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20:10JUDGMENT
JUDGMENT Now THAT seems more like it!
19:45TEST
TESTTake XVI
19:44FIXED
FIXEDANd I think I fixed Neil while I was resting from entering my house
19:44DONE
DONEOkay, real life stuff got a bit on things
19:10STATUS
STATUSI'll investigate this later though... I need a break, and I need some food...
19:09BUG
BUGI do not know if the GameVars script is executed or not, but it looks like it's not.... None of the Game Vars have their specific value, so that reeks like a "no"
19:07TEST
TESTXenobi Take XV
19:07DUMMIED
DUMMIEDSo I dummied the code causing that for now, so i can focus on that first
19:06NOTE
NOTE Before all that I need to do some additional tests
19:06CONFIRMED
CONFIRMEDAh, the error that should come....
19:05TEST
TESTTake XIV
19:04SOLVED
SOLVEDRight that was also not even what happened.... It was just a mispelled idientifier in Neil itself, and since Lua doesn't need declarations (hence while I needed Neil), unexplainable bugs happen (the sucky thing about Lua)
19:02COCKROACH
COCKROACHThe debug log even confirms this impossibility as the string is just returned as is should be
19:00TEST
TESTTake XIII
19:00DEBUG
DEBUGExtra debug lines must provide me some answers
19:00MYSTERY
MYSTERYChecked the code, and given the way C++ works and the code around it this cannot be possible
18:59BUG
BUGFoxy Nil returned by API
18:52TEST
TESTBakina Take XII
18:52FIXED
FIXEDThat should do it!
18:49BUG
BUGFINALLY A SCRIPT BUG!
18:48TEST
TESTTake XI
18:47FIXED
FIXEDTruly fixed now then?
18:47COCKROACH
COCKROACHThe compiler hates me for this fix
18:46TEST
TESTTake X
18:46FIXED
FIXEDFixed that!
18:45STUPIDITY
STUPIDITYDOH!
18:44COCKROACH
COCKROACHYirl Ignored?
18:44TEST
TESTTake IX
18:44FORCE
FORCEI need to force a few things or the loader will give me one hell of a problem!
18:41HUH
HUHAnd now it works.... Odd!
18:41TEST
TESTTake VIII
18:41VISUALSTUDIO
VISUALSTUDIOSo let's see inside Visual Studio
18:41INVESTIGATION
INVESTIGATIONTime to find out why
18:40COCKROACH
COCKROACHFix ignored!
18:39TEST
TESTTake VII
18:39C++
C++I had to recompile for that!
18:38FIXED
FIXEDExHuRU Fixed that idiocy
18:16BUG
BUGForgot to configure the path in the C++ code for the savegames, and as a result it cannot find them!
18:16STUPIDITY
STUPIDITYIDIOT!
18:14TEST
TESTTake VI
18:13C++
C++Recompile
18:13TEST
TESTFIxed Missing link
18:13STUPIDITY
STUPIDITYKota Ah right.... missing link
18:11DUMMIED
DUMMIEDOkay.... I had to dummy a variable that got undeclared in the process
18:09TEST
TESTTake V
18:09FORCE
FORCEI'll turn the try blocks out, but this will produce crashes on corrupted data (unfortinately)
17:56TEST
TESTCrystal Take IV
17:56FIXED
FIXEDBad C-string-format expression
17:55TEST
TESTTake III
17:55DEBUG
DEBUGWTF is happening here?
17:50TEST
TESTTake II
17:50DEBUG
DEBUGAdding a few debug lines
17:49NOTE
NOTE The error presented is useless to me, so this is gonna be hard!
17:03FIXED
FIXEDAh, try and catch were not accepted yet as keywords, eh?
16:34TEST
TESTTake II
16:34NEIL
NEILNeil proved its worth here!
16:33FIXED
FIXEDWendicka Dupe identifier
16:31TEST
TESTHere goes!
16:27STATUS
STATUSIn the way the game is now, the Game Vars are loaded, and it will look like nothing more happens (unless there's an error, as the system should then complain about a corrupted savegame). Game Vars can however be checked in my debug console, so I guess that is the best way to go now then.
16:21TECHNO
TECHNOThat is a bit of THE oil behind the game scripting, so very verrrry important
16:21SCRIPT
SCRIPTThe script should at least be able now to parse and read the GameVars
16:19LUA
LUAA few enhancements to the Neil core library
16:11C++
C++Fantastico! It all compiles
16:09APOLLO
APOLLOWell that should cover the C++ part of the story, I guess
16:04C++
C++The mechanism which loads the general data and the party has been set... The general data needs to be parsed and processed by the scripts though, so there's still a way to go!
13:21STATUS
STATUSThe plan for today is to get some stuff done for loading savegames. And also to test some stuff in Dyrt... The latter will be limited to testing though... Although I must say that one of the New Game+ dungeons is also soon to be added there....
