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11:00 | DONE | Guarding has been implemented |
- = 29 May 2021 = - | ||
23:04 | STATUS | And perhaps more will be done tomorrow |
22:10 | FIXED | I think |
21:10 | BUG | Why doesn't the arrival event in Y Anhysbis trigger like it should? |
21:05 | TEST | Y Anhybys |
21:05 | CLOSED | |
20:38 | CONFIRMED | As well as changing the tune for the Hawk, good! |
20:38 | CONFIRMED | Hawk linkup works |
18:11 | TEST | Take XXXI |
18:11 | FUCKYOU | Sigh! |
18:05 | TEST | Take XXX |
18:04 | FIXED | Linkup error |
18:02 | TEST | Take XXIX |
17:53 | LINK | Done |
17:22 | STATUS | All that's left now is to link this to the Hawk! |
17:22 | CONFIRMED | So far so good.... |
16:54 | TEST | Take XXVIII |
16:54 | GENERATION | Let's see! |
16:54 | NOTE | Silence should be in the Jukebox |
16:53 | CONFIRMED | So far so good! |
16:39 | TEST | Take XXVII |
16:39 | FIXED | Fixed that stupid mistake |
16:39 | STUPIDITY | Minus != plus, Jeroen! |
15:47 | TEST | Take XXVI |
15:45 | COSMETIC | Moved the scroll up arrow to prevent conflict with the header above |
15:26 | TEST | Take XXVI |
15:26 | FIXED | Wrong Downscroll check |
15:15 | TEST | Take XXV |
15:15 | STUPIDITY | Forgot to save |
15:15 | TEST | Take XXIV |
15:15 | FIXED | A few syntax errors |
13:22 | TEST | Take XXIII |
13:22 | SCRIPT | Scrolling should work now (I hope) |
- = 28 May 2021 = - | ||
21:50 | STATUS | Oh, hold the show, I remember I need to implement scrolling as well. But I'm exhausted now and I need my rest, so that will come later. |
21:41 | TEST | Take XXII |
21:41 | STATUS | That SHOULD conclude the Jukebox except for a link into the Hawk, but tests will have to point this out, eh? |
21:40 | SCRIPT | And Action |
21:37 | TEST | Take XXI |
21:37 | DONE | XItem hover |
21:36 | STATUS | So far, so good |
21:30 | TEST | Take XX |
21:30 | FIXED | Bad function call |
21:15 | TEST | Take XIX |
21:15 | FIXED | Code typo x2 |
21:15 | TEST | Take XVIII |
21:12 | FIXED | Error in Neil |
21:05 | TEST | Take XVII |
21:05 | HUH | ???? |
21:02 | TEST | Take XVI |
21:01 | NOTE | For now they only appear... Clicking them won't do anything... yet |
21:01 | DONE | The "Extra Items" |
20:12 | TEST | Take XV |
19:50 | FIXED | Wrong variable |
19:49 | TEST | Take XIV |
19:49 | COSMETIC | License text chop |
16:55 | STATUS | But there's a time of working and a time of relaxing, so I'm gonna visit the forest now! I need it! |
16:54 | JUDGMENT | Better, but I fear I still have to set up a splitter in order to outline this better, as this is still getting out of screen. |
15:01 | TEST | Take XIII |
15:01 | COSMETIC | Font change for license notes.... |
14:59 | TEST | Take XII |
14:59 | COSMETIC | Coordinate fix |
14:57 | TEST | Take XI |
14:57 | SCRIPT | License info added |
14:57 | CONFIRMED | Works! |
14:53 | TEST | Take X |
14:53 | FIXED | Syntax error |
13:39 | TEST | Take IX |
13:39 | SCRIPT | Title and artist of currently playing song |
13:16 | TEST | Take VIII |
13:16 | GENERATION | Again! |
13:16 | FAILURE | Oh, generation failed |
13:16 | COCKROACH | Fix ignored? |
13:14 | TEST | Take VII |
13:14 | GENERATION | Must be done again |
13:14 | FIXED | Files not in Jukebox data |
13:01 | TEST | Take VI |
13:01 | SCRIPT | Selection in the jukebox should be possible now |
10:57 | CONFIRMED | At LAST! |
10:53 | TEST | Take V |
10:53 | FUCKYOU | .... |
10:47 | TEST | Take IV |
10:47 | FIXED | More crap |
10:03 | TEST | Take III |
10:03 | GENERATION | Which had to be re-generated of course |
