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21:05 | TEST | Well? |
21:05 | STUPIDITY | The OTHER way, around, IDIOT! |
21:03 | TEST | Well? |
21:03 | FIXED | Secret issue? |
21:02 | CONFIRMED | Reloc worked |
20:53 | KTHURA | Some work done here |
18:35 | FAILURE | Einstein had a great foresight, I guess... |
17:57 | TEST | Let's see |
17:57 | DEBUG | A cheat to fix this |
17:57 | FAILURE | Leftover from map adaptations |
17:56 | SOLVED | Aha! |
17:44 | HUH | Why did the player sprite get hidden (while I never asked the system to do this)? |
17:15 | STATUS | This should make things ready to prepare for the secret dungeon |
17:15 | MAPSCRIPT | Show/Hide the secret areas |
16:27 | KTHURA | Metadata editor completed |
15:49 | FIXED | Imbecile |
15:43 | OPTIMIZATION | I do not know if this speeds things up, but I've made a random interval in which enemies recalculate the levels between you and themselves. |
15:38 | KTHURA | Meta Data Edit done for a part.... The map does not yet get modified, though |
13:16 | NOTE | Data cannot be edited yet! |
13:16 | KTHURA | Set up for Meta Data |
- = 6 Apr 2021 = - | ||
22:57 | LINK | established |
22:23 | STUPIDITY | I forgot to link some zones to the mapscript |
22:20 | TEST | I will test this first... especially since this involves one of Crystal's ARMS. |
22:19 | MAP | Blockmap area 006 |
21:27 | KTHURA | If you wanna keep track |
21:25 | KTHURA | Taking more and more shape |
18:35 | KTHURA | The save routine in the new Kthura is almost done, which is good, isn't it? With that one of the most crucial features before the new editor can definitely be put into use is present. There are more important features though, that must be worked out and be tested before the grand merge, and I think a planboard is now definitely needed |
- = 5 Apr 2021 = - | ||
23:25 | RESULT | appears to be working, yay! |
23:10 | TEST | Small test |
23:10 | MAPSCRIPT | Computer activated |
22:57 | MAP | Blockmap for the first part of Belioss up to the hut where the savespot van be found (using it will (for now) crash the game). |
21:51 | KTHURA | Cannot yet save, and more things are to be done |
21:51 | KTHURA | More updates.... The first things in the map can be done |
16:57 | FAILURE | A year is short and yet a lot can happen |
11:09 | KTHURA | Map will be drawn in the new editor, but no visual effects yet |
11:06 | FAILURE | |
0:22 | STATUS | See ya later! |
0:21 | KTHURA | The C++ version of Kthura is almost ready to make the first actual map adaptions possible.... WOOOHOOO excitement :P |
0:21 | STATUS | That's for tomorrow though.... I need some rest |
0:20 | NOTE | I need to set the blockmap.... Forest location.... Hee hee... How could I forget.... |
- = 4 Apr 2021 = - | ||
22:59 | REMOVED | "Taunt" was removed... The move is next to impossible to transfer well in the new system, and in the original it's use already was too obscure.... I will try to see if I can replace it with something better, but no promises yet! |
22:42 | NOTE | Ah, I need to script Yirl's "Taunt" move |
22:39 | TEST | Well,let's go for it, then! |
22:33 | STATUS | I should be able to test all this up to the point where there space spot is.... |
22:32 | MAP | Music linked to Belioss |
21:56 | NOTE | As Kthura is taking too much time, I've decided to go for Belioss first, however for that I'll for now need a quick cheat to immediately beam to the Hawk. This also based on my party's levels and the levels on this specific map |
21:54 | KTHURA | Big work done here |
- = 3 Apr 2021 = - | ||
12:10 | KTHURA | Well, have a looksie.... This looks less spectecular than the C# version, this is because in C# I just whipped up a UI without working it out properly. Now I used a specifically developed UI (which is a separate project) called June 19. This should make things more stable |
- = 2 Apr 2021 = - | ||
21:14 | KTHURA | Kthura will henceforth use GINIE in stead of GINI for configuration..... Please note the C# editor is deprecated, it only serves to make editing still possible while the new editor is still not mature enough to get things done. |
19:35 | FAILURE | |
