BallPlay Fantasy
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14:02:47TEST
TEST Take DCCLXX
14:02:46FIXED
FIXED Plates not operative, eh? Perhaps this way?
14:00:44TEST
TEST Take DCCLXIX
14:00:43FIXED
FIXED Another issue with that one
13:59:49TEST
TEST Take DCCLXVIII
13:59:48FIXED
FIXED Dynamic move issue
13:58:10TEST
TEST Take DCCLXVII
13:58:09FIXED
FIXED Block -> Other direction
13:55:47TEST
TEST Take DCCLXVI
13:55:46FIXED
FIXED Plate direction incorrect
13:52:39TEST
TEST Take DCCLXV
13:52:38FIXED
FIXED Movement fuckup
13:49:40TEST
TEST Take DCCLXIV
13:49:39DUMMIED
DUMMIED Debug line
13:49:34FIXED
FIXED I think I fixed the motherfucker
13:48:31FUCKYOU
FUCKYOU Take DCCLXIII
13:48:28FUCKYOU
FUCKYOU ...
13:46:39DEBUG
DEBUG Take DCCLXII
13:46:36DEBUG
DEBUG The log still does not give me anything that could have caused refusal
13:44:15FUCKYOU
FUCKYOU Take DCCLXI
13:44:12FUCKYOU
FUCKYOU let's skipp that take
13:43:27TEST
TEST Take DCCLX
13:43:26DEBUG
DEBUG Let's fuck things out some more, eh?
13:42:00DEBUG
DEBUG Take DCCLIX
13:41:58DEBUG
DEBUG Extra debug line
13:41:51COCKROACH
COCKROACH Still no good!
13:40:37TEST
TEST Take DCCLVIII
13:40:36FIXED
FIXED Bad reference
13:22:32TEST
TEST Take DCCLVII
13:22:32FIXED
FIXED I think
13:11:49TECHNO
TECHNO (A different error message).
13:11:41STATUS
STATUS PROGRESS!
13:10:42DEBUG
DEBUG Take DCCLVI
13:10:40STATUS
STATUS Wait a minute
13:08:39TEST
TEST Take DCCLV
13:08:33DEBUG
DEBUG Trying to narror stuff down
13:06:12FUCKYOU
FUCKYOU Take DCCLIV
13:06:10FUCKYOU
FUCKYOU _
13:05:51TEST
TEST Take DCCLIII
13:05:49DEBUG
DEBUG Now the system is fucking up and I need to know why
13:03:20TEST
TEST Take DCCLII
13:03:20FIXED
FIXED Move check fault
13:01:38TEST
TEST Take DCCLI
13:01:37FIXED
FIXED Call Each
13:00:52SCYNDI
SCYNDITake DCCL
13:00:52SCYNDI
SCYNDIAll compiler errors accounted for
13:00:35TEST
TEST Take DCCXLIX
13:00:34FIXED
FIXED Boolean syntax error
12:59:13TEST
TEST Take DCCXLVIII
12:59:10STUPIDITY
STUPIDITY Missing object
12:58:08TEST
TEST Take DCCXLVII
12:58:06FUCKYOU
FUCKYOU Don't fuck with me
12:57:46HUH
HUH Take DCCXLVI
12:57:45HUH
HUH More?
12:57:18HUH
HUH Take DCCXLV
12:57:16HUH
HUH What happened there?
