BallPlay Fantasy
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23:25:16NOTE
NOTE Not yet editable
23:25:06SCRIPT
SCRIPT Tools
23:11:13ART
ART Bulldozer
22:59:41PUZZLE
PUZZLE I know this is rather cosmetic, but still.
22:59:31PUZZLE
PUZZLE Requirement set for I like to move it move it!
22:54:53TEST
TEST Take DLXXXVI
22:54:52SCYNDI
SCYNDIAlter required
22:50:21TEST
TEST Take DLXXXV
22:50:19SCYNDI
SCYNDICount balls
22:44:39SCYNDI
SCYNDITake DLXXXIV
22:44:39SCYNDI
SCYNDIAll compiler errors accounted for
22:44:23TEST
TEST Take DLXXXIII
22:44:22FIXED
FIXED Crap
22:42:05TEST
TEST Take DLXXXII
22:42:03SCRIPT
SCRIPT Requirement field added, although it's not yet adjustable.
20:10:25TEST
TEST Take DLXXXI
19:35:07SCRIPT
SCRIPT The last thing I need to do before I can start on the game itself will be the "numbers" panel.
14:06:35STATUS
STATUS No testing yet. The game is not yet scripted. I also need to get a few things done before I can fully get to that.
13:58:24PUZZLE
PUZZLE I like to move it, move it!
13:53:21STATUS
STATUS Now I can set up the first puzzle (although, the word "puzzle" is a big word here).
13:52:15SITE
SITE Added tag PUZZLE
13:42:15TEST
TEST Take DLXXX
13:42:08FIXED
FIXED Alpha disturbance
13:40:50TEST
TEST Take DLXXIX
13:40:48COSMETIC
COSMETIC Different color for active direction, as that was almost invisible
13:40:13BUG
BUG Well the latter has been addressed
13:39:51CONFIRMED
CONFIRMED Disabling this for girls works, but setting the direction itself does not.
13:38:01TEST
TEST Take DLXXVIII
13:38:00STUPIDITY
STUPIDITY Wrong object
13:36:38SCYNDI
SCYNDITake DLXXVII
13:36:38SCYNDI
SCYNDIAll compiler errors accounted for
13:36:24SCYNDI
SCYNDITake DLXXVI
13:36:22FIXED
FIXED Gotcha!
13:35:51SCYNDI
SCYNDITake DLXXV
13:35:49DEBUG
DEBUG A dirty fuck up will have to give me some clarity
13:35:37BUG
BUG Scope issues
13:34:38TEST
TEST Take DLXXIV
13:20:34NOTE
NOTE This does not yet fully cover the full functionality of the actors routine, but for the first puzzles, this is all I need, the rest comes later!
13:18:49SCRIPT
SCRIPT I've scripted the direction selector!
- = 24 May 2026 = -
23:15:30TEST
TEST Take DLXXIII
23:15:29DONE
DONE Select kind (and now stuff gets interesting... I think)
23:10:15TEST
TEST Take DLXXII
23:10:15VOID
VOID Fuck it!
23:09:23TEST
TEST Take DLXXI
23:09:22DONE
DONE Mark the kind
23:00:01TEST
TEST Take DLXX
23:00:00EXPERIMENT
EXPERIMENT will this work then?
22:55:46TEST
TEST Take DLXIX
22:55:46SCRIPT
SCRIPT Kind names
22:34:57TEST
TEST Take DLXVIII
22:34:56STUPIDITY
STUPIDITY WTF am I doing?
22:31:45TEST
TEST Take DLXVII
22:31:41SCRIPT
SCRIPT Select
22:04:41TEST
TEST Take DLXVI
22:04:40FIXED
FIXED C-string-format fuck
22:03:50TEST
TEST Take DLXV
22:03:49INVESTIGATION
INVESTIGATION No crashes, but I don't see anything either. I wonder why that is!
22:00:58VOID
VOID Take DLXIV
22:00:54VOID
VOID ?
21:57:50INVESTIGATION
INVESTIGATION Take DLXIII
21:57:44INVESTIGATION
INVESTIGATION Huh?
