BallPlay Fantasy
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20:42:52SCYNDI
SCYNDITake CDXVII
20:42:46SCRIPT
SCRIPT Draw routines
20:12:43TECHNO
TECHNO Take CDXVI
20:12:37SCRIPT
SCRIPT Placement
19:49:48CONFIRMED
CONFIRMED It does.
19:49:34SCYNDI
SCYNDITake CDXV
19:49:32SCYNDI
SCYNDII can at least throw in a test to see if this all compiles
19:49:15LINK
LINK Call back placement
19:44:57TECHNO
TECHNO This cannot yet be tested... It happens under the hood.
19:44:44SCRIPT
SCRIPT Object placement
19:01:54SCYNDI
SCYNDITake CDXIV
19:01:54SCYNDI
SCYNDIAll compiler errors accounted for
19:01:19VOID
VOID Take CDXIII
19:01:16VOID
VOID Well, for no apparent reason (except for Bjarne Strouroup having messed up things in the C++ compiler... apparently) things appear to be working now. C++ didn't like my first (valid) approach.
18:59:14TEST
TEST Take CDXII
18:59:13C++
C++The Scyndi compiler is turning things into weird shit. Let's see what happens now.
18:35:00TEST
TEST Take CDXI
18:34:58LINK
LINK Metal (again, first to the loader, now to the puzzle data system).
18:09:33LINK
LINK Metal
15:26:15ART
ART Metal
15:22:29TECHNO
TECHNO A bit of a workout as the object later works different than the others.
15:22:12FAILURE
System Freeze
00:28:10TEST
TEST Take CDX
00:28:08FIXED
FIXED Link-up error
00:26:53FUCKYOU
FUCKYOU runtime crap
00:26:40TEST
TEST Take CDIX
00:25:48TEST
TEST Take CDVIII
00:25:45DONE
DONE Arrows added to objects
00:22:26SCYNDI
SCYNDITake CDVII
00:22:26SCYNDI
SCYNDIAll compiler errors accounted for
00:22:14TEST
TEST Take CDVI
00:22:13FUCKYOU
FUCKYOU Rukkie fuckie!
00:21:44TEST
TEST Take CDV
00:21:42SCRIPT
SCRIPT Select tex slot
- = 20 May 2026 = -
23:27:32STATUS
STATUS Not nearly there yet, though.
23:27:19CONFIRMED
CONFIRMED Well, that appears to be working.
23:24:35TEST
TEST Take CDIV
23:24:32LINK
LINK The moment suprème

The loaded textures should show in the UI (althoug only on objects there should be visible effect now).

23:09:34TEST
TEST Take CDIII
23:09:33COSMETIC
COSMETIC Y coordinate conflict taken care of
23:07:29TEST
TEST Take CDII
23:07:28TECHNO
TECHNO A quick run-time test (that should not show much more as before as this was all under the hood code) should get to see who things are now.
22:55:07TEST
TEST Take CDI
22:55:04SCRIPT
SCRIPT Basis for object list
00:33:38TEST
TEST Take CD
00:33:34FIXED
FIXED Code Typo
00:33:13TEST
TEST Take CCCXCIX
00:33:12FIXED
FIXED Another Unknown identifier
00:32:50TEST
TEST Take CCCXCVIII
00:32:48FAILURE
Linux shell trouble
00:31:34TEST
TEST Take CCCXCVII
00:31:34FIXED
FIXED Unknown identifier
00:30:55TEST
TEST Take CCCXCVI
00:30:55LINK
LINK Also linked to the loader
00:30:45SCYNDI
SCYNDIFurther workout
- = 19 May 2026 = -
23:13:13TEST
TEST Take CCCXCV
23:13:10LINK
LINK Saving puzzles should now save the texture data as well
22:35:08SCYNDI
SCYNDISo far, so good!
22:34:55TEST
TEST Take CCCXCIV
22:34:55FIXED
FIXED Code typo
22:34:36SCYNDI
SCYNDITake CCCXCIII
22:34:32FIXED
FIXED Scope error
22:33:50SCYNDI
SCYNDITake CCCXCII
22:33:47SCRIPT
SCRIPT The texture routine has been set up. All I can do (for now) is test if it compiles).