12:56:30TEST
TEST Take DCCXLIV
12:56:29VOID
VOID Another
12:52:26TEST
TEST Take DCCXLIII
12:52:25VOID
VOID Conflicts
12:51:02TEST
TEST Take DCCXLII
12:51:00FIXED
FIXED ID trouble
12:50:09TEST
TEST Take DCCXLI
12:50:09FIXED
FIXED Code typos
12:49:38TEST
TEST Take DCCXL
12:49:38SCRIPT
SCRIPT Move actors
12:07:05COSMETIC
COSMETIC Take DCCXXXIX
12:07:00COSMETIC
COSMETIC Coloring time issue
12:05:04TEST
TEST Take DCCXXXVIII
12:05:02DUMMIED
DUMMIED Debug line
12:04:52FIXED
FIXED There you go
12:00:39DEBUG
DEBUG Take DCCXXXVII
11:59:44DEBUG
DEBUG A debug line must provide me some answers
11:59:32BUG
BUG Time displays, but remains at 0
11:56:49TEST
TEST Take DCCXXXVI
11:56:49FUCKYOU
FUCKYOU HSV
11:56:02TEST
TEST Take DCCXXXV
11:55:48SCRIPT
SCRIPT Time on screen
11:50:22FUCKYOU
FUCKYOU Take DCCXXXIV
11:50:18FUCKYOU
FUCKYOU Whiner
11:49:01TEST
TEST Take DCCXXXIII
11:48:58SCRIPT
SCRIPT Basis for actually playing the game
08:46:13TEST
TEST Take DCCXXXII
08:46:12FIXED
FIXED Button size hover trouble
08:43:21TEST
TEST Take DCCXXXI
08:43:21LINK
LINK Other kind of link up
08:43:08MYSTERY
MYSTERY Suddenly it appears to work
08:41:12TEST
TEST Take DCCXXX
08:41:11FIXED
FIXED Scope Error
08:40:46TEST
TEST Take DCCXXIX
08:40:44DEBUG
DEBUG Harsh debug
08:35:28DEBUG
DEBUG Take DCCXXVIII
08:35:25DEBUG
DEBUG No effect? Why?
08:30:42TEST
TEST Take DCCXXVII
08:30:40LINK
LINK Linkup script for Tutorials
- = 30 May 2026 = -
23:56:43NOTE
NOTE Well, this library was easier to test the tutorials in. The in-game tutorial can now be safely made as it basically uses the same code. All I have to do is link it properly.
23:46:10LINK
LINK Take DCCXXVI
23:46:07LINK
LINK Mascot to Tutorials
23:43:53LINK
LINK Take DCCXXV
23:43:51LINK
LINK LoadNewImage
23:43:07TEST
TEST Take DCCXXIV
23:43:06COSMETIC
COSMETIC Mascot (if available)
23:34:26TEST
TEST Take DCCXXIII
23:34:25FIXED
FIXED A few more issues in the tutorial text
23:32:41TEST
TEST Take DCCXXII
23:32:40FIXED
FIXED White
23:31:38TEST
TEST Take DCCXXI
23:31:37SCRIPT
SCRIPT Back button for tutorial library
23:26:53TEST
TEST Take DCCXX
23:26:51FIXED
FIXED Non-ASCII error in parsing German tutorial
23:23:28TEST
TEST Take DCCXIX
23:23:27FIXED
FIXED Word Wrapping Error
23:21:55TEST
TEST Take DCCXVIII
23:21:54FIXED
FIXED Wrong suit
23:01:30TEST
TEST Take DCCXVII
23:01:29FIXED
FIXED Suit symbols not shown
22:59:36TEST
TEST Take DCCXVI
22:59:36FIXED
FIXED No Y adaption
22:57:11VOID
VOID Take DCCXV
22:57:10VOID
VOID Whine
22:57:04FUCKYOU
FUCKYOU Whiner
22:55:49TEST
TEST Take DCCXIV
22:55:48FIXED
FIXED This should remedy that issue
22:53:36DEBUG
DEBUG AHA!
22:52:48DEBUG
DEBUG Take DCCXIII
22:52:44BUG
BUG blank screen!
22:51:04MYSTERY
MYSTERY Take DCCXII
22:50:48MYSTERY
MYSTERY How could part of the line suddenly disappear without a trace?
22:50:16TEST
TEST Take DCCXI
22:50:15LINK
LINK Show
22:36:15COCKROACH
COCKROACH But this was only getting sidetracked. Now for the fucking main issue.
22:35:52FIXED
FIXED AT LAST!
22:34:47TEST
TEST Take DCCX
22:34:46COCKROACH
COCKROACH Hmm....?