21:55:11TEST
TEST Take DLXII
21:55:11FIXED
FIXED Illegal module call
21:54:17TEST
TEST Take DLXI
21:54:17FIXED
FIXED Unknown Identifier
21:53:59TEST
TEST Take DLX
21:53:58SCRIPT
SCRIPT Actor listout
21:37:47COSMETIC
COSMETIC A small output issue
21:35:46TEST
TEST Take DLIX
21:35:30VOID
VOID "Nil"
20:32:00STARSTORY2
STARSTORY2First Star Story II, or that will never get done with cockroaches like these! Fuck you!
20:30:22TEST
TEST Take DLVIII
20:30:20FIXED
FIXED ???
20:22:40TEST
TEST Take DLVII
20:22:39FIXED
FIXED Illegal Function call
20:16:58FUCKYOU
FUCKYOU Take DLVI
20:15:33BUG
BUG What a mess
20:13:08TEST
TEST Take DLV
20:13:07FIXED
FIXED saving ok, but drawing output sucks.
20:11:27TEST
TEST Take DLIV
20:11:26FIXED
FIXED Another coordinate error
20:10:20TEST
TEST Take DLIII
20:10:19FIXED
FIXED I think
20:08:38DEBUG
DEBUG Take DLII
20:08:37DEBUG
DEBUG Nothing happens, eh? Let's find out why
20:05:58TEST
TEST Take DLI
20:05:57FUCKYOU
FUCKYOU Another
20:05:22TEST
TEST Take DL
20:05:21FIXED
FIXED Code typo
20:04:14TEST
TEST Take DXLIX
20:04:12SCRIPT
SCRIPT Adding an actual actor
20:01:01TECHNO
TECHNO Take DXLVIII
19:56:49SCRIPT
SCRIPT Draw actor start markers
19:44:33TEST
TEST Take DXLVII
19:44:32FIXED
FIXED Rukkie Fuckie!
19:43:30TEST
TEST Take DXLVI
19:43:29FIXED
FIXED Many many fuckups
19:42:21SCYNDI
SCYNDITake DXLV
19:42:21SCYNDI
SCYNDIAll compiler errors accounted for
19:42:11TEST
TEST Take DXLIV
19:42:11FIXED
FIXED Code typo
19:41:21TEST
TEST Take DXLIII
19:41:20NOTE
NOTE It won't work... yet
19:41:14SCRIPT
SCRIPT Hover
19:41:10SCRIPT
SCRIPT "Create new actor" button.
17:52:03TEST
TEST Take DXLII
17:52:02SCRIPT
SCRIPT Coordinate marker
17:44:51TEST
TEST Take DXLI
17:44:49SCRIPT
SCRIPT Select a field for actor creation
13:37:27TEST
TEST Take DXL
13:37:25TECHNO
TECHNO File hack
13:32:46TEST
TEST Take DXXXIX
13:32:43FIXED
FIXED Forgotten "Return" statement
13:31:13TEST
TEST Take DXXXVIII
13:31:11FIXED
FIXED Bad split
13:29:51SCYNDI
SCYNDITake DXXXVII
13:29:46LINK
LINK Linked this to the save/load routine.

Important to note is that you cannot really make use of this, all I can check is if the empty data ends up in the file, and that's it.

13:28:08SCYNDI
SCYNDIAll compiler errors so far accounted for.
13:27:49SCYNDI
SCYNDITake DXXXVI
13:27:47STUPIDITY
STUPIDITY WTF was I doing there?
13:26:59SCYNDI
SCYNDITake DXXXV
13:26:57VOID
VOID Another one like that
13:26:33SCYNDI
SCYNDITake DXXXIV
13:26:31VOID
VOID That was the wrong ID
13:25:58SCYNDI
SCYNDITake DXXXIII
13:25:55STUPIDITY
STUPIDITY := in stead of = there, oelewapper!
13:25:23SCYNDI
SCYNDITake DXXXII
13:25:21LINK
LINK Anyway
13:24:54SCYNDI
SCYNDITake DXXXI
13:24:52FIXED
FIXED Syntax error
13:24:14SCYNDI
SCYNDITake DXXX
13:24:10TECHNO
TECHNO As there are no visual effects yet, not even linkups there won't be any visual effect yet. All I can do until I linked this all together and start building the editor part on this, all I can test is if this compiles at all. Actual debugging will therefore come later.