19:54:52COSMETIC
COSMETIC Take CCCXCI
19:54:49COSMETIC
COSMETIC X correction
19:54:43COSMETIC
COSMETIC Flicker less intensive
19:52:46TEST
TEST Take CCCXC
19:52:44FIXED
FIXED Modulo error
19:52:37COSMETIC
COSMETIC Less flicker
19:51:02TEST
TEST Take CCCLXXXIX
19:51:02FIXED
FIXED Math fix
19:47:00TEST
TEST Take CCCLXXXVIII
19:46:59FIXED
FIXED Module ref error
19:45:37TEST
TEST Take CCCLXXXVII
19:45:34SCRIPT
SCRIPT A base setup has been made for the tile based editing
18:58:38TEST
TEST Take CCCLXXXVI
18:58:37CONFIRMED
CONFIRMED Works now, but I do need another take for the index checkup
18:56:51TEST
TEST Take CCCLXXXV
18:56:50FIXED
FIXED Wrong field edited
18:55:12TEST
TEST Take CCCLXXXIV
18:55:11FIXED
FIXED Index force reference
18:54:05TEST
TEST Take CCCLXXXIII
18:54:05SCRIPT
SCRIPT Meta Text Edit
18:06:56TEST
TEST Take CCCLXXXII
18:06:54SCRIPT
SCRIPT Picture
18:04:50TEST
TEST Take CCCLXXXI
18:04:49FIXED
FIXED No output
15:52:26TEST
TEST Take CCCLXXX
15:52:23LINK
LINK Callback which should allow editing
15:48:18TEST
TEST Take CCCLXXIX
15:48:16FUCKYOU
FUCKYOU RUKKIE FUCKIE!
15:47:31TEST
TEST Take CCCLXXVIII
15:47:30FIXED
FIXED Code typo
15:47:10TEST
TEST Take CCCLXXVII
15:47:09FIXED
FIXED Another
15:46:48TEST
TEST Take CCCLXXVI
15:46:48FIXED
FIXED Missing ref
15:46:44TEST
TEST Take CCCLXXV
15:46:44SCRIPT
SCRIPT Hover
15:42:04TEST
TEST Take CCCLXXIV
15:42:04COSMETIC
COSMETIC Dark
15:40:45TEST
TEST Take CCCLXXIII
15:40:42FIXED
FIXED Illegal Function Call
15:39:07TEST
TEST Take CCCLXXII
15:39:05LINK
LINK Quick link to prevent further fuckups
15:37:32TEST
TEST Take CCCLXXI
15:37:30SCRIPT
SCRIPT Values
15:34:10SCYNDI
SCYNDITake CCCLXX
15:34:10SCYNDI
SCYNDIAll compiler errors accounted for
15:33:53TEST
TEST Take CCCLXIX
15:33:52FIXED
FIXED Syntax error
15:33:06FUCKYOU
FUCKYOU Take CCCLXVIII
15:33:03FUCKYOU
FUCKYOU ANother?
15:32:45TEST
TEST Take CCCLXVII
15:32:44FUCKYOU
FUCKYOU CB prefix required
15:32:12TEST
TEST Take CCCLXVI
15:32:11HUH
HUH How did that 1 get there?
15:31:18TEST
TEST Take CCCLXV
15:31:16C++
C++RGB <---> HSV value convert (I will need that with the texture selector)
15:30:50SCRIPT
SCRIPT Meta Panel show fields
15:30:40SCRIPT
SCRIPT Meta basis
11:13:10TEST
TEST Take CCCLXIV
11:13:08SCRIPT
SCRIPT Editor panel change
11:13:00LOCALISATION
LOCALISATION Color values
11:10:09SITE
SITE Added tag LOCALISATION
08:53:20HUH
HUH Take CCCLXIII
08:53:16HUH
HUH What the fuck happened to my project file?
08:51:46TEST
TEST Take CCCLXII
08:51:44FIXED
FIXED Issue with save icon
08:50:29COSMETIC
COSMETIC Take CCCLXI
08:42:49COSMETIC
COSMETIC Window a tiny bit bigger
08:39:20TEST
TEST Take CCCLX
08:39:19FIXED
FIXED Reversed boolean
08:38:16TEST
TEST Take CCCLIX
08:38:15FIXED
FIXED Coordinate X increasement missing
08:37:15TEST
TEST Take CCCLVIII
08:37:14STUPIDITY
STUPIDITY JEROEN! JE BENT EEN OEN!