22:33:25COCKROACH
COCKROACH Take DCCIX
22:33:23COCKROACH
COCKROACH Beyond all levels of understanding. I expanded the log to see how the impossible appears to happen.
22:29:40TEST
TEST Take DCCVIII
22:29:40COCKROACH
COCKROACH What the....
22:27:43TEST
TEST Take DCCVII
22:27:42VOID
VOID Localisation file conflict
22:25:57TEST
TEST Take DCCVI
22:25:56LINK
LINK ExtractDir()
22:25:11TEST
TEST Take DCCV
22:25:11FIXED
FIXED Localisation database conflict
22:20:40SCYNDI
SCYNDITake DCCIV
22:20:40SCYNDI
SCYNDIAll compiler errors accounted for
22:20:33TEST
TEST Take DCCIII
22:20:32FUCKYOU
FUCKYOU Missing Object
22:19:55TEST
TEST Take DCCII
22:19:54LINK
LINK StripDir
22:19:13TEST
TEST Take DCCI
22:19:12SCRIPT
SCRIPT Click
21:37:05TEST
TEST Take DCC
21:37:04FIXED
FIXED Hover check
21:36:36FIXED
FIXED No header in German tutorial file about Break-Away puzzles
21:35:35TEST
TEST Take DCXCIX
21:35:35FIXED
FIXED Infinite loop
21:34:37TEST
TEST Take DCXCVIII
21:34:36SCRIPT
SCRIPT Hover
21:32:23TEST
TEST Take DCXCVII
21:32:22DONE
DONE Y correction
21:31:24TEST
TEST Take DCXCVI
21:31:22SCRIPT
SCRIPT List
20:43:34STATUS
STATUS At last!
20:43:03FUCKYOU
FUCKYOU Take DCXCV
20:43:01FUCKYOU
FUCKYOU What?
20:42:20STUPIDITY
STUPIDITY Take DCXCIV
20:42:17STUPIDITY
STUPIDITY What the fuck was I doing?
20:39:18TEST
TEST Take DCXCIII
20:39:16FUCKYOU
FUCKYOU ID conflict
20:38:07TEST
TEST Take DCXCII
20:38:06STUPIDITY
STUPIDITY Ah yeah... Different approach, eh?
20:36:36FUCKYOU
FUCKYOU Take DCXCI
20:36:33FUCKYOU
FUCKYOU 404
20:35:51SCYNDI
SCYNDITake DCXC
20:35:51SCYNDI
SCYNDIAll compiler errors accounted for
20:35:42TEST
TEST Take DCLXXXIX
20:35:42FIXED
FIXED Fuck it!
20:35:27TEST
TEST Take DCLXXXVIII
20:35:27TEST
TEST Take DCLXXXVII
20:34:59TEST
TEST Take DCLXXXVI
20:34:58FIXED
FIXED function syntax error
20:34:10TEST
TEST Take DCLXXXV
20:34:09LINK
LINK Link script for activating it in the main menu
20:10:19SCYNDI
SCYNDIAll compiler errors accounted for.

No way for runtime testing... YET!

20:09:50TEST
TEST Take DCLXXXIV
20:09:48FIXED
FIXED Syntax error
20:09:10TEST
TEST Take DCLXXXIII
20:09:09FIXED
FIXED Var issue
20:08:45TEST
TEST Take DCLXXXII
20:08:41FIXED
FIXED Declaration fault
20:08:18TEST
TEST Take DCLXXXI
20:08:17SCRIPT
SCRIPT More basic setup
18:13:42TEST
TEST Take DCLXXX
18:13:41TECHNO
TECHNO As both this routine and the game itself will use the same algorithms and sub-modules I can make sure that once the main part works in one, it autimatically works in the other. Or at least, THAT'S the idea
18:12:38SCYNDI
SCYNDIBasis for tutorial view from main menu
01:30:20STATUS
STATUS All compiler errors accounted for, but I'm going to call it for now.
01:29:55TEST
TEST Take DCLXXIX
01:29:50FIXED
FIXED Syntax error
01:29:13TEST
TEST Take DCLXXVIII
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