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16:18 | TEST | Take VI |
16:18 | DEBUG | Stuff is really acting up here |
16:02 | TEST | Take V |
15:46 | FIXED | Macro issue |
15:05 | TEST | Take IV |
15:05 | FIXED | Count issue |
14:46 | TEST | Take III |
14:46 | VOID | Order issue? |
14:29 | TEST | Take II |
14:25 | FIXED | Entry reference error |
14:22 | TEST | Take I |
13:44 | STATUS | In other words, once you've obtained the app from the Black Castle you should have access to this. |
13:44 | LINK | Linked the bestiary to the termimal |
13:36 | REMOVED | Tutorial in the Hawk Terminal. More trouble than it's worth and it's all noted in the game's manual anyway. |
13:19 | SCRIPT | A start has been made with the Bestiary |
- = 7 Jun 2021 = - | ||
17:50 | STATUS | Mesa tired... mesa need a break |
17:50 | GENERATION | And first draft generated |
17:50 | SCRIPT | Generator for Bestiary data (is a quicker way to go) |
- = 6 Jun 2021 = - | ||
22:37 | TEST | Let's go... again! |
22:37 | FIXED | Formula mistake |
22:28 | NOTE | The test will take place while testing the next dungeon in general |
22:23 | DONE | Xenobi's passive skill (Willpower) scripted |
19:39 | RECOVERED | Pfwew! |
19:07 | JCR6 | Thanks to my Stach tool |
19:07 | RECOVERED | Data loss |
19:07 | FAILURE | Oh... crap! |
19:04 | FIXED | Gendata fix (no big deal) |
15:42 | CONFIRMED | All cool! |
15:35 | SCRIPT | Cancel Icon in save/load screen |
15:08 | CONFIRMED | Good! |
14:55 | FIXED | ? |
14:46 | BUG | The same cannot be said for the load screen |
14:37 | CONFIRMED | Cancelling works in the save screen |
13:44 | TECHNO | (Or WASM) |
13:44 | NOTE | I also want to put in a cancel icon, for people who prefer to play on tablet or phone (if I can ever get Apollo compiled for such devices). |
13:43 | SCRIPT | Canceling savegames with the right mouse button or the escape button should work now |
10:53 | STATUS | Testing the final part of the facility |
10:53 | MAP | Small correction |
- = 5 Jun 2021 = - | ||
20:03 | CLOSED | |
18:57 | TEST | Let's see! |
18:57 | CONFIRMED | Okay this fuck appears to work well on losing, but how about winning? |
18:44 | VOID | FUCK YOU! I guess I had to do this the "hard way" |
18:10 | TEST | FUCK YOU AGAIN AND AGAIN! |
18:10 | EXPERIMENT | FUCK YOU! |
18:02 | TEST | FUCK YOU! Once more! |
18:02 | FUCKYOU | FUCK YOU! |
17:40 | TEST | FUCK YOU! |
17:39 | FUCKYOU | Well, let's add a few more debug shit things, and perhaps we can find out more then.... Sheesh! |
17:36 | FUCKYOU | Well.... nondeknetter |
16:38 | TEST | Let's test this fucking fuckshit .... AGAIN! |
16:37 | FUCKYOU | Ya never know, eh? |
16:37 | EXPERIMENT | Is this fucking better? |
16:34 | COCKROACH | Still no fucking good? |
16:11 | TEST | AGAIN! |
16:11 | FIXED | NOW THEN? |
16:08 | COCKROACH | Fix ignored? |
16:02 | TEST | Let's see |
16:00 | FIXED | This time I hope? |
16:00 | COCKROACH | Nope! |
16:00 | FIXED | I think? |
16:00 | BUG | Schedule issue |
15:04 | SCRIPT | Schedule breaker |
12:48 | FIXED | Icon issue |
12:32 | CLOSED | |
12:20 | TEST | Let's go to the Science Facility Part II |
12:19 | NOTE | THis is hard to test as there are a lot of random factors, but when there are no crashes I am pretty hopeful things will work |
12:18 | DONE | #93 XPower will now also be counted in Crystal's ARM |
