BallPlay Fantasy
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21:45:18TEST
TEST Take DCCCLVI
21:45:17HUH
HUH Things are getting odd here
21:03:17TEST
TEST Take DCCCLV
21:03:16FIXED
FIXED I think I fixed it
21:01:56TEST
TEST Take DCCCLIV
21:01:55STUPIDITY
STUPIDITY Final lines forgotten
20:59:31TEST
TEST Take DCCCLIII
20:59:29FIXED
FIXED That was no 404, but an illegal boolean expression forming a wrong load task
20:55:11VOID
VOID Take DCCCLII
20:55:08VOID
VOID I've brought in a feature to speed up "I can break away" and I may also need in in the thematic puzzles.
- = 02 Jun 2026 = -
23:31:58STARSTORY2
STARSTORY2Well, next
22:49:13TEST
TEST Take DCCCLI
22:49:11PUZZLE
PUZZLE That would really be a breakthrough
22:04:07TEST
TEST Take DCCCL
22:04:07STATUS
STATUS Time to resume the action
22:04:01STATUS
STATUS Well, I had a break
21:09:31NOTE
NOTE A test comes later though
21:09:23PUZZLE
PUZZLE Done
20:35:53JUDGMENT
JUDGMENT It's clear I will have to add more balls to the break-away puzzle as over an hour on the first test run is too long.
19:14:54VOID
VOID Take DCCCXLIX
19:14:52HUH
HUH "You Failed"
19:10:00TEST
TEST Take DCCCXLVIII
19:10:00FIXED
FIXED Font reference
19:09:18TEST
TEST Take DCCCXLVII
19:09:17FIXED
FIXED Some bugs
18:59:42TEST
TEST Take DCCCXLVI
18:59:40SCRIPT
SCRIPT Break Away Blocks should work now
18:00:13FUCKYOU
FUCKYOU Take DCCCXLV
18:00:10FUCKYOU
FUCKYOU Illegal function call
17:58:56TEST
TEST Take DCCCXLIV
17:58:55FIXED
FIXED Something happens
17:57:45SCYNDI
SCYNDITake DCCCXLIII
17:57:44SCYNDI
SCYNDIAll compiler errors accounted for
17:57:16TEST
TEST Take DCCCXLII
17:57:15FIXED
FIXED Well, at least the crap did fail compiling this time.
17:56:33HUH
HUH Take DCCCXLI
17:56:31HUH
HUH Moar wrong... Oh well
17:56:05HUH
HUH Take DCCCXL
17:56:03HUH
HUH How could stuff work at all with that syntax error?
17:55:51TEST
TEST Take DCCCXXXIX
17:54:44INVESTIGATION
INVESTIGATION Why?
17:54:40BUG
BUG Nothing happens
17:53:31TEST
TEST Take DCCCXXXVIII
17:23:05TEST
TEST Take DCCCXXXVII
17:23:00SCRIPT
SCRIPT Mission can be changed now
16:12:33TEST
TEST Take DCCCXXXVI
16:12:33VOID
VOID Aha!
16:11:46TEST
TEST Take DCCCXXXV
16:11:45MYSTERY
MYSTERY This keeps getting stranger
16:10:03VOID
VOID Take DCCCXXXIV
16:10:01VOID
VOID Force
16:08:55TEST
TEST Take DCCCXXXIII
16:08:51DEBUG
DEBUG Huh?
16:05:42TEST
TEST Take DCCCXXXII
16:05:42FIXED
FIXED Another
16:05:24TEST
TEST Take DCCCXXXI
16:05:23FIXED
FIXED Code typo
16:04:29TEST
TEST Take DCCCXXX
16:04:28EXPERIMENT
EXPERIMENT I hope this speeds things up a little
16:00:58NOTE
NOTE The break away mission does not yet work. But I can at least test it
16:00:38PUZZLE
PUZZLE I can break away
15:41:04TEST
TEST Take DCCCXXIX
15:41:02PUZZLE
PUZZLE A lovely day
15:23:01TEST
TEST Take DCCCXXVIII
15:22:59FIXED
FIXED 3x tool bug
15:18:15TEST
TEST Take DCCCXXVII
15:18:11FUCKYOU
FUCKYOU "new"
15:15:31TEST
TEST Take DCCCXXVI
15:15:30SCRIPT
SCRIPT Least tools
14:20:19TEST
TEST Take DCCCXXV
14:20:18FIXED
FIXED JQL error
14:19:29TEST
TEST Take DCCCXXIV
13:08:21DONE
DONE Tool placement should now work.
