The Fairy Tale REVAMPED
OFFICIAL WALKTHROUGH

Welcome
Hello folks, welcome to this official walkthrough.
Of course, I think walkthroughs suck, but if you ever get stuck in this game, by all means, use this walkthrough to get back on track.
Now I should note that in lots of puzzle the solution is randomly generated, meaning that I cannot know the exact outcome of the puzzle, as it's different each playthrough, however, I can help you to find out how to think to solve the puzzle.
Now in most dungeons all rooms are numbered with a "#xxx" format. I will use this format in this walkthrough too.
If you don't know what room you are in just don't move and the game will show you a few quick stats telling you.
Each room I'll tell you the room number (if one is available) and give you point wise directions (if possible).
Like this
#001:>=Go East
=Go North
=Pull the switch
=Hit the door North
#002:>=Go West
=Exit South
"Exit" means in my work that you leave the room you are in, and I'll give the direction where to exit the room.
Also all dungeons and bosses are indexed, so you can easily look things up.
At the start of every dungeon or boss fight, I will show you the portraits of the characters in my party, plus their respective levels at the time. Please note these were MY levels, and not recommended levels.
Also note that this game has a flexible level cap. The level cap starts at 5 in the easy mode 4 in the normal mode and 3 in the hard mode, and it raises with the same numbers each time you find a traveler's emblem.
Due to this my levels can technically speaking be higher than your level cap, since I know where to find all emblems.
Well let's get this show on the road. ;)
Table of contents

Intro

Welcome
Table of contents
Cast of characters

Walkthrough: Prologue

Overview
Jake's Prologue - The city of Vandar
Jake's Prologue - The Dragon Cave
Marrilona's prologue - Marrilona's home
Marrilona's prologue - Magic Sub-Space (The Path of Magic)
Marrilona's prologue - Elder's house
Dandor's Prologue - Feenalaria's Tomb
Hando Stillor's prologue - Crypt

Walkthrough: Chapter #1

Overview
Frendor Bushes
Jake's Hut
Holy Path
Ancient Fairy Altar
Frendor - Sorry... no go!
The Road to Hell
The Forbidden Library
Frendor - No Elder

Walkthrough: Chapter #2

Overview
Elfish Road
The Elven Village of Iskarderiu
The Fairy Village of Dreshka
Bandafar's Temple
The Fairy Village of Dreshka - What?
Vandar Road
The Fairy Village of Frendor
Vandar Road - Round #2
The Human City of Vandar
Bandafir's Temple
The Fairy Village of Frendor - Dandor
Bandafor's Temple
Doubline Bay Forest
The Human City of Doubline

Walkthrough: Chapter #3

Overview
Kokonora Forest
The Abandoned Mine
Feenalaria's Tomb - Back again
The Dwarven City of Grombo
The Black Winged Fairy City of Nostraburg
Bandafer's Temple
The Black Winged Fairy City of Nostraburg
Mt. Pyrus

Walkthrough: Chapter #4

Overview
The Black Fairy City of Nostraburg - The great revelation
Pyrus Pass
Mana Road
Mana Cave
Nostramantu's Mansion

Sidequests

Overview
Subterranean River
Ruins of the Dragon Castle
Magic Garden
The Blue Staff
Star Dome
Spirata Crypts
Sealed Bosses
Black Orbs
Anna's Temple

New Game Plus

Overview
Main Quest Instances
Quayaro's Castle
The Cathedral
Aqua Antrum
The Lost City of Dandleton
= Present #1
= Flashback #1: Koko Bushes
= Present #2
= Flashback #2: Kokonora Forest
= Present #3
= Flashback #3: Mana Road
= Flashback 4: Nostraburg
= Present #5

Boss enemies

Goblin King
Dwarf
Shadow Sweeper
Super Zombie
Dwarf
Ghost Priest
Harry - Round #1
Librarian
Aqua
Harry - Round #2
Dandor
Ignis
Aer
Russell
Beholder
Terra
The 4 Monks From Hell
The Black Dragon
Harry - Round #3
Marrilona
Nostramantu
Petitroi
Gwrol
Übergoblin
Nostramantu
Oversoul Nostramantu

Optional Boss enemies

Killer Escargot
Mega Ghost
Invisible Demon
Super Hiding Hag
Rjafhkfhafjklhgjd
Mountain King
Super Ghost Priest
Evelyn - Devil Monk From Hell
Demonair
Sealed Boss: Goblin Emperor
Sealed Boss: Gendrabroe
Sealed Boss: Kabi
Sealed Boss: Mountain Emperor
Sealed Boss: Hydra
Sealed Boss: Cockatrice
Sealed Boss: Aanschouwer
Sealed Boss: Minotaur King
Juggernaut
Your mirror images

New Game+ Only Boss enemies

Hell Imps
Shadow Rogue
Ghost Woman
Giant Eagle
Cyndrinana
Terinka
Mana Griffin
Frendor
Salumon
Nostramantu
Vandar

Background information

Masters
Traveler's Emblems
Cast of characters
Your main cast is Jake, Marrilona, Dandor and Hando Stillor. Except for a small portion of the game were a guest character makes his/her appearance you play the entire game with these four, and people won't leave the party, so that makes things easy, huh?
BioCombat
Jake
charJake is a young warrior born and raised in Vandar

Jake has a friendly and honest personality and always wants to help those in trouble even at the cost of his own life if he has to.

Jake will fall in love with Marrilona of the Fairy Tribe. Sworn enemies to the humans.

In combat Jake is a master with the sword. He is pretty strong, agile and versatile.

He's basically the most balanced character in the game

It is possible that after an attack he'll perform the same attack again.

Marrilona
charMarrilona is a young female Fairy born in raised in the village of Frendor.
She has a very cheerful nature, but is also a bit naive and too curious for her own good.

She's known for getting herself in trouble all the time, and easily cries when she is confronted with the results of her own mischief.

However Marrilona is very honest and does have a sense of responsibility and she always accepts the blame for her own trouble and is always eager to set things right

Marrilona excels in the use of magic. Although she does have a few healing and assistance spells, her true power lies in offensive spells. If you know where the enemies weaknesses lie, she can be a natural born killer.

Marrilona's uses wands as her weapon and her wands all have their own spell Marrilona can use for free in stead of doing a physical attack as long as she has the specific wand equipped.

Physically Marrilona is the weakest character (which is a natural trait for her race).

If Marrilona is on low-health she can cast all her spells for free

Dandor
charDandor is a Dwarf from Grombo. Like all Dwarves Dandor is a strong guy an will protect anybody physically weaker than himself (much to Marrilona's annoyance).

Dandor hates cowards and makes no attempts to hide it, and although he speaks in an odd grammar, he is not stupid, and has a strong sense of duty and justice

Let's not beat around the bush, Dandor is physically the strongest guy around, both in offense and defense. However he is very slow and not very accurate. He can take a blow or two, but his magic defense is not very high.

Dandor may randomly reduce the damage of an attack to 0

Hando Stillor
charHando Stillor is an Elfish High Priest in the Order of Weniaria, the Goddess of Healing.

He is a man of justice and wisdom, and he acts as the party's mentor.

His biggest desire is to end the racial war.

Since he is high priest for a healing goddess I guess it's pretty obvious that Hando Stillor is your main healer.

He can learn the strongest healing spells and you will need his powers bad.

When one of his allies is KO'ed, Hando Stillor might instantly revive him or her and put him or her on full HP. However, the more often he does this over the course of the game, the smaller the chance will be this ability is triggered, so... don't get KO'ed too often counting on him to revive you... ok?

Prologue

After Hando Stillor concluded his introduction speech you can choose a character to start the game with.
It basically doesn't matter who you pick since after you did his/her introduction chapter the game will come back to this screen and you will have to pick another character, and the game keeps on doing this until you have them all.
I don't really care in which order you take them on, but I guess it's only obvious that I will just go in the same order as the game shows them. In order words, Jake, Marrilona, Dandor an Hando Stillor.
Well, talked enough already.
Let's go!
Jake's Prologue - The city of Vandar
Jake
LV --
*:>During the prologue all shops and stuff are closed, so you can better get on your way immediately
=Go north and take the western ramp to the western upper area
=You can enter to the boy (Harry) next to the doorway, but you don't have to
=Ente the house
*:>The grey haired man here is Jake's father.
=Speak to him
=After Harry reported little Jenny has sneaked her way into the Dragon Cave, you can leave the house.
*:>=Go to the lower areay of the village
=From here go to the center and take the path under the bridge
=Exit North
Jake's Prologue - The Dragon Cave
Jake
LV --
#000:>Speak to the guard, although he intends not to let you through Jake will automatically manage to sneak his way past him, allowing you to continue in this dungeon.
#001:>Now listen closely, I shall say this only once. The golden feather is a savespot. You can use it to save the game. The golden snake statue is a recovery spot, you can use it to recover your health. Depending on the chosen difficulity you VIT will be restored as well and your AP may either be ingored, recovered or depleted depending on your setting.
=Follow the corridor
=At the end exit North
#002:>=Make your way north to the clearing
=OPTIONAL: The eastern way south, and the western way north lead to treasures.
=The eastern way north is the way to go, hit it.
=Follow the road
=At the end exit North
#003:>"Not Today"
I guess that says little, eh? Well, here's how to do it. There are three switches marked with a number, however one of them is numbered with the day of the month it is today (according to your OS computer clock). Now hit those switches that do NOT match the date today and leave the switch marked with the day number of today be. For example, I wrote this section on March 19, so I had to let the switch marked "19" be. You got me?
#004:>=Save if you want
=Exit North
#005:>=OPTIONAL: East leads to treasure but is a dead end
=So west is the way to go (contrary to what the compass might tell you, and no, that is not a bug)
=Follow the way
=At the end exit East
#006:>=East
=North
=OPTIONAL: There is a secret passage to the west
=At the end East
=Exit South
#007:>Speak to the girl to trigger the boss fight.
BOSS
Goblin King
Jake
LV --
Since this is the first boss, there is not much to expect from it. Just attack when you can and heal when you must, and you will get through this quite easily
Once you killed the boss, Jake's prologue will end.
Marrilona's prologue - Marrilona's home
Marrilona
LV --
*:>Well you can speak to Marrilona's old man or to her little sister and make sure you get all treasure. Once you are ready exit the house and Marrilona will automatically visit the Elder who'll transport you into the "Path Of Magic".
Marrilona's prologue - Magic Sub-Space (The Path of Magic)
Marrilona
LV --
Please note that this is a "disappearing dungeon". Once completed you can never come back here.
Also when you advance to the next room, you cannot return to the previous rooms either.
There is no boss in this place. Marrilona will meet her boss AFTER completing this dungeon.
Well let's get to it.
#001:>Save your game if you want and step in the teleporter to go to the next room
#002:>=East
=All the way South
=At the end East
=At the fork northern way East
=North
=Hit the teleporter
#003:>You can easily navigate to the teleporter. Do so ;)
#004:>This puzzle is easy. All tiles must be red, but all adjecent tiles will color as you activate them.
=Just step on all the outer tiles in random order, but do NOT step on the center tile
=Advance South
=Hit the teleporter
#005:>=Save your game if you want
=And recover yourself if you need
=Hit the teleporter
#006:>=South
=1st way East
=1st way South
=East
=South
=East
=South
=Hit the teleporter
#007:>Well this one is hard to explain. Easier perhaps to show you

