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15:49TEST
TESTTake IV then?
15:38HUH
HUHHmmm.... It works on most items, except the ruby
14:50TEST
TESTAdmiral Johnson Take IV
14:43FIXED
FIXEDWrongly attached
14:37TEST
TESTTake III
14:37FUCKYOU
FUCKYOUFUCK YOU!
14:34TEST
TESTTake II
14:34DEBUG
DEBUGThis line should get me some answers?
14:22INVESTIGATION
INVESTIGATIONWhy?
14:22BUG
BUGNo effect
14:14TEST
TESTTake I
14:13SCRIPT
14:13DATABASE
DATABASEAdapted for #75
13:42TRANSFER
TRANSFERYirl Icon for Onyx
- = 24 May 2021 = -
21:46SCREENSHOT
21:33TEST
TESTTake II then :-/
21:33STUPIDITY
STUPIDITYKota Syntax error remained which I already fixed, but I forgot to save before building
21:28TEST
TESTI'll test this along with the secret dungeon: Dark Caves....

I don't expect too much trouble, but hey, ya never know, eh?

20:35CHECKED
CHECKEDI did check a few things out though
20:16NOTE
NOTE Although not yet fully tested
20:15DONE
18:31CLOSED
14:11CLOSED
13:53NOTE
NOTE At least so it seems
13:53CONFIRMED
CONFIRMEDAll bugs accounted for!
13:43TEST
TESTTake XV
13:43FIXED
FIXEDScope error
13:40TEST
TESTBriggs Take XIV
13:29NOTE
NOTE One that is valid, contrary to Schwab's
13:29FIXED
FIXEDWe need a great reset
13:29BUG
BUGBut a little bug's still there
13:25CONFIRMED
CONFIRMEDReaction is there
13:23TEST
TESTTake XIII
13:22SCRIPT
SCRIPTDr. Sal’pr’drita Status change resistance added
11:06TEST
TESTTake XII
11:06TECHNO
TECHNO(this is not a bug, but merely a measure to prevent speed issues)
11:05NOTE
NOTE Please note older savegames will not take any effect until you change the inventories of the affected character and then the issue fixes itself
11:05FIXED
FIXED??
11:04COCKROACH
COCKROACHIt keeps doing that despite being scripted not to
10:41TEST
TESTTake XI
10:41EXPERIMENT
EXPERIMENTI've just forcefully set the thunder diamond on a few value changes and changed it all back.... Oddly enough that sometimes helps
10:40HUH
HUHStupid thing is, it shouldn't do that, plus it's not even set in the database to do so
10:40HUH
HUHThe Thunder Diamond appears to bring the Dark element down
10:35TEST
TESTTake X will have to provide me more information
10:00DEBUG
DEBUGSome extra data in the debug lines
9:59DEBUG
DEBUGI've set up some extra debug stuff that logs incrementations and decrementations
- = 23 May 2021 = -
14:43STATUS
STATUSI DO need to sort out why Dark attacks have suddenly all come to "Fatal", as that shouldn't happen.....
14:43JUDGMENT
JUDGMENT Better, better
14:37TEST
TESTTake IX
14:36FIXED
FIXEDCrash because of empty sockets
14:32TEST
TESTTake VIII
14:32FIXED
FIXED?? End correction fixed ??
14:31FIXED
FIXEDDr. Sal’pr’drita At the start of each recalc a reset
14:28TEST
TESTThe Goddess Take VII
14:28FIXED
FIXEDTag fixup
14:24TEST
TESTTake VI
14:24FIXED
FIXEDGave me time to fix this?
14:24STATUS
STATUSI got a forced wait on my other activities
13:53STATUS
STATUSBut that's for later!
13:53BUG
BUGEverything gets to "Absorb" .... That's not right.... So I must sort out what the fuck is happening here
13:38TEST
TESTExHuRU Take V
13:38FUCKYOU
FUCKYOUReggie Prefix error
13:35TEST
TESTTake IV
13:35STUPIDITY
STUPIDITYI really have seen too much COVID propaganda.....
13:34FIXED
FIXEDWrong variable
13:27TEST
TESTTake III
13:27FIXED
FIXEDTag error
13:23STUPIDITY
STUPIDITYDang! How could I be THIS stupid! (I ain't a follower of the COVID regime... So I should not have made this mistake... AAAARGH!)
13:20TEST
TESTTake II
13:20FIXED
FIXEDSyntax error in link up code
13:17TEST
TESTLet's see then.....

Take I

13:11STATUS
STATUSWill it work?