12:06:52TEST
TEST Take DCCCXXIII
12:06:51FIXED
FIXED Now?
12:05:15TEST
TEST Take DCCCXXII
12:05:12FIXED
FIXED Definition mistake
12:03:58TEST
TEST Take DCCCXXI
12:03:57DONE
DONE Open rect
12:01:30STUPIDITY
STUPIDITY Take DCCCXX
12:01:27STUPIDITY
STUPIDITY HSV
12:00:40TEST
TEST Take DCCCXIX
12:00:39DONE
DONE Marker for tool placement in game
11:24:26CONFIRMED
CONFIRMED It compiles... Good, but we're not there yet.
11:24:02SCYNDI
SCYNDITake DCCCXVIII
11:23:57DONE
DONE Expanded the tool class a bit, which is needed for tool placement
00:58:08TEST
TEST Take DCCCXVII
00:58:07FIXED
FIXED Standstill ball
00:57:59PUZZLE
PUZZLE Take DCCCXVI
00:56:19PUZZLE
PUZZLE It came from the desert
00:21:09TEST
TEST Take DCCCXV
00:21:09FUCKYOU
FUCKYOU Different names
00:20:11TEST
TEST Take DCCCXIV
00:20:08FIXED
FIXED scope error
00:20:04TEST
TEST Take DCCCXIII
00:20:03SCRIPT
SCRIPT Record stats in puzzle selector
- = 01 Jun 2026 = -
23:58:49TEST
TEST Take DCCCXII
23:58:47FUCKYOU
FUCKYOU Let's change it back, as the call was right. But it's always the USB method side A wrong, side B wrong side A right
23:57:17TEST
TEST Take DCCCXI
23:57:16FIXED
FIXED Wrong call?
23:56:29TEST
TEST Take DCCCX
23:56:28SCRIPT
SCRIPT Mark Solved puzzles in puzzle selector
23:48:25TEST
TEST Take DCCCIX
23:48:23FIXED
FIXED Intervar Error
23:46:35TEST
TEST Take DCCCVIII
23:46:35LINK
LINK SGFile
23:46:09TEST
TEST Take DCCCVII
23:46:08SCRIPT
SCRIPT Allow going to next puzzle... if one exists
23:37:43FIXED
FIXED Some workout
23:32:34TEST
TEST Take DCCCVI
23:32:33SCRIPT
SCRIPT Show it
23:32:28ART
ART Banners for best time, balls and tools
23:17:36FAILURE
Why did the terminal go into full screen with no way to get it out of that mode?
23:13:52CONFIRMED
CONFIRMED AT FUCKING LAST!
23:11:48TEST
TEST Take DCCCV
23:11:46COCKROACH
COCKROACH AMAZING! Simply AMAZING!
23:09:07TEST
TEST Take DCCCIV
23:09:06FIXED
FIXED Bad reference
23:07:15TEST
TEST Take DCCCIII
23:07:13FUCKYOU
FUCKYOU This always has to happen, eh?
23:05:29TEST
TEST Take DCCCII
23:05:27FIXED
FIXED Calculation error
23:03:37TEST
TEST Take DCCCI
23:03:33MYSTERY
MYSTERY And nobody will ever know what happened, but a bug in Lua itself is the only logical explanation at this point
23:03:07FIXED
FIXED And a ref error came up as a mark of that
23:02:57CONFIRMED
CONFIRMED Well the void is succesful
23:01:10FUCKYOU
FUCKYOU Take DCCC
23:01:07VOID
VOID When errorless clean methods don't work, then I guess dirty code in no way acceptable will have to do the work in stead
22:56:14INVESTIGATION
INVESTIGATION Take DCCXCIX
22:56:11FAILURE
The lies persists against all impossibilities.
22:53:02TEST
TEST Take DCCXCVIII
22:53:01INVESTIGATION
INVESTIGATION Now this is gonna get hard.
