| 1 2 3 4 5 6 7 8 9 10 11 |
| 21:45:18 | TEST |  Take DCCCLVI |
| 21:45:17 | HUH |  Things are getting odd here |
| 21:03:17 | TEST |  Take DCCCLV |
| 21:03:16 | FIXED |  I think I fixed it |
| 21:01:56 | TEST |  Take DCCCLIV |
| 21:01:55 | STUPIDITY |  Final lines forgotten |
| 20:59:31 | TEST |  Take DCCCLIII |
| 20:59:29 | FIXED |  That was no 404, but an illegal boolean expression forming a wrong load task |
| 20:55:11 | VOID |  Take DCCCLII |
| 20:55:08 | VOID |  I've brought in a feature to speed up "I can break away" and I may also need in in the thematic puzzles. |
| - = 02 Jun 2026 = - |
| 23:31:58 | STARSTORY2 |  Well, next |
| 22:49:13 | TEST |  Take DCCCLI |
| 22:49:11 | PUZZLE |  That would really be a breakthrough |
| 22:04:07 | TEST |  Take DCCCL |
| 22:04:07 | STATUS |  Time to resume the action |
| 22:04:01 | STATUS |  Well, I had a break |
| 21:09:31 | NOTE |  A test comes later though |
| 21:09:23 | PUZZLE |  Done |
| 20:35:53 | JUDGMENT |  It's clear I will have to add more balls to the break-away puzzle as over an hour on the first test run is too long. |
| 19:14:54 | VOID |  Take DCCCXLIX |
| 19:14:52 | HUH |  "You Failed" |
| 19:10:00 | TEST |  Take DCCCXLVIII |
| 19:10:00 | FIXED |  Font reference |
| 19:09:18 | TEST |  Take DCCCXLVII |
| 19:09:17 | FIXED |  Some bugs |
| 18:59:42 | TEST |  Take DCCCXLVI |
| 18:59:40 | SCRIPT |  Break Away Blocks should work now |
| 18:00:13 | FUCKYOU |  Take DCCCXLV |
| 18:00:10 | FUCKYOU |  Illegal function call |
| 17:58:56 | TEST |  Take DCCCXLIV |
| 17:58:55 | FIXED |  Something happens |
| 17:57:45 | SCYNDI |  Take DCCCXLIII |
| 17:57:44 | SCYNDI |  All compiler errors accounted for |
| 17:57:16 | TEST |  Take DCCCXLII |
| 17:57:15 | FIXED |  Well, at least the crap did fail compiling this time. |
| 17:56:33 | HUH |  Take DCCCXLI |
| 17:56:31 | HUH |  Moar wrong... Oh well |
| 17:56:05 | HUH |  Take DCCCXL |
| 17:56:03 | HUH |  How could stuff work at all with that syntax error? |
| 17:55:51 | TEST |  Take DCCCXXXIX |
| 17:54:44 | INVESTIGATION |  Why? |
| 17:54:40 | BUG |  Nothing happens |
| 17:53:31 | TEST |  Take DCCCXXXVIII |
| 17:23:05 | TEST |  Take DCCCXXXVII |
| 17:23:00 | SCRIPT |  Mission can be changed now |
| 16:12:33 | TEST |  Take DCCCXXXVI |
| 16:12:33 | VOID |  Aha! |
| 16:11:46 | TEST |  Take DCCCXXXV |
| 16:11:45 | MYSTERY |  This keeps getting stranger |
| 16:10:03 | VOID |  Take DCCCXXXIV |
| 16:10:01 | VOID |  Force |
| 16:08:55 | TEST |  Take DCCCXXXIII |
| 16:08:51 | DEBUG |  Huh? |
| 16:05:42 | TEST |  Take DCCCXXXII |
| 16:05:42 | FIXED |  Another |
| 16:05:24 | TEST |  Take DCCCXXXI |
| 16:05:23 | FIXED |  Code typo |
| 16:04:29 | TEST |  Take DCCCXXX |
| 16:04:28 | EXPERIMENT |  I hope this speeds things up a little |
| 16:00:58 | NOTE |  The break away mission does not yet work. But I can at least test it |
| 16:00:38 | PUZZLE |  I can break away |
| 15:41:04 | TEST |  Take DCCCXXIX |
| 15:41:02 | PUZZLE |  A lovely day |
| 15:23:01 | TEST |  Take DCCCXXVIII |
| 15:22:59 | FIXED |  3x tool bug |
| 15:18:15 | TEST |  Take DCCCXXVII |
| 15:18:11 | FUCKYOU |  "new" |
| 15:15:31 | TEST |  Take DCCCXXVI |
| 15:15:30 | SCRIPT |  Least tools |
| 14:20:19 | TEST |  Take DCCCXXV |
