BallPlay Fantasy
1 2 3 4 5 6 7 8 9 10 11
18:18:42FIXED
FIXED Syntax error
18:17:53FIXED
FIXED Code typo
18:17:29TEST
TEST Take CCCXXXI
18:17:19ENHANCEMENT
I enhanced the text input, so now it can not only contain standard text, but also have the most common letters supported by just using the keyboard.
15:19:07TEST
TEST Take CCCXXX
15:19:05COSMETIC
COSMETIC Cols Okay... Rows are not!
15:12:47TEST
TEST Take CCCXXIX
15:12:46HUH
HUH where did that 0 come from?
15:12:11TEST
TEST Take CCCXXVIII
15:12:10COSMETIC
COSMETIC cols and rows, yeah
15:00:53TEST
TEST Take CCCXXVII
15:00:52COSMETIC
COSMETIC better?
14:58:41TEST
TEST Take CCCXXVI
14:58:40VOID
VOID ...
14:58:08TEST
TEST Take CCCXXV
14:58:07COSMETIC
COSMETIC Highlight
14:57:55SCRIPT
SCRIPT Mouse properties
14:53:30SCRIPT
SCRIPT A bit of a different approach and mouse highlight
00:36:07TEST
TEST Take CCCXXIV
00:35:45SCRIPT
SCRIPT Mission in top bar
00:21:38TEST
TEST Take CCCXXIII
00:21:37FIXED
FIXED Code typo
00:21:16TEST
TEST Take CCCXXII
00:21:15SCRIPT
SCRIPT Background
00:19:06TEST
TEST Take CCCXXI
00:19:05SCRIPT
SCRIPT Lower part
00:03:36DEBUG
DEBUG Take CCCXX
00:03:32BUG
BUG No title?
00:01:17TEST
TEST Take CCCXIX
00:01:16SCRIPT
SCRIPT Title on screen
- = 17 May 2026 = -
23:51:13SCYNDI
SCYNDITake CCCXVIII
23:51:13SCYNDI
SCYNDIAll compiler errors accounted for
23:50:27TEST
TEST Take CCCXVII
23:50:26LINK
LINK Anyway
23:46:40TEST
TEST Take CCCXVI
23:46:39STUPIDITY
STUPIDITY Obtain.... obtain what?
23:45:57TEST
TEST Take CCCXV
23:45:56SCRIPT
SCRIPT Base UI top line
23:45:50LINK
LINK Loaded
23:16:01ART
ART AI background
22:24:01DEBUG
DEBUG Take CCCXIV
22:23:59FIXED
FIXED Another one like that?
22:22:55DEBUG
DEBUG Take CCCXIII
22:22:52FIXED
FIXED 404 (I think)
22:21:36DEBUG
DEBUG Take CCCXII
22:21:34DEBUG
DEBUG 404
22:20:12TEST
TEST Take CCCXI
22:20:09STUPIDITY
STUPIDITY Code ref 404
22:18:58TEST
TEST Take CCCX
22:18:57FIXED
FIXED BPAM link error
22:17:45SCYNDI
SCYNDITake CCCIX
22:17:45SCYNDI
SCYNDIAll compiler errors accounted for
22:17:06TEST
TEST Take CCCVIII
22:17:05LINK
LINK LoadImage
22:16:34LINK
LINK Take CCCVII
22:16:31LINK
LINK ExtractExt
22:14:14TEST
TEST Take CCCVI
22:14:12SCRIPT
SCRIPT Base script for the editor (empty for now)
22:04:46SCRIPT
SCRIPT background music loader
22:04:38SCRIPT
SCRIPT Background pic loader
20:36:16PYTHON
PYTHON Take CCCV
20:36:11PYTHON
PYTHON A quick scan script to make clear quickly whether backgrounds should be stretched or tiled
20:35:16SITE
SITE Added tag PYTHON
20:35:11FAILURE
Total system freeze (over nothing)
16:21:52STATUS
STATUS Now the point has come that the actual editor has to be set up. Wish me luck.
15:33:13CONFIRMED
CONFIRMED That all appears to be working.