#008:>=All the way North
=The colored ball is the Mana Orb. Take it and you'll be taken out of this place.
Marrilona's prologue - Elder's house
Marrilona
LV --
You will now be able to pick a magic element.
The choice is yours, but personally I prefer to take water first. You will be able to get the other elements later in the game anyway.
You will not immediately gain this spell, but that will happen soon enough.
Speaking to the Elder now will only get you an extra hint about gaining new spells and such.
Well that's cool :)
Leave the house and the boss will show himself.
BOSS
Dwarf
Marrilona
LV --
First of all perform an attack and Marrilona will unlock her first spell based on the element you chose. After that attack the Dwarf when you can and heal if you must. Eventually the Dwarf will use "Axe Smash" to knock you out. When that happens the battle counts as won, and Marrilona's prologue will be complete.
Dandor's Prologue - Feenalaria's Tomb
Dandor
LV --
What is very important to note is that Dandor's level is not shown now, but he does have a level and it's very depedent on your chosen difficulty setting. That means that in the easy mode this dungeon is TOO EASY, and in the hard mode, this dungeon might well be your first REAL challenge.
For this walkthrough I played the game in casual mode.
#000:>Exit East
#001:>=Save if you want
=And I'm sure you want to recover too
=Exit South
(I know you can see the boss from here, but you can't reach it, right now).
#002:>=South
=Cross the bridge
=Continue South
=Exit South
#003:>=Follow the corridor
=At the end exit East
#004:>I cannot tell which symbols to go for in an A1, B4 kind of way, as the puzzle is randomly generated. But it goes like this, you can activate and deactivate symbols by walking over them. Now you need to active the two symbols which are EXACTLY the same. Only two of them match. Look well. When you succeed the exit to the east will open an you can continue.
#005:>=OPTIONAL: There's a savespot to the south
=Exit North
#006:>Make your way through this room and take the Northern exit East
#007:>=North
=Cross the Bridge
=Exit West
#001:>=Cross the bridge
=Pull the switch
=RECOMMENDATION: Use the save spot and recover spots to the west
=Cross the bridge North to fight the boss
BOSS
Shadow Sweeper
Dandor
LV --
This is a typical heal when you must attack when you can fight. It wastes a lot of turns making this an easy win
#001:>=Exit North
*:>=Approach the grave to end this prologue
Hando Stillor's prologue - Crypt
HandoStillor
LV --
Well this too is a disappearing dungeon, once complete you cannot return here.
The order of things here is also a bit different than before (as this is the only mission where you meet the boss halfaway in stead of the end).
Let's get to it ;)
#000:>Exit North
#001:>=Follow the corridor
=Exit North at the end
#002:>=Follow the corridor
=Exit North at the end
#003:>=All Dark here. Just go North and the room lightens up.
=And there is the boss... approach it and let combat commence.
BOSS
Super Zombie
HandoStillor
LV --
The Super Zombie is not the hardest boss around, unless you play in the hard mode as Hando Stillor might be a bit too weak for your liking then. Although like the other bosses, in the prologue it will most of the time attack and guard. As Hando Stillor is an healer, you should be able to spare your items on this one.
#003:>=Exit North
#004:>=Use the Recovery spot... I'm sure you need it
=Use the savespot if you want
=Exit North
#005:>=Follow the corridor
=Hit the stairway at the end
#006:>=Western way South
=At the end East
=As soon as you can North
=Hit the stairway
#007:>=Make your way over the letterfield but only step on the tiles containing letters found in the name WENIARIA
=Exit North
#008:>Move forward to end this prologue

 

 

 

 

 

 

 

 

 

 

Chapter 1 - How they met

You start chapter 1 with either Jake or Marrilona, and you will very soon meet a boss and meet the other in the process...
During this chapter you'll only be playing with these two. Hando Stillor and Dandor won't join the group prior to chapter 2 (which also means that if you in the demo, you will not meet them at all any more).
Also, if you are playing casual mode killing 10 enemies of the same kind will lead the next one to go "oversoul" making it extra strong. In the hard mode this will even happen every 5 kills.
In the easy mode this doesn't happen at all.
Bosses and enemies who could also be encountered in the prologue will never go oversoul.
Frendor Bushes
Jake
LV 1
Marrilona
LV 1
Let's put this simple. Make your way through these bushes, no matter if you are playing as Jake or as Marrilona.
Very soon you'll meet a boss.
BOSS
Dwarf
Jake
LV 1
Marrilona
LV 1
When you are Marrilona the fight goes exactly the same as before. When you are Jake, you can win this easily as it's very likely the dwarf is too weak for you. Some healing items would be handy though.
Jake's Hut
Jake
LV 2
Marrilona
LV 1
This is most of all a scenario hub. Just watch the love scenario between Jake and Marrilona.
After that you can leave the hut, and outside you'll find a camp. There are merchants here and even an innkeeper.
Also check out Rubine as she can teach you some really handy skills. Look at the master's section. ;)
Now before you go on to the next dungeon together, it may be an idea to go to Frendor Bushes first. Not only for the experience your heroes may need now, but also due to the fact you can score an Frost Wand for Marrilona (if you began this chapter with Marrilona you may already have it). Also if you can get the Traveler's Emblem here your level cap will raise, which is also a good thing, right?
Holy Path
Jake
LV 4
Marrilona
LV 3
*:>=The first thing you see here is a black orb. These are part of a sidequest normally, but this is the first one, and it blocks your path, so pick it up.
=OPTIONAL: There is a secret passage hidden between the trees to the west leading to an optional dungeon. See the sidequest section for a walkthrough of that place.
=Just follow the way, as this dungeon is pretty straight forward, and keep your eyes open not to miss the Traveler's Emblem
Ancient Fairy Altar
Jake
LV 13
Marrilona
LV 12
*:>There are no random encounters here. Just go up the stairs and stand behind the altar and see the scenario and fight the boss. (ignore the big blue ball. There is nothing you can do with it in this stage of the game).
BOSS
Ghost Priest
Jake
LV 13
Marrilona
LV 12
This guy is weak to fire, so having Marrilona equipped with a fire wand is a good idea. Jake is not able in this fight to use Double Power Strike (even if he has obtained it already), so you'll need to rely on normal attacks here.
*:>After the fight you can choose a mana group for Jake. Same goes as for Marrilona pick the element you want, you can obtain the other groups over time anyway. When you're done, go south and leave this place.
Frendor - Sorry... no go!
Jake
LV 14
Marrilona
LV 13
Well as soon as you get here, you'll need to go already and hob into a boss... well kind of
BOSS
Harry - Round #1
Jake
LV 14
Marrilona
LV 13
Harry dodges easily, but overall he wastes a lot of turns. He should be no real problem
The Road to Hell
Jake
LV 14
Marrilona
LV 14
Before you begin, make sure Marrilona is equipped with the Frost Wand. If she doesn't have it yet, go to Frendor Bushes and you can obtain one near the end.
This will allow Marrilona to cast ice spells all the time, and I guess it will come to no surprise that most enemies here are weak to that element.
#001:>Make your way North, and exit North
#002:>Make your way North, and exit North
#003:>=OPTIONAL: The Western way North leads to the Traveler's Emblem
=The Eastern way North leads to the exit
=Exit North to complete this place
The Forbidden Library
Jake
LV 15
Marrilona
LV 14
Now I recommend the Flame Wand for Marrilona. If you picked the fire element for Jake, it can be a good idea to turn him into a fairy. Fire has very good effects here ;)
Now each room here is also named. I'll mention the numbers and the names
#001:>Lobby
=Exit North
#002:>Corridor
=West
=Hit the doorway North
#003:>Reading Hall #1
=Each book case contains a book giving a hint to a number. Write down all these numbers
=Now calculate the sum of all these numbers (sorry, the numbers are different on each playthrough, so I cannot give a number right away)
=Go North
=Fill that number in on the peddestal
=Exit South
#002:>Corridor
=All the way East
=Hit the door
#004:>Reading Hall #2
=Take note of all the numbers in each book case
=Calculate the product of all these numbers
=Enter this number on the peddestal
=Exit South
#002:>=West until you reach the savespot
=Exit North here
#005:>Reading Hall #3
=North
=OPTIONAL: In the South-East of the big room, there is a secret passage leading to the Traveler's Emblem
=Read all bookcases from left to right and take note of the numbers
=Now put the these numbers as digits on the peddestal in the same order.
=Exit North
#006:>The Chamber of Secrets
=Read the books to get some info and to start a boss fight.
BOSS
Librarian
Jake
LV 18
Marrilona
LV 17
This boss is not hard, but he is very annoying.
He's a master of status changes and he can put your HP to 1, and that is a dangerous combination if you are not taking that well into account.
He has higher protection against anything Marrilona can do, so Jake should be in human form doing the attacks. Marrilona can act as a healer, and when her spells don't suffice for that items will have to do.
Most of all cure disease as soon as it comes or you'll be sorry!
#006:>After defeating this guy the dungeon is complete.
You'll find a mana orb. You can give it to either Jake or Marrilona and pick an element they don't have yet.
Frendor - No Elder
Jake
LV 18
Marrilona
LV 18
Hear out Fandalora and you'll automatically get back to the world map, and that's where this chapter ends.

 

