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Live DevLog
04 Oct 2017
20:22:31STATUSBefore the starting shot can really sound some stuff must be taken care of:
  • First of all, savegames must work, as well as loading them
  • Walking must work
  • Activating stuff must work.
  • Inventory must work
After that I can actually focus on the game, and thus make the starting shot sound.

This is really frustrating, but that's how it is.

That's the woe of moving to an new engine :-/

20:20:54BACKUPRunning
20:19:04GITHUBPushed
19:00:31FIXEDA few minor fixes
18:57:47FIXEDNo errors, but a few tiny fixups were still needed.
18:55:06FIXEDThat's REPLACE
18:55:01BUGReplayer?
18:54:21FIXEDIllegal funciton call
18:54:06CONFIRMEDDir Saved
18:52:23FIXED No output error
18:52:15STUPIDITYLUL!
18:51:27FIXED"nil"
18:50:08FIXEDI fixed it though
18:50:04STUPIDITYNot the error I expected
18:47:25STUPIDITYMORON!
18:46:37CHECKEDIndeed nothing happened not even the dir file was saved
18:45:28BUGOh, nothing happens.... at all.... Odd
18:44:59NOTEAlthough I do expect some errors here (requiring me to adept my builder).
18:44:41DONESaving
17:44:49ENHANCEMENTName arrays time module in English, Dutch and French
11:48:15FIXEDAt last
11:47:50TESTAnother whatever
11:47:05TESTWhatever
11:44:25BUGCaptions ignored, though
11:42:42FIXEDButton update ignored
11:38:19COSMETICColor darker
11:32:26TESTTake Two!
11:32:13FIXEDWhining system
11:30:35NOTEThis system should when loading or deleting also hide the buttons of currently non-existent savegames.
11:24:50SCRIPTSave Directory reader
03 Oct 2017
23:16:29GITHUBrepository updated
23:13:19BACKUPAnd with that I run the backup utility and end this session
23:12:49JUDGMENTNow we're cool
23:11:58COSMETICPosition fix
23:11:37FIXED Indeed
23:10:50SOLVEDScaling bug?
23:08:09DEBUGAt least I know the routine is not skipped and the correct data is asked for.
23:04:55DEBUGCheckup
23:01:36CHECKEDFont properly set in resource so that should not be the bother here.
23:00:02COCKROACHNothing happens
22:59:32FAILURENo free cli fontcoversion tools? How idiotic!
22:59:12FONTConversion to ttf... Hopefully that works
22:32:10BUGHeading still doesn't show. I do think though that OTF is not supported
22:30:02JUDGMENTBetter!
22:29:40COSMETICPosition fix
22:29:06FIXEDAnd that's fixed now
22:29:01CONFIRMEDIndeed
22:28:37SOLVEDI think I found this.
22:24:58BUGMysterious crash
22:21:59USERINTERFACEEntry buttons
22:21:43FIXEDCancel Button
22:15:49LAZYColor-nil-prevention
22:15:43SITEAdded tag LAZY
22:14:05FAILUREThe lag-master's back in town... :-/
22:13:49FIXEDAh, that worked differently on Love2D I see... My bad!
22:11:13FIXED"nil"
22:06:28SCRIPTButtons linked
22:06:19FIXEDDuplicated identifier
22:04:49SCRIPTCode linkup function
12:02:26BACKUP And there it has to end for now, as I must attent to other business now, whether I like it or not.
Backup is running.
12:01:49USERINTERFACESaveGame Cancel Button
11:53:54SCRIPTSavegame header
11:40:39FONTGermania by Dieter Steffman has been chosen for the headers of the savegame menu
11:39:53SITEAdded tag FONT
11:26:09RESEARCHFonts supported by Love2D
11:25:37SITEAdded tag RESEARCH
11:19:15REJECTEDDie Nasty font.... Despite the DaFont.com page saying 100% free, it's not. Misleading!
11:14:50REJECTEDGod of War font.... (No license information, so is it safe for me to use without license breaking?)
11:14:30SITEAdded tag REJECTED
11:01:47CONFIGA little base config
09:11:55STATUSUnfortunately the sun is shining on my Mac, causing me not to see what I'm doing, and my curtain is broken.
I will have to resume this work later.
09:08:44LICENSEupdated
09:08:37SITEAdded tag LICENSE
09:07:13SCRIPTEmpty skeletomn
09:06:17DONEMemory refreshing. What was I working on?
26 Sep 2017
17:39:55STATUSFor the time being the project is most likely frozen for some more time.
I do want to go on. This project has been postponed too much times, but I've too much on my mind, and I'm also still facting some difficulties of which I am not yet sure how to properly deal with them.

