1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
21:05TEST
TESTWell?
21:05STUPIDITY
STUPIDITYThe OTHER way, around, IDIOT!
21:03TEST
TESTWell?
21:03FIXED
FIXEDSecret issue?
21:02CONFIRMED
CONFIRMEDReloc worked
20:53KTHURA
KTHURASome work done here
18:35FAILURE
FAILURE

Einstein had a great foresight, I guess...

17:57TEST
TESTLet's see
17:57DEBUG
DEBUGA cheat to fix this
17:57FAILURE
FAILUREFoxy Leftover from map adaptations
17:56SOLVED
SOLVEDAha!
17:44HUH
HUHWhy did the player sprite get hidden (while I never asked the system to do this)?
17:15STATUS
STATUSThis should make things ready to prepare for the secret dungeon
17:15MAPSCRIPT
MAPSCRIPTShow/Hide the secret areas
16:27KTHURA
KTHURAMetadata editor completed
15:49FIXED
FIXEDImbecile
15:43OPTIMIZATION
OPTIMIZATIONI do not know if this speeds things up, but I've made a random interval in which enemies recalculate the levels between you and themselves.
15:38KTHURA
KTHURAMeta Data Edit done for a part.... The map does not yet get modified, though
13:16NOTE
NOTE Data cannot be edited yet!
13:16KTHURA
KTHURASet up for Meta Data
- = 6 Apr 2021 = -
22:57LINK
LINKBakina established
22:23STUPIDITY
STUPIDITYI forgot to link some zones to the mapscript
22:20TEST
TESTI will test this first... especially since this involves one of Crystal's ARMS.
22:19MAP
MAPBlockmap area 006
21:27KTHURA
KTHURAIf you wanna keep track

My overview

Or Pull request page

21:25KTHURA
KTHURATaking more and more shape
18:35KTHURA
KTHURAThe save routine in the new Kthura is almost done, which is good, isn't it? With that one of the most crucial features before the new editor can definitely be put into use is present. There are more important features though, that must be worked out and be tested before the grand merge, and I think a planboard is now definitely needed
- = 5 Apr 2021 = -
23:25RESULT
appears to be working, yay!
23:10TEST
TESTSmall test
23:10MAPSCRIPT
MAPSCRIPTComputer activated
22:57MAP
MAPBlockmap for the first part of Belioss up to the hut where the savespot van be found (using it will (for now) crash the game).
21:51KTHURA
KTHURACannot yet save, and more things are to be done
21:51KTHURA
KTHURAMore updates.... The first things in the map can be done
16:57FAILURE
FAILURE