Chapter 2 - The Ancient Spirata

This chapter starts as soon as you enter the Elfish Road.
Immediately after progressing here you'll meet Hando Stillor who'll join the party and will most of all stay with you for the remainder of the game.
Dandor will also join the party during the chapter, but he will be seen later.
As the title of this chapter suggests, you will now have to seek out the ancient Spirata and you'll learn what that diamond symbol in the combat menu actually means.
Let's go for it!
Elfish Road
Jake
LV 18
Marrilona
LV 18
#001:>=If you want you can speak to Freya (the Fairy woman dressed in white). If you give her all your salves and potions she will be your master (See the masters section for more information on that).
=Ignore the blue seal. Nothing you can do with it in this stage of the game
=Just follow the road
=And exit East
#002:>=Immediatly upon your arrival here, Hando Stillor will appear and join the party
=OPTIONAL: If you head a bit South then there's a secret passage to the west. It's there where the Traveler's Emblem of this place has been hidden.
=Just proceed east and find your way
=Eventually you can exit North
#003:>=Well same story, just find your way and exit North at the end.
The Elven Village of Iskarderiu
Jake
LV 20
Marrilona
LV 20
HandoStillor
LV 14
*:>Upon your arrival you'll have a chat with a guard and you'll get the achievement "We're going to see the Elves".
=In the most South-East corner of town you can find Midas. He'll be your master if you give him all your money (You need at least 250 shilders). (See masters for more information)
=Before you consider going to Midas you may want to "plunder" all shops first for the best equipment and to keep your items up to par.
=Go to the town hall in the center of the city
*:>=Speak to Emperor Gedrio Fulla (he's the only one inside, so that makes it easy, huh?)
=After he mentioned the village of Dreshka leave
*:>And leave the village altogether.
The Fairy Village of Dreshka
Jake
LV 20
Marrilona
LV 20
HandoStillor
LV 14
*:>=Go North
=Speak to Dreshka (he is standing next to a woman, so he's easy to spot).
=Leave the city and go to Bandafar's temple
Bandafar's Temple
Jake
LV 20
Marrilona
LV 20
HandoStillor
LV 14
WARNING! Watch out for the Mermaids and most notably their "Temptation" move.
Marrilona is as the only female character immune to its effects. Make use of that.
If you have a Wand based on thunder, now is the time to equip it on her.
#000:>Exit North
#001:>=Make your way North
=Exit East
#002:>This puzzle is based on the law of the communicating vessels.
=Check the sign on the left
=Now make sure all the tubes are on the same level and their total is equal to the number on the sign.
=Just examine a tube in order to change its level
=(TIP: Just divide the total by 4)
=When you got it right exit North
#003:>Find your way and exit North at the end
#004:>Approach the boss and FIGHT!
BOSS
Aqua
Jake
LV 21
Marrilona
LV 21
HandoStillor
LV 16
This boss is specialized in water and is as a result weak to lightning. Given the status of the game, I don't deem it very likely Marrilona already has lightning spells at her disposal, but if she's equipped with a thunder wand she can still deal some deadly damage. Having Hando Stillor available now as a dedicated healer can make this fight mucht easier.
#004:>=After this fight you get a Mana Orb, assign it to whom you deem it most valuable.
=You can now also pick up a Traveler's Emblem
=Exit North
#005:>=The door here is locked. It leads to a secret dungeon you can access later in the game. Ignore it for now.
=Find your way to the north-west area of this room
=Exit North
#006:>=Save the game if you want
=Exit North
#007:>=Find your way
=OPTIONAL: West of the exit north is a secret passage.
=Exit North
#008:>=The Deal is the same as with the puzzle in area #002, but this time there are 8 tubes
=(So you can divide the total by 8 this time) :P
=When the puzzle's been solved exit North
#009:>=Follow the corridor and at the end exit North
#010:>=The face shaped carving is where the Spirata is sealed. Walk into the front of it.
=Marrilona will merge herself to the Spirata enabling her to use her Spirata powers in combat.
=You'll automatically go back to the worldmap.
WM:>Go back to Dreshka.
The Fairy Village of Dreshka - What?
Jake
LV 23
Marrilona
LV 24
HandoStillor
LV 20
*:>It's clear from the start something has happened here. Proceed north until scenario will start which eventually will lead to your second fight against Harry.
BOSS
Harry - Round #2
Jake
LV 23
Marrilona
LV 24
HandoStillor
LV 20
Harry is a tiny bit stronger now, but not really dangerous
*:>OPTIONAL: After the fight you can go back into town to get Dreshka's Pendant, which Marrilona can wear.
*:>OPTIONAL: It can also be a good idea to go for the secret dungeon: Dragon Castle now (See sidequests)
Vandar Road
Jake
LV 25
Marrilona
LV 25
HandoStillor
LV 24
*:>Proceed West and meet Dandor.
BOSS
Dandor
Jake
LV 25
Marrilona
LV 25
HandoStillor
LV 24
Most of the time he only attacks, and he's not really accurate. However his attacks are strong and especially Marrilona can have a hard time surviving them if either low-level or otherwise unprepared
The Fairy Village of Frendor
Jake
LV 26
Marrilona
LV 26
HandoStillor
LV 25
*:>You'll be in a chat with Fandalora (Marrilona's old man)
=After this chat, you can (if you fill his requirements) apprentice under Fandalora (although it's not very likely you'll fit his requirements at this stage of the game). (See Masters section for more info).
=Take a look at the weapon shop here to upgrade your weapons and armor
=There is also a wand store here, which can really work in Marrilona's favor.
=Whenyou are done here, you can just go back to Vandar road and do the dungeon "again" and pretend this encounter never happened
(NOTE! From now on you can freely walk in and out of Frendor).
Vandar Road - Round #2
Jake
LV 26
Marrilona
LV 26
HandoStillor
LV 25
*:>Just go all the way west through this place. Nothing special.
The Human City of Vandar
Jake
LV 27
Marrilona
LV 26
HandoStillor
LV 29
As soon as you arrive you'll be kicked out.
Although Vandar remains visible on the map, you cannot enter Vandar for the time being (Jake will object if you try).
You will be able to enter the Fire Spirata temple now, so the next stop is set.
Bandafir's Temple
Jake
LV 27
Marrilona
LV 26
HandoStillor
LV 29
#000:>Exit North
#001:>=Make your way to the North-East section of this area
=Exit North
#002:>=The candles on the left carpet are lit and fixed this way, the candles on the right carpet can be lit and unlit by activating them
=Look well which candles are burning on the left
=Now make the right set of candles look the same as the ones on the left. (So copy it)
=This opens the Eastern door North. Hit it
=Ignore the western door. It leads to a secret dungeon, but you cannot open it in this stage of the game.
#003:>=Make your way to the North-West
=Exit North
#004:>=Boss Time
BOSS
Ignis
Jake
LV 28
Marrilona
LV 27
HandoStillor
LV 30
As was to be expected of this place, this boss is a master of fire and weak to ice. It will depend on how well you've been working out Marrilona's magic powers if you have the spell Chill or not as that spell works wonders here. If you don't have it (or if you have too little AP), having the Frost Wand equipped on her can help a lot. If you have Marrilona equipped with Dreshka's Pendant, you can (ab)use it here. Hando Stillor should be your healer, and Jake should just attack and use Double Power Strike whenever he can.
#004:>=After this fight you get a Mana Orb, assign it to whom you deem it most valuable.
=You can now also pick up a Traveler's Emblem
=Exit North
#005:>=Find your way to the next area and exit to it.
#006:>=Save your game if you want
=Exit North
#007:>=Find your way
=Exit North
#008:>=The setup is the same as in room #002, but with a small extra twist.
=This time you must create a mirror effect. So the right side of the room must mirror the left side.
=Once you did that exit North.
#009:>=Follow the Spiral
=And hit the tunnel in the end
#010:>=Stand in front of the face in the wall
=Jake will merge with the Fire Spirata (enabling him to use the Spirata power)
=And you'll automatically leave this place
It is suggested Fandalora might be done with his work, so maybe you want to go back to Frendor to visit him.
The Fairy Village of Frendor - Dandor
Jake
LV 31
Marrilona
LV 29
HandoStillor
LV 35
*:>=Go to Marrilona's house.
=Speak to Fandalora standing in front of the house.
*:>=Dandor will now join the part
=Leave the house
*:>=If you have stuff to do (like buying stuff) do it now
=And when you are ready, leave to go to the Wind temple.
Bandafor's Temple
Jake
LV 31
Marrilona
LV 29
Dandor
LV 25
HandoStillor
LV 35
It should be noted that this temple has a complete different setup than the other temples, and this setup can work a bit confusing.
This temple has a west wing and an easy wing, and you can take them on in random order. Both wings will lead to the room where the boss is, so completing one wing will require you to take on the boss before you can continue.
If you did both wings the way to the Spirata itself will open.
As far as this walkthough is concerned I'll take on the West wing first and then the East wing, simply because I had to pick one order.
#000:>Exit North
#001:>=Ignore the Spirata wall. You can't reach it right now, anyway.
=Exit North
#002:>=Here you can enter both wings. Like I said I picked the west wing
#003:>=Find your way through this "maze"
=Exit North
#004:>This puzzle is inpired by the wind force scale of Beaufort.
It features a scale between 1 and 12.
Now the trick is to use the peddestal and fill in the right wind force
And a ball will be blown into the tube. If it comes to a stand-still in the red area, the puzzle is solved.
Please note, as this puzzle (as most puzzles in this game) is different each playthrough you are a bit on your own to figure this out, but it's not as hard as it looks.
If you put the wrong force value, you can always change it, making stuff easier.
Like I said the max force is 12. If you put in any value higher than that the ball will blow out of the tube and stuff will reset.
=If you solved the puzzle step into the teleporter pad that will appear
#002:>=Attack the boss
BOSS
Aer
Jake
LV 32
Marrilona
LV 30
Dandor
LV 26
HandoStillor
LV 36
This boss can be VERY extremely hard or very extremely easy, depending on how well prepared you are. It dodges nearly everything on which the dodge check is done, making normal attack pretty useless. If Marrilona mastered the spell 'Rock' she can be a killer though. The Earth Wand will not do much good, as it will very likely be dodged.

Also not that this fellow can use very special tricks to get itself extremely much more turns than you can dream of. On the bright side, this is the Spirata boss with the least HP. Moves like Axe Smash and Double Power Strike are still effective here

#002:>=After this fight you get a Mana Orb, assign it to whom you deem it most valuable.
=You can now also pick up a Traveler's Emblem
=Ignore the door. It's locked. The key to open it can be obtained later.
=Go South
=Save if you want
=Well let's now go to the EastWing
=Easter exit North
#005:>=Find your way
=Exit East
#006:>The object of this puzzle is explained in area 004 and it's the same story here.
=Once solved step in the transporter pad
#002:>=South
=Save if you want
=South
=Step in the transporter
#001:>You'll end up in the Spirata room. Hando Stillor will merge with the Wind Spirata and you'll automatically exit this place.
Doubline Bay Forest
Jake
LV 34
Marrilona
LV 33
Dandor
LV 29
HandoStillor
LV 38
*:>Go all the way North until you meet Russell. As soon as you approach him a boss fight will engage.
BOSS
Russell
Jake
LV 34
Marrilona
LV 33
Dandor
LV 29
HandoStillor
LV 38
Well, this guy THINKS he's a pirate captain having a ship in the Carribean, well the truth, there is not much sea trade as the seas of Phantasar are not suitable for sailing long distances.

He has a few dangerous moves, but he's not really hard.

*:>After winning this fight Russell will instantly become a master. He'll be added to the master list immediately, but remember you DON'T have to apprentice under him. You MAY do so. :)
=OPTIONAL: East of Russell is a secret passage. The Traveler's Emblem can be found there.
=When you are done here, exit North
The Human City of Doubline
Jake
LV 35
Marrilona
LV 35
Dandor
LV 32
HandoStillor
LV 39
*:>=There are shops here, but make sure you keep at least 5000 shilders
=Speak to the guy most west and for 5000 shilders he'll allow you to charter his boat to sail to Kokonora
=Pay the money and you can sail over and end this chapter.

 

Chapter 3 - The Curse From The Past

Well the party is complete now.
In this chapter the plot will take a new twist, and what Marrilona fears will happen.
You will meet Krandar and his Black Winged Fairies.
It's hard to say more about this chapter without spoiling the story, so let's move on, shall we?
Kokonora Forest
Jake
LV 35
Marrilona
LV 35
Dandor
LV 32
HandoStillor
LV 39
This place is fairly easy to find your way in. Just make your way west and at the very end North until you meet Krandar.
Meeting with Krandar will end this dungeon.
There are neither puzzles not bosses here, so that makes things easy, huh?
One warning about ALL weapons you find here.
They can REALLY power you up, and also speed up your skill level growth, but here's the rub. They are all cursed and have a nasty side effect.
Jake's weapon will get him poisoned if he does a succesful attack.
Marrilona's weapon will get her cursed if she does a succesful attack.
Dandor's HP will be drained to half when he does a succesful attack with his weapon
Hando Stillor's weapon will get him undead when he does a succesful attack.
This only counts for normal attacks and only if they hit.
Spells and special moves and Spirata attacks do not count here.
After you spoke to Krandar you need to get back to Delisto.
You can do that by using the services of the fisherman. He won't charge you again.
The Abandoned Mine
Jake
LV 42
Marrilona
LV 43
Dandor
LV 41
HandoStillor
LV 43
Note, if you think my levels went bit high, well, that is very likely because I took on the Magic Garden sidequest.
Immediately when entering the mine you can find a secret passage west leading to that sidequest.
See the sidequests section for more information.
#001:>Exit North
#002:>=Ignore the blue seal
=Just follow the corridor
=Exit North at the end of it
#003:>=Step onto the to identical symbols to open the door
=Exit North
#004:>=OPTIONAL: See that railroad "disappearing" into the south wall? Yup that is a secret passage.
=East
=Exit North
#005:>=Save the game if you want
=Exit North
#006:>=Follow the corridor
=Exit North
#007:>=Follow the way west
=Here you will be able to enter the puzzle.
=Find and step onto the two matching symbols. There are more this time, and that can make it a tiny bit harder.
=Go back to the entrance
=From here find the way North
=Exit North
#008:>=Make your way North
=Exit North
#009:>=Go North and attack the boss
BOSS
Beholder
Jake
LV 42
Marrilona
LV 43
Dandor
LV 41
HandoStillor
LV 43
The beholder is not the strongest boss in the game, but it is one of the most dangerous ones due its instant kill attacks and the ability to petrify you. It does have little HP. It is completely magic resistant rendering Marrilona quite useless in this particular fight. Jake and Dandor will have to do it with the strongest attacks you can come up with.
IMPORTANT NOTE!
You will immediately move on to Feenalaria's Tomb. However if you go back to the place where the boss used to be, you'll find a secret passage to the east hiding the Traveler's Emblem.
Feenalaria's Tomb - Back again
Jake
LV 43
Marrilona
LV 42
Dandor
LV 42
HandoStillor
LV 43
#000:>Exit West
#001:>=Cross the bridge East
=Cross the bridge North
=Exit North
*:>Approach the grave to finish this quest.
IMPORTANT NOTE!
Marrilona sacrificed most of her life force in order to revive Feenalaria.
As a result she now has 1 HP max. She'll recover to her old HP over time in combat.
You must keep Marrilona's condition in mind though as she'll get knocked-out pretty easily until she's healed.
The speed in which her recovery takes place depends on your chosen difficulty setting.
If she's high in level it can also take a bit longer than when she's low in level.
The Dwarven City of Grombo
Jake
LV 43
Marrilona
LV 42
Dandor
LV 42
HandoStillor
LV 43
*:>=The guy with the carriage acts as an inn. Use his services if you need.
=There are no merchants here, you can speak with the Dwarves if you like, but they don't have that much to say. :)
=Enter the cave North
*:>=Speak with the King and he'll give you the key to the Spirata key
=Leave Grombo
*:>=No go back to Doubline and sail to Kokonora
=Nostraburg is now unlocked. Go there.
The Black Winged Fairy City of Nostraburg
Jake
LV 43
Marrilona
LV 42
Dandor
LV 42
HandoStillor
LV 43
*:>=Upon arrival the guard Ramata will have a short chat with you
=Like always you can find higher tier weapons. This is the second best tier of weapons for sale, only in chapter 4 may you find the "best".
=Also, although the Black Winged Fairies complain about her being arrogant about it, but the wand maker here does have the best wands for sale. (Although they are expensive).
=Krandar is in the North-East of town. Speak to him and he'll tell you to go to the Earth Spirata temple, which is the last temple.
=We know where to go now.
Bandafer's Temple
Jake
LV 43
Marrilona
LV 42
Dandor
LV 42
HandoStillor
LV 43
I warn you once more, and for the last time.
Keep Marrilona's condition in mind.
Right?
Let's go!
#000:>Exit SOUTH!
#001:>=Go to the SE section of this room
=West
=Exit South
#002:>The object is to create yourself a path to the other side. You can move the blocks by standing on the arrows.
Unlike most puzzles on this game, this puzzle is always in the same setting, thus allowing me to give direct directions to go.
=Enter the puzzle (one of the four will now be under your control, the other three will disappear until the puzzle is solved).
=North x3
=West
=North x2
=South
=North
=East x2
=South x3
=East
=South x2
=East x2
=South till you can go no further
=East x2
=Keep going North
=1st way East
=Solved
=Exit North
#003:>=Find your way through this area
=Exit North
#004:>CHAAAAARGE!
BOSS
Terra
Jake
LV 43
Marrilona
LV 42
Dandor
LV 42
HandoStillor
LV 43
Physically Terra is the strongest of the four Spirata Guardian bosses (what a surprise).
Although Marrilona can still be in her condition that she may die easily, she can still be your most important trump card to win this battle, due to its weakness to wind.
You may try Hando Stillor's "Twinkle twinkle little star" spell to keep Marrilona at max HP all the time and to make her gain AP quicker. Although Terra can use take over, but it's not that likely you may have to deal with that, but you must be aware of this risk.
#004:>=You know the drill with the mana orb. You should have them all now, if not, you missed the secret dungeon "Magic Garden". Look in the sidequest section for more information on that.
=As always ignore the door, as you cannot open it now.
=Hit the eastern exit South
#005:>Find your way to the next room
#006:>=If you want to save your game follow the way south to find the savespot
=The eastern exit South will lead you on.
#007:>Don't even try to get the treasure or black obs until the puzzle is solved
=Enter the puzzle
=South x3
=West until you can go no further
=South x4
=East x5
=North
=South
=North
=East
=South
=East x4
=South x3
=West
=South
=East x5
=North x2
=West
=(East + west) x3
=South x2
=West till the end
=(North + South) x4
=East till the block
=South
=East x2
=North
=East x3
=All the way North
=Solved
=Now you can claim the treasure and black orbs if you want to
=Eastern exit North
#008:>=Find your way through this
=At the end exit North
#009:>Well go to the Spirata and now Dandor will merge himself to the Spirata, making the "set" complete.
Go back to Nostraburg!
The Black Winged Fairy City of Nostraburg
Jake
LV 45
Marrilona
LV 45
Dandor
LV 45
HandoStillor
LV 46
*:>=Speak to Krandar
=Make sure you are well prepared
=Leave Nostraburg
*:>=Go back to Delisto with the fisherman
=In Delisto the Mt. Pyrus has been added to the world map. That's your next stop.
Mt. Pyrus
Jake
LV 45
Marrilona
LV 45
Dandor
LV 45
HandoStillor
LV 46
WARNING!
As soon as you proceed there is no way back until you've defeated the Black Dragon.
Also after defeating the Black Dragon you cannot go back into the main dungeon anymore.
In order not to spook up completionists there are neither treasures nor black orbs in this place.
The Traveler's Emblem is there, but cannot be taken in the first run. The road to that is open
when you come back here.
Because of this seal, you will NOT transport out to the latest inn when you die here.
Dying in a random encounter will now result into a Game Over until you rested in an inn again.
The computer needs to calculate some extra stuff here when entering. This can make the loading time of this dungeon longer than usual and is also the reason why you see that progress meter while loading.
Ready?
#000:>=Ramata will speak to you.
=As soon as she's done with you exit North and the way will seal behind you... forever
#002:>=Save the game if you want
=Exit North
#003:>=Make your way North-East
=Exit North
#004:>Giving directions is impossible, as this puzzle generates itself.
=Stand on the arrows to move entire rows or collums
=Make sure the picture looks as it has to look.
=Exit North when the puzzle has been solved
#005:>=Find your way
=Exit North
#006:>=Attack the 4 monks
BOSS
The 4 Monks From Hell
Jake
LV 46
Marrilona
LV 46
Dandor
LV 46
HandoStillor
LV 47
Helena, Eduard, Lucy and Leonard... Helena has the most HP, and Leonard has the least. Nevertheless is Leonard the most dangerous one and Helena the least dangerous one, so you can best take them down in the order Leondard->Lucy->Eduard->Helena.