I hope I can continue eventually though.

16 Sep 2017
20:21:14STATUSAt this moment the development is at a standstill as I have a lot of work to do that has priority at this moment.
Don't you worry, boys and girls, the project is not yet forgotten and I will resume the works here soon.
11 Sep 2017
17:55:58BACKUPAnd that's why the backup is now running
17:55:10STATUSLack of time requires me to leave the savegame system be... for now...
17:54:10GITHUBPushed
17:52:45STATUS#21 That leaves only the savegame system itself.
17:52:32UPDATED#21
17:52:07CONFIRMEDIndeed
17:51:48FIXEDShould be fixed now.
17:51:14BUG But when saying "no" in the quit from the menu the game will crash with an error.
17:50:31DONEQuit buton activated
17:48:36CONFIRMEDWorks from both close icon as from Mac's "quit" menu request.
17:46:51JUDGMENTIt works
17:46:31FIXEDLuna Kind Error
17:46:00FIXEDLunamorica update error
17:44:44FIXEDCallback conflict
17:42:47BUGDidn't work
17:42:24FIXEDNil
17:40:06SCRIPTQuit feature should now work properly
17:32:49SCRIPTQuit catcher
17:29:40SCRIPTEmpty quit script
17:28:28STUDYQuit
17:25:57STUDYChain
17:22:13GITHUBPushed
17:21:55UPDATED#21
17:14:51JUDGMENTAll appears to be in order
17:12:45CONFIRMEDResume button works
17:12:11TESTLet's test this out!
17:10:23DONEAll buttons accounted for. Only the resume buttons works fully yet!
17:04:00DONEChainback button (which also works)
17:01:04JUDGMENTLooks good to me
17:00:19DONERestore game button, and I need it too to see if the distance is correct.
16:59:59COSMETICDone
16:58:47JUDGMENTLooks good, but a few fixes are required.
16:58:14FIXED Kindless gadget
16:57:13DONESavegame button. Clicking it does nothing yet, but this will help me set other stuff right.
16:32:50STUDYLove file removal
16:27:57FIXEDConfig errors
16:24:58FIXEDCode typo
16:24:24SCRIPTVersion info on screen.
13:40:38BACKUPXtra
13:36:49GITHUBStuff pushed
13:36:41FIXEDBlack screen
13:16:59BUGBut still suffering from a black screen
13:16:46FIXEDSeveral crashes fixed
13:09:48BUGBut All I get now is a black screen
13:09:38CONFIRMEDNo longer ignored
13:09:09FIXED??? Please, let it be so!!!
13:08:06COCKROACHCode still ignored?
13:07:32STATUSBoiling eggs
13:01:20FIXEDCode ignored
13:00:37REMOVEDnil code
12:57:07SCRIPTClicking Kthura's face in the interface SHOULD now lead to the menu... As far as we can call it a menu at the present time that is...:-/
12:38:48SCRIPTOS Info
12:17:03GAMEJOLTIt's very nasty the spammers keep distracting me... :-/
12:15:18SCRIPTMörker logo should now show in the system menu.
12:01:26CONFIGSkeleton config menu interface
09 Sep 2017
17:45:29STATUSThough, maybe a strange order, I'm first gonna set up the savegame routine.
It'll make things easier on me with starting things up with each test.

Not to mention that this way I can easily enter my own GJAPI and Anna security codes in a savegame file for login testing.

13:36:53STATUSAnd take some rest... I'm still not the man I used to be... Sorry!
13:21:36BACKUP That comes later though...
I'm gonna backup.
13:20:29STATUSThis can make #21 and #19 possible.
13:16:01STATUSAt last!

