26 Dec 2016 | ||
17:07:45 | OFF-TOPIC | George Michael |
03 Dec 2016 | ||
14:12:24 | SITE | My Devlog tool has now a quick comment to check the on-line log |
02 Dec 2016 | ||
09:53:17 | DONE | Lua libraries for Gale moved to the special Lua Libs organisation on github |
30 Nov 2016 | ||
19:28:52 | DONE | Reorganized pcx folder in my repository (and on my system) :) |
10:09:01 | GAMEJOLT | Set up a quick placeholder page |
28 Nov 2016 | ||
22:52:12 | NOTE | Possibly these pictures may still be resized to meet the game's needs (duh). |
22:48:57 | ART | PCX models trees and bushes. I must be honest the trees and bushes from my RPG games were excellent models, but they were in infinite colors, so I needed 16 color versions of them. ;) |
22:29:04 | OS:LINUX | Full Linux support in the sense of a script sensing if Love is properly installed and which is able to launch it is not yet set with that, but one step closer, though. |
22:26:42 | FIXED | #5 |
21:00:28 | OFF-TOPIC | And so I killed some time while waiting for a sequence on my game console that takes very extremely long and which I cannot skip. :-P |
20:57:36 | SYSTEM | The Love2D libraries I created for BallPlay Cupid have been linked in Eclipse making editing those a lot easier ;) |
20:56:45 | TODO | #4 |
20:54:50 | SYSTEM | Eclipse properly configured for game scripting. |
18:52:04 | STATUS | As noted, the project has not officially begun yet. I only do a few pictures when my schedule deems that fine. My current plan is to focus on the demo version of The Fairy Tale REVAMPED first. Once this work is all done, I will prepare the playable download and then I'll temporarily suspend that project. I cannot put up any ETA yet. First of all TFTREVAMP, which takes priority has too many uncertain factors, and I also don't know how much time I need to get the base code for this game fully in order, and I cannot predict how many bugs will appear on the road. Being a simple arcade game the most important code will very likely be written in no time at all, but it's the putting everything up as one big presentation that worries me. Finding music that fits the retro setup for this game may also prove to be a problem. Cut short this may not be as easy as it looks. ;) |
18:45:00 | ART | White line png conversions done |
17:07:04 | SITE | Quick link index.html |
17:05:00 | SITE | First push of this log. We'll see how many more will follow ;) |
16:49:46 | FIXED | This log was still tied to the wrong repository |
16:44:56 | TODO | #3 |
16:33:39 | ART | White line art has been done in pcx |
16:33:29 | ANNOUNCEMENT | Star Story is now finished so that project should no longer be in the way. |
19 Nov 2016 | ||
23:11:30 | ART | A logo for the game and this devlog has been created! |
19:15:05 | STATUS | For now these exist as two pics. For the website the two will be combined in order to have the possibility to make a template for this DevLog |
19:12:35 | ART | Smoke for background logo |
17:56:24 | ART | Set up the "Hit The Road" Text for the game's logo. |
16:58:06 | FIXED | Faulty setup of the DevLog Database (well that's a good start, isn't it?) |
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