01 Sep 2017 | ||
16:51:29 | JUDGMENT | Better! |
16:50:26 | COSMETIC | Set up the object detector in a way that makes it easier to read. |
16:46:18 | DEBUG | Debug lines deactivated |
16:45:18 | DONE | And some more stuff taken care off. |
13:47:21 | DONE | Well that has been done... |
13:27:50 | BACKUP | Running in the meantime |
13:27:18 | TODO | Some "real life" business. |
13:25:06 | FIXED | It works now... I do need to deactivate the debug lines now though, and to make it look better cosmetically |
13:20:44 | SOLVED | I think I solved this. |
13:18:49 | DEBUG | Nothing usefull yet |
13:16:57 | DEBUG | I need MORE information. |
13:15:05 | DEBUG | Hopefullty these debug lines can show me why. |
13:14:53 | BUG | no more crashes... If fact I see nothing at all. |
13:11:56 | FIXED | Another crash |
13:11:19 | FIXED | Although that crash has been fixed. |
13:10:58 | BUG | Indeed now it is not skipped and even crashes the game |
13:09:56 | FAILURE | Ah, the non-existent "Segmentation Fault" came up again... |
13:06:13 | BUG | But that is not what happens :-/ |
13:05:29 | SCRIPT | It should be shown if you target something now... |
12:50:26 | SCRIPT | Script object detection done for Obstacles. For other kinds come later, when they are actually needed. |
12:32:14 | SCRIPT | Skeleton for object detection on mouse movements and clicks |
11:34:40 | BLITZMAX | MyData now exports as "local". This wasn't really an issue in LAURA II, but in LÖve2d it is... |
11:23:03 | GAMEJOLT | Spam cleanup |
31 Aug 2017 | ||
20:29:50 | CONFIG | Xtra backup config |
20:13:46 | STATUS | Don't you just hate that preparational work? Doing tons of things and you actually don't see much result? |
20:12:35 | MEDICAL | I'm already a bit better than i was, but still not 100% At least I could get a few things done today. |
20:10:50 | BACKUP | Running |
19:56:25 | TODO | #21 |
19:49:43 | CLOSED | #20 |
19:49:17 | FIXED | Everythig's okay now |
19:36:15 | STUPIDITY | It appears to be |
19:30:45 | COCKROACH | Apparently not, but I think I know why that is |
19:29:46 | DONE | I think I fixed it |
19:19:49 | BUG | Skipping works... BUT... talking animations do not stop |
19:17:56 | SCRIPT | I've set up a possibility to skip events |
18:57:54 | FAILURE | I'm so tempted to buy a Chrome-Book in order to keep my browser OUT of my main system. |
18:57:15 | FAILURE | And I had to crash down the browser once more due to a total system lag |
18:55:21 | CONFIRMED | At least the score line works |
18:47:28 | MAPSCRIPT | I've set the "skipable" tag for that for that reason now. |
18:44:39 | NOTE | Note to self.... I really need to put priority on the event skip routine now... |
18:36:22 | FIXED | That "nil" |
18:34:23 | BUG | "nil"? |
18:30:15 | USERINTERFACE | Score |
17:51:18 | FIXED | License error |
17:44:52 | SCRIPT | Scoring routine |
17:44:16 | STUDY | A few audio matters in Löve2d |
17:27:33 | CONFIG | Big config update backup tool |
16:45:22 | BACKUP | Extra |
16:32:10 | SCRIPT | Score output |
15:34:23 | CONFIG | Very very secret! |
15:02:46 | ANNA | and for The Fairy Tale REVAMPED I updated this |
15:02:32 | ANNA | Mörker now has an Anna account. |
14:11:26 | SCRIPT | Points set for completing chapters. I needed this data to make sure no division by zero errors can pop up. |
14:04:46 | EXPERIMENT | Secret stuff |
12:35:46 | GITHUB | Nope they weren't but they are now. |
12:28:00 | CHECKED | Repos still up to date? |
11:01:07 | STUDY | Conversions in Lua |
10:39:46 | GAMEJOLT | Spambot cleaning |
30 Aug 2017 | ||
13:43:48 | FIXED | Invalid file crash |
13:41:37 | FIXED | #18 |
08:57:53 | GAMEJOLT | Of course cleaning up spam can be done again and has been done :-/ |
08:57:22 | MEDICAL | I feel better... for now... But I have decided not to get back to work too soon. I don't wanna be ill again, as I'm sick of it. (Drum fill) |
29 Aug 2017 | ||
22:14:19 | INDIEDB | Test icon |
22:11:06 | ITCH.IO | It's not yet said this game will actually appear on Itch.io, but let's create the icon... just in case.... |
22:08:04 | BACKUP | Nevertheless I'll still run the backup tool. |
22:03:11 | PHANTASAR | I could make a few workouts here.... |
