BallPlay Fantasy
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16:53:18FIXED
FIXED Another one bites the dust
16:52:47TEST
TEST Take CDXCIX
16:52:44FIXED
FIXED Code Typo
16:52:15TEST
TEST Take CDXCVIII
16:52:14SCRIPT
SCRIPT A selection can now be made
16:43:48FUCKYOU
FUCKYOU Take CDXCVII
16:43:41FAILURE
Code::Blocks was messing up.... AGAIN!
16:42:47TEST
TEST Take CDXCVI
16:42:46FIXED
FIXED Ryanna font error on the degree marker
16:42:31C++
C++Fixed the blue value in the calculation (which was not sent through properly)
16:42:11CONFIRMED
CONFIRMED A quick test in GIMP confirms this, and the code also looks that way.
16:41:12TEST
TEST Take CDXCV
16:41:10C++
C++Is the "evil for this bad conversion here?
16:32:32TEST
TEST Take CDXCIV
16:32:32FIXED
FIXED Missing value
16:31:35DEBUG
DEBUG Take CDXCIII
16:31:32BUG
BUG HSV data not correct
16:26:37HUH
HUH Take CDXCII
16:26:35HUH
HUH No Alpha?
16:24:08TEST
TEST Take CDXCI
16:24:07VOID
VOID Non-existent error
16:22:06SCYNDI
SCYNDITake CDXC
16:22:06SCYNDI
SCYNDIAll compiler errors accounted for
16:21:49TEST
TEST Take CDLXXXIX
16:21:23FIXED
FIXED Keyboard failure on shift
16:19:19TEST
TEST Take CDLXXXVIII
16:19:18FIXED
FIXED Code typo
16:18:45TEST
TEST Take CDLXXXVII
16:18:44FIXED
FIXED Missing prefix
16:18:23TEST
TEST Take CDLXXXVI
16:18:22FIXED
FIXED Code typo
16:17:47TEST
TEST Take CDLXXXV
16:17:46NOTE
NOTE The correct values should be displayed, but the sliders cannot yet be altered!
16:17:29SCRIPT
SCRIPT Basis for color sliders
16:08:59FONT
FONT Degrees mark
14:52:21TEST
TEST Take CDLXXXIV
14:52:19COSMETIC
COSMETIC Pic and change
14:48:37TEST
TEST Take CDLXXXIII
14:48:36FIXED
FIXED Wrong identifier
14:48:05TEST
TEST Take CDLXXXII
14:48:04SCRIPT
SCRIPT Base color config
14:47:55SCRIPT
SCRIPT Hover
14:47:32SCRIPT
SCRIPT Rejection
14:23:31EXPERIMENT
EXPERIMENT Take CDLXXXI
14:23:25FIXED
FIXED Did I fix it?
14:22:37COCKROACH
COCKROACH Take CDLXXX
14:22:29COCKROACH
COCKROACH WTF is going on here?
14:21:06EXPERIMENT
EXPERIMENT Take CDLXXIX
14:20:59EXPERIMENT
EXPERIMENT Well.... closer... I think
14:18:49EXPERIMENT
EXPERIMENT Take CDLXXVIII
14:18:46EXPERIMENT
EXPERIMENT Well, I don't really trust this, but here goes nothing
14:17:15HUH
HUH The log shows all the names to be.... 'nil'. That should not be possible.
14:16:05TEST
TEST Take CDLXXVII
14:16:03DEBUG
DEBUG An extra log line to see why the texture names no longer show
14:15:49BUG
BUG That didn't go well.
14:14:08TEST
TEST Take CDLXXVI
14:14:05LINK
LINK StripExt
14:13:18TEST
TEST Take CDLXXV
14:13:17DONE
DONE Reorganize stuff. I really had to do it now to prevent my puzzles becoming a mess once I started on that.
13:55:18TEST
TEST Take CDLXXIV
13:55:16SCRIPT
SCRIPT Texture list
13:44:28LINK
LINK Take CDLXXIII
13:44:26LINK
LINK Texture selector (which won't do much YET)
10:58:12TEST
TEST Take CDLXXII
10:58:11LINK
LINK Replace
10:57:22TEST
TEST Take CDLXXI
10:57:16FIXED
FIXED No link back to pack selector
10:55:00TEST
TEST Take CDLXX
10:55:00STUPIDITY
STUPIDITY I forgot to show the icon
10:52:32TEST
TEST Take CDLXIX
10:52:32FIXED
FIXED Missing Module Referrence
10:52:12TEST
TEST Take CDLXVIII
10:52:11SCRIPT
SCRIPT Let's first take care of the exit from the editor as that is something that also bugged me for not being present yet!
