| 1 2 3 4 5 6 7 8 9 10 11 |
| 14:02:47 | TEST |  Take DCCLXX |
| 14:02:46 | FIXED |  Plates not operative, eh? Perhaps this way? |
| 14:00:44 | TEST |  Take DCCLXIX |
| 14:00:43 | FIXED |  Another issue with that one |
| 13:59:49 | TEST |  Take DCCLXVIII |
| 13:59:48 | FIXED |  Dynamic move issue |
| 13:58:10 | TEST |  Take DCCLXVII |
| 13:58:09 | FIXED |  Block -> Other direction |
| 13:55:47 | TEST |  Take DCCLXVI |
| 13:55:46 | FIXED |  Plate direction incorrect |
| 13:52:39 | TEST |  Take DCCLXV |
| 13:52:38 | FIXED |  Movement fuckup |
| 13:49:40 | TEST |  Take DCCLXIV |
| 13:49:39 | DUMMIED |  Debug line |
| 13:49:34 | FIXED |  I think I fixed the motherfucker |
| 13:48:31 | FUCKYOU |  Take DCCLXIII |
| 13:48:28 | FUCKYOU |  ... |
| 13:46:39 | DEBUG |  Take DCCLXII |
| 13:46:36 | DEBUG |  The log still does not give me anything that could have caused refusal |
| 13:44:15 | FUCKYOU |  Take DCCLXI |
| 13:44:12 | FUCKYOU |  let's skipp that take |
| 13:43:27 | TEST |  Take DCCLX |
| 13:43:26 | DEBUG |  Let's fuck things out some more, eh? |
| 13:42:00 | DEBUG |  Take DCCLIX |
| 13:41:58 | DEBUG |  Extra debug line |
| 13:41:51 | COCKROACH |  Still no good! |
| 13:40:37 | TEST |  Take DCCLVIII |
| 13:40:36 | FIXED |  Bad reference |
| 13:22:32 | TEST |  Take DCCLVII |
| 13:22:32 | FIXED |  I think |
| 13:11:49 | TECHNO |  (A different error message). |
| 13:11:41 | STATUS |  PROGRESS! |
| 13:10:42 | DEBUG |  Take DCCLVI |
| 13:10:40 | STATUS |  Wait a minute |
| 13:08:39 | TEST |  Take DCCLV |
| 13:08:33 | DEBUG |  Trying to narror stuff down |
| 13:06:12 | FUCKYOU |  Take DCCLIV |
| 13:06:10 | FUCKYOU |  _ |
| 13:05:51 | TEST |  Take DCCLIII |
| 13:05:49 | DEBUG |  Now the system is fucking up and I need to know why |
| 13:03:20 | TEST |  Take DCCLII |
| 13:03:20 | FIXED |  Move check fault |
| 13:01:38 | TEST |  Take DCCLI |
| 13:01:37 | FIXED |  Call Each |
| 13:00:52 | SCYNDI |  Take DCCL |
| 13:00:52 | SCYNDI |  All compiler errors accounted for |
| 13:00:35 | TEST |  Take DCCXLIX |
| 13:00:34 | FIXED |  Boolean syntax error |
| 12:59:13 | TEST |  Take DCCXLVIII |
| 12:59:10 | STUPIDITY |  Missing object |
| 12:58:08 | TEST |  Take DCCXLVII |
| 12:58:06 | FUCKYOU |  Don't fuck with me |
| 12:57:46 | HUH |  Take DCCXLVI |
| 12:57:45 | HUH |  More? |
| 12:57:18 | HUH |  Take DCCXLV |
| 12:57:16 | HUH |  What happened there? |
| 12:56:30 | TEST |  Take DCCXLIV |
| 12:56:29 | VOID |  Another |
| 12:52:26 | TEST |  Take DCCXLIII |
| 12:52:25 | VOID |  Conflicts |
| 12:51:02 | TEST |  Take DCCXLII |
| 12:51:00 | FIXED |  ID trouble |
| 12:50:09 | TEST |  Take DCCXLI |
| 12:50:09 | FIXED |  Code typos |
| 12:49:38 | TEST |  Take DCCXL |
| 12:49:38 | SCRIPT |  Move actors |
| 12:07:05 | COSMETIC |  Take DCCXXXIX |
| 12:07:00 | COSMETIC |  Coloring time issue |
| 12:05:04 | TEST |  Take DCCXXXVIII |
| 12:05:02 | DUMMIED |  Debug line |
| 12:04:52 | FIXED |  There you go |
