1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
11:00DONE
DONEGuarding has been implemented
- = 29 May 2021 = -
23:04STATUS
STATUSAnd perhaps more will be done tomorrow
22:10FIXED
FIXEDWendicka I think
21:10BUG
BUGKota Why doesn't the arrival event in Y Anhysbis trigger like it should?
21:05TEST
TESTY Anhybys
21:05CLOSED
20:38CONFIRMED
CONFIRMEDAs well as changing the tune for the Hawk, good!
20:38CONFIRMED
CONFIRMEDHawk linkup works
18:11TEST
TESTTake XXXI
18:11FUCKYOU
FUCKYOUYirl Sigh!
18:05TEST
TESTTake XXX
18:04FIXED
FIXEDLinkup error
18:02TEST
TESTTake XXIX
17:53LINK
LINKDone
17:22STATUS
STATUSAll that's left now is to link this to the Hawk!
17:22CONFIRMED
CONFIRMEDSo far so good....
16:54TEST
TESTTake XXVIII
16:54GENERATION
GENERATIONLet's see!
16:54NOTE
NOTE Silence should be in the Jukebox
16:53CONFIRMED
CONFIRMEDSo far so good!
16:39TEST
TESTTake XXVII
16:39FIXED
FIXEDFixed that stupid mistake
16:39STUPIDITY
STUPIDITYMinus != plus, Jeroen!
15:47TEST
TESTTake XXVI
15:45COSMETIC
COSMETICMoved the scroll up arrow to prevent conflict with the header aboveWendicka Lovejoy - Big alternate
15:26TEST
TESTDr. Sal’pr’drita Take XXVI
15:26FIXED
FIXEDWrong Downscroll check
15:15TEST
TESTThe Goddess Take XXV
15:15STUPIDITY
STUPIDITYForgot to save
15:15TEST
TESTTake XXIV
15:15FIXED
FIXEDA few syntax errors
13:22TEST
TESTTake XXIII
13:22SCRIPT
SCRIPTScrolling should work now (I hope)
- = 28 May 2021 = -
21:50STATUS
STATUSOh, hold the show, I remember I need to implement scrolling as well. But I'm exhausted now and I need my rest, so that will come later.
21:41TEST
TESTTake XXII
21:41STATUS
STATUSThat SHOULD conclude the Jukebox except for a link into the Hawk, but tests will have to point this out, eh?
21:40SCRIPT
SCRIPTThe Goddess And Action
21:37TEST
TESTTake XXI
21:37DONE
DONEXItem hover
21:36STATUS
STATUSSo far, so good
21:30TEST
TESTTake XX
21:30FIXED
FIXEDBad function call
21:15TEST
TESTTake XIX
21:15FIXED
FIXEDCode typo x2
21:15TEST
TESTTake XVIII
21:12FIXED
FIXEDError in Neil
21:05TEST
TESTTake XVII
21:05HUH
HUH????
21:02TEST
TESTTake XVI
21:01NOTE
NOTE Reggie For now they only appear... Clicking them won't do anything... yet
21:01DONE
DONEThe "Extra Items"
20:12TEST
TESTTake XV
19:50FIXED
FIXEDAstrilopup Wrong variable
19:49TEST
TESTTake XIV
19:49COSMETIC
COSMETICLicense text chop
16:55STATUS
STATUSBut there's a time of working and a time of relaxing, so I'm gonna visit the forest now!

I need it!

16:54JUDGMENT
JUDGMENT Better, but I fear I still have to set up a splitter in order to outline this better, as this is still getting out of screen.
15:01TEST
TESTExHuRU Take XIII
15:01COSMETIC
COSMETICFont change for license notes....
14:59TEST
TESTTake XII
14:59COSMETIC
COSMETICCoordinate fix
14:57TEST
TESTTake XI
14:57SCRIPT
SCRIPTLicense info added
14:57CONFIRMED
CONFIRMEDWorks!
14:53TEST
TESTTake X
14:53FIXED
FIXEDSyntax error
13:39TEST
TESTTake IX
13:39SCRIPT
SCRIPTTitle and artist of currently playing song
13:16TEST
TESTTake VIII
13:16GENERATION
GENERATIONAgain!
13:16FAILURE
FAILUREOh, generation failed
13:16COCKROACH
COCKROACHFix ignored?