13:11LINK
LINKDone
13:04NOTE
NOTE I do need one more link in the item screeen though
13:04NOTE
NOTE As treasure drops and succesful pickpocket attempts all call the same routines as treasure in the field, those linkups happen anyway as this central routine is what they all link to in the first place
13:02LINK
LINKCombat routine also linked (although consumable items with this effect are rare, but with the way this system has been set up not impossible).
12:46LINK
LINKThe status screen has now been linked to this link (does that make sense?)
12:00TECHNO
TECHNORolf The combat engine and the status screens will need this
12:00LINK
LINKJewelRecalc now accessible through all states
11:53NOTE
NOTE Rolf (And also only affects the character whose inventory is changed... that will always remain that way, but in normal gameplays started with the stable releases not an issue, of course).
11:51NOTE
NOTE Simply loading an old savegame won't do much good, the trigger will now only be activated on placing an item... This is because removing has a few extra workouts required
11:50NOTE
NOTE One thing at a time, effects on status changes will not work
11:50SCRIPT
SCRIPTJewel effects on status changes should now work
- = 22 May 2021 = -
20:02VOID
VOIDActually it's not really a fix, but a void of some dirty scripting I used there, which would be exposed if you loaded a quit-save 🤣
20:00FIXED
FIXEDAnd also in the Yaqirpa
20:00FIXED
FIXEDI've blocked Quit-Saves in all areas of Excalibur
19:57STUDY
STUDY Jewel data which is now unused, but which is later needed when jewels are being placed and removed
15:30STATUS
STATUSEverything appears to be in order up to the point where ExHuRU joins the party
15:21CONFIRMED
CONFIRMEDGood!
15:16COSMETIC
COSMETICIt's only cosmetic, but it can confuse the crap out of people, so it's important nonetheless
15:15FIXED
FIXEDShould be fixed now
15:13BUG
BUGCosmetic issue, but a serious one.... It shows stuff when you enter your home for the first time
13:50CONFIRMED
CONFIRMEDUp to the boss everything appears to work
13:44FIXED
FIXEDPrevent walk error on Astrilopups top floor Yaqirpa
12:49STATUS
STATUSTime to eat!
12:10NOTE
NOTE I am also listening to this now!
12:06TEST
TESTAstrilopup Some more tets for the Yaqirpa
11:51FIXED
11:41CLOSED
11:35UPDATED
11:31CLOSED
11:31CONFIRMED
CONFIRMEDXenobi Yup, that works
11:23TEST
TESTTake II
11:19FIXED
FIXEDSyntax error
11:17TEST
TESTLet's see if the fix works
11:15FIXED
FIXEDAdmiral Lovejoy #142 should be fixed now
- = 21 May 2021 = -
21:57NOTE
NOTE Crystal This is however not for now... It's 9pm time to get my rest... I work too much on this project anyway, so I need my rest!
21:57BUG
21:56CONFIRMED
CONFIRMEDThis is all fine now
21:45TEST
TESTTake IV
21:45COSMETIC
COSMETICCode order... To to prevent Wendicka's pony tail to block the ability printed above her head. Those letters are more important than that pony tail
21:44COSMETIC
COSMETICCoordinate finetuning
21:28JUDGMENT
JUDGMENT The concept work, but a bit of polishing is still required
21:11TEST
TESTTake III
21:11FIXED
FIXEDCycle check error
21:08FIXED
FIXEDAnother Syntax error
21:05TEST
TESTTake II
21:05FIXED
FIXEDSyntax error
19:29TEST
TESTTake I
18:48SCRIPT
SCRIPTThis I should have done before. You can now view the set attack + target(s) if a character you select for a combat action has any.
15:30STATUS
STATUSOkay, as far as I can judge the transfer into a new cycle works now
15:12TEST
TESTTake V
15:12VOID
VOID?
15:11BUG
BUGBut I must say why uniform Crystal enters the new game on level 6 in stead of the 100+ as she should be
15:11STATUS
STATUSXenobi almost there
14:53TEST
TESTTake IV
14:53FIXED
FIXEDFoxy Load Image issue
14:52HUH
HUHDa fuuuuuuck!? How is it possible this issue was never seen before?
14:50TEST
TESTTake III
14:50FIXED
FIXEDTranspad kill issue?
14:25TEST
TESTTake II
14:25NOTE
NOTE (I really hope this ain't gonna take long)
14:24FIXED
FIXEDKillReset Link Error
14:20TEST
TESTTake I
14:19NOTE
NOTE And now the grand tests can start.... Well... for a part
14:19TECHNO
TECHNOFor Wendicka this is not needed, as although listed as two different characters in the database, all her data is linked to the same memory addresses, so if one character changes, the other will too.