08:36:19TEST
TEST Take CCCLVII
08:36:18VOID
VOID Localisation issue
08:34:18TEST
TEST Take CCCLVI
08:34:17FIXED
FIXED Code typo
08:33:30SCYNDI
SCYNDITake CCCLV
08:33:30SCYNDI
SCYNDIAll compiler errors accounted for
08:33:17TEST
TEST Take CCCLIV
08:33:15FIXED
FIXED Unknown identifier
08:32:29TEST
TEST Take CCCLIII
08:32:27SCRIPT
SCRIPT Panel structure
00:00:04TEST
TEST Take CCCLII
00:00:03COSMETIC
COSMETIC Placement
- = 18 May 2026 = -
23:58:33TEST
TEST Take CCCLI
23:58:31HUH
HUH Syntax error
23:57:59TEST
TEST Take CCCL
23:57:56ENHANCEMENT
More characters available for textinput now
23:51:22TEST
TEST Take CCCXLIX
23:51:21FIXED
FIXED Conflicts
23:47:54TEST
TEST Take CCCXLVIII
23:47:53FIXED
FIXED Appears to be woring. Let's include the space bar.
23:45:06TEST
TEST Take CCCXLVII
23:45:05EXPERIMENT
EXPERIMENT Well?
23:45:03SITE
SITE Added tag EXPERIMENT
23:43:11DEBUG
DEBUG Take CCCXLVI
23:38:58DEBUG
DEBUG An extra debug line for this cockroach
23:36:58TEST
TEST Take CCCXLV
23:36:53FIXED
FIXED I might have fixed the text input keyboard problem?
23:28:44TEST
TEST Take CCCXLIV
23:28:39DEBUG
DEBUG This operation should force the indexer to reindex the puzzle list in the puzzle selector. I'd like to see if the new name actually comes in.
23:22:03CONFIRMED
CONFIRMED That covers it all
23:19:49TEST
TEST Take CCCXLIII
23:19:47FIXED
FIXED I think I got it (and the problem is likely not the saver, but the loader)
23:18:13DEBUG
DEBUG Take CCCXLII
23:17:38DEBUG
DEBUG An extra line has to tell me more about this.
23:17:24BUG
BUG The save routine complains about nil banks.
23:08:49COSMETIC
COSMETIC Alpha Fix
23:07:00TEST
TEST Take CCCXLI
23:06:57FIXED
FIXED 404
23:06:15SCYNDI
SCYNDITake CCCXL
23:06:15SCYNDI
SCYNDIAll compiler errors accounted for
23:06:04TEST
TEST Take CCCXXXIX
23:06:02FIXED
FIXED Code typo
23:04:39TEST
TEST Take CCCXXXVIII
23:04:37FUCKYOU
FUCKYOU ObtainAudio
23:03:49TEST
TEST Take CCCXXXVII
23:03:48SCRIPT
SCRIPT Saving puzzles should be possible now
23:03:35LINK
LINK Loader updated
23:03:28ART
ART Diskette
22:29:10TEST
TEST Take CCCXXXVI
22:29:09FIXED
FIXED Hue error
22:27:12FIXED
FIXED ?
22:25:13BUG
BUG Somehow the tying interface doesn't work for some reason. I wonder why.
22:21:10SCYNDI
SCYNDITake CCCXXXV
22:21:10SCYNDI
SCYNDIAll compiler errors accounted for
22:20:51TEST
TEST Take CCCXXXIV
22:20:48FIXED
FIXED Code typo
22:11:48TEST
TEST Take CCCXXXIII
22:11:46TECHNO
TECHNO Puzzle ID in InterState Global
22:10:38SCRIPT
SCRIPT Edit puzzle title
18:19:23STARSTORY2
STARSTORY2But first.....
18:19:12CONFIRMED
CONFIRMED All that is fine now, but no visual effect yet, but that will come soon.
18:18:45TEST
TEST Take CCCXXXII
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