13:14TEST
TESTRolf Take VII
13:14GENERATION
GENERATIONMust be done again
13:14FIXED
FIXEDFiles not in Jukebox data
13:01TEST
TESTTake VI
13:01SCRIPT
SCRIPTSelection in the jukebox should be possible now
10:57CONFIRMED
CONFIRMEDSue At LAST!
10:53TEST
TESTTake V
10:53FUCKYOU
FUCKYOU....
10:47TEST
TESTTake IV
10:47FIXED
FIXEDAstrilopup More crap
10:03TEST
TESTTake III
10:03GENERATION
GENERATIONWhich had to be re-generated of course
10:03FIXED
FIXEDSyntax error in generated code
10:01TEST
TESTTake II
10:01FIXED
FIXEDDupe class member removed
10:01TEST
TESTTake I
9:58NOTE
NOTE (For now that's all it does)
9:58SCRIPT
SCRIPTJukebox Basis set up to show the song titles
- = 27 May 2021 = -
19:24STATUS
STATUSCatch ya later!
19:24GITHUB
GITHUBPushed
19:24FIXED
FIXEDSome data messups
18:50NOTE
NOTE Now due to the operation taking more time than expected, I won't get into the jukebox itself today anymore...
18:50GENERATION
GENERATIONAnd the data has been generated
17:49NOTE
NOTE Admiral Lovejoy Now for the generation of data itself
17:48SCRIPT
SCRIPTPrework for the generator
14:06GENERATION
GENERATIONFirst I'll need to generate some vital data the Jukebox has to deal with, so let's get to that first.
14:06DONE
DONEA few preparations for the Jukebox
10:12STATUS
STATUSAnd for now a break, and then I'll get to getting the Jukebox done....
8:42CLOSED
8:11FIXED
FIXEDIllegal Call Instance Call
- = 26 May 2021 = -
22:23STATUS
STATUSBakina Wendicka Lovejoy - Big alternate See ya later!
22:23NOTE
NOTE I did block the quick quit saves in the Observatorium. The map is too reliant on hiding and showing and that can only lead to cosmetic issues when loading these quick saves.

We do not want that!

22:22STATUS
STATUSI'll get back to this, later as I'm really tired!
22:14STUPIDITY
STUPIDITYCrystal I know I should have kept this for later!
22:14FIXED
FIXEDURGH!
22:10TEST
TESTAnother take then?
22:10FIXED
FIXEDUnknown Identifier
22:02COCKROACH
COCKROACHDA FUCK?
21:52TEST
TESTWell!
21:52DEBUG
DEBUGQuick Debug Line (which will immediately be deactivated)
21:46NOTE
NOTE Older savegames will not take effect!
21:45FIXED
FIXEDShould now be fixed
21:45BUG
BUGHold the show #146
21:31TEST
TESTA quick test then
21:31DONE
DONEOkay, couldn't reset to make extra EXP on items work in combat too.... It just was easy to implement after all
19:31STATUS
STATUSAnd now it's time to rest.... Tomorrow is another day, I suppose!
19:31TEST
TESTAnd the junkyard test in cycle 2 completed
18:22STATUS
STATUSXenobi I'll get into #145 later!
18:15GITHUB
GITHUBPushing time!
18:15CONFIRMED
CONFIRMEDAnd that too appears to be working the way it should
18:13TEST
TESTTake VIII
18:12LINK
LINKAnd that is the second link, of course!
18:09SCRIPT
SCRIPTAnd the "use" icon should now work as well....
18:03STATUS
STATUSTime for the use icon
18:02CONFIRMED
CONFIRMEDSue So far stuff works! Yay!
17:43TEST
TESTKota Take VII
17:43FIXED
FIXEDThat should do it (I hope)
17:42NOTE
NOTE Oh, wait a minute, I think I got it!
17:42INVESTIGATION
INVESTIGATIONI still don't understand why the maximums go up when adding the points though.... That is not allowed to happen....