10:03 | FIXED | Syntax error in generated code |
10:01 | TEST | Take II |
10:01 | FIXED | Dupe class member removed |
10:01 | TEST | Take I |
9:58 | NOTE | (For now that's all it does) |
9:58 | SCRIPT | Jukebox Basis set up to show the song titles |
- = 27 May 2021 = - | ||
19:24 | STATUS | Catch ya later! |
19:24 | GITHUB | Pushed |
19:24 | FIXED | Some data messups |
18:50 | NOTE | Now due to the operation taking more time than expected, I won't get into the jukebox itself today anymore... |
18:50 | GENERATION | And the data has been generated |
17:49 | NOTE | Now for the generation of data itself |
17:48 | SCRIPT | Prework for the generator |
14:06 | GENERATION | First I'll need to generate some vital data the Jukebox has to deal with, so let's get to that first. |
14:06 | DONE | A few preparations for the Jukebox |
10:12 | STATUS | And for now a break, and then I'll get to getting the Jukebox done.... |
8:42 | CLOSED | |
8:11 | FIXED | Illegal Call Instance Call |
- = 26 May 2021 = - | ||
22:23 | STATUS | See ya later! |
22:23 | NOTE | I did block the quick quit saves in the Observatorium. The map is too reliant on hiding and showing and that can only lead to cosmetic issues when loading these quick saves. We do not want that! |
22:22 | STATUS | I'll get back to this, later as I'm really tired! |
22:14 | STUPIDITY | I know I should have kept this for later! |
22:14 | FIXED | URGH! |
22:10 | TEST | Another take then? |
22:10 | FIXED | Unknown Identifier |
22:02 | COCKROACH | DA FUCK? |
21:52 | TEST | Well! |
21:52 | DEBUG | Quick Debug Line (which will immediately be deactivated) |
21:46 | NOTE | Older savegames will not take effect! |
21:45 | FIXED | Should now be fixed |
21:45 | BUG | Hold the show #146 |
21:31 | TEST | A quick test then |
21:31 | DONE | Okay, couldn't reset to make extra EXP on items work in combat too.... It just was easy to implement after all |
19:31 | STATUS | And now it's time to rest.... Tomorrow is another day, I suppose! |
19:31 | TEST | And the junkyard test in cycle 2 completed |
18:22 | STATUS | I'll get into #145 later! |
18:15 | GITHUB | Pushing time! |
18:15 | CONFIRMED | And that too appears to be working the way it should |
18:13 | TEST | Take VIII |
18:12 | LINK | And that is the second link, of course! |
18:09 | SCRIPT | And the "use" icon should now work as well.... |
18:03 | STATUS | Time for the use icon |
18:02 | CONFIRMED | So far stuff works! Yay! |
17:43 | TEST | Take VII |
17:43 | FIXED | That should do it (I hope) |
17:42 | NOTE | Oh, wait a minute, I think I got it! |
17:42 | INVESTIGATION | I still don't understand why the maximums go up when adding the points though.... That is not allowed to happen.... |
17:34 | FIXED | Empty sockets not usable |
17:16 | TEST | Take VI |
17:16 | FIXED | Item link error (one of the many I got so far) |
17:04 | TEST | Take V |
17:04 | FIXED | Class issue |
17:01 | TEST | Take IV |
17:01 | FIXED | Syntax error |
16:56 | TEST | Take III |
16:56 | FIXED | Another conflict |
16:53 | TEST | Take II |
16:53 | NOTE | And the other a conflict due to the reuse of old code |
16:53 | NOTE | One was a typo |
16:53 | FIXED | Unknown identifiers x2 |
16:51 | TEST | Take I |
16:38 | LINK | Linked to right mouse button |
16:26 | TECHNO | (The icon uses the same code anyway but only needs a different link) |
16:26 | NOTE | As I said not yet linked, and two links are needed to get this all to work.... I'll start with the link to the right mouse button. Easiest to code, and from there I can at least see if everything works |
