18 Aug 2017 | ||
18:56:25 | FAILURE | And let's close down the monster called "browser" ... If the system lags.... shut down the browser... Always works... |
18:55:52 | CONCLUSION | Ah, I found the "evil" |
18:52:37 | FAILURE | As I was trying to say.... I deem it possible that due to the system lags (most likely also responsible for the failure below), I deep it possible my builder picked up outdated code |
18:52:01 | FAILURE | The system removed my item while I was typing WITHOUT ANY REASON AT ALL!!!! Long live modern computers, folks! |
18:50:01 | COCKROACH | Code ignored |
18:00:12 | FIXED | Illegal table readout |
17:14:37 | MAP | The base of the outcropping is done... Some cosmetic fine tuning is in order, but at least this is workable. |
16:57:30 | UPDATED | #9 |
16:57:24 | ART | Zamzi |
15:31:47 | CLEANUP | Some shit in the Kthura directory removed |
15:26:11 | OFFTOPIC | I stumbled upon Zero Install... I need to properly study it, and maybe this game (and some of my earlier work) will be available through it. |
15:19:29 | WINDOWS | Synchronizing.... again.... |
15:03:33 | WINDOWS | Synchronizing |
15:01:54 | WINDOWS | Let's try it again |
15:01:32 | WINDOWS | I've rewritten a few things |
15:01:21 | FAILURE | Always MINGW |
14:51:21 | WINDOWS | Module synchronisation |
14:37:46 | UPGRADE | Some personal software upgrades |
14:37:20 | SITE | Added tag UPGRADE |
14:32:52 | MAP | And so I could complete at least a small portion of stuff |
14:26:21 | FIXED | Cosmetic issue |
14:17:11 | FIXED | Fixed that in a way that will never allow this bug from happening again no matter how many panels I add. |
14:16:29 | CONCLUSION | Right, the modify tab is to blame... I should've known.... |
14:16:09 | SITE | Added tag CONCLUSION |
14:15:06 | KTHURA | I've colored all Kthura config panels.... This way I can be 100% sure I see the correct one! |
14:09:43 | COCKROACH | That was fixed before... How come this is undone? |
14:09:33 | INVESTIGATION | There still seems to be a panel show issue... |
14:02:19 | BLITZMAX | So let's fire up BlitzMax again... :-/ |
14:01:44 | KTHURA | The Kthura editor is still bugged after the last big operation, so I need to see what can be done to fix that... :-/ |
13:47:20 | MAP | I've tried to set up a start of the starting map... But... many things seem wrong. The config window is not acting like it should.... |
13:47:16 | SITE | Added tag MAP |
12:55:27 | DONE | After the start config just a black blank screen... It will be that way until I had the possibility to set things up. |
12:54:56 | ART | Alternate set that can help me to allow "top" view... |
12:39:13 | ART | The Dark Cave Base Tile Set recycled from Dyrt (Black Dragon Cave). |
10:33:27 | STATUS | Now it's time to make it possible to start a game... Best is to first make an empty routine that will for now just link to the game (which will, of course eventually be used to contact GJ and Anna). When it comes to the game I need of course the Lua version of the Kthura map system. Best approach there is to design a map first, so I can see immediately the results in game when things are going.... I need to sort this out a bit... :-/ |
17 Aug 2017 | ||
22:45:06 | NOTE | And there I'm gonna call it! |
22:45:00 | CONFIG | Backup Tool |
22:44:39 | BACKUP | Running Daily Backup |
22:44:15 | STATUS | And that's where it ends. The game start up routines and (of course) Kthura Map System porting, and then we can FINALLY begin. ;) |
22:43:38 | CONFIRMED | Ok! |
22:42:47 | FIXED | Visibility Error |
22:38:04 | NOTE | For now this button will crash the game as there is no way to enter the game itself yet. |
22:37:30 | DONE | "Next" button set |
22:35:47 | FIXED | Check error |
22:35:04 | FIXED | Y pos error |
22:34:56 | FIXED | Color error |
22:33:56 | FIXED | Ref error |
22:20:44 | FIXED | Illegal table index |
