04 Oct 2017 | ||
20:22:31 | STATUS | Before the starting shot can really sound some stuff must be taken care of:
This is really frustrating, but that's how it is. That's the woe of moving to an new engine :-/ |
20:20:54 | BACKUP | Running |
20:19:04 | GITHUB | Pushed |
19:00:31 | FIXED | A few minor fixes |
18:57:47 | FIXED | No errors, but a few tiny fixups were still needed. |
18:55:06 | FIXED | That's REPLACE |
18:55:01 | BUG | Replayer? |
18:54:21 | FIXED | Illegal funciton call |
18:54:06 | CONFIRMED | Dir Saved |
18:52:23 | FIXED | No output error |
18:52:15 | STUPIDITY | LUL! |
18:51:27 | FIXED | "nil" |
18:50:08 | FIXED | I fixed it though |
18:50:04 | STUPIDITY | Not the error I expected |
18:47:25 | STUPIDITY | MORON! |
18:46:37 | CHECKED | Indeed nothing happened not even the dir file was saved |
18:45:28 | BUG | Oh, nothing happens.... at all.... Odd |
18:44:59 | NOTE | Although I do expect some errors here (requiring me to adept my builder). |
18:44:41 | DONE | Saving |
17:44:49 | ENHANCEMENT | Name arrays time module in English, Dutch and French |
11:48:15 | FIXED | At last |
11:47:50 | TEST | Another whatever |
11:47:05 | TEST | Whatever |
11:44:25 | BUG | Captions ignored, though |
11:42:42 | FIXED | Button update ignored |
11:38:19 | COSMETIC | Color darker |
11:32:26 | TEST | Take Two! |
11:32:13 | FIXED | Whining system |
11:30:35 | NOTE | This system should when loading or deleting also hide the buttons of currently non-existent savegames. |
11:24:50 | SCRIPT | Save Directory reader |
03 Oct 2017 | ||
23:16:29 | GITHUB | repository updated |
23:13:19 | BACKUP | And with that I run the backup utility and end this session |
23:12:49 | JUDGMENT | Now we're cool |
23:11:58 | COSMETIC | Position fix |
23:11:37 | FIXED | Indeed |
23:10:50 | SOLVED | Scaling bug? |
23:08:09 | DEBUG | At least I know the routine is not skipped and the correct data is asked for. |
23:04:55 | DEBUG | Checkup |
23:01:36 | CHECKED | Font properly set in resource so that should not be the bother here. |
23:00:02 | COCKROACH | Nothing happens |
22:59:32 | FAILURE | No free cli fontcoversion tools? How idiotic! |
22:59:12 | FONT | Conversion to ttf... Hopefully that works |
22:32:10 | BUG | Heading still doesn't show. I do think though that OTF is not supported |
22:30:02 | JUDGMENT | Better! |
22:29:40 | COSMETIC | Position fix |
22:29:06 | FIXED | And that's fixed now |
22:29:01 | CONFIRMED | Indeed |
22:28:37 | SOLVED | I think I found this. |
22:24:58 | BUG | Mysterious crash |
22:21:59 | USERINTERFACE | Entry buttons |
22:21:43 | FIXED | Cancel Button |
22:15:49 | LAZY | Color-nil-prevention |
22:15:43 | SITE | Added tag LAZY |
22:14:05 | FAILURE | The lag-master's back in town... :-/ |
22:13:49 | FIXED | Ah, that worked differently on Love2D I see... My bad! |
22:11:13 | FIXED | "nil" |
22:06:28 | SCRIPT | Buttons linked |
22:06:19 | FIXED | Duplicated identifier |
22:04:49 | SCRIPT | Code linkup function |
12:02:26 | BACKUP | And there it has to end for now, as I must attent to other business now, whether I like it or not. Backup is running. |
12:01:49 | USERINTERFACE | SaveGame Cancel Button |
11:53:54 | SCRIPT | Savegame header |
11:40:39 | FONT | Germania by Dieter Steffman has been chosen for the headers of the savegame menu |
11:39:53 | SITE | Added tag FONT |
11:26:09 | RESEARCH | Fonts supported by Love2D |
11:25:37 | SITE | Added tag RESEARCH |
11:19:15 | REJECTED | Die Nasty font.... Despite the DaFont.com page saying 100% free, it's not. Misleading! |
11:14:50 | REJECTED | God of War font.... (No license information, so is it safe for me to use without license breaking?) |
11:14:30 | SITE | Added tag REJECTED |
11:01:47 | CONFIG | A little base config |
09:11:55 | STATUS | Unfortunately the sun is shining on my Mac, causing me not to see what I'm doing, and my curtain is broken. I will have to resume this work later. |
09:08:44 | LICENSE | updated |
09:08:37 | SITE | Added tag LICENSE |
09:07:13 | SCRIPT | Empty skeletomn |