- = 4 Jun 2021 = - | ||
21:08 | OFFTOPIC | NAILED IT! |
16:11 | FIXED | #133 should be fixed now |
13:33 | FIXED | ? |
13:30 | COCKROACH | FIx ignored? |
13:20 | FIXED | Issue on sleep resistance |
12:42 | COSMETIC | Speed config adjustment |
12:42 | FIXED | Bad color effect |
12:35 | FIXED | Illegal instance method |
12:19 | FIXED | Color function demands interger |
8:22 | CLOSED | |
7:58 | TEST | While testing the Belioss I'll test this out |
7:45 | DONE | Some physical attacks will cure sleep, confusion and fear |
7:24 | NOTE | A few things are still needed here though. |
7:24 | SCRIPT | Sleep |
- = 3 Jun 2021 = - | ||
18:01 | STATUS | The next step will be to test Belios and to make sure the sleep status works |
18:00 | CONFIRMED | All fixed.... Dang that I really needed six takes for that one! |
17:43 | TEST | Take VI |
17:43 | FIXED | Macro issue |
16:16 | TEST | Take V |
16:15 | FIXED | ANother one |
16:13 | TEST | Take IV for real this time then |
16:13 | NOTE | SOmething came in between so the test was delayed |
14:21 | TEST | Take IV |
14:21 | FIXED | Code typo |
13:15 | TEST | Take III |
13:15 | STUPIDITY | Yeah all in ONE line |
13:15 | FIXED | Illegal function setup + call + boolean check |
13:02 | TEST | Take II |
13:02 | FIXED | Version conflict |
12:25 | TEST | Take I to see if this works |
12:24 | NOTE | This is what these alpha-tests are for, after all.... |
12:24 | MAPSCRIPT | Done now anyway! |
12:24 | STUPIDITY | Yikes! I forgot to script Feenalaria's reward for completing the Ghost House |
7:44 | STATUS | I'll get onto #136 again later. |
- = 2 Jun 2021 = - | ||
23:40 | FIXED | Another cockroach #136 |
23:40 | FUCKYOU | I hate these cockroaches |
23:07 | FIXED | Another issue in Thrilling damnation #136 |
19:27 | STATUS | Later tests will have to show if everything works though.... |
19:26 | FIXED | Identifier typo |
19:23 | BUG | The answer to #136 is clearly "no". |
19:22 | CLOSED | |
19:00 | NOTE | There are however many achievements not yet properly working, but that is a later concern |
19:00 | CONFIRMED | And NOW it works |
18:55 | TEST | Take X |
18:55 | DONE | Scrolling should work now |
18:51 | FIXED | Coordinate issues |
18:20 | TEST | Take IX |
18:20 | CONFIG | Seperator fine tuning |
18:20 | FIXED | Boolean check error |
18:14 | TEST | Take VIII |
18:14 | NOTE | Scrolling itself doesn't work yet! |
18:13 | DONE | Scroll arrows added |
17:35 | TEST | Take VII |
17:35 | CONFIG | Fine tuning |
17:34 | JUDGMENT | Better, but not yet good enough |
17:32 | TEST | Take VI |
17:32 | CONFIRMED | The previous solution was indeed correct, btw |
17:32 | FIXED | Coordinate error |
17:13 | TEST | Take V |
17:13 | SOLVED | I think I found the "evil".... |
17:06 | INVESTIGATION | But what is it then? |
17:06 | CONFIRMED | At least the coordinate settings of the work area are in order |
17:03 | TEST | Take IV |
17:03 | DEBUG | Da fuuuuck! |
17:02 | COCKROACH | Hmmmm..... |
16:58 | TEST | Take III |
16:58 | FIXED | Boolean check mistake |
16:58 | FIXED | A few calculation errors |
16:50 | TEST | Take II |
16:50 | FIXED | Code typo in Field menu linkup code |
16:46 | TEST | Take I |
16:23 | DONE | Part of the achievement overview.... You cannot yet scroll here. |
13:27 | STATUS | Time for a leetle break |