- = 28 Sep 2020 = -
23:24CONFIRMED
CONFIRMEDThat worked
23:21TEST
TESTReggie Let's test what I got anyway... Take I
23:20STATUS
STATUSAt least the game will buzz if you try to load an empty slot.... Actually loading a game is a bit more delicate, and will require me more time to do just right
23:20DONE
DONEBasis done for loading
23:13SCRIPT
SCRIPTThe buzzer will be used if you try to load an empty slot
23:11LINK
LINKLoaded by the MAIN script
23:10AUDIO
AUDIOTransferred the buzzer
22:52TEST
TESTTake IV
22:52FIXED
FIXEDTaken care of that
22:52STUPIDITY
STUPIDITYNo party bar in load screen... remember, there is no party yet!
22:50TEST
TESTTake III (I think)
22:49FIXED
FIXEDWrong class
22:41FIXED
FIXEDFile reference incorrect
22:37TEST
TESTOnly way to find out is by testing this, of course.... Take I
22:36NOTE
NOTE It's important to note that loading itself doesn't work... the game will crash as soon as you try, however it should at least be possible to select a game to load
22:36LINK
LINKLinked this to the menu
22:20SCRIPT
SCRIPTFunction to go to the Load Game Screen
22:18NOTE
NOTE The load game will always use this screen, yes, also when you use the computers in Nizozemska (which are merely XTs) to save before.... Should be obvious, but never hurts to make sure to tell, right?
22:17SCRIPT
SCRIPTActivator to set script to "Load", which is (of course) needed to make loading games possible
18:55STATUS
STATUSstuff is not yet done, and I don't even expect things to be done today... I hope I can get a few more things done on Star Story or otherwise testing in Dyrt, but it might be better if I skip that until the maintenance programs are done
18:55DYRT
DYRTI could still get some Dyrt stuff done, but it took longer than normal
18:55STATUS
STATUSSystem maintenance done
10:29SOLVED
SOLVEDI see now... My dark mode addon's settings were reset and influenced FireFox where it shouldn't have
10:27FAILURE
FAILUREThat still doesn't answer the question why Firefox fails to show my devlog in accordance to the css file and Chrome does, though
10:26FIXED
FIXEDAh, my internet appears to be running normally again.... (At last)
10:21SYSTEM
SYSTEMAt least google chrome does show the devlog page the way it should
10:20FAILURE
FAILUREAdmiral Lovejoy Nope Chrome is also not willing to comply
10:19EXPERIMENT
EXPERIMENTPerhaps a different browser then?
10:18FAILURE
FAILUREI also wonder why Firefox is suddenly messing up with my color settings
10:17FAILURE
FAILURENow stuff is REALLY acting up on me
10:15SYSTEM
SYSTEMAnd I see the defragmentation of my external harddries is "a bit" overdue
10:13SITE
SITE"System" tag icon set up
10:11BACKUP
BACKUPA full backup is running
10:06SYSTEM
SYSTEMLoads of crap found, I see
9:59SYSTEM
SYSTEMWell if we need to close everything down anyway, let's do some system crap that was way overdue, shall we?
9:56SYSTEM
SYSTEMThe "speed" (or rather lack thereof) with which it loaded the locally stored version of the Dyrt devlog makes me fear for the worst....
9:55SYSTEM
SYSTEMAnd let's see what happens after a little restart
9:53SYSTEM
SYSTEMSo let's do a total crashdown of the browser
9:53SYSTEM
SYSTEMNow I've the feeling it all my browser and not really the internet itself
9:51FAILURE
FAILURELess lagging on the internet, but still no real good!
2:38FAILURE
FAILUREAnd I'm gonna sleep now, and somehow, I think I'll be awake sooner than that stuff on the internet gets up-to-date.... DAAAAAMN!
2:37TODO
TODOScrolling in savegame screen
2:37TODO
TODOSavegame Cancel
2:37REMINDER
REMINDERTo do: Load Game (at least I can still see it here without having to update the internet, as that is gonna take millennia at this rate)
2:34FAILURE
FAILUREI was hoping to get everything on-line up-to-date, this century
2:32TODO
2:29FAILURE
FAILUREMy internet appears to be on strike... It's very extremely slow, and much of stuff is timing out
2:23JUDGMENT
JUDGMENT The Goddess For now!
2:23JUDGMENT
JUDGMENT It will have to do
2:19TEST
TESTLet's see now!
2:19NEIL
NEILThanks to the macro system that was just changing ONE line ;)
2:19CONFIG
CONFIGAdmiral Johnson I've set the margin to 5 (was 1)
2:19JUDGMENT
JUDGMENT But a few cosmetic things are still in order
2:18JUDGMENT
JUDGMENT I see all I see
2:14TEST
TESTWell does that all work or not?
2:14DONE
DONEadded the actual save data
2:08CONFIRMED
CONFIRMEDAstrilopup FINALLY!
2:05TEST
TESTTake X
2:05POWERSHELL
POWERSHELLBARF
2:05FIXED
FIXEDMOAR!