22:52:49COCKROACH
COCKROACH The log confirmed this as a lie
22:49:51TEST
TEST Take DCCXCVII
22:49:50FAILURE
Even debugging is getting fucked
22:48:37TEST
TEST Take DCCXCVI
22:48:36DEBUG
DEBUG Now to find out why Lua comes up with this fabrication
22:48:05FAILURE
Lua throws a lie (there is no number being indexed)
22:41:04TEST
TEST Take DCCXCV
22:41:04FIXED
FIXED Another color error
22:40:56FIXED
FIXED Bad boolean for succeed checkup
22:40:10FIXED
FIXED Color error
22:38:00TEST
TEST Take DCCXCIV
22:37:59TECHNO
TECHNO Yeah, that stuff happens
22:37:52FIXED
FIXED Spades linkup error
22:36:38TEST
TEST Take DCCXCIII
22:36:36SCRIPT
SCRIPT Success Check
22:31:45AUDIO
AUDIO Ping
22:30:49AUDIO
AUDIO Music Box
22:28:23SITE
SITE Added tag AUDIO
20:47:29TEST
TEST Take DCCXCII
20:47:28FIXED
FIXED Saved balls did not increase the hearts value
20:45:17TEST
TEST Take DCCXCI
20:44:54SCRIPT
SCRIPT Saving balls should work now! (Please note, the puzzle will NOT yet end, as that checkup as not yet been scripted)
20:37:06TEST
TEST Take DCCXC
20:37:05FIXED
FIXED I hope
20:29:53FUCKYOU
FUCKYOU Take DCCLXXXIX
20:29:49DUMMIED
DUMMIED New part temporary dummied as this impossibility must be sorted out first!
20:29:08DEBUG
DEBUG Take DCCLXXXVIII
20:29:03DEBUG
DEBUG WTF is going on here?
19:27:42CONFIRMED
CONFIRMED Far form ideal, but an increase of speed has been measured
19:26:00SCYNDI
SCYNDITake DCCLXXXVII
19:26:00SCYNDI
SCYNDIAll compiler errors accounted for
19:25:49TEST
TEST Take DCCLXXXVI
19:25:48FIXED
FIXED Big failure
19:23:58TEST
TEST Take DCCLXXXV
19:23:56EXPERIMENT
EXPERIMENT Does the game run faster this way?
19:13:57TEST
TEST Take DCCLXXXIV
19:13:56TECHNO
TECHNO Unused layers should be skipped now. Let's see what will happen
19:09:45FUCKYOU
FUCKYOU Take DCCLXXXIII
19:09:41FUCKYOU
FUCKYOU C-String Format Fuck You!
19:08:07TEST
TEST Take DCCLXXXII
19:08:06VOID
VOID ...
19:04:36SCYNDI
SCYNDITake DCCLXXXI
19:04:36SCYNDI
SCYNDIAll compiler errors accounted for
19:03:50TEST
TEST Take DCCLXXX
19:03:50HUH
HUH WTF was that?
19:02:45TEST
TEST Take DCCLXXIX
19:02:43EXPERIMENT
EXPERIMENT I want to know if working with with optimization could speed things up... a little
18:32:04TEST
TEST Take DCCLXXVIII
18:31:57SCRIPT
SCRIPT Give up
10:00:02SCRIPT
SCRIPT Fail module
- = 31 May 2026 = -
23:45:39TEST
TEST Take DCCLXXVII
23:45:37FIXED
FIXED Illegal function call
23:45:12TEST
TEST Take DCCLXXVI
23:45:10SCRIPT
SCRIPT Main loader should pic that up now
23:34:38ART
ART You gave up
23:34:33ART
ART You failed
23:34:30ART
ART You did it
23:07:08TEST
TEST Take DCCLXXV
23:07:05EXPERIMENT
EXPERIMENT What will happen this way?
22:54:47TEST
TEST Take DCCLXXIV
22:54:46SCRIPT
SCRIPT Pausing the game should now work
14:21:10TECHNO
TECHNO I did do some checks on the game being slow. This seems to be most of all the debugger to blame.
14:09:01DEBUG
DEBUG Take DCCLXXIII
14:08:59DEBUG
DEBUG One ball refuses to move and I wonder why
14:05:29DEBUG
DEBUG Take DCCLXXII
14:05:27DEBUG
DEBUG That does appear to be the way to go
14:03:43TEST
TEST Take DCCLXXI
14:03:42FIXED
FIXED Moar wrong
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