17:34FIXED
FIXEDEmpty sockets not usable
17:16TEST
TESTTake VI
17:16FIXED
FIXEDItem link error (one of the many I got so far)
17:04TEST
TESTTake V
17:04FIXED
FIXEDClass issue
17:01TEST
TESTTake IV
17:01FIXED
FIXEDSyntax error
16:56TEST
TESTTake III
16:56FIXED
FIXEDAnother conflict
16:53TEST
TESTTake II
16:53NOTE
NOTE Admiral Johnson And the other a conflict due to the reuse of old code
16:53NOTE
NOTE One was a typo
16:53FIXED
FIXEDUnknown identifiers x2
16:51TEST
TESTTake I
16:38LINK
LINKLinked to right mouse button
16:26TECHNO
TECHNO(The icon uses the same code anyway but only needs a different link)
16:26NOTE
NOTE As I said not yet linked, and two links are needed to get this all to work.... I'll start with the link to the right mouse button. Easiest to code, and from there I can at least see if everything works
16:25STATUS
STATUSThat should cover it all for the field
16:23DONE
DONEPermabuffs set
16:15STUDY
STUDY Permabuffs in old game
16:08DONE
DONEGrant EXP in the field menu
16:06CHECKLIST
16:04NOTE
NOTE Wendicka That makes it easy for now, but I need to work this out in combat
16:04STUDY
STUDY I had to look in the source files of the old game... I do see here that the fact you get more EXP from items giving that due to a multiplification in combat, and no such multiplications in the field....
15:53NOTE
NOTE This is not yet linked so nothing will happen yet... if no crashes during compilation occur as that is not tested, either.
15:52DONE
DONEThat is Healing and AP Recover
15:52SCRIPT
SCRIPTPart of using items scripted.....
11:47STATUS
STATUSI'm starving, you know!
11:47TODO
TODOBefore I get into business though, I'm first gonna prepare my lunch....
11:46TECHNO
TECHNOThe boolean return is, because the item effect itself should always be the same, however the way the system handles the removal of the item is another story, so that's why I chose this approach
11:46TECHNO
TECHNOThere are two ways of using. You can right-click an item while still in the socket, which should cause the character to use that item on themselves. Or you can use the "use" icon causing the active character to use that item on themselves.
11:44STATUS
STATUSThe "using in the field" part of the inventory system is still not operative.... Time to get that on the move.
10:29CHECKED
CHECKEDAliases present... (or so it seems at least)
9:19GENERATION
GENERATIONI had to run the neg tool again
9:19CHECKED
CHECKEDAlrighty.... :-/
9:17RECOVERED
RECOVEREDFoxy Let's see
9:15HUH
HUHDAFUCk! And alias disappeared?
9:12TEST
9:12RECOVERED
RECOVERED#137 then?
9:11HUH
HUH#137 Not ignored? Disappeared.... WTF?
9:06CLOSED
9:06CONFIRMED
CONFIRMEDFix works
8:38TEST
TESTGAAN MET DIE BANAAN!
8:38CHECKED
CHECKEDQuadruple Checked
8:38CHECKED
CHECKEDTriple check
8:38CHECKED
CHECKEDDouble Check
8:36DONE
DONEAdmiral Lovejoy #38 should be taken care of now
- = 25 May 2021 = -
21:08CONFIRMED
CONFIRMEDAnd I now know this works in the new Kthura, which is good
21:08FIXED
FIXEDRotten objects removed
21:01STUPIDITY
STUPIDITYI think I forgot to save all files
21:01POWERSHELL
POWERSHELLlet's try it again
21:00HUH
HUHOdd, directly in visual studio it works
20:59FAILURE
FAILUREI guess not
20:59KTHURA
KTHURAAnd let's see if we can get the cell in the prison fixed then
20:58POWERSHELL
POWERSHELLCompiling
20:57KTHURA
KTHURASome older maps can still contain these, so a cleaner is still needed, even with the current Kthura being better in preventing those
20:57C++
C++Briggs Rotten object remover in Kthura
20:22TEST
TESTWell let's see then....
20:03FIXED
FIXEDScope error
19:59CHARACTER
CHARACTERYirl will in a new cycle rejoin the group, always 5 levels higher than Wendicka (unless this gets him past the ultimate level cap of 10,000).
19:35CHARACTER
CHARACTERFoxy will in later cycles join the party a few levels higher
17:26UPDATED
16:44CONFIRMED
CONFIRMED#144 has been fixed
16:02TEST
TESTHas it been fixed indeed?
15:59CONFIRMED
CONFIRMEDIt was indeed the overstocking where it goes wrong
15:59INVESTIGATION
15:53CLOSED
15:53BUG
BUGI do get another crash, but that's an unrelated issue, so I gotta first push this crap away
15:53CONFIRMED
CONFIRMEDthat works
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59