| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 22:51:05 | TEST | Take XV |
| 22:51:03 | TRANSFER | |
| 22:50:37 | TEST | Take XIV |
| 22:50:37 | TRANSFER | |
| 22:50:22 | TEST | Take XIII |
| 22:50:21 | TRANSFER | Robotica font |
| 22:50:13 | TEST | Take XII |
| 22:50:05 | TRANSFER | |
| 22:36:39 | STATUS | ![]() The first issue due to missing assets |
| 22:35:14 | TEST | Take XI |
| 22:35:07 | FIXED | ![]() Flip |
| 22:35:00 | TEST | Take X |
| 22:34:54 | FIXED | upper conflict |
| 22:26:37 | FUCKYOU | |
| 21:33:23 | NOTE | |
| 21:33:01 | CONFIRMED | All compiling errors accounted for |
| 21:30:58 | TEST | Take IX |
| 21:30:58 | FIXED | Missing link |
| 21:29:48 | TEST | Take VIII |
| 21:29:30 | LAZY | |
| 21:29:14 | VOID | I just set up a quick Flow library. |
| 21:22:01 | TEST | Take VII |
| 21:22:00 | HUH | ? |
| 21:20:45 | TEST | ![]() Take VI |
| 21:20:44 | FIXED | Correction error |
| 21:19:29 | TEST | Take V |
| 21:19:27 | VOID | No more or in Scyndi |
| 21:19:05 | TEST | Take IV |
| 21:19:04 | VOID | Well, that's been taken care of! |
| 21:18:39 | HUH | |
| 21:17:52 | TEST | Take III |
| 21:17:51 | FIXED | And I have the feeling this one will haunt me for a very long time. I might even set up a library for it, to save me a lot of trouble. |
| 21:16:11 | TEST | Take II |
| 21:16:08 | FIXED | Not Screen. but Graphics. |
| 21:14:34 | TEST | Take I |
| 21:14:31 | SITE | |
| 20:59:47 | NOTE | |
| 20:59:13 | SITE | |
| 20:59:03 | SCRIPT | |
| 19:52:02 | TODO | |
| 19:49:05 | TODO | |
| 19:41:48 | NOTE | It does go without saying, but everything posted on this DevLog from this day henchforth only applies to the new SCI version, okay? |
| 19:39:51 | TECHNO | I can copy them in and adept them. Easy as pie. |
| 19:39:38 | SEARCH | |
| 19:37:21 | LINK | |
| 19:37:15 | SYSTEM | |
| 19:35:41 | DONE | |
| 19:14:56 | PLAN | |
| 19:01:02 | TECHNO | ![]() Since most of the data appears to be set up in pure Neil code, I have the feeling I'll be getting a bit of work here. |
| 18:59:30 | NOTE | They are only still there for referrence purposes anyway, but will all disappear over time. |
| 18:58:20 | TRANSFER | No need at all to manually re-enter all that crap! |
| 18:58:01 | DONE | |
| 18:33:23 | NOTE | |
| 18:31:28 | HUH | |
| 18:29:43 | BUG | #167 is an actual bug in the Kthura data most likely. This issue will be untouched, as it's likely it will pop up during the conversion |
| 18:26:10 | REMINDER | |
| 18:25:05 | CLOSED | |
| 18:23:17 | CLOSED | |
| 18:18:36 | ANNOUNCEMENT | |
| - = 18 Oct 2024 = - | ||
| 22:57:11 | SITE | |
| 22:52:02 | SITE | |
| - = 18 Sep 2024 = - | ||
| 11:09 | OFFTOPIC | ![]() |
| - = 10 Sep 2024 = - | ||
| 17:28 | NOTE | Now I was planning to (as soon as Luna's Father has been finished) to give Star Story another upgrade (the long loading times at each battle somehow force me to) this game to Scyndi's Creative Interpreter, and with that in mind, it's perhaps better to leave things the way they are. |
| 17:27 | KTHURA | |
| 17:23 | SCENARIO |
|
| 16:58 | KTHURA | Compiling |
| 16:57 | KTHURA | |
| - = 11 Feb 2024 = - | ||
| 12:40 | FIXED | Michael Jackson killed the game |
| - = 9 Feb 2024 = - | ||
| 0:14 | ITCH.IO | |
| 0:14 | NERF | Level nerf in Groenhart forest. All things considered things there were berely insane, especially since you cannot leave that please until it's been completed at least once |
| - = 9 Sep 2023 = - | ||
| 14:13 | ART |
|
| - = 23 Mar 2022 = - | ||
| 21:23 | ITCH.IO | |
| 21:20 | FIXED | An important fix! SDL2.dll wasn't included in release builds by the Apollo builder. This has been fixed.... This will require an immediate update of both The Fairy Tale REVAMPED and Star Story.Which is happening as we speak! |