| 14:20:18 | FIXED |  JQL error |
| 14:19:29 | TEST |  Take DCCCXXIV |
| 13:08:21 | DONE |  Tool placement should now work. |
| 12:06:52 | TEST |  Take DCCCXXIII |
| 12:06:51 | FIXED |  Now? |
| 12:05:15 | TEST |  Take DCCCXXII |
| 12:05:12 | FIXED |  Definition mistake |
| 12:03:58 | TEST |  Take DCCCXXI |
| 12:03:57 | DONE |  Open rect |
| 12:01:30 | STUPIDITY |  Take DCCCXX |
| 12:01:27 | STUPIDITY |  HSV |
| 12:00:40 | TEST |  Take DCCCXIX |
| 12:00:39 | DONE |  Marker for tool placement in game |
| 11:24:26 | CONFIRMED |  It compiles... Good, but we're not there yet. |
| 11:24:02 | SCYNDI |  Take DCCCXVIII |
| 11:23:57 | DONE |  Expanded the tool class a bit, which is needed for tool placement |
| 00:58:08 | TEST |  Take DCCCXVII |
| 00:58:07 | FIXED |  Standstill ball |
| 00:57:59 | PUZZLE |  Take DCCCXVI |
| 00:56:19 | PUZZLE |  It came from the desert |
| 00:21:09 | TEST |  Take DCCCXV |
| 00:21:09 | FUCKYOU |  Different names |
| 00:20:11 | TEST |  Take DCCCXIV |
| 00:20:08 | FIXED |  scope error |
| 00:20:04 | TEST |  Take DCCCXIII |
| 00:20:03 | SCRIPT |  Record stats in puzzle selector |
| - = 01 Jun 2026 = - |
| 23:58:49 | TEST |  Take DCCCXII |
| 23:58:47 | FUCKYOU |  Let's change it back, as the call was right. But it's always the USB method side A wrong, side B wrong side A right |
| 23:57:17 | TEST |  Take DCCCXI |
| 23:57:16 | FIXED |  Wrong call? |
| 23:56:29 | TEST |  Take DCCCX |
| 23:56:28 | SCRIPT |  Mark Solved puzzles in puzzle selector |
| 23:48:25 | TEST |  Take DCCCIX |
| 23:48:23 | FIXED |  Intervar Error |
| 23:46:35 | TEST |  Take DCCCVIII |
| 23:46:35 | LINK |  SGFile |
| 23:46:09 | TEST |  Take DCCCVII |
| 23:46:08 | SCRIPT |  Allow going to next puzzle... if one exists |
| 23:37:43 | FIXED |  Some workout |
| 23:32:34 | TEST |  Take DCCCVI |
| 23:32:33 | SCRIPT |  Show it |
| 23:32:28 | ART |  Banners for best time, balls and tools |
| 23:17:36 | FAILURE | Why did the terminal go into full screen with no way to get it out of that mode? |
| 23:13:52 | CONFIRMED | AT FUCKING LAST! |
| 23:11:48 | TEST |  Take DCCCV |
| 23:11:46 | COCKROACH |  AMAZING! Simply AMAZING! |
| 23:09:07 | TEST |  Take DCCCIV |
| 23:09:06 | FIXED |  Bad reference |
| 23:07:15 | TEST |  Take DCCCIII |
| 23:07:13 | FUCKYOU |  This always has to happen, eh? |
| 23:05:29 | TEST |  Take DCCCII |
| 23:05:27 | FIXED |  Calculation error |
| 23:03:37 | TEST |  Take DCCCI |
| 23:03:33 | MYSTERY |  And nobody will ever know what happened, but a bug in Lua itself is the only logical explanation at this point |
| 23:03:07 | FIXED |  And a ref error came up as a mark of that |
| 23:02:57 | CONFIRMED |  Well the void is succesful |
| 23:01:10 | FUCKYOU |  Take DCCC |
| 23:01:07 | VOID |  When errorless clean methods don't work, then I guess dirty code in no way acceptable will have to do the work in stead |
| 22:56:14 | INVESTIGATION |  Take DCCXCIX |
| 22:56:11 | FAILURE | The lies persists against all impossibilities. |
| 22:53:02 | TEST |  Take DCCXCVIII |
| 22:53:01 | INVESTIGATION |  Now this is gonna get hard. |
| 22:52:49 | COCKROACH |  The log confirmed this as a lie |
| 22:49:51 | TEST |  Take DCCXCVII |
| 22:49:50 | FAILURE | Even debugging is getting fucked |