Your monst important trumpcard is Marrilona. Let her cast frost magic as much as she can. Depending on your difficulty setting and workout, Marrilona might still be suffering from Feenalaria's revival, but that is no excuse to exclude her. If she gets knocked out, revive her. Hando Stillor is your healer, so keep him up at all costs too. Jake and Dandor are less important here, so they can act well in emergency situations. If it's not an emergency, make them attack with the strongest attacks you got!

Be aware that Lucy can use Temptation and that they can all use 'Set The Stage On Fire' which can add a lot of cards in their disposal.

In the lower difficulty modes they MAY be friendly and refill your AP, but only if they are in a good mood. And there's also some spells that can reduce everybody to 1 HP. You do need a bit of luck here.

#006:>=Exit North
#007:>=Find your way to the North-West section
=Exit North
#008:>=Save if you want
=Recover if you need
=Exit North
#009:>=Find your way through this dungeon
=Exit North
#010:>=Go to the puzzle
=The rules are the same, but watch out as the arrows on the switches are now set in "inverted" form.
=Make the picture correct
=Exit North
#011:>=Follow your way through
=Don't fear these two monks, they won't fight you. You can even speak to them, or just ignore them.
=Exit West
#012:>=Recover if you need
=Save if you want (I really recommend it this time)
=Exit North
BOSS
The Black Dragon
Jake
LV 48
Marrilona
LV 47
Dandor
LV 47
HandoStillor
LV 48
This is (as was to be expected a special fight.

You can attack the dragon all you want, but it won't do much good, as the beast is very extremely high in HP.
But here's the rub. The jokers placed on the card bar will cause the people of Phantasar to come to your aid and deal a very high load of damage.

Basically you just gotta surivive until it lost so much HP that it will cause the next event in the story.

When that happens this fight counts as 'won'

*:>You'll now be at a grave. Assoon as you get control over your characters, you may want to save, before proceeding North, because as soon as you do....
BOSS
Harry - Round #3
Jake
LV 49
Marrilona
LV 49
Dandor
LV 49
HandoStillor
LV 49
Yeah, well...

You know the drill now. Compared to the Dragon and especially the 4 monks, this is nothing! :P

Winning this fight will end this chapter.
Oh, and this is also the last time you had to fight Harry, and I know you're glad to be rid of him for the remainder of the game :-P

 

Chapter 4 - Confrontation

Well, you've heard a lot about Nostramantu now, and I don't think I'll spoil things that it's about time you're going to meet him and going to fight him.
This chapter is pretty short compared to the others, but still a very important chapter, and most of all the final chapter.
Let's go for it.
The Black Fairy City of Nostraburg - The great revelation
Marrilona
LV 49
You cannot enter the houses right now.
It's night, you know, the Black Winged Fairies have to sleep too, you know.
Don't you think it'd be rude to butt in while they are in bed?
*:>=Just go to the exit of town
=Leave the town
*:>=Go to the water
=Speak to the man waiting for you here.
BOSS
Marrilona
Jake
LV 50
Krandar
LV --
Marrilona can put up on hell of a fight. You only have Jake and Krandar at your disposal, and that may not be your favorite party.

Krandar has a few healing spells, but I'm afraid you'll have to rely on your items rather.

She does not have that much HP, so your strongest attack may end this fight quickly.

Be alert she knows her spells, even in this form.

*:>=After the fight you'll be in the South section of Nostraburg with jake and Hando Stillor
=After the chat is over, go to Krandar's house.
=Enter it.
*:>=Hear out Krandar
=Leave the house
You'll automatically go to the Pyrus Path.
Since Marrilona is unavailable now, Krandar will go in Marrilona's stead.
Pyrus Pass
Jake
LV 50
Krandar
LV --
Dandor
LV 49
HandoStillor
LV 50
One note, you cannot leave this place until you got the Dragon Weath.
However after completion you can come back here, so there are treasures and stuff.
Please note that Krandar will only be with you during this mission and he'll leave the party permanently afterward.
You therefore NOT level him up, nor change his equipement.
He shares the "Accesoiry" spot in his equipment with Marrilona.
The recovery spot is only available during this run. When you come back here later, it will be removed. (Sorry).
#000:>Exit North
#001:>=Follow the road around the mountain
=The Traveler's Emblem is at the end
=Exit North to reach the crater
#002:>Pick up the weath
BOSS
Nostramantu
Jake
LV 51
Krandar
LV --
Dandor
LV 50
HandoStillor
LV 50
Nostramantu will not go easy on you.
First of all, nobody should be foolish enough to use his Spirata Powers as Nostramantu will then always cast "Spirata Killer" causing everyone in Spirata form to die instantly.
He will not waste turns on that spell if nobody is in Spirata form.

I guess it comes to no surpirse that he's a master in magic, and thus his weaknesses lie in the physical attacks.

He's not super hard, but you need to take the stuff I just said in order

#002:>Exit South
#001:>Just walk back the way you came and exit South
#000:>Use the save and recovery spots of you want and exit South
You will automatically end up in Nostraburg.
Krandar will leave the party, and Marrilona will return to the group.
From this moment on Krandar and Feenalaria are now available as masters, that is if you can find out what requirements they've set.
From this moment ALL sidequests are now open.
Well if you are ready, continue on the Mana road.
Oh yeah, if you die now, it'll be game over, unless you rest in an inn first.
Any inn will do. (Of course in boss fights, losing the fight will ALWAYS result in Game Over).
Mana Road
Jake
LV 74
Marrilona
LV 75
Dandor
LV 74
HandoStillor
LV 75
If you think my level is rather high, well that is because I already took on one of the sealed bosses.
Also, there are many locked chests here. They contain the best non-cursed-pre-sealed-boss equipment.
You can open them if you obtained the second best equipment. That is now for sale in Vandar.
This is other than that just a regular forest dungeon to go through and with a boss at the end.
BOSS
Petitroi
Jake
LV 75
Marrilona
LV 76
Dandor
LV 75
HandoStillor
LV 76
Petitroi is not super hard, but you must get rid of his additional Imps as soon as you can (how many there are depends on your chosen difficulty)>

Once you got rid of those you still have his high dodge rate to deal with, so special moves and spells will have to do here

After beating the boss you can find the Traveler's Emblem.
Exit North to enter the Mana Cave.
Mana Cave
Jake
LV 76
Marrilona
LV 76
Dandor
LV 76
HandoStillor
LV 76
One warning. There is no way back. Once you go furth you cannot leave the Mana Cave until you reached the last level of the cave.
From there you can teleport out of the cave. There will from that moment be an extra teleporter that takes you back to the final level allowing you to skip the cave, so doncha worry.
Also the last Black Orbs are lying here. There are 250 in total in the game. Picking up the last one will get you face to face with Juggernaut, the hardest boss in the game. (see sidequest section).
The Blue Seal can be opened if you have the blue staff. Gendrabroe is inside (see Sealed Boss section in the sidequest part).
If you see a huge level increase. I've gone for the sealed bosses first, so that's why :P
#000:>Hit the transporter
#001-#004:>=Find your way through the room
=Hit the transporter
#005:>=Kill the boss
BOSS
Gwrol
Jake
LV 85
Marrilona
LV 87
Dandor
LV 87
HandoStillor
LV 83
Now (as quite common for bosses in final dungeons), much of the difficulty of this boss is dependent on the question if you went for the sidequests and the optional bosses or not. Most notably the sealed bosses. If Marrilona has the "Catastrophe" equipped she can hurt the boss and take the two Nemises assistants with it. If she has not, kill those first, as their petrification gaze is dangerous.

The boss himself can be dangerous because of the spell "Life Force"

#005:>Hit the transporter
#006-#009:>=Find your way
=Hit the transporter
#010:>=Save the game if you want or need
=Hit the transporter
#011-#014:>=Find your way
=Hit the transporter
#015:>=Recover if you need
=Hit the transporter
#011-#017:>=Find your way
=Hit the transporter
#018:>=If you want the Travel Emblem DON'T CLICK IT! The party will walk straight into the transporter. No that is not a bug, that was done on purpose to PUNISH YOU for being LAZY! So if you want it, take the long away around
=If you have it or don't want it hit the transporter
#019:>=Kill the boss
BOSS
Übergoblin
Jake
LV 85
Marrilona
LV 87
Dandor
LV 87
HandoStillor
LV 84
Well for Marrilona's Catastrophe, the same story applies as before and even better, the boss is vulnerable for its curse effect.