22:02:33 | MEDICAL | My medical situation is far from stable, so I really cannot say if I am able to work tomorrow or not. I few meh, now and I deem it likely I feel terrible tomorrow unless it will be really cold tonight and the cold whooshes through my home by the wind. The forecast is good, but not good enough, and I wish I had a dollar for every time the weather forecast couldn't be further from the truth. I'd have more money than all people in the world altogether if I had. |
19:37:32 | BUG | gamejolt/issue-tracker#969 They got some work over there. |
16:56:07 | HOMEBREW | Pillow was added yesterday and removed today.... ??? |
16:55:52 | SITE | Added tag HOMEBREW |
16:55:15 | MEDICAL | I was terrible this morning. I feel a bit better now, but I still feel that I need to rest Tomorrow I shall re-evaluate. |
28 Aug 2017 | ||
20:47:09 | MEDICAL | It will certainly take some time for me to fully recover. I'll take off tomorrow anyway regardless how I feel then... |
19:02:48 | MEDICAL | Illness exhaustion... I'm through... Also suffering from broken stuff ending some hopes and dreams to be taken care of the next month.. Everything is SHIT now.... |
12:43:00 | BACKUP | I shall run an extra backup though.... For what good that may do :-/ |
12:42:20 | MEDICAL | I feel a tiny bit better, but now I also got diariah nevertheless. A clear sign I should take some rest. In other words no work on the game today, unless I feel great tonight. |
09:16:06 | MEDICAL | And Migraine struck me again :( |
09:15:55 | SITE | Added tag MEDICAL |
00:21:59 | BACKUP | I'll run the backup anwyway |
00:21:17 | NOTE | Well time shortage didn't allow me to do anything at all. |
27 Aug 2017 | ||
12:06:58 | NOTE | I am short on time. |
12:06:43 | STUDY | I've been doing some studies about Zamzi. I think I got it clear now how to make him/her/it(?) float around Kthura. |
10:20:17 | FAILURE | Okay GameJolt's posting bug destroyed that log... CROS really needs to fix that one! |
09:42:18 | GAMEJOLT | And let's not forget I removed tons of spam.... AGAIN! |
09:39:27 | GAMEJOLT | DevLog Update |
09:07:44 | FAILURE | Lagging festival |
26 Aug 2017 | ||
21:45:14 | AUDIO | When scoring points you will basically hear Music Box sound 1, but if you score more than 10 points for something it will play Music Box 2 |
21:44:36 | AUDIO | Music Box 2 |
21:44:32 | AUDIO | Music Box 1 |
21:44:09 | SITE | Added tag AUDIO |
21:22:46 | GITHUB | Special character support pushed |
21:12:30 | GITHUB | Version stuff Pushed for LLL |
21:10:58 | GITHUB | Kthura pushed |
21:10:16 | GITHUB | VAR.LLL pushed |
21:09:21 | BACKUP | Running |
21:09:05 | CONFIG | Backup Tool |
20:30:00 | NOTE | Well there are more graphics challenges at hand, so maybe I should not yet scream :P |
20:29:43 | NOTE | Well at least I don't have to make Rzevron and Vryfdun walk around. Kthura on the other hand... Oh well... |
20:26:23 | UPDATED | #16 |
20:25:51 | MAP | A blockmap has been set. This will be needed for #16 |
20:19:17 | UPDATED | #7 |
20:18:23 | NOTE | In game it will take longer though |
20:17:43 | DEVLOG | Well and Rzevron will eventually also be seen here :-P |
20:08:57 | ART | Rzevron talking |
20:06:05 | ART | Rzevron Base Model |
19:50:58 | MISC | Yeah when you thought stuff was almost ready, eh? |
19:49:51 | TODO | #19 |
19:24:08 | EXPERIMENT | It works, but in order to avoid the builder's incompatibility with this I had to do it a special way. |
19:17:04 | EXPERIMENT | Let's see if we can produce an ö |
17:53:34 | FAILURE | I run FontForge.app from /Applications only to get the message "FontForge.app" is in the wrong folder, please move it to /Applications Talk about poorly coded software. |
17:38:10 | SCRIPT | Var.lll set up. You'd say a pure lua product won't need it, but you'd be surprised. The scenario.lll can benefit a lot here. |
17:22:23 | FIXED | that bugger |
17:19:31 | COCKROACH | Or so I thouht... :-/ |
17:18:42 | FIXED | the scroll bug should be fixed though... |
17:17:13 | BUG | Issued Dutch bug in #18 |
17:16:23 | BUG | And when the game is in Dutch that is also ignored |
17:16:11 | BUG | Nope nope nope.. Chasecam may ONLY work when no event is running... |
17:15:32 | FIXED | Crash |
17:13:52 | TEST | ChaseCam |
17:13:19 | UPDATED | #16 |
17:12:55 | SCRIPT | ChaseCam |
17:01:33 | ART | Inspired by the Budgerigar whose nose is blue with the males and brown with the females, the Archnitas will have the similar characteristic with their underbody, or the "spider part". Kthura has a brown spider part as a female. The Tzchach and the other male Arachnita's will have a blue spider part. |
16:55:33 | UPDATED | #2 |