15:31:47TEST
TEST Take CCCIV
15:31:46FIXED
FIXED wheel error(?)
15:30:39TEST
TEST Take CCCIII
15:30:38FIXED
FIXED Coloring messups.
15:25:47FIXED
FIXED Bad scroll direction by wheel scrolling down
15:25:09COSMETIC
COSMETIC Better calculation
15:23:25TEST
TEST Take CCCII
15:23:21ENHANCEMENT
Scroll by using the scroll wheel
15:23:20SITE
SITE Added tag ENHANCEMENT
15:22:05FIXED
FIXED Mouse hover error
15:15:24FUCKYOU
FUCKYOU Take CCCI
15:15:21FUCKYOU
FUCKYOU A moving story! Except for one tiny detail! It never happened.
15:14:22VOID
VOID Take CCC
15:14:19VOID
VOID Copy and paste to void a non-existent typo
14:46:08TEST
TEST Take CCXCIX
14:46:05FIXED
FIXED Code Typo x2
14:45:39TEST
TEST Take CCXCVIII
14:45:37SCRIPT
SCRIPT Arrow Scrolling
00:28:15DEBUG
DEBUG Take CCXCVII
00:28:13DEBUG
DEBUG Let's force things
00:27:06VOID
VOID Take CCXCVI
00:27:05VOID
VOID ?
00:23:45TEST
TEST Take CCXCV
00:23:44FIXED
FIXED ...
00:22:26TEST
TEST Take CCXCIV
00:22:25DEBUG
DEBUG WTF is going on here?
00:18:09TEST
TEST Take CCXCIII
00:18:07VOID
VOID Banks on empty stuff
00:14:20TEST
TEST Take CCXCII
00:14:19FIXED
FIXED No C-String-Format
00:13:18TEST
TEST Take CCXCI
00:13:17FIXED
FIXED langtag
00:12:21TEST
TEST Take CCXC
00:12:20FIXED
FIXED Code typo
00:11:52TEST
TEST Take CCLXXXIX
00:11:50SCRIPT
SCRIPT Delete Puzzle
- = 16 May 2026 = -
23:53:06TEST
TEST Take CCLXXXVIII
23:53:05COSMETIC
COSMETIC Trashcan reduced
23:51:38FUCKYOU
FUCKYOU Take CCLXXXVII
23:51:36FUCKYOU
FUCKYOU Another
23:50:38TEST
TEST Take CCLXXXVI
23:50:35FIXED
FIXED Illegal Function Call
23:49:27FUCKYOU
FUCKYOU Take CCLXXXV
23:49:25FUCKYOU
FUCKYOU Localisation catogory error
23:48:18TEST
TEST Take CCLXXXIV
23:48:17SCRIPT
SCRIPT Meta Hover
23:21:49TEST
TEST Take CCLXXXIII
23:21:46DONE
DONE Trash icon
23:06:55DEBUG
DEBUG Take CCLXXXII
23:06:51FIXED
FIXED I think I got it fixed
23:05:25TEST
TEST Take CCLXXXI
23:05:21BUG
BUG I need to sort out why the indexed data is not read from the index file
22:58:53TEST
TEST Take CCLXXX
22:58:48SCRIPT
SCRIPT Link to non-existent editor (so the game will crash with a 404) for now.
21:48:03TEST
TEST Take CCLXXIX
21:48:01FIXED
FIXED .ini
21:44:39TEST
TEST Take CCLXXVIII
21:44:36FIXED
FIXED I am still a bit confused, but let's see
21:41:57C++
C++Take CCLXXVII
21:41:55C++
C++Case fuck!
21:41:32C++
C++Take CCLXXVI
21:41:29C++
C++Aha! Path names in the buffers! That was not allowed
21:39:26TEST
TEST Take CCLXXV
21:39:23C++
C++The error appears to be in the pure C++ code. This is gonna be hell. I did put in a debug line there that should help me.
21:34:38TEST
TEST Take CCLXXIV
21:34:37FIXED
FIXED I hope
21:34:34BUG
BUG Loading is an issue
21:34:29CONFIRMED
CONFIRMED saving appears to work
21:32:10FUCKYOU
FUCKYOU Take CCLXXIII
21:32:07FUCKYOU
FUCKYOU Dikke FUCK!