Please note that this is the last boss before the grand finale

#019:>=Save if you need
=Recover if you need
=Hit the transporter
#020:>=Exit North to enter the final dungeon
Nostramantu's Mansion
Jake
LV 86
Marrilona
LV 88
Dandor
LV 88
HandoStillor
LV 85
You may have guessed it, but this is the final dungeon of the game.
I guess you understand this place is just as cursed as nearly everything you dealt with by now.
The place has a lobby a corridor, nine sub-rooms, and of course the place where you're gonna meet Nostramantu himself in order to settle this for once and for all.
Now the corridor is the ONLY place here where you can find random encounters. So far the good news.
Treasure chests can be cursed to and turn out to be mimics, so be careful when opening treasure chests.
At the same time, these treasure chests are your only ticket to finish the place. Crap!
Here's the rub.
There are eight sub-room. Except for one of them, they all contain a petra. There are 8 petras in total and only if you found them all you can open the door leading to Nostramantu himself.
However, the doors in the corridor are messed up. Each time the mansion is loaded, the doors are re-assigned to a different room.
Because of this you'll need to make a system for yourself to know which door you've done, and which not.
Also not the exits of the rooms are just as messed up, so you'll end up at a different door in the corridor as the one you use to enter the room.
If you plan to write things down, please note, it'll be mixed up again if you save here in the lobby and load your save game. Same will happen if you leave the mansion and come back later.
Each room has a name. I'm gonna break them all down, and name them and then tell you what you are expected to do here to get the petra. Well getting the petra is mostly the easy work, trust me. :P
If you want to know the name of a room, just wait and it will appear on screen eventually.
*:>Feenalaria's remembrance room
=This is the only room without a petra.
=You can use the recovery spot if you need
=This is also where the Traveler's Emblem is located.
=You can read the sign in order to get a little wiser, or to get more confused. It may depend on how mature you are :P
*:>Room of the five chests
=Open the middle chest to get the petra
*:>Fake Exit Room
=Take the eastern exit south
=The chest near the eastern window contains the petra
=The other two exits lead back to the corridor
*:>Bed Room
=The chest has the petra
*:>Garden
=The eastern chest has the petra
*:>Living Room
=The eastern chest has the petra
*:>Storage Room
=The most Northern chest in the center collumn has the petra
*:>Dining Room
=At the very back wall, 3rd chest from the east
*:>Study
=Well only one chest and yes, it has the petra
Once you've got all petras go to the lobby and activate the peddestal and the door will open.
Please note, this is the last chance to go back if you have anything left to do in the game.
After you've passed through the door, there is no way back and no more possibility to save.
Once you're inside speak to Nostramantu and the battle will begin.
BOSS
Nostramantu
Jake
LV 86
Marrilona
LV 88
Dandor
LV 88
HandoStillor
LV 85
This round is not that hard, but remember, he'll kill you instantly if you are foolish enough to become a Spirata.

Getting rid of the two Nemesis sidekicks is not required, but a good idea still a good idea. Once Nostramantu has lost a certain amount of HP, he'll go Oversoul and then the REAL battle begins.

BOSS
Oversoul Nostramantu
Jake
LV 86
Marrilona
LV 88
Dandor
LV 88
HandoStillor
LV 85
First of all, don't attack the assisting pillars. They are indestructable (read: they got infinite HP). So focus all your attacks on Nostramantu only. His stats are based on yours, so leveling up is pointless as he will just grow as strong with you. In the hard mode the effect of that is even more noticable. Now the pillars support Nostramantu. You should rely on having set up the right equipment and knowledge of how to deal with certain situations, and they can be very different on each fight.
Well if you win this fight the game is over and you've won.
CONGRATULATIONS!
If you have the voiced version you can listen to the Outtakes of the voice actors.
If you have found all Traveler's Emblems the maximum level you could have reached is
*:>120 in the easy mode (125 if you have an Anna account tied up)
*:>96 in the casual mode (100 if you have an Anna account tied up)
*:>72 in the hard mode (75 if you have an Anna account tied up)
In the New Game+ the maximum level you could have reached would be
*:>162 in the easy mode (168 with Anna)
*:>130 in the casual mode (135 with Anna)
*:>108 in the hard mode (112 with Anna)

Sidequests

Yeah, this baby is LOADED with sidequests. One per chapter and some more in the final chapter.
Are they worth the trouble?
Maybe.... Maybe not....
That's up to you. :P
Subterranean River
Jake
LV 4
Marrilona
LV 3
Reward:Small Topaz
How to get there:Secret passage in Holy Path. Close to the position of the first black orb
Unlocked:After Jake and Marrilona met each other
#001:>=Save your game if you want
=Exit North
#002:>=East
=Throw the switch to make a bridge appear
=Cross it
=Exit North
#003:>=Grab the black orbs if you wanna go for that sidequest
=Follow the corridor
=At the end exit South
#004:>=East
=Throw the switch
=West
=Cross the Bridge
=OPTIONAL: There is treasure to the South
=Exit East
#005:>The hint here is to be taken quite literally.
=All switches are pointing left, touching those will send you back to the entrance of this dungeon, and I don't think you want that so leave those alone!
=One switch is an exception. That switch is pointing right. Flip that switch and the bridge will appear
=Cross the bridge
=Exit North
#006:>=To the north is the savespot
=Follow the corridor
=Exit South
#007:>=West
=Go south through the tunnel
=Follow the corridor
=Flip the switch
=Cross the bridge
=Exit North
#008:>=North
=OPTIONAL: There is a secret passage to the West. There is a Traveler's Emblem in there. I know you want it :P
=Follow the corridor
=Atthe end Exit South
#009:>=Cross the bridge
=All the way South
=To the west is the boss.... CHARGE!
BOSS
Killer Escargot
Jake
LV 9
Marrilona
LV 9
First of all, make sure Marrilona is equipped with the flame wand prior to engaging in battle.
Jake should use 'Double Power Strike' whenever he can.
If Marrilona has the water element she can act as a healer, but be prepared you may need some potions too since this motherf****r can also use 'Crush' to put you back to 1HP. Its attacks can also be strong

Of course as this boss is available early in the game, it can become ridiculously easy when you come here after Hando Stillor and Dandor joined the group, but I am speaking about the true challenge, which is taking this guy on as soon as it's available

#009:>=After the battle a new bridge appears. Cross it
=Exit North
#010:>=Speak to the (friendly) Dark Elf here (her name is Melody). Talking to her will end this sidequest and she give you a small topaz as a reward.
=You can take the other chests as well if you like
=Stepping in the teleporter brings you back to the start
#001:>=Exit South to get back to the Holy Path
Ruins of the Dragon Castle
Jake
LV 23
Marrilona
LV 24
HandoStillor
LV 21
Reward:Small emerald, emerald, topaz
How to get there:Go to Iskarderiu and you'll find a woman there who wesn't there on your first visit. Speak to her and she'll reveal the dungeon to you unlocking it on the world map
Unlocked:After having visited Dreshka and spoke to the man himself
#000:>=Take one of the two exits North. It doesn't matter which one
#001:>=OPTIONAL: The archways here lead to the courtyard where you can find a savespot and treasure
=Follow the corridor North (east or west side doesn't matter).
#002:>=Follow the corridor South (east or west side doesn't matter).
=At the very south use the switch
=And all the way back North
=The the stairs up
BOSS
Mega Ghost
Jake
LV 23
Marrilona
LV 24
HandoStillor
LV 21
Hard is the wrong word to describe this guy, however he can remove your cards by using the move 'Distract', which can render multi-card moves useless if you are unlucky. Keep it in mind
#003:>=South-West is a secret passage. You'll find a Traveler's Emblem there
=Go East
=There you'll find Lady Seya's bedroom. Here you can cash in your rewards (and your achievement)
=Back to the stairs
=Exit Downstairs
#002:>=Exit Downstairs
#001:>=Make your way south (east west doesn't matter)
=Take one of the exists to the South
#000:>=Exit South to get outta here.
Magic Garden
Jake
LV 36
Marrilona
LV 36
Dandor
LV 34
HandoStillor
LV 39
Reward:Mana Orb
How to get there:When you enter the mine there's a secret passage to the west. Hit it and exit North
Unlocked:As soon as you can reach themine
The object is easy. Teleporters turning clockwise lead you on. Teleporters turning counter-clockwise will lead you back.
Some of the teleporters have been "messed up" on purpose to confuse you, but the rule as stated above ALWAYS applies.
All enemies are of the invisible kind and will dodge everything they can. Spells will have to get them killed.
If there's one dungeon where it's a good idea to keep Jake in his Fairy form, it's this one!
#000:>Hit the teleporter
#001:>=Make your way to the North-West section
=Hit the teleporter there
#002:>=Just hit the teleporter at the 'start' of this place.
#003:>=Hit the eastern teleporter
#004:>=Proceed North
=Save if you want
=Hit the western teleporter
#005:>=Follow the road
=At the intersection follow the west road
=Hit the teleporter
BOSS
Invisible Demon
Jake
LV 36
Marrilona
LV 36
Dandor
LV 34
HandoStillor
LV 39
He's very keen to put the entire party on 1 HP. Also not that he can take over your cards, so spells adding extra cards should be used with utmost care. He's weak to nearly all magic and dodges most normal attacks.
#006:>=Hit the North teleporter
#007:>=Follow the road
=Hit the teleporter at the end
#008:>=To the East is a secret passage containing the traveler's emblem
=Hit the North Teleporter
#009:>=Search the clockwise turning transporter
=Hit it
#010:>=The walls here are invisible
=Save your game if you desire
=And find the Northern transporter and hit it
#011:>=Find the transporter in the South section of this area
=Hit it
#012:>=As the sign warns, when you hit the next transporter, you cannot leave this place (that is until you completed it) :P
=Hit the eastern transporter
#013:>Enter the house
#014:>Hit the transporter
#015:>=West
=Hit the transporter
#016:>=Hit the recovery spot if you need it
=Hit the western teleporter
#017:>=Make youre way east
=Hit the transporter
#018:>Attack the boss
BOSS
Super Hiding Hag
Jake
LV 40
Marrilona
LV 41
Dandor
LV 40
HandoStillor
LV 42
She's cursed from the start, and that means ANYTHING can happen in this fight. If you are lucky she may even die instantly on the spot. But she can even be put on full HP and you wouldn't know about it. She has a lot of nasty attacks, but magic is her weakness. Fire and light most of all.
#018:>Hit the Northern Teleporter
#019:>=North
=Western teleporter
#020:>=All the way North
=Grab the Mana Orb and assign it as desireable
=South
=Hit the transporter
#000:>Exit South to get outta here!
The Blue Staff
Jake
LV 52
Marrilona
LV 52
Dandor
LV 53
HandoStillor
LV 53
Reward:Blue staff. Allows you to open the blue seals
How to get there:Read below
Unlocked:Chapter 4
Once you are in chapter 4 you can enter Vandar again without being kicked out.
Enter the dragon cave. You can now press 'e' to turn off the random encounters.
Now go all the way to the room where you fought the Goblin King to save little Jenny.
Now that Jenny has gone here, go to the room she was standing in front off and claim the blue staff.
See the "Sealed Bosses" section about the information about the bosses themselves.
When you have the blue staff every seal you now activate will open, and some bosses are tough, so be careful now!
Star Dome
Jake
LV 52
Marrilona
LV 52
Dandor
LV 53
HandoStillor
LV 53
Reward:The key to the Spirata Crypts
How to get there:If you go to the remains of Dreshka town in chapter 4, you will find a sign. Read it and the dungeon will be aded to the world map
Unlocked:Chapter 4
Basically the same rule applies as in the Magic Garden.
The clockwise-turning teleporter plates take you on. The counter-clockwise turning teleporter plates take you back.
Very important: MAKE SURE YOU LEARNED AT LEAST ONE DARKNESS BASED SPELL FROM MASTER FANDALORA, BEFORE EVEN CONSIDERING GOING IN HERE!!!
#001:>=Step in the transporter North-East
#002:>=Find your way (easy)
=Step in the teleporter
#003:>=You'll see some people you may know if you are familiar with my work. No matter, just memorize what they look like and (very important), the color of the cilynder they are in.
=Exit North
#004:>=Make your way through
=Exit in the transporter
#005:>=Save if you want
=Western exit
#006:>=Go a bit eastward and you'll see one of the persons you saw before in the block.
=If this person is Wendicka (girl with rainbow hair) take the route with the ORANGE cilynder in front of it
=If this person is Crystal (cyborg girl with mint hair) take the route with the MINT cilynder in front of it
=If this person is Yirl (purple skinned guy) take the route with the PURPLE cilynder in front of it.
=If this person is Foxy (fox like girl in a bikini) the the route with the RED cylinder in front of it
=If this person is Xenobi (guy in brown clothes) it's the WHITE route.
=If this person is Rolf (Guy with blonde short hair) it's the GREEN route.
=Hit the transporter at the North side.
#007:>=East
=Find your way
=Pick up the traveler's emblem
=Hit the transporter
#008:>=Attack the boss
BOSS
Rjafhkfhafjklhgjd
Jake
LV 56
Marrilona
LV 58
Dandor
LV 58
HandoStillor
LV 58
Just cast a light-based attack spell.