A year is short and yet a lot can happen

11:09KTHURA
KTHURAMap will be drawn in the new editor, but no visual effects yet
11:06FAILURE
FAILURE
0:22STATUS
STATUSSee ya later!
0:21KTHURA
KTHURAAstrilopup Admiral Johnson The C++ version of Kthura is almost ready to make the first actual map adaptions possible.... WOOOHOOO excitement :P
0:21STATUS
STATUSThat's for tomorrow though.... I need some rest
0:20NOTE
NOTE I need to set the blockmap.... Forest location.... Hee hee... How could I forget....
- = 4 Apr 2021 = -
22:59REMOVED
REMOVED"Taunt" was removed... The move is next to impossible to transfer well in the new system, and in the original it's use already was too obscure.... I will try to see if I can replace it with something better, but no promises yet!
22:42NOTE
NOTE Ah, I need to script Yirl's "Taunt" move
22:39TEST
TESTWell,let's go for it, then!
22:33STATUS
STATUSI should be able to test all this up to the point where there space spot is....
22:32MAP
MAPMusic linked to Belioss
21:56NOTE
NOTE As Kthura is taking too much time, I've decided to go for Belioss first, however for that I'll for now need a quick cheat to immediately beam to the Hawk. This also based on my party's levels and the levels on this specific map
21:54KTHURA
KTHURABig work done here
- = 3 Apr 2021 = -
12:10KTHURA
KTHURAWell, have a looksie....
This looks less spectecular than the C# version, this is because in C# I just whipped up a UI without working it out properly.
Now I used a specifically developed UI (which is a separate project) called June 19. This should make things more stable
- = 2 Apr 2021 = -
21:14KTHURA
KTHURAKthura will henceforth use GINIE in stead of GINI for configuration..... Please note the C# editor is deprecated, it only serves to make editing still possible while the new editor is still not mature enough to get things done.
19:35FAILURE
19:06EXPERIMENT
EXPERIMENTI've made the mobs stop moving at all only check for your presence and see what happens, as I think the remapping is the evil here
18:40CONFIRMED
CONFIRMEDThat appears to be working
18:37NOTE
NOTE (And perhaps it's a good thing, the Phantasar dungeons work with Random Encounters in stead of mobs in the field).
18:37KTHURA
KTHURAThat's been put in....
18:28KTHURA
KTHURAFuck! Pic is not yet supported in the C++ version of Kthura....
17:53MAP
MAPIn the meantime I still gotta use the old editor (as the new one is not yet ready at all to do anything) and I used it to link the music to the Frendor Bushes, and set some layer data right
17:26TFT
TFTKota This being said, I will not get into TFT now, but go back to Star Story for now, and combine that with my work on Kthura.....
17:25STATUS
STATUSYirl I am now working on the new Kthura editor.... I really need it, and particularly when The Fairy Tale is really going into the deep, this new editor will do well... And perhaps also for the move of 63 fires of lung....
- = 1 Apr 2021 = -
15:47HUH
HUHNo Xenobi? Fuck that!
15:28NOTE
NOTE If this works I'm first gonna focus on TFT and a few other things...
15:28MAPSCRIPT
MAPSCRIPTIrrival spot Phantasar scripted
- = 31 Mar 2021 = -
22:42STATUS
STATUSAll Done!
22:33TEST
TESTtake XXIII
22:30STATUS
STATUSTime for some final tests
22:30MAPSCRIPT
MAPSCRIPTSome final pieces to be set in the Black Castle
21:00SCRIPT
SCRIPTAchievement
20:14STATUS
STATUSBoss fine now.... All I need to do is to get the bonus room right
17:18TEST
TESTTake XXII
17:18FUCKYOU
FUCKYOUSummon error
14:32SPELLANI
SPELLANIQuake (untested)
13:30TEST
TESTTake XXI
12:56TODO
TODOAnd then to start the test
12:56TODO
TODOTime to feed my cat first
12:46MAPSCRIPT
MAPSCRIPTPre-Boss
12:46CONFIRMED
CONFIRMEDThat appears to be in order
12:46MUSIC
MUSICTesting that out
12:46TRANSFER
TRANSFERMusic for "The Master"
1:53STATUS
STATUSLater!
1:53STATUS
STATUSSo far.... Next stop will be the master
1:38TEST
TESTTake XX
1:38SCRIPT
SCRIPTSue Secret
1:00TEST
TESTBriggs Reggie Take XIX
1:00FIXED
FIXEDApprentice doesn't disappear after defeat
0:28TEST
TESTTake XVIII
0:28NERF
NERFMinions weaker
0:21TEST
TESTTake XVII
0:21FIXED
FIXEDNo Wind Resistance?
0:13TEST
TESTTake XVI
0:13FIXED
FIXEDFuck it!
- = 30 Mar 2021 = -
23:56TEST
TESTTake XV
23:56FUCKYOU
FUCKYOUFUCK YOU!
23:48TEST
TESTTake XIV
23:48VOID
VOIDBlizzard Spellani issue
23:48TEST
TESTTake XIII
23:44FIXED
FIXEDExHuRU Def error in spellani
23:40TEST
TESTTake XII
23:40FIXED
FIXEDConfiguration error
23:40TEST
TESTTake XI
23:27FIXED
FIXEDMacro error
23:15STUPIDITY
STUPIDITYAnd ANOTHER
23:13TEST
TESTTake X
23:13FIXED
FIXEDSyntax error
23:10TEST
TESTTake IX
22:22SCRIPT
SCRIPTCid Lord Summon
21:39MAPSCRIPT
MAPSCRIPTThe "apprentice".
20:23TEST
TESTAdmiral Lovejoy Take VIII
20:23FIXED
FIXEDScale reference error
19:53TEST
TESTTake VII
19:53FUCKYOU
FUCKYOUGRRR!
19:43TEST
TESTTake VI
19:42FIXED
FIXEDBreeze crash
19:22TEST
TESTTake V
19:22FIXED
FIXEDWell, bug word, but that's another chance to crash out of the way....
19:22SPELLANI
SPELLANIHurricane spellani
16:20TEST
TESTBakina Take IV
16:20FIXED
FIXEDCrash on encounters
