| 1 2 3 4 5 6 7 8 9 10 11 |
| 16:53:18 | FIXED |  Another one bites the dust |
| 16:52:47 | TEST |  Take CDXCIX |
| 16:52:44 | FIXED |  Code Typo |
| 16:52:15 | TEST |  Take CDXCVIII |
| 16:52:14 | SCRIPT |  A selection can now be made |
| 16:43:48 | FUCKYOU |  Take CDXCVII |
| 16:43:41 | FAILURE | Code::Blocks was messing up.... AGAIN! |
| 16:42:47 | TEST |  Take CDXCVI |
| 16:42:46 | FIXED |  Ryanna font error on the degree marker |
| 16:42:31 | C++ |  Fixed the blue value in the calculation (which was not sent through properly) |
| 16:42:11 | CONFIRMED |  A quick test in GIMP confirms this, and the code also looks that way. |
| 16:41:12 | TEST |  Take CDXCV |
| 16:41:10 | C++ |  Is the "evil for this bad conversion here? |
| 16:32:32 | TEST |  Take CDXCIV |
| 16:32:32 | FIXED |  Missing value |
| 16:31:35 | DEBUG |  Take CDXCIII |
| 16:31:32 | BUG |  HSV data not correct |
| 16:26:37 | HUH |  Take CDXCII |
| 16:26:35 | HUH |  No Alpha? |
| 16:24:08 | TEST |  Take CDXCI |
| 16:24:07 | VOID |  Non-existent error |
| 16:22:06 | SCYNDI |  Take CDXC |
| 16:22:06 | SCYNDI |  All compiler errors accounted for |
| 16:21:49 | TEST |  Take CDLXXXIX |
| 16:21:23 | FIXED |  Keyboard failure on shift |
| 16:19:19 | TEST |  Take CDLXXXVIII |
| 16:19:18 | FIXED |  Code typo |
| 16:18:45 | TEST |  Take CDLXXXVII |
| 16:18:44 | FIXED |  Missing prefix |
| 16:18:23 | TEST |  Take CDLXXXVI |
| 16:18:22 | FIXED |  Code typo |
| 16:17:47 | TEST |  Take CDLXXXV |
| 16:17:46 | NOTE |  The correct values should be displayed, but the sliders cannot yet be altered! |
| 16:17:29 | SCRIPT |  Basis for color sliders |
| 16:08:59 | FONT |  Degrees mark |
| 14:52:21 | TEST |  Take CDLXXXIV |
| 14:52:19 | COSMETIC |  Pic and change |
| 14:48:37 | TEST |  Take CDLXXXIII |
| 14:48:36 | FIXED |  Wrong identifier |
| 14:48:05 | TEST |  Take CDLXXXII |
| 14:48:04 | SCRIPT |  Base color config |
| 14:47:55 | SCRIPT |  Hover |
| 14:47:32 | SCRIPT |  Rejection |
| 14:23:31 | EXPERIMENT |  Take CDLXXXI |
| 14:23:25 | FIXED |  Did I fix it? |
| 14:22:37 | COCKROACH |  Take CDLXXX |
| 14:22:29 | COCKROACH |  WTF is going on here? |
| 14:21:06 | EXPERIMENT |  Take CDLXXIX |
| 14:20:59 | EXPERIMENT |  Well.... closer... I think |
| 14:18:49 | EXPERIMENT |  Take CDLXXVIII |
| 14:18:46 | EXPERIMENT |  Well, I don't really trust this, but here goes nothing |
| 14:17:15 | HUH |  The log shows all the names to be.... 'nil'. That should not be possible. |
| 14:16:05 | TEST |  Take CDLXXVII |
| 14:16:03 | DEBUG |  An extra log line to see why the texture names no longer show |
| 14:15:49 | BUG |  That didn't go well. |
| 14:14:08 | TEST |  Take CDLXXVI |
| 14:14:05 | LINK |  StripExt |
| 14:13:18 | TEST |  Take CDLXXV |
| 14:13:17 | DONE |  Reorganize stuff. I really had to do it now to prevent my puzzles becoming a mess once I started on that. |
| 13:55:18 | TEST |  Take CDLXXIV |
| 13:55:16 | SCRIPT |  Texture list |
| 13:44:28 | LINK |  Take CDLXXIII |
| 13:44:26 | LINK |  Texture selector (which won't do much YET) |
| 10:58:12 | TEST |  Take CDLXXII |
| 10:58:11 | LINK |  Replace |
| 10:57:22 | TEST |  Take CDLXXI |
| 10:57:16 | FIXED |  No link back to pack selector |
| 10:55:00 | TEST |  Take CDLXX |
| 10:55:00 | STUPIDITY |  I forgot to show the icon |
| 10:52:32 | TEST |  Take CDLXIX |
| 10:52:32 | FIXED |  Missing Module Referrence |
| 10:52:12 | TEST |  Take CDLXVIII |
| 10:52:11 | SCRIPT |  Let's first take care of the exit from the editor as that is something that also bugged me for not being present yet! |