19:06 | EXPERIMENT | I've made the mobs stop moving at all only check for your presence and see what happens, as I think the remapping is the evil here |
18:40 | CONFIRMED | That appears to be working |
18:37 | NOTE | (And perhaps it's a good thing, the Phantasar dungeons work with Random Encounters in stead of mobs in the field). |
18:37 | KTHURA | That's been put in.... |
18:28 | KTHURA | Fuck! Pic is not yet supported in the C++ version of Kthura.... |
17:53 | MAP | In the meantime I still gotta use the old editor (as the new one is not yet ready at all to do anything) and I used it to link the music to the Frendor Bushes, and set some layer data right |
17:26 | TFT | This being said, I will not get into TFT now, but go back to Star Story for now, and combine that with my work on Kthura..... |
17:25 | STATUS | I am now working on the new Kthura editor.... I really need it, and particularly when The Fairy Tale is really going into the deep, this new editor will do well... And perhaps also for the move of 63 fires of lung.... |
- = 1 Apr 2021 = - | ||
15:47 | HUH | No Xenobi? Fuck that! |
15:28 | NOTE | If this works I'm first gonna focus on TFT and a few other things... |
15:28 | MAPSCRIPT | Irrival spot Phantasar scripted |
- = 31 Mar 2021 = - | ||
22:42 | STATUS | All Done! |
22:33 | TEST | take XXIII |
22:30 | STATUS | Time for some final tests |
22:30 | MAPSCRIPT | Some final pieces to be set in the Black Castle |
21:00 | SCRIPT | Achievement |
20:14 | STATUS | Boss fine now.... All I need to do is to get the bonus room right |
17:18 | TEST | Take XXII |
17:18 | FUCKYOU | Summon error |
14:32 | SPELLANI | Quake (untested) |
13:30 | TEST | Take XXI |
12:56 | TODO | And then to start the test |
12:56 | TODO | Time to feed my cat first |
12:46 | MAPSCRIPT | Pre-Boss |
12:46 | CONFIRMED | That appears to be in order |
12:46 | MUSIC | Testing that out |
12:46 | TRANSFER | Music for "The Master" |
1:53 | STATUS | Later! |
1:53 | STATUS | So far.... Next stop will be the master |
1:38 | TEST | Take XX |
1:38 | SCRIPT | Secret |
1:00 | TEST | Take XIX |
1:00 | FIXED | Apprentice doesn't disappear after defeat |
0:28 | TEST | Take XVIII |
0:28 | NERF | Minions weaker |
0:21 | TEST | Take XVII |
0:21 | FIXED | No Wind Resistance? |
0:13 | TEST | Take XVI |
0:13 | FIXED | Fuck it! |
- = 30 Mar 2021 = - | ||
23:56 | TEST | Take XV |
23:56 | FUCKYOU | FUCK YOU! |
23:48 | TEST | Take XIV |
23:48 | VOID | Blizzard Spellani issue |
23:48 | TEST | Take XIII |
23:44 | FIXED | Def error in spellani |
23:40 | TEST | Take XII |
23:40 | FIXED | Configuration error |
23:40 | TEST | Take XI |
23:27 | FIXED | Macro error |
23:15 | STUPIDITY | And ANOTHER |
23:13 | TEST | Take X |
23:13 | FIXED | Syntax error |
23:10 | TEST | Take IX |
22:22 | SCRIPT | Cid Lord Summon |
21:39 | MAPSCRIPT | The "apprentice". |
20:23 | TEST | Take VIII |
20:23 | FIXED | Scale reference error |
19:53 | TEST | Take VII |
19:53 | FUCKYOU | GRRR! |
19:43 | TEST | Take VI |
19:42 | FIXED | Breeze crash |
19:22 | TEST | Take V |
19:22 | FIXED | Well, bug word, but that's another chance to crash out of the way.... |
19:22 | SPELLANI | Hurricane spellani |
16:20 | TEST | Take IV |
16:20 | FIXED | Crash on encounters |
15:46 | TEST | Take III |
15:29 | UPDATED | vUpdate |
15:28 | FIXED | Fixed that |
15:28 | SOLVED | Typo in script file name |
15:21 | TEST | Take II |
15:09 | DEBUG | Extra debug lines added |
15:09 | INVESTIGATION | Why? |
15:09 | BUG | The welcome event is ignored |
14:51 | TEST | Take I - I will test stuff up to the point where you'll meet "the apprentice" |
14:50 | LINK | Music linked |
14:50 | MAPSCRIPT | Start of Black Castle |
- = 29 Mar 2021 = - | ||
23:13 | STATUS | And now for the Black Castle |
23:13 | FIXED | Hawk text fix |
23:13 | DONE | Beam back to the Hawk |
22:04 | CONFIRMED | Works |
20:32 | MAPSCRIPT | Jimmy at the spaceport will open lock 1 to reach Phantasar |
15:55 | TEST | Take IX |
15:55 | FIXED | Cosmetic - Header not centered |
15:55 | FIXED | Map linkage |
15:52 | TEST | Take VIII |
15:52 | FIXED | Illegal gv use |
15:50 | TEST | Take VII |
15:50 | FIXED | Illegal class instance usage |