16:25 | STATUS | That should cover it all for the field |
16:23 | DONE | Permabuffs set |
16:15 | STUDY | Permabuffs in old game |
16:08 | DONE | Grant EXP in the field menu |
16:06 | CHECKLIST | |
16:04 | NOTE | That makes it easy for now, but I need to work this out in combat |
16:04 | STUDY | I had to look in the source files of the old game... I do see here that the fact you get more EXP from items giving that due to a multiplification in combat, and no such multiplications in the field.... |
15:53 | NOTE | This is not yet linked so nothing will happen yet... if no crashes during compilation occur as that is not tested, either. |
15:52 | DONE | That is Healing and AP Recover |
15:52 | SCRIPT | Part of using items scripted..... |
11:47 | STATUS | I'm starving, you know! |
11:47 | TODO | Before I get into business though, I'm first gonna prepare my lunch.... |
11:46 | TECHNO | The boolean return is, because the item effect itself should always be the same, however the way the system handles the removal of the item is another story, so that's why I chose this approach |
11:46 | TECHNO | There are two ways of using. You can right-click an item while still in the socket, which should cause the character to use that item on themselves. Or you can use the "use" icon causing the active character to use that item on themselves. |
11:44 | STATUS | The "using in the field" part of the inventory system is still not operative.... Time to get that on the move. |
10:29 | CHECKED | Aliases present... (or so it seems at least) |
9:19 | GENERATION | I had to run the neg tool again |
9:19 | CHECKED | Alrighty.... :-/ |
9:17 | RECOVERED | Let's see |
9:15 | HUH | DAFUCk! And alias disappeared? |
9:12 | TEST | |
9:12 | RECOVERED | #137 then? |
9:11 | HUH | #137 Not ignored? Disappeared.... WTF? |
9:06 | CLOSED | |
9:06 | CONFIRMED | Fix works |
8:38 | TEST | GAAN MET DIE BANAAN! |
8:38 | CHECKED | Quadruple Checked |
8:38 | CHECKED | Triple check |
8:38 | CHECKED | Double Check |
8:36 | DONE | #38 should be taken care of now |
- = 25 May 2021 = - | ||
21:08 | CONFIRMED | And I now know this works in the new Kthura, which is good |
21:08 | FIXED | Rotten objects removed |
21:01 | STUPIDITY | I think I forgot to save all files |
21:01 | POWERSHELL | let's try it again |
21:00 | HUH | Odd, directly in visual studio it works |
20:59 | FAILURE | I guess not |
20:59 | KTHURA | And let's see if we can get the cell in the prison fixed then |
20:58 | POWERSHELL | Compiling |
20:57 | KTHURA | Some older maps can still contain these, so a cleaner is still needed, even with the current Kthura being better in preventing those |
20:57 | C++ | Rotten object remover in Kthura |
20:22 | TEST | Well let's see then.... |
20:03 | FIXED | Scope error |
19:59 | CHARACTER | Yirl will in a new cycle rejoin the group, always 5 levels higher than Wendicka (unless this gets him past the ultimate level cap of 10,000). |
19:35 | CHARACTER | Foxy will in later cycles join the party a few levels higher |
17:26 | UPDATED | |
16:44 | CONFIRMED | #144 has been fixed |
16:02 | TEST | Has it been fixed indeed? |
15:59 | CONFIRMED | It was indeed the overstocking where it goes wrong |
15:59 | INVESTIGATION | |
15:53 | CLOSED | |
15:53 | BUG | I do get another crash, but that's an unrelated issue, so I gotta first push this crap away |
15:53 | CONFIRMED | that works |
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