| 10:03:04 | TEST |  Take CDLXVII |
| 10:03:03 | HUH |  Whatever |
| 10:01:42 | HUH |  Take CDLXVI |
| 10:01:40 | HUH |  ????? |
| 09:53:47 | TEST |  Take CDLXV |
| 09:53:41 | FIXED |  Illegal function call |
| 09:51:07 | LINK |  Take CDLXIV |
| 09:51:04 | LINK |  A bit of a link up to the texture selector, which is not yet functional and no visual effect should be expected |
| - = 22 May 2026 = - |
| 23:55:12 | ART |  Basic textures |
| 20:30:12 | STARSTORY2 |  But first! |
| 20:29:31 | STATUS |  With this I'm close on the road to get to the first actual puzzle. But there are a few things to be done first. |
| 20:28:53 | STATUS |  Pfwew! |
| 20:25:23 | TEST |  Take CDLXIII |
| 20:25:22 | FIXED |  Wrong layer modifed |
| 20:23:45 | TEST |  Take CDLXII |
| 20:23:44 | FIXED |  Wrong reference |
| 20:13:00 | DEBUG |  Take CDLXI |
| 20:12:58 | DEBUG |  Extra debug line to (hopefully) get more informationn |
| 20:12:43 | FIXED |  Well, at least I could fix one definition fault |
| 20:12:33 | COCKROACH |  Just about everything that could be wrong about the area routine appears to be wrong |
| 20:09:00 | TEST |  Take CDLX |
| 20:08:59 | HUH |  How did that Azor code end up there? |
| 20:08:06 | TEST |  Take CDLIX |
| 20:08:05 | FIXED |  Wrong module? |
| 20:05:38 | ENHANCEMENT | I hope this makes things a little bit faster |
| 19:56:13 | FIXED |  And THAT WAS ABOUT TIME! |
| 19:54:22 | COCKROACH |  Take CDLVIII |
| 19:54:17 | COCKROACH |  Things appear to be on the move now. Let's reset the texture data, hardcore style |
| 19:48:20 | COCKROACH |  Take CDLVII |
| 19:48:18 | COCKROACH |  More analysis, but still no clue |
| 19:20:19 | COCKROACH |  Take CDLVI |
| 19:20:17 | COCKROACH |  More debug here |
| 19:15:03 | COCKROACH |  Take CDLV |
| 19:14:58 | COCKROACH |  Still no visual effect, but let me at least dummy the hardcore debug as that only causes more trouble than it's worth |
| 19:13:41 | VOID |  Take CDLIV |
| 19:13:37 | VOID |  I think I know where the trouble is |
| 19:12:17 | TEST |  Take CDLIII |
| 19:12:16 | INVESTIGATION |  THE HARD WAY! |
| 19:09:41 | INVESTIGATION |  Take CDLII |
| 19:09:38 | FIXED |  C string error in debug crap |
| 19:08:48 | INVESTIGATION |  Take CDLI |
| 19:08:45 | INVESTIGATION |  Harsh debug |
| 19:05:04 | TEST |  Take CDL |
| 19:05:03 | INVESTIGATION |  Let's empty the data and start anew |
| 19:01:57 | INVESTIGATION |  Take CDXLIX |
| 19:01:51 | FIXED |  A few data fixes, but that shouldn't cause any effect (at least not when I gotta believe the log). |
| 18:50:48 | INVESTIGATION |  Take CDXLVIII |
| 18:50:44 | BUG |  Only "Floor" layer created.... Now this is getting odd. |
| 18:48:03 | FUCKYOU |  Take CDXLVII |
| 18:48:01 | FUCKYOU |  No messing with me now! |
| 18:47:27 | TEST |  Take CDXLVI |
| 18:47:26 | DEBUG |  Extra log crap |
| 18:47:18 | BUG |  No visual effect! I wonder why! |
| 18:47:08 | FIXED |  Wrong indexes |
| 18:42:15 | TEST |  Take CDXLV |
| 18:42:14 | FIXED |  Code typo |
| 18:41:32 | TEST |  Take CDXLIV |
| 18:41:31 | FUCKYOU |  Let's ignore that one! |
| 18:39:56 | TEST |  Take CDXLIII |
| 18:39:55 | FIXED |  Illegal call |
| 18:38:48 | TEST |  Take CDXLII |
| 18:38:47 | FIXED |  C-String formatting crash |
| 18:37:55 | TEST |  Take CDXLI |
| 18:37:55 | LINK |  Sys |
| 18:37:28 | TEST |  Take CDXL |
| 18:37:27 | SCRIPT |  Autoinit break away bricks |
| 18:17:38 | TEST |  Take CDXXXIX |
| 18:17:37 | FIXED |  Method definition error |
| 18:16:48 | SCYNDI |  Take CDXXXVIII |