| - = 14 Mar 2022 = - | ||
| 9:02 | STUPIDITY | |
| 9:01 | CONFIRMED | ![]() Drown works, though |
| 9:01 | FIXED | Target error in Mega Quake and in Catastrophe |
| 8:42 | GAMEJOLT | This MAY happen later.... As you know my GameJolt account is in a kind of "closing" mode.... |
| 8:42 | ITCH.IO | |
| 8:41 | MYSTERY | |
| 8:41 | FIXED | A crash on Nizozemska. |
| - = 6 Jan 2022 = - | ||
| 11:30 | IMPORTANT | ![]() |
| - = 3 Jan 2022 = - | ||
| 13:09 | IMPORTANT | ![]() |
| 13:09 | SITE | |
| - = 31 Dec 2021 = - | ||
| 16:15 | COCKROACH | ![]() I am actually clueless what causes that to happen, actually.... |
| 16:14 | FAILURE | The exe file is acting up again and I do not know why |
| - = 25 Nov 2021 = - | ||
| 17:12 | NOTE | |
| - = 24 Nov 2021 = - | ||
| 20:52 | STATUS | Not fully sure, but as far as I can see now it appears to be working... Later tests will have to confirm this, though.... |
| 19:07 | TEST | Take V |
| 19:07 | FIXED | ![]() Possible crash when having to create the proper directory |
| 19:07 | VOID | Security messing stuff up? |
| 19:07 | FIXED | No game tag in medals |
| 18:47 | TEST | Take IV |
| 18:47 | FIXED | C++ code was not yet properly set to fire things up |
| 18:46 | CONFIRMED | Indeed! |
| 18:46 | TEST | Take III |
| 18:46 | VOID | There they are again? |
| 18:43 | HUH | |
| 18:41 | HUH | |
| 18:40 | TEST | Take II |
| 18:40 | FAILURE | C++ is just pretty primiteive and I should never forget that after using more sophisticated languages |
| 18:40 | VOID | C++ code init issue |
| 18:04 | TEST | Take I |
| 18:04 | NOTE | |
| 18:03 | LINK | |
| 18:03 | NEIL | |
| 18:03 | NEIL | |
| 17:43 | C++ | |
| 17:43 | SCRIPT | |
| - = 25 Oct 2021 = - | ||
| 18:40 | VOID | Small issue in Y Anhysbys |
| - = 13 Oct 2021 = - | ||
| 21:37 | STATUS | Well, and that's it for now. I'm gonna take a break, and then focus on my other projects... See ya! |
| 21:36 | ITCH.IO | |
| 21:36 | GAMEJOLT | Announcement posted (and scheduled) |
| 21:34 | GAMEJOLT | Uploaded, but will be visible in a week! |
| 20:48 | ANNOUNCEMENT | ![]() And with that the project has ended.... Only some fine tuning will come next!
|
| 20:45 | ITCH.IO | |
| 20:45 | POWERSHELL | |
| 20:30 | TODO | |
| 20:29 | TODO | |
| 20:29 | TODO | |
| 20:26 | STATUS | With this being done, I can finally get onto the last leg of the project before the project itself is officially closed and ready for beta. Please note, the project being officially closed doesn't mean no updates can be done. There are still some things in the issue tracker that need addressing, however, the main stuff is then done, and when this step is over the checker flag will be waved. |
| 20:24 | ALPHA | Well, that covers the final Alpha Test |
| 18:52 | NOTE | |
| 18:51 | ALPHA | All that remains now in the final boss fight |
| 18:51 | ALPHA | Done |
| 16:54 | ALPHA | Final part of Excalibur (not counting the final boss section) |
| 16:54 | CONFIRMED | Okay, it was still bad luck, eh? |
| 16:49 | ALPHA | Let's see now |
| 16:47 | DEBUG | |
| 16:46 | NOTE | |
| 16:46 | ALPHA | ![]() Success there..... |
| 16:06 | ALPHA | I hope I can cover the mines of Airom properly now |
| 12:18 | DONE | |
| 12:00 | ALPHA | ![]() Let's go for the Eugorvnia caves |
| 11:59 | NOTE | |
| 11:58 | STATUS | ![]() Another day, let's get things done. |
| 1:01 | STATUS | Time to call it though |
| 0:58 | VOID | The decimal error in Eugorvnia Caves. I already had my suspicions |
| - = 12 Oct 2021 = - | ||
| 23:56 | CONFIRMED | Apparently this fixes the issue. Not sure how this could happen, though. |
| 23:51 | ALPHA | ![]() Talked enough let's resume the action |
| 23:50 | ALPHA | Now I also tested the sideway in the Volcania plains dungeon |