09:06:17 | DONE | Memory refreshing. What was I working on? |
26 Sep 2017 | ||
17:39:55 | STATUS | For the time being the project is most likely frozen for some more time. I do want to go on. This project has been postponed too much times, but I've too much on my mind, and I'm also still facting some difficulties of which I am not yet sure how to properly deal with them. I hope I can continue eventually though. |
16 Sep 2017 | ||
20:21:14 | STATUS | At this moment the development is at a standstill as I have a lot of work to do that has priority at this moment. Don't you worry, boys and girls, the project is not yet forgotten and I will resume the works here soon. |
11 Sep 2017 | ||
17:55:58 | BACKUP | And that's why the backup is now running |
17:55:10 | STATUS | Lack of time requires me to leave the savegame system be... for now... |
17:54:10 | GITHUB | Pushed |
17:52:45 | STATUS | #21 That leaves only the savegame system itself. |
17:52:32 | UPDATED | #21 |
17:52:07 | CONFIRMED | Indeed |
17:51:48 | FIXED | Should be fixed now. |
17:51:14 | BUG | But when saying "no" in the quit from the menu the game will crash with an error. |
17:50:31 | DONE | Quit buton activated |
17:48:36 | CONFIRMED | Works from both close icon as from Mac's "quit" menu request. |
17:46:51 | JUDGMENT | It works |
17:46:31 | FIXED | Luna Kind Error |
17:46:00 | FIXED | Lunamorica update error |
17:44:44 | FIXED | Callback conflict |
17:42:47 | BUG | Didn't work |
17:42:24 | FIXED | Nil |
17:40:06 | SCRIPT | Quit feature should now work properly |
17:32:49 | SCRIPT | Quit catcher |
17:29:40 | SCRIPT | Empty quit script |
17:28:28 | STUDY | Quit |
17:25:57 | STUDY | Chain |
17:22:13 | GITHUB | Pushed |
17:21:55 | UPDATED | #21 |
17:14:51 | JUDGMENT | All appears to be in order |
17:12:45 | CONFIRMED | Resume button works |
17:12:11 | TEST | Let's test this out! |
17:10:23 | DONE | All buttons accounted for. Only the resume buttons works fully yet! |
17:04:00 | DONE | Chainback button (which also works) |
17:01:04 | JUDGMENT | Looks good to me |
17:00:19 | DONE | Restore game button, and I need it too to see if the distance is correct. |
16:59:59 | COSMETIC | Done |
16:58:47 | JUDGMENT | Looks good, but a few fixes are required. |
16:58:14 | FIXED | Kindless gadget |
16:57:13 | DONE | Savegame button. Clicking it does nothing yet, but this will help me set other stuff right. |
16:32:50 | STUDY | Love file removal |
16:27:57 | FIXED | Config errors |
16:24:58 | FIXED | Code typo |
16:24:24 | SCRIPT | Version info on screen. |
13:40:38 | BACKUP | Xtra |
13:36:49 | GITHUB | Stuff pushed |
13:36:41 | FIXED | Black screen |
13:16:59 | BUG | But still suffering from a black screen |
13:16:46 | FIXED | Several crashes fixed |
13:09:48 | BUG | But All I get now is a black screen |
13:09:38 | CONFIRMED | No longer ignored |
13:09:09 | FIXED | ??? Please, let it be so!!! |
13:08:06 | COCKROACH | Code still ignored? |
13:07:32 | STATUS | Boiling eggs |
13:01:20 | FIXED | Code ignored |
13:00:37 | REMOVED | nil code |
12:57:07 | SCRIPT | Clicking Kthura's face in the interface SHOULD now lead to the menu... As far as we can call it a menu at the present time that is...:-/ |
12:38:48 | SCRIPT | OS Info |
12:17:03 | GAMEJOLT | It's very nasty the spammers keep distracting me... :-/ |
12:15:18 | SCRIPT | Mörker logo should now show in the system menu. |
12:01:26 | CONFIG | Skeleton config menu interface |
09 Sep 2017 | ||
17:45:29 | STATUS | Though, maybe a strange order, I'm first gonna set up the savegame routine. It'll make things easier on me with starting things up with each test. Not to mention that this way I can easily enter my own GJAPI and Anna security codes in a savegame file for login testing. |
13:36:53 | STATUS | And take some rest... I'm still not the man I used to be... Sorry! |
13:21:36 | BACKUP | That comes later though... I'm gonna backup. |
13:20:29 | STATUS | This can make #21 and #19 possible. |
13:16:01 | STATUS | At last! Now you can hover over you inventory items |
13:15:19 | COSMETIC | Y fix |