22:19:24 | FIXED | Fixed that! |
22:12:31 | BUG | But a "nil" crash pops up |
22:12:20 | DONE | Fields are there |
22:04:14 | FIXED | Linkback error |
22:01:07 | DONE | From Anna to GameJolt is now possible. |
21:57:45 | ANNA | Actual logging in comes at a later stage... I'm now gonna set up the log in screen for Game Jolt |
21:46:28 | FIXED | A bug in Anna that was lingering there for awhile |
21:31:00 | CLEANUP | To prevent any sort of abuse I've banned the test account |
21:28:43 | ANNA | And from now on the Game can create Anna accounts... |
21:28:29 | JUDGMENT | It appears to be working now |
21:23:50 | FIXED | nil |
21:15:20 | FIXED | Secu code generation error. |
21:15:06 | FIXED | Type mismatch |
21:12:58 | BUG | "Nil" AAAH? |
21:12:31 | JUDGMENT | That looks better |
21:10:29 | COSMETIC | Pivot moved |
21:10:23 | SITE | Added tag COSMETIC |
21:09:20 | FIXED | Wrong linkup |
21:08:12 | FIXED | Parse Errors |
21:05:13 | TEST | Testing |
21:04:56 | ANNA | It should be possible now to create an Anna account from the start game feature now. |
20:05:41 | ANNA | Anna account creation routine has been set up. |
19:23:00 | OFFTOPIC | SOY BARCELONA SÓC BARCELONA |
19:22:43 | SITE | Added tag OFFTOPIC |
17:59:21 | DONE | Backspace no event |
17:59:15 | DONE | "Typing" event |
17:53:41 | FIXED | nil-transfer |
17:51:14 | FIXED | Those issues are fixed |
17:49:38 | BUG | Although it does not workthe way it should... yet... |
17:49:29 | DONE | Textfields |
17:28:10 | CONFIRMED | And I can confirm that chosing for Anna or skipping Anna works |
17:27:40 | DONE | A base of the Game Jolt Login Screen |
17:25:38 | CONFIRMED | that fix |
17:07:32 | FIXED | I think I fixed it... Or at least I hope so |
17:06:01 | BUG | ??? An infinite loop leading to a stack overflow.... Now how is that possible? |
17:04:32 | FIXED | Order error |
17:04:27 | DONE | A base of the Anna login screen |
16:28:04 | SOLVED | I think I solved the mystery |
16:25:47 | DEBUG | Based on this data not ignoring should be possible, so let's sort this out:X-EVENT font for: afterdraw > function |
16:23:25 | COCKROACH | This could prove to be a long go as mouse clicks appear to be ignored... |
16:17:33 | FIXED | A few confusing under-the-hood-errors |
16:11:33 | ENHANCEMENT | Better mouse capturing |
15:40:33 | STUPIDITY | I only must not be too fast leaving parse errors behind. |
15:40:22 | SOLVED | I think I found it |
15:37:44 | DEBUG | Maybe this debug line provides me some answers how the impossible becomes possible |
15:34:17 | BUG | But NOT I got a very strange error.... :-/ |
15:34:01 | FIXED | Pivot Crash |
15:23:27 | STATUS | Yay! We have a start screen showing the logo of Morker :P |
15:21:28 | FIXED | Well it's fixed, and that's what matters.... |
15:21:15 | STUPIDITY | Definition/declaration error |
15:20:32 | ENHANCEMENT | Set up a draw feature for when none is given |
15:16:49 | FIXED | bad startup go |
15:16:39 | FIXED | Gadget Without kind |
15:01:11 | BUG | Aha! Depite I said "NO" the system is still trying to import itself causing a stack overflow |
14:55:36 | DEBUG | Set up a debug startup script |
14:55:32 | SITE | Added tag DEBUG |
14:55:12 | LUA | a (buggy) base |
14:10:01 | NOTE | Starting the game will result into an error now. That is supposed to happen. That's what you get for trying to open half-baked code :P |
14:09:23 | CONFIRMED | Config written |
13:51:00 | LUA | I've set up a chain+lunarmorica-merger... This can make my life MUCH easier ;) |
13:29:24 | PHANTASAR | Well I had to take care of some crucial things in The Fairy Tale REVAMPED :( |
08:10:38 | NOTE | Well some serious bugs were reported on The Fairy Tale, so I guess it goes without saying they have priority now... |
16 Aug 2017 | ||
23:46:42 | NOTE | see ya! |
23:46:29 | NOTE | And with that note I'm calling it a day! |
23:46:03 | LIST | #7 |
