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Live DevLog
26 Aug 2017
12:27:44MYSTERYAnd as suddenly as the segmentation fault came , as suddenly it's gone (wellt the error wasn't there in the first place, but I wonder why it keeps happening all the time).
12:25:54FAILUREThe segmentation fault does not go away. The problem is, when I run the builder from the BlitzMax IDE, the error does not happen. Which is only natural since there is no fault at all, but this is getting annoying.
12:21:05FAILURE"Segmentation Fault".... Problem is... this error is fake, but it does appear during the buidling for no reason at all jamming my progress...
12:07:12BUGEverything's ingored?
12:05:34SCRIPT linked it all together
12:01:44GAMEJOLTspamcleaning
11:48:56UPDATED#15
11:48:41DONEThe talking itself should be done now
11:31:24STATUSThese are not yet linked to everything so some workout is required
11:30:57SCRIPTKthura talking
11:18:57NOTEFor Kthura herself things are different though. Since she is the playable heroine, she needs to be able to be talking no matter from which wind direction she's shown.
11:17:53SCRIPTThe script has been written to make general characters talking
11:04:36UPDATED#15
10:57:54DEBUGDebug line deactivated
10:56:39STATUSAt least no more errors pop up.... Time will of course have to tell if this is a good thing...
10:55:54FIXEDEvent handler misplaced
10:52:02FIXEDWell that should be fixed
10:51:56STUPIDITYAh, of course there was no support for the GALE casing system here :P
10:46:41FIXEDNew error handler in scenario
10:45:14FIXED"nil"
10:43:12FIXEDFolder error
10:37:25TESTAll I can test at this moment is if there are no errors popping up, so here goes...
10:31:31SCRIPTAnyway the map loader has been set to lead the scenario text upon loading the map.
10:30:29GAMEJOLTEn als het nu nog vol spam staat kunnen ze ff de klere krijgen
10:29:24GAMEJOLTApparently not!
10:28:17GAMEJOLTCleaned up all spam... Now let's hope it stays away for awhile so I can work on....
10:03:36TODOBefore I can resume the work on the game, I first need to Sun to be in a different position, as I can hardly see what's on my screen now, and I guess I got some spamcleaning to do too....
10:02:45MISCGood morning
25 Aug 2017
23:27:42NOTEOkay final note. When everything goes according to plan the starting shot will officially sound when #16 #15 and #2 are taken care of.
23:19:39NOTE And there I must call it a day... :-/

I need rest...

23:19:08TODO#16
23:16:31BACKUPIs Running
23:13:33STATUSI've set this in #15
23:11:18GITHUBI will NOT push this until this confirmed to be working.
23:10:21STATUSI really need to call it a day now. A note to myself x=central coordinate and y=actual coordinate
23:09:50SCRIPTFinal coordinates calculated
23:08:23SCRIPTOut of bounds protection
23:04:16SCRIPTActor detection
23:02:16CONFIGMidscreen data
23:00:51STATUSGlobal width calculated
22:51:12STATUSRight and now to put it into a big calculation
22:49:36SCRIPTY correction calculation
22:47:26SCRIPTOrigin X calculated
22:45:21NOTEThe hard part is that I cannot test this until this is entirely complete... I expect a lot going wrong when the test has actually begun :-|
22:34:02SCRIPTColor and tagging done
22:29:10CONFIGTalk config loaded
22:25:43SCRIPTText parser
22:06:37SCRIPTSegment creator
21:47:31NOTEThis does not yet add the author and license info, but this will happen over time.
21:47:11BLITZMAXAll done
21:44:29FIXEDParse error
21:43:54FIXEDIndexing error assets bug # 2
21:43:42FIXEDDir error when breaking open JCR files
21:41:41FIXEDA little error with asset indexing
21:34:40FIXED Several Parse errors popping up along the way
21:32:08BLITZMAXI've set up an indexer in the Love2D builder, in order to make the produced .love files readable by my JCR6 tools
21:16:45ENHANCEMENTMy BlitzMax Stringmap module has been expanded with an "AddText" method in order to perform quick concatenation.
20:56:21NOTEIt will depend on how this comes out if this font will be the font used overal, as some readability issues arise.
I don't know if that is a Love2D issue or an issue with the font itself
I've now set it up rather big, as I think that's best for an adventure game anyway.
20:55:12CONFIGSet up font.
20:48:24SCRIPTA max width calculation routine has been set up to calculate the maximum width of spoke text.
20:37:22SCRIPTCharacter counter
20:33:08SCRIPTError check
20:28:58SCRIPTScenario data readable now by external routines... Haha, without this feature the entire routine would be useless anyway :P
20:25:45REMOVEDDouble license block in scenario
20:22:22TECHNOThe hardest part is going to be the setup routine.
Talking itself will be the easy part
I can leave all that to Kthura with a a little display routine within Love2d
But before that can happen
I need to work out the routine setting out the textsize
position and outline
This can be a pretty complex going
Since this game doesn't use the old fashioned textboxes
(that were already complex on this part either)
Things can really be tough here... :-/
20:15:12SCRIPTSkeleton in which the "talk" engine will be written.
This engine will display the text on screen and make the object tied to the speaker make his or her mouth move.
20:14:32BACKUPRunning
20:11:00CONFIGBackup tool
20:00:47SCRIPTSkeleton for subs
19:13:44USERINTERFACEFine tuning
19:12:31USERINTERFACEShould automatically hide when in the middle of an event, but also immediately reappear when the event is over.
19:03:27FIXEDRight, so that was why there was a conflict between the two Devlogs of Mörker and TFT REVAMPED.
18:00:32DONEMuch of TFT fixing done
15:22:14NOTEWell first now, let's take care of the tft bugs
15:19:22GAMEJOLTAnd with that Game Jolt now has its first screenshot
15:19:01SCREENSHOT
15:05:00BUGgamejolt/issue-tracker#967
But fortunately that bug is not part of the project and thus not mine to fix :P
14:58:15CLEANUPRemoved Debug stuff
14:57:06STATUSIT WORKS!!!!!
14:56:00FIXED Fixed
14:55:58STUPIDITYKtColor without object
14:53:16FIXED"nil"
14:51:51FIXEDAnd that saves another nil in the process...
14:51:35KTHURAIf dominance is not set the dominance mapper will now assume it to be 20 (which is the default value anyway).
14:50:21FIXEDIllegal function call
14:50:14FIXEDKthura case error
14:48:13FIXEDListout error
14:47:30FIXEDStupid action
14:47:00FIXEDAnother "nil"
14:45:03FIXEDThat "nil"
14:44:55STUPIDITY"nil"
14:43:26STUPIDITYForgot to rebuild.... DORK!
14:42:29CONCLUSIONNothing happens....