15:48 | TEST | Take VI |
15:48 | FIXED | Syntax error |
15:46 | TEST | Take V |
15:45 | FIXED | Forgotten property added |
15:45 | FIXED | Removed obsolete code the worldmap routine can't properly handle |
15:42 | TEST | Take IV |
15:42 | FIXED | Stupid syntax error |
15:39 | TEST | Take III |
15:39 | FIXED | Callback definition error |
14:25 | TEST | Take II |
14:25 | FIXED | Bad file referrence |
14:13 | TEST | Take I |
14:12 | STATUS | Does or doesn't this work? Let's find out! |
14:10 | SCRIPT | Worldmap |
- = 28 Mar 2021 = - | ||
23:40 | FIXED | Missing liblink |
23:38 | VOID | Ignore Sue |
23:08 | VOID | Ignore Marlon |
13:39 | FIXED | Rectangle error in love scene |
13:32 | KTHURA | A setup has been made to start the Kthura to C++ operation.... Pull request TrickyGameTools/Kthura#53 can be followed to see the progress..... |
13:08 | KTHURA | Soon tags will be possibly case insensitive.... From that moment case sensitive tagging will be deprecated.... Since I plan to rewrite the Kthura Map Engine in C++ soon anyway, this shouldn't be too much trouble to do all in one go. |
13:07 | FIXED | Tagging error |
11:12 | SCRIPT | The part at the lake scripted |
10:38 | NOTE | The script has not yet been written |
10:38 | LINK | Link to Lake |
9:54 | KTHURA | The C++ version of Kthura has been expanded with the "Rect" objects.... |
- = 27 Mar 2021 = - | ||
22:59 | FIXED | Inzone bug in kthura |
22:55 | NOTE | The romance at the lake that comes next has not yet been scripted so when that point comes the game will (for now) crash |
22:54 | MAPSCRIPT | Meet Marlon |
18:02 | TEST | Time to test |
17:15 | MAP | I've completely redone the outside of Marlon's house. Thise because with the new engine this was the better option. I wonder how to do this if I ever need to redo the game again, but I hope that day never comes |
16:08 | LINK | The link to Marlon's house has been made.... The event there will trigger once I set the zone action there.... That will be the easier way to go |
15:22 | STATUS | The next step will be meeting Marlon.... This will be a very awful thing to script as this is a very long event in the story, however once it all works, we got ourselves something, eh? |
15:08 | FIXED | Invalid poison calculation |
14:48 | TEST | Let's see |
14:31 | FONT | ö |
14:23 | DATABASE | Edit to move Mölnir |
14:22 | FIXED | Illegal Lua library call |
13:58 | STATUS | All I can do now is put Foxy in the front line whenever I can and see if anything happens |
13:54 | SPELLANI | Reggie variant |
13:47 | TODO | And now I need to make a variant with Reggie so Foxy can work this out |
13:41 | SPELLANI | Inferno converted from Dyrt (adepted to Neil and some differences between NALA and Apollo in general). |
9:31 | CONFIRMED | This appears to solve the problem.... |
9:30 | VISUALSTUDIO | Let's test this out! |
9:30 | KTHURA | Driver adapted |
9:16 | C++ | As the viewport feature in SDL2 is not really working the way it should (that or I can simply not grasp is as the documentation on this subject is rather poor, now there's something to say about this documentation in general), I wrote an alternate Viewport routine with a drawer and a tiler able to handle this. I will attach these to my Kthura driver for now. If somebody can replace it with one that DOES work in full accordance to how SDL2 should be able to handle it, I'm all ears, but for now, this will do. |
- = 26 Mar 2021 = - | ||
20:05 | NOTE | Savegames where this issue still lingers, just return to the Hawk and the system will "fix itself". |
20:05 | FIXED | Wendicka unswitchable after Fire Spider |
18:56 | TEST | And for now just testing the rest of this dungeon |
18:55 | GENERATION | Neg |
18:55 | TRANSFER | Art - Wolf |
18:34 | TEST | Take XXXV |
18:34 | FIXED | Linkback crash |
18:32 | TEST | Take XXXIV |
18:20 | LINK | Linked to savegame routine |
18:19 | TEST | Take XXXIII |
18:19 | FIXED | Too fast |
18:19 | TEST | Take XXXII |
18:06 | STUPIDITY | Not gonna explain this.... This is TOO embarrassing |
18:05 | SOLVED | I think |
18:00 | TEST | Take XXXI |
18:00 | EXPERIMENT | Maybe..... |
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