2:05STUPIDITY
STUPIDITYLEARN TO SPELL, JEROEN!
2:04TEST
TESTTake IX
2:03POWERSHELL
POWERSHELLBARF
2:03FIXED
FIXEDcode typo in glue code
2:03FIXED
FIXEDIndeed... However now it comes with another lie!
2:02TEST
TESTSue Take VIII
2:01NOTE
NOTE Shows that Neil itself was at least working properly
2:01STUPIDITY
STUPIDITYAnd I think I see why.... STOOOPID!
2:01HUH
HUHNow this is beyond anything I expected.... The function retrieving the data, formed a string output of the Lua memory pointer of the data....
1:56TEST
TESTTake VII
1:56FIXED
FIXEDSyntax error
1:55TEST
TESTTake VI
1:54DEBUG
DEBUGOne more debug line should now solve it all?
1:53DEBUG
DEBUGWell, the logs still give me data that make this outcome impossible, so I guess I need to search on
1:53TEST
TESTBakina Take V
1:51MYSTERY
MYSTERYI can't see the trouble, but let's move on...
1:49INVESTIGATION
INVESTIGATIONBriggs So where does it go wrong then?????
1:49RESULT
I see the chopping also goes correct
1:47TEST
TESTLet's see now!
1:47DEBUG
DEBUGMOAR debug lines
1:45RESULT
The debug stuff shows, that the computer did detect the header... Now why didn't it load?
1:41TEST
TESTTake IV
1:41DEBUG
DEBUGLet's see if the claim is correct
1:38COCKROACH
COCKROACHKota And even after a restart it keeps persistent on that, so this is gonna be a challenge
1:36TEST
TESTTake III
1:36BUG
BUGIt did seem, the computer didn't detect the savegame file exists now, and that's something I need to sort out
1:32CONFIRMED
CONFIRMEDSave game file itself appears to be saved properly
1:31FIXED
FIXEDDidn't have to click... Just overing activated the savegame routine
1:29TEST
TESTTake II
1:29TECHNO
TECHNOIt's always so irritating parsers do easily give the wrong line when the error is either at the start or the end of a line
1:28FIXED
FIXEDSyntax error
1:27TEST
TESTTake I
1:26DONE
DONEReggie Saving should (assuming I didn't make any mistakes) now be possible
1:09DONE
DONEAnd now the compiler DOES agree! :)
1:09FIXED
FIXEDAh, function name typo
1:09FAILURE
FAILUREHowever the compiler doesn't agree with me
1:09LINK
LINKThat should link it
1:09NEIL
NEILNeil part done
1:05APOLLO
APOLLOTurned that into API functions
1:05C++
C++Quick Stretch Draw routines
0:58CONFIG
CONFIGSave Icons
0:43TEST
TESTAdmiral Lovejoy Dr. Sal’pr’drita Let's see
0:43COSMETIC
COSMETICFor now this is only cosmetic as nothing happens when you click, but at least I can see if stuff works this way
0:42DONE
DONEHover effect
0:41FIXED
FIXEDI see now... existing entry or non-existent entry was messed up
0:40BUG
BUGDoesn't look too good
0:37CONFIRMED
CONFIRMEDThe header does appear though
0:37BUG
BUGNo empty slots show
0:35FIXED
FIXEDInvalid tag
0:32FIXED
FIXEDIllegal Function call
0:30TEST
TESTAdmiral Johnson Take IV
0:30FIXED
FIXEDMacro error
0:28TEST
TESTTake III
0:28DONE
DONE"Empty Slot"
0:10TEST
TESTTake II
0:10FIXED
FIXEDAsset load parameter error
0:09TEST
TESTLet's see how that looks
0:08SCRIPT
SCRIPTI've set up the Screenbox
- = 27 Sep 2020 = -
23:55NOTE
NOTE The audio will be important later, but the font, that's a different story, that is important now!
23:55LINK
LINKBriggs And I linked the big font to the loader
23:55LINK
LINKLinked the audio to the main loader
23:54FONT
FONTA 35 pixel version of the Robotica font.... I needed that anyway, and this was the proper moment to come up with it, I guess
23:48AUDIO
AUDIOPuzzle solved music box jingle
23:48AUDIO
AUDIOLevel up - Music Box jingle (yes, that will remain the same)
23:34TEST
TESTTake V
23:34FIXED
FIXEDMissing var initiation
23:34TEST
TESTRolf Take IV
23:32FIXED
FIXEDPAth error
23:29TEST
TESTDr. Sal’pr’drita Take III
23:29FIXED
FIXEDFile name typo
23:28TEST
TESTTake II
23:28FIXED
FIXEDSyntax error
23:26TEST
TEST(although all the savegame UI will show now is a black screen, the character bar and the mouse pointer).
23:26DEBUG
DEBUGTo make my life easier, I've set the debug command to easily get into the save screen
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