16:51:10 | CLOSED | #17 |
16:50:30 | FIXED | #17 |
16:48:06 | SOLVED | I think I found it! |
16:47:57 | BUG | Issued as #17 |
16:45:03 | DEBUG | Let's sort this out! |
16:40:25 | BUG | But Kthura does NOT turn around? |
16:36:52 | MAPSCRIPT | And Kthura will now turn west in order to face Master Vryfdun when she replies to him. |
16:36:17 | SCRIPT | TurnPlayer() |
16:33:50 | ART | Kthura facing west talking |
16:27:53 | BACKUP | Xtra |
15:43:59 | CLOSED | #15 |
15:43:55 | GITHUB | Pushed |
15:32:29 | STATUS | And talking works... AT LAST! |
14:59:41 | FIXED | wrong approach obstacles |
14:56:12 | COSMETIC | Animation speed up for all Kthura-based animations |
14:53:41 | FIXED | ? |
14:52:52 | FIXED | A typo due to me being too excited to fix this |
14:51:45 | SOLVED | Found the evil doer |
14:46:14 | DEBUG | Let's narrow the information! |
14:43:56 | STUPIDITY | Commented the wrong line |
14:43:18 | EXPERIMENT | let's try this |
14:41:26 | MYSTERY | Not yet much anwers |
14:38:19 | DEBUG | More |
14:36:33 | DEBUG | Another test |
14:34:02 | CHECKED | At least I know the correct features are being called |
14:32:49 | DEBUG | Let's find out why! |
14:31:04 | FIXED | The talk routine can find Kthura's object in the field now, but she still doesn't move her mouth. |
14:30:11 | FIXED | Empty tag addressing |
14:28:16 | NOTE | No I mean the DUTCH meaning of that word, not the mispelled internet acronym. |
14:27:56 | STUPIDITY | LUL! |
14:26:58 | FIXED | Illegal function call |
14:25:59 | KTHURA | Tag remapper |
14:05:51 | KTHURA | However to fix what needs to be fixed now I need to dive into the Kthura engine for Love2D |
14:05:29 | STATUS | What needs to work now works |
13:50:56 | FIXED | Crash |
13:48:51 | FIXED | But I think I killed that bug |
13:47:36 | BUG | Later talk requests ignored |
13:45:51 | FIXED | Crash |
13:40:48 | FIXED | Spelling error |
13:40:44 | CONFIRMED | Scroll fix |
13:39:32 | FIXED | Ah, fixed that issue |
13:37:13 | BUG | Scroller not carrying over to next action |
13:36:54 | BUG | Vryfdun invisible |
13:35:08 | SCRIPT | Event scroller |
13:25:48 | ENHANCEMENT | Parameters allowed in event functions |
13:24:24 | FIXED | Power carried over to the UI when the talking is over |
13:17:18 | FIXED | A few grammar errors in the scenario |
13:16:11 | JUDGMENT | Better! |
13:14:58 | TEST | Let's see what will happen now... |
13:14:51 | COSMETIC | Lines may be longer |
13:14:36 | FIXED | FINALLY |
13:08:49 | FIXED | But at last the system no longer crashes when Master Vryfdun is speaking |
13:08:34 | COCKROACH | and the system still seems unable too to find Kthura |
13:08:23 | COCKROACH | High-low still not working |
13:04:35 | FIXED | High-low prot fix |
13:02:10 | SOLVED | Ah that mystery is solved.... :-/ |
13:01:13 | MYSTERY | Strangely enough The system does appear to find Master Vryfdun, while it doesn't find Kthura... |
13:00:50 | NOTE | I take back the note on anti-out fo screen protection, as it's not working as it should |
12:58:52 | FIXED | Fixed that bugger |
12:57:04 | BUG | This error however is notError: SCRIPT/EVENTCHAIN.LLL/EVENTCHAIN.LUA:99: Event string runtime error: |
12:55:55 | JUDGMENT | the time is at acceptable now |
12:53:40 | DEBUG | Hopefully this dubug line provide an answer about the time being "endless" |
12:51:19 | JUDGMENT | At least the out of screen protection works in updown positioning |
12:49:18 | COCKROACH | But clearly is not |
12:49:02 | FIXED | The text position SHOULD be fixed now |
12:47:05 | BUG | And Kthura's sprite doesn't move |
12:46:48 | BUG | There is still a problem with the text position |
12:46:26 | FIXED | Ah, wait.... I found the bugger... The function itself was the evil, not the data |
12:43:38 | JUDGMENT | talkdata = { This debug data is SOLID EVIDENCE, the computer is now lying to me. |
12:40:10 | DEBUG | Hopefully this debug line will get me some answers |
12:39:57 | BUG | Impossible claim by the computer. Only possible is somewhere else a crash occurred and that didn't happen |
12:37:55 | FIXED | Wrong table readout |
12:36:48 | FIXED | Code Typo |
12:35:53 | FIXED | header 2 tag issue (?) |
12:30:21 | FIXED | Well, it's fixed, and that's all you're getting outta me. |
12:30:11 | STUPIDITY | I'm not even gonna talk about THIS stupid action |
12:28:46 | FIXED | That's been fixed |
12:28:40 | STUPIDITY | That is not how you use ipairs(), Jeroen |