15:46TEST
TESTDr. Sal’pr’drita Take III
15:29UPDATED
UPDATEDvUpdate
15:28FIXED
FIXEDFixed that
15:28SOLVED
SOLVEDTypo in script file name
15:21TEST
TESTTake II
15:09DEBUG
DEBUGExtra debug lines added
15:09INVESTIGATION
INVESTIGATIONWhy?
15:09BUG
BUGThe welcome event is ignored
14:51TEST
TESTTake I - I will test stuff up to the point where you'll meet "the apprentice"
14:50LINK
LINKMusic linked
14:50MAPSCRIPT
MAPSCRIPTStart of Black Castle
- = 29 Mar 2021 = -
23:13STATUS
STATUSAnd now for the Black Castle
23:13FIXED
FIXEDHawk text fix
23:13DONE
DONEBeam back to the Hawk
22:04CONFIRMED
CONFIRMEDCrystal Admiral Johnson Works
20:32MAPSCRIPT
MAPSCRIPTJimmy at the spaceport will open lock 1 to reach Phantasar
15:55TEST
TESTTake IX
15:55FIXED
FIXEDCosmetic - Header not centered
15:55FIXED
FIXEDMap linkage
15:52TEST
TESTTake VIII
15:52FIXED
FIXEDIllegal gv use
15:50TEST
TESTTake VII
15:50FIXED
FIXEDIllegal class instance usage
15:48TEST
TESTTake VI
15:48FIXED
FIXEDSyntax error
15:46TEST
TESTTake V
15:45FIXED
FIXEDForgotten property added
15:45FIXED
FIXEDRemoved obsolete code the worldmap routine can't properly handle
15:42TEST
TESTTake IV
15:42FIXED
FIXEDStupid syntax error
15:39TEST
TESTTake III
15:39FIXED
FIXEDCallback definition error
14:25TEST
TESTTake II
14:25FIXED
FIXEDKota Bad file referrence
14:13TEST
TESTTake I
14:12STATUS
STATUSDoes or doesn't this work? Let's find out!
14:10SCRIPT
SCRIPTRolf Worldmap
- = 28 Mar 2021 = -
23:40FIXED
FIXEDMissing liblink
23:38VOID
VOIDIgnore Sue
23:08VOID
VOIDBriggs Ignore Marlon
13:39FIXED
FIXEDRectangle error in love scene
13:32KTHURA
KTHURAA setup has been made to start the Kthura to C++ operation.... Pull request TrickyGameTools/Kthura#53 can be followed to see the progress.....
13:08KTHURA
KTHURASoon tags will be possibly case insensitive.... From that moment case sensitive tagging will be deprecated.... Since I plan to rewrite the Kthura Map Engine in C++ soon anyway, this shouldn't be too much trouble to do all in one go.
13:07FIXED
FIXEDTagging error
11:12SCRIPT
SCRIPTThe part at the lake scripted
10:38NOTE
NOTE The script has not yet been written
10:38LINK
LINKLink to Lake
9:54KTHURA
KTHURAThe C++ version of Kthura has been expanded with the "Rect" objects....
- = 27 Mar 2021 = -
22:59FIXED
FIXEDInzone bug in kthura
22:55NOTE
NOTE The romance at the lake that comes next has not yet been scripted so when that point comes the game will (for now) crash
22:54MAPSCRIPT
MAPSCRIPTMeet Marlon
18:02TEST
TESTWendicka Time to test
17:15MAP
MAPI've completely redone the outside of Marlon's house. Thise because with the new engine this was the better option. I wonder how to do this if I ever need to redo the game again, but I hope that day never comes
16:08LINK
LINKThe link to Marlon's house has been made.... The event there will trigger once I set the zone action there.... That will be the easier way to go
15:22STATUS
STATUSThe next step will be meeting Marlon.... This will be a very awful thing to script as this is a very long event in the story, however once it all works, we got ourselves something, eh?
15:08FIXED
FIXEDInvalid poison calculation
14:48TEST
TESTLet's see
14:31FONT
FONTö
14:23DATABASE
DATABASEEdit to move Mölnir
14:22FIXED
FIXEDIllegal Lua library call
13:58STATUS
STATUSAll I can do now is put Foxy in the front line whenever I can and see if anything happens
13:54SPELLANI
SPELLANIReggie variant
13:47TODO
TODOAnd now I need to make a variant with Reggie so Foxy can work this out
13:41SPELLANI
SPELLANIInferno converted from Dyrt (adepted to Neil and some differences between NALA and Apollo in general).
9:31CONFIRMED
CONFIRMEDDr. Sal’pr’drita This appears to solve the problem....
9:30VISUALSTUDIO
VISUALSTUDIOLet's test this out!
9:30KTHURA
KTHURADriver adapted
9:16C++
C++As the viewport feature in SDL2 is not really working the way it should (that or I can simply not grasp is as the documentation on this subject is rather poor, now there's something to say about this documentation in general), I wrote an alternate Viewport routine with a drawer and a tiler able to handle this. I will attach these to my Kthura driver for now. If somebody can replace it with one that DOES work in full accordance to how SDL2 should be able to handle it, I'm all ears, but for now, this will do.
- = 26 Mar 2021 = -
20:05NOTE
NOTE Reggie Savegames where this issue still lingers, just return to the Hawk and the system will "fix itself".
20:05FIXED
FIXEDWendicka unswitchable after Fire Spider
18:56TEST
TESTAnd for now just testing the rest of this dungeon
18:55GENERATION
GENERATIONNeg
18:55TRANSFER
TRANSFERXenobi Art - Wolf
18:34TEST
TESTTake XXXV
18:34FIXED
FIXEDLinkback crash
18:32TEST
TESTTake XXXIV
18:20LINK
LINKLinked to savegame routine
18:19TEST
TESTTake XXXIII
18:19FIXED
FIXEDToo fast
18:19TEST
TESTTake XXXII
18:06STUPIDITY
STUPIDITYNot gonna explain this.... This is TOO embarrassing
18:05SOLVED
SOLVEDI think
18:00TEST
TESTTake XXXI
18:00EXPERIMENT
EXPERIMENTMaybe.....
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