21:31:02TEST
TEST Take CCLXXII
21:31:00FIXED
FIXED Missing link
21:30:31TEST
TEST Take CCLXXI
21:30:29FIXED
FIXED Illegal Function Call
21:28:41HUH
HUH Take CCLXX
21:28:39HUH
HUH IntData? How did that crap come in?
21:27:20TEST
TEST Take CCLXIX
21:27:20FIXED
FIXED Var error
21:25:33TEST
TEST Take CCLXVIII
21:25:32FIXED
FIXED Code typo
21:24:08TEST
TEST Take CCLXVII
21:24:07FIXED
FIXED %d in stead number in the visible question
21:22:59TEST
TEST Take CCLXVI
21:22:58FIXED
FIXED Syntax error
21:22:18TEST
TEST Take CCLXV
21:22:17FIXED
FIXED Unquoted string
21:21:59TEST
TEST Take CCLXIV
21:21:58FUCKYOU
FUCKYOU i
21:21:04TEST
TEST Take CCLXIII
21:21:02LINK
LINK I did link to the Roman numbers module... How odd
21:20:15TEST
TEST Take CCLXII
21:20:12SCRIPT
SCRIPT Puzzle creation (now it gets "dangerous")
20:47:47TEST
TEST Take CCLXI
20:47:47FIXED
FIXED Color
20:46:47TEST
TEST Take CCLX
20:46:46SCRIPT
SCRIPT PackName
20:44:24TEST
TEST Take CCLIX
20:44:24FIXED
FIXED Mouse coordinate error
20:43:25TEST
TEST Take CCLVIII
20:43:25FIXED
FIXED : should not be THERE!
20:27:19TEST
TEST Take CCLVII
20:27:19FIXED
FIXED Syntax error
20:24:26SCYNDI
SCYNDITake CCLVI
20:24:26SCYNDI
SCYNDIAll compiler errors accounted for
20:24:12TEST
TEST Take CCLV
20:24:10FIXED
FIXED Unknown identifier
20:00:35TEST
TEST Take CCLIV
20:00:33SCRIPT
SCRIPT Show & Hover
19:25:24TEST
TEST Take CCLIII
19:25:22SCRIPT
SCRIPT Hi added to indexation (not that it matters much at this point, but once the game itself is being taken care of, it WILL matter).
19:23:32SCRIPT
SCRIPT Basis to put in the puzzles
19:19:35SCRIPT
SCRIPT Linked up to the main loader
18:57:14ART
ART Trashcan
16:27:53FAILURE
Linux crashed.
14:50:25TEST
TEST Take CCLII
14:50:24FIXED
FIXED Fixed it!
14:48:36STUPIDITY
STUPIDITY Forgot the 'HSV' suffix
14:46:28TEST
TEST Take CCLI
14:46:23FIXED
FIXED Ref fault and | error
14:45:07TEST
TEST Take CCL
14:45:05SCRIPT
SCRIPT Back to main menu for pack selector
14:44:56STATUS
STATUS Well, a few things first.
13:52:18STATUS
STATUS Of course, before all that can happen, I'll first have to work out the selector itself, which could only be done once the indexer worked.
13:50:56CONFIRMED
CONFIRMED The indexing appears to be working. At least, so far. As no puzzles exist... YET... I can't tell if it will work when the first puzzle has been created.
12:57:25TEST
TEST Take CCXLIX
12:57:24FIXED
FIXED Illegal function call
12:55:48FIXED
FIXED ID error
12:55:03TEST
TEST Take CCXLVIII
12:55:00COSMETIC
COSMETIC Less visual stuff... Perhaps that increases the index time.
12:54:43DONE
DONE Saving indexed data
12:47:21FIXED
FIXED Take CCXLVII
12:47:17FUCKYOU
FUCKYOU Found the fucker!
12:44:23HUH
HUH Take CCXLVI
12:44:18HUH
HUH Did I forget to compile?
1 2 3 4 5 6 7 8 9 10 11