10:03:04TEST
TEST Take CDLXVII
10:03:03HUH
HUH Whatever
10:01:42HUH
HUH Take CDLXVI
10:01:40HUH
HUH ?????
09:53:47TEST
TEST Take CDLXV
09:53:41FIXED
FIXED Illegal function call
09:51:07LINK
LINK Take CDLXIV
09:51:04LINK
LINK A bit of a link up to the texture selector, which is not yet functional and no visual effect should be expected
- = 22 May 2026 = -
23:55:12ART
ART Basic textures
20:30:12STARSTORY2
STARSTORY2But first!
20:29:31STATUS
STATUS With this I'm close on the road to get to the first actual puzzle. But there are a few things to be done first.
20:28:53STATUS
STATUS Pfwew!
20:25:23TEST
TEST Take CDLXIII
20:25:22FIXED
FIXED Wrong layer modifed
20:23:45TEST
TEST Take CDLXII
20:23:44FIXED
FIXED Wrong reference
20:13:00DEBUG
DEBUG Take CDLXI
20:12:58DEBUG
DEBUG Extra debug line to (hopefully) get more informationn
20:12:43FIXED
FIXED Well, at least I could fix one definition fault
20:12:33COCKROACH
COCKROACH Just about everything that could be wrong about the area routine appears to be wrong
20:09:00TEST
TEST Take CDLX
20:08:59HUH
HUH How did that Azor code end up there?
20:08:06TEST
TEST Take CDLIX
20:08:05FIXED
FIXED Wrong module?
20:05:38ENHANCEMENT
I hope this makes things a little bit faster
19:56:13FIXED
FIXED And THAT WAS ABOUT TIME!
19:54:22COCKROACH
COCKROACH Take CDLVIII
19:54:17COCKROACH
COCKROACH Things appear to be on the move now. Let's reset the texture data, hardcore style
19:48:20COCKROACH
COCKROACH Take CDLVII
19:48:18COCKROACH
COCKROACH More analysis, but still no clue
19:20:19COCKROACH
COCKROACH Take CDLVI
19:20:17COCKROACH
COCKROACH More debug here
19:15:03COCKROACH
COCKROACH Take CDLV
19:14:58COCKROACH
COCKROACH Still no visual effect, but let me at least dummy the hardcore debug as that only causes more trouble than it's worth
19:13:41VOID
VOID Take CDLIV
19:13:37VOID
VOID I think I know where the trouble is
19:12:17TEST
TEST Take CDLIII
19:12:16INVESTIGATION
INVESTIGATION THE HARD WAY!
19:09:41INVESTIGATION
INVESTIGATION Take CDLII
19:09:38FIXED
FIXED C string error in debug crap
19:08:48INVESTIGATION
INVESTIGATION Take CDLI
19:08:45INVESTIGATION
INVESTIGATION Harsh debug
19:05:04TEST
TEST Take CDL
19:05:03INVESTIGATION
INVESTIGATION Let's empty the data and start anew
19:01:57INVESTIGATION
INVESTIGATION Take CDXLIX
19:01:51FIXED
FIXED A few data fixes, but that shouldn't cause any effect (at least not when I gotta believe the log).
18:50:48INVESTIGATION
INVESTIGATION Take CDXLVIII
18:50:44BUG
BUG Only "Floor" layer created.... Now this is getting odd.
18:48:03FUCKYOU
FUCKYOU Take CDXLVII
18:48:01FUCKYOU
FUCKYOU No messing with me now!
18:47:27TEST
TEST Take CDXLVI
18:47:26DEBUG
DEBUG Extra log crap
18:47:18BUG
BUG No visual effect! I wonder why!
18:47:08FIXED
FIXED Wrong indexes
18:42:15TEST
TEST Take CDXLV
18:42:14FIXED
FIXED Code typo
18:41:32TEST
TEST Take CDXLIV
18:41:31FUCKYOU
FUCKYOU Let's ignore that one!