You win

#008:>=Exit North
#009:>=Pick up the key
=Sidequest complete
=Use the transporter pad to get outta here
Spirata Crypts
The Spirata Crypts can be unlocked by completing Star Dome.
You must know by now that each Spirata Temple has a locked door.
Once you completed Star Dome they can be opened.
For all of them goes the same in solving, and once can do so in any order.
*:>=Find the door in the Spirata Temple
=Open it and enter
=Find your way through the crypt (overall these dungeons are pretty small).
=In all crypts a secret passage can be found where you can find a ring giving protection against the element the crypt is dedicated to.
=Kill the boss
=Claim the treasure in the chest(s) they guard
=Step in the transporter and the crypt is completed
*:>=In the main hall is a center transporter and the Traveler's Emblem.
=The Emblem can be claimed when ALL crypts have been completed.
I had to go for an order, so let's go:
Earth:>=Door: Bandafer's Temple (Kokonora) in room #004
=Boss: Mountain King
=Reward: Diamond (protects against all status changes)
BOSS
Mountain King
Jake
LV 78
Marrilona
LV 78
Dandor
LV 78
HandoStillor
LV 78
Any attack this boss does is lethal, since he's just too strong for you. However he's not very accurate, and if you have high evasion rates, most of his attacks will miss. Having Rubine as your master can help even more in this department.
Nearly all your attacks are insignificant, however Marrilona can deal a VERY HIGHLOAD of damage with her wind spells, and that's the ticket to get rid of this guy.

Cheesy trick: If Dandor is equipped with the Hungering Axe, he can lower the defenses to 0, however that weapon is cursed and will drain Dandor's HP to half each (succesful) attack, so watch out!

WATER:>=Door Bandafar's Temple in room #005
=Boss: Super Ghost Priest
=Reward: Ring of Wizardry & Banana
BOSS
Super Ghost Priest
Jake
LV 78
Marrilona
LV 78
Dandor
LV 78
HandoStillor
LV 79
Since the boss and its assistant zombies are FAST, you need a lot of luck. If Lady Luck is against you, you can lose this battle before your first turn, unless you are very well prepared.

If Marrilona can cast a Fireblast, you can at least get rid of those zombies in once.

You also need to cast "Twinkle Twinkle Little Star" a lot. No excuse (not even low AP) is valid not to do so or you'll be DEAD! (He'll try to zombify you, and then cast Vitalize on you, killing you all. Twinkle Twinkle cures zombie on the entire party, and that's why that spell is HOLY to win this fight!) Trust me! Like all undead guys, this one is weak to light. It's also weak to fight.

Cheesy method: Cast Eternal flame on him.

FIRE:>=Door: Bandafir's Temple room #002
=Boss: Evelyn
=Reward: Ring of the Tyrant
BOSS
Evelyn - Devil Monk From Hell
Jake
LV 79
Marrilona
LV 79
Dandor
LV 79
HandoStillor
LV 79
Evelyn is very keen to keep setting the stage on fire, and that is in combination with the zombies putting your HP on 1 all the time a nearly impossible thing to deal with. If there is an opening, get rid of the zombies any way you can. If you have studied under Rubine use Backstab whenever you can. In the extreme case you did go for 'TakeOver' taught by Russell, this is fight to use it in, but as the requirements for that are insane, it's not the best way to go. BackStab and getting rid of the zombies. That's the deal. I guess it goes without saying she's weak to ice.

When you have a lot of cards on name of one person, she's bound to use Takeover on him or her, so watch out!

Cheesy Tip: Put on a Ring "Hum" on somebody prior to the fight and Evelyn will be unable to kill that person. The zombies are a different story of course. Also Evelyn can be paralyzed.

WIND:>=Door: Bandafor's Temple Room #002
=Boss:Demonair
=Reward: Weniaria's Ring, Banana and Ambrosia
BOSS
Demonair
Jake
LV 80
Marrilona
LV 80
Dandor
LV 80
HandoStillor
LV 80
The Demonair is fast, but will guard on regular basis, and that can be your advantage. As with the other bosses, get rid of the zombies as soon as you can. Like many other bosses on this level, it can take over your cards. It's weak to Earth.
Sealed Bosses
These can be fought in Chapter 4.
First you need the blue staff. See the Blue Staff section for more information about that.
Once you can did that just activate the seal and it will open and you'll have to fight the boss inside.
Some of them are easy, others can be downright terrible.
All of them will drop either the best armor or weapon for one of the characters in the game.
Of course, beating one of these is the requirement to get Krandar as a master (and thus also indirectly to get Feenalaria as a master too, as she requires all the other masters, which includes Krandar).
If a character can get both his/her best weapon and armor from these bosses Krandar can teach them an extra spell/attack.
(I will handle the seal in Anna's temple separately, so that one doesn't count for this walkthrough).
As you should have seen by now, the seals are shattered all over the world. So well, let's get on with it.
Boss #1: Goblin Emperor
*:>Location: Ancient Fairy Altar
*:>Drops: Oathkeeper - Weapon for Jake
BOSS
Sealed Boss: Goblin Emperor
Jake
LV 58
Marrilona
LV 59
Dandor
LV 59
HandoStillor
LV 59
This is one of the easier bosses. Just attack when you can and heal when you have to
Boss #2: Gendrabroe
*:>Location: Mana Cave
*:>Drops: Catastrophe - Weapon for Marrilona
BOSS
Sealed Boss: Gendrabroe
Jake
LV 76
Marrilona
LV 76
Dandor
LV 76
HandoStillor
LV 76
This is a boss to watch out for. His main attacks and such are not that far of from any other enemy, but the thing is, everything you deal an attack to him, he'll immediately add a card containing the spell "Rule of Vengeance" dealing the same amount of damage to you as you did to him.

This means you need to plan your attacks carefully and that you should not mindlessly go for the strongest attack you have.
Be especially careful with Marrilona, as she can easily deal A LOT of damage to him. Far more than she has in HP killing herself instantly in the process.

Another warning, attacks from extra cards count as an attack too and will be countered with Rule of Vengeance too. Since Gendrabroe has move putting you on 1 HP, this can be dangerous!

Boss #3: Kabi
*:>Location: Nostraburg
*:>Drops: Sexy Magicus Miniskirt - Armor for Marrilona
*:>Perparations: Make sure Fandalora taught you 'Asphixia'. Having some Death Cubes (sold by the girl in Doubline) can also help.
BOSS
Sealed Boss: Kabi
Jake
LV 80
Marrilona
LV 80
Dandor
LV 80
HandoStillor
LV 80
If unprepared you'll always lose this fight, no matter how strong you are, as the Kabi has little interest in high levels. It has more HP than you can imagine, so taking it down will take forever, and eventually it will cast "Armageddon" which will kill everybody anyway.

However it can be hit by instant kill moves. These can miss, but it they hit you win this battle, and trust me, it's all you can do to win this fight.

Boss #4: Mountain Emperor
*:>Location: Mt. Pyrus
*:>Note: You can only reach this seal after the Black Dragon has been defeated, and thus you may not have seen it before when you were here.
*:>Drops: Tyrant's Belt - Armor for Dandor
*:>Preparations: Be sure your characters can DODGE! Marrilona needs wind spells pretty bad.
BOSS
Sealed Boss: Mountain Emperor
Jake
LV 81
Marrilona
LV 81
Dandor
LV 80
HandoStillor
LV 80
This boss is similar to the Mountain King in the Earth Crypt, but no assistant Zombies this time, and this guy is a lot more accurate, meaning you are more reliant on your dodge rate (evasion) now.

Once again, Marrilona should be your main attacker with wind spells. Hando Stillor should be your healer.

Boss #5: Hydra
*:>Location: Road To Hell
*:>Drops: Pope Robe - Armor for Hando Stillor
*:>Preparations: Have some fire attacks
BOSS
Sealed Boss: Hydra
Jake
LV 84
Marrilona
LV 86
Dandor
LV 86
HandoStillor
LV 82
The Hydra may be the strangest of the sealed bosses, but very easy to beat if you are up to your Greek mythology.

When you fight the Hydra and it's out of HP it will become transparent. If a Joker passes the action point the Head will split in two. If you keep this up eventually you'll have so many heads you can never win anymore.

Here's the way to work. Fight until the head becomes transparent and then use a fire spell to finish it off. This only works if the head is transparent as it will otherwise absorb fire.

Other than this, this is just a attack when you can, heal if you must fight.

Strong or weak fire spells don't matter. As long as the head is transparent fire will destroy it.

Boss #6: Cockatrice
*:>Location: The Abandoned Mine
*:>Drops: Supapax - Weapon dor Dandor
BOSS
Sealed Boss: Cockatrice
Jake
LV 84
Marrilona
LV 86
Dandor
LV 86
HandoStillor
LV 82
Nearly all it does is "Evil Eye" which can lead to paralysis or petrification or death respectively. If you found the diamond, this is the fight to have it equipped. I had it on Hando Stillor (I think for obvious reasons).
Boss #7: Aanschouwer
*:>Location: The Elven Road
*:>Drops: Holy Ewp Staff - Weapon for Hando Stillor
BOSS
Sealed Boss: Aanschouwer
Jake
LV 84
Marrilona
LV 86
Dandor
LV 86
HandoStillor
LV 83
Like its weaker version in the mines, this guy is a master of death and destruction. It can be easier to protect yourself by now though.

As before Marrilona is useless as an attacker now, so the boys must do it

Boss #8: Minotaur King
*:>Location: Remains of Dreshka
*:>Drops: Dragonskip armor - Armor for Jake
BOSS
Sealed Boss: Minotaur King
Jake
LV 85
Marrilona
LV 87
Dandor
LV 87
HandoStillor
LV 83
No kidding around, this guy is bug, and he's strong, and he's agile, and he will eagerly take over you cards.

This guy is SHIT!

He has no true weaknesses aside from not too much HP. So throw your strongest attacks against him and hope you can kill him quickly!

Black Orbs
There are 250 Black Orbs hidden over the entire game. The prologue dungoens and the New Game+ only dungeons have none.
If you collect them all they will immediately throw you into the boss fight with Juggernaut.
Look them up yourself, I shall only list how many there are in each dungeon:
CHAPTER 1
The Road To Hell                   16
Holy Path                           4
The Forbidden Library              14
Subterranean River                  4
Ancient Fairy Altar                 0

CHAPTER 2
Elfish Road                        65
Bandafir's Temple                   2
Bandafar's Temple                  24
Bandafor's Temple                   4
Vandar Road                         3

CHAPTER 3
The Magic Garden                    3
Kokonora Forest                     7
Mt. Pyrus                           0
The abandoned mine                 16
Bandafer's Temple                  15
Frendor's Grave                     6

CHAPTER4
The Mana Cave                       6
Mana Road                          10
Pyrus Pass                          2
Star Dome                          49
Well if you got them all....
BOSS
Juggernaut
Jake
LV ??
Marrilona
LV ??
Dandor
LV ??
HandoStillor
LV ??
Juggernaut is the hardest boss in the game. Well theoretically. He has a crapload of HP and very high stats. Each turn he throws in three cards. One tactical card, an attack card and a healing card. How hard things can get is just the question of which cards he threw in.

Try out a good tactic yourself :P

High levels are not enough here. You need to know what you are doing!