14:18SCRIPT
SCRIPTCrystal syncup (as the uniform Crystal has different base stats as her cyborg form, I need to make sure this happens. Her buffs and upgrades are linked, so those are fine).,
14:05SCRIPT
SCRIPTRecreation of Briggs on old Level Cap
13:44NOTE
NOTE No extra test for that... Should work and since I need more tests anyway, this will be tested automatically in the process
13:44FIXED
FIXEDSue Small blockmap issues
13:43CONFIRMED
CONFIRMEDSeems ok
13:20TEST
TESTTake II
13:20FIXED
FIXEDOops!
13:17TEST
TESTA quick test
13:14LINK
LINKThat links it all together
13:14SCRIPT
SCRIPTPut in the New Game+
13:13SCRIPT
SCRIPTPermakill resetter
13:04STATUS
STATUSThe next step is to clean the swap data
12:49STATUS
STATUSThe "No new cycle" error appears... which was supposed to happen at this specific point
12:46TEST
TESTAdmiral Johnson Take II
12:44TECHNO
TECHNOYirl Sounds illogical, I know, but what sounds logical and what is logical are two different things
12:44CONFIRMED
CONFIRMEDAt least the raw data is loaded correctly, otherwise this error message was not possibe
12:43FIXED
FIXEDWendicka Loop error
12:43TEST
TESTTake I
12:11SCRIPT
SCRIPTThe gamevar transfer routine has been written
11:39FIXED
FIXEDPost Game Hawk should recover.... (as always... It's supposed to fool you to think it's the same map, after all) :P
11:38CONFIRMED
CONFIRMEDSo far... so good!
11:36TEST
TESTTake II
11:36FIXED
FIXEDFixed it!
11:36STUPIDITY
STUPIDITYDang! THAT was stupid!
10:27BUG
BUGAs expected
10:25TEST
TESTSo here goes!
10:25NOTE
NOTE Still a test is in order to make sure, as it appears to be a rule in coding that the more simple the code, the more easily bugs come in.... A bit of a Murphy's law in this field.
10:24NOTE
NOTE The game will (for now) crash on the answer "Yes", as this is were the delicate stuff happens, which I yet have to code, but I wanted to wait with that until I had this set up, so I can test more easily... The "No" feature should be easy though, and that's coded already
10:23LINK
LINKI've now linked the action functions to the menu
10:23CONFIRMED
CONFIRMEDYippee
10:08TEST
TESTTake II
10:08FIXED
FIXEDSyntax error beyond stupidity
10:08STUPIDITY
STUPIDITYJEROEN! WHAT THE FUCK ARE YOU DOING!?
9:42TEST
TESTFoxy Well?
9:42SCRIPT
SCRIPTHovering
9:42CONFIG
CONFIGMouse config for New Game+ menu
- = 20 May 2021 = -
19:40STATUS
STATUSFINALLY!
19:29NOTE
NOTE (Funny how the most trivial things always take the most takes)
19:29TEST
TESTTake VII
19:29FIXED
FIXEDExHuRU Instance error
19:23TEST
TESTTake VI
19:23FIXED
FIXEDMethod error
19:07TEST
TESTTake V
19:02STUPIDITY
STUPIDITYHow could I forget such a thing?
19:01FIXED
FIXEDCallbacks need to be global
18:58TEST
TESTTake IV
18:58FIXED
FIXEDOkay, that's x3
18:58TEST
TESTBakina Take III
18:39FIXED
FIXEDx2
18:39FIXED
FIXEDMember error
17:32TEST
TESTTake II
17:32STATUS
STATUSTHAT should do it!
17:32NOTE
NOTE This won't affect the process in the current stage, but it prevents (needless) crashes later in the process.
17:31GENERATION
GENERATIONRegenerated data
17:31FIXED
FIXEDI saw a quick error in the data generator
17:30FIXED
FIXEDFaulty Scenario Tag
17:04TEST
TESTTake I
17:04STATUS
STATUSAt least I can test a few things out this way, so here goes
17:03TECHNO
TECHNOBriggs I prefer to work step by step whereever possible, you know
17:03NOTE
NOTE What is important to note is that I only set up a base, as actually starting a New Game+ is not yet possible.....
17:02LINK
LINKAnd as such a big link up took place in the process
17:02MAPSCRIPT
MAPSCRIPTScript to activate the New Game+, at least to make the link to the New Game+ script possible
17:01TECHNO
TECHNOThis has to do with the way the game has been set up to make it easily expandable as I create the game, but it is a bit nasty in situations like these I suppose
17:01NOTE
NOTE It *is* however very likely (read: 100% certain actually) I will need to run this generation again, because (most notably about abilities I didn't obtain in my curren tests so far) some variables were not yet created by the game yet....
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