18:39:56TEST
TEST Take CDXLIII
18:39:55FIXED
FIXED Illegal call
18:38:48TEST
TEST Take CDXLII
18:38:47FIXED
FIXED C-String formatting crash
18:37:55TEST
TEST Take CDXLI
18:37:55LINK
LINK Sys
18:37:28TEST
TEST Take CDXL
18:37:27SCRIPT
SCRIPT Autoinit break away bricks
18:17:38TEST
TEST Take CDXXXIX
18:17:37FIXED
FIXED Method definition error
18:16:48SCYNDI
SCYNDITake CDXXXVIII
18:16:44SCYNDI
SCYNDINumberic register
17:33:29SCYNDI
SCYNDIAll compiler crap accounted for.
17:33:17TEST
TEST Take CDXXXVII
17:33:16FIXED
FIXED Code typo
17:32:58TEST
TEST Take CDXXXVI
17:32:56FIXED
FIXED Missing ,
17:32:21SCYNDI
SCYNDITake CDXXXV
17:32:16TECHNO
TECHNO As the texture selector is not yet set up, all I can do is test if everything compiles
17:30:37LINK
LINK Linked to mouseclicks
17:23:54LINK
LINK Linked these routines to the respective panels, but no visual effect yet!
14:58:49STATUS
STATUS All compiler errors accounted now, but no visual effect YET!
14:58:30SCYNDI
SCYNDITake CDXXXIV
14:58:24FIXED
FIXED OOP new Syntax Error
14:57:51SCYNDI
SCYNDITake CDXXXIII
14:57:49FUCKYOU
FUCKYOU Declaration trouble
14:56:22SCYNDI
SCYNDITake CDXXXII
14:56:11FAILURE
Linux keyboard on console failure
14:44:23SCRIPT
SCRIPT I've set up the area editing for Walls, Floors and Decoration
- = 21 May 2026 = -
22:40:02JUDGMENT
JUDGMENT Not fast enough, but it will do for now.
22:39:26SITE
SITE Added tag JUDGMENT
22:37:45EXPERIMENT
EXPERIMENT Take CDXXXI
22:37:41EXPERIMENT
EXPERIMENT It's really the value retriever that causes the system to slow down. I will now try various things to see what I can do to speed that process up. I'm not happy about this, but it appears I'm running out of options here. The most efficient things are not always efficient in computer logic.
22:34:16TEST
TEST Take CDXXX
22:34:14DEBUG
DEBUG I really need to know if the value routine is what causes me to suffer
22:31:37TEST
TEST Take CDXXIX
22:31:36EXPERIMENT
EXPERIMENT This will make things unsafe, but since the main core of the issues is fixed, it shouldn't really pose much more danger... right?
22:24:56EXPERIMENT
EXPERIMENT Take CDXXVIII
22:24:53EXPERIMENT
EXPERIMENT An attempt for optimisation
22:19:50TEST
TEST Take CDXXVII
22:19:46FIXED
FIXED Math error
22:12:36COCKROACH
COCKROACH Take CDXXVI
22:11:46COCKROACH
COCKROACH The X=Y bug should now be fixed for real.
21:45:07DEBUG
DEBUG Take CDXXV
21:45:03DEBUG
DEBUG A little wreck test (will remove visual effect)
21:37:36FIXED
FIXED Argument error
21:37:32CONFIRMED
CONFIRMED A least I did fix the modification call not being properly initized
21:34:45TEST
TEST Take CDXXIV
21:34:43MYSTERY
MYSTERY The reason behind the slowdown is still beyond me, though.
21:34:28FIXED
FIXED I think I at least fixed why the object placement doesn't work.
21:23:54TEST
TEST Take CDXXIII
21:23:51FIXED
FIXED Code typo
21:23:31TEST
TEST Take CDXXII
21:23:30DEBUG
DEBUG More debug required
21:12:11TEST
TEST Take CDXXI
21:12:10FIXED
FIXED I'm not quite sure if I fixed this
21:01:52TECHNO
TECHNO I do see a sudden slowdown. This also needs to be adressed.
21:00:27DEBUG
DEBUG Take CDXX
21:00:24DEBUG
DEBUG A debug line to find out more
20:59:06INVESTIGATION
INVESTIGATION Save file analysis show that nothing has happened... at all.
20:46:56INVESTIGATION
INVESTIGATION And now to find out why....
20:46:52SITE
SITE Added tag INVESTIGATION
20:46:28BUG
BUG Nothing appears to happen.
20:45:21TEST
TEST Take CDXIX
20:45:19TECHNO
TECHNO Now we should get visual effect, I hope this works.
20:45:04LINK
LINK That should link it all together
20:44:55SCRIPT
SCRIPT Called in Main Routine
20:43:52TEST
TEST Take CDXVIII
20:43:50FIXED
FIXED Unknown identifiers
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