Now you can hover over you inventory items

13:15:19COSMETICY fix
13:13:26SOLVEDThat was a code typo in lunamorica
13:11:15COCKROACHNope!
13:11:00EXPERIMENTDoes this help?
13:09:30DEBUGDebug line no longer needed so deactivated it
13:07:35SOLVEDI think I found it
13:05:37COCKROACHThe debug line tells me nothing at all... Literally, meaning that the entire code is not even executed at all...
13:02:15DEBUGHopefully this debug line can tell me why
13:00:35BUGWell, the system ignores me, though...
13:00:07DONEInventory hovering
12:51:47SOLVEDI think I know why Kthura's name didn't appear
12:49:23FIXEDAT LAST! The eye is no longer red....
12:49:04COCKROACHWHAT THE
12:48:30DONEMORE force then (sheesh)....
12:47:59DONELet's force it then.
12:44:13COCKROACHBut that didn't fix anything...
12:43:54CONFIGEye color
12:43:18BUGKthura hover ignored and eye icon suddenly red
12:42:22FIXEDDefinition error!
12:41:43BUG???
12:41:23FIXEDCode typo
12:40:31FIXEDIllegal data readout
12:39:15FIXED Declaration error
12:38:21FIXED"nil"
12:37:31FIXEDGrid error
12:34:16FIXEDCase error
12:33:17ENHANCEMENTNo crashes on non-image obstacles blockmaps
12:31:11FIXEDShould be fixed now
12:28:52BUGSomething is not right in Kthura itself
12:20:46SCRIPTLunamorica Picture hover support
12:17:55USERINTERFACEI've set the system to ignore the objects in the map as long as we are hovering above the user interface
11:56:19CHECKEDUI config
09:45:17BACKUPAnother one.
09:43:56GITHUBPushed
09:43:45GITHUB"Hover" commit
09:42:48GITHUBKthura commit (I forgot about that)
09:41:36SCRIPTAuto link "hover"
09:37:11SCRIPTStandard "hover" method
09:25:33NOTEAs you may know I've spent the past days in getting more stuff in order for TFT REVAMPED. And a few days off. My mind is not clear lately.
08:53:15DEVLOGThis Devlog will now on pushes also no longer refer in its commit messages, as that was (unfortunately) only annoying.
08:52:20FIXEDtricky1975/spamprogramminglanguage#4
03 Sep 2017
12:12:56KTHURAOh yeah, I am not yet gonna push the updates I did to the Kthura SYSTEM.
I need to test them first, and due to my lack of time... well .... :-/
12:12:12CONFIGAmazing... I do so little and I keep needing to change the config
12:11:32BACKUPRunning... once more
12:10:43STATUSDue to lack of time, I doubt much will be done today!
02 Sep 2017
16:36:42KTHURA The actual builder has been set up....
16:29:48NOTENothing happens yet, and I can also not test this yet... Unfortunately...
16:29:35KTHURAZone Blockmap calculator
16:22:18CONFIGBackup Tool
16:22:04BACKUPXtra
16:18:28KTHURABlockmap coordinates calculator Obstacle
16:03:03KTHURAInternal enhancement
15:48:55FIXEDMath errors
15:43:16KTHURAFor #22 I've set up the block method for the Kthura class.
As the BlockMap builder does not yet exist, this does not yet do anything at all.
15:37:11TODO#22
15:19:23MEDICALDon't expect too much from me today....
I need some more rest.
13:39:05GAMEJOLTSpamming chickens butchered!
13:28:18NOTEAt least that means I will need to rely on the import feature in the builder and I DON'T like that.
13:27:17FAILUREWhich I consider an EPIC FAIL :P
13:24:02STUDYThere is the love.filesystem.mount function I could be able to use if it wasn't tied to the save directory only rendering that function entirely useless, as far as this game is concerned... :-/
09:51:55GAMEJOLTSpam Clean
01 Sep 2017
20:51:13MEDICALDamn.... My illness is like a cockroach now...
17:03:18MAPMade sure the blockmap is in order in the map itself (although that is from BlitzMax perspective as the BlockMap builder is not yet present in Love).

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