| 12:00:39 | DEBUG |  Take DCCXXXVII |
| 11:59:44 | DEBUG |  A debug line must provide me some answers |
| 11:59:32 | BUG |  Time displays, but remains at 0 |
| 11:56:49 | TEST |  Take DCCXXXVI |
| 11:56:49 | FUCKYOU |  HSV |
| 11:56:02 | TEST |  Take DCCXXXV |
| 11:55:48 | SCRIPT |  Time on screen |
| 11:50:22 | FUCKYOU |  Take DCCXXXIV |
| 11:50:18 | FUCKYOU |  Whiner |
| 11:49:01 | TEST |  Take DCCXXXIII |
| 11:48:58 | SCRIPT |  Basis for actually playing the game |
| 08:46:13 | TEST |  Take DCCXXXII |
| 08:46:12 | FIXED |  Button size hover trouble |
| 08:43:21 | TEST |  Take DCCXXXI |
| 08:43:21 | LINK |  Other kind of link up |
| 08:43:08 | MYSTERY |  Suddenly it appears to work |
| 08:41:12 | TEST |  Take DCCXXX |
| 08:41:11 | FIXED |  Scope Error |
| 08:40:46 | TEST |  Take DCCXXIX |
| 08:40:44 | DEBUG |  Harsh debug |
| 08:35:28 | DEBUG |  Take DCCXXVIII |
| 08:35:25 | DEBUG |  No effect? Why? |
| 08:30:42 | TEST |  Take DCCXXVII |
| 08:30:40 | LINK |  Linkup script for Tutorials |
| - = 30 May 2026 = - |
| 23:56:43 | NOTE |  Well, this library was easier to test the tutorials in. The in-game tutorial can now be safely made as it basically uses the same code. All I have to do is link it properly. |
| 23:46:10 | LINK |  Take DCCXXVI |
| 23:46:07 | LINK |  Mascot to Tutorials |
| 23:43:53 | LINK |  Take DCCXXV |
| 23:43:51 | LINK |  LoadNewImage |
| 23:43:07 | TEST |  Take DCCXXIV |
| 23:43:06 | COSMETIC |  Mascot (if available) |
| 23:34:26 | TEST |  Take DCCXXIII |
| 23:34:25 | FIXED |  A few more issues in the tutorial text |
| 23:32:41 | TEST |  Take DCCXXII |
| 23:32:40 | FIXED |  White |
| 23:31:38 | TEST |  Take DCCXXI |
| 23:31:37 | SCRIPT |  Back button for tutorial library |
| 23:26:53 | TEST |  Take DCCXX |
| 23:26:51 | FIXED |  Non-ASCII error in parsing German tutorial |
| 23:23:28 | TEST |  Take DCCXIX |
| 23:23:27 | FIXED |  Word Wrapping Error |
| 23:21:55 | TEST |  Take DCCXVIII |
| 23:21:54 | FIXED |  Wrong suit |
| 23:01:30 | TEST |  Take DCCXVII |
| 23:01:29 | FIXED |  Suit symbols not shown |
| 22:59:36 | TEST |  Take DCCXVI |
| 22:59:36 | FIXED |  No Y adaption |
| 22:57:11 | VOID |  Take DCCXV |
| 22:57:10 | VOID |  Whine |
| 22:57:04 | FUCKYOU |  Whiner |
| 22:55:49 | TEST |  Take DCCXIV |
| 22:55:48 | FIXED |  This should remedy that issue |
| 22:53:36 | DEBUG |  AHA! |
| 22:52:48 | DEBUG |  Take DCCXIII |
| 22:52:44 | BUG |  blank screen! |
| 22:51:04 | MYSTERY |  Take DCCXII |
| 22:50:48 | MYSTERY |  How could part of the line suddenly disappear without a trace? |
| 22:50:16 | TEST |  Take DCCXI |
| 22:50:15 | LINK |  Show |
| 22:36:15 | COCKROACH |  But this was only getting sidetracked. Now for the fucking main issue. |
| 22:35:52 | FIXED |  AT LAST! |
| 22:34:47 | TEST |  Take DCCX |
| 22:34:46 | COCKROACH |  Hmm....? |
| 22:33:25 | COCKROACH |  Take DCCIX |
| 22:33:23 | COCKROACH |  Beyond all levels of understanding. I expanded the log to see how the impossible appears to happen. |