11:39 | TEST | While testing Slagimon Forest I'll test if Rolf's critical hit finall works |
11:25 | TODO | Natural break |
11:25 | FIXED | Rolf's critical hit never occurred |
8:15 | FIXED | A small fix (rounding error) |
- = 1 Jun 2021 = - | ||
19:20 | DONE | Balance in prices Crystal's ARMS upgrades |
18:39 | HUH | No save in save computers Nizozemska? |
17:20 | DONE | #52 Buff set => Recalc HiSpeed |
17:14 | DONE | #52 Buff weakening => Recalc HiSpeed |
13:50 | NOTE | Later full tests will have to show if this is acceptable... For now I'll move on... |
13:49 | CONFIG | Sped up the process a bit as the fade out is too slow |
11:24 | NOTE | Which is Take II indeed |
11:23 | TEST | Quick test |
11:23 | CONFIG | But this should be fixable with just a few config adaptions |
11:06 | ANALYSIS | Something happens, but is this the way it should be? |
10:33 | TEST | Take I |
10:33 | FIXED | I think I fixed the issues on #125, however I cannot be sure, so testing will be required |
- = 31 May 2021 = - | ||
19:25 | CLOSED | |
18:29 | CONFIRMED | Apparently so! |
16:29 | STATUS | I'll be back |
16:28 | VOID | Oh wait, I get it! |
16:28 | VOID | Huh? |
16:19 | TEST | Does it indeed work? |
16:15 | FIXED | Zone action error |
15:40 | OPTIMIZATION | Reject zones added in a Facility Floor |
13:05 | FIXED | Another issue |
13:05 | FUCKYOU | GRRR! |
12:53 | FIXED | Syntax error |
12:53 | STUPIDITY | DA FUUUUUCK! |
12:49 | DONE | #52 When enemies die, the speed of the time gauge should now be recalibrated.... This can speed things up when really really fast enemies die |
11:04 | FIXED | |
9:52 | HUH | |
- = 30 May 2021 = - | ||
20:54 | CLOSED | |
13:41 | NOTE | I do realize I forgot one tiny thing though, but that's easy to take care of |
13:41 | CONFIRMED | AT LAST! |
13:24 | TEST | Take X |
13:24 | FIXED | All link through callbacks must be "global".... always |
13:18 | TEST | Take IX |
13:18 | FIXED | Linked code syntax error |
13:04 | TEST | Take VIII |
13:04 | FIXED | I hope? |
13:04 | SOLVED | I think I got it |
12:53 | TEST | Take VII |
12:53 | DEBUG | Why does the computer keep on seeing fit in lying? |
12:47 | TEST | Take VI |
12:47 | FUCKYOU | The system does whatever it takes I suppose! |
12:25 | TEST | Take V |
12:25 | VOID | This way then? |
12:25 | HUH | What the....? |
11:58 | TEST | Take IV |
11:58 | FIXED | ... |
11:58 | STUPIDITY | Syntax error |
11:34 | TEST | Take III |
11:34 | FIXED | Made sure that the fact that Guard is a status change won't spook up the fact that it cannot be caused through the normal way (which now lead to a crash due to the database not being able to handle that properly). |
11:28 | TEST | Take II |
11:28 | STUPIDITY | Without this none of that would have taken effect... So yeah, that was really stoooooooooopid! |
11:25 | LINK | Linking all the crap together |
11:25 | SCRIPT | Guard link script |
11:20 | STUPIDITY | HOLD THE SHOW! I reckon I forgot something VERRRY important! |
11:02 | TEST | Take I |
11:02 | STATUS | As I am about to face a solo-boss for Crystal, that might not be the best situation to test this out, so I will use another run through the Observatorium to test this one out properly. That dungeon has been fully tested so less risky, plus no more scenario there. |
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