| 18:16:44 | SCYNDI |  Numberic register |
| 17:33:29 | SCYNDI |  All compiler crap accounted for. |
| 17:33:17 | TEST |  Take CDXXXVII |
| 17:33:16 | FIXED |  Code typo |
| 17:32:58 | TEST |  Take CDXXXVI |
| 17:32:56 | FIXED |  Missing , |
| 17:32:21 | SCYNDI |  Take CDXXXV |
| 17:32:16 | TECHNO |  As the texture selector is not yet set up, all I can do is test if everything compiles |
| 17:30:37 | LINK |  Linked to mouseclicks |
| 17:23:54 | LINK |  Linked these routines to the respective panels, but no visual effect yet! |
| 14:58:49 | STATUS |  All compiler errors accounted now, but no visual effect YET! |
| 14:58:30 | SCYNDI |  Take CDXXXIV |
| 14:58:24 | FIXED |  OOP new Syntax Error |
| 14:57:51 | SCYNDI |  Take CDXXXIII |
| 14:57:49 | FUCKYOU |  Declaration trouble |
| 14:56:22 | SCYNDI |  Take CDXXXII |
| 14:56:11 | FAILURE | Linux keyboard on console failure |
| 14:44:23 | SCRIPT |  I've set up the area editing for Walls, Floors and Decoration |
| - = 21 May 2026 = - |
| 22:40:02 | JUDGMENT |  Not fast enough, but it will do for now. |
| 22:39:26 | SITE |  Added tag JUDGMENT |
| 22:37:45 | EXPERIMENT |  Take CDXXXI |
| 22:37:41 | EXPERIMENT |  It's really the value retriever that causes the system to slow down. I will now try various things to see what I can do to speed that process up. I'm not happy about this, but it appears I'm running out of options here. The most efficient things are not always efficient in computer logic. |
| 22:34:16 | TEST |  Take CDXXX |
| 22:34:14 | DEBUG |  I really need to know if the value routine is what causes me to suffer |
| 22:31:37 | TEST |  Take CDXXIX |
| 22:31:36 | EXPERIMENT |  This will make things unsafe, but since the main core of the issues is fixed, it shouldn't really pose much more danger... right? |
| 22:24:56 | EXPERIMENT |  Take CDXXVIII |
| 22:24:53 | EXPERIMENT |  An attempt for optimisation |
| 22:19:50 | TEST |  Take CDXXVII |
| 22:19:46 | FIXED |  Math error |
| 22:12:36 | COCKROACH |  Take CDXXVI |
| 22:11:46 | COCKROACH |  The X=Y bug should now be fixed for real. |
| 21:45:07 | DEBUG |  Take CDXXV |
| 21:45:03 | DEBUG |  A little wreck test (will remove visual effect) |
| 21:37:36 | FIXED |  Argument error |
| 21:37:32 | CONFIRMED |  A least I did fix the modification call not being properly initized |
| 21:34:45 | TEST |  Take CDXXIV |
| 21:34:43 | MYSTERY |  The reason behind the slowdown is still beyond me, though. |
| 21:34:28 | FIXED |  I think I at least fixed why the object placement doesn't work. |
| 21:23:54 | TEST |  Take CDXXIII |
| 21:23:51 | FIXED |  Code typo |
| 21:23:31 | TEST |  Take CDXXII |
| 21:23:30 | DEBUG |  More debug required |
| 21:12:11 | TEST |  Take CDXXI |
| 21:12:10 | FIXED |  I'm not quite sure if I fixed this |
| 21:01:52 | TECHNO |  I do see a sudden slowdown. This also needs to be adressed. |
| 21:00:27 | DEBUG |  Take CDXX |
| 21:00:24 | DEBUG |  A debug line to find out more |
| 20:59:06 | INVESTIGATION |  Save file analysis show that nothing has happened... at all. |
| 20:46:56 | INVESTIGATION |  And now to find out why.... |
| 20:46:52 | SITE |  Added tag INVESTIGATION |
| 20:46:28 | BUG |  Nothing appears to happen. |
| 20:45:21 | TEST |  Take CDXIX |
| 20:45:19 | TECHNO |  Now we should get visual effect, I hope this works. |
| 20:45:04 | LINK |  That should link it all together |
| 20:44:55 | SCRIPT |  Called in Main Routine |
| 20:43:52 | TEST |  Take CDXVIII |
| 20:43:50 | FIXED |  Unknown identifiers |
| 1 2 3 4 5 6 7 8 9 10 11 |