| 22:29:40 | TEST |  Take DCCVIII |
| 22:29:40 | COCKROACH |  What the.... |
| 22:27:43 | TEST |  Take DCCVII |
| 22:27:42 | VOID |  Localisation file conflict |
| 22:25:57 | TEST |  Take DCCVI |
| 22:25:56 | LINK |  ExtractDir() |
| 22:25:11 | TEST |  Take DCCV |
| 22:25:11 | FIXED |  Localisation database conflict |
| 22:20:40 | SCYNDI |  Take DCCIV |
| 22:20:40 | SCYNDI |  All compiler errors accounted for |
| 22:20:33 | TEST |  Take DCCIII |
| 22:20:32 | FUCKYOU |  Missing Object |
| 22:19:55 | TEST |  Take DCCII |
| 22:19:54 | LINK |  StripDir |
| 22:19:13 | TEST |  Take DCCI |
| 22:19:12 | SCRIPT |  Click |
| 21:37:05 | TEST |  Take DCC |
| 21:37:04 | FIXED |  Hover check |
| 21:36:36 | FIXED |  No header in German tutorial file about Break-Away puzzles |
| 21:35:35 | TEST |  Take DCXCIX |
| 21:35:35 | FIXED |  Infinite loop |
| 21:34:37 | TEST |  Take DCXCVIII |
| 21:34:36 | SCRIPT |  Hover |
| 21:32:23 | TEST |  Take DCXCVII |
| 21:32:22 | DONE |  Y correction |
| 21:31:24 | TEST |  Take DCXCVI |
| 21:31:22 | SCRIPT |  List |
| 20:43:34 | STATUS |  At last! |
| 20:43:03 | FUCKYOU |  Take DCXCV |
| 20:43:01 | FUCKYOU |  What? |
| 20:42:20 | STUPIDITY |  Take DCXCIV |
| 20:42:17 | STUPIDITY |  What the fuck was I doing? |
| 20:39:18 | TEST |  Take DCXCIII |
| 20:39:16 | FUCKYOU |  ID conflict |
| 20:38:07 | TEST |  Take DCXCII |
| 20:38:06 | STUPIDITY |  Ah yeah... Different approach, eh? |
| 20:36:36 | FUCKYOU |  Take DCXCI |
| 20:36:33 | FUCKYOU |  404 |
| 20:35:51 | SCYNDI |  Take DCXC |
| 20:35:51 | SCYNDI |  All compiler errors accounted for |
| 20:35:42 | TEST |  Take DCLXXXIX |
| 20:35:42 | FIXED |  Fuck it! |
| 20:35:27 | TEST |  Take DCLXXXVIII |
| 20:35:27 | TEST |  Take DCLXXXVII |
| 20:34:59 | TEST |  Take DCLXXXVI |
| 20:34:58 | FIXED |  function syntax error |
| 20:34:10 | TEST |  Take DCLXXXV |
| 20:34:09 | LINK |  Link script for activating it in the main menu |
| 20:10:19 | SCYNDI |  All compiler errors accounted for. No way for runtime testing... YET! |
| 20:09:50 | TEST |  Take DCLXXXIV |
| 20:09:48 | FIXED |  Syntax error |
| 20:09:10 | TEST |  Take DCLXXXIII |
| 20:09:09 | FIXED |  Var issue |
| 20:08:45 | TEST |  Take DCLXXXII |
| 20:08:41 | FIXED |  Declaration fault |
| 20:08:18 | TEST |  Take DCLXXXI |
| 20:08:17 | SCRIPT |  More basic setup |
| 18:13:42 | TEST |  Take DCLXXX |
| 18:13:41 | TECHNO |  As both this routine and the game itself will use the same algorithms and sub-modules I can make sure that once the main part works in one, it autimatically works in the other. Or at least, THAT'S the idea |
| 18:12:38 | SCYNDI |  Basis for tutorial view from main menu |
| 01:30:20 | STATUS |  All compiler errors accounted for, but I'm going to call it for now. |
| 01:29:55 | TEST |  Take DCLXXIX |
| 01:29:50 | FIXED |  Syntax error |
| 01:29:13 | TEST |  Take DCLXXVIII |
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