If you win you'll get a "Nostramantu's Amulet". The best equippable item in the game.
It raises all stats, makes you immune to all status changes. Absorb all elements and regenerate tons of HP and AP which can even be more over time.
Anna's Temple
In order to enter Anna's Temple you must have an Anna account tied to your game.
If you have Anna's Temple will very likely appear, unless you've been really lazy.
Inside Anna's Temple there are tons of treasure, but you cannot reach them all at once.
Anna rates your performance based on the achievements you earned in ALL GAMES supporting Anna, or on your rankings in score lists in Anna games supporting those.
So note, not only your doings in The Fairy Tale REVAMPED count, but in ALL GAMES supporting Anna, including games that have yet to be written.
At the time this FAQ was written those games are
*:>The Fairy Tale REVAMPED
*:>BallPlay Cupid
*:>Star Story
Aside from a lobby and a corridor, where you can find a human, and Elfish and Dwarfish servant of Anna's respectively, there are 10 rooms.
The more Anna is satisfied about your progress, the more rooms will be open.
Please note Anna sets up these ratings only once per 24 hours, so checking this place every 5 minutes is senseless.
It is possible some future versions allow Anna to rate Game Jolt accouns too, if that is the case, the Temple will also be available to you if you have Game Jolt account tied to the game.
At the time this FAQ was written, this option is being investigated.
Please note, scores can drop if people top you in score lists. Anna is in the first place a bot who CAN ban you (the chance that will happen if you solely use it for this game is not high), not to mention that I can also ban any access to Anna from you. If this happens while you are in the Temple you are in luck. If this happens while you are not in the Temple the Temple will very likely disappear from the World Map and even if you managed to enter all rooms will be locked... permanently.
I am not going to name everything there is here. Just see for yourself. I can tell you, the items here ARE worth the trouble.
Saving in Anna's Temple is impossible, don't even try, and even if you succeed, the game will crash upon loading that savegame file, and no I ain't gonna "fix" that.
If you can manage to open ALL rooms here, you will find a Blue Seal. Interesting? I guess so.
If you have the Blue Staff you can open like all other Blue Seals. Doing so will allow you to apprentice under Krandar, but other than that he's unaffected by this one (unlike the other seals).
What will happen if you do?
BOSS
Your mirror images
Jake
LV ??
Marrilona
LV ??
Dandor
LV ??
HandoStillor
LV ??
Yikes, yeah they look like you. These are your mirror images. Their statistics are copied from yours exactly (equipment and masters boosts included). The HP is multiplied by factor 5, 10 or 15 in easy, casual and hard mode respectively.

Mirror Marrilona is the MOST dangerous of them all with her killer spells targetting the entire party, so get rid of her first (no "ladies first" politeness, just a way to save your ass). After that pick any order you like, but keep in mind that Hando Stillor may occassionaly cast "Fire Storm".

If you defeat these four mirror images, you will get a prism diamond.
The best equipable item only topped by the drop Juggernaut has.
Please note... The game doesn't tell you that... That very S..E..C..R..E..T!

New Game+

The New Game+ is unlocked once you've won the game at least once.
In the New Game+ there are several differences with the normal game
1:>You'll gain more experience from killing enemies
2:>Skill experienec for taking actions also goes faster
3:>Traveler's Emblems raise the cap by one more level than in the normal play
4:>There are now green chests in as well cities as dungeons containing very good stuff
5:>There are 2 cutscenes in the game that weren't there in the normal game because of spoilers
6:>From chapter 2 onward all dungeons will have enemies the normal game does not have
7:>There are 4 extra dungeons in the game for extra challenge
8:>I must note most of all the Ruins of Dandleton in the New Game+. Here you'll get a lot of extra background information about the history of Nostramantu.
9:>There is also one extra boss in the main quest, which you will fight after speaking with Dreshka.
10:>Each of the 4 sidequests that get unlocked here have a representative of the Hall of Heroes, and they'll go to the Hall of Heroes as soon as you find them. The place is unlocked on the World Map of Delisto as soon as you find your first one.
Are you up to it? Then select "New Game+" from the New Game tab and get rocking ;)
Main Quest Instances
There are two "instances" in which the main game does show a bit more in the New Game+ and the second time it even involves an extra boss fight.
1st:>The first time will happen at the ancient fairy alter. Marrilona was completely clueless when she tried to turn Jake into a Fairy, I think you already figured that one out. Still Jake did become a Fairy? How come? Easy, look for yourself and in the New Game+ it will be explained what really happened.
2nd:>The second time will happen after you spoke to Dreshka. And as Nostramantu you'll now even be fighting a boss.
BOSS
Hell Imps
NostramantuFairy
LV ??
Nostramantu has tons of HP, so that is not your problem in this fight. He copies Marrilona's weapon and spell list and that is an important factor in winning or losing this game.

As "Hell Imps" they have a higher resistance against fire, but are not fully immune against it. Ice is (of course) their weaknesses, and if you equipped Marrilona with an Ice Wand (which gets copied by Nostramantu) you have a BIG advantage). Overall this fight is not hard, but it depends on your preparations if this fight will take long or not.

2nd:>When you win this fight, the game will resume with your normal party in Dreshka's town.
Quayaro's Castle
Jake
LV 10
Marrilona
LV 10
Reward:At the end you will find Zyviola for the Hall of Heroes. Meeting her will unlock a bestiary overview in the Hall of Heroes
How to get there:When you get in the Nothern section of Frendor Bushses (close to where the Traveler's Emblem is located), you'll find Tai. A male Fairy who appears to be a good friend of Marrilona's. When you speak to him he will tell you about the place
Unlocked:From the moment Jake and Marrilona meet in the New Game+
The rooms are not numbered here but named. There are 4 sub-departments. I will handle them in an order I chose, just because I needed to pick an order for this, but you can take them on in any order.
IMPORTANT NOTE! Switches are NOT saved! So if you quit the game and reload a savegame you need to start all over. Once the main door is open, it will remain open!
*:>Hall
=Exit North
*:>Courtyard
=Northern exit West
*:>Kitchen
=Go to the North-West section
=Flip the switch
=Go back
=Exit East
*:>Courtyard
=Northern exit East
*:>Chapel
=East then North
=Flip the switch
=South then west
=Exit West
*:>Courtyard
=Southern exit West
*:>Dungeons
=West
=South
=East
=Flip the switch
=West
=North
=East
=Exit East
*:>Courtyard
=Southern Exit East
*:>Barn
=East
=Flip the Switch
=West
=Exit Wst
*:>Courtyard
=NOW is a good time to save ;)
=Exit North
*:>King's Chamber
=Kill the boss
BOSS
Shadow Rogue
Jake
LV 15
Marrilona
LV 14
His moves' names are all Dutch, hahaha!

Basically he can do the basic rogue stuff.

As most undead fellows he's weak to fire and light. If you can do a light attack you can even kill him instantly.

How hard he can be really depends in which stage of the game you take him on. Be prepared you'll need to heal a lot of nasty statusses here.

*:>King's Chamber
=Proceed North
=Speak to Zyviola (the Fairy Woman) to end this mission
The Cathedral
Jake
LV 28
Marrilona
LV 30
HandoStillor
LV 18
Reward:You will find Sympho Nica from the Hall of Heroes, who can make you listen too all the music used in this game.
Unlockable:From the moment you reach Iskarderiu (the Elven city)
How to get there:First of all you MUST unlock Midas as a master. Yeah, I know that is quite a requirement since he wants all your money, but if you wanna get to this place you will have to comply, and no I ain't sorry for that. When you succesfully added Midas to your master list he will reveal Rubine (that Rogue Master outside Jake's Hut) is in fact his sister (and thus an Elf), although he does also reveal that in the normal game, in the New Game+ this revelation will trigger a guy to appear next to Rubine. Speak to him at Jake's Hut and the Cathedral will be added to the World Map of Delisto.

Important note. You don't have to assign characters to Midas. As long as he's in your master list, you're fine.

#000:>Exit North
#001:>=Save your game if you want
=Take one of the exits North. Doesn't which one.
#002:>=Walk all the way North until you reached the altar
=Go West
=Find the Switch and flip it
=All the way East
=Find the Switch and flip it
=Back to the Altar
=Exit North
#003:>Attack the boss
BOSS
Ghost Woman
Jake
LV 30
Marrilona
LV 32
HandoStillor
LV 31
There is NO telling what her screams can do, and the problem is... All she can do is scream.

She's weak to light, but it does NOT kill her instantly.

You may want to get rid of the additional Ghost Girls first.

This fight is rather annoying than hard, as it can take a very long time to get a turn, however neither the boss, nor the assisting girls will do any damage at all, so if you are patient, there WILL be an opening.

#003:>Exit North
#004:>Speak to Sympho Nica to end this sidequest
Aqua Antrum
Jake
LV 50
Marrilona
LV 51
Dandor
LV 49
HandoStillor
LV 52
Reward:Another representative for the Hall of Heroes. This female Dwarf will sell you gems in the Hall of Heroes
Unlockable:Once you reach Grombo
How to get there:After you've spoken to king Quendor, leave Grombo and come back. You may now find a Fairy Girl here named Cherry. Speak to her and she'll tell you about this place
#000:>Exit North
#001:>=Pass though
=Exit North
#002:>Well you should know the drill by now after beating both Feenalaria's Tomb and The Abandoned Mine
=Activate the two identical symbols
=Exit North
#003:>=Pass through
=At the end Exit North
#004:>Approach the big mermaid. She's the boss enemy of this place (I guess you already guessed it).
BOSS
Ocean Maid
Jake
LV 50
Marrilona
LV 53
Dandor
LV 50
HandoStillor
LV 32
FIRST OF ALL, GET RID OF THE ASSISTING SIRENS!!! If Marrilona can't attack them all in once yet with a multi-target thunder spell, then use Eels with the gentle-men. Their Temptations can really cost you your victory.

The boss herself is most of all very fond of life draining spells, but she can also use Temptation. Marrilona is the key to win this fight (and not only because she can resist Temptation being a female). Her lightning spells work wonders here, and if you have some 'carrot packs with fish', use it on her.