13:23:18SCYNDI
SCYNDIParser set up
12:51:31SCYNDI
SCYNDIUnparser set up
12:12:55CONFIRMED
CONFIRMED This compiles. So far, so good!
12:12:07SCYNDI
SCYNDITake DXXIX
12:12:01SCYNDI
SCYNDIA structure set up to base the actor system on
00:34:57TEST
TEST Take DXXVIII
00:34:56FIXED
FIXED I think (?)
00:34:36TEST
TEST Take DXXVII
00:34:35MYSTERY
MYSTERY Nothing happens?
00:32:32TEST
TEST Take DXXVI
00:32:29LOCALISATION
LOCALISATION Actor names
00:32:18COSMETIC
COSMETIC Current Cell
- = 23 May 2026 = -
20:08:01STATUS
STATUS I'm not there yet, as the actors (the balls around the game fully revolves) cannot yet be added. That will be the next step!
20:05:45TEST
TEST Take DXXV
20:05:44LINK
LINK Exit picture
20:04:31FUCKYOU
FUCKYOU Take DXXIV
20:04:29FUCKYOU
FUCKYOU Alpha wanted, eh?
20:03:23TEST
TEST Take DXXIII
20:03:22FUCKYOU
FUCKYOU Wat is dit nu weer voor dikke fuck?
20:02:12TEST
TEST Take DXXII
20:02:11FIXED
FIXED Array Syntax Error
20:01:15TEST
TEST Take DXXI
20:01:14DONE
DONE Exit
19:50:19TEST
TEST Take DXX
19:48:32COSMETIC
COSMETIC The plates should have better visibility now
19:40:36FUCKYOU
FUCKYOU Take DXIX
19:40:34FUCKYOU
FUCKYOU Sometimes mathematics is cruel
19:39:23TEST
TEST Take DXVIII
19:39:21FIXED
FIXED A dirty fix for the area rectangles
19:31:04TEST
TEST Take DXVII
19:31:04FIXED
FIXED I think I fixed it!
19:27:44DEBUG
DEBUG Take DXVI
19:25:22BUG
BUG The colors do not get defined by the texture selector. I need to find out why that is.
19:25:01FIXED
FIXED Bad flow link
19:22:10TEST
TEST Take DXV
19:22:10FIXED
FIXED Mouse capturing error
19:22:04FIXED
FIXED Coordinate error
19:20:57TEST
TEST Take DXIV
19:20:57FIXED
FIXED Illegal Function Call
19:20:03TEST
TEST Take DXIII
19:20:01SCRIPT
SCRIPT Ok and cancel button
18:41:19TEST
TEST Take DXII
18:41:18C++
C++Error in output HSV to RGB
18:38:48TEST
TEST Take DXI
18:38:46DONE
DONE Adjust RGB when altering HSV
18:38:39DONE
DONE Adjust HSV when altering RGB
18:38:24FIXED
FIXED A few fixes and conflicts
18:35:00TEST
TEST Take DX
18:34:59SCRIPT
SCRIPT color sliding
17:14:38TEST
TEST Take DIX
17:14:37FIXED
FIXED Area for mouse fuck up
17:13:44TEST
TEST Take DVIII
17:13:43FIXED
FIXED Scope Scheisse
17:11:58TEST
TEST Take DVII
17:11:57HUH
HUH WTF?
17:10:57TEST
TEST Take DVI
17:10:56FIXED
FIXED Loop issue
17:09:30TEST
TEST Take DV
17:09:27SCRIPT
SCRIPT Scrolling by clicking arrows should work
17:01:58TEST
TEST Take DIV
17:01:55SCRIPT
SCRIPT Scrolling by wheel
16:55:40TEST
TEST Take DIII
16:55:39FIXED
FIXED Only on click you dummy!
16:54:30TEST
TEST Take DII
16:54:28FIXED
FIXED Code rot
16:53:33SCYNDI
SCYNDITake DI
16:53:33SCYNDI
SCYNDIAll compiler errors accounted for
16:53:19TEST
TEST Take D
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