| 23:50 | ALPHA | It goes without saying also that this means the Flower Jungle has been succesfully tested |
| 23:46 | ALPHA | Oh yeah, I guess it was obvious I was testing Excalibur now |
| 23:46 | FIXED | Did I fix it? |
| 23:43 | HUH | |
| 20:45 | STATUS | With that the end of the final alpha is coming near, at least! |
| 20:45 | ALPHA | Eugorvnia science facility II |
| 17:02 | ALPHA | Time now to set Marlon's Garden in order |
| 17:01 | ALPHA | ![]() Testing of the graveyard concluded |
| 12:57 | ALPHA | Let's go... again! |
| 12:57 | NOTE | |
| 12:56 | BOOST | |
| 12:56 | NERF | Lower level in easy mode, boss Graveyard |
| - = 11 Oct 2021 = - | ||
| 23:11 | ALPHA | And let's resume the test! |
| 23:10 | FIXED | Boss in Dark Graveyard really had the wrong level calculation. That has been fixed |
| 22:46 | ALPHA | Let's resume the action! |
| 22:46 | FIXED | Syntax error |
| 22:46 | STUPIDITY | |
| 22:46 | ALPHA | Belioss |
| 22:37 | NOTE | |
| 22:37 | FIXED | |
| 18:58 | TECHNO | Not that it mattesr for Star Story anymore, though, but for "The Fairy Tale REVAMPED","63 fires of lung" and "Star Story II" (the latter two in particular) this will still matter |
| 18:58 | KTHURA | |
| 18:58 | C++ | |
| - = 10 Oct 2021 = - | ||
| 13:00 | CONFIRMED | Void confirmed |
| 12:42 | ALPHA | ![]() In which I am now testing Frendor bushes of the "Phantasar" sidequest |
| 12:42 | ITCH.IO | |
| 12:41 | FUCKYOU | |
| 12:41 | NOTE | |
| 12:41 | VOID | Well, let's void that for Blizzard. |
| 12:40 | COCKROACH | Crash in multi target spellani (that famous impossible cockroach that keeps popping up) |
| - = 9 Oct 2021 = - | ||
| 21:00 | NOTE | |
| 20:59 | ALPHA | Black Castle (side quest tested) |
| 20:48 | BUG | |
| 17:37 | ALPHA | Alpha done up to the point where the first stuff on Nizozemska is done |
| 13:22 | ALPHA | Complete up to Volcania completed |
| 12:02 | OFFTOPIC | |
| 11:38 | CLOSED | Oh, I see #165 was already fixed... Closed it! |
| 11:36 | ALPHA | Let's roll it! |
| 11:36 | GENERATION | |
| 11:36 | GITHUB | |
| 11:33 | CLOSED | For now I'll close #166, however I *is* possible things are not in order yet! |
| 10:43 | STATUS | But I'll continue that later today |
| 10:42 | ALPHA | The Alpha is by the way up to the point where I gotta start on Volcania |
| 10:41 | TECHNO | ![]() Only on the next wipe I'll know if this works, as this is hard to test at the present time, but for now this will do. |
| 10:41 | FORCE | I'll force my way though then |
| 10:38 | FUCKYOU | It's that fucking scheduling conflict again... I'm gonna go to very drastic measures now! |
| 10:38 | STUDY | |
| - = 7 Oct 2021 = - | ||
| 21:57 | ALPHA | Completed up to the point where Crystal has to fight her solo-boss |
| 20:55 | NOTE | |
| 20:54 | BUG | |
| 13:01 | ALPHA | I've tested the game up to the point where you get onto the Hawk.... So far so good. |
| - = 6 Oct 2021 = - | ||
| 23:28 | ALPHA | Let's continue in the Dark Caves |
| 23:24 | VOID | Ah, a miscalculation in Neil's bug for decimals without leading zero |
| 23:23 | BUG | For some odd reason the boss' level in the Dark Caves in incredibly high in the easy mode |
| 22:41 | ALPHA | Yaqirpa completed |
| 19:36 | STATUS | A few important things came in between, however I got myself a start up savegame now in the Yaqirpa |
| 18:57 | ALPHA | Starting an easy-mode game in order to make the final alpha test myself. I do hope my alpha tester can also do a bit more before XMas as I really hope I can release the game as beta before 2022 |
| 18:56 | CONFIRMED | Fixed at last! |
| 18:54 | TEST | Take III |
| 18:54 | EXPERIMENT | |
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