#004:>=Grab the Traler's Emblem
=Exit North
#005:>=Save your game if you want
=Exit North
#006:>=Don't worry about the images of the boss here. They are just images on the floor, nothing more
=East
=Exit East
#007:>=You can see the representative of the Hall of Heroes, but there is no way to reach her yet.
=First solve the puzzle, the setup may look different, but the object is the same. Pick the two identical symbols
=Now the barrier will disappear.
=Speak to the Representative, a Female Dwarf named Wanindra to end this place.
The Lost City of Dandleton
Jake
LV 59
Marrilona
LV 62
Dandor
LV 58
HandoStillor
LV 60
Reward:Colportarus. Prepresentative of the Hall of Heroes selling very extremely cool items
Unlockable:After curing Marrilona in chapter4
How to get there:Once Marrilona is healed, a girl named Sinasina will be located in Nostraburg. She'll be standing close to Feenalaria. Speak to her and she'll reveal the location which will be added on your worldmap in Kokonora
This city is cursed and the memories of those who once lived there still linger.
Due to this there will be several flashbacks in which you'll play as Nostramantu and Feenalaria.
It should be noted that both will copy the statistics of your main characters, and as the main characters level up between the flashbacks the stats of Nostramantu and Feenalaria may get stronger as well.
The table below shows how the statistics will be copied:
NostramantuFeenalaria
PowerMarrilonaDandor
EnduranceHando StillorJake (Human)
IntelligenceMarrilonaMarrilona
Resistance
SpeedDandorHando Stillor
AccuracyDandorAlways 100%
EvasionAlways 0%Marrilona
HPMarrilonaDandor
APAlways 0Hando Stillor
What I need to note here is that the stats can differ in the character screens, due to equipment settings and a few hidden bonus calculations, the table above only shows how the BASE STATS are being formed.
Nostramantu will not be able to perform any spell or other kind of ability during these flashbacks.
Feenalaria will copy Jake's human only skills (except for "shift" of course) and Marrilona's skills from masters.
There is two flashbacks in which Feenalaria performs alone as a Fairy, and there she copies Marrilona's spell list (but still Jake's weapon).
Then I must note that this dungeon is split in two, and both have their own Traveler's Emblem. The flashback dungeons can be visited by your main team too, and they contain Traveler's Emblems too, and it doesn't matter if Nostramantu or Jakes picks those up, the effect is the same.
Nostramantu will however refuse to pick up any Black Orbs (as two of the flashback dungeons are actually main quest dungeons you can even visit in the normal new game).
Also note... Be careful with opening treasure chests. They can be mimics.
Jake's team will in total fight four bosses, and during the flashbacks you'll meet some bosses as well, so be prepared ;)
A few warnings about the enemies here:
*:>Whenever you meet a Dandleton Citizen the entire party will be "damned" reversing the effects of healing spells (they will hurt you in stead of healing you). Items will also be painful to you. When ALL citizens have been destroyed the status will immediately vanish regardless if there are any other enemies left or not.
*:>And be aware of the zombie merchants you force you into a deal, and will kill one of your party members when the deal is not succesful (due to either overstocking or lack of money).
= Present #1
Jake
LV 59
Marrilona
LV 62
Dandor
LV 58
HandoStillor
LV 60
#001:>=Make your way through the forest and you'll notice things will look more dead as you go on. (There are no random encounters here, yet).
=Read the sign if you want
=Exit North
#002:>=Upon entering you'll witness the first memory.
=East
=Follow the way
=Exit East
#003:>=East
=You'll witness another memory
=Move on
=Follow the way
=Exit South
#004:>=Another memory
=Save the game if you want
=The zombie Merchant to the east can be safely talked to and she'll just act like a regular merchant.
=Exit South and the first flashback will begin.
= Flashback #1: Koko Bushes
Nostramantu
LV ??
Feenalaria
LV ??
The first flashback. And also the only dungeon that is specifically set up for this sidequest feedbacks. :P
The object is easy, just make your way North and exit North.
There are no bosses here.
Completing this flashback will also add the Koko Bushes to the Worldmap in Kokonora so Jake and co. can visit it later, in case you missed some stuff.
= Present #2
Jake
LV 60
Marrilona
LV 66
Dandor
LV 59
HandoStillor
LV 62
#005:>=If you want you can exit North to save and come back here
=South
=You'll witness another memory
=Follow the road
=At the end Exit North
#006:>=North past the waterwell
=East
=Follow the way
=At the end Exit North
= Flashback #2: Kokonora Forest
Nostramantu
LV ??
Feenalaria
LV ??
This is just the same dungeon Jake, Marrilona, Dandor and Hando Stillor passed through when they arrived in Kokonora.
Because Nostramantu and Feenalaria have no access to inns and stuff a recovery spot has now been placed at the entrance.
Treasures Jake has picked up will be gone now (sorry), and halfway there's a boss this time :P
BOSS
Giant Eagle
Nostramantu
LV ??
Feenalaria
LV ??
You may have guessed that your success or failure in winning this fight lies most of all all in Feenalaria's hands. But don't underestimate Nostramantu's importance here. While Feenalaria has to focus on using the strongest attacks she can perform, Nostramantu can assist her with healing items and items to recovery her AP more quickly.
After the boss fight, just complete the dungeon the same way as before, and you'll eventually switch back to the present.
= Present #3
Jake
LV 68
Marrilona
LV 73
Dandor
LV 67
HandoStillor
LV 67
#007:>=Approach the ghost woman. One warning though, she'll attack you!
BOSS
Cyndrinana
Jake
LV 68
Marrilona
LV 73
Dandor
LV 67
HandoStillor
LV 67
Cyndrinana is the ghost of Nostramantu's mother, and her undeath drove her into insanity. Very important is that you get rid of the citizens assisting her, or the damnation that is on the party can guarantee your downfall. She desperately tries to help you by healing you, but as long as you are damned this will kill you.
All enemies (boss included) are weak to light and fire!
When the citizens are all gone, at least the damnation will be gone as well.
After that she's still dangerous since she doesn't know her own mind, and she doesn't know whether she should help you or heal you. She is a powerful life-drainer too.
#007:>=Exit North
#008:>=Witness the memory and you'll learn how Cyndrinana met her end
=North
=East
=Follow the road and keep east as much as you can
=OPTIONAL: A side way south leads to the Traveler's Emblem of the first part of this dungeon.
=Exit North
#009:>=Another memory awaits you upon your arrival
=And this time it's time to fight Terinka.
BOSS
Terinka
Jake
LV 120
Marrilona
LV 75
Dandor
LV 120
HandoStillor
LV 70
Terinka is the ghost of Feenalaria's mother, and like Cyndrinana, went insane after her undeath. Just as before, get rid of the citizens assisting her first or you'll lose this fight for sure! This fight has a lot of similarities as the previous one.
#009:>Exit East
#010:>=East
=South
=Another memory
=South
=Follow the rout
=Exit North
FLASHBACK TIME!
= Flashback #3: Mana Road
Nostramantu
LV ??
Feenalaria2
LV ??
One note. You see that Feenalaria is no longer wearing her (terrible) dress, but the dress-up she would also later wear as a Fairy.
She also no longer fights with a Frying Pan but with a sword.
She has now copied Jake's sword and can fight with all the advantages (and disadvantages) the weapon provides.
Her armor is (you didn't see that one coming) from Marrilona.
She has still copied Jake's Human Only moves and Marrilona's master-skills.
The dungeon itself plays the same as when Jake and co. go through this place, however in stead of Petitroi, Nostramantu and Feenalaria fight the Mana Griffin.
BOSS
Mana Griffin
Nostramantu
LV ??
Feenalaria2
LV ??
He likes to randomize and has strong attacks. Once again, Feena is your main attacker and Nostramantu should use items for healing and assisting. Nice to know is that it can be poisoned. If Feena/Jake is equipped with the venom blade, that can be funny :P
After the boss you can take the Traveler's Emblem if you didn't already do so with Jake and co.
And exit North into the Mana Cave.
This will end this flashback.
#011:>Enter the prison
#012:>=West
=Around the corner North
=Memory time
=Climb to the crack North
#013:>Exit West
#014:>=Another Memory
=North
=Follow the road
=At the end Exit North
#015:>=Another Memory
=Make your way through
=Near the exit you'll get another flashback...
= Flashback 4: Nostraburg
BOSS
Frendor
Feenalaria2
LV ??
Feenalaria fights alone this time, but, now she's a Fairy.

Although she's still using a sword, she can no longer use Jake's moves, but in stead she uses Marrilona's magic spells. Frendor is no match for your magic now. He can be easily poisoned and has a weakness to all magic elements. You do need to make sure you heal yourself in time!

= Present #5
Jake
LV 130
Marrilona
LV 130
Dandor
LV 130
HandoStillor
LV 79
#015:>Exit North
#016:>=North (west road or east road doesn't matter)
=Between the two houses a Traveler's Emblem is hidden. Take it.
=Follow your way and keep North whenever you can.
=Eventually you'll have another memory
=Exit North
BOSS
Salumon
Jake
LV 133
Marrilona
LV 131
Dandor
LV 134
HandoStillor
LV 80
The spirit of Nostramantu's father. It's all in the family here. :P

As always get rid of the additional enemies FIRST!!! TOP PRIORITY!!!

This guy is more determined to destroy you than the woman ghosts you fought before. It really depends on your level and preparations how hard or easy this fight will be.

#017:>=Proceed North
=Another Memory
=Continue North
=Exit West
BOSS
Nostramantu
Feenalaria2
LV ??
You'll be fighting as Feenalaria. Since Krandar already told you on your first meeting with him Nostramantu killed Feenalaria, you know how this battle is going to end. Don't try to win, as you won't succeed (Don't even try to cheat. Nostramantu has infinite HP in this fight)
#018:>Exit North
BOSS
Vandar
Jake
LV 133
Marrilona
LV 133
Dandor
LV 134
HandoStillor
LV 99
I don't think I still have to tell you to get rid of the assisting villagers first if you want to stand a chance at all in this fight, right?

He's quite fond of very harsh curses, and very aggressive to use them. Like always he's weak to light and fire.
Of course I deliberately neglected to tell you that ALL the bosses in Dandleton (flashback bosses not counted) can be killed instantly with 'Cursed Healing' :P
Be sure to keep an eye on your healing and also revival, as he's able to deal instant kill!

#019:>Exit North
#020:>=Go North
=Pass through the city gate
=Speak to the Black Winged Fairy here. This is Colportarus, a representative of the Hall of Heroes where he sells very cool items.
Masters
There are several people out there called masters.
If you fit the requirement they've set up, you can apprentice under them.
Some stats will be raised or lowered for as long as you apprentice under a master.
While you apprentice they can set you some extra challenges and when you complete them they might teach you some new skills.
There is no need to get into the deep what masters can teach you, since all information is provided by the game itself.
This list will only tell you where to find the masters and what they want from you.
*:>Rubine
=Location: Outside Jake's hut
=Type: Rogue
=Requirement: None
Rubine can teach you very handy skills. She wants you to find money. The amount of times you find money scores you points. It does not matter if you find only 1 shilder or 5000 shilders. You just score a point each time you find shilders either dropped by enemies, found in treasure chests or treasure bags. Selling stuff for money does NOT count. Among the moves she can teach you are pickpocket and a few nasty moves the enemies won't like.
*:>Freya
=Location: Elven Road
=Type: Healer
=Requirement: Give her all your salves and potions
Freya is a very complex master in her ways of teaching, and it for that reason you don't see any points in her status screen. For Jake and Marrilona their water magic counts most and for Hando Stillor his holy skills with Weniaria. Dandor cannot learn any spells from here. She does teach VERY valuable healing spells, but while apprenticing under her your accuracy goes down, so don't push it.
NOTE! If you play the demo you can only find Rubine and Freya. All the other masters can only be found when you got the full version
*:>Midas
=Location: Iskarderiu
=Type: Thief
=Requirement: All your money
Midas can teach you moves that will help you increase your money faster, however he wants you to gain a lot of money in order to learn a new move.
*:>Fandalora
=Location: Frendor
=Type: Magician
=Requirement: A certain average of your skill levels.
Fandalora can teach you magic of the dark kind, like how to curse your enemies, but also how to remove these curses. Dandor cannot learn spells from him.
*:>Russell
=Location: Doubline Bay Forest
=Type: "Pirate"
=Requirement: Beat him in battle
You must beat Russell in order to finish the game, making him the only master who is impossible to miss (although you can always go back to recruit the other masters). He teaches you skills based on your kills and his moves are also in that direction.
*:>Krandar
=Location: Nostraburg
=Type: Warrior
=Requirement: Defeat at least one sealed boss
Krandar can teach you very powerful moves based on how many sealed bosses you beat.
*:>Feenalaria
=Location: Nostraburg
=Type: Sorceress
=Requirement: Have all the other masters
Feenalaria has the most powerful spells of the game, although they are very demanding to use, not to mention it's pretty hard to get her to teach you anything since she cannot be recruited as a master prior to chapter 4. Feenalaria counts the number of victories in battle while apprenticing under her. Dandor cannot learn from her.
Traveler's Emblems
These emblems are VERY important. Not only will they allow you to turn off encounters in the dungeons you find them, they will also raise your level cap by 5 levels in the easy mode, 4 levels in the normal mode and 3 in the hard mode. Except for the prologue dungeons and disappearing dungeons, all dungeons have one. In some dungeons they are lying out in the open, in others they can be hidden in secret passages. This is a quick overview where to find them all.
Main Quest
Frendor Bushes:Close to the North-East exit. Sorry, if you began here as Marrilona you can't get it even though she's close to it, you'll have to wander through this dungeon after Jake and Marrilona met each other
Holy Path:You can see it halfway. It's pretty hard to miss
Road To Hell:Area #003 in the Western sub section
Forbidden Library:Area #005 secret passage
Elven Road:Secret passage a bit south then West. Right after Hando Stillor joining the party
Bandafar's Temple:Kill the boss to get it
Vandar Road:Out in the open. Can't miss it!
Bandafir's Temple:Kill the boss to get it
Bandafor's Temple:Kill the boss to get it
Doubline Bay Forest:Secret passage east of Russell
Kokonora Forest:Out in the open. Go South from the savespot and you'll see it.
Abandoned Mine:Secret passage east of the Beholder boss, but you can't get there right away, as the boss fight will trigger, and you'll immediately be sent to Feenalaria's Tomb. However you can come back from the top to retrieve it anyway, or come back at a later time anyway
Bandafer's Temple:Kill the boss to get it
Mt. Pyrus:At your first visit you cannot get it. If you come back later, the passage to the main dungeon is closed, but another has opened. It's there where the emblem is hidden
Pyrus Pass:Near the crater
Mana Road:Out in the open. Can't miss it!
Mana Cave:You can see it past one of the transporter pads, but don't click on it straight away as your heroes will walk straight into the transporter pad. Bad luck. This is neither a bug nor an oversight, this was done ON PURPOSE, HAHA! Walk the long way around to get it!
Nostramantu's mansion:It lies in one of the rooms. Just check all doors as they layout differs each time the mansion is loaded
Sidequests
Subterranean River:Area #008 in a secret passage
Ruins of the Dragon Castle:After killing the boss, go west and then there's a secret passage to the south. Get it from there.
Magic Garden:When you have a small room that could form a cross if there was only a west passage (area #008), enter that west passage, as it's there but invisible, and it will become visible when you step into it. Tada, that's where the emblem is.
Star Dome:Just in front of a teleporter. You really can't miss it!
Spirata Crypts:In the central room, but it's blocked. The barrier will be removed once you took on all sections of the crypt.
Anna's Temple:Only available if you have an Anna account tied to your game. If Anna is really satisfied about you, you might be able to enter the room where there is one.
New Game+ Quests
Quayaro's Castle:In the King's Chamber. You can hardly miss it, it's located in front of the boss
The Cathedral:In the same room as the boss
Aqua Antrum:You can get it immediately after killing the boss.
Remains of Dandleton - Emblem #1:South section of area #008, hidden behind a set of trees. Look well to spot it.
Remains of Dandleton - Emblem #2:Area #016 hidden between two houses and behind a tree.
Koko Bushes:Halfway, you can hardly miss it.
Hall of Heroes:In the back of the room, can't miss it!