At all....

14:41:27TESTOf course, now it's time to put it all to the test... :-/
14:40:59MAPSCRIPTSet up the routine that should make Kthura appear in the map....
14:38:54SCRIPTSpawnPlayer() function
13:53:15STUDYMapData
13:51:35STATUSThe preparational work is done now... But there is still some work to do.
13:04:50SCRIPTAuto remap on actor creation
13:04:37SCRIPTKthura actors have extra customizibility when being created.
13:03:37MAPKthura.remapall()
12:44:19SCRIPTgeneral classing of actors
12:27:26DEVLOGI also must find out why the Devlog tool sometimes dumps stuff into the folder of TFT REVAMPED... :-/
12:25:41DEVLOGThat's better.
12:25:33DEVLOG What was that?
12:20:19BUG There are several bugs found in The Fairy Tale.
As soon as the current stuff in Mörker has been taken care of, I'll fix that first.
10:52:33SCRIPTSkeleton Actor spawn
08:54:48GAMEJOLTCleaning spam... work work work
24 Aug 2017
17:38:34BACKUPRunning
17:38:00STATUSMy next concern is to add the routine to Kthura that will make Kthura spawn...

Dang, now that I have the heroine and a map editor with the same name, things are confusing, aren't they?

17:34:57GAMEJOLTOkay, some user made me waste some time.... :-/
16:00:13NOTENothing can be tested at this moment.... Everything will have to come out once it has been taken in use.... (unfortunately).
15:46:10NOTESome extra functionality will be added later here.
(This game also needs it).
15:39:27KTHURAThe base has been set up for actor animation and showing, but a lot is still to be done here...
15:29:03KTHURAActor texture loader
15:13:09FIXEDObstacle Draw Fix
14:52:08NOTEThe intervals in which Love2D calls for its callback functions can really differ per machine.
I've set up a timer on this to make the animations fast on all computers, and if it is slower, then it really means your computer is simply too slow for this game.
14:47:49KTHURAAnimator for Lua
14:46:26STUDYLove Timer
14:44:17REMOVEDDouble license block qgfx2
14:37:51NOTEIt's not that nothing is happening... This is just hard stuff to properly sort out...
13:44:04CONFIGKthura and Vryfdun fully configured on this department
13:36:59CONFIGSetup Talk interface
10:56:41STUDYPossibilities on talking
10:55:26FIXEDFolder extension error
01:47:41NOTEand NOW I'm REALLY calling it a day!
01:47:28UPDATED#7 -- I'd almost forget :P
01:45:34NOTEAnd while the backup is running I'll be calling it a day...
01:45:13BACKUPWell due to all this a new backup is in order
01:42:26MAPLong story cut short.... Vryfdun is now put onto the map.
01:41:18FIXEDA little error in the data of this DevLog
01:38:44CONFIRMED I've tried a little animation test to see if Master Vryfdun would indeed be talking if the animation is set on.
Well that is confirmed... ;)
01:37:32FIXEDAT LAST!
01:36:32TESTI need to test this out, though
01:32:12STUPIDITYI THINK I found the reason
01:30:18DEBUGAdded some extra debug information, and let's hope that clears things up a little :-/
01:28:50SOLVEDReason about the original cockroach: EVERYTHING is included regardless if it's requested or not
01:27:12FIXEDIssue fixed, but it's still beyond me how it could happen in the first place... :-/
01:23:53MYSTERY
ld: file not found: /Volumes/Scyndi/dev_tools/BlitzMax/Vanilla/Mac/mod/tricky_units.mod/picbundle.mod/picbundle.debug.macos.x86.a