13:13:26 | SOLVED | That was a code typo in lunamorica |
13:11:15 | COCKROACH | Nope! |
13:11:00 | EXPERIMENT | Does this help? |
13:09:30 | DEBUG | Debug line no longer needed so deactivated it |
13:07:35 | SOLVED | I think I found it |
13:05:37 | COCKROACH | The debug line tells me nothing at all... Literally, meaning that the entire code is not even executed at all... |
13:02:15 | DEBUG | Hopefully this debug line can tell me why |
13:00:35 | BUG | Well, the system ignores me, though... |
13:00:07 | DONE | Inventory hovering |
12:51:47 | SOLVED | I think I know why Kthura's name didn't appear |
12:49:23 | FIXED | AT LAST! The eye is no longer red.... |
12:49:04 | COCKROACH | WHAT THE |
12:48:30 | DONE | MORE force then (sheesh).... |
12:47:59 | DONE | Let's force it then. |
12:44:13 | COCKROACH | But that didn't fix anything... |
12:43:54 | CONFIG | Eye color |
12:43:18 | BUG | Kthura hover ignored and eye icon suddenly red |
12:42:22 | FIXED | Definition error! |
12:41:43 | BUG | ??? |
12:41:23 | FIXED | Code typo |
12:40:31 | FIXED | Illegal data readout |
12:39:15 | FIXED | Declaration error |
12:38:21 | FIXED | "nil" |
12:37:31 | FIXED | Grid error |
12:34:16 | FIXED | Case error |
12:33:17 | ENHANCEMENT | No crashes on non-image obstacles blockmaps |
12:31:11 | FIXED | Should be fixed now |
12:28:52 | BUG | Something is not right in Kthura itself |
12:20:46 | SCRIPT | Lunamorica Picture hover support |
12:17:55 | USERINTERFACE | I've set the system to ignore the objects in the map as long as we are hovering above the user interface |
11:56:19 | CHECKED | UI config |
09:45:17 | BACKUP | Another one. |
09:43:56 | GITHUB | Pushed |
09:43:45 | GITHUB | "Hover" commit |
09:42:48 | GITHUB | Kthura commit (I forgot about that) |
09:41:36 | SCRIPT | Auto link "hover" |
09:37:11 | SCRIPT | Standard "hover" method |
09:25:33 | NOTE | As you may know I've spent the past days in getting more stuff in order for TFT REVAMPED. And a few days off. My mind is not clear lately. |
08:53:15 | DEVLOG | This Devlog will now on pushes also no longer refer in its commit messages, as that was (unfortunately) only annoying. |
08:52:20 | FIXED | tricky1975/spamprogramminglanguage#4 |
03 Sep 2017 | ||
12:12:56 | KTHURA | Oh yeah, I am not yet gonna push the updates I did to the Kthura SYSTEM. I need to test them first, and due to my lack of time... well .... :-/ |
12:12:12 | CONFIG | Amazing... I do so little and I keep needing to change the config |
12:11:32 | BACKUP | Running... once more |
12:10:43 | STATUS | Due to lack of time, I doubt much will be done today! |
02 Sep 2017 | ||
16:36:42 | KTHURA | The actual builder has been set up.... |
16:29:48 | NOTE | Nothing happens yet, and I can also not test this yet... Unfortunately... |
16:29:35 | KTHURA | Zone Blockmap calculator |
16:22:18 | CONFIG | Backup Tool |
16:22:04 | BACKUP | Xtra |
16:18:28 | KTHURA | Blockmap coordinates calculator Obstacle |
16:03:03 | KTHURA | Internal enhancement |
15:48:55 | FIXED | Math errors |
15:43:16 | KTHURA | For #22 I've set up the block method for the Kthura class. As the BlockMap builder does not yet exist, this does not yet do anything at all. |
15:37:11 | TODO | #22 |
15:19:23 | MEDICAL | Don't expect too much from me today.... I need some more rest. |
13:39:05 | GAMEJOLT | Spamming chickens butchered! |
13:28:18 | NOTE | At least that means I will need to rely on the import feature in the builder and I DON'T like that. |
13:27:17 | FAILURE | Which I consider an EPIC FAIL :P |
13:24:02 | STUDY | There is the love.filesystem.mount function I could be able to use if it wasn't tied to the save directory only rendering that function entirely useless, as far as this game is concerned... :-/ |
09:51:55 | GAMEJOLT | Spam Clean |
01 Sep 2017 | ||
20:51:13 | MEDICAL | Damn.... My illness is like a cockroach now... |
17:03:18 | MAP | Made sure the blockmap is in order in the map itself (although that is from BlitzMax perspective as the BlockMap builder is not yet present in Love). |