| 22:48:37 | TEST |  Take DCCXCVI |
| 22:48:36 | DEBUG |  Now to find out why Lua comes up with this fabrication |
| 22:48:05 | FAILURE | Lua throws a lie (there is no number being indexed) |
| 22:41:04 | TEST |  Take DCCXCV |
| 22:41:04 | FIXED |  Another color error |
| 22:40:56 | FIXED |  Bad boolean for succeed checkup |
| 22:40:10 | FIXED |  Color error |
| 22:38:00 | TEST |  Take DCCXCIV |
| 22:37:59 | TECHNO |  Yeah, that stuff happens |
| 22:37:52 | FIXED |  Spades linkup error |
| 22:36:38 | TEST |  Take DCCXCIII |
| 22:36:36 | SCRIPT |  Success Check |
| 22:31:45 | AUDIO |  Ping |
| 22:30:49 | AUDIO |  Music Box |
| 22:28:23 | SITE |  Added tag AUDIO |
| 20:47:29 | TEST |  Take DCCXCII |
| 20:47:28 | FIXED |  Saved balls did not increase the hearts value |
| 20:45:17 | TEST |  Take DCCXCI |
| 20:44:54 | SCRIPT |  Saving balls should work now! (Please note, the puzzle will NOT yet end, as that checkup as not yet been scripted) |
| 20:37:06 | TEST |  Take DCCXC |
| 20:37:05 | FIXED |  I hope |
| 20:29:53 | FUCKYOU |  Take DCCLXXXIX |
| 20:29:49 | DUMMIED |  New part temporary dummied as this impossibility must be sorted out first! |
| 20:29:08 | DEBUG |  Take DCCLXXXVIII |
| 20:29:03 | DEBUG |  WTF is going on here? |
| 19:27:42 | CONFIRMED |  Far form ideal, but an increase of speed has been measured |
| 19:26:00 | SCYNDI |  Take DCCLXXXVII |
| 19:26:00 | SCYNDI |  All compiler errors accounted for |
| 19:25:49 | TEST |  Take DCCLXXXVI |
| 19:25:48 | FIXED |  Big failure |
| 19:23:58 | TEST |  Take DCCLXXXV |
| 19:23:56 | EXPERIMENT |  Does the game run faster this way? |
| 19:13:57 | TEST |  Take DCCLXXXIV |
| 19:13:56 | TECHNO |  Unused layers should be skipped now. Let's see what will happen |
| 19:09:45 | FUCKYOU |  Take DCCLXXXIII |
| 19:09:41 | FUCKYOU |  C-String Format Fuck You! |
| 19:08:07 | TEST |  Take DCCLXXXII |
| 19:08:06 | VOID |  ... |
| 19:04:36 | SCYNDI |  Take DCCLXXXI |
| 19:04:36 | SCYNDI |  All compiler errors accounted for |
| 19:03:50 | TEST |  Take DCCLXXX |
| 19:03:50 | HUH |  WTF was that? |
| 19:02:45 | TEST |  Take DCCLXXIX |
| 19:02:43 | EXPERIMENT |  I want to know if working with with optimization could speed things up... a little |
| 18:32:04 | TEST |  Take DCCLXXVIII |
| 18:31:57 | SCRIPT |  Give up |
| 10:00:02 | SCRIPT |  Fail module |
| - = 31 May 2026 = - |
| 23:45:39 | TEST |  Take DCCLXXVII |
| 23:45:37 | FIXED |  Illegal function call |
| 23:45:12 | TEST |  Take DCCLXXVI |
| 23:45:10 | SCRIPT |  Main loader should pic that up now |
| 23:34:38 | ART |  You gave up |
| 23:34:33 | ART |  You failed |
| 23:34:30 | ART |  You did it |
| 23:07:08 | TEST |  Take DCCLXXV |
| 23:07:05 | EXPERIMENT |  What will happen this way? |
| 22:54:47 | TEST |  Take DCCLXXIV |
| 22:54:46 | SCRIPT |  Pausing the game should now work |
| 14:21:10 | TECHNO |  I did do some checks on the game being slow. This seems to be most of all the debugger to blame. |
| 14:09:01 | DEBUG |  Take DCCLXXIII |
| 14:08:59 | DEBUG |  One ball refuses to move and I wonder why |
| 14:05:29 | DEBUG |  Take DCCLXXII |
| 14:05:27 | DEBUG |  That does appear to be the way to go |
| 14:03:43 | TEST |  Take DCCLXXI |
| 14:03:42 | FIXED |  Moar wrong |
| 1 2 3 4 5 6 7 8 9 10 11 |