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Live DevLog
26 Dec 2016
17:07:45OFF-TOPIC
In Memoriam

George Michael

03 Dec 2016
14:12:24SITEMy Devlog tool has now a quick comment to check the on-line log
02 Dec 2016
09:53:17DONELua libraries for Gale moved to the special Lua Libs organisation on github
30 Nov 2016
19:28:52DONEReorganized pcx folder in my repository (and on my system) :)
10:09:01GAMEJOLTSet up a quick placeholder page
28 Nov 2016
22:52:12NOTEPossibly these pictures may still be resized to meet the game's needs (duh).
22:48:57ARTPCX models trees and bushes.
I must be honest the trees and bushes from my RPG games were excellent models, but they were in infinite colors, so I needed 16 color versions of them. ;)
22:29:04OS:LINUXFull Linux support in the sense of a script sensing if Love is properly installed and which is able to launch it is not yet set with that, but one step closer, though.
22:26:42FIXED#5
21:00:28OFF-TOPICAnd so I killed some time while waiting for a sequence on my game console that takes very extremely long and which I cannot skip. :-P
20:57:36SYSTEMThe Love2D libraries I created for BallPlay Cupid have been linked in Eclipse making editing those a lot easier ;)
20:56:45TODO#4
20:54:50SYSTEMEclipse properly configured for game scripting.
18:52:04STATUSAs noted, the project has not officially begun yet. I only do a few pictures when my schedule deems that fine.

My current plan is to focus on the demo version of The Fairy Tale REVAMPED first. Once this work is all done, I will prepare the playable download and then I'll temporarily suspend that project.
In order to put my mind on something else this game's code will finally be fully worked out.
Since this project will entire be written in love, this will all be Lua code. Some code I already created for BallPlay Cupid can easily be recycled for this.

I cannot put up any ETA yet. First of all TFTREVAMP, which takes priority has too many uncertain factors, and I also don't know how much time I need to get the base code for this game fully in order, and I cannot predict how many bugs will appear on the road.

Being a simple arcade game the most important code will very likely be written in no time at all, but it's the putting everything up as one big presentation that worries me.

Finding music that fits the retro setup for this game may also prove to be a problem.

Cut short this may not be as easy as it looks. ;)

18:45:00ARTWhite line png conversions done
17:07:04SITEQuick link index.html
17:05:00SITEFirst push of this log. We'll see how many more will follow ;)
16:49:46FIXEDThis log was still tied to the wrong repository
16:44:56TODO#3
16:33:39ARTWhite line art has been done in pcx
16:33:29ANNOUNCEMENTStar Story is now finished so that project should no longer be in the way.
19 Nov 2016
23:11:30ARTA logo for the game and this devlog has been created!
19:15:05STATUSFor now these exist as two pics. For the website the two will be combined in order to have the possibility to make a template for this DevLog
19:12:35ARTSmoke for background logo
17:56:24ARTSet up the "Hit The Road" Text for the game's logo.
16:58:06FIXEDFaulty setup of the DevLog Database (well that's a good start, isn't it?)

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© Jeroen P. Broks, 2016