jun 2021 = - | ||
20:35 | FIXED | "There is no secret cow level" was not awarded |
20:26 | CONFIRMED | It works |
20:21 | TEST | Take I (and the only take I hope) |
20:21 | FIXED | |
19:15 | ARCHIVE | I've now archieved the source of the original game. Likely to never be used again, but I need to make sure I can still access those files... Just in case. |
15:54 | SYSTEM | Some system maintenance required first |
11:07 | CONFIRMED | It works |
11:04 | TEST | Take II |
11:04 | VOID | Better? |
9:44 | FUCKYOU | I should have knownbetter! |
9:41 | TEST | I don't expect any serious issues, but hey, ya never know, so let's check |
9:29 | DONE | |
- = 20 Jun 2021 = - | ||
19:58 | FIXED | SpellAni crash: Lightning Enchant |
19:57 | CONFIRMED | At last! |
19:51 | FIXED | Fuck that! |
15:54 | FIXED | Identifier typo |
15:25 | FIXED | Numberic codec issue |
14:47 | LINK | Linked the spellani to Crystal's ARM |
14:46 | SPELLANI | Water Gun |
5:53 | DONE | Part of #52 - Dispelling |
- = 19 Jun 2021 = - | ||
21:40 | CLOSED | |
21:22 | DONE | Cancel click in 1970s save screen |
20:51 | CONFIRMED | Finally |
20:02 | FIXED | Bad return |
19:49 | TEST | Let's try that again! |
19:49 | COCKROACH | Fix ignored??? |
19:07 | BUG | Didn't work |
18:45 | TEST | Quick test in order to confirm this! |
18:45 | FIXED | 1970s version of savegame did not renew the slot you save your game to |
15:02 | CLOSED | |
- = 18 Jun 2021 = - | ||
22:14 | CONFIRMED | That works! |
21:27 | VOID | Impossible nil error |
21:14 | TEST | Let's see now! |
21:14 | NOTE | Older savegame will start at 0. I didn't put in the victory counter itself until now... Silly me |
21:09 | DONE | Victory achievements will now be awarded |
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