Not possible... that file was just created.... Things just get crazier by the minute

01:19:59DEBUGLet's see if this line provides some answers :-/
01:13:44CHECKEDPictures checked and THEY are in order, so what is the picbundle loader basing its infromation on???
01:13:40SITEAdded tag CHECKED
01:08:59MYSTERYDimension mismatch??? Impossible (unless PikoPixel is SERIOUSLY bugged).
01:06:05DEBUGHopefully this extra line can clear things up.
01:05:53COCKROACHBut somehow the bundles will still not run
00:57:59FIXEDOkay... NOW I got it :P
00:57:03COCKROACHOr so I thought :-/
00:54:29FIXEDSame bundle being repeated as many times as there were images in it.
00:51:30BUGThe Kthura system still has some very nasty bugs as far as the pic bundle system is concerned
00:49:41FIXEDDir name fixups
00:47:15ARTOpen mouth version of Vryfdun. Gonna need that to make him talk.
00:44:53DEVLOGVryfdun will now also appear every once in a while.
00:38:51ARTMaster Vryfdun
00:33:16ARTShaded version
00:27:14ARTGlobal coloring version of Vertimon race
00:25:32CONFIGBackup Tool
00:22:01ART Line art model Vertimon race to which Master Vryfdun belongs.
00:16:22PHANTASARMore correction work... Unfortunately there is a lot more to do...
23 Aug 2017
21:46:23PHANTASARCorrected another chapter, but migraine is getting the better of me... :-(
21:42:02TESTLet's try that again.
21:41:07FAILUREOpenOffice is acting crazy
20:52:59STATUSWell, my prime concerns are now the sprite for Master Vryfdun and the scenario shower.

These two things are the last two things I really need before the project can start officially. Well as far as it seems now, as I cannot be 100% sure yet.... But as far as it seems now that is the last I need...

20:48:46BACKUPThe Daily Backup is running
20:43:31JUDGMENTBetter!
20:42:30COSMETICA bit of moving
20:41:31FIXEDPic 404
20:39:02CLOSEDLuaLibs/Love-Lua-Libraries#10
20:38:52FIXEDLuaLibs/Love-Lua-Libraries#10
20:33:41TESTLet's test this
20:33:31USERINTERFACESet the eye icon
20:33:18USERINTERFACE"Eye" Gadget set up by patching a checkbox
20:20:30ENHANCEMENTPatchGadget()
20:15:04ARTEye icon for interface
20:03:08CONFIRMEDSome debug data generated by the game now do produce the required results.
19:09:25CONFIRMEDThe Meta fix in the Kthura map system
19:05:20FIXEDa few curcial errors
18:54:31SCREENSHOT
18:49:50CONFIRMEDAT LAST!
18:48:34FIXEDWrong tag
18:00:07FIXEDthe Cockroach is squashed, but there are still bugs....
17:59:24FIXEDTag Error
17:58:32COCKROACH I think I'm getting there
17:48:29COCKROACHWhatever I do doesn't help, eh?
17:48:07FIXEDIllegal map readout
17:45:45FIXEDDef error
17:41:47COCKROACHStill persisting, but I'm making progress here.
17:37:08COCKROACHAha... so the draw is executed, but update is not...
17:30:34DEBUGThe data shown by the debugger I got FINALLY at work shows the command is NOT being executed.
17:25:02FIXEDAnother one bites the dust
17:21:38FIXEDInternal Script error
17:17:15GAMEJOLTmore spam gone!
17:05:20BLITZMAXrecompiling builder
17:04:24SCRIPTsval()

(How come that wasn't implemented before?)

17:00:55DEBUGIs this line gonna gimme some answers?
16:58:46SCRIPTQText()
15:01:29COCKROACHI was hoping it was fixed now or that I would have at least some answers, but nothing, nada... I don't have time.. I MUST go now... I'll be back in a jiffy....
15:00:50COCKROACHHMMMMMM....
14:46:32DEBUGHopefully this line can answer a few questions
14:42:30FIXEDCode Order issue
14:12:30NOTEBut before I investigate any further I have some "real life" trouble to take care of.

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