23:44:15 | SITE | Added tag LIST |
23:32:38 | STATUS |
|
23:29:13 | BACKUP | Daily Backup |
23:28:31 | CONFIG | Backup Tool |
23:27:12 | KTHURA | Given the time I think it goes without saying that the Lua version of the Kthura displayer will NOT be done today at all... |
23:23:53 | DEVLOG | "Closed" icon :P |
23:20:44 | CLOSED | Tricky1975/Kthura#53 |
23:20:40 | SITE | Added tag CLOSED |
23:18:22 | TODO | Tricky1975/Kthura#62 |
23:04:14 | KTHURA | Possible now to link the saver to the Lua exporter... This is not yet supported for Python. |
22:34:21 | JUDGMENT | At least no parse errors |
22:34:11 | SOLVED | that |
22:26:58 | BLITZMAX | Compilation conflict |
22:25:23 | KTHURA | Bundle support |
22:04:34 | KTHURA | That is when it comes to the pic-kind support, since we do also have to deal with making Kthura able to load picbundles... And that can be a chore as ALL separate kinds... PLUS the editor will have to be adapted... Wish me luck on that one. |
22:02:59 | KTHURA | And that updates Kthura fully for editing. |
22:02:13 | FIXED | And that bug is also out of the way |
21:55:24 | FIXED | One crasher out of the way |
21:48:19 | SOLVED | Found the bugger... It was a division by zero error I was hoping Blitz had better error support for that |
21:44:49 | FAILURE | Kthura keeps crashing without throwing a proper error message, and that is getting on my nerves |
21:24:49 | CONFIRMED | that fix |
21:23:11 | FIXED | Repetition bug... At the cost of no scaling support in repetition. |
21:13:55 | FIXED | Panels |
21:09:14 | FIXED | ANOTHER out of bound error :-/ |
21:04:27 | FIXED | Memory out of bounds error |
21:00:16 | FIXED | Rep issues |
20:56:47 | FIXED | Bad linkup |
20:46:08 | FIXED | "Updated" icon |
20:40:09 | NOTE | This is not yet tested! |
20:40:01 | KTHURA | Updates to the drawing core |
20:39:52 | KTHURA | Editor updated |
20:10:08 | KTHURA | Picture Tab Created |
20:00:40 | UPDATED | #6 |
19:19:56 | BLITZMAX | Recompiled |
19:17:47 | FIXED | Folder architecture not properly taken in mind in Love2d |
18:58:28 | UPDATED | #2 |
18:58:24 | SITE | Added tag UPDATED |
18:52:34 | BLITZMAX | Version number update |
18:51:00 | BLITZMAX | Another initfile2 set over to Gini |
17:50:28 | LOVE2D | As the Windows modules are outdated for Blitzmax it will take awhile before I can recompile the builder for Windows. I will update the builder soon, though... |
17:45:29 | JUDGMENT | It works! ;) |
17:45:20 | TEST | Putting it to the test |
17:30:02 | LOVE2D | I had to adapt my Mac builder in my Love Builder, as I overlooked the fact that the Love2D works with symlinks in the Mac Applications. Something BlitzMax (in which the builder is written) does not support, so I need to rely on the zip tools a little bit more... |
17:27:58 | LOVE2D | New versions of Love downloaded |
16:48:48 | ARCHIVED | LoveBuilder for Love 0.10.0 -- I'll now get onto love 0.10.2 for the love builder... I shall also set the lovebuilder to configure the .love files it creates with this version as requirement... |
16:46:38 | SITE | Added tag ARCHIVED |
16:33:42 | KTHURA | When it comes to the Lua Scripting we now come to the point that Operation Kthura can begin. This will be a large operation. However I do want to take care of some stuff first.... :-/ |
16:31:40 | LUA | QGFX should now support it. I have put it into QGFX2 in order for backward compatibility. I need to make sure that BallPlay Cupid remains buildable you know. |
14:44:04 | LUA | Made the base to make multi-picture possible. |
13:57:29 | LUA | Gini conversion complete |
13:52:57 | NOTE | Since the "[OLD]" tag was only needed for some quick backward compatibility of the deprecated predecessor of GINI I've removed support for that in Lua. The only reason why I didn't remove it in BlitzMax already was because it was more trouble than it was worth to remove it :P |
13:51:37 | LUA | Gini Saver and loader implemented |
13:00:26 | GAMEJOLT | And I had to fight off another spammer's attack... |
12:47:09 | DONE | Damn good shower |
12:20:04 | STUDY | <EOL> |
11:29:46 | LUA | A fake lister also set up... |
11:29:38 | LUA | Gini worked out up to the save routine |
10:25:06 | LUA | Part of Gini translated to Lua (this was planned anyway). |
10:24:53 | LUA | A few "fake" routines set up to make some more BlitzMax conversions easier |
09:16:19 | GAMEJOLT | They sure make me work for my title as mod... Those spambots! |
15 Aug 2017 | ||
23:44:51 | MISC | Calling it a day... |
23:43:27 | CONFIG | Ah yeah, and some reconfiguration of my DevLog tool is in order |
23:43:14 | BACKUP | Time for my daily backup |
23:37:28 | FIXED | Well NOW they should be fixed.... Damn! |
23:34:26 | COCKROACH | More parse errors? |
23:32:01 | FIXED | Fixed it :P |
23:31:56 | BLITZMAX | Oh, a lttiel parse error... HOw cute |
23:30:44 | KTHURA | Given the time now though, I will not update Kthura today anymore, so that will be schedules for tomorrow. |
23:29:47 | ENHANCEMENT | Better hotspot support... Well at least in the JCR6 read that is.... That makes my life in Kthura a lot easier. |
22:57:22 | JUDGMENT | IT WORKS! |
22:53:25 | CONFIRMED | Well the format checker works on the fact that all images must be as big |
22:41:54 | BLITZMAX | The alternate pic animation loader has been set up. This will make it easier to make texture in Kthura both BlitzMax as Love2D compatible. |
21:41:38 | BLITZMAX | It was hard to imagine I'd need this tag in a game that will not be written in BlitzMax (or at least not as far as it seems now). |
21:41:11 | SITE | Added tag BLITZMAX |
20:59:39 | STATUS | Now before I can begin the project in Love2D I will need to work on Kthura. First of all, I need to take care of it that Love2D can actually read Kthura maps. In order to save code and needless complications, the Kthura Map Editor can export a map into pure Lua code (also in pure Python code, but unfortunately I don't need that). So far the easy part, as I need to make sure Love2D can work with stuff like blockmaps, tagmaps, labelmaps, etc, so there is still a lot to be done on this department. Second, since Love2D has no native support for viewports and tiling, or at least not in the way BlitzMax does, I will be more reliation on obstacles an "pictures". The latter is not yet properly supported in the editor. I will also need to be able to work things out in the editor more properly. The way BlitzMax works with animated pictures is not supported in Love2D. I am planning to set up an alternate unit in Blitzmax for this, so I can do animations more easily in both languages. It will not be hard to adept the Kthura Map Editor for this. All in all I have good faith in getting things to work ;) I will only be LOTS of owrk |
20:49:05 | LOVE2D | This success brings the decision for Love2D a bit closer.... Not yet final, but closer.... |
20:44:58 | JUDGMENT | SUCCESS!!! ;) |
20:44:52 | SITE | Added tag JUDGMENT |
20:10:33 | STATUS | It appears the Pathfinder now does it job....BUT, the data is not yet outputted... That is no trouble at all, really... I just need to work that one out PROPERLY :P |
20:09:46 | FIXED | Oh, that was easier to find than I though.... |
20:08:22 | BUG | Well it appears, the pathfinder could not find the way, even though it does not through any errors... |
20:07:57 | FIXED | bank issues |
20:03:42 | FIXED | import error |
20:01:02 | FIXED | Well I fixed that... |
20:00:56 | STUPIDITY | Forgot a very important function in the bank library |
19:56:57 | FIXED | Ah, the given variable was not nil. Another variable used to define it was thanks to a case error.... which has now been fixed. |
19:53:19 | FIXED